This is the 1st version of True K' that I am working on, he is far from done though:http://download479.mediafire.com/doicd8fw4o4g/nb1ca36b1n14kn0/K%27%28MKJ%29.zipI need to put in:•super cancel/Dream cancel effects•lv2 heavensdrive• change lv1 and lv2 chaindrive into something original•maybe add another good HSDM (like violent K' move)•Make AI compatible with new moves• add special motions of my own•Add K' HSDM portraits (not my strongsuit as well as cancel effects)Maybe more things needed in this char before I finish, if any1 has ideas pls give feedback.If you want videos, go search for Mugen True K'.
MKJ said, May 12, 2011, 12:33:19 pmTrue K' lv5 HSDM's:http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyMI'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.
Some feedback:IMO he feels a lot stiffer than most other KOFish chars.Does he need all those effects? Granted I'm not really epileptic, but heck 'I feel like I'm on LSD's when I see how many screen flashes happen.Also, his lvl5's. Feel uninspired. As Nanashi said...It's rather meh to see a long ass loop of hits as a lvl 5. ending with a big flashy bang.Basics....are higher priority than usual. Damage is...Oh my gawd... On a regular char, the lvl 1's do a really big chunk of damage. A bit more than 1/3.
Judging by that video, I can already say that there is too much flashy shit. I damn near had a seizure, and I'm not even epileptic.
since those are my videos....(not sure why they were posted here but w/e) anyway luckily his ai doesnt do those level 5s in a regular battle....other than that something about him feels different than most k's but i do see that stiffness one of you referred to, just seeing thet same type of k does get rather tedious i suppose its nice to see a change of pace for once, and just needs some tweaking @ the creator as i think i stated on my vids
Wind of Madness said, May 12, 2011, 02:41:50 pmJudging by that video, I can already say that there is too much flashy shit. I damn near had a seizure, and I'm not even epileptic.thats a bit exaggerated.
I understand about the lv5 overkill, but I just see so many HSDM'S that other people make and they only last maybe at least 6 secs or more. I'm a bit more entheusiastic about my stuff and I'm a little more inspired by the authors who made Joutenchi char and Kyo type U. But, winding in one of those moves does get tiring, I'm gonna change and tweak that a bit any way. Also, AI wil NEVER attempt to do these moves.Life requirement will be neededAnd damage from the moves was already in original char by Nao & M/ kaku & gogo. He's still not finished. But he is still recommended for at least life % 200.Plus I've got a new plan to change shadowrun into a bit better looking than K' fling him up in the air and then just BAM he explodes....Also, of anyone knows where I could get some good K' portraits for HSDM appearances that would be nice....
Herkule002 said, May 12, 2011, 02:51:05 pmsince those are my videos....(not sure why they were posted here but w/e) anyway luckily his ai doesnt do those level 5s in a regular battle....other than that something about him feels different than most k's but i do see that stiffness one of you referred to, just seeing thet same type of k does get rather tedious i suppose its nice to see a change of pace for once, and just needs some tweaking @ the creator as i think i stated on my vidsI apologize for that, it's just that I have no way of making vids for my char since my recorder does not run well with my CPU of you've seen my own demo vid of True K'. Plus I'm limited on uploading so I've got no pics either.
✟pao✟ said, May 12, 2011, 03:23:03 pmWind of Madness said, May 12, 2011, 02:41:50 pmJudging by that video, I can already say that there is too much flashy shit. I damn near had a seizure, and I'm not even epileptic.thats a bit exaggerated. I think not. I agree with ecthelionv2 and more than epileptic, I'm like on LSD seeing the video For a moment I think those supers were like MKT's Brutalities and the enemy would explode in the middle of the combo. Not to mention that both lv5 supers takes all the lifebar...Also, in the first video, I don't know if those sparks are from the lifebars of from True K's. If the answer is the second one, then it's just wrong, since flash FX with KOF's fire FX looks awful...
judging from the video.no body should set them self on fire for a intro.its just bizzare even if the character was showing off power, no one would do that it just feels wierd.and he looks like everyother K to me.
Kyo_kusanagi2011 said, May 13, 2011, 12:13:05 amyeah this K is going to Own k's lolOh look! A positive note! XDJust to let you guys know, I'm a beginner at this and the hitsparks are even used in the king of fighters shining game for mugen, they looked pretty good to me.It says BETA in the thread, I posted this for anyone who wanted the opportunity to give feedback and ideas to make him more authentic/original.So I've noted:LV5 HSDM'S ARE WAY TOO EXAGGERATED! --- I'll probably change that, when I get timeSTIFFNESS! --- I noticed that at the start of this project, I'm trying to fixIntro --- Khriz in the vid does a style of that also, K' controls fire don't he? The intro is fine....If there is anything else, tell me more!
Nanashi_1337 said, May 12, 2011, 01:31:55 pmMKJ said, May 12, 2011, 12:33:19 pmTrue K' lv5 HSDM's:http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyMI'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.well thats your opinion i guess. i feel that way at times but then again i love to see flashy char edits. to me its boring to make chars exactly like the game they were ripped from. i mean what makes mugen great is having the imagination to make moves more flashy and out of this world. thats just my humble opinion.
awwwww! I wanted to see that LV5 30 seconds long SDM, why u deleted that vid? XDAlso K' can't set his body on fire, atleast not in KOF (Unlike Kyo).
rasenloki said, May 13, 2011, 12:48:18 amNanashi_1337 said, May 12, 2011, 01:31:55 pmMKJ said, May 12, 2011, 12:33:19 pmTrue K' lv5 HSDM's:http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyMI'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.well thats your opinion i guess. i feel that way at times but then again i love to see flashy char edits. to me its boring to make chars exactly like the game they were ripped from. i mean what makes mugen great is having the imagination to make moves more flashy and out of this world. thats just my humble opinion.My thoughts exactly, but you have to admit, even I admit it, they don't look too great at this point. I need to make a few changes.@RedNavi After all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.
the intro thing is NOT fine.Khriz is a bastard child of Kyo, K, and Kim. notice all the K's? (KKK)Khriz was aimed to be a over powered K edit like all the others.yours on the other hand is just a normal K, and even if K were to go "full powered" and be "true"he wouldnt create a pillar of fire like that.at least he isnt teleporting from a flame.
Rednavi said, May 13, 2011, 12:57:18 amawwwww! I wanted to see that LV5 30 seconds long SDM, why u deleted that vid? XDPosted one of my own on top instead, the other one was not mine and I should've asked permission before I put them on....
QuoteAfter all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.K' is not a Pokemon, he wont learn "set body on fire" after 1 or 2 tournaments, he can only use fire with his right hand, not with his entire body, even the worst K' edits out there never gave him such ability (Lets say like during his SDM heat drive for example).Spoiler, click to toggle visibiltyThe first one to mention Air Trigger gets slapped in the face, there's a reason why it's not in KOF XIII + He kind of creates a spark with his hand before kicking the projectile anyway... I guess so... Maybe...
Honestly, it's an edit, so he can go as far from K' as he wants IMO. Of course, in this case, he shouldn't be really labelled as a K'.Dunno, just rename him KKK (Ku Klux K') and give him the power you want.I wanted to see the Lv5 super too. Oh well, I DLed the character and will see it for myself.
Ryon said, May 13, 2011, 02:29:50 amthe intro thing is NOT fine.Khriz is a bastard child of Kyo, K, and Kim. notice all the K's? (KKK)Khriz was aimed to be a over powered K edit like all the others.yours on the other hand is just a normal K, and even if K were to go "full powered" and be "true"he wouldnt create a pillar of fire like that.at least he isnt teleporting from a flame.Well, I don't really plan on going by the "King of fighters-same old song and dance" book, and plus kyo can surround himself in fire and K' is a partial clone of Kyo, AND K' should be learning a few new tricks and moves by now after all he went through in the previous tournaments.If it bothers you, you can take the liberty of changing it yourself if you want to, it doesn't make much of a difference.... I'll probably make more in the future anyway.
ξ Bastard said, May 13, 2011, 02:45:21 amHonestly, it's an edit, so he can go as far from K' as he wants IMO. Of course, in this case, he shouldn't be really labelled as a K'.Dunno, just rename him KKK (Ku Klux K') and give him the power you want.I wanted to see the Lv5 super too. Oh well, I DLed the character and will see it for myself.KKK'? now that's just insulting..... If I'm not even allowed to have him called K', then I might as well have him be a different char altogether who coincidentally has the exact facial and body structure of K', I could call him K'ayla or Steven Seagal or something then...I guess I might change his name.... How about M'K'J.....? No? Well I'll think of somethingOh and new vid up top has supers....
MKJ said, May 12, 2011, 12:33:19 pmHere is a vid demo I recorded:True K' lv5 HSDM's:http://www.youtube.com/watch?v=uO6iXboKqSYthat.. is overkill ... those hypers that can take 1k hp away in 1 hyper.. should be in like a revenge meter style (desperation) move or such..
Orochi Gill said, May 13, 2011, 03:06:13 amYou might want to try to keep from double posting like that.I'm inexperienced, sorry TETSUGA GENSHO said, May 13, 2011, 03:06:35 amMKJ said, May 12, 2011, 12:33:19 pmHere is a vid demo I recorded:True K' lv5 HSDM's:http://www.youtube.com/watch?v=uO6iXboKqSYthat.. is overkill ... those hypers that can take 1k hp away in 1 hyper.. should be in like a revenge meter style (desperation) move or such..Yeah..... My bad, maybe.
ξ Bastard said, May 13, 2011, 02:45:21 amHonestly, it's an edit, so he can go as far from K' as he wants IMO. Of course, in this case, he shouldn't be really labelled as a K'.Dunno, just rename him KKK (Ku Klux K') and give him the power you want.I wanted to see the Lv5 super too. Oh well, I DLed the character and will see it for myself.He gave a hillarious excuse to justify the intro, that's why I went deeper into it, if we were talking about an EX K' or something like that... oh wait! True K'! Now I got it :3Also the video works ... and it's utter overkill man, seriously, not even my overdrive moves are that long D:
Ryon said, May 13, 2011, 02:29:50 amKhriz was aimed to be a over powered K edit like all the others.yours on the other hand is just a normal K, and even if K were to go "full powered" and be "true"he wouldnt create a pillar of fire like that.at least he isnt teleporting from a flame.rememer old Chun Li?yeah... probably back then you will say Chun Li will never ever do an "hadoken" in her life... and just see how it's now...this is mugen man... he can make K' throwing farts if he wants
K' can't develop an ability that's restricted to his hand, Chun Li on the other side can learn new moves as she's not restricted by science. K' can get new moves as long as it doesnt fuck up with his own limitations...Yeah Im talking canonwise, this is mugen lets fuck up everything
Rednavi said, May 13, 2011, 03:23:45 amξ Bastard said, May 13, 2011, 02:45:21 amHonestly, it's an edit, so he can go as far from K' as he wants IMO. Of course, in this case, he shouldn't be really labelled as a K'.Dunno, just rename him KKK (Ku Klux K') and give him the power you want.I wanted to see the Lv5 super too. Oh well, I DLed the character and will see it for myself.He gave a hillarious excuse to justify the intro, that's why I went deeper into it, if we were talking about an EX K' or something like that... oh wait! True K'! Now I got it :3Also the video works ... and it's utter overkill man, seriously, not even my overdrive moves are that long D:Seems like my mission is accomplished there Same old song and dance baby, I'm letting my imagination flow, but my skills don't work with me. I'll check in with it later.
Just... make those damn moves shorter. Seriously wtf where u thinking with those SDM? Just because he's true K' doesnt mean he should be cheap, make him interesting to play with.
Just judging from the video (which indeed has OVERKILL LOL HSDM ), and if your code isn't some copy-pasting from other characters, then you obviously know how to code. There's some imagination there, but still, the HSDM doesn't feel so inspired anyway, as it's merely some chaining of most moves he has. I like the teleport à la DBZ part though, that was more original.You may be new to this, but as said, if your code isn't some copy-pasting from other characters, you have the potential to create nice characters. You have imagination, now use it to make something balanced and interesting.
I like your char man, very cool moves, but long hsdm is very tiring for those, when are play with him Hope you can edit more this char!
Rednavi said, May 13, 2011, 02:41:48 amQuoteAfter all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.K' is not a Pokemon, he wont learn "set body on fire" after 1 or 2 tournaments, he can only use fire with his right hand, not with his entire body, even the worst K' edits out there never gave him such ability (Lets say like during his SDM heat drive for example).Good thing I kept that TM50 in handy
I'm actually kind of interested in that, too, Cybaster.MKJ, is that your own code, or did you get it from somewhere?
Orochi Gill said, May 13, 2011, 02:34:07 amRyon said, May 12, 2011, 11:49:48 pmno body should set them self on fire for a intro.Krizalid.he didnt have a pillar of flame. he just set his coat on fire to reveal more awesomeness. *looks at avatar*yeah.... awesomeness...
Wind of Madness said, May 13, 2011, 04:02:29 pmMKJ, is that your own code, or did you get it from somewhere?Thirding, I'm interested about that, too
Wind of Madness said, May 13, 2011, 04:02:29 pmI'm actually kind of interested in that, too, Cybaster.MKJ, is that your own code, or did you get it from somewhere?What code are you wondering about? Is it the code in his SDM chaindrive? Cuz I found that out at elecbyte site when I was searching for a way to make code that cuts the amount of ticks in animation without actually altering the animation in the CNS file.What else are you wondering?
He's wondering about if you made this character from scratch (just using KFM as base) or if you edited an existing K' to make it "True". Question me and CapCom were asking, too
Ryon said, May 13, 2011, 11:23:38 pmOrochi Gill said, May 13, 2011, 02:34:07 amRyon said, May 12, 2011, 11:49:48 pmno body should set them self on fire for a intro.Krizalid.he didnt have a pillar of flame. he just set his coat on fire to reveal more awesomeness. *looks at avatar*yeah.... awesomeness...I agree to the krizalid awesomeness statement. Which might be my next project but a bit les exaggerated than K'
John Morrison Valdamjong said, May 13, 2011, 04:03:27 pmIn the KOF 2000 manga, K' actually does set his body on fire to fight the Psycho Soldier team lol.The same manga where you can see a Kyo clone with Krizlid's costume... and Kyo's... headband... . I can believe they went that silly as to set damn K' on fire (Not to mention he was like Goku in that manga, powerful as hell).ξ Bastard said, May 13, 2011, 03:57:19 amThere's some imagination there, but still, the HSDM doesn't feel so inspired anyway, as it's merely some chaining of most moves he has.He's True K', the char's not exactly a groundbreaking concept so, uninspired moves actually fit him well lol!ξ Bastard said, May 13, 2011, 03:57:19 amI like the teleport à la DBZ part though, that was more original.Kim.
Basara Reid said, May 14, 2011, 12:50:58 amHe's wondering about if you made this character from scratch (just using KFM as base) or if you edited an existing K' to make it "True". Question me and CapCom were asking, tooWell, the "True" thing is just a name since no one else has made a K' with that name, and since every1 has a problem of him having that name I'll probably change it to UNREAL K' cuz I guess he's so unrealistic to K'.But to be honest, this K' was from the authors Kaku and gogo, then remodeled by me with new sprites and such. But I made quite a few changes in him and I still have yet to make more like the damage problem which was left like that by the original authors.Their code seemed a little complicated at first, but it made me learn how to understand it all and I could make the changes and moves I wanted to make.@RedNaviWhat Kim are u talkin about? Kaphwan? Cuz I've never seen him do stuff like that.
Rednavi said, May 14, 2011, 07:47:19 amKOF XIII, Neomax.well, ive never taken a look at KOF XIII, i just got it from my head.
I was addressing to Cybaster the first time I talked about Kim anyway, It's not like I was saying "dud u stole Kim's move!" or something...Also since a year or maybe two my K' has a similar phase like that one in one super but it's more fitting to KOF and something far less overkill than yours. So yeah, it's not the first time K' has such kind of move on mugen, still you better tone down all that overkill stuff for the next release.
MKJ said, May 13, 2011, 02:15:11 amrasenloki said, May 13, 2011, 12:48:18 amNanashi_1337 said, May 12, 2011, 01:31:55 pmMKJ said, May 12, 2011, 12:33:19 pmTrue K' lv5 HSDM's:http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyMI'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.well thats your opinion i guess. i feel that way at times but then again i love to see flashy char edits. to me its boring to make chars exactly like the game they were ripped from. i mean what makes mugen great is having the imagination to make moves more flashy and out of this world. thats just my humble opinion.My thoughts exactly, but you have to admit, even I admit it, they don't look too great at this point. I need to make a few changes.@RedNavi After all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.even so bro do what you want it's your char. it's mugen you dont have to make the story background of your char fit anyone elses ideals for their pleasure. i can care less what people think it should be just do you and i am sure others will enjoy or simply not download. the most advice i would take is coding advice let everything else be a representation of you and your imagination. good luck i will be following your creation.
MKJ said, May 13, 2011, 03:13:59 amTETSUGA GENSHO said, May 13, 2011, 03:06:35 amMKJ said, May 12, 2011, 12:33:19 pmHere is a vid demo I recorded:True K' lv5 HSDM's:http://www.youtube.com/watch?v=uO6iXboKqSYthat.. is overkill ... those hypers that can take 1k hp away in 1 hyper.. should be in like a revenge meter style (desperation) move or such..Yeah..... My bad, maybe.lol no I like this combo allot, like one poster in this thread said we(at least me) dont want 10 of the same K' attempting to be accurate to the game, and this combo is indeed "overkill", but thats the thing I like about it and of course many wont agree.If your attempt was to make a balanced character you should not have these kind of combos, but if your attempt was to make a character with some over the top combo's in it, just for the fun of it, then do so.
But still, the character should be fun :- Killing the opponent with a single hyper ... IS NOT FUN.- Waiting 30 seconds for a move to actually end ... IS NOT FUN.
ξ Bastard said, May 16, 2011, 04:49:05 am- Waiting 30 seconds for a move to actually end ... IS NOT FUN.Reminds me of the stupid thing I saw with some Saint Seiya characters. It's really boring when you have to wait for an attack to finish. It's not cool at all.
Nanashi_1337 said, May 16, 2011, 11:49:36 amξ Bastard said, May 16, 2011, 04:49:05 am- Waiting 30 seconds for a move to actually end ... IS NOT FUN.Reminds me of the stupid thing I saw with some Saint Seiya characters. It's really boring when you have to wait for an attack to finish. It's not cool at all.i can see why you would feel that way. but your idea of fun may not be the fun of others. if it's a great looking move then why not let him have it?. no one is being forced to download this guys char, i personally enjoy full power bar finishers that have speaking and flashy things going on. but i would not downplay a persons imagination if they thought otherwise. i am only saying this because your comment is basically calling it stupid. i mean you no offense though
Rednavi said, May 16, 2011, 11:33:53 amAnd that's why french movies exist.Do you have a particular movie in mind ? :XNanashi_1337 said, May 16, 2011, 11:49:36 amReminds me of the stupid thing I saw with some Saint Seiya characters. It's really boring when you have to wait for an attack to finish. It's not cool at all.The private version of Goku by Roken (which was supposed to be somehow in Neocide's game) has the perfect fix for this. He has the ability to go from normal to SSJ, with a long 20 seconds animation (as when he transforms against Frieza). However, you can press a button during the sequence in order to pass the sequence.
ξ Bastard said, May 17, 2011, 12:16:36 amThe private version of Goku by Roken (which was supposed to be somehow in Neocide's game) has the perfect fix for this. He has the ability to go from normal to SSJ, with a long 20 seconds animation (as when he transforms against Frieza). However, you can press a button during the sequence in order to pass the sequence.Oh yeah, I remember. There's even a Lyndis out there that has two versions of the same attack. One version is the original and the other is just shortened to 5 seconds (it normally takes 10 seconds to fully show the hyper). And it does the same damage. That's something to appreciate.rasenloki said, May 16, 2011, 11:59:49 pmi can see why you would feel that way. but your idea of fun may not be the fun of others. if it's a great looking move then why not let him have it?. no one is being forced to download this guys char, i personally enjoy full power bar finishers that have speaking and flashy things going on. but i would not downplay a persons imagination if they thought otherwise. i am only saying this because your comment is basically calling it stupid. i mean you no offense though I have a feeling you want to disregard what I said as just mere opinion. But if more people says that, then you should consider if it's really a good idea or not. And I'm not calling the creator stupid. I'm saying that move is stupid (or better said, boring). A short version of 5 seconds would be enough for the move. And it would still be flashy.Also, the example I put is even worse. There's not even an attack, it's just talking and talking until an attack of 3 seconds come. If you want to do something like that, just make a movie. It's a fighting game, for God's sake, it's supposed to have some movement, not just stay stiff for a long time.
ξ Bastard said, May 16, 2011, 04:49:05 am- Killing the opponent with a single hyper ... IS NOT FUN.Blazblue and Guilty Gear would like to have a word with you...Somewhat....
ecthelionv2 said, May 17, 2011, 01:58:53 amBlazblue and Guilty Gear would like to have a word with you...Somewhat....^ Oh come on! ...Quotei personally enjoy full power bar finishers that have speaking and flashy things going on.You're talking about a movie, this is a fighting game where 2 people play it, the best example would be Dragon Ball Z Budokai 3 where there are TONS of moves like this. At first is "ZOMGAWWWWWWSOME!" but after several playthroughts you just want the damn move to fucking end, its fucking boring for both, the one who's performing the move and the one who's getting damaged.It's not a discussion about "what's fun" but more like "what's correct and more suitable to a fighting game". A typical excuse people use when they wanna justify something on their chars is "you can't please everybody" or "It's a matter of opinion" when infact it's just downright incorrect, several examples include:- No CLSN on stuff that should have them: OMG I LUV that my char can't get hit! I ENJOY the fact that my char can't get hit!!!- Overkill on FX: Fills the whole screen and it bothers gameplay, no matter how cool and flashy you think they are, if it affects gameplay it should be gone.- Overkill on number of moves: If a character has tons and tons of moves it may end up being boring or stupid because chances are most of the moves have the same uses, or they arent original at all. You should think about it, why joke chars have TONS of moves? Because it's ridiculous! The only way to have tons of moves and still keep the char enjoyable is if his moves are performed in chains (Like Kyo or Dante).- Damage: if its way too high or dampener is shitty then the char will be able to kill the enemy in one hit or one combo. I'd rather just press F2 at the start of the round and let the first one to hit wins. It's far more balanced than a 1 hit kill char.- Defense and healing: if defense is too high or the healing factor is exaggerated then its stupid because it's unbeatable, what's the point in fighting someone who's unbeatable? "hey dude! its a challenge!", no shit its a challenge if its an unwinnable situation .I hope people can get it now why we're complaining about the ZOMG long supers and whatnot, it's not like we're SFIItards or something, it's just that... well... whatever I said in this post .
BB and GG just had hypers that were OHKO's...but had specific conditions to them.And the fact they looked cool without being too long either.
Geeze.... Some of these responses are overkill....I'm gonna change this, the fact that he has a bunch of basic moves and stiff build then having a pair of lvl 5 health annihilating moves just sticks out like a sore thumb and is kinda crazy, I guess.I'll remove one and change it into something better.I'm making more moves now to make up for what it is supposed to beI will do more, but I am going to keep at least one HSDM to stick with my own methods, maybe make it look better.My reason for making this freaking K' char is to stick it out from the same K' chars with the same moves and the same everything. Like k-blood and other K' edits, that's what I plan to do but more.Next release will be better, for those who think, and with more moves. BUT IM HAVING TROUBLE THINKING UP OF AN AUTHENTIC/ORIGINAL CHAINDRIVE SDM AND IF ANYONE HAS THOUGHTS PM ME OR WHATEVER IF YOU GOT ANYTHING, IVE GOT THE REST PLANNED OUT.
Oh Im sorry, I guess I was just an asshole who tried to help you by explaining the reasons why people found certain things wrong or tagged as "overkill" with your char. Dont worry it wont happen again, instead I'll just post NICE CAR +1 if it makes you feel better. Well, see ya.
Well, all I can do is post this to give you some ideas (VERY old vids mind you):> Check around 3:40http://www.youtube.com/watch?v=xd1rfKymM50> Dunno why I used that song :/http://www.youtube.com/watch?v=3bFiB4NIQ-UWell, good luck. Not gonna bother you with more info.
Nanashi_1337 said, May 17, 2011, 12:33:24 amξ Bastard said, May 17, 2011, 12:16:36 amThe private version of Goku by Roken (which was supposed to be somehow in Neocide's game) has the perfect fix for this. He has the ability to go from normal to SSJ, with a long 20 seconds animation (as when he transforms against Frieza). However, you can press a button during the sequence in order to pass the sequence.Oh yeah, I remember. There's even a Lyndis out there that has two versions of the same attack. One version is the original and the other is just shortened to 5 seconds (it normally takes 10 seconds to fully show the hyper). And it does the same damage. That's something to appreciate.rasenloki said, May 16, 2011, 11:59:49 pmi can see why you would feel that way. but your idea of fun may not be the fun of others. if it's a great looking move then why not let him have it?. no one is being forced to download this guys char, i personally enjoy full power bar finishers that have speaking and flashy things going on. but i would not downplay a persons imagination if they thought otherwise. i am only saying this because your comment is basically calling it stupid. i mean you no offense though I have a feeling you want to disregard what I said as just mere opinion. But if more people says that, then you should consider if it's really a good idea or not. And I'm not calling the creator stupid. I'm saying that move is stupid (or better said, boring). A short version of 5 seconds would be enough for the move. And it would still be flashy.Also, the example I put is even worse. There's not even an attack, it's just talking and talking until an attack of 3 seconds come. If you want to do something like that, just make a movie. It's a fighting game, for God's sake, it's supposed to have some movement, not just stay stiff for a long time.LOL i knew you were not calling him stupid. and yes i agree with you if there is no attack then sure it makes no sense. i assumed he actually had some flashy power up/combo/big blast move kinda going on. i apoligize for my assumptions.
Rednavi said, May 17, 2011, 02:17:30 amecthelionv2 said, May 17, 2011, 01:58:53 amBlazblue and Guilty Gear would like to have a word with you...Somewhat....^ Oh come on! ...Quotei personally enjoy full power bar finishers that have speaking and flashy things going on.You're talking about a movie, this is a fighting game where 2 people play it, the best example would be Dragon Ball Z Budokai 3 where there are TONS of moves like this. At first is "ZOMGAWWWWWWSOME!" but after several playthroughts you just want the damn move to fucking end, its fucking boring for both, the one who's performing the move and the one who's getting damaged.It's not a discussion about "what's fun" but more like "what's correct and more suitable to a fighting game". A typical excuse people use when they wanna justify something on their chars is "you can't please everybody" or "It's a matter of opinion" when infact it's just downright incorrect, several examples include:- No CLSN on stuff that should have them: OMG I LUV that my char can't get hit! I ENJOY the fact that my char can't get hit!!!- Overkill on FX: Fills the whole screen and it bothers gameplay, no matter how cool and flashy you think they are, if it affects gameplay it should be gone.- Overkill on number of moves: If a character has tons and tons of moves it may end up being boring or stupid because chances are most of the moves have the same uses, or they arent original at all. You should think about it, why joke chars have TONS of moves? Because it's ridiculous! The only way to have tons of moves and still keep the char enjoyable is if his moves are performed in chains (Like Kyo or Dante).- Damage: if its way too high or dampener is shitty then the char will be able to kill the enemy in one hit or one combo. I'd rather just press F2 at the start of the round and let the first one to hit wins. It's far more balanced than a 1 hit kill char.- Defense and healing: if defense is too high or the healing factor is exaggerated then its stupid because it's unbeatable, what's the point in fighting someone who's unbeatable? "hey dude! its a challenge!", no shit its a challenge if its an unwinnable situation .I hope people can get it now why we're complaining about the ZOMG long supers and whatnot, it's not like we're SFIItards or something, it's just that... well... whatever I said in this post .i am not saying it should not be worked on. But dbz console finishers never bothered me or anyone i played with. i guess it boils down to matter of personal opinion though. i see your points and they are very valid.
Rednavi said, May 13, 2011, 12:57:18 amawwwww! I wanted to see that LV5 30 seconds long SDM, why u deleted that vid? XDAlso K' can't set his body on fire, atleast not in KOF (Unlike Kyo).*sigh*http://www.youtube.com/watch?v=Im8aBpWsYDABest of luck to ya MKJ
Thanks for doing that, now I know where to not to post anymore. Between this and your Diana thread I now realize that new creators have such a huge ego that help them with feedback is useless, I'll save my time and let you move on with your sprite gallery chars Sky.Oh, and by the way, K' is not setting his body on fire, he just created a column of fire, good job missing the point!
Rednavi said, May 19, 2011, 11:29:04 pmThanks for doing that, now I know where to not to post anymore. Between this and your Diana thread I now realize that new creators have such a huge ego that help them with feedback is useless, I'll save my time and let you move on with your sprite gallery chars Sky.Oh, and by the way, K' is not setting his body on fire, he just created a column of fire, good job missing the point!Ignore Sky, it's probably the best thing you will do for a long time.
I apologize if I was giving the wrong vibe, all of the comments you've made I've taken into consideration, like about the stiffness of the char (which I've noticed myself) and the overpowered moves. I'm going to make these changes, but I just wanted to keep a little of my own stuff in my char, I'll probably just remove it from the command list when released and those who want it will be able to change it.And those videos, I might make something like those....
OK, finally tested this K'. Before I start with my feedback, generally I should read the readme first to know how to use the character, when in the beginning I found this:Quote|||||||||||||||||||||||||||K' by Nao & M, Edited by MKJ||||||||||||||||||||||||||||||||||So, since this is edited, this topic should be in Edits & Add-ons instead here (already reported)Well, let's go to the feedback:-Don't mind about the burning intro or even the Lv3 Brutalities (I can't call them other way), what really shocked me is the clash between KOF FX and HR/transparent FX, that's just wrong (use one of them, not both)-Most of specials make more than 150 damage, which is too much-No moveset in readme, you've to look at CMD to know the moves. At least I expect a moveset for the new moves and supers, like Lv3 Brutalities (only need a body explosion a la MK and voilá Fatality )-Minute Spike (flame-proj after Secondary Bites [kick after Crow Bites]) makes 150 damage aprox. If you made the complete move (Strong Crow Bites + Secondary Bites + Minute Spike) you can make 330 damage max, same as a Lv2 super... and without using powerbar -Chain Drive (Lv1) makes more hits and damage than KOF one... and also goes to 300 damage, a lot to be a Lv1 superI've to play more, but I've no time enough to testing this well. It's a good K', but it's overpowered. And I remember "True" means "Shin" in japanese, like "Shin Gouki", you got the idea
Basara Reid said, May 20, 2011, 09:43:45 pmOK, finally tested this K'. Before I start with my feedback, generally I should read the readme first to know how to use the character, when in the beginning I found this:Quote|||||||||||||||||||||||||||K' by Nao & M, Edited by MKJ||||||||||||||||||||||||||||||||||So, since this is edited, this topic should be in Edits & Add-ons instead here (already reported)Well, let's go to the feedback:-Don't mind about the burning intro or even the Lv3 Brutalities (I can't call them other way), what really shocked me is the clash between KOF FX and HR/transparent FX, that's just wrong (use one of them, not both)-Most of specials make more than 150 damage, which is too much-No moveset in readme, you've to look at CMD to know the moves. At least I expect a moveset for the new moves and supers, like Lv3 Brutalities (only need a body explosion a la MK and voilá Fatality )-Minute Spike (flame-proj after Secondary Bites [kick after Crow Bites]) makes 150 damage aprox. If you made the complete move (Strong Crow Bites + Secondary Bites + Minute Spike) you can make 330 damage max, same as a Lv2 super... and without using powerbar -Chain Drive (Lv1) makes more hits and damage than KOF one... and also goes to 300 damage, a lot to be a Lv1 superI've to play more, but I've no time enough to testing this well. It's a good K', but it's overpowered. And I remember "True" means "Shin" in japanese, like "Shin Gouki", you got the idea The "Shin" thing i did not know about, and the char before had the overpowered moves in the first place i just have to modify that when i finish the extreme makeover im doing with this char, most edits only go so far.and i have yet to replace those KOF FX with better looking effects, if only i could use effects from king of fighters shining, but i still need to find some. plus portraits for his HSDM moves and cancel effects. and i guess ill put moveset when i add more and even specials.
Nanashi_1337 said, May 19, 2011, 11:32:00 pmignore Sky, it's probably the best thing you will do for a long time.Ouch bro, I don't like the guy myself, but that was kinda harshMKJ said, May 20, 2011, 11:32:40 pmThe "Shin" thing i did not know about, and the char before had the overpowered moves in the first place i just have to modify that when i finish the extreme makeover im doing with this char, most edits only go so far.and i have yet to replace those KOF FX with better looking effects, if only i could use effects from king of fighters shining, but i still need to find some. plus portraits for his HSDM moves and cancel effects. and i guess ill put moveset when i add more and even specials.Again best of luck. Go with whatever FX pleases you, as long as it fits the character itself
Sky79 said, May 21, 2011, 05:25:28 amNanashi_1337 said, May 19, 2011, 11:32:00 pmignore Sky, it's probably the best thing you will do for a long time.Hey you blatantly ignored everyone's feedback on Diana