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The City's Buildings (Read 6644 times)

Started by GLB, November 08, 2009, 06:40:10 pm
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The City's Buildings
New #1  November 08, 2009, 06:40:10 pm
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Alright guys. if you know my stage The city's windows and liked it. this should seem very cool to you, yes because it is the building from the windows in the BG. The temple looking place was a free to use sprite that I used credit to JNP's forum.

Animated- Yes fireworks
Music-Yes

Enjoy

 







http://crystalblue.freeforums.org/old-stages-hr-and-lr-t230.html
Last Edit: June 29, 2011, 05:20:56 am by GLB
Re: The City's Buildings
#2  November 08, 2009, 06:48:34 pm
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Strangely, this reminds me of epcot, late at night, out in the China area.

I like it.
 
Re: The City's Buildings
#3  November 08, 2009, 06:52:20 pm
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Nice Stage man  ;)
... Pulse Lifebars Re-Make :twisted:  60%

DTK

Re: The City's Buildings
#4  November 08, 2009, 06:56:40 pm
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The background is grainy.
Re: The City's Buildings
#5  November 08, 2009, 06:58:29 pm
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Reminds me of Geese's stage from CVS.

Re: The City's Buildings
#6  November 08, 2009, 06:58:50 pm
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Lovin this stage, downloading now.

GLB

Re: The City's Buildings
#7  November 08, 2009, 07:04:27 pm
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Re: The City's Buildings
#8  November 09, 2009, 04:04:06 am
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Hmm.. those firework effects look nice, can I borrow them?

GLB

Re: The City's Buildings
#9  November 09, 2009, 04:09:58 am
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Sure thing buddy  ;P
Re: The City's Buildings
#10  November 09, 2009, 04:13:39 am
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Thanks dewd.
Re: The City's Buildings
#11  November 09, 2009, 04:32:07 pm
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I like your idea!  ;D


But in some parts this stage has colorloss!
Re: The City's Buildings
#12  November 09, 2009, 06:23:36 pm
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Stage looks awesome man! Great work!  :sugoi:
Re: The City's Buildings
#13  November 09, 2009, 08:49:18 pm
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You might want to edit the temple foreground a bit because the lighting on the details look like it's morning when it's clearly night outside.
Re: The City's Buildings
#14  November 09, 2009, 08:50:26 pm
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Hmm.. those firework effects look nice, can I borrow them?
LMAO you're kidding, right? Either way, no need to ask permission to use .gif files he found doing a basic search.

As for the stage, it's the most awkward looking mix of random crap slapped together that I have ever seen. Nothing matches, dithered to hell and back due to poor jigsawing, poor coding, stilted animation, and clearly not your fireworks. Ever since you went the whole "Newage M.U.G.E.N" route your work has been getting worse every release. Maybe it's the sugar coated feedback that's making you slip.
Re: The City's Buildings
#15  November 09, 2009, 09:14:30 pm
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Re: The City's Buildings
#16  November 09, 2009, 09:34:17 pm
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PSN: Teros27

My Mugen stages, etc.
The Lair Zone

GLB

Re: The City's Buildings
#17  November 09, 2009, 11:41:48 pm
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Hmm.. those firework effects look nice, can I borrow them?
LMAO you're kidding, right? Either way, no need to ask permission to use .gif files he found doing a basic search.

As for the stage, it's the most awkward looking mix of random crap slapped together that I have ever seen. Nothing matches, dithered to hell and back due to poor jigsawing, poor coding, stilted animation, and clearly not your fireworks. Ever since you went the whole "Newage M.U.G.E.N" route your work has been getting worse every release. Maybe it's the sugar coated feedback that's making you slip.
 


If it is so terrible don't waste your time posting in it  ;) Constructive criticism is one thing. Bashing is another. If you dislike the stage there is no need to down talk it the way you did.


EDIT: Yes I agree the stage is bad however just because someone is not on your forum, does not give you the right to bash them. If I were on your forum and I still actually went which I stopped going. I guarantee if this stage was released when I was still a member on your forum you would not have said your useless attempts to upset me, so you can go back to your chat room and laugh about it with all the other narcissistic G's. So thank you, but you fail  :sugoi:
Last Edit: November 09, 2009, 11:55:14 pm by Girlfriends lil bro
Re: The City's Buildings
#18  November 09, 2009, 11:56:40 pm
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Hmm.. those firework effects look nice, can I borrow them?
LMAO you're kidding, right? Either way, no need to ask permission to use .gif files he found doing a basic search.

As for the stage, it's the most awkward looking mix of random crap slapped together that I have ever seen. Nothing matches, dithered to hell and back due to poor jigsawing, poor coding, stilted animation, and clearly not your fireworks. Ever since you went the whole "Newage M.U.G.E.N" route your work has been getting worse every release. Maybe it's the sugar coated feedback that's making you slip.
damn Hank, why do act like your the best creator out there. its sickening really. thats why i dont create anything. bcause of ppl like you. awesome stage GLB. i like how the building is in front of where you fight. its like theyre watching the chars fight ;D
Last Edit: November 10, 2009, 12:02:17 am by Ayumi FAN
Re: The City's Buildings
#19  November 10, 2009, 12:02:25 am
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Maybe it's the sugar coated feedback that's making you slip.
Ironically that's the only feedback you or members in your posse seem to accept, so careful not to point out the splinter in someone's eye if you have a beam in yours.
Re: The City's Buildings
#20  November 10, 2009, 12:06:09 am
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Re: The City's Buildings
#21  November 10, 2009, 12:07:46 am
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Hmm.. those firework effects look nice, can I borrow them?
LMAO you're kidding, right? Either way, no need to ask permission to use .gif files he found doing a basic search.

As for the stage, it's the most awkward looking mix of random crap slapped together that I have ever seen. Nothing matches, dithered to hell and back due to poor jigsawing, poor coding, stilted animation, and clearly not your fireworks. Ever since you went the whole "Newage M.U.G.E.N" route your work has been getting worse every release. Maybe it's the sugar coated feedback that's making you slip.
damn Hank, why do act like your the best creator out there. its sickening really. thats why i dont create anything. bcause of ppl like you. awesome stage GLB. i like how the building is in front of where you fight. its like theyre watching the chars fight ;D

Do you realize that that sort of mentality is why some creators never improve?
Ignoring feedback is a major downfall of creators, especially because of where it comes from.
Hank has a point. This is indeed lower quality than his past works. The temple does clash with the city. The city is grainy. The fireworks don't quite fit.

Next time evaluate the situation rather than telling people to disregard feedback because you like it and you don't like how someone delivered it.

Maybe it's the sugar coated feedback that's making you slip.
Ironically that's the only feedback you or members in your posse seem to accept, so careful not to point out the splinter in someone's eye if you have a beam in yours.
awesome burn there Jango

:|

Just stop. You're not helping, but making things worse. Just because mugen is a fighting game engine doesn't mean you need to help reenact it on a forum.

GLB

Re: The City's Buildings
#22  November 10, 2009, 12:09:53 am
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Hmm.. those firework effects look nice, can I borrow them?
LMAO you're kidding, right? Either way, no need to ask permission to use .gif files he found doing a basic search.

As for the stage, it's the most awkward looking mix of random crap slapped together that I have ever seen. Nothing matches, dithered to hell and back due to poor jigsawing, poor coding, stilted animation, and clearly not your fireworks. Ever since you went the whole "Newage M.U.G.E.N" route your work has been getting worse every release. Maybe it's the sugar coated feedback that's making you slip.
damn Hank, why do act like your the best creator out there. its sickening really. thats why i dont create anything. bcause of ppl like you. awesome stage GLB. i like how the building is in front of where you fight. its like theyre watching the chars fight ;D

Do you realize that that sort of mentality is why some creators never improve?
Ignoring feedback is a major downfall of creators, especially because of where it comes from.
Hank has a point. This is indeed lower quality than his past works. The temple does clash with the city. The city is grainy. The fireworks don't quite fit.

Next time evaluate the situation rather than telling people to disregard feedback because you like it and you don't like how someone delivered it.

Maybe it's the sugar coated feedback that's making you slip.
Ironically that's the only feedback you or members in your posse seem to accept, so careful not to point out the splinter in someone's eye if you have a beam in yours.
awesome burn there Jango

:|

Just stop. You're not helping, but making things worse. Just because mugen is a fighting game engine doesn't mean you need to help reenact it on a forum.




The feedback that gill gave was somewhat helpful. However Gill Hankventures post was nothing but bashing there is no feedback involved in that post
Re: The City's Buildings
#23  November 10, 2009, 12:10:19 am
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Im SO Sorry Gill ill do that next time ::) ill sign up to your forum GLB. Ive seen the stuff and comments of wroks posted there, and anyways, the website looks better ::)
Re: The City's Buildings
#24  November 10, 2009, 12:11:08 am
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The feedback that gill gave was somewhat helpful. However Gill Hankventures post was nothing but bashing there is no feedback involved in that post

That's because you're not examining it enough. Basically, in a nutshell, he's saying "You can do better than this".
Re: The City's Buildings
#25  November 10, 2009, 12:11:34 am
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Just stop. You're not helping, but making things worse. Just because mugen is a fighting game engine doesn't mean you need to help reenact it on a forum.
Was just pointing out a fallacy with Hank's argument.

Although to his credit, there are bits of feedback but you have to read the post and try to ignore the flames. It's like reading a SolBadguyZ post if it involves character feedback.

GLB

Re: The City's Buildings
#26  November 10, 2009, 12:12:50 am
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I appreciate feedback. But @ Gill no your wrong. Basically he was saying your stages were better when you were on my forum.
Re: The City's Buildings
#27  November 10, 2009, 12:13:00 am
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Cut that out ayumi,hankventure,  feedback, not flame fest time where people try to jump on who they dont like to gain cookie points.

The stage is alright but the foreground elements do need to be darkened to flow better with the backdrop, they are too light, but the composition can work.

Keep up the good work, keep trying stuff out to see if you can come up with better combinations.



GEEZUS CHRIST ON A STICK IM TRYING TO POST FOR TWO MINUTES NOW, newreplynewreplynewreply

OZ

Re: The City's Buildings
#28  November 10, 2009, 12:16:34 am
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The feedback that gill gave was somewhat helpful. However Gill Hankventures post was nothing but bashing there is no feedback involved in that post

That's because you're not examining it enough. Basically, in a nutshell, he's saying "You can do better than this".
As well as applying liberal coating of 'fuck you'.

It is possible to give feedback while at the same time flaming someone.
You can't really write away the fact that you're flaming by stating that you were providing feedback.

Of course that works both ways.
You can't discount the feedback because they were being mean. etc

Given the history, I'd hazard to guess that the flames were intentional.
ಠ_ಠ
Re: The City's Buildings
#29  November 10, 2009, 12:43:11 am
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I'm not the first nor am I the last person to give feedback without being all warm and fuzzy. Making me a special case for no other reason than "just because" is a little ridiculous. While my feedback wasn't all rainbows and gumdrops, it was still feedback. Granted I gave nicer and more detailed feedback at IMT where he also dismissed the feedback. The stage is a coding and aesthetic nightmare. Also, yes, his work has gotten sloppy since he started his own forum but I never implied that it was any better when he was hanging around me and other people I am associated with. All I said is that his work has taken a significant nosedive. He can do better but as long as everyone is telling him, "OMG NICE STAGE!" and pointing out one minor detail he isn't going to improve. I hold everyone to the same standard and if something is wrong, and if I see anything that is wrong I tell them. I can't tell you the number of times I've given MOTVN, NoZ, Dissidia, Tamez, and others even more jarring feedback. Is it nice? No. Does it end up giving better results? Yes. If it didn't have problems in the first place then I wouldn't be giving feedback, now would I?

GLB

Re: The City's Buildings
#30  November 10, 2009, 12:52:22 am
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you gave no feedback. you basically only said this stage sucks. In any case I will try harder next time
Re: The City's Buildings
#31  November 10, 2009, 01:00:27 am
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I'm not the first nor am I the last person to give feedback without being all warm and fuzzy. Making me a special case for no other reason than "just because" is a little ridiculous. While my feedback wasn't all rainbows and gumdrops, it was still feedback. Granted I gave nicer and more detailed feedback at IMT where he also dismissed the feedback. The stage is a coding and aesthetic nightmare. Also, yes, his work has gotten sloppy since he started his own forum but I never implied that it was any better when he was hanging around me and other people I am associated with. All I said is that his work has taken a significant nosedive. He can do better but as long as everyone is telling him, "OMG NICE STAGE!" and pointing out one minor detail he isn't going to improve. I hold everyone to the same standard and if something is wrong, and if I see anything that is wrong I tell them. I can't tell you the number of times I've given MOTVN, NoZ, Dissidia, Tamez, and others even more jarring feedback. Is it nice? No. Does it end up giving better results? Yes. If it didn't have problems in the first place then I wouldn't be giving feedback, now would I?

Bullshit.
There was nothing you said that needed to be said like that, there was nothing where you couldnt have made the point across without resorting to talk like that. You are smarter than that, and you write better than that.You pointing out that "Since you went into the new age" thing just makes it more flame heavy, and you know better than to pretend otherwise.
Cut the gang stuff or gtfo, this is not a "jump on whoever is not on my side" environment. Now, please reconsider your attitude , its a shame to see you posting like that.
Thank you and have a very nice day.


GLB, expanding on what I was saying.. the stage might need a better sense of location.. have you thought about adding ghosts or something on the backdrop that blends the animation of the two layers to prevent them to seem like they were pasted on? maybe some fog or some element that moves from one zone into the other seamlessly?

GLB

Re: The City's Buildings
#32  November 10, 2009, 01:13:35 am
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I'm not the first nor am I the last person to give feedback without being all warm and fuzzy. Making me a special case for no other reason than "just because" is a little ridiculous. While my feedback wasn't all rainbows and gumdrops, it was still feedback. Granted I gave nicer and more detailed feedback at IMT where he also dismissed the feedback. The stage is a coding and aesthetic nightmare. Also, yes, his work has gotten sloppy since he started his own forum but I never implied that it was any better when he was hanging around me and other people I am associated with. All I said is that his work has taken a significant nosedive. He can do better but as long as everyone is telling him, "OMG NICE STAGE!" and pointing out one minor detail he isn't going to improve. I hold everyone to the same standard and if something is wrong, and if I see anything that is wrong I tell them. I can't tell you the number of times I've given MOTVN, NoZ, Dissidia, Tamez, and others even more jarring feedback. Is it nice? No. Does it end up giving better results? Yes. If it didn't have problems in the first place then I wouldn't be giving feedback, now would I?

Bullshit.
There was nothing you said that needed to be said like that, there was nothing where you couldnt have made the point across like that. You are smarter than that, and you write better than that.You pointing out that "Since you went into the new age" thing just makes it more flame heavy, and you know better than to pretend otherwise.
Cut the gang stuff or gtfo, this is not a "jump on whoever is not on my side" environment. Now, please reconsider your attitude , its a shame to see you posting like that.
Thank you and have a very nice day.


GLB, expanding on what I was saying.. the stage might need a better sense of location.. have you thought about adding ghosts or something on the backdrop that blends the animation of the two layers to prevent them to seem like they were pasted on? maybe some fog or some element that moves from one zone into the other seamlessly?



Thanks. to answer the feedback i had never thought of it. I'm currently working on another stage right now. 
So Expect that and possibly a remake to this later  8)
Re: The City's Buildings
#33  November 10, 2009, 01:16:28 am
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- Colorloss all over the BG part.
- Background doesn't blend at all with foreground IMO.
- Fireworks happen too often and need to be randomized.
- The fireworks on the right look like they are moving to the left when they explod. Alignment problem ?
- The stage is asymmetric ! Come on, you can do better than that !!!

All in all, the basic idea is okay (reminds me of Syn's last customly made stage), but it lacks composition, good coding, and looks like you rushed things. Your first animated stage (building changing colors) was thousand times better than this one. :(
Re: The City's Buildings
#34  November 10, 2009, 01:18:54 am
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Cy, how could someone code something random @ a stage? Remember there is no such Ctrl for stages. :(

As for the stage, it's the most awkward looking mix of random crap slapped together that I have ever seen. Nothing matches, dithered to hell and back due to poor jigsawing, poor coding, stilted animation, and clearly not your fireworks.
That could have been phrased: 'I didn't like the composition', because, truth be told, you haven't told how he messed up jigsawing nor how is it poorly coded. That would have been feedback on those, what you did say other than the composition was plain bashing.

Ever since you went the whole "Newage M.U.G.E.N" route your work has been getting worse every release. Maybe it's the sugar coated feedback that's making you slip.
That is pure flame.

Heck, Wild Tengu gave WAY better feedback with WAY better manners.

Re: The City's Buildings
#35  November 10, 2009, 01:22:52 am
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Cy, how could someone code something random @ a stage? Remember there is no such Ctrl for stages. :(
Yeah, I know that, but you can make the time values and colors different enough so that you can't see a pattern so easily. Just look at the fireworks on MOTVN's KOF12 Stadium, the pattern isn't so easily noticeable. That's what I meant with "randomizing".
Re: The City's Buildings
#36  November 10, 2009, 02:37:07 am
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Cut that out ayumi,hankventure,  feedback, not flame fest time where people try to jump on who they dont like to gain cookie points.

The stage is alright but the foreground elements do need to be darkened to flow better with the backdrop, they are too light, but the composition can work.

Keep up the good work, keep trying stuff out to see if you can come up with better combinations.



GEEZUS CHRIST ON A STICK IM TRYING TO POST FOR TWO MINUTES NOW, newreplynewreplynewreply


srry i let my temper get the best of me. it doesnt usually happen and it happen again.
Re: The City's Buildings
#37  November 10, 2009, 02:51:47 am
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well the color lost its only a bit on the sides as for the mix parts reminds me of a chinese restaurant in vegas i when to last year it was high up in the center of the city

anime stage maker since 2009
I want no blood from that girl doctor--not until we're both sweaty and naked and shes  screaming my name. >_<

GLB

Re: The City's Buildings
#38  November 10, 2009, 06:24:47 am
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Maybe a remake in the future guys. Might be better all depends on if i really feel like going through that nightmare they call jigsawing  :gonk:
Re: The City's Buildings
#39  November 10, 2009, 09:24:53 am
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There's the RGB method and ImageSplitter too you know.

GLB

Re: The City's Buildings
#40  November 10, 2009, 11:34:17 pm
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Yes I do. I prefer imagesplit however this came out with a horrific amount of layers. The RGB method is still kinda of blurry but thanks for reminding me of it. I might use that method next time

NoZ

Re: The City's Buildings
#41  November 11, 2009, 03:10:59 am
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GLB ma boy,definetly not your best,but theres room for improvement,never rush your stuff and always make sure you get people to test before release,i learned this the hard way,and dont take hanks feedback personal you know alredy how "charming" he can be,he meant it with the "best" of intentions,as for me i wish you good luck on your future work 

GLB

Re: The City's Buildings
#42  November 11, 2009, 03:12:08 am
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Thanks NOZ I appreciate it. More work will definitely be put into it.
Re: The City's Buildings
#43  November 11, 2009, 06:22:13 am
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Hey he you want i could make the temple darker for you.

GLB

Re: The City's Buildings
#44  November 12, 2009, 02:33:07 am
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Thanks for the offer but I feel like this is something I have to try and accomplish myself. Thank you very much for the offer I appreciate it