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Updated Characters - 10/06/09 (Read 5573 times)

Started by Rajaa, September 29, 2009, 01:54:30 pm
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Updated Characters - 10/06/09
#1  September 29, 2009, 01:54:30 pm
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[img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/Miyako_R.png[/img][img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/dhalsim2.png[/img][img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/lilith_r.png[/img][img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/maki_r.png[/img][img width=200]http://www.justnopoint.com/RajaaBoy/ScreenShots/mech_hisui.png[/img]

It's simple. I updated my updated characters. What's been fixed?

In all characters in general:

- Tightened Combo system. I made it so you can only cancel within a certain amount of time after a move hits. It depends of Type of hit.

- Fixed the bug in Custom combo that allows you to keep doing supers over and over again.

- Adjusted hitdefs to better suit the damage dampener.

This is the last time you will download this characters before I begin coding them for the new Mugen Versions. However, older characters that have not been updated for the older version will still be done for that version. Unless it takes forever and it becomes pointless because the newer Mugen is just plain better.


Now that that's out the way: :smoking:


DOWNLOAD
Last Edit: October 06, 2009, 09:19:06 am by Rajaa
Re: Updated Characters
#2  September 29, 2009, 02:26:55 pm
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*placeholder for when I give Rajaa feedback later

Right this is the very first time I've sat down to test your stuff. I've only done Dhalsim for now:

Dhalsim
-I think the envshake for normals is a bit much IMO
-Maybe it's just CVS, but Dhalsim's long range normals are supposed to miss up close. I remember Seth's Dhalsim normals could hit with his whole arm but......
-air cornerpush on normals (Accuracy is irrelevant. it just feels weird to me)
-He has some weird juggles. Sweep => Normal, Normal=>  Normal=>  Normal=>  Normal=>  Normal=>  Normal=>  Normal........



FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Last Edit: September 29, 2009, 07:46:48 pm by KoopaKoot
Re: Updated Characters
#3  September 29, 2009, 02:52:46 pm
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Weee!  Time for some more ass whomping  :P
Re: Updated Characters
#4  September 29, 2009, 03:11:02 pm
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Nice, as always. Thanks for the updates. :)
Re: Updated Characters
#5  September 29, 2009, 03:25:47 pm
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Re: Updated Characters
#6  September 29, 2009, 03:27:12 pm
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wooow great work raaja!  :sugoi:
Re: Updated Characters
#7  September 29, 2009, 09:12:04 pm
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 :2thumbsup: Nice! work rajaa.
Re: Updated Characters
#8  September 30, 2009, 06:04:04 am
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Thanks Guys.
Re: Updated Characters
#9  September 30, 2009, 06:07:51 am
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Slightly offtopic, but will the chars currently-offline be receiving updates?
Re: Updated Characters
#10  September 30, 2009, 06:37:27 am
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Thanks for the updates!
Re: Updated Characters
#11  September 30, 2009, 06:45:23 am
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*placeholder for when I give Rajaa feedback later

Right this is the very first time I've sat down to test your stuff. I've only done Dhalsim for now:

Dhalsim
-I think the envshake for normals is a bit much IMO
-Maybe it's just CVS, but Dhalsim's long range normals are supposed to miss up close. I remember Seth's Dhalsim normals could hit with his whole arm but......
-air cornerpush on normals (Accuracy is irrelevant. it just feels weird to me)
-He has some weird juggles. Sweep => Normal, Normal=>  Normal=>  Normal=>  Normal=>  Normal=>  Normal=>  Normal........

http://i92.photobucket.com/albums/l28/koopakoot/RajaaDhalsimInescapable.png?t=1254245693

FIX IT FIX IT FIX IT FIX IT FIX IT FIX IT

- Me likey me envshakeys

- I like the air cornerpush. Doesn't feel weird to me.

- I made them hit when closer.

How did you do that in corner? I just tried using normal light punch over and over like that, but I can't do it. I tried to do a sweep and cancel another normal from it and I couldn't.

Thanks. I'm going to fix that.  :)

Last Edit: September 30, 2009, 06:57:00 am by Rajaa
Re: Updated Characters
#12  September 30, 2009, 07:25:25 am
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Slightly offtopic, but will the chars currently-offline be receiving updates?

Yes!


Re-Uploaded all chars applying some feedback. Weeee!!!! Getting that last stuff out the way before the transition updates.

Keep it coming KoopaKot, thanks. :iog::2thumbsup::goi:
Last Edit: September 30, 2009, 07:31:27 am by Rajaa
Re: Updated Characters - 9/30/09
#13  September 30, 2009, 11:10:07 pm
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I've been busy all day yesterday to log on and reply on the topic but I did squeeze some time and tried out all the updates. I found no bugs of all the characters. Although, I did found something from Rajaa Miyako. It's not a bug because it has nothing to do with coding and its minor. I think the super spark is misaligned during the lag time when Miyako starts to perform either Baji Quan Blitz or Zetsugi Raikyoku Anhouken. She did moved a little bit during the lag time, but she did along with the super spark. Is that intentional and suppose to do that? I noticed it on the last update but I forgot to post it. I'm just asking to see if this is glitch or not because I'm not even sure if it is.

Anyway, thanks for the updates. :sugoi:
Re: Updated Characters - 9/30/09
#14  September 30, 2009, 11:24:27 pm
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The Super charge on Baji Quan Blitz and Zetsugi Raikyoku Anhouken move with Miyako's fist, I thought it was cool looking. :P

Working on Sion by the way! Since I know you hated her palette. She's two characters now. So the palette won't be jammed, and the colors are in a nice order.  ;)
Re: Updated Characters - 9/30/09
#15  September 30, 2009, 11:35:28 pm
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The Super charge on Baji Quan Blitz and Zetsugi Raikyoku Anhouken move with Miyako's fist, I thought it was cool looking. :P

Working on Sion by the way! Since I know you hated her palette. She's two characters now. So the palette won't be jammed, and the colors are in a nice order.  ;)
Oh, so it was intentional. At first when Rajaa Miyako got the new super spark on the last update, I thought it was misaligned all of a sudden. Ok, I get it now.

Also can't wait for Sion too. I personally think her new palette is awesome. :sugoi:
Re: Updated Characters - 9/30/09
#16  September 30, 2009, 11:44:06 pm
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Working on Sion by the way! Since I know you hated her palette. She's two characters now. So the palette won't be jammed, and the colors are in a nice order.  ;)

I liked her in old way. You can make alternate version with selection mode via palette ? Maybe making it like P.o.t.S did with his Ryu ?
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: Updated Characters - 9/30/09
#17  September 30, 2009, 11:49:30 pm
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Yeah, with the new mugen it gave me the idea of having a literal in-game transformation, but there are a significant amount of sprites to load into her .sff, those sprites will make the palette go haywire if I try to load them in again (I sacrificed and shared some colors last time). So, even though it is tempting, I will just make her into two, separate, download-able characters.

I was also thinking about making the Vigor mode into a palette change as well; for the transition updates? >_>
Re: Updated Characters - 9/30/09
#18  September 30, 2009, 11:52:43 pm
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ok it's shame but I guess I can keep old one if new won't be satisfying for me.
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: Updated Characters - 9/30/09
#19  September 30, 2009, 11:55:34 pm
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hey howcome cammy,chunli,ryo etc isnt up for download
Re: Updated Characters - 9/30/09
#20  October 01, 2009, 12:00:34 am
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Because I don't want them to be distributed by myself until I have updated them to my preferences. :)
Re: Updated Characters - 9/30/09
#21  October 01, 2009, 12:10:59 am
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ok cool nice chars by the way keep up the good work it would be good to see t.hawk,feilong or deejay in cvs groove
Re: Updated Characters - 9/30/09
#22  October 01, 2009, 12:24:12 pm
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Thanks, but I don't make grooved characters. >_>

SNT

Re: Updated Characters - 9/30/09
#23  October 01, 2009, 02:11:06 pm
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I don't think he specifically wants grooves, just those characters with pseudo-CVS style gameplay.  Namely, YOUR pseudo-CVS style gameplay.   :S
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Re: Updated Characters - 9/30/09
#24  October 01, 2009, 02:23:07 pm
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Rajaa is not a groovy guy !
Re: Updated Characters - 9/30/09
#25  October 02, 2009, 03:58:46 am
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Re: Updated Characters - 9/30/09
#26  October 02, 2009, 12:24:17 pm
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LMAO, Guys.

I thought he meant Kabe style groove bar, I'm good.
Re: Updated Characters - 9/30/09
#27  October 04, 2009, 11:23:55 am
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You should try it, i've recetly learned how to make groove bars, thanks to kods groove bar tutorial. But it would seem like alot of trouble having to go back and add a groove bar to all your characters. NTM would the groove bar be a cvs or a free style. :P I don't know its really up to you on that one.
Re: Updated Characters - 9/30/09
#28  October 04, 2009, 12:28:40 pm
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Groove bars are heavily overrated.
Re: Updated Characters - 9/30/09
#29  October 04, 2009, 12:51:25 pm
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Kod made a tutorial?  Where. 
No Final fantasy 7 is overated, groovebars are underrated imo

on topic @ Raja nice cars +1
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Last Edit: October 04, 2009, 12:54:30 pm by Shades team
Re: Updated Characters - 9/30/09
#30  October 04, 2009, 01:04:52 pm
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Yes, K.O.D made a Basic CLSN Tutorial, check his website.

No, groovebars are overrated, most people think every CVS character should have a groove system like Warusaki3 charcarters, is quite annoying. Ask Byakko.
Re: Updated Characters - 9/30/09
#31  October 04, 2009, 01:12:38 pm
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He said groove bar tutorial which I was talking about. 
I never said that all cvs characters should have them, I just said that they were underrated. 
My reasoning, people dont know how to make them or dont have them in their fullgames, so I was just thinking about the tutorial I made, which is where my opinion came from. 
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Re: Updated Characters - 9/30/09
#32  October 04, 2009, 01:24:51 pm
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I never said that you said that all CVS characters should have one, I'm saying that's how most people think!

KOD groove bar tutorial, maybe he made one for his ultimate characters, dunno, let's wait for teh mang himself to tell us.
Re: Updated Characters - 9/30/09
#33  October 04, 2009, 01:29:30 pm
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Yeah, I made one a long time ago (probably outdated like hell including major typos and unoptimized coding, etc.)

2 years I think.
Re: Updated Characters - 9/30/09
#34  October 04, 2009, 01:40:02 pm
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You should try it, i've recetly learned how to make groove bars, thanks to kods groove bar tutorial. But it would seem like alot of trouble having to go back and add a groove bar to all your characters. NTM would the groove bar be a cvs or a free style. :P I don't know its really up to you on that one.

Just because you can make groove bars, doesn't mean you should. I swear, you better not add CvS groove bars to your Bleach characters. :blank:

Me? I can make groove bars without a tutorial, I've done it before. I just don't want my characters to have groove bars anymore :P

PS: Thanks, Laxxe.
Re: Updated Characters - 9/30/09
#35  October 04, 2009, 01:41:12 pm
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I see, did not know that. Thought he was confusing me and you.
 
Yeah, I made one a long time ago (probably outdated like hell including major typos and unoptimized coding, etc.)

2 years I think.
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Re: Updated Characters - 9/30/09
#36  October 05, 2009, 03:47:25 am
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I fail to see why would anyone like to see extra bars in the screen, that aside from anoyance choosing a fighting stile when a built-in "EX-Groove" has all of that... :S
Re: Updated Characters - 9/30/09
#37  October 05, 2009, 08:02:20 am
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Quote
just because you can make groove bars, doesn't mean you should. I swear, you better not add CvS groove bars to your Bleach characters.
Man.... Why the hell would i do somthing like that. that would be stupid, really stupid. I made my groove bar a helper select bar. You pick a helper at the start of the round, or if you don't want a helper then you can pick no helpers. Simple :blank:
Last Edit: October 06, 2009, 02:35:14 am by StormEX--Team
Re: Updated Characters - 9/30/09
#38  October 06, 2009, 12:16:06 am
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I fail to see why would anyone like to see extra bars in the screen, that aside from anoyance choosing a fighting stile when a built-in "EX-Groove" has all of that... :S
Because some folks prefer a groove they are used to and/or don't want all in one. Not that there is something wrong in that, trought.
Re: Updated Characters - 9/30/09
#39  October 06, 2009, 04:17:22 am
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Quote
just because you can make groove bars, doesn't mean you should. I swear, you better not add CvS groove bars to your Bleach characters.
Man.... Why the hell would i do somthing like that. that would be stupid, really stupid. I made my groove bar a helper select bar. You pick a helper at the start of the round, or if you don't want a helper then you can pick no helpers. Simple :blank:
Lol! I'm just making sure that you don't try to pull out a CvS Ichigo on us.  ;P

Re: Updated Characters - 9/30/09
#40  October 06, 2009, 04:24:18 am
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im amazed how underated your groove bar tutorial is k.o.d, really helped me alot.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Updated Characters - 9/30/09
#41  October 06, 2009, 04:45:10 am
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Quote
just because you can make groove bars, doesn't mean you should. I swear, you better not add CvS groove bars to your Bleach characters.
Man.... Why the hell would i do somthing like that. that would be stupid, really stupid. I made my groove bar a helper select bar. You pick a helper at the start of the round, or if you don't want a helper then you can pick no helpers. Simple :blank:
Lol! I'm just making sure that you don't try to pull out a CvS Ichigo on us.  ;P


Lol yeah i'm not total jackass. Or am i? :crowngrin:
Re: Updated Characters - 10/06/09
#42  October 06, 2009, 09:18:43 am
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- Updated Dhalsim, someone mentioned to me the damage counter wasn't adding up with Level 2 super canceling so, I fixed that. Also, I fixed it so that the fire isn't affected by the hitpauses, so it looks more natural.