[img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/Miyako_R.png[/img][img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/dhalsim2.png[/img][img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/lilith_r.png[/img][img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/maki_r.png[/img][img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/mech_hisui.png[/img]It's simple. I updated my updated characters. What's been fixed?In all characters in general:- Tightened Combo system. I made it so you can only cancel within a certain amount of time after a move hits. It depends of Type of hit.- Fixed the bug in Custom combo that allows you to keep doing supers over and over again.- Adjusted hitdefs to better suit the damage dampener.This is the last time you will download this characters before I begin coding them for the new Mugen Versions. However, older characters that have not been updated for the older version will still be done for that version. Unless it takes forever and it becomes pointless because the newer Mugen is just plain better.Now that that's out the way: DOWNLOAD
*placeholder for when I give Rajaa feedback later Right this is the very first time I've sat down to test your stuff. I've only done Dhalsim for now:Dhalsim-I think the envshake for normals is a bit much IMO-Maybe it's just CVS, but Dhalsim's long range normals are supposed to miss up close. I remember Seth's Dhalsim normals could hit with his whole arm but......-air cornerpush on normals (Accuracy is irrelevant. it just feels weird to me)-He has some weird juggles. Sweep => Normal, Normal=> Normal=> Normal=> Normal=> Normal=> Normal=> Normal........FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT
Re-uploaded Maki for a small issues of reppukyaku hitting twice in the corner.KoopaKoot said, September 29, 2009, 02:26:55 pm*placeholder for when I give Rajaa feedback later If you will. Thanks, Cybatser and Ex-Shadow.
KoopaKoot said, September 29, 2009, 02:26:55 pm*placeholder for when I give Rajaa feedback later Right this is the very first time I've sat down to test your stuff. I've only done Dhalsim for now:Dhalsim-I think the envshake for normals is a bit much IMO-Maybe it's just CVS, but Dhalsim's long range normals are supposed to miss up close. I remember Seth's Dhalsim normals could hit with his whole arm but......-air cornerpush on normals (Accuracy is irrelevant. it just feels weird to me)-He has some weird juggles. Sweep => Normal, Normal=> Normal=> Normal=> Normal=> Normal=> Normal=> Normal........http://i92.photobucket.com/albums/l28/koopakoot/RajaaDhalsimInescapable.png?t=1254245693FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT- Me likey me envshakeys- I like the air cornerpush. Doesn't feel weird to me.- I made them hit when closer.How did you do that in corner? I just tried using normal light punch over and over like that, but I can't do it. I tried to do a sweep and cancel another normal from it and I couldn't.Thanks. I'm going to fix that.
Orochi Gill said, September 30, 2009, 06:07:51 amSlightly offtopic, but will the chars currently-offline be receiving updates?Yes! Re-Uploaded all chars applying some feedback. Weeee!!!! Getting that last stuff out the way before the transition updates. Keep it coming KoopaKot, thanks.
I've been busy all day yesterday to log on and reply on the topic but I did squeeze some time and tried out all the updates. I found no bugs of all the characters. Although, I did found something from Rajaa Miyako. It's not a bug because it has nothing to do with coding and its minor. I think the super spark is misaligned during the lag time when Miyako starts to perform either Baji Quan Blitz or Zetsugi Raikyoku Anhouken. She did moved a little bit during the lag time, but she did along with the super spark. Is that intentional and suppose to do that? I noticed it on the last update but I forgot to post it. I'm just asking to see if this is glitch or not because I'm not even sure if it is. Anyway, thanks for the updates.
The Super charge on Baji Quan Blitz and Zetsugi Raikyoku Anhouken move with Miyako's fist, I thought it was cool looking. Working on Sion by the way! Since I know you hated her palette. She's two characters now. So the palette won't be jammed, and the colors are in a nice order.
Rajaa said, September 30, 2009, 11:24:27 pmThe Super charge on Baji Quan Blitz and Zetsugi Raikyoku Anhouken move with Miyako's fist, I thought it was cool looking. Working on Sion by the way! Since I know you hated her palette. She's two characters now. So the palette won't be jammed, and the colors are in a nice order. Oh, so it was intentional. At first when Rajaa Miyako got the new super spark on the last update, I thought it was misaligned all of a sudden. Ok, I get it now.Also can't wait for Sion too. I personally think her new palette is awesome.
Rajaa said, September 30, 2009, 11:24:27 pmWorking on Sion by the way! Since I know you hated her palette. She's two characters now. So the palette won't be jammed, and the colors are in a nice order. I liked her in old way. You can make alternate version with selection mode via palette ? Maybe making it like P.o.t.S did with his Ryu ?
Yeah, with the new mugen it gave me the idea of having a literal in-game transformation, but there are a significant amount of sprites to load into her .sff, those sprites will make the palette go haywire if I try to load them in again (I sacrificed and shared some colors last time). So, even though it is tempting, I will just make her into two, separate, download-able characters.I was also thinking about making the Vigor mode into a palette change as well; for the transition updates? >_>
ok cool nice chars by the way keep up the good work it would be good to see t.hawk,feilong or deejay in cvs groove
I don't think he specifically wants grooves, just those characters with pseudo-CVS style gameplay. Namely, YOUR pseudo-CVS style gameplay.
Rajaa said, October 01, 2009, 12:24:12 pmThanks, but I don't make grooved characters. Then you're not cool enough.
You should try it, i've recetly learned how to make groove bars, thanks to kods groove bar tutorial. But it would seem like alot of trouble having to go back and add a groove bar to all your characters. NTM would the groove bar be a cvs or a free style. I don't know its really up to you on that one.
Kod made a tutorial? Where. No Final fantasy 7 is overated, groovebars are underrated imoon topic @ Raja nice cars +1
Yes, K.O.D made a Basic CLSN Tutorial, check his website.No, groovebars are overrated, most people think every CVS character should have a groove system like Warusaki3 charcarters, is quite annoying. Ask Byakko.
He said groove bar tutorial which I was talking about. I never said that all cvs characters should have them, I just said that they were underrated. My reasoning, people dont know how to make them or dont have them in their fullgames, so I was just thinking about the tutorial I made, which is where my opinion came from.
I never said that you said that all CVS characters should have one, I'm saying that's how most people think!KOD groove bar tutorial, maybe he made one for his ultimate characters, dunno, let's wait for teh mang himself to tell us.
Yeah, I made one a long time ago (probably outdated like hell including major typos and unoptimized coding, etc.)2 years I think.
StormEX--Team said, October 04, 2009, 11:23:55 amYou should try it, i've recetly learned how to make groove bars, thanks to kods groove bar tutorial. But it would seem like alot of trouble having to go back and add a groove bar to all your characters. NTM would the groove bar be a cvs or a free style. I don't know its really up to you on that one.Just because you can make groove bars, doesn't mean you should. I swear, you better not add CvS groove bars to your Bleach characters. Me? I can make groove bars without a tutorial, I've done it before. I just don't want my characters to have groove bars anymore PS: Thanks, Laxxe.
I see, did not know that. Thought he was confusing me and you. K.O.D said, October 04, 2009, 01:29:30 pmYeah, I made one a long time ago (probably outdated like hell including major typos and unoptimized coding, etc.)2 years I think.
I fail to see why would anyone like to see extra bars in the screen, that aside from anoyance choosing a fighting stile when a built-in "EX-Groove" has all of that...
Quotejust because you can make groove bars, doesn't mean you should. I swear, you better not add CvS groove bars to your Bleach characters. Man.... Why the hell would i do somthing like that. that would be stupid, really stupid. I made my groove bar a helper select bar. You pick a helper at the start of the round, or if you don't want a helper then you can pick no helpers. Simple
SilentRipper said, October 05, 2009, 03:47:25 amI fail to see why would anyone like to see extra bars in the screen, that aside from anoyance choosing a fighting stile when a built-in "EX-Groove" has all of that... Because some folks prefer a groove they are used to and/or don't want all in one. Not that there is something wrong in that, trought.
StormEX--Team said, October 05, 2009, 08:02:20 amQuotejust because you can make groove bars, doesn't mean you should. I swear, you better not add CvS groove bars to your Bleach characters. Man.... Why the hell would i do somthing like that. that would be stupid, really stupid. I made my groove bar a helper select bar. You pick a helper at the start of the round, or if you don't want a helper then you can pick no helpers. Simple Lol! I'm just making sure that you don't try to pull out a CvS Ichigo on us.
Rajaa said, October 06, 2009, 04:17:22 amStormEX--Team said, October 05, 2009, 08:02:20 amQuotejust because you can make groove bars, doesn't mean you should. I swear, you better not add CvS groove bars to your Bleach characters. Man.... Why the hell would i do somthing like that. that would be stupid, really stupid. I made my groove bar a helper select bar. You pick a helper at the start of the round, or if you don't want a helper then you can pick no helpers. Simple Lol! I'm just making sure that you don't try to pull out a CvS Ichigo on us. Lol yeah i'm not total jackass. Or am i?
- Updated Dhalsim, someone mentioned to me the damage counter wasn't adding up with Level 2 super canceling so, I fixed that. Also, I fixed it so that the fire isn't affected by the hitpauses, so it looks more natural.