YesNoOk
avatar

Undocumented MUGEN features - zoom SCTRL in 1.1b (Read 8451 times)

Started by Jesuszilla, August 28, 2014, 12:09:46 am
Share this topic:
Undocumented MUGEN features - zoom SCTRL in 1.1b
#1  August 28, 2014, 12:09:46 am
  • ******
  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
List any undocumented features one may find in 1.0 0r 1.1 in this thread

Apparently there is an undocumented Zoom SCTRL in 1.1b.

Code:
[State 0]
type = Zoom
scale = value
pos = x, y

Parameters:
  • scale - The value by which to zoom in. A value of 1.0 or greater is required. A value of 2 will double the scale of all sprites.
  • pos - The position on screen to bind the zoom, relative to the center of the screen. A value of Pos X, Pos Y will zoom in on P1.
  • lag - Unknown; all it appears to do right now is break the SCTRL entirely.


Not sure what other parameters there are. Postype does not appear to do anything, which makes sense since they're deprecating it. This post will be edited as more information is found.

HUGE thanks to Websta for finding this!
Last Edit: August 31, 2014, 07:45:36 am by Jesuszilla
Re: Undocumented zoom SCTRL in 1.1b
#2  August 28, 2014, 12:37:54 am
  • ******
  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
    • Argentina
DUDLEY'S DRAMATIC BULGE ZOOM DURING SUPERS IS NOW POSSIBLE, THANK YOU WEBSTA FOR GIVING US A BULGE ZOOMING SCTRL.
pls
Re: Undocumented zoom SCTRL in 1.1b
#3  August 28, 2014, 12:41:57 am
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl
Re: Undocumented zoom SCTRL in 1.1b
#4  August 28, 2014, 12:42:38 am
  • ******
  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
Looks like it, though I have not seen that yet.
Re: Undocumented zoom SCTRL in 1.1b
#5  August 28, 2014, 12:45:45 am
  • ******
  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
    • Argentina
pls
Re: Undocumented zoom SCTRL in 1.1b
#6  August 28, 2014, 12:46:21 am
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
So this is character specific?? Awesome.

Yea, I'm coding illiterate but I'd love to learn. This is certainly a cool find. ;D
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Undocumented zoom SCTRL in 1.1b
#7  August 28, 2014, 12:47:13 am
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl
That dude found that a year ago and nobody posted about it here? Why is this place still called mugen fighters guild?? Did you know about that sctrl the whole time? o_0
Yeah, but I figured everyone knew about it or something. I wondered since I saw that back then and figured "huh, maybe it's old news."

Whatever, the more folks know about this, the better. Leaves room for some absolutely crazy stuff!
Re: Undocumented zoom SCTRL in 1.1b
#8  August 28, 2014, 12:48:18 am
  • ******
  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
    • Argentina
Shwa, I'm going to fucking kill you.
pls
Re: Undocumented zoom SCTRL in 1.1b
#9  August 28, 2014, 12:49:00 am
  • *****
  • Put 'er there.
  • y u free doe
    • Canada
    • Skype - shwacgl
nigga chill
Re: Undocumented zoom SCTRL in 1.1b
#10  August 28, 2014, 12:50:33 am
  • ******
So this is character specific?? Awesome.

Yea, I'm coding illiterate but I'd love to learn. This is certainly a cool find. ;D
Judging by the screenshot in the Japanese blog, it zooms everything (except the screenpack - the bars, portraits and timer), but it's triggered in the character's code. Dunno what it does when both characters use a zoom at the same time. Also lol the afterimage after the zoom has ended stays zoomed.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Undocumented zoom SCTRL in 1.1b
#11  August 28, 2014, 12:52:03 am
  • ******
  • does this look like the face of mercy?
Dude, posting about it, even if there might be some other thread about it would have been cool.
No one ever went "oh no, two posts trying to help people find out more undocumented stuff"
Re: Undocumented zoom SCTRL in 1.1b
#12  August 28, 2014, 02:01:44 am
  • ******
    • www.justnopoint.com/

  • Online
We need a stickied thread for things like this actually!
This is also news worthy IMO
Re: Undocumented zoom SCTRL in 1.1b
#13  August 28, 2014, 02:04:03 am
  • ******
  • Q.E.D.
    • USA
    • network.mugenguild.com/jmorphman

  • Online
Re: Undocumented zoom SCTRL in 1.1b
#14  August 28, 2014, 02:06:48 am
  • ******
  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
    • Argentina
Yeah, that's why I plan to only use it for winposes for the current game I'm working on. Which reminds me, what software should I use convert raw avi files into those cool webm videos? :P

I can't find the purpose of the lag parameter. Anything higher than 0 disables my zoom completely.
pls
Re: Undocumented zoom SCTRL in 1.1b
#15  August 28, 2014, 02:11:17 am
  • ******
  • Q.E.D.
    • USA
    • network.mugenguild.com/jmorphman

  • Online
ffmpeg is pretty easy to use and lightweight
Re: Undocumented zoom SCTRL in 1.1b
#16  August 28, 2014, 02:28:54 am
  • ******
  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
    • Argentina
I found another graphical glitch. This sctrl doesn't seem to interact very well with explods in the background. It will displace them and ruin the position of explods.

This guy with the white shirt is coded as an explod with mugen 1.1 parameter (So it doesn't use deprecated postypes) with pos=0,0 (The sprite itself doesn't have the axis at the center of it though) and it's bind to a helper with postype=left and pos=160,23 (Center of screen, ground level).
Spoiler, click to toggle visibilty

Stage zooming doesn't have this glitch.
pls
Re: Undocumented zoom SCTRL in 1.1b
#17  August 29, 2014, 01:53:08 pm
  • **
  • NvP!
WHAT?! SERIOUSLY...
Dude i've been using this kind of thing but CUSTOM coded omg now i feel like i wasted so much time .___.
Anyways thanks for letting us know !

Btw i just tested the code and it's actually not changing the camerazoom parameter ?
check it yourselves

Spoiler, click to toggle visibilty
Last Edit: August 29, 2014, 02:09:32 pm by Blackscale299
Re: Undocumented zoom SCTRL in 1.1b
#18  August 29, 2014, 10:30:04 pm
  • ******
  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
Well it is undocumented, so that's probably one of the reasons.
Re: Undocumented zoom SCTRL in 1.1b
#19  August 29, 2014, 11:08:56 pm
  • ******
  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
    • Argentina
Btw i just tested the code and it's actually not changing the camerazoom parameter ?
check it yourselves

Spoiler, click to toggle visibilty

I think I know why. This zoom is not the same one as the stage zoom. It closes the camera to a certain bindpoint but it will never force the camera to scroll at all. This is merely just an amplification of a certain spot of the screen. It doesn't interact with the stage camera parameters at all.
pls
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#20  August 30, 2014, 12:44:26 am
  • *
  • A foosball to the face!
    • USA
    • fretterg@gmail.com
    • Skype - sluigi123
This would actually be quite interesting, if it gets added into MUGEN on the next update.

I know GM actually made his version of camera zooming for his SF3 characters, but it takes up several variables, and it doesn't affect the actual stage, and, instead, affects the players, projectiles, and helpers only.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#21  August 30, 2014, 12:50:07 am
  • ******
  • [E]
    • Mexico

  • Online
it already works luigi.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#22  August 31, 2014, 08:17:23 am
  • *****
  • Beemo Is Camera !! :O
    • USA
    • StormEX-Team.com/
Definitely holding onto this
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#23  August 31, 2014, 08:36:46 am
  • ***
  • You cannot change your fate. No man can.
    • Australia

  • Online
Awesome! I'm so using this in my characters.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#24  September 02, 2014, 07:37:14 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
Jesus, its about time!
Somebody give those guys a truck of cookies!
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#25  September 02, 2014, 11:12:14 pm
  • ***
  • Justice is a foot upon us!
    • USA
    • nigelbkny@gmail.com
This is some great news! Possibly very useful for characters and such.
No matter what, It's time to try.

Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#26  September 03, 2014, 12:10:56 am
  • ******
  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
I just want to say, Jmorphman, that Ryu edit is sexy.


You should update him to have that, along with the details that later P.o.t.S characters have.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#27  September 03, 2014, 12:17:11 am
  • ******
  • Q.E.D.
    • USA
    • network.mugenguild.com/jmorphman

  • Online
but the sctrl doesn't work properly yet :(
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#28  September 03, 2014, 11:06:01 pm
  • ***
    • Peru
On the risk this is a silly question, I feel compelled to ask: what if the character with this zoom is hit in the middle of it? Long shot, I know, but would it bug out unless you specify a zoom out or would it just instantly zoom out or what?

Also, what about stages with zooming out implemented?
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Last Edit: September 03, 2014, 11:12:24 pm by ESFAndy011
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#29  September 03, 2014, 11:11:48 pm
  • ******
  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
From my experience, the zoom is reset when they're hit. You can solve that using one of the negative states and a variable.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#30  September 27, 2014, 07:59:03 pm
    • Mexico
    • mugen@jabber.com
Last Edit: September 27, 2014, 08:02:53 pm by gambler
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#31  September 27, 2014, 11:25:40 pm
  • ******
  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
That's probably done using character scaling and is not the same thing.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#32  September 28, 2014, 01:16:26 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Actually, the BG is zooming in that too. Or i'm seeing an optical illusion. Still, 1.1 has been out with zoom for ages, perhaps the sctrl existed that far back and nobody actually bothered to tell people.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#33  September 28, 2014, 02:21:05 am
  • ******
  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
Ah, that's right. Forgot the stage zoom was only in 1.1.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#34  September 28, 2014, 02:12:14 pm
  • ****
  • #duckhuntkirby
    • USA
    • DJHANNIBALROYCE@gmail.com
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/
whatever the video editing program was to make the video could've zoomed in too. either way it looks dope.
SKYPE: DJHANNIBALROYCEUSA
TWITTER: https://twitter.com/DJHANNIBALROYCE
SOUNDCLOUD:https://soundcloud.com/djhannibalroyce
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#35  September 29, 2014, 01:59:45 am
  • ******
  • I'm a fuffy.
    • USA
    • www.trinitymugen.net
It appears to be faked, indeed. The stage freezes, which means it's a static image. The characters also misalign.