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Tenshi updated 2-12-13 (Read 6273 times)

Started by Magical Girl Amber, February 01, 2013, 07:01:08 pm
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Tenshi updated 2-12-13
#1  February 01, 2013, 07:01:08 pm
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Tenshi has been updated once again.

Tenshi v3.1
- Removed ctrlsets from both standing and crouching light attacks.
- Adjusted frames and hit stuns of both crouching medium and hard attacks.
- Reduced start up of throw.
- World Creation Press will now remain on screen when performed in a corner.
- Adjusted frames and fixes to World Creation Press.
- Removed custom state of World Creation Press.
- Adjusted hit boxes and increased damage of Scarlet Perception.
- Decreased damage of Meteorogical Revelations.
- Decreased chip damage on light and medium keystone drills.
- All supers will now consume power on the first frame.
- Decreased hit stun of basic heavy attacks.
- Adjusted hit times and slide times of all basic attacks.
- New win portrait.

Download link for the Melty Blood Evo screenpack has also been fixed.

http://kohaku.mugen-infantry.net
Type-Mugen-->Characters
Last Edit: February 12, 2013, 11:02:03 am by Hisui
Re: Tenshi updated 2-1-13
#2  February 01, 2013, 10:57:16 pm
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Good work there. My only complaints:
-Tenshi's combo ability seems to be...a bit too good. Nerving the damage output or adding damage dampener might work there
-Tenshi's previous voice was better in my opinion. Tenshi's current voice, however, is at least better then Aya's current voice (Aya sounds incredibily annoying).
-Tenshi's moveset seems weird compared to other Tenshis.

Feedback to other chars:
-Marisa is perfect. So perfect that I hope, that you don't mind, if I use the voice and the SFF of your Marisa for my character.
-Aya is, aside from her voice, almost perfect, too. However, I find Suika's assist attack rather...useless.

Also, looks like, that the next Touhou character will be, judging from the current screenshot and the previous screenshots (I can see a pattern there), Utsohu Reiuji. Do you plan to give her cape the needed makeover and also fix the rare round 2 win glitch?
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Tenshi updated 2-1-13
#3  February 01, 2013, 11:01:01 pm
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Tenshi's current voice is Scharlachrot's.

It's so unfitting.
Re: Tenshi updated 2-1-13
#4  February 01, 2013, 11:16:56 pm
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Also, looks like, that the next Touhou character will be, judging from the current screenshot and the previous screenshots (I can see a pattern there), Utsohu Reiuji. Do you plan to give her cape the needed makeover and also fix the rare round 2 win glitch?
he already made utsho.

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Re: Tenshi updated 2-1-13
#5  February 01, 2013, 11:35:18 pm
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Good work there. My only complaints:
-Tenshi's combo ability seems to be...a bit too good. Nerving the damage output or adding damage dampener might work there
-Tenshi's previous voice was better in my opinion. Tenshi's current voice, however, is at least better then Aya's current voice (Aya sounds incredibily annoying).
-Tenshi's moveset seems weird compared to other Tenshis.

Actually compared to someone like Aya, Tenshi's combo ability is pretty much average as you really need to make use of her keystones to prolong combos and even then they knock back pretty hard.

As for her previous voice is was basically just White Len. As I already have a White Len character I thought it would be rather...redundant to have her retain her old voice if that makes sense.

Her moveset is actually a more condensed/simplified version of her move set in the source games; nothing weird about it albeit a few creative liberties.

Quote
Feedback to other chars:
-Marisa is perfect. So perfect that I hope, that you don't mind, if I use the voice and the SFF of your Marisa for my character.
-Aya is, aside from her voice, almost perfect, too. However, I find Suika's assist attack rather...useless.

Go ahead I don't mind.

When it came to Aya's voice I really based it off her voice from the Maikaze anime in which she was perky and somewhat hyperactive; full of energy regardless of the situation. Annoying maybe, but I think the voice pulls if off nicely.

Quote
Also, looks like, that the next Touhou character will be, judging from the current screenshot and the previous screenshots (I can see a pattern there), Utsohu Reiuji. Do you plan to give her cape the needed makeover and also fix the rare round 2 win glitch?

Utsuho is in fact next. As of right now there's no plans to modify the cape in anyway and if the glitch you're talking about involves her palette during the win pose then hopefully yes.

Tenshi's current voice is Scharlachrot's.

It's so unfitting.

I don't really think so. It's obviously not the voice that comes to mind when thinking of Tenshi, but I think it gets the job done for the time being. I'm open to suggestions as to what to use instead.


Re: Tenshi updated 2-1-13
#6  February 02, 2013, 08:04:28 am
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A lot to answer:
Actually compared to someone like Aya, Tenshi's combo ability is pretty much average as you really need to make use of her keystones to prolong combos and even then they knock back pretty hard.
Are you sure? I tried Aya, and she's rather...impractical.
As for her previous voice is was basically just White Len. As I already have a White Len character I thought it would be rather...redundant to have her retain her old voice if that makes sense.
Wait, what? I didn't even recognized that.
Her moveset is actually a more condensed/simplified version of her move set in the source games; nothing weird about it albeit a few creative liberties.
Ah, okay.
Go ahead I don't mind.
Thanks.
When it came to Aya's voice I really based it off her voice from the Maikaze anime in which she was perky and somewhat hyperactive; full of energy regardless of the situation. Annoying maybe, but I think the voice pulls if off nicely.
Well, it was actually a good idea, especially since I watched the anime myself. However, instead of using the current voice, haven't you tried to rip her Aya's voice samples straight from the anime? IMO, Aya sounds a bit less annoying then your current Aya, but still has the criterias, that you're aiming for. Lemme rephrase it: I remember hearing voice samples closer to Aya's voice from Maizake's anime, but I don't remember, where...I also lost these samples, unfortunately.
And since we're already at it, Reimu's voice sounds unfitting too. Thankfully, someone already made more fitting voices.
Utsuho is in fact next. As of right now there's no plans to modify the cape in anyway and if the glitch you're talking about involves her palette during the win pose then hopefully yes.
Well, regarding about the round 2 win glitch, it did not had anything to do with pallettes. It's actually Utsohu stuck on her win pose animation, without the SF4 Results Screen to appear.
Tenshi's current voice is Scharlachrot's.

It's so unfitting.

I don't really think so. It's obviously not the voice that comes to mind when thinking of Tenshi, but I think it gets the job done for the time being. I'm open to suggestions as to what to use instead.
I don't know...is Tenshi's voice from the Hisoutensoku voice patch good enough for you?
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Last Edit: February 02, 2013, 12:03:46 pm by Trinitronity
Re: Tenshi updated 2-1-13
#7  February 02, 2013, 08:53:51 am
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- IntPersistIndex = 30,32,60   ... what?
- You can link the second hit of her Standing Medium attack's auto combo into Standing Light attack. Intentional?
- Crouching Light attack gives her +19 frame advantage on hit and +13 on block, which is way too much for 6 frame startup.
- Using shield leaves a red hitbox on Tenshi that lasts until round is over.
- Crouch medium is -8 frame advantage on block while Crouch hard is -3? Doesn't make much sense.
- Crouch medium is also 3 frame startup, which is faster than both of her Light normals.
- Aerial medium's animation lasts until she lands, why doesnt the hitbox for it as well?
- 6 frame startup for a throw seems too long, imo.
- Light keystone drill does 30 damage on block and 52 on hit from fullscreen.
- Why does Hard Keystone Drill cause knockdown?
- Hard Celestial Keystone is safe on block in corner at close range.
- Medium Scarlet Dance does more damage than Hard Scarlet Dance, and has larger range as well.
- All 3 versions of Scarlet Dance have the exact same startup times, and the Light and Medium versions have the exact same range, the only difference being the Light version causing wallbounce and less than half the damage of the medium version. I honestly don't think the Light version is useful at all as it is right now.
- World Creation Press whiffs in the corner.
- Meteorogical Revelations is unblockable at point blank range.
- It is possible for the first few hits of Scarlet Perception to whiff, then one hit and then rest to miss if used midscreen.
- Meteorogical Revelations has larger range than Scarlet Perception, yet does more damage?
- The most Ive ever seen Bhava-agra do was 150 damage?
- The recovery frames for her attacks aren't flagged, which causes counterhits to behave oddly with other characters.
- Ive notice in all hitdefs something along the lines of this:

ground.slidetime = 5
ground.hittime  = 15

why?

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Tenshi updated 2-1-13
#8  February 02, 2013, 09:40:22 am
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Wow, such detailed feedback.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Tenshi updated 2-1-13
#9  February 02, 2013, 09:56:53 am
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Indeed, it's an impressive feedback  :yugoi:

- Using shield leaves a red hitbox on Tenshi that lasts until round is over.
Same for her parry.

* Infinite combo on tall characters: [X > Y > Z], jump cancelled the last attack into [jump X > Y > Z], land, repeat.

* Crouching X can be cancelled into Walk forward before the attack actually comes out.

* During the falling part of + Z, the opponent looks completely out of position during the custom state:

Falling


1 frame after


* When she parries an attack the opponent can't cancel his next move into other basic / special moves. This doesn't happen with her Just Defended and PotS-like chars don't have this bug either.
Last Edit: February 02, 2013, 11:11:01 am by Zzyzzyxx
Re: Tenshi updated 2-1-13
#10  February 02, 2013, 02:38:30 pm
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And since we're already at it, Reimu's voice sounds unfitting too. Thankfully, someone already made more fitting voices.

The voices I used for Reimu are the ones from the Touhouvania 2 game.

Quote
Well, regarding about the round 2 win glitch, it did not had anything to do with pallettes. It's actually Utsohu stuck on her win pose animation, without the SF4 Results Screen to appear.

Huh...never experienced that. Will note it down.

Quote
I don't know...is Tenshi's voice from the Hisoutensoku voice patch good enough for you?

I actually don't like that voice lol.

Feedback

More feedback

Without dragging this post too long with the quotes, I'll just say that most of those are intentional regarding the aspects of the moves (and the hit box regarding the parry/shield). However some of the more glaring issues have been noted down, thanks for all the feedback.
Last Edit: February 02, 2013, 02:43:35 pm by Hisui
Re: Tenshi updated 2-1-13
#11  February 02, 2013, 03:06:45 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Tenshi updated 2-1-13
#12  February 02, 2013, 09:56:02 pm
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Re: Tenshi updated 2-1-13
#13  February 02, 2013, 11:04:59 pm
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Without dragging this post too long with the quotes, I'll just say that most of those are intentional regarding the aspects of the moves (and the hit box regarding the parry/shield).
Some of the intentional stuff (whichever of it is) should probably be looked at anyway.
Re: Tenshi updated 2-1-13
#14  February 02, 2013, 11:43:22 pm
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only her, or also the other 1.0 chars are offline?

Only her.

Some of the intentional stuff (whichever of it is) should probably be looked at anyway.

I assure you some of the attacks RP mentioned such as medium Scarlet Dance doing more damage/having larger range, aerial medium acting the way it does, Bhava-agra doing said damage, etc. are working as intended.

The glaring issues I was talking about are the things like the infinites, questionable frames, etc. are being worked on immediately. There are also attacks he mentioned that aren't working as intended and will be also dealt with as well.

Re: Tenshi updated 2-1-13
#15  February 02, 2013, 11:55:35 pm
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I assure you some of the attacks RP mentioned such as medium Scarlet Dance doing more damage/having larger range, aerial medium acting the way it does, Bhava-agra doing said damage, etc. are working as intended.
Yeah that's it.  But seeing as how it's all "intended" then I'll shut up.
Last Edit: February 03, 2013, 01:16:27 pm by Roman55
Re: Tenshi updated 2-1-13
#16  February 03, 2013, 09:17:31 am
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I assure you some of the attacks RP mentioned such as medium Scarlet Dance doing more damage/having larger range, aerial medium acting the way it does, Bhava-agra doing said damage, etc. are working as intended.

The glaring issues I was talking about are the things like the infinites, questionable frames, etc. are being worked on immediately. There are also attacks he mentioned that aren't working as intended and will be also dealt with as well.

I wasn't saying that the way her Air Medium behaved was wrong, I was just questioning why it was the way it was? I'm just saying that based on the animation itself, there wasn't anything wrong with infinite active frames until landing unless you were using animation data from the source (I dont think any character had any attacks like this in SWR/Hisoutensoku anyhow except for possibly Yukari's aerial 2A).

As far as Bhavaagra and Light & Hard Scarlet Dance go though, I see no reason to use them. Why waste 3 meter on Bhavaagra when I could just use Scarlet Weather Rhapsody instead for the same amount of meter and significantly higher damage output? Same applies for all three versions of Scarlet Dance, only the Medium version has any real use. You could argue that the Light version is some kind of combo starter due to the wallslam it provides, but when it only deals 40 damage over 2 hits, the dampening will kill any damage afterward. I could look past this issue if the frame advantage and/or startup times for each version was different but as it is now, the only real difference between them is the damage (and in the hard version's case distance).

Also I know I mentioned the absurd frame advantage on her light attacks, but after seeing Evil Homer's vid it seems that its caused by the ability to regain control of Tenshi before the recovery frames finish. Why this is even there I have no idea since it causes her to cancel her startup frames and negate all recovery frames, just to name a few. After manually disabling this controller her crouch light attack becomes +5 on hit and -1 on block. While a significant improvement over her +19/+13, it still needs fine tuning.

And just because I could, disabling the controller on her standing Light attack makes it +0/-7 on hit/block, respectively, which doesn't suit a jab/short at all. Not one with 6 frame startup let alone one with 3 frame.

     Posted: February 03, 2013, 10:30:10 am
http://www.youtube.com/watch?v=EIMjEUEDO8E

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Tenshi updated 2-1-13
#17  February 03, 2013, 05:44:24 pm
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Tenshi is completely invincible during Bhava-agra and the pillars themselves are unblockable. If all pillars hit they'll do a total of 1500 damage which is an instant KO for most characters (plus it's not affected by the dampener). It's offset by the fact that the placement of the pillars are random.

Light Scarlet Dance: Can be used in the corner for loops.
Medium Scarlet Dance: For pure damage and closing in the distance between you and the opponent.
Heavy Scarlet Dance: Can be chained into a super quite easily.

The frame advantage is due to left over ctrlsets I forgot to remove.
Last Edit: February 03, 2013, 05:48:18 pm by Hisui
Re: Tenshi updated 2-1-13
#18  February 04, 2013, 05:55:22 am
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Tenshi is completely invincible during Bhava-agra and the pillars themselves are unblockable. If all pillars hit they'll do a total of 1500 damage which is an instant KO for most characters (plus it's not affected by the dampener). It's offset by the fact that the placement of the pillars are random.

So in other words, its a complete gamble?


Quote
The frame advantage is due to left over ctrlsets I forgot to remove.

I see that

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Tenshi updated 2-12-13
#19  February 12, 2013, 11:04:54 am
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Tenshi has been updated once again.
Re: Tenshi updated 2-12-13
#20  February 12, 2013, 01:16:31 pm
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Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Re: Tenshi updated 2-12-13
#21  February 12, 2013, 03:24:06 pm
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Is there no way that you can get permission to make a high res version of her with that other author's sprites? I would love to see that Tenshi with all of the stuff your one has.
First I was like: -_-
Then I was like: FUUUUUUU
Re: Tenshi updated 2-12-13
#22  February 12, 2013, 07:57:59 pm
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You mean that Guilty Gear X styled Tenshi? That would be nifty.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Tenshi updated 2-1-13
#23  February 13, 2013, 04:36:58 am
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Old Feedback:

- IntPersistIndex = 30,32,60   ... what? ;Disregarding this after looking into it further
- You can link the second hit of her Standing Medium attack's auto combo into Standing Light attack. Intentional?
- Crouching Light attack gives her +19 frame advantage on hit and +13 on block, which is way too much for 6 frame startup.
- Using shield leaves a red hitbox on Tenshi that lasts until round is over.

- Crouch medium is -8 frame advantage on block while Crouch hard is -3? Doesn't make much sense. ;Fixed somewhat. Crouch medium is now -6 and Crouch hard is now -4.
- Crouch medium is also 3 frame startup, which is faster than both of her Light normals.
- Aerial medium's animation lasts until she lands, why doesnt the hitbox for it as well? ;Personal nitpick
- 6 frame startup for a throw seems too long, imo. ;4 Frames still feels slow but its a start.
- Light keystone drill does 30 damage on block and 52 on hit from fullscreen. Block damage resolved, but it feels odd that block can do 10 hits while hit causes only 6.
- Why does Hard Keystone Drill cause knockdown?
- Hard Celestial Keystone is safe on block in corner at close range.
- Medium Scarlet Dance does more damage than Hard Scarlet Dance, and has larger range as well.
- All 3 versions of Scarlet Dance have the exact same startup times, and the Light and Medium versions have the exact same range, the only difference being the Light version causing wallbounce and less than half the damage of the medium version. I honestly don't think the Light version is useful at all as it is right now.
- World Creation Press whiffs in the corner.
- Meteorogical Revelations is unblockable at point blank range.
- It is possible for the first few hits of Scarlet Perception to whiff, then one hit and then rest to miss if used midscreen.
- Meteorogical Revelations has larger range than Scarlet Perception, yet does more damage?
- The most Ive ever seen Bhava-agra do was 150 damage?

- The recovery frames for her attacks aren't flagged, which causes counterhits to behave oddly with other characters.
- Ive notice in all hitdefs something along the lines of this:

ground.slidetime = 5
ground.hittime  = 15

why?



New Feedback:

- Crouch to Stand Animation seems to jitter a bit
- stand to Crouch Animation feels very slow.
- Tapping back to do a back throw and releasing at the earliest possible moment causes her forward throw to come out
- Standing Light attack has -2 frame advantage on hit & block (crouching puts Tenshi in neutral frames).
- Uses Mugen's default cornerpush system. It is an issue considering that most of the pausetimes in your hitdefs for Tenshi are less than that of P2's, a problem that is further exascerbated by her still being a winmugen character due to a bug in winmugen that subtracts 1 from p1's pausetime.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.