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True K' (MKJ) beta!!! (Read 10440 times)

Started by MKJ, May 12, 2011, 06:34:28 am
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MKJ

True K' (MKJ) beta!!!
#1  May 12, 2011, 06:34:28 am
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This is the 1st version of True K' that I am working on, he is far from done though:

http://download479.mediafire.com/doicd8fw4o4g/nb1ca36b1n14kn0/K%27%28MKJ%29.zip

I need to put in:

•super cancel/Dream cancel effects

•lv2 heavensdrive

• change lv1 and lv2 chaindrive into something original

•maybe add another good HSDM (like violent K' move)

•Make AI compatible with new moves

• add special motions of my own

•Add K' HSDM portraits (not my strongsuit as well as cancel effects)

Maybe more things needed in this char before I finish, if any1 has ideas pls give feedback.

If you want videos, go search for Mugen True K'.


"Everyone likes a kidder, but no one gives him money"

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Last Edit: May 16, 2011, 10:17:27 am by Rajaa
Re: True K' (MKJ) beta!!!
#2  May 12, 2011, 06:39:23 am
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You might wanna post a screenshot.
Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: True K' (MKJ) beta!!!
#3  May 12, 2011, 07:57:17 am
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Screenshot.

Will test later


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MKJ

Re: True K' (MKJ) beta!!!
#4  May 12, 2011, 12:33:19 pm
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"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Last Edit: May 13, 2011, 02:32:35 am by MKJ
Re: True K' (MKJ) beta!!!
#5  May 12, 2011, 01:31:55 pm
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Re: True K' (MKJ) beta!!!
#6  May 12, 2011, 02:31:12 pm
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Some feedback:

IMO he feels a lot stiffer than most other KOFish chars.
Does he need all those effects? Granted I'm not really epileptic, but heck 'I feel like I'm on LSD's when I see how many screen flashes happen.
Also, his lvl5's. Feel uninspired. As Nanashi said...It's rather meh to see a long ass loop of hits as a lvl 5. ending with a big flashy bang.
Basics....are higher priority than usual.
Damage is...Oh my gawd... On a regular char, the lvl 1's do a really big chunk of damage. A bit more than 1/3.


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Re: True K' (MKJ) beta!!!
#7  May 12, 2011, 02:41:50 pm
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Judging by that video, I can already say that there is too much flashy shit. I damn near had a seizure, and I'm not even epileptic.
Re: True K' (MKJ) beta!!!
#8  May 12, 2011, 02:51:05 pm
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since those are my videos....(not sure why they were posted here but w/e) anyway luckily his ai doesnt do those level 5s in a regular battle....other than that something about him feels different than most k's but i do see that stiffness one of you referred to, just seeing thet same type of k does get rather tedious i suppose its nice to see a change of pace for once, and just needs some tweaking @ the creator as i think i stated on my vids


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Re: True K' (MKJ) beta!!!
#9  May 12, 2011, 03:23:03 pm
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MKJ

Re: True K' (MKJ) beta!!!
#10  May 12, 2011, 09:26:06 pm
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I understand about the lv5 overkill, but I just see so many HSDM'S that other people make and they only last maybe at least 6 secs or more. I'm a bit more entheusiastic about my stuff and I'm a little more inspired by the authors who made Joutenchi char and Kyo type U. But, winding in one of those moves does get tiring, I'm gonna change and tweak that a bit any way.

Also, AI wil NEVER attempt to do these moves.

Life requirement will be needed

And damage from the moves was already in original char by Nao & M/ kaku & gogo. He's still not finished. But he is still recommended for at least life % 200.

Plus I've got a new plan to change shadowrun into a bit better looking than K' fling him up in the air and then just BAM he explodes....

Also, of anyone knows where I could get some good K' portraits for HSDM appearances that would be nice....
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"

MKJ

Re: True K' (MKJ) beta!!!
#11  May 12, 2011, 09:29:55 pm
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since those are my videos....(not sure why they were posted here but w/e) anyway luckily his ai doesnt do those level 5s in a regular battle....other than that something about him feels different than most k's but i do see that stiffness one of you referred to, just seeing thet same type of k does get rather tedious i suppose its nice to see a change of pace for once, and just needs some tweaking @ the creator as i think i stated on my vids

I apologize for that, it's just that I have no way of making vids for my char since my recorder does not run well with my CPU of you've seen my own demo vid of True K'. Plus I'm limited on uploading so I've got no pics either.
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: True K' (MKJ) beta!!!
#12  May 12, 2011, 09:31:43 pm
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35 seconds is FAR too long for a super.
Re: True K' (MKJ) beta!!!
#13  May 12, 2011, 09:47:00 pm
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Judging by that video, I can already say that there is too much flashy shit. I damn near had a seizure, and I'm not even epileptic.
thats a bit exaggerated.  o_O
I think not. I agree with ecthelionv2 and more than epileptic, I'm like on LSD seeing the video o_O For a moment I think those supers were like MKT's Brutalities and the enemy would explode in the middle of the combo. Not to mention that both lv5 supers takes all the lifebar...

Also, in the first video, I don't know if those sparks are from the lifebars of from True K's. If the answer is the second one, then it's just wrong, since flash FX with KOF's fire FX looks awful...
Re: True K' (MKJ) beta!!!
#14  May 12, 2011, 11:49:48 pm
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judging from the video.

no body should set them self on fire for a intro.

its just bizzare even if the character was showing off power, no one would do that it just feels wierd.

and he looks like everyother K to me.
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Re: True K' (MKJ) beta!!!
#15  May 13, 2011, 12:13:05 am
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yeah this K is going to Own k's lol
EPIC

MKJ

Re: True K' (MKJ) beta!!!
#16  May 13, 2011, 12:21:07 am
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yeah this K is going to Own k's lol

Oh look! A positive note! XD

Just to let you guys know, I'm a beginner at this and the hitsparks are even used in the king of fighters shining game for mugen, they looked pretty good to me.

It says BETA in the thread, I posted this for anyone who wanted the opportunity to give feedback and ideas to make him more authentic/original.

So I've noted:

LV5 HSDM'S ARE WAY TOO EXAGGERATED! --- I'll probably change that, when I get time

STIFFNESS! --- I noticed that at the start of this project, I'm trying to fix

Intro --- Khriz in the vid does a style of that also, K' controls fire don't he? The intro is fine....

If there is anything else, tell me more! ^_^

"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Last Edit: May 13, 2011, 12:31:57 am by MKJ
Re: True K' (MKJ) beta!!!
#17  May 13, 2011, 12:48:18 am
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True K' lv5 HSDM's:

http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyM

I'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.
well thats your opinion i guess. i feel that way at times but then again i love to see flashy char edits. to me its boring to make chars exactly like the game they were ripped from. i mean what makes mugen great is having the imagination to make moves more flashy and out of this world. thats just my humble opinion.
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Re: True K' (MKJ) beta!!!
#18  May 13, 2011, 12:57:18 am
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awwwww! I wanted to see that LV5 30 seconds long SDM, why u deleted that vid? XD

Also K' can't set his body on fire, atleast not in KOF (Unlike Kyo).
pls

MKJ

Re: True K' (MKJ) beta!!!
#19  May 13, 2011, 02:15:11 am
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True K' lv5 HSDM's:

http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyM

I'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.
well thats your opinion i guess. i feel that way at times but then again i love to see flashy char edits. to me its boring to make chars exactly like the game they were ripped from. i mean what makes mugen great is having the imagination to make moves more flashy and out of this world. thats just my humble opinion.

My thoughts exactly, but you have to admit, even I admit it, they don't look too great at this point. I need to make a few changes.

@RedNavi

After all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.
"Everyone likes a kidder, but no one gives him money"

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"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Last Edit: May 13, 2011, 02:18:59 am by MKJ
Re: True K' (MKJ) beta!!!
#20  May 13, 2011, 02:29:50 am
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the intro thing is NOT fine.

Khriz is a bastard child of Kyo, K, and Kim. notice all the K's? (KKK)

Khriz was aimed to be a over powered K edit like all the others.
yours on the other hand is just a normal K, and even if K were to go "full powered" and be "true"
he wouldnt create a pillar of fire like that.

at least he isnt teleporting from a flame.
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Re: True K' (MKJ) beta!!!
#21  May 13, 2011, 02:34:07 am
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Re: True K' (MKJ) beta!!!
#22  May 13, 2011, 02:38:21 am
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awwwww! I wanted to see that LV5 30 seconds long SDM, why u deleted that vid? XD


Posted one of my own on top instead, the other one was not mine and I should've asked permission before I put them on....
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: True K' (MKJ) beta!!!
#23  May 13, 2011, 02:41:48 am
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Quote
After all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.

K' is not a Pokemon, he wont learn "set body on fire" after 1 or 2 tournaments, he can only use fire with his right hand, not with his entire body, even the worst K' edits out there never gave him such ability (Lets say like during his SDM heat drive for example).
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pls
Re: True K' (MKJ) beta!!!
#24  May 13, 2011, 02:45:21 am
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Honestly, it's an edit, so he can go as far from K' as he wants IMO. Of course, in this case, he shouldn't be really labelled as a K'.
Dunno, just rename him KKK (Ku Klux K') and give him the power you want.

I wanted to see the Lv5 super too. :(
Oh well, I DLed the character and will see it for myself.

MKJ

Re: True K' (MKJ) beta!!!
#25  May 13, 2011, 02:50:46 am
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the intro thing is NOT fine.

Khriz is a bastard child of Kyo, K, and Kim. notice all the K's? (KKK)

Khriz was aimed to be a over powered K edit like all the others.
yours on the other hand is just a normal K, and even if K were to go "full powered" and be "true"
he wouldnt create a pillar of fire like that.

at least he isnt teleporting from a flame.

Well, I don't really plan on going by the "King of fighters-same old song and dance" book, and plus kyo can surround himself in fire and K' is a partial clone of Kyo, AND K' should be learning a few new tricks and moves by now after all he went through in the previous tournaments.

If it bothers you, you can take the liberty of changing it yourself if you want to, it doesn't make much of a difference.... I'll probably make more in the future anyway.
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"

MKJ

Re: True K' (MKJ) beta!!!
#26  May 13, 2011, 03:04:53 am
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Honestly, it's an edit, so he can go as far from K' as he wants IMO. Of course, in this case, he shouldn't be really labelled as a K'.
Dunno, just rename him KKK (Ku Klux K') and give him the power you want.

I wanted to see the Lv5 super too. :(
Oh well, I DLed the character and will see it for myself.

KKK'? now that's just insulting..... If I'm not even allowed to have him called K', then I might as well have him be a different char altogether who coincidentally has the exact facial and body structure of K',  I could call him K'ayla or Steven Seagal or something then...

I guess I might change his name.... How about M'K'J.....? No? Well I'll think of something

Oh and new vid up top has supers....
"Everyone likes a kidder, but no one gives him money"

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Re: True K' (MKJ) beta!!!
#27  May 13, 2011, 03:06:13 am
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You might want to try to keep from double posting like that.
Re: True K' (MKJ) beta!!!
#28  May 13, 2011, 03:06:35 am
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Re: True K' (MKJ) beta!!!
#29  May 13, 2011, 03:13:59 am
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"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Last Edit: May 13, 2011, 03:17:55 am by MKJ
Re: True K' (MKJ) beta!!!
#30  May 13, 2011, 03:23:45 am
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Honestly, it's an edit, so he can go as far from K' as he wants IMO. Of course, in this case, he shouldn't be really labelled as a K'.
Dunno, just rename him KKK (Ku Klux K') and give him the power you want.

I wanted to see the Lv5 super too. :(
Oh well, I DLed the character and will see it for myself.

He gave a hillarious excuse to justify the intro, that's why I went deeper into it, if we were talking about an EX K' or something like that... oh wait! True K'! Now I got it :3

Also the video works :D... and it's utter overkill man, seriously, not even my overdrive moves are that long D:
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Re: True K' (MKJ) beta!!!
#31  May 13, 2011, 03:28:50 am
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Khriz was aimed to be a over powered K edit like all the others.
yours on the other hand is just a normal K, and even if K were to go "full powered" and be "true"
he wouldnt create a pillar of fire like that.

at least he isnt teleporting from a flame.

rememer old Chun Li?
yeah... probably back then you will say Chun Li will never ever do an "hadoken" in her life... and just see how it's now...

this is mugen man... he can make K' throwing farts if he wants  8)
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Re: True K' (MKJ) beta!!!
#32  May 13, 2011, 03:44:31 am
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K' can't develop an ability that's restricted to his hand, Chun Li on the other side can learn new moves as she's not restricted by science. K' can get new moves as long as it doesnt fuck up with his own limitations...

Yeah Im talking canonwise, this is mugen lets fuck up everything  :twisted:
pls

MKJ

Re: True K' (MKJ) beta!!!
#33  May 13, 2011, 03:45:13 am
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Honestly, it's an edit, so he can go as far from K' as he wants IMO. Of course, in this case, he shouldn't be really labelled as a K'.
Dunno, just rename him KKK (Ku Klux K') and give him the power you want.

I wanted to see the Lv5 super too. :(
Oh well, I DLed the character and will see it for myself.

He gave a hillarious excuse to justify the intro, that's why I went deeper into it, if we were talking about an EX K' or something like that... oh wait! True K'! Now I got it :3

Also the video works :D... and it's utter overkill man, seriously, not even my overdrive moves are that long D:

Seems like my mission is accomplished there ^_^

Same old song and dance baby, I'm letting my imagination flow, but my skills don't work with me. I'll check in with it later.
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Re: True K' (MKJ) beta!!!
#34  May 13, 2011, 03:53:12 am
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Just... make those damn moves shorter. Seriously wtf where u thinking with those SDM?  o_O

Just because he's true K' doesnt mean he should be cheap, make him interesting to play with.
pls
Re: True K' (MKJ) beta!!!
#35  May 13, 2011, 03:57:19 am
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Just judging from the video (which indeed has OVERKILL LOL HSDM :D), and if your code isn't some copy-pasting from other characters, then you obviously know how to code. There's some imagination there, but still, the HSDM doesn't feel so inspired anyway, as it's merely some chaining of most moves he has. I like the teleport à la DBZ part though, that was more original.
You may be new to this, but as said, if your code isn't some copy-pasting from other characters, you have the potential to create nice characters. You have imagination, now use it to make something balanced and interesting. ;)
Re: True K' (MKJ) beta!!!
#36  May 13, 2011, 05:50:41 am
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I like your char man, very cool moves, but long hsdm is very tiring for those, when are play with him  ;)
Hope you can edit more this char!  :sugoi:
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LOL Elzee is very funny! XD
Re: True K' (MKJ) beta!!!
#37  May 13, 2011, 03:58:49 pm
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Quote
After all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.

K' is not a Pokemon, he wont learn "set body on fire" after 1 or 2 tournaments, he can only use fire with his right hand, not with his entire body, even the worst K' edits out there never gave him such ability (Lets say like during his SDM heat drive for example).

Good thing I kept that TM50 in handy

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Re: True K' (MKJ) beta!!!
#38  May 13, 2011, 04:02:29 pm
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I'm actually kind of interested in that, too, Cybaster.

MKJ, is that your own code, or did you get it from somewhere?
Re: True K' (MKJ) beta!!!
#39  May 13, 2011, 04:03:27 pm
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In the KOF 2000 manga, K' actually does set his body on fire to fight the Psycho Soldier team lol.
Re: True K' (MKJ) beta!!!
#40  May 13, 2011, 11:23:38 pm
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Re: True K' (MKJ) beta!!!
#41  May 13, 2011, 11:31:04 pm
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Re: True K' (MKJ) beta!!!
#42  May 14, 2011, 12:45:17 am
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I'm actually kind of interested in that, too, Cybaster.

MKJ, is that your own code, or did you get it from somewhere?

What code are you wondering about?

Is it the code in his SDM chaindrive? Cuz I found that out at elecbyte site when I was searching for a way to make code that cuts the amount of ticks in animation without actually altering the animation in the CNS file.

What else are you wondering?
"Everyone likes a kidder, but no one gives him money"

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Re: True K' (MKJ) beta!!!
#43  May 14, 2011, 12:50:58 am
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He's wondering about if you made this character from scratch (just using KFM as base) or if you edited an existing K' to make it "True". Question me and CapCom were asking, too

MKJ

Re: True K' (MKJ) beta!!!
#44  May 14, 2011, 12:58:31 am
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"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: True K' (MKJ) beta!!!
#45  May 14, 2011, 01:04:32 am
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In the KOF 2000 manga, K' actually does set his body on fire to fight the Psycho Soldier team lol.

The same manga where you can see a Kyo clone with Krizlid's costume... and Kyo's... headband...  :P. I can believe they went that silly as to set damn K' on fire (Not to mention he was like Goku in that manga, powerful as hell).


There's some imagination there, but still, the HSDM doesn't feel so inspired anyway, as it's merely some chaining of most moves he has.

He's True K', the char's not exactly a groundbreaking concept so, uninspired moves actually fit him well lol!


I like the teleport à la DBZ part though, that was more original.

Kim.
pls

MKJ

Re: True K' (MKJ) beta!!!
#46  May 14, 2011, 01:07:58 am
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He's wondering about if you made this character from scratch (just using KFM as base) or if you edited an existing K' to make it "True". Question me and CapCom were asking, too

Well, the "True" thing is just a name since no one else has made a K' with that name, and since every1 has a problem of him having that name I'll probably change it to UNREAL K' cuz I guess he's so unrealistic to K'.

But to be honest, this K' was from the authors Kaku and gogo, then remodeled by me with new sprites and such. But I made quite a few changes in him and I still have yet to make more like the damage problem which was left like that by the original authors.

Their code seemed a little complicated at first, but it made me learn how to understand it all and I could make the changes and moves I wanted to make.

@RedNavi

What Kim are u talkin about? Kaphwan? Cuz I've never seen him do stuff like that.
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Last Edit: May 14, 2011, 01:18:56 am by MKJ
Re: True K' (MKJ) beta!!!
#47  May 14, 2011, 07:47:19 am
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KOF XIII, Neomax.
pls

MKJ

Re: True K' (MKJ) beta!!!
#48  May 14, 2011, 07:30:53 pm
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"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: True K' (MKJ) beta!!!
#49  May 15, 2011, 08:01:01 am
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I was addressing to Cybaster the first time I talked about Kim anyway, It's not like I was saying "dud u stole Kim's move!" or something...

Also since a year or maybe two my K' has a similar phase like that one in one super but it's more fitting to KOF and something far less overkill than yours. So yeah, it's not the first time K' has such kind of move on mugen, still you better tone down all that overkill stuff for the next release.
pls
Re: True K' (MKJ) beta!!!
#50  May 15, 2011, 08:21:23 pm
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True K' lv5 HSDM's:

http://www.youtube.com/watch?nomobile=1&v=HoyseDHmxyM

I'm all for making balanced and cool looking hypers. But seriously, having to sit for 30 seconds aprox for each of them when the only thing you see is him doing a really long combo is not cool, but plain boring.
well thats your opinion i guess. i feel that way at times but then again i love to see flashy char edits. to me its boring to make chars exactly like the game they were ripped from. i mean what makes mugen great is having the imagination to make moves more flashy and out of this world. thats just my humble opinion.

My thoughts exactly, but you have to admit, even I admit it, they don't look too great at this point. I need to make a few changes.

@RedNavi

After all that experience he got from the previous tournaments in Kof, couldn't he have learned a few new things by now? After all, he is a partial clone of kyo... And it's not really SETTING himself on fire, it's more of a surge of power. Since he's fire type, I went with that cuz energy beams is something k' doesn't do.

even so bro do what you want it's your char. it's mugen you dont have to make the story background of your char fit anyone elses ideals for their pleasure. i can care less what people think it should be just do you and i am sure others will enjoy or simply not download. the most advice i would take is coding advice let everything else be a representation of you and your imagination. good luck i will be following your creation.
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Re: True K' (MKJ) beta!!!
#51  May 16, 2011, 04:21:07 am
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Here is a vid demo I recorded:

True K' lv5 HSDM's:

http://www.youtube.com/watch?v=uO6iXboKqSY

that.. is overkill ... those hypers that can take 1k hp away in 1 hyper.. should be in like a revenge meter style (desperation) move or such..

Yeah..... My bad, maybe.

lol no I like this combo allot, like one poster in this thread said we(at least me) dont want 10 of the same K' attempting to be accurate to the game, and this combo is indeed "overkill", but thats the thing I like about it and of course many wont agree.

If your attempt was to make a balanced character you should not have these kind of combos, but if your attempt was to make a character with some over the top combo's in it, just for the fun of it, then do so.

Re: True K' (MKJ) beta!!!
#52  May 16, 2011, 04:49:05 am
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But still, the character should be fun :
- Killing the opponent with a single hyper ... IS NOT FUN.
- Waiting 30 seconds for a move to actually end ... IS NOT FUN.

2OS

Re: True K' (MKJ) beta!!!
#53  May 16, 2011, 05:11:52 am
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Though I agree, not everyone's idea of fun is the same as yours.


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Re: True K' (MKJ) beta!!!
#54  May 16, 2011, 11:33:53 am
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And that's why french movies exist.
pls
Re: True K' (MKJ) beta!!!
#55  May 16, 2011, 11:49:36 am
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- Waiting 30 seconds for a move to actually end ... IS NOT FUN.

Reminds me of the stupid thing I saw with some Saint Seiya characters. It's really boring when you have to wait for an attack to finish. It's not cool at all.
Re: True K' (MKJ) beta!!!
#56  May 16, 2011, 11:59:49 pm
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- Waiting 30 seconds for a move to actually end ... IS NOT FUN.

Reminds me of the stupid thing I saw with some Saint Seiya characters. It's really boring when you have to wait for an attack to finish. It's not cool at all.
i can see why you would feel that way. but your idea of fun may not be the fun of others. if it's a great looking move then why not let him have it?. no one is being forced to download this guys char, i personally enjoy full power bar finishers that have speaking and flashy things going on. but i would not downplay a persons imagination if they thought otherwise. i am only saying this because your comment is basically calling it stupid. i mean you no offense though :)
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Re: True K' (MKJ) beta!!!
#57  May 17, 2011, 12:16:36 am
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And that's why french movies exist.
Do you have a particular movie in mind ? :X

Reminds me of the stupid thing I saw with some Saint Seiya characters. It's really boring when you have to wait for an attack to finish. It's not cool at all.
The private version of Goku by Roken (which was supposed to be somehow in Neocide's game) has the perfect fix for this. He has the ability to go from normal to SSJ, with a long 20 seconds animation (as when he transforms against Frieza). However, you can press a button during the sequence in order to pass the sequence.
Re: True K' (MKJ) beta!!!
#58  May 17, 2011, 12:33:24 am
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The private version of Goku by Roken (which was supposed to be somehow in Neocide's game) has the perfect fix for this. He has the ability to go from normal to SSJ, with a long 20 seconds animation (as when he transforms against Frieza). However, you can press a button during the sequence in order to pass the sequence.

Oh yeah, I remember. There's even a Lyndis out there that has two versions of the same attack. One version is the original and the other is just shortened to 5 seconds (it normally takes 10 seconds to fully show the hyper). And it does the same damage. That's something to appreciate.

i can see why you would feel that way. but your idea of fun may not be the fun of others. if it's a great looking move then why not let him have it?. no one is being forced to download this guys char, i personally enjoy full power bar finishers that have speaking and flashy things going on. but i would not downplay a persons imagination if they thought otherwise. i am only saying this because your comment is basically calling it stupid. i mean you no offense though :)

I have a feeling you want to disregard what I said as just mere opinion. But if more people says that, then you should consider if it's really a good idea or not. And I'm not calling the creator stupid. I'm saying that move is stupid (or better said, boring). A short version of 5 seconds would be enough for the move.  And it would still be flashy.

Also, the example I put is even worse. There's not even an attack, it's just talking and talking until an attack of 3 seconds come. If you want to do something like that, just make a movie. It's a fighting game, for God's sake, it's supposed to have some movement, not just stay stiff for a long time.
Last Edit: May 17, 2011, 12:36:37 am by Nanashi_1337
Re: True K' (MKJ) beta!!!
#59  May 17, 2011, 01:58:53 am
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I made this sig. :ninja:

Props to a friend for my avvie
Re: True K' (MKJ) beta!!!
#60  May 17, 2011, 02:02:28 am
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PLEASE DON'T MOVE WHILE I PREPARE MY ULTIMATE ATTACK ! THANKS !
Re: True K' (MKJ) beta!!!
#61  May 17, 2011, 02:17:30 am
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Blazblue and Guilty Gear would like to have a word with you...
Somewhat....

^ Oh come on! :P...

Quote
i personally enjoy full power bar finishers that have speaking and flashy things going on.

You're talking about a movie, this is a fighting game where 2 people play it, the best example would be Dragon Ball Z Budokai 3 where there are TONS of moves like this. At first is "ZOMGAWWWWWWSOME!" but after several playthroughts you just want the damn move to fucking end, its fucking boring for both, the one who's performing the move and the one who's getting damaged.

It's not a discussion about "what's fun" but more like "what's correct and more suitable to a fighting game". A typical excuse people use when they wanna justify something on their chars is "you can't please everybody" or "It's a matter of opinion" when infact it's just downright incorrect, several examples include:

- No CLSN on stuff that should have them: OMG I LUV that my char can't get hit! I ENJOY the fact that my char can't get hit!!!

- Overkill on FX: Fills the whole screen and it bothers gameplay, no matter how cool and flashy you think they are, if it affects gameplay it should be gone.

- Overkill on number of moves: If a character has tons and tons of moves it may end up being boring or stupid because chances are most of the moves have the same uses, or they arent original at all. You should think about it, why joke chars have TONS of moves? Because it's ridiculous! The only way to have tons of moves and still keep the char enjoyable is if his moves are performed in chains (Like Kyo or Dante).

- Damage: if its way too high or dampener is shitty then the char will be able to kill the enemy in one hit or one combo. I'd rather just press F2 at the start of the round and let the first one to hit wins. It's far more balanced than a 1 hit kill char.

- Defense and healing: if defense is too high or the healing factor is exaggerated then its stupid because it's unbeatable, what's the point in fighting someone who's unbeatable? "hey dude! its a challenge!", no shit its a challenge if its an unwinnable situation &gt;_&gt;.

I hope people can get it now why we're complaining about the ZOMG long supers and whatnot, it's not like we're SFIItards or something, it's just that... well... whatever I said in this post :P.
pls
Re: True K' (MKJ) beta!!!
#62  May 17, 2011, 02:28:18 am
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BB and GG just had hypers that were OHKO's...but had specific conditions to them.

And the fact they looked cool without being too long either.


I made this sig. :ninja:

Props to a friend for my avvie

MKJ

Re: True K' (MKJ) beta!!!
#63  May 18, 2011, 12:05:15 am
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Geeze.... Some of these responses are overkill....

I'm gonna change this, the fact that he has a bunch of basic moves and stiff build then having a pair of lvl 5 health annihilating moves just sticks out like a sore thumb and is kinda crazy, I guess.

I'll remove one and change it into something better.

I'm making more moves now to make up for what it is supposed to be

I will do more, but I am going to keep at least one HSDM to stick with my own methods, maybe make it look better.

My reason for making this freaking K' char is to stick it out from the same K' chars with the same moves and the same everything. Like k-blood and other K' edits, that's what I plan to do but more.

Next release will be better, for those who think, and with more moves.

BUT IM HAVING TROUBLE THINKING UP OF AN AUTHENTIC/ORIGINAL CHAINDRIVE SDM AND IF ANYONE HAS THOUGHTS PM ME OR WHATEVER IF YOU GOT ANYTHING, IVE GOT THE REST PLANNED OUT.

"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: True K' (MKJ) beta!!!
#64  May 18, 2011, 12:17:51 am
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Oh Im sorry, I guess I was just an asshole who tried to help you by explaining the reasons why people found certain things wrong or tagged as "overkill" with your char. Dont worry it wont happen again, instead I'll just post NICE CAR +1 if it makes you feel better. Well, see ya.
pls

MKJ

Re: True K' (MKJ) beta!!!
#65  May 18, 2011, 12:23:21 am
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  • Eat your heart out Dave
I TOOK NOTE OF THESE THINGS IN LIKE FOUR OR FIVE OF MY RESPONSES...

no hard feelings though, ^_^.
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: True K' (MKJ) beta!!!
#66  May 18, 2011, 12:37:18 am
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pls
Re: True K' (MKJ) beta!!!
#67  May 18, 2011, 01:03:03 am
  • **
The private version of Goku by Roken (which was supposed to be somehow in Neocide's game) has the perfect fix for this. He has the ability to go from normal to SSJ, with a long 20 seconds animation (as when he transforms against Frieza). However, you can press a button during the sequence in order to pass the sequence.

Oh yeah, I remember. There's even a Lyndis out there that has two versions of the same attack. One version is the original and the other is just shortened to 5 seconds (it normally takes 10 seconds to fully show the hyper). And it does the same damage. That's something to appreciate.

i can see why you would feel that way. but your idea of fun may not be the fun of others. if it's a great looking move then why not let him have it?. no one is being forced to download this guys char, i personally enjoy full power bar finishers that have speaking and flashy things going on. but i would not downplay a persons imagination if they thought otherwise. i am only saying this because your comment is basically calling it stupid. i mean you no offense though :)

I have a feeling you want to disregard what I said as just mere opinion. But if more people says that, then you should consider if it's really a good idea or not. And I'm not calling the creator stupid. I'm saying that move is stupid (or better said, boring). A short version of 5 seconds would be enough for the move.  And it would still be flashy.

Also, the example I put is even worse. There's not even an attack, it's just talking and talking until an attack of 3 seconds come. If you want to do something like that, just make a movie. It's a fighting game, for God's sake, it's supposed to have some movement, not just stay stiff for a long time.
LOL i knew you were not calling him stupid. and yes i agree with you if there is no attack then sure it makes no sense. i assumed he actually had some flashy power up/combo/big blast move kinda going on. i apoligize for my assumptions.
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Re: True K' (MKJ) beta!!!
#68  May 18, 2011, 01:07:32 am
  • **
Blazblue and Guilty Gear would like to have a word with you...
Somewhat....

^ Oh come on! :P...

Quote
i personally enjoy full power bar finishers that have speaking and flashy things going on.

You're talking about a movie, this is a fighting game where 2 people play it, the best example would be Dragon Ball Z Budokai 3 where there are TONS of moves like this. At first is "ZOMGAWWWWWWSOME!" but after several playthroughts you just want the damn move to fucking end, its fucking boring for both, the one who's performing the move and the one who's getting damaged.

It's not a discussion about "what's fun" but more like "what's correct and more suitable to a fighting game". A typical excuse people use when they wanna justify something on their chars is "you can't please everybody" or "It's a matter of opinion" when infact it's just downright incorrect, several examples include:

- No CLSN on stuff that should have them: OMG I LUV that my char can't get hit! I ENJOY the fact that my char can't get hit!!!

- Overkill on FX: Fills the whole screen and it bothers gameplay, no matter how cool and flashy you think they are, if it affects gameplay it should be gone.

- Overkill on number of moves: If a character has tons and tons of moves it may end up being boring or stupid because chances are most of the moves have the same uses, or they arent original at all. You should think about it, why joke chars have TONS of moves? Because it's ridiculous! The only way to have tons of moves and still keep the char enjoyable is if his moves are performed in chains (Like Kyo or Dante).

- Damage: if its way too high or dampener is shitty then the char will be able to kill the enemy in one hit or one combo. I'd rather just press F2 at the start of the round and let the first one to hit wins. It's far more balanced than a 1 hit kill char.

- Defense and healing: if defense is too high or the healing factor is exaggerated then its stupid because it's unbeatable, what's the point in fighting someone who's unbeatable? "hey dude! its a challenge!", no shit its a challenge if its an unwinnable situation &gt;_&gt;.

I hope people can get it now why we're complaining about the ZOMG long supers and whatnot, it's not like we're SFIItards or something, it's just that... well... whatever I said in this post :P.
i am not saying it should not be worked on. But dbz console finishers never bothered me or anyone i played with. i guess it boils down to matter of personal opinion though. i see your points and they are very valid.
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Re: True K' (MKJ) beta!!!
#69  May 18, 2011, 12:28:57 pm
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Don't double post. Use the modify button.
Re: True K' (MKJ) beta!!!
#70  May 19, 2011, 11:16:29 pm
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Rajaa said:
Leave this man alone. He didn't do anything super horrible to anyone or to the community, and he doesn't deserve this shit.
^I'm proud of this guy.
Re: True K' (MKJ) beta!!!
#71  May 19, 2011, 11:29:04 pm
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Thanks for doing that, now I know where to not to post anymore. Between this and your Diana thread I now realize that new creators have such a huge ego that help them with feedback is useless, I'll save my time and let you move on with your sprite gallery chars Sky.

Oh, and by the way, K' is not setting his body on fire, he just created a column of fire, good job missing the point!
pls
Re: True K' (MKJ) beta!!!
#72  May 19, 2011, 11:32:00 pm
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Thanks for doing that, now I know where to not to post anymore. Between this and your Diana thread I now realize that new creators have such a huge ego that help them with feedback is useless, I'll save my time and let you move on with your sprite gallery chars Sky.

Oh, and by the way, K' is not setting his body on fire, he just created a column of fire, good job missing the point!

Ignore Sky, it's probably the best thing you will do for a long time.

MKJ

Re: True K' (MKJ) beta!!!
#73  May 20, 2011, 02:59:04 am
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  • Eat your heart out Dave
I apologize if I was giving the wrong vibe, all of the comments you've made I've taken into consideration, like about the stiffness of the char (which I've noticed myself) and the overpowered moves. I'm going to make these changes, but I just wanted to keep a little of my own stuff in my char, I'll probably just remove it from the command list when released and those who want it will be able to change it.

And those videos, I might make something like those....
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Last Edit: May 20, 2011, 03:06:34 am by MKJ
Re: True K' (MKJ) beta!!!
#74  May 20, 2011, 09:43:45 pm
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OK, finally tested this K'. Before I start with my feedback, generally I should read the readme first to know how to use the character, when in the beginning I found this:
Quote
|||||||||||||||||||||||||||K' by Nao & M, Edited by MKJ||||||||||||||||||||||||||||||||||
So, since this is edited, this topic should be in Edits & Add-ons instead here (already reported)

Well, let's go to the feedback:
-Don't mind about the burning intro or even the Lv3 Brutalities (I can't call them other way), what really shocked me is the clash between KOF FX and HR/transparent FX, that's just wrong (use one of them, not both)
-Most of specials make more than 150 damage, which is too much
-No moveset in readme, you've to look at CMD to know the moves. At least I expect a moveset for the new moves and supers, like Lv3 Brutalities (only need a body explosion a la MK and voilá Fatality ;D)
-Minute Spike (flame-proj after Secondary Bites [kick after Crow Bites]) makes 150 damage aprox. If you made the complete move (Strong Crow Bites + Secondary Bites + Minute Spike) you can make 330 damage max, same as a Lv2 super... and without using powerbar ;)
-Chain Drive (Lv1) makes more hits and damage than KOF one... and also goes to 300 damage, a lot to be a Lv1 super

I've to play more, but I've no time enough to testing this well. It's a good K', but it's overpowered. And I remember "True" means "Shin" in japanese, like "Shin Gouki", you got the idea :P

MKJ

Re: True K' (MKJ) beta!!!
#75  May 20, 2011, 11:32:40 pm
  • **
  • Eat your heart out Dave
OK, finally tested this K'. Before I start with my feedback, generally I should read the readme first to know how to use the character, when in the beginning I found this:
Quote
|||||||||||||||||||||||||||K' by Nao & M, Edited by MKJ||||||||||||||||||||||||||||||||||
So, since this is edited, this topic should be in Edits & Add-ons instead here (already reported)

Well, let's go to the feedback:
-Don't mind about the burning intro or even the Lv3 Brutalities (I can't call them other way), what really shocked me is the clash between KOF FX and HR/transparent FX, that's just wrong (use one of them, not both)
-Most of specials make more than 150 damage, which is too much
-No moveset in readme, you've to look at CMD to know the moves. At least I expect a moveset for the new moves and supers, like Lv3 Brutalities (only need a body explosion a la MK and voilá Fatality ;D)
-Minute Spike (flame-proj after Secondary Bites [kick after Crow Bites]) makes 150 damage aprox. If you made the complete move (Strong Crow Bites + Secondary Bites + Minute Spike) you can make 330 damage max, same as a Lv2 super... and without using powerbar ;)
-Chain Drive (Lv1) makes more hits and damage than KOF one... and also goes to 300 damage, a lot to be a Lv1 super

I've to play more, but I've no time enough to testing this well. It's a good K', but it's overpowered. And I remember "True" means "Shin" in japanese, like "Shin Gouki", you got the idea :P

The "Shin" thing i did not know about, and the char before had the overpowered moves in the first place i just have to modify that when i finish the extreme makeover im doing with this char, most edits only go so far.

and i have yet to replace those KOF FX with better looking effects, if only i could use effects from king of fighters shining, but i still need to find some. plus portraits for his HSDM moves and cancel effects. and i guess ill put moveset when i add more and even specials.
"Everyone likes a kidder, but no one gives him money"

"Pray not to have easier lives, but pray to be stronger men"

"If the whole world had a good sense of humor, there wouldn't be sitcoms anymore"
Re: True K' (MKJ) beta!!!
#76  May 21, 2011, 05:25:28 am
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ignore Sky, it's probably the best thing you will do for a long time.
Ouch bro, I don't like the guy myself, but that was kinda harsh

The "Shin" thing i did not know about, and the char before had the overpowered moves in the first place i just have to modify that when i finish the extreme makeover im doing with this char, most edits only go so far.

and i have yet to replace those KOF FX with better looking effects, if only i could use effects from king of fighters shining, but i still need to find some. plus portraits for his HSDM moves and cancel effects. and i guess ill put moveset when i add more and even specials.
Again best of luck. Go with whatever FX pleases you, as long as it fits the character itself  :sugoi:

Rajaa said:
Leave this man alone. He didn't do anything super horrible to anyone or to the community, and he doesn't deserve this shit.
^I'm proud of this guy.
Re: True K' (MKJ) beta!!!
#77  May 21, 2011, 05:31:26 am
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