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The current state of fighting games. (Read 1331 times)

Started by Niitris, April 29, 2012, 04:32:42 pm
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The current state of fighting games.
#1  April 29, 2012, 04:32:42 pm
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Re: The current state of fighting games.
#2  April 29, 2012, 04:51:57 pm
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Eh. Everyone has their pans to "save" the fighting game genre but it's not really something we can control nor push.
Re: The current state of fighting games.
#3  April 29, 2012, 05:02:07 pm
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I agree completely with everything that Seth Killian said. It's almost creepy.

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You might be the world's greatest Clay Fighter player, but with only four other people still playing that game, there's less collective meaning in that title, less challenge, and, correspondingly, less incentive for others to get into the game.

As one of the best Real Bout 2 players in the country, this hits home pretty hard. :(

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Part of the glory of achievement is difficulty, but there are good kinds of difficulty (inventing a new strategy, outthinking a great opponent) and bad kinds of difficulty (making a move really physically hard to do), and the genre hasn't always been good about distinguishing between the two.

I agree with this, but the problem I have with it is that this can go for links and combos too, and Street Fighter 4 definitely has that problem. Though moves themselves are very easy to pull off.

Don't think the fighting game genre is on the verge of imploding. It's not over-saturated like in the 90s, and there are no signs really that things are going to go back to how they were for the 10 or so years before SF4. The only companies really developing fighting games at the moment are the best of the best anyway. And the only people who can really screw things up right now are Capcom, and it would take releasing consistently bad or aggravating games over a long period of time, with no quality inbetween. Netherrealms did well even when the fighting game genre was dead(all the 3d Mortal Kombat games sold very well, whether or not they were critically acclaimed), so they got nothing to worry about.

I however do think the ENTIRE video game industry is in danger of imploding. At the release of the next generation of consoles.
Last Edit: April 29, 2012, 05:09:36 pm by Caddie
Re: The current state of fighting games.
#4  April 30, 2012, 08:28:49 am
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While I do heavily disagree with Caddie believing the entire video game industry my implode(that's....way too off base), I do agree the industry is going to suffer a major hit due to the main bullcrap that's been happening this generation.

But back onto topic, each person had their own point and showed it and I agreed with most of them, but while Mike Z did stated that the FGC isn't in danger of completely imploding, it's definitely has the main problem of not reaching out to new people and keep them there.

And I do believe Skullgirls's Tutorial is the absolute best tutorial BECAUSE they not only tell you what to do, but WHY to do it and how it's good for you(only Blazblue's Tutorial was closer, but it never really touched onto the combo aspect enough, making it easy to drop comboes due to timing.) which I believe is a step in the right direction.

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Re: The current state of fighting games.
#5  April 30, 2012, 02:25:42 pm
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Great points for sure guys.

If you look at the history of the market, you usually have your upswings and downswings. The market crashed back in the Atari days (ET anyone??) and then Nintendo revitalized the entire market with the NES, good business practices or not. Look at how far tech has come in the past 25 years. If you're looking at the exploding/imploding aspect, SEGA has that covered: they attempted to pioneer everything, and as a result, they created their own demise. Even Nintendo was losing ground with the SNES before Donkey Kong Country saved the day. The PS3 had a very rough start until its price was substancially dropped.

With the SEGA example or not, I think the market will inevitably go through an upswing and then a downswing. The gaming business isn't going anywhere. It's where its headed; that is the question. The transition to the next wave of hardware, as much as we may want it or not, is going to most likely be rough. And then things will settle back to a much more stable state.
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Re: The current state of fighting games.
#6  June 07, 2012, 11:34:52 pm
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Re: The current state of fighting games.
#7  June 08, 2012, 12:01:44 am
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Rival Schools and Plasma Sword, 'natch.
Re: The current state of fighting games.
#8  June 09, 2012, 04:50:29 pm
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please somebody make a beautiful 3d sword fighting game, that can be used with kinect to dodge and wiimote to block and attack + mic to cast out super/ hyper moves  :gugoi:

GOH

Re: The current state of fighting games.
#9  June 09, 2012, 05:03:34 pm
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Re: The current state of fighting games.
#10  June 09, 2012, 05:12:21 pm
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Re: The current state of fighting games.
#11  June 10, 2012, 04:23:14 am
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Re: The current state of fighting games.
#12  June 10, 2012, 11:13:47 am
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lol motion gaming in general for a fighting game.
Re: The current state of fighting games.
#13  June 10, 2012, 04:19:15 pm
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I ahve seen sf4 being played on kinect, as mucha s a novelty as it is, it's awful.
Re: The current state of fighting games.
#14  June 10, 2012, 04:56:42 pm
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Re: The current state of fighting games.
#15  June 11, 2012, 09:35:34 am
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such negativity toward more healthy gaming idea,  couch potatoes  :(
Re: The current state of fighting games.
#16  June 11, 2012, 11:21:10 am
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Bumping this thread rather than starting a different topic considering the concept is the same.

http://iplaywinner.com/news/2012/6/7/is-it-time-for-capcom-to-make-a-new-3d-fighting-game.html

Should Capcom make a 3D fighter?
Has 2D fighters reached their ceiling?

Tell that to KOF and Blazblue....2D fighters will never hit their ceiling, if anything, 3D fighters still have huge problems being integrated fully(DOA and VF are the only true successful 3D fighters)
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Re: The current state of fighting games.
#17  June 11, 2012, 10:34:33 pm
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2D fighting games will never die....

it's one of the best forms of art out there!!!
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Re: The current state of fighting games.
#18  June 12, 2012, 05:52:37 am
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Tell that to KOF and Blazblue....2D fighters will never hit their ceiling

wish to believe it, but  in capcom case it seems they won't be doing anymore new 2D games , if ever did , its gana be  yet another remake of a game they already made

3D fighters still have huge problems being integrated fully(DOA and VF are the only true successful 3D fighters)

DOA is kind of ok, if it wasn't for the counter abuse , as for VF, then thats the worst fighting game series I have ever came across , 5 games in the series already and they still uses the same boss over and over , no endings for characters , characters moves so slaw while fighting as if they had woked up from an early morrning sleep, and last but not least the game just plain boring as hell

its Tekken series that is the successful 3D fighters , along with Soul Series , atleast they don't use the same bosses over and over again
Re: The current state of fighting games.
#19  June 12, 2012, 05:56:03 am
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tell me how the hell kage is slow at all

also soul calibur 1 and 2 both used inferno as their final boss

sooner or later, everybody puts up with xiangfei
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Re: The current state of fighting games.
#20  June 12, 2012, 06:01:28 am
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tell me how the hell kage is slow at all

also soul calibur 1 and 2 both used inferno as their final boss

tell me how is he not? even if he was fast, what about every single other character in the game?

its true Soul 1 and 2 used the same boss, but not after that they didn't, VF from 1 to 5 still uses the same freaken boss without a change , there is not depth nether in the story or even the gameplay itself
Re: The current state of fighting games.
#21  June 12, 2012, 06:09:31 am
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rotfl

vf having no deep gameplay !

Re: The current state of fighting games.
#22  June 12, 2012, 09:26:39 am
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tell me how is he not? even if he was fast, what about every single other character in the game?
Fast characters? Lion, Eileen, Jacky, Sarah, Pai, Lei-Fei, Lei... Shun-Di if properly used.
So yeah, you're wrong.
Re: The current state of fighting games.
#23  June 12, 2012, 09:30:04 am
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tell me how is he not? even if he was fast, what about every single other character in the game?
Fast characters? Lion, Eileen, Jacky, Sarah, Pai, Lei-Fei, Lei... Shun-Di if properly used.
So yeah, you're wrong.

 would have admite that im wrong if I haven't tried the games myself, only to hate how characters move so damn slow, it letterly put me to sleep just watching them fight Z_Z :behead:
Re: The current state of fighting games.
#24  June 12, 2012, 11:08:29 am
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When I think of slow, truly I think of El Blaze, Eileen, Pai Chan and Lion Rafale.
Re: The current state of fighting games.
#25  June 12, 2012, 04:24:27 pm
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KoF and BlazBlue didn't reach half of the potential they have/had.

XIII doesn't have the multiple gameplay styles that some of SNK's other fighters had (and has poor overall online) and BlazBlue suffered from all of those "sequels" (why couldn't ArcSys just wait another year to make Extend the original Continuum Shift?)

Also, Capcom should consider a 3D fighter. Sure it's a risk, but they're Capcom; I'm sure taking one risk won't permanently cripple them.

there is not depth [in VF] nether in the story or even the gameplay itself

The story & presentation could use improvement.
But how does VF's gameplay lack depth?  :???:
Re: The current state of fighting games.
#26  June 13, 2012, 12:48:20 am
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Also, Capcom should consider a 3D fighter. Sure it's a risk, but they're Capcom; I'm sure taking one risk won't permanently cripple them.
Rivel Schools and Plasma Sword not enough for yaa along with SF4 ?
here is a better idea : Capcom should go back to the routs and start making 2D  fighting games, with 2D Graphics and 2D gameplay

The story & presentation could use improvement.
But how does VF's gameplay lack depth?  :???:

lack of excitement while playing the game. since it puts me to sleep when i play the damn thing
Re: The current state of fighting games.
#27  June 13, 2012, 01:41:53 am
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Rivel Schools and Plasma Sword not enough for yaa along with SF4 ?

Personally, I don't care.
2D, 3D, 2.5D, 4D; if it's good I'll play it.

Also, even though VF and it's characters can be boring in comparison to their competition, excitement isn't equal to depth.