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Time for the big TALK about MUGEN (Read 3699 times)

Started by HekuttaSaint, June 05, 2011, 04:58:15 am
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Time for the big TALK about MUGEN
#1  June 05, 2011, 04:58:15 am
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I'm being here for a while, and all this things about permission, open, closed, tutorials, requesting, banning, ufff, it's a lot of things, I bet coding a char is easier ( --;); but this time I will bring a topic in which I would say this, what's the whole purpose of MUGEN, to fight about creations, to stress (in people that are not so good at mugen) cuz things don't go the way they were supposed to go, criticizing in the most horrible way a work, well all I am trying to say, I read once Mugen is a hobby, something that if is translated to graphic and simple English is nothing more than FANTASY. Is a way to see games that we would like that the BIG companies to manufacture, like SNK VS CAPCOM, or reversal, CAPACOM vs SNK, (come on, please that was one of you guys idea and the BIG SHOTS made it and worked greatly), here at MUGEN GUILD sometimes I'm treated like garbage or getting mad at, and other times treated like a king and is by the administrators or high roller mugen guys. So let's enjoy Mugen in all the forms, and place here ideas on how to perfect not a screenpack or character,  but the way all of us behave, remember if you help someone not by giving tutorials, but to be their guide, and guide them to all process, like a school of mugen (well why not) maybe we grow as a mugen community and we the MUGEN GUILD create a super game or something revolutionary, I guess only we are in controll of our own abilities. So place here ways in which someone could come and not only say I want a char or I want a stage, or screenpack, or lifebar, but can you help me on the process, or show me a tutorial but be my master and check my work. Among other thigs, lets behaive like friends and not as a corporation guys, after all this is to have fun.
Re: Time for the big TALK about MUGEN
#2  June 05, 2011, 05:00:04 am
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What?

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thanks again Vans/Jesuszilla!
Re: Time for the big TALK about MUGEN
#3  June 05, 2011, 05:01:07 am
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Harmony is harmony is harmony is not with us, harmony is not with us. Living hell is coming.

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Re: Time for the big TALK about MUGEN
#4  June 05, 2011, 05:03:56 am
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I'm not even going to try to decipher all of that.
Re: Time for the big TALK about MUGEN
#5  June 05, 2011, 05:05:23 am
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Basically in 5 words he's saying;

What's the purpose of Mugen

uguu
Re: Time for the big TALK about MUGEN
#6  June 05, 2011, 05:05:47 am
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i dunno
Re: Time for the big TALK about MUGEN
#7  June 05, 2011, 05:07:46 am
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i like mugen. its a fun game to play w/ friends
Re: Time for the big TALK about MUGEN
#8  June 05, 2011, 05:09:31 am
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I thought this thread was gonna be about the birds and the bees.

Of MUGEN.
If you close your eyes, your life a naked truth revealed
Dreams you never lived and scars never healed
In the darkness light will take you to the other side
And find me waiting there, you'll see if you just close your eyes.
If you just close your eyes.
If you just close your eyes.
Re: Time for the big TALK about MUGEN
#9  June 05, 2011, 05:10:17 am
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you see when a kung fu man and a kung fu woman love each other very much

sooner or later, everybody puts up with xiangfei
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Re: Time for the big TALK about MUGEN
#10  June 05, 2011, 05:15:28 am
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The Kung Fu Man kung fu blows the Kung Fu Woman.

uguu

OZ

Re: Time for the big TALK about MUGEN
#11  June 05, 2011, 05:18:45 am
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CAPACOM vs SNK, (come on, please that was one of you guys idea and the BIG SHOTS made it and worked greatly)

yeah, so I came up with the idea
it was POTS and capcom that did all of the real work

having a concept is nice, but they were the one's that made it a reality

I really don't deserve the credit the people around here give me

ಠ_ಠ
Re: Time for the big TALK about MUGEN
#12  June 05, 2011, 05:20:06 am
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when i was a little titiln i thought "wouldnt it be cool if wolverine fought ryu" and SHAZAM!!! capcom stole my idea
Re: Time for the big TALK about MUGEN
#13  June 05, 2011, 05:24:18 am
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Yeah lets all join forces and make the ultimate mugen cossover game mugen fighting game because if every one of us codes a character or a stage in a month we will be able to make a super duper uber game, I mean think about it! We would own mugenchina's ass in a blink of an eye! We would be able to create something so awesome I bet even elecbyte would pay us for, and we will get money and I will be able to pay the taxes and eat something else than just milanesas or pasta because milanesas or pasta get boring after a while if all I eat is milanesas or pasta. Also our game would be like Blazblue X Kung Fu Man X Capcom VS Guilty Gear X SNK X Noise Factory, I mean think about the potential we have here guys! Total awesomeness people, think about it, we will be able to code and play it and upload youtube vids about it and we will get tons of subscriptions and even appear in eventhubs or kotaku and become internet famous and all that! We will even get chicks and the guys at Capcom or NetherRealm Studios will hire us and we will get even more money and finally quit mugen and do something far more useful.
pls
Re: Time for the big TALK about MUGEN
#14  June 05, 2011, 05:25:25 am
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CAPACOM vs SNK, (come on, please that was one of you guys idea and the BIG SHOTS made it and worked greatly)

yeah, so I came up with the idea
it was POTS and capcom that did all of the real work

having a concept is nice, but they were the one's that made it a reality

I really don't deserve the credit the people around here give me

I'm not sure what he you have to do with this but
He is asking for tutorials and more information on mugen. I do hate the lack of in-depth  tutorials. he's also wondering why everyone keeps acting like a jackass.
Re: Time for the big TALK about MUGEN
#15  June 05, 2011, 06:35:33 am
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I checked his pot history and I don't even know what the hell he is complaining about. In most of his post he is asking for help and someone either helps him nicely of kindly tells him something can't be done or it doesn't exist.

The only time someone told him to GTFO was Felo in the Spanish topic for some terrible jokes he made and even so he apologized and nothing else was said.

For what I've seen he is basically butthurt because nobody would take the time to hold his hand and guide him step-by-step on how to convert all his awesome ideas into teh moojins (or do all the work for him). Instead they just give him hints or tell him to check tutorials... the bastards.
Re: Time for the big TALK about MUGEN
#16  June 05, 2011, 06:41:38 am
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Re: Time for the big TALK about MUGEN
#17  June 05, 2011, 06:55:28 am
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I was saying it will be fun to have some kind of topic in which the guys with more experience have like a school for creating stuff for mugen, but i like to write. And the posts in which "users" were mad and giving attitude are  gone. But if you got nothing nice to say well, just make a joke of it. Seriously, i was just, never mind, some times is better to shut one up. Good day.
Re: Time for the big TALK about MUGEN
#18  June 05, 2011, 07:00:30 am
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OZ

Re: Time for the big TALK about MUGEN
#19  June 05, 2011, 07:02:22 am
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no, cyanide's mean
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Re: Time for the big TALK about MUGEN
#20  June 05, 2011, 07:11:13 am
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Yeah that selfish bastard won't take a moment from his luxurious carefree life as a successful mugen creator to teach every single new user who wants to convert Blazeblue vs MK in HD but are too busy with their lives n' shit to actually bother to even learn how to put characters in a select.def.

He is the cancer that's killing mugen.
Re: Time for the big TALK about MUGEN
#21  June 05, 2011, 07:15:34 am
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No you idiot he is saying there is a lack of tutorials people shouldn't have to come to the guild for help if there were more videos on the net.

I will make a video for life bars as some point.
shit I had to go to another forum to get information on making screen packs. cyanide is fine, he is very helpful but he wouldn't have so much work if there was more information around.
Re: Time for the big TALK about MUGEN
#22  June 05, 2011, 07:21:15 am
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No you idiot he is saying there is a lack of tutorials people shouldn't have to come to the guild for help if there were more videos on the net.



I admit my mind was wandering a bit while reading that first post, but I'm pretty sure you're just making shit up and attributing it to the OP now.

Like 80 to 90% at least. Run-on sentences throw me for a loop.
If you close your eyes, your life a naked truth revealed
Dreams you never lived and scars never healed
In the darkness light will take you to the other side
And find me waiting there, you'll see if you just close your eyes.
If you just close your eyes.
If you just close your eyes.
Re: Time for the big TALK about MUGEN
#23  June 05, 2011, 07:27:49 am
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No you idiot he is saying there is a lack of tutorials people shouldn't have to come to the guild for help if there were more videos on the net.



I admit my mind was wandering a bit while reading that first post, but I'm pretty sure you're just making shit up and attributing it to the OP now.

Like 80 to 90% at least. Run-on sentences throw me for a loop.

More like 50% as I am making some assumptions on what he said.

Your post however is like 98% passive aggressive bullshit.
Re: Time for the big TALK about MUGEN
#24  June 05, 2011, 07:31:38 am
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Your post however is like 98% passive aggressive bullshit.

Damn, I thought I had that last 2% covered. Maybe I should have thrown in a couple of thinly veiled insults.....
If you close your eyes, your life a naked truth revealed
Dreams you never lived and scars never healed
In the darkness light will take you to the other side
And find me waiting there, you'll see if you just close your eyes.
If you just close your eyes.
If you just close your eyes.
Re: Time for the big TALK about MUGEN
#25  June 05, 2011, 07:35:31 am
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Well even though you didn't max out at 100% I appreciate the effort.

OZ

Re: Time for the big TALK about MUGEN
#26  June 05, 2011, 07:37:17 am
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Re: Time for the big TALK about MUGEN
#27  June 05, 2011, 07:44:44 am
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I expect a drama coming soon

Anyway I never had to go anywhere to look for tutorials. I opened up a def and look at wat each sprite was on an SFF and saw the coding there. I don't see a point to tutorials, they just feel more confusing, going at someone else's pace.
Re: Time for the big TALK about MUGEN
#28  June 05, 2011, 07:51:37 am
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I picked up a nice one some where that explained afew things about screen packs on some other forum where
KFM( the member) went.


I had some problems jumping into it because of all those sprites found in the work folder that don't match what's in the SSF file. Plus i like to know what I'm doing before I end up breaking something.
Re: Time for the big TALK about MUGEN
#29  June 05, 2011, 07:52:39 am
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video tutorials
>laughingwhores.gif

There's a perfectly good tutorial that comes with Mugen. For everything else there are written tutorials or you can simply ask in the help section of this or any other forum.

I don't even see the point of video tutorials when you can easily explain something with text and a couple of pictures. Which is easier to make, easier to understand and also to go back and recheck something you didn't understand.
Re: Time for the big TALK about MUGEN
#30  June 05, 2011, 07:57:23 am
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but I said you shouldn't have to come on a forum for help.

There really needs to be a video for lifebars, I didn't say everything needs to have a video.
Re: Time for the big TALK about MUGEN
#31  June 05, 2011, 08:00:55 am
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You don't even need to come to the forum.

Mugen > docs > mugen.html

Is fast, easy and is not explained by some douche who sounds like he is holding the microphone inside his nose and can't even spell the fucking word MOO-GEN (lol myujins).
Re: Time for the big TALK about MUGEN
#32  June 05, 2011, 08:07:41 am
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but I said you shouldn't have to come on a forum for help.

There really needs to be a video for lifebars, I didn't say everything needs to have a video.

I'm going to try to be honest. I see no greater benefit to watching someone go through a process that I cannot grasp than reading a tutorial, trying myself, failing miserably, and getting actual advice from people who know far more about it than I do. And I'm speaking from real MUGEN experience, here.
If you close your eyes, your life a naked truth revealed
Dreams you never lived and scars never healed
In the darkness light will take you to the other side
And find me waiting there, you'll see if you just close your eyes.
If you just close your eyes.
If you just close your eyes.
Re: Time for the big TALK about MUGEN
#33  June 05, 2011, 08:15:34 am
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A good video tutorial is better than a good text tutorial for some types of items. I think life bars are one.
Some things need examples not everything is so easy to understand by just reading.
Re: Time for the big TALK about MUGEN
#34  June 05, 2011, 08:23:41 am
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But lifebars are the easiest things to edit or create D:

If you need a vid for that God knows what else you will need once you tackle towards character creation.
pls
Re: Time for the big TALK about MUGEN
#35  June 05, 2011, 08:34:17 am
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Lifebars always give me a fucking headahce
Re: Time for the big TALK about MUGEN
#36  June 05, 2011, 08:50:50 am
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yeah making a screen pack was easier than making the lifebars.
Re: Time for the big TALK about MUGEN
#37  June 05, 2011, 09:15:55 am
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Sounds like someone is asking for help and doesn't seem to think that enough of it is given.

I will try to help you, but remember there are many different ways to learn and do things in mugen. If we all did the same things, nothing would be original.

My personal feeling about the best way to learn is to download fighter factory. Open up the Mugen docs. Use fighter factory to open up KFM. Play around with the code a triggers.

Decide to make something. Look at other character that have similar moves and such.

Try to code.

When stuck, ask the community for help and be specific about what you do not understand or are trying to do.

I would also say, don't be so sensitive.
Re: Time for the big TALK about MUGEN
#38  June 05, 2011, 09:30:20 am
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But you shouldn't NEED a tutorial for everything. Really, you need a tutorial on paletting for mugen. That's it. Everything else you OUGHT to be able to work out. It's how I and a huge number of other people did it. Maybe not fonts... But the rest.

We learned how to palette, then PLAYED WITH SHIT AND FIGURED IT OUT.

The idea that there should be a tutorial for coding everything including specific single character related moves is silly. Learn, then you can code it yourself in a way that's understandable for you and will behave exactly the way you want.

Copy pasting code from other people is the best way to get yourself utterly stuck when you want to code something nobody else has.

And video tutorials are awful. They're hard to read, you get the person skipping bits and if something doesn't make sense from the way they did it you're not going to work it out. I've seen someone recommend emptying a SFF file by opening it with notepad then deleting the contents.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Time for the big TALK about MUGEN
#39  June 05, 2011, 09:59:02 am
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I can make life bars but I still found them harder than some of the other things in mugen. Yeah making pallets did require a tutorial.

character making isn't so hard but there are other things in mugen that aren't as well know. Yeah people will figure it out in time but I'd still like to make some that can get people on the right track.

I know the mugen community takes pride is trial and error but not everyone can get stuff on the first few tries.
I guess I feel this way because I know what it's like to have to study algebra with out a teacher.
It's easier when the book gives good examples.
Re: Time for the big TALK about MUGEN
#40  June 05, 2011, 01:18:18 pm
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Yes all that is true, but you are forgetting many things about people, not just in the mugen stuff, all people have different ways to learn, (not to feel sorry or anything, but this I learn with years) there is people that learns differently, there is the way of just looking, by watching someone else doing it, or by going step by step with a physical person. I have a son that is somehow autistic and the way he learns is way too different from a normal kid, even thou he graduated as second place in generation, (this past Friday, I'm so freaking proud of him, he is going to GT classes in elementary school) so that's why I know people has different ways to learn stiff. You don't have to be a (sorry for this) a bitch when is about to try to teach someone, and even more when that person is willing to do everything in his humanity to learn. Chingado, come on, be gentle with people, all I ask is for a "School of Mugen" and you make a huge freaking deal, like elementary kids, is it too hard to have pupils, to be proud and say I teach (for example) HEKUTTA how to make screenpacks, lifebars, etc. You will be mentioned in every creation of that person, to me that is an honor. But nooooo, you have to make such a big deal. Knowledge is a gift that is supposed to be passed down, not to be selfish and keep for one self. I have made a lot of badass stuff, but why I don't  share it, because of the closed or creator's rights or whatever. Is it to hard to make mugen fun, I do not think so. I come around a 15 year old that wanted to know about mugen and I help him, step by step, and he is doing good by the moment. Out of this cuz I know people will disappoint him and he would quit. yes I'm guilty abiut asking for stuff at the beginning, but now I do it all by myself. Well and to be honest many of you don't want to se your creations messed up for some guy, how do you think the big shots from SNK, CAPCOM, AKKLAIM, ATARI, NINTENDO, or other companies feel when they see their work "ALTERED" by us. In essence is the same thing we do. We get all the sprites from them, no matter what you say, all is their work and we learn from them. Why can't we work in something badass, school of mugen would be the first step, who knows, maybe the next step is a freaking company (HAHAHAHAHAHA). I'm just saying.
Re: Time for the big TALK about MUGEN
#41  June 05, 2011, 03:18:23 pm
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Oh God, is it hard for you to write like a normal person? See, this is how your text turns out if I edit it:

Yes all that is true, but you are forgetting many things about people, not just in the mugen stuff, all people have different ways to learn, (not to feel sorry or anything, but this I learn with years) there is people that learns differently, there is the way of just looking, by watching someone else doing it, or by going step by step with a physical person.

I have a son that is somehow autistic and the way he learns is way too different from a normal kid, even thou he graduated as second place in generation, (this past Friday, I'm so freaking proud of him, he is going to GT classes in elementary school) so that's why I know people has different ways to learn stiff. You don't have to be a (sorry for this) a bitch when is about to try to teach someone, and even more when that person is willing to do everything in his humanity to learn.

Chingado, come on, be gentle with people, all I ask is for a "School of Mugen" and you make a huge freaking deal, like elementary kids, is it too hard to have pupils, to be proud and say I teach (for example) HEKUTTA how to make screenpacks, lifebars, etc. You will be mentioned in every creation of that person, to me that is an honor. But nooooo, you have to make such a big deal. Knowledge is a gift that is supposed to be passed down, not to be selfish and keep for one self. I have made a lot of badass stuff, but why I don't  share it, because of the closed or creator's rights or whatever.

Is it to hard to make mugen fun, I do not think so. I come around a 15 year old that wanted to know about mugen and I help him, step by step, and he is doing good by the moment. Out of this cuz I know people will disappoint him and he would quit. yes I'm guilty abiut asking for stuff at the beginning, but now I do it all by myself. Well and to be honest many of you don't want to se your creations messed up for some guy, how do you think the big shots from SNK, CAPCOM, AKKLAIM, ATARI, NINTENDO, or other companies feel when they see their work "ALTERED" by us. In essence is the same thing we do. We get all the sprites from them, no matter what you say, all is their work and we learn from them.

Why can't we work in something badass, school of mugen would be the first step, who knows, maybe the next step is a freaking company (HAHAHAHAHAHA). I'm just saying.
Re: Time for the big TALK about MUGEN
#42  June 05, 2011, 05:07:18 pm
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there is no need for such a thing. there are plenty of tutorials available. if there's something you need help with there are plenty of people that are willing to help. something more organized like a school is a ridiculous idea

hjk

Re: Time for the big TALK about MUGEN
#43  June 05, 2011, 05:56:07 pm
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Basically in 5 words he's saying;
What's the purpose of Mugen
Lol, this is sarcasm, righ?
He is asking for tutorials and more information on mugen. I do hate the lack of in-depth  tutorials. he's also wondering why everyone keeps acting like a jackass.
Bingo. Funny how succinct that was --;
hekutta stop trolling, though... shit.

No you idiot he is saying there is a lack of tutorials people shouldn't have to come to the guild for help if there were more videos on the net.
I admit my mind was wandering a bit while reading that first post, but I'm pretty sure you're just making shit up and attributing it to the OP now.
True, true.
I'm having fun now.

Mugen > docs > mugen.html
Is fast, easy
The docs are terrible when it comes to giving examples and representing the format you'll need to put things into. It drives me nuts!
Thirding the play around method.
LOL, Caddie's the man!! ;)

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Re: Time for the big TALK about MUGEN
#44  June 05, 2011, 06:31:00 pm
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Re: Time for the big TALK about MUGEN
#45  June 05, 2011, 07:14:29 pm
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sohow much do you intend to pay the mugen teachers ?
Re: Time for the big TALK about MUGEN
#46  June 05, 2011, 07:47:57 pm
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Re: Time for the big TALK about MUGEN
#47  June 05, 2011, 08:08:08 pm
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sohow much do you intend to pay the mugen teachers ?
The satisfaction you'll receive from helping someone convert his awesome dream match to mugen.

I just love how he is calling people selfish when he is the one who is acting selfish. Like everyone else mentioned there are several tutorials to help people learn the basics and then they can play around to learn by their own and when they have problems they can come here and people will help them how they can.

But apparenlty that is not enough, he wants a certificated Mugen creator to personally teach him step by step something that everyone else learned on their own.
Re: Time for the big TALK about MUGEN
#48  June 05, 2011, 09:18:11 pm
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It was an idea, not getting people involved in anything, or something done for me. It was an idea, nothing more. Of course everyone has an opinion, and is a stupid and ridiculous idea for many of you. Well, ok, no school or anything.  Thread closed, nice day.
Re: Time for the big TALK about MUGEN
#49  June 05, 2011, 09:24:26 pm
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here at MUGEN GUILD sometimes I'm treated like garbage or getting mad at, and other times treated like a king and is by the administrators or high roller mugen guys.

I glimpsed some of his posts, and I mainly saw 'found content' and questions about other stuff, so is this statement partly true  :???:? (Just wondering)

Spoiler: This post (click to see content)

Lol at that post  :cawg:.

The reason no one is trying to be a teacher in a school for a free game engine called mugen is..... well there are plenty of reasons, but not everyone is on the computer at the same time, so there's no live sessions, so that leaves help pages, which (like a few people already said) requires the "student" to ask what problem they're having, and then all these people that can help (or as you like to say, "masters") give them answers.

Meaning, this school is already in session, it's here
Re: Time for the big TALK about MUGEN
#50  June 05, 2011, 10:54:08 pm
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I will be his teacher. And we will use this thread for it.

Lesson 1. Sprites. Remove a sprite from an sff file using fighter factory. To do this, open KFM in FF and click the sprites tab. On the left you will see a bunch of buttons and shit. One of them is to save a sprite as. So save as a KFM sprite and post it here.

You have a week to do this. If you do not, you fail my course and are not allowed to bitch about people teaching you again.
Re: Time for the big TALK about MUGEN
#51  June 05, 2011, 11:41:05 pm
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 :XD:
Re: Time for the big TALK about MUGEN
#52  June 05, 2011, 11:46:07 pm
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We don't learn from them. We take the moves if we want to replicate them but the style of coding within mugen is nothing like that within the capcom games.

And i'm not against people learning. I'm just saying there is a limit. Video's for mugen unless done in Full HD and at a very slow pace won't do a good job of teaching you anything because you have to be able to READ what is on the screen. Text form with screenshots is quite simply superior.

At the same time, there is a limit to how much you should make a tutorial for. Because unlike with carpentry if you get something wrong in mugen and it all breaks, select>delete fixes the problem and you can start again with no outlay of more than time.

And you need to learn to use paragraphs because it's REALLY hard to read your posts.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Time for the big TALK about MUGEN
#53  June 06, 2011, 01:10:30 am
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hekutta said:
Thread closed, nice day.
You haven't locked this like you said you would....
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Last Edit: June 06, 2011, 02:36:02 am by Lord Kain
Re: Time for the big TALK about MUGEN
#54  June 06, 2011, 01:16:54 am
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I will be able to pay the taxes and eat something else than just milanesas or pasta because milanesas or pasta get boring after a while if all I eat is milanesas or pasta.
The fuck dude, milanesas are gr8 and were my idea. You don't appreciate what I do, I'm quitting MUGEN! >:(

Re: Time for the big TALK about MUGEN
#55  June 06, 2011, 04:19:05 am
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We don't learn from them. We take the moves if we want to replicate them but the style of coding within mugen is nothing like that within the capcom games.

And i'm not against people learning. I'm just saying there is a limit. Video's for mugen unless done in Full HD and at a very slow pace won't do a good job of teaching you anything because you have to be able to READ what is on the screen. Text form with screenshots is quite simply superior.

At the same time, there is a limit to how much you should make a tutorial for. Because unlike with carpentry if you get something wrong in mugen and it all breaks, select>delete fixes the problem and you can start again with no outlay of more than time.

And you need to learn to use paragraphs because it's REALLY hard to read your posts.

True but I'll find a way to make a better tutorial. I did learn some stuff from video tutorials.
I think the OP is getting the impression that people in mugen are against teaching other people I did get that impression when I first got here. later I realized there's a lack of tutorials because people are lazy or very busy.
But for some I do detect an attitude of exclusiveness and I've heard it's been this way in the past.
Re: Time for the big TALK about MUGEN
#56  June 06, 2011, 05:02:17 am
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Only thing I learned from a mugen video tutorial is how to......I don't remember, but I think it was how to add characters (and I didn't really learn 10% of how to do that from the video). Everything else, I learned from cyanide's narutorials, the files that come with mugen, just trying things out, and (everything aside from some bare basics) from elecbyte's tutorials that they include with mugen.

I know a lot about mugen, aside from advanced things. (You'd never know, because whenever I start a project, I get too bored with it to complete it, and likely delete it)
Re: Time for the big TALK about MUGEN
#57  June 06, 2011, 05:11:13 am
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I would never even download, much less read something called "narutorial", ever!
pls
Re: Time for the big TALK about MUGEN
#58  June 06, 2011, 05:22:35 am
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Cyanide did them, they're pretty good, actually. The guy's talented for everything BUT naming his tuts. :P

Re: Time for the big TALK about MUGEN
#59  June 06, 2011, 05:37:10 am
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I would never even download, much less read something called "narutorial", ever!

Of course not if you're not a fan of naruto.... I was/am and I wanted to make a naruto character with the sprites from the ds games, and luckily for me his tutorials were there.
Re: Time for the big TALK about MUGEN
#60  June 06, 2011, 05:52:14 am
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I did them for a naruto forum. The name was a sarcastic pun.

I do need to take some time to update them, FFU and FF3 are very very different from FFC. And as i plan to move to FF3 fully when it's out, probably a good time to redo them.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Time for the big TALK about MUGEN
#61  June 06, 2011, 05:56:46 am
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Whatever happened to burke works anyway? I remember that everything was the same, up until it got hacked, then I found out about this place, and some lame mudkips forum. After the site came back, they made mugen a side category that you'd only notice if you actually look for it, until they removed it all together and the site had nothing more to do with mugen (or the full game they were suppose to be making).
Re: Time for the big TALK about MUGEN
#62  June 06, 2011, 06:27:43 am
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I did them for a naruto forum. The name was a sarcastic pun.

I do need to take some time to update them, FFU and FF3 are very very different from FFC. And as i plan to move to FF3 fully when it's out, probably a good time to redo them.
your tutorials were fine and I still use the blank files.
If FF3 is going to be really different than I guess you could update it. You really don't need to do it for FFU. It's not that much different.
Re: Time for the big TALK about MUGEN
#63  June 06, 2011, 07:36:49 am
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An apology for all people with this post. Not anymore, now is locked, sorry for all the drama. Well I guess I'll be going now, It was nice to be in the guild. But I guess I become a joke for many of you, so, good bye guys, bye to mugen and the forum. May all your projects be concluded and successful.
Re: Time for the big TALK about MUGEN
#64  June 06, 2011, 07:42:03 am
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lol if you think your reputation was ruined forever because you made a suggestion most people thought was silly

chillaxe /b/ro
Re: Time for the big TALK about MUGEN
#65  June 06, 2011, 07:45:18 am
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It is ruined but not because of that.

It is ruined because he couldn't even pass lesson one, removing a sprite. He is hopeless.

Someone offers to hold your hand after you complain that no one will help you and you just keep on crying about being a joke.

Well it is true he is a joke. I was willing to help, but after that.... I wouldn't piss on you if your hair was on fire. Good luck.
Re: Time for the big TALK about MUGEN
#66  June 06, 2011, 07:51:53 am
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It is ruined but not because of that.

It is ruined because he couldn't even pass lesson one, removing a sprite. He is hopeless.

Someone offers to hold your hand after you complain that no one will help you and you just keep on crying about being a joke.

Well it is true he is a joke. I was willing to help, but after that.... I wouldn't piss on you if your hair was on fire. Good luck.

 :cawg:

An apology for all people with this post. Not anymore, now is locked, sorry for all the drama. Well I guess I'll be going now, It was nice to be in the guild. But I guess I become a joke for many of you, so, good bye guys, bye to mugen and the forum. May all your projects be concluded and successful.

No you're not  :(. I don't think anyone here thinks you're a joke  :'(. (just everything you said in this thread  :impressed:)
Re: Time for the big TALK about MUGEN
#67  June 06, 2011, 07:58:54 am
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Here man, don't take me for granted.

Re: Time for the big TALK about MUGEN
#68  June 06, 2011, 08:02:01 am
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I have been done several "PRIVATE" stuff, due the permission, closed, and many more I don't share them. But I know many tricky stuff. Come on, please I guess I have paid for my mistake. But if your are willing to teach me something new, well, nice, I seriously appreciate it the favor.
Re: Time for the big TALK about MUGEN
#69  June 06, 2011, 08:13:11 am
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I forgot to mention:  If you post some really kick ass characters (like Reu did with Evil Ryu and Ken) I'd completely forget this topic ever existed...(even though I'm gonna forgot it anyway sooner or later)
Re: Time for the big TALK about MUGEN
#70  June 06, 2011, 08:18:27 am
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Ok good. Next will be adding and replacing sprites. Because when you are creating you should always start with KFM as your template.

Next, choose what you want to make, get the sprites and then we will replace the walk animation.

Sprites get groups and and images. The group should be one animation for instance all your kfm walk sprites will start with 0 as a group number. The first sprite of every group starts with 0 not 1.

For replacing a sprite use the change button in FF when you start actually adding real ones, you will use add. The sprites can be 256bmp or pcx files.

Next lesson, pallet for your sprites, in theory your sprites or should I say the images should have the same pallet. If this is not the case this can be fixed very easily, Use gimp (Free software) open up your first sprite and the next one. Cut the next one and paste over the first and save as a new 256 bmp or pcx. This will make sure that the images all share the same pallet. Repeat saving as over the first sprite with every single sprite. This should only take you half a day or so.

But now your character will not have this pallet. So you need to go over to the pallet window on the right and click on "Open the current image" and then click  "view current image" Now your new sprite should look good and kfm's should look all fucked up.

Now on the pallet window click save as. Give the pallet a name and save the act file.

Next lesson messing with the def file.

Click on the def file tab or character tab or whatever.

Change only the character name and not the rest of the stuff. We will change that later and with someone like you, it will take a tutorial I am sure.

But do scroll down to pallets. Remove kfm's pallets and add the act name you just made there instead.

Note, FF has issues, save every single thing you do. If you add a sprite, hit the save button (Not save as) before adding another. Now that you have messed with the def file, save it.

Post here again when you have added all of your sprites. Before you do, have a look at the Mugen docs and learn about the require animations and the suggested group numbers. Because you need them, luckily kfm has all of the required and many of the optional ones listed in the required animations.

If you get stuck post a question.

Mods I recommend moving this to dev help.
Re: Time for the big TALK about MUGEN
#71  June 06, 2011, 08:22:51 am
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pls
Re: Time for the big TALK about MUGEN
#72  June 06, 2011, 08:26:41 am
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Ok Shamrock, i know all that, and I appreciate the help, but I will show you a character I edited, how can you receive that char I edited? That way you evaluate my abilities, I know about palettes, changing an animation and the cns, and adding some stuff, but the coding, making new sprites, color separation, and some other hard stuff is with the things I have problems.
Last Edit: June 06, 2011, 08:30:35 am by hekutta
Re: Time for the big TALK about MUGEN
#73  June 06, 2011, 08:28:35 am
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He is using FF, windows bitmaps can be added and the program will convert. I think you can do png too, but I never tried I am not familiar enough with it.

If you have a recommendation beyond what I am telling him, feel free.

I don't want to receive that character you edited. Especially if it wasn't kfm. Are you telling me you have a finished sff file?
Re: Time for the big TALK about MUGEN
#74  June 06, 2011, 08:34:03 am
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Ok Shamrock, I will do the editing you ask in kung fu man, and I will have it for tomorrow night, you see I work tomorrow at 5pm, but I will post my char by this time or even before, thanks again for taking the time to teach me "MASTER."
Re: Time for the big TALK about MUGEN
#75  June 06, 2011, 08:39:21 am
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I'm starting to get confused here. I thought he was closer to noob.
Re: Time for the big TALK about MUGEN
#76  June 06, 2011, 08:40:19 am
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Quote
He is using FF, windows bitmaps can be added and the program will convert. I think you can do png too, but I never tried I am not familiar enough with it.
You're sacked. Never ever suggest someone does that.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Time for the big TALK about MUGEN
#77  June 06, 2011, 08:45:23 am
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Don't call me master. Because I suck at coding. When we get to that part I will be teaching the ugliest ways to do shit while hoping someone shows you better way.

You really could save us both some time and read Cyanide's tutorials too. I can't stress this enough so here.

http://www.elecbyte.com/mugendocs/air.html

Don't worry about most of the stuff in the link yet, but please know that those "Action number" should match the "group numbers" of your sprites.

On the required shit, check that + sign. It is the floor and some of your get hits and such should be in the same area they are on KFM.

And you will not have this done by tomorrow.

@ Cyanide. Please enlighten me as to why. I have found it easy to work with sprites in windows if the are bmp, mostly because I use gimp and I am working original sprites. I image that he will be working in PCX, unless he is ripping these things or needing to edit them up in several types of programs that use bmp and have more or different features than gimp.

To butthead.... Do what Cy tells you. He has forgotten more than I know.
Re: Time for the big TALK about MUGEN
#78  June 06, 2011, 08:58:26 am
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If you're going to palette it you may as well do so while it's a smaller pcx file rather than a larger .bmp. If you add as a BMP FF will apply whatever palette it feels like when you add it preventing you from getting a consistent palette set across all your sprites as well as not adhering to the colour you want to be transparent. Basically making you put additional effort in after adding sprites to make the palette behave itself.

Do it right first time and you won't have an issue.

And the OP apparently knows this stuff and really just thinks we should be working together more. Which is a utopian dream because we're all selfish bastards at heart and want the glory of whatever we make to ourselves.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Time for the big TALK about MUGEN
#79  June 06, 2011, 09:08:54 am
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Quote
Next lesson, pallet for your sprites, in theory your sprites or should I say the images should have the same pallet. If this is not the case this can be fixed very easily, Use gimp (Free software) open up your first sprite and the next one. Cut the next one and paste over the first and save as a new 256 bmp or pcx. This will make sure that the images all share the same pallet. Repeat saving as over the first sprite with every single sprite. This should only take you half a day or so.

With bmp, if you save over the original, it maintains the same palette for the image. So when you use FF to create the palette from the first sprite, which all other sprites have the same pallet because they too are all children of the original. So that problem should not happen, because the open palette that ff is using.

But all of that isn't probably important to the OP because he is most likely using sprites found on Justnopoint or something and not ripping or creating his own. But for me, a quick save as and gimp work just fine. If I really wanted I could just save them as PCX though, so you argument still is valid, but when you are making each sprite anyway, it is not that big of deal.

I have no idea how advance he is or not, but even if he is, someone else reading this is learning something. Keep in mind that, I learned that bit about bmp through trial and error, because there were a lack of tutorials  ;D
Last Edit: June 06, 2011, 09:12:23 am by Shamrock
Re: Time for the big TALK about MUGEN
#80  June 06, 2011, 09:13:38 am
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you could make the pallet in some other program and apply it to your sprites in FF. I'm doing that since my sprites aren't consistent in where each color is in the pallet.
Re: Time for the big TALK about MUGEN
#81  June 06, 2011, 09:17:51 am
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As far as the transparency goes you just have to move the first color past the fifth in Gimp. After you save as, and then save as the next sprite on top, the transparency layer is maintained.

To clarify





bmp seems to use that as the background color by default. You simple move it, and now the background color is the same the the act file use. You save as, and then save over and everything is the same and everything has the same background.
Last Edit: June 06, 2011, 09:27:14 am by Shamrock
Re: Time for the big TALK about MUGEN
#82  July 02, 2011, 01:36:37 pm
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I wish I can make palettes but I can't because I am color blind............ :-\ --; :'( :qq:

Oh "The purpose of MUGEN"?

IMHO, MUGEN is a artistic puzzle game for retro FTG fans -- putting many different pieces together.   :kungfugoi:

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: July 02, 2011, 08:47:14 pm by Werewood
Re: Time for the big TALK about MUGEN
#83  July 04, 2011, 01:42:12 am
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Insanius had opened a Mugen Class a few years ago at RandomSelect.
Stupid students didn't send him their homework on time! >:(