Every time i do a attack and hit with ichigo..another sprite appears to be floating in the background until the whole screen gets filled up.
Also in the corner i discovered a infinite do a launch attack in the corner and you just keep you pressing it and will be continue to combo..Or if you do the weak to strong combo into launcher then air combo..you can keep on mashing out launch and it will combo..until you stop or their dead
the link works but the download button on the link leads to a broken page-edit-never mind deleting my history, etc. seems to have fixed that issue
The Storm(EX) said, December 28, 2011, 11:50:17 amSorry guys!Adding Def File in a momentEdit:FixedIs it added yet because each time I select him and after the vs. screen my game crashes any ideas?
^Lol. Yes there are.- Ichigo is tall as FUCK. Not sure how tall you want him but he's TOO tall.- You've got a cloning issue...- Get rid of the intro that uses Ichigo's previous DS sprites...
Not sure why my name's included in the def since I didn't contribute anything, and I don't think I'll have the time to contribute anything to this character in the future.
Why is nobody mentioning the hitboxes? Except for the standing attacks, all the aerial and crouch attacks suffer from the same problem. The hitboxes resize to cover a small part of the character the moment you attack, or they even stop covering him. The reason you can still be hit is because the weapon blue hitboxes still remain there.And speaking of the weapon hitboxes... you know, I understand that you seem to worry about infinite priority, after checking them. But god, you went to the opposite side. Now your character hardly has any attack that gives him some advantage, all your attacks are covered with blue. In some cases, there's even more blue than red. Please rebalance this a little more.Also, the cloning problem. Starting animation, "c" attack, and sometimes even normal attacks seem to cause it. The one that always happen is the first one. It creates a lot, and all with different flavours, I mean sizes.Apart from that, it's quite silly that I can combo like 3 times your aerial heavy attack. I've never seen this happen in any character. That probably happens because the character jumps up a little if it manages to connect, thus allowing him to use that attack again and again. Personally, get rid of that small jump that happens when you connect the attack.And last, you made the "z" attack do two attacks, but it's impossible to combo them. I can easily block the next one if the first one succesfully connects.
Thanks for all the feedback..! I will review, Fix, & Upload! (In the aspect of coding) As for the height, That'll be fixed later in the future after all the sprites are done.Spoiler: Here's an example of what the resized sprites'll look like. (click to see content)
HEY storm i downloaded the character and i got him in my mugen (my mugen is called Bleach Mugen is that the problem?) when i go to the characeter select screen and choose him right before the fight starts mugen closes and an error appears and it says something related to a doc and says "upgrade your character " ? can u help please i dont know what to do
We're in the MUGEN 1.0 section, people needs to stop putting incompatibilities with Winmugen if that's what is truly happening.
Maybe you could add rapid fire to his low punch..thats how it was in the bleach game anways...And on jump in its hard to combo after any attack other then low punch...might wanna do something about that as well
WooshaQ said, December 30, 2011, 01:04:17 amI'm dissapointed he's 3 buttons only but looks nice nevertheless!Why would that be bad? Do you have some 6-button fetish or something? Every character has to be Capcom-ish for you. Sheesh.
4 at least, and besides when you use only one 3 button char in a capcom-snk styled game it simple does not fit!
This isn't aimed at a Capcom-SNK full game. It's a single character to be used in your own personal copy of Mugen.If it doesn't fit your personal settings, well, tough shit. It doesn't make it bad.By your reasoning, Melty Blood and Guilty Gear characters would be "disappointing" to use because they're 3 button-ed.
@WooshaQI'll explain, sense I assume you don't know. Small Atk | Medium Atk | Hard AtkCharge (Not added) | Flash Step (Not added) | Assist (Not added)Get it? buttons A, B & C are not filled in yet, but X, Y, & Z are all his basic attacks.
WooshaQ said, December 30, 2011, 01:13:19 pm4 at least, and besides when you use only one 3 button char in a capcom-snk styled game it simple does not fit!is this guy really a contributor? o.0 he's a fkin' retard.. its CVS shading style ... it wasn't said to be CvS gameplay.. and even at that.. U RETARD... it clearly states its a fucking demo so back up off his nuts and be patient... its merely in alpha stages atm.and oh.. before anyone comments on my post... I'M NOT FKIN' WHITE KNIGHTING .. just getting annoyed with ppl like wooshaq who can't just be happy about the alpha release.. its all i see on this forum nowadays.
Ironically, I get irritated when posters try to defend themselves/others in a similar way as you're displaying.
Great character can't wait till the full character comes out I really wan't to do the combos, special moves, etc.
was it 2007 or 2008 the old and lastest DS storm-ex ichigo had the worst AI out of all the bleach characters in mugen but when you finish ichigo can you make his Ai smarter so ichigo can be more focused on fightimg instead of charging and barly doing nothing
TETSUGA GENSHO said, January 01, 2012, 04:38:39 amWoah bro chill, the guy was just expecting CvS gameplay, no need to bring insults in here Storm announced that his Ichigo will be getting CvS styled sprites (Shading, whatever) but it will stick to his original Ichigo's gameplay but updated and such.But yeah, was those insults really necessary?
I try to respect everyones opinion when it comes to feedback, and I already answered his question about the attack bottons, so your rant wasn't 100% necessary.
I like what I'm seeing so far, especially with the small update.Taunt could gain a sprite or two, because there's no transition between stance and taunt.I's prefer having A/B/C as attacks and X/Y/Z as abilities, rather than how you did it, but whatever, a simple remap will fix that. He can crouch while running, it's irritating.Will you give him an air dash ?
TRUEMicah said, December 29, 2011, 11:41:43 pmSomeone posted the same question in two different threads. Thankfully it's been deleted.sorry that was me i thought that if i posted on both the one he looks at first he would find out faster i shouldnt have rushed
Cybaster said, January 01, 2012, 04:14:03 pmI like what I'm seeing so far, especially with the small update.Taunt could gain a sprite or two, because there's no transition between stance and taunt.I's prefer having A/B/C as attacks and X/Y/Z as abilities, rather than how you did it, but whatever, a simple remap will fix that. He can crouch while running, it's irritating.Will you give him an air dash ?thanks for the feed, cybaster!The air dash I removed for the alpha test. He'll still have it. I'll fix the taunt later today. I already fixed a couple more combo issues.
Roki741 said, January 28, 2012, 10:13:07 pmJust wanted to know, the final release will be winmugen compatible right? God i hate these posts xD