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Superman sprite edit. new 52. WIP  (Read 9034 times)

Started by tumatae, March 29, 2013, 11:01:21 pm
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Superman sprite edit. new 52. WIP
#1  March 29, 2013, 11:01:21 pm
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I basically just sprited over the old version for now.
WIll make video much clearer in future so you can see the finer details of spites. (I swear those details specially on the boots are there lol)

To do List:
Make animation smoother by adding more frames
-Fix original's messy boxes
-Replace Superscream Hyper w/ (undecided)
-Replace Cpt America&Supes w/ Justice League Hyper. (Might need help w/ coding for i suck at it)
-Replace Hyper portraits and effects
-Reconfigure command buttons
-Replace that retro Lois in the win pose video lol.

Any ideas on what will replace Superscream? Lv3 Hyper.
And try not to say "oh i hate this costume because I like my men in tight spandex" pls

Re: Superman sprite edit. new 52. WIP
#2  March 29, 2013, 11:10:37 pm
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not bad.
Re: Superman sprite edit. new 52. WIP
#3  March 30, 2013, 03:17:07 am
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nice.
Re: Superman sprite edit. new 52. WIP
#4  March 30, 2013, 07:21:42 am
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Since you're spriting over Hannibal's Superman, I suggest tweaking his more Magneto-esque animations to be a little more unique.
Re: Superman sprite edit. new 52. WIP
#5  March 30, 2013, 11:01:30 pm
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Are you gonna improve the Bizarro mode also? or just remove it entirely?

Here's an idea for a replacement hyper, well actually two.

1. A hyper that involves punching the opponent into the stratosphere, flying up, then smashing them down back to earth. Like Supes ultimate attack in Injustice, or Kojunho & Magus's Supergirl.

2. A hyper that makes superman flying around the opponent and hitting them, not only damaging them, but also lowers their hyper gauge since he's attacking their pressure points also. This happened in Death Battle's Goku vs Superman video.
Re: Superman sprite edit. new 52. WIP
#6  March 31, 2013, 09:28:33 pm
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tumatae, did you bought permissions to make the edit?

Otherwise, I would suggest the following, when the Injustice game is released, change the voiceset.

The Most Ambitious Tournament is Here!
Re: Superman sprite edit. new 52. WIP
#7  March 31, 2013, 09:36:13 pm
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...buy permissions?  ::)

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Re: Superman sprite edit. new 52. WIP
#8  March 31, 2013, 09:36:55 pm
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Because people care about permission these days. :smug:
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Re: Superman sprite edit. new 52. WIP
#9  March 31, 2013, 09:40:17 pm
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Heheh, QOTD! XD

Re: Superman sprite edit. new 52. WIP
#10  March 31, 2013, 09:49:17 pm
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Damn, you stole my victory. :gonkgoi:
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Re: Superman sprite edit. new 52. WIP
#11  March 31, 2013, 10:45:57 pm
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tumatae, did you bought permissions to make the edit?

Otherwise, I would suggest the following, when the Injustice game is released, change the voiceset.

For the voice set: Definitely. If i find them, it'll be on my top to do list

     Posted: March 31, 2013, 10:53:45 pm
Are you gonna improve the Bizarro mode also? or just remove it entirely?

Here's an idea for a replacement hyper, well actually two.

1. A hyper that involves punching the opponent into the stratosphere, flying up, then smashing them down back to earth. Like Supes ultimate attack in Injustice, or Kojunho & Magus's Supergirl.

2. A hyper that makes superman flying around the opponent and hitting them, not only damaging them, but also lowers their hyper gauge since he's attacking their pressure points also. This happened in Death Battle's Goku vs Superman video.

I think, Ill keep Bizzaro mode, but I doubt ill tweak it. I mean its already there so Ill just leave it alone.
1.Excellent suggestion
2.Nice, ill consider it, although he already has a multi-hitting hyper in the speed hyper thing (i forget name at the moment XD)
Re: Superman sprite edit. new 52. WIP
#12  April 02, 2013, 12:22:56 am
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Cool, i've liked the new 52 versions better since i saw them. I'm following. Also, i like the idea of superman punching the opponent into the stratosphere, and punching them back. It's about time someones made a good Supes for mugen.

My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: Superman sprite edit. new 52. WIP
#13  April 02, 2013, 01:19:05 am
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With this, Twinmage's Aquaman, and now a brand new Reverse Flash. A new era for MUGEN will begun.

I hope we want to see, not only, more New 52 characters, but the Marvel NOW! ones too.

The Most Ambitious Tournament is Here!
Re: Superman sprite edit. new 52. WIP
#14  April 06, 2013, 07:29:29 am
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I really like it!
D, Red Cloak's first hyper suggestion, in the "Street Fighter vs The world" Supes has something very similar to that, maybe you should check it out.
Other than that, I just wanna say great work, love to see more versions of my favorite hero!
Re: Superman sprite edit. new 52. WIP
#15  April 08, 2013, 09:20:07 pm
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Awesome really awesome!
Glad someone is finally making a good Supes you have my support :D
 Wish I could help you but I kinda suck at coding lol however I can learn it :)
Re: Superman sprite edit. new 52. WIP
#16  April 10, 2013, 03:11:43 am
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4/09/13
New WIP lv3 hyper showcase



Things revealed on here:
-New stance based on the Injustice game
-Kryptonian Biosuit transformation
-LV3 Hyper based on the Injustice game

Things to do based on what you see here:
-need to change the walk forward animation. (doesnt look quite right yet)
-Clean up atmosphere animation ( I quicky did it just to see what it would look like and/or if i can pull it off). Its really pixely and color lossy for now
-Create my own code (For now its based on Sean Altly's superman hyper. Again pls dont stone me lol. I just wanted to see what it can look like). The only original thing ive coded here is the "space chase" animation and a few effects that ive inserted.
-Make the beginning of the hyper have supes grab p2 up in the air abit and then punching him into space instead of just a forward punch.
-realign some effects
-other realigning and animating not seen here

Things that I have no power over:
-Still no response to the permissions ive requested :(
Re: Superman sprite edit. new 52. WIP
#17  April 10, 2013, 03:17:34 am
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That's looking good. But as you've stated the atmosphere could probably use cleaning. But something else is that maybe when the opponent comes back down from being punched, the effect when he's hit the floor should be bigger in my opinion. Also, what was wrong with the walk anim? i thought it looked fine.
EDIT:
Also, have all the old sprites been replaced by the New 52 versions?

My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: Superman sprite edit. new 52. WIP
#18  April 10, 2013, 03:49:54 am
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That's looking good. But as you've stated the atmosphere could probably use cleaning. But something else is that maybe when the opponent comes back down from being punched, the effect when he's hit the floor should be bigger in my opinion. Also, what was wrong with the walk anim? i thought it looked fine.
EDIT:
Also, have all the old sprites been replaced by the New 52 versions?

Thanks!
-Bigger and better splosion :) you got it.
-I think he puts his front leg just a tad bit too high. Its really funky specially when he transitions from waking forward to backwards.
-Most of the old sprites are edited to the new suit. I just basically drew lines and belt and reshaped the cape attatchment to show more shoulders. He looks 100% transformed to the new 52 suit in combat but Intros still needs converting and Iam still countiously tweaking things like the punch and kick animation.
Last Edit: April 10, 2013, 03:56:18 am by tumatae
Re: Superman sprite edit. new 52. WIP
#19  April 10, 2013, 05:27:58 am
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The super is good but you need more impact with the uppercut, the knockdown and the slam at the end. The slam should be massive and should severely crack the earth. This is Superman you are dealing with and when he punches, the Earth cries from the shock! I suggest beefier sounds to the super impacts also maybe some freeze time just at the point of impact. Also, some flashier and intense hitsparks with every massive impact.

You're doing well. Just tweak things for a better flow and maybe add some more custom frames for more fluidity in the moves.

Cheers,
Revanto  ;P
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Re: Superman sprite edit. new 52. WIP
#20  April 10, 2013, 01:07:08 pm
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Looks great so far, but superman's left leg looks a bit bulky and a bit short during his stance, but then again maybe it's just me.
Re: Superman sprite edit. new 52. WIP
#21  April 10, 2013, 01:39:41 pm
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Looks great so far, but superman's left leg looks a bit bulky and a bit short during his stance, but then again maybe it's just me.

You're maybe onto something here. Ill stare at it after a good long while and see if his legs need trimming. :)

      Posted: April 22, 2013, 12:44:36 am
Last Edit: April 22, 2013, 12:45:50 am by tumatae
Re: Superman sprite edit. new 52. WIP
#22  April 22, 2013, 12:46:17 am
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All the basics are in place and is playable although gameplaywise no combos in place
Updated:
Head
Tried best to clean up most animation
Changed some basic attacks
Added heat vision light fx. like loganir's chracters        (1:21)
New Lv3 Hyper Uppercut animation and fx                  (2:00)
Lv1 Diving Hyper superpause & shockwave fx added   (1:47)

To do list:
Gameplay refinements (combos, hunt down infinites, damage, etc)
Clsn Refinement
new crouching kick animations
new Lv3 Hyper uppercut into space animation.way too pixely atm
new Hyper heat vision ray
more powerful hit sounds
Clean up sound (Original had alot of blanks in it)
Clean up unsused sprites
Get a new Lois
Re: Superman sprite edit. new 52. WIP
#23  April 22, 2013, 03:36:34 am
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It's looking hot, just one thing,
I think that the head is getting distorted on some of the frames, especially the standing anim. Also, you should see if you can get some superman sound rips from Injustice.
And sweet use of the Man of Steel theme in the video. The Supermans looking sweet though!

My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: Superman sprite edit. new 52. WIP
#24  April 22, 2013, 03:44:45 am
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Yeah i checked on that. turns out that it was just a problem when i rendered the video into adobe premiere, it distorted some pixels around making his forehead small then normal again lol.
Re: Superman sprite edit. new 52. WIP
#25  May 08, 2013, 06:19:05 am
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His prominent arm looks a bit bulky, other than that it looks pretty solid
Re: Superman sprite edit. new 52. WIP
#26  May 09, 2013, 04:37:51 pm
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this hyper upercut is great
Re: Superman sprite edit. new 52. WIP
#27  May 14, 2013, 05:13:46 am
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showcasing some of the references of the new animations, pallete,combos and ai.

-did not show Bizzaro Mode/Palettes because they are not finish
-anyone know where 1:20 came from? :)
-Pallete references (In order as they appear): Normal1, Normal2, Man of Steel, 80s, Kingdom Come, Mr Majestic, Birthright(Same as b4, I did not touch it), Mon-El and Sentry.
-FINALLY replaced 80s Lois.

Coming soon (Hopefully at the perfect time to release a Superman character.Hmmm when could that be?)

*AHH! I forgot to add this clip in! lol. finally got the grab part to work and made new atmosphere chase animation
 

Last Edit: May 14, 2013, 05:54:23 am by tumatae
Re: Superman sprite edit. new 52. WIP
#28  May 14, 2013, 06:07:31 am
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wow (mind blown). this is EPIC
Re: Superman sprite edit. new 52. WIP
#29  May 14, 2013, 01:32:06 pm
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Based on the videos,  you are doing a really good job.
Re: Superman sprite edit. new 52. WIP
#30  May 14, 2013, 04:09:23 pm
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Looking good. :)

The intro at 0'40 (vs Ryu) is very misaligned though, as you can even see him moving when he reaches state 0.

Also, be careful with your sprite alignment for all the crouching poses. He's often below the floor (clearly, his feet are lower than the opponent's feet) and you can use the shadow to see that. On his winpose where he crouches at 1'19, however, he's too high (front foot stands in the air if you look at the shadow).
So yeah, make sure you align his crouch pose properly, then realign all the other crouching sprites with onion skin.

This kind of misalignment really ruins the character because it makes it looked unpolished.
Good luck. ;)
Re: Superman sprite edit. new 52. WIP
#31  May 14, 2013, 07:16:23 pm
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Looking good. :)

The intro at 0'40 (vs Ryu) is very misaligned though, as you can even see him moving when he reaches state 0.

Also, be careful with your sprite alignment for all the crouching poses. He's often below the floor (clearly, his feet are lower than the opponent's feet) and you can use the shadow to see that. On his winpose where he crouches at 1'19, however, he's too high (front foot stands in the air if you look at the shadow).
So yeah, make sure you align his crouch pose properly, then realign all the other crouching sprites with onion skin.

This kind of misalignment really ruins the character because it makes it looked unpolished.
Good luck. ;)

Thanks! good eye. Ill definitely be looking out for those.
Re: Superman sprite edit. new 52. WIP
#32  May 14, 2013, 09:32:42 pm
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my only complaint is that you will have to change all the faces to match his stance.
You are doing a great job. Good luck.
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Re: Superman sprite edit. new 52. WIP
#33  May 14, 2013, 10:53:19 pm
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This is turning out really nice, something i noticed though,
is that he does alot of damage on some of the basic combos. But thats just my op.
Are you going to change the voice in the soundpack to something else, the voice just doesnt click imo.
Good job though, coming out really nice, loving the man of steel winpose and music in the bg

My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: Superman sprite edit. new 52. WIP
#34  May 14, 2013, 11:07:30 pm
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WOW that was cool!
Re: Superman sprite edit. new 52. WIP
#35  May 15, 2013, 12:37:48 am
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This is turning out really nice, something i noticed though,
is that he does alot of damage on some of the basic combos. But thats just my op.
Are you going to change the voice in the soundpack to something else, the voice just doesnt click imo.
Good job though, coming out really nice, loving the man of steel winpose and music in the bg

Thx!. Yeah they are OP there. Dampener was not on, was working on something and forgot to turn it back on. :/ yeh the voice will be like that until some1 cooks up some injustice rips or something. I do not have the resources to rip myself.
Re: Superman sprite edit. new 52. WIP
#36  May 15, 2013, 07:31:54 am
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very nice ideas: especially that hyper (that flying/grabbing + uppercut instead is way better looking)
Re: Superman sprite edit. new 52. WIP
#37  May 15, 2013, 08:59:50 pm
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Would it be cool if superman do one massive fist just like in the death battle.
Re: Superman sprite edit. new 52. WIP
#38  May 16, 2013, 07:19:12 pm
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Looks great..

just a suggestion: is there an Injustice mode in the works? Maybe in that mode he can lobotomize people in his hyper
Re: Superman sprite edit. new 52. WIP
#39  May 19, 2013, 04:18:01 am
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man i just watched that last video im super excited for this
Re: Superman sprite edit. new 52. WIP
#40  May 19, 2013, 09:45:26 am
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I think you should add a boss mode so he can compete with the insane characters of mugen ...  The mode could be just utter insane instead of one hit into the sky he go around the planet and hit him or something.
Re: Superman sprite edit. new 52. WIP
#41  May 23, 2013, 05:08:37 pm
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The infinite mass punch is the move I've been tiring to say.
Re: Superman sprite edit. new 52. WIP
#42  May 26, 2013, 07:25:55 pm
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Maybe you could add clash-able heatvision and superbreath
Re: Superman sprite edit. new 52. WIP
#43  June 04, 2013, 04:38:54 am
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i was wondering..well more like a suggestion, give him directional blasts low/standing/air  like Zvitors cyclops also stick to hannibals supes air heat vision blasts. i am so excited for this release. best of luck for this great update on the best man of steel
Re: Superman sprite edit. new 52. WIP
#44  June 06, 2013, 09:25:29 am
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That super is pretty sweet.
Good work, I'll be watching this. It's gonna be awesome when you can use the injustice voice :P
BTW make sure it doesn't play a landing sound effect when he lands seeing as he never touches the ground unless he's been knocked out.
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Re: Superman sprite edit. new 52. WIP
#45  June 14, 2013, 10:01:17 am
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just saw the new superman movie and that made me want this released so much more. OMG if you haven't seen it yet go now!!!!!!!!!!
Re: Superman sprite edit. new 52. WIP
#46  June 15, 2013, 07:32:36 pm
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Re: Superman sprite edit. new 52. WIP
#47  July 06, 2013, 04:43:56 am
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