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stupid pole (Read 6045 times)

Started by Rikard, December 20, 2009, 09:36:26 pm
stupid pole
#1  December 20, 2009, 09:36:26 pm
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No, seriously, stupid pole. No matter how much effort I put into it, it never comes out as I want.
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triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#2  December 21, 2009, 12:59:33 am
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WOW, that is a nice set up for a stage. Continue with this.

What was wrong with the pole? I see some shading differences on the pole that needs to be worked on. But other than that, continue to work on this.
Re: stupid pole
#3  December 21, 2009, 01:03:43 am
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looks fine so far. is this in relation to that which you told me which i cannot reveal?
Re: stupid pole
#4  December 21, 2009, 02:14:59 am
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maybe the two parallel bars on the pole don't have the right perspective. also the top of the pole's shadow looks a bit too big

Re: stupid pole
#5  December 21, 2009, 03:14:30 am
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keep trying Rikard your a great spriter
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Re: stupid pole
#6  December 21, 2009, 03:56:44 am
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 :laugh: yeah, them poles are sure stupid.
Re: stupid pole
#7  December 21, 2009, 07:54:27 pm
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In relation to the rest of the stage, the pole is crooked - it should be straight. Unless that's intentional or something. Also, try giving it some "wooden" details.

Jed

Re: stupid pole
#8  December 21, 2009, 10:40:16 pm
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i say make darker color tone even a pole shouldn't be that bright ;P
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Re: stupid pole
#9  December 22, 2009, 12:48:58 am
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I might also add that you should add some powerlines to the pole. Just straighten the pole and it will look fine. btw, what program did you use to create the pole?
Re: stupid pole
#10  December 22, 2009, 12:55:16 am
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Maybe it has too many shades? Seems to be more detailed than the walls.
Re: stupid pole
#11  December 22, 2009, 01:23:11 am
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try dithering 'wooden' texture?
Re: stupid pole
#12  December 22, 2009, 10:33:55 am
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this is the updated version.



I still have to antialias the power lines with the background (not seen in the picture, mind you) but we're getting there.

The pole looks more 'detailed' than the walls despite using even less colors since the shades are closer together.
http://rikard.isthehero.net
Quote
triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#13  December 22, 2009, 10:40:30 am
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Oh i get it, it needs to get darker as it goes down, since the top and the bottom are against different colors, the zone closer to the ground looks lighter in colour, while on photos you would see the part closer to the ground darker from pollution.

At any rate,its good as it is at this point.
Re: stupid pole
#14  December 22, 2009, 01:01:17 pm
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walls need more dirt, same as the white line on the street
Re: stupid pole
#15  December 22, 2009, 01:22:57 pm
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you can take these as reference, since I think they're pretty good examples of rendering for vehicles and other stuff (such as the streets, lights, 'dirt' on various things etc.) and since your stage kinda reminded me of rbff2.
Re: stupid pole
#16  December 22, 2009, 02:42:51 pm
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http://www.system16.com/screens/rbff2_a.png
http://www.neo-geo.com/snk/screenshots/real%20bout%20fatal%20fury%202-2.jpg
you can take these as reference, since I think they're pretty good examples of rendering for vehicles and other stuff (such as the streets, lights, 'dirt' on various things etc.) and since your stage kinda reminded me of rbff2.

I'm not aiming for an SNK style, I'm more going for a 16 bit style.

@Iced: the pole GETS darker as it goes down. D:
http://rikard.isthehero.net
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triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#17  December 22, 2009, 05:26:50 pm
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Thats good, you have the basics of shading down. May I suggest that you find a texture to wrap around the pole? For example, taking this texture below to wrap around will give it more of a realistic look, but if your going for an 16-bit look, i suggest using 3 different shades of brown to streak the pole to give it a weathered look.
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Re: stupid pole
#18  December 22, 2009, 08:03:58 pm
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NEEDS MORE DITHERING

Still, it's looking hella fun. Keep it up dude.
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Re: stupid pole
#19  December 22, 2009, 08:51:32 pm
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Looks cool. :)

One question though : did 16 bits style care about the light source ? Because I'm having a hard time figuring out where the light comes from here.
Re: stupid pole
#20  December 23, 2009, 12:25:37 am
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Looks cool. :)

One question though : did 16 bits style care about the light source ? Because I'm having a hard time figuring out where the light comes from here.
Im guessing the sun comes from a 55 degree angle on the left side
Re: stupid pole
#21  December 25, 2009, 02:16:39 am
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Looks cool. :)

One question though : did 16 bits style care about the light source ? Because I'm having a hard time figuring out where the light comes from here.

It roughly comes from the top left, but I'll have to recheck that since I have to add the power lines on the pole and that means I'll have to add them on the 3d model to calculate an aproximate shadow :gonk:


AAAAAAAAAAND it turns out I got the pole and building shadow completely wrong, which means, of course, I'll have to do that again. Besides the scene is supposed to be at dusk or something, so yeah, shadows are supposed to be 'long'.
http://rikard.isthehero.net
Quote
triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Last Edit: December 25, 2009, 02:21:55 am by Rikard
update
#22  December 26, 2009, 02:59:56 pm
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Quote
triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#23  December 26, 2009, 03:01:39 pm
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its good.
Re: stupid pole
#24  December 27, 2009, 10:09:25 am
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really nice man...i like it!
Re: stupid pole
#25  December 27, 2009, 03:25:25 pm
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very nice, how about giving a transformator box on the pole, and maybe hang a street lamp on it as well would be nice if later you turn it into night stage.
Re: stupid pole
#26  December 27, 2009, 05:11:33 pm
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Yup, those are all details I'm planning to add.
http://rikard.isthehero.net
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triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#27  December 27, 2009, 06:07:27 pm
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what about some papers/newspapers/leaves floating from one side to the other because of some draft of wind from time to time??
Re: stupid pole
#28  December 27, 2009, 06:59:23 pm
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I gave myself the freedom to adjust some stuff in that pole (the first version),hope you don't mind.
Tell me what you think?


Hope you like it :)
moar update
#29  January 06, 2010, 06:35:10 pm
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I don't know what to add anyway. :( I was thinking a murales on the left wall and a trash can on the right with an animated cat rummaging through it but I'm really at loss here. Help?

btw, there was some noise on the street which i removed for this update. I'll add it later after adding shading or something to make the floor look somewhat less flat.
http://rikard.isthehero.net
Quote
triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#30  January 06, 2010, 06:40:37 pm
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I'll take that as a polite"no,I don't like it,and don't mess with my work again!"

and to answer your question,I think you need to edit the sky a bit.
Maybe add a chimney and smoke coming out of it or something,and the clouds are gray,it's raining,and that lamp is on.
(Just giving out ideas here)
Re: stupid pole
#31  January 06, 2010, 06:41:29 pm
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someone being mugged on the alley.

A kid going by on a tricycle every now and then.( back and forth)

water running down the alley and pooling around the sewer entry.

maybe a couple hobos.
Re: stupid pole
#32  January 06, 2010, 07:00:36 pm
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I'll take that as a polite"no,I don't like it,and don't mess with my work again!"

Actually you didn't even use the latest version of the sprite (at the time :P), so I kinda went around your post. And as you might have seen I didn't even finish that thing at the time so your edit was kinda unnecessary.

This is the sky layer btw:


and this is the mid layer, which is a stylized city block:

I didn't put much detail on this since it's supposed to be in the distance. I'm considering making a night version as well which will show off some lighted-up windows on it.




Btw, this is pretty much how the stage looks like in-game. I think I kinda made it a little misproportioned for pocket characters but it's not that much of a deal.

http://rikard.isthehero.net
Quote
triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#33  January 06, 2010, 07:30:07 pm
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looks nice :)
oh btw,what are those characters?
Re: stupid pole
#34  January 06, 2010, 08:06:04 pm
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someone being mugged on the alley.

A kid going by on a tricycle every now and then.( back and forth)

water running down the alley and pooling around the sewer entry.

maybe a couple hobos.

i think a tricycle is a good idea: so why not go for the paperboy guy? could be an hommage to the original game
also maybe you could add someone smoking a cigaret against the wall, near the garage (like a guy who is taking a break from working on his car inside, with oil on him)
Re: stupid pole
#35  January 08, 2010, 08:37:33 am
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nice details with the pole and sunset sky

your choice of color is not urban enough, still too clean, too warm, and too smooth.

my suggestion, since it is not paletted anyway, use dodge and burn, or give noise fx, add moss or strengthen rain water stain, damaged surfaces, etc.
add a trash bin on the alley, and maybe a chicken wire fence surounding the watertank, and something on the roof of the garrage, or maybe a bit of shadow underneath the water drainage there.

 :)
Re: stupid pole
#36  January 08, 2010, 12:37:48 pm
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I was thinking a murals on the left wall and a trash can on the right with an animated cat rummaging through it but I'm really at loss here. Help?
Murals = I like the idea.
Trashcan on alley with cat = WIN

the paperboy guy could be an hommage to the original game
also maybe you could add someone smoking a cigaret against the wall, near the garage (like a guy who is taking a break from working on his car inside, with oil on him)

Paperboy = WIN
Car owner taking a break from fixing it while smoking = WIN

your choice of color is not urban enough, still too clean, too warm, and too smooth.

and something on the roof of the garrage
damaged surfaces.
add a trash bin on the alley,

Damaged sufaces = I like the idea.
Trashcan on alley with cat = told you it is a WIN!

Now,my turn:
- Water coming out of the rain tube(green tube beside pole) and going to a sewer.
- Chimney coming out of the building to the right(as if it was an industrial building) with dark smoke coming out of it.
- Satellite dish on the garage roof.
- A wanted paper/newspaper flying around every now and then.
Who are the characters? are they from a certain game(so I can get the whole collection :P)?

Hope I helped!
Re: stupid pole
#37  January 08, 2010, 01:06:36 pm
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I need to make a choice. You guys have given me good ideas, but I don't want the stage to look crowded, so I guess I won't be adding people in the background  :) It's a deserted alleyway after all.
I'll try to sprite something when I get back home.

your choice of color is not urban enough, still too clean, too warm, and too smooth.

Well, the stage is at dusk, so the warm colors are because of a red/orange layer with 5% trasparency I put to make the stage look more uniform. But if by urban colors you mean MOAR GRAY I'll give it a try.

Quote
my suggestion, since it is not paletted anyway, use dodge and burn, or give noise fx, add moss or strengthen rain water stain, damaged surfaces, etc.
It is paletted, but I still have the chance to separate each part (asphalt, walls, pole etc) into different layers to avoid ruining the colors. Can you give me any examples on how to work with those effects?

Who are the characters? are they from a certain game(so I can get the whole collection :P)?

http://mugenguild.com/forumx/index.php?topic=110587.0
http://rikard.isthehero.net
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triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#38  January 08, 2010, 02:37:25 pm
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after a closer look, you made all the dithering... so it is pure pixelart... in that case I don't feel like sugesting something that would spoil your effort (normally if do BG, I use hard lines only on the masses definition, but then when detailing, I use small paintbrush with soft edge and give weathering effect with dodge and burn, but since in sidescrolling game it uses tile system so there is always plenty of palette for individual tile part).

anyway, I tried to change the color balance a little, and give a little bit more weathered effect and add the fence around the watertank


Re: stupid pole
#39  January 08, 2010, 02:45:00 pm
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Well well well, isn't that awesome. I'll try to make my version look something like yours via pixel art. XD Thanks.
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triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#40  January 08, 2010, 02:49:33 pm
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oh it was pixel art, I color sampled it from other color you already used there, but I didn't do dithering since I'm not good in dithering  :-\
Re: stupid pole
#41  January 08, 2010, 02:54:47 pm
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Oh.


I can't zoom properly since I'm at work and I don't want my cow-orker Jim to see I am looking at some city block instead of what I'm supposed to be doing. :S If that's the case I should be redoing the antialias near the pole cables a bit (if you color balanced it I guess it'll look a bit off) and change it around a bit, and voilĂ . Thanks again.

By the way, can you separate the fence from the water tank? I think it should project some bit of shadow on it so I want to go easy mode by distorting it a bit and applying it as a transparent layer on the tank itself. :P
http://rikard.isthehero.net
Quote
triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#42  January 08, 2010, 03:04:05 pm
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no problem the fence is on separate layer, I will send it after this.

the post before was RGB, this one is the indexed

Re: stupid pole
#43  January 09, 2010, 01:41:53 am
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Sorry to bother you, can you upload a version without the fence itself?
http://rikard.isthehero.net
Quote
triggerall = Win && numhelper(180) = 0 && time = 0 && (stateno = 180) && matchover
HE-MAN AND THE MASTERS OF THE UNNECESSARY TRIGGERS
Re: stupid pole
#44  January 09, 2010, 03:46:00 am
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just pm-ed you I send the psd file. non indexed yet but all the color-setting layer are there as well if layer you want to convert it into night or morning etc.

Jed

Re: stupid pole
#45  January 14, 2010, 08:26:30 pm
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I do like to point out that one navetsea's version looks more late afternoonish wail first Rikard's looks more sunset colorized just to let you guys know ;D
Nothing can stop me now. form setting things right!
Spoiler: "Now I'm Gonna Fight to Survive!!!" (click to see content)