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Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated (Read 4169 times)

Started by K.O.D, November 10, 2007, 08:29:11 pm
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Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#1  November 10, 2007, 08:29:11 pm
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Major update.

Possibly final update if no bugs/minor bugs are found.

========CHANGELOG========
---V1.1---
-Fixed Original Combo (made it more accurate)
-Fixed Power Wave hand trail.
-Fixed Fire Kick animation.
-Redid some CLSN's.
-Fixed Rising Upper comboability.
-Fixed Rising Force missing rising tackle when juggling opponent.
-Fixed Power Dunk Brake juggling.
-Fixed Rising Tackle command.
-Fixed Rising Tackle Weak Y Velocity.
-Changed Power Geyser command back to original.
-Changed Power Stream command.
-Fixed Running.
-Removed Corner Push on Buster Wolf Hit.
-Changed Terry's Phrase in Rising Force's.
-Revamped Rising Force (changed a few frames,terry only continues if move hits and does not get guarded,shortened length,made it overall more accurate to KOF2k2)
-Fixed All Geyser's Positioning's.
-Added Win KO Effect when win by Super.
-Added Intro VS Eric - Unperfect Shotoclone.
-Added "Custom Move"
-Added Intro VS My W.I.P (at current time) Ultimate K' and Anjel's W.I.P (at current time) K'
-A.I Updated by Tee Hee Hee/hjk
-Updated Readme ^__^"





Download Link 1

If link 1 does not work,use link 2.

Download Link 2



Feedback is appreciated.
Last Edit: November 11, 2007, 03:58:28 pm by K.O.D
Re: Ultimate Terry Updated
#2  November 10, 2007, 08:53:54 pm
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This looks awsome, trying out now.

Rock You!
Re: Ultimate Terry Updated
#3  November 11, 2007, 04:16:02 am
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will your ultimate k play like a cvs character?

hjk

Re: Ultimate Terry Updated
#4  November 11, 2007, 04:17:14 am
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LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Last Edit: November 11, 2007, 04:24:08 am by Tee Hee Hee
Re: Ultimate Terry Updated
#5  November 11, 2007, 04:41:40 am
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Well, he certainly has gotten better in my opinon. Good work.
Re: Ultimate Terry Updated
#6  November 11, 2007, 04:59:01 am
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Now all it need round wave,deadly rave and heat up geyser(WA)...and this char is complete.it just me or else that power shoot and power drive not always seen to connect it second move...against certain char....
Re: Ultimate Terry Updated
#7  November 11, 2007, 05:06:12 am
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I would ditch the ugly 2k2 super backdrop.  It's like the worst super backdrop in the history of fighting games!

I can't pull off Rising Tackle or Power Drive.  Moves with DP motions are difficult to perform consistently.  You should place those moves higher in priority.

Last Edit: November 11, 2007, 05:16:51 am by ziltama
Re: Ultimate Terry Updated
#8  November 11, 2007, 05:29:32 am
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I just notice something .....it seen rising force only hit 9 time and not 10 that it usually do....i suggest 3 ground hit and 7 air(rising tackle finish) hit...and high angle geyser (i think )should hit 5(4+1) time on weak or medium and 7 on hard(4+3(triple geysers)....and rising force when hit landed opponent ... the rising tackle finish doesn't seen to connect on several occasion.. 

p/s:can you put ex moves ....
Last Edit: November 11, 2007, 06:12:50 am by skywalker41

hjk

Re: Ultimate Terry Updated
#9  November 11, 2007, 06:33:59 am
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p/s:can you put ex moves ....

Tee Hee Hee  :wink3:

I haven't downloaded the character, but I'd have to assume that something about that lies somewhere.


Pick out two key words from this random line:

The past tense of Read is Me.
LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Re: Ultimate Terry Updated
#10  November 11, 2007, 06:35:38 am
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The sound volumes are uneven.  Power Tackle voice is much louder than the rest.

Also, use the proper message icon or die trying.
Last Edit: November 11, 2007, 06:44:20 am by ziltama

hjk

Re: Ultimate Terry Updated
#11  November 11, 2007, 01:25:25 pm
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Man, I wish i could DL the char, but here I have to go off of what I saw in my video.

For the Rising Force, instead of having Terry yell, "HighRoKen/Hurricane" (or whatever), maybe try "OK" or the little "Huuuuuhhhhh" charge,

Just a thought  :-\
LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#12  November 11, 2007, 03:57:21 pm
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I would ditch the ugly 2k2 super backdrop.  It's like the worst super backdrop in the history of fighting games!

I can't pull off Rising Tackle or Power Drive.  Moves with DP motions are difficult to perform consistently.  You should place those moves higher in priority.

I know the bg sucks,but it'll have to stay unless i find a better one (excluding MvC bg's)

Fixed the command issues.

Man, I wish i could DL the char, but here I have to go off of what I saw in my video.

For the Rising Force, instead of having Terry yell, "HighRoKen/Hurricane" (or whatever), maybe try "OK" or the little "Huuuuuhhhhh" charge,

Just a thought  :-\

I changed his voice already in this version to "Come On!" based on kof.

Download it ;)
Last Edit: November 11, 2007, 04:07:29 pm by K.O.D

hjk

Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#13  November 11, 2007, 04:59:45 pm
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and rising force when hit landed opponent ... the rising tackle finish doesn't seen to connect on several occasion.. 

Did you see this comment ??




Also, I always thought the move Sander has the "Rocket" looked pretty sweet. The EX multiple Power Wave thing like skywlker41 said.

LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#14  November 11, 2007, 05:10:17 pm
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    • Iran
I just notice something .....it seen rising force only hit 9 time and not 10 that it usually do....i suggest 3 ground hit and 7 air(rising tackle finish) hit...and high angle geyser (i think )should hit 5(4+1) time on weak or medium and 7 on hard(4+3(triple geysers)....and rising force when hit landed opponent ... the rising tackle finish doesn't seen to connect on several occasion.. 

p/s:can you put ex moves ....

Didn't notice the hit differences,fixed.

The rising tackle depends upon the opposing players size and clsn boxes,it will connect perfectly on all normal sized and characters with proper clsn boxes.

I also though about including EX moves,but it didn't seem needed because of the levels of specials,maybe i will include it in the next version.

Izlude

Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#15  November 11, 2007, 08:50:12 pm
- Weak Rising Tackle is still too low to the ground
- Strong Crack Shot completely misses and goes over the opponent when performed up close
- Weak Crack Shot should hit 2 times
- Weak Power Wave is too slow
- When Terry does the Rising Tackle part of Rising Force he should yell "GET SERIOUS!" (So it's "C'mon! GET SERIOUS!")
- Alot of commands are really sloppy and still don't come out on input. Rising Tackle still refuses to come out without the "kara cancel". Power Dunk is very stubborn, especially up close, I might get a throw instead of a Power Dunk. Power Drive and Power Shoot just plain won't work without mashing and I might get a Burn Knuckle or Power Wave instead (wtf?) when attempting to do them. Power Charge is the same way, I get Power Waves. Alot of moves are just don't come out on command, making him very hard to play.
- Not sure if it was intentional, but you can juggle after a successful Rising Force, you can even chain multiple Rising Forces
- Rolling is way too fast and is too spammable

Finally, some suggestions I had

- Give Power Drive and Power Shoot their original commands and add Burn Knuckle effect to the last hit of Power Drive
- Give Power Charge original command
- Make Strong Crack Shot knockdown on hit and an overhead property (Like in MOTW)
- Give Terry his Punt Kick (Dash/Run Forward and hit strong kick, has an overhead property)
- Change Terry's Far Hard Punch Animation
- Use Terry's current Far Hard Punch Animation for Back Knuckle command normal (Forward + Light Punch)
- Give Terry his Combination Blow command normal (Close Hard Punch, Forward + Hard Punch)
- Give Terry his Round Wave (Super Cancelable) replacing the Strong Power Wave
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#16  November 12, 2007, 04:52:04 am
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I can come pretty damn close to a 100% combo with this Terry.
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#17  November 12, 2007, 06:33:21 am
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I still have the same problems with the controls.
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#18  November 12, 2007, 09:02:22 am
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Sorry KOD I didn't have time to give you feedback on this update, as I was very busy during this week. I'll be sure to write some if I find.
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#19  November 12, 2007, 01:50:03 pm
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- Weak Rising Tackle is still too low to the ground
- Strong Crack Shot completely misses and goes over the opponent when performed up close
- Weak Crack Shot should hit 2 times
- Weak Power Wave is too slow
- When Terry does the Rising Tackle part of Rising Force he should yell "GET SERIOUS!" (So it's "C'mon! GET SERIOUS!")
- Alot of commands are really sloppy and still don't come out on input. Rising Tackle still refuses to come out without the "kara cancel". Power Dunk is very stubborn, especially up close, I might get a throw instead of a Power Dunk. Power Drive and Power Shoot just plain won't work without mashing and I might get a Burn Knuckle or Power Wave instead (wtf?) when attempting to do them. Power Charge is the same way, I get Power Waves. Alot of moves are just don't come out on command, making him very hard to play.
- Not sure if it was intentional, but you can juggle after a successful Rising Force, you can even chain multiple Rising Forces
- Rolling is way too fast and is too spammable

A whole lot of feedback there,will work on them.

Finally, some suggestions I had

- Give Power Drive and Power Shoot their original commands and add Burn Knuckle effect to the last hit of Power Drive
- Give Power Charge original command
- Make Strong Crack Shot knockdown on hit and an overhead property (Like in MOTW)
- Give Terry his Punt Kick (Dash/Run Forward and hit strong kick, has an overhead property)
- Change Terry's Far Hard Punch Animation
- Use Terry's current Far Hard Punch Animation for Back Knuckle command normal (Forward + Light Punch)
- Give Terry his Combination Blow command normal (Close Hard Punch, Forward + Hard Punch)
- Give Terry his Round Wave (Super Cancelable) replacing the Strong Power Wave

I'll go in order :
-Yeah,i might replace power charge's command to it's original (HCF + K) and assing DP to power drive and add the effect,also i must change Fire Kick's command to B,F + K.
-Same as above.
-Definitely.
-I'm not familiar with that move.
-I can't,since that's the CvS2 hard punch anim and i don't have any other sprites.
-I could use the CvS2 hard punch anim and add the turn frames at the beginning,might be in.
-Might be in (if i find suitable sprites for it)
-Might be in (if i could edit the round wave fx to suit the CvS fx)



I would also like to know if Izlude and ziltama are using a controller or a keyboard,since i performed the commands with ease using a keyboard,but had some difficulty using my controllers.

Izlude

Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#20  November 12, 2007, 08:05:18 pm
I'm using a stick to play of course. :P

Has for Terry's Punt Kick, check Real Bout Fatal Fury 2.

hjk

Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#21  November 13, 2007, 04:14:28 am
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Well, I decided I would downlaod Terry and just convert him to DOS and run him there, but I have one big problem:

Neither of the sites will load for me :bigcry:



I checked an older update saw that the AI was possibly inconsistent with the player:
I saw a few "time >= 9" after var(40), which I assume would involve movecontact and the combo code (I can't remember  :-\), but I felt as though they should be left somewhere within the range of 5-6 ticks.

Then again, if this is possible:
I can come pretty damn close to a 100% combo with this Terry.
Then  :S... interesting.


Tempest do you make videos ??

    or

Could you explain what moves you are using to get that near 100% combo.



Also KOD, I was wondering about 2 things. Did you fix the velocities for the Sliding Kick 'Exceed (... is that the right word??)'/Follow Up Contact Kick(s).
Also, I might update the AI (the CNS) so there aren't so many badly timed Roman Canceles triggered by the default AI (... forgot that the CNS backed up from what I originally changed AI-wise  :S)
LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Last Edit: November 13, 2007, 05:03:10 am by Tee Hee Hee
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#22  November 13, 2007, 09:07:14 am
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http://www.youtube.com/watch?v=XylNKseHTrA


There you go, really the only thing that stopped it from being a 100% combo was the juggle limit, which was apparently done well for some moves, but not for all. And I also noticed something weird whilst playing... air dash!? WTF!!! and LOL I made him dance at the beginning!! YES THAT IS TERRY DANCING!! :snobby:
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#23  November 13, 2007, 09:10:50 am
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And I also noticed something weird whilst playing... air dash!? WTF!!!
That's Ex mode and its GGX stuff : air dash and roman cancel. You can remove it by editing the config file.
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#24  November 13, 2007, 09:12:55 am
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LOL
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#25  November 13, 2007, 05:53:19 pm
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Rising Tackle is still hard to do. Power Dunk is easier now. But now it's a bit harder to do Buster Wolf. Just a bit.

Just a small question too. Is there a certain game speed that you made the commands for? Maybe that's why some people can't do the moves correctly. Because for me I play at Fast 2, and some moves don't register when I do them.

I don't even know if that's a logical question to ask because people can do all moves on any speed setting... :S maybe it's just me. And it probably is.

Spoiler, click to toggle visibilty

Oops forgot, my verdict.

All in all, great update.
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#26  November 13, 2007, 06:01:14 pm
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about raisin's taco, maybe it is not triggering on the early jump states, you muight want to add that condition to the chagne states triggers, i had a similar problem with kim and solved it like that.

hjk

Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#27  November 13, 2007, 09:55:10 pm
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http://www.youtube.com/watch?v=XylNKseHTrA

Ah man, that was not what I had hoped for  :'(

I guess the main fix need to be to power down that Rising Force.

TempesT
How is string comboing with Terry ??
How easily can you string basic attacks together... BTW anyone else is also free to answer that question as well. I need to know just for a few possible changes  ;D



I think the voice for the Rising Force comes out a bit too quickly, I don't know why, but it just sounds kind of irregular. I understand if it is inaccurate but, I dunno, maybe a bit of a change up could be made  :-\. Maybe have him use the"Huuuuhhh" voice during teh charge then, say the "Come On"as soon as the move itself starts ??



LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
#28  November 13, 2007, 10:25:15 pm
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Stringing basics into specials is easy, you can even repeat the process. The main problem is that there's not enough lag time after Desperation moves.

hjk

Re: Ultimate Terry (CvS2,Garou,KOF,MB,GG) Updated
New #29  November 13, 2007, 10:32:46 pm
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Stringing basics into specials is easy, you can even repeat the process.

Yep, I know.
I waned to know how string basic moves into basic moves went  ;D

Like:
Lp, Lp, Mp
cLp, cLk, cLp, cLk
cLk, cLk, cSk


Thanks for the quick reply BTW ^_^



Edit:
LOL, I see you took out the slide kick variant  :wink3:

Anyway, the slide Kick Contact needs a vel change for the AI y vel. It should work teh same way for the player given the CLSNs. For me, I just think the y vel should go lower (like teh original edit) because the physics for the actual kick itself based in the speed of the anim, the anim itself, and where the Kick looks like it connects just seem like they would be more appropriate that way. Also the way the AI is coded, it is pretty much set up to miss any Hyper canceled from that attack with its current y vel.

I feel as though the y vels would look more appropriate as these:

ground.velocity = -3,-6.8
air.velocity = -3,-6.5


Also about the contact variant :bigcry:
I wanted you to tell me. Did you like how it looked at all or was it just iugly, not accurate, etc. I used it because it was healthier for teh AI and provided me with a bit more random... hjk loves random :wink2:
LOL, Caddie's the man!! ;)

I'm as real as the runnin, I just happen to rap, Nigaas London, Japan, and i'm scared of dat tap.

I suggest extending my banning, cuz when I come back, it's gonna be hell. You think I was annoying before, oh man, it's on now :)
hjk vs. 99% of MFG. I will win.

RIP Poo Bear Tell my Dead Homie isson, for the year my partner.
Last Edit: November 14, 2007, 01:09:03 am by Tee Hee Hee