YesNoOk
avatar

Vanessa Released (Read 3453 times)

Started by Koop, January 20, 2011, 01:00:31 am
Share this topic:
Vanessa Released
#1  January 20, 2011, 01:00:31 am
  • *****
  • Christmas? /人◕ ‿‿ ◕人\
    • UK
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Vanessa Released
#2  January 20, 2011, 02:07:20 am
  • ****
  • Watching Amagi Brilliant Park / Nanatsu no Taizai
    • Mexico
    • pinterest.com/doaf/
Holly cow and am just going home, can play with her all night  :twisted:
Re: Vanessa Released
#3  January 20, 2011, 02:15:58 am
  • ****
    • www.justnopoint.com/Masters/
Two positive things in this thread. Vanessa and Dead or Alive Fan's Signature!
Re: Vanessa Released
#4  January 20, 2011, 02:37:08 am
  • ******
  • Put molly all in her champagne, she don een kno it
    • http://khumass.tumblr.com/
It seems that when I put my KFC Burai palette in the DEF file, the character won't load AT ALL.
Re: Vanessa Released
#5  January 20, 2011, 02:42:18 am
  • **
  • GO GO DARK BARRIER!
Awesome work.

...hmm...who's that in your avatar, Koops? ...another WIP? =P
- lulz, NeoGeoPocketColor Adel.
~~~~
GF202020 a.k.a. gamefreak202020

GOH

Re: Vanessa Released
#6  January 20, 2011, 12:10:03 pm
  • ******
  • Never give up your dreams. Go back to sleep.
    • Portugal
HOLY CRAP

Thanks for the release. Gonna try her this weekend.  :sugoi:
Re: Vanessa Released
#7  January 20, 2011, 12:29:33 pm
  • *****
  • Christmas? /人◕ ‿‿ ◕人\
    • UK
It seems that when I put my KFC Burai palette in the DEF file, the character won't load AT ALL.

hmm. Try changing it like this:

Quote
pal1=XI_B.act
pal2=XI_D.act
pal3=XI_EA.act
pal4=XI_A.act
pal5=XI_C.act
pal6=XI_EB.act
pal7=XI_EC.act
pal8=XI_ED.act
pal9=XI_SA.act
pal10=XI_SB.act
pal11=XI_SC.act
pal12=CustomPalettes/KFCBurai.act

Awesome work.

...hmm...who's that in your avatar, Koops? ...another WIP? =P

Thanks. A WIP? I wish. I should really ask someone who knows the artist to work his magic again.   :P
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Vanessa Released
#8  January 20, 2011, 02:47:16 pm
  • **
  • GO GO DARK BARRIER!
...you didn't answer my question. =P...wait...that's Athena?
- lulz, NeoGeoPocketColor Adel.
~~~~
GF202020 a.k.a. gamefreak202020
Re: Vanessa Released
#9  January 20, 2011, 11:08:40 pm
  • ******
  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
    • Argentina
I'll give you what you want next week, I was a bit busy the whole week :-\ (Only special moves left to be checked).
pls
Re: Vanessa Released
#10  January 21, 2011, 12:46:35 am
  • avatar
  • **
are you going to do a 2002um version of vanessa or update her to have to parts. this vanessa dont have max on from 2002um koopa
Re: Vanessa Released
#11  January 21, 2011, 07:27:40 am
  • *****
  • kill them all
    • www.triggerall.com
            www.triggerall.com
Re: Vanessa Released
#12  January 21, 2011, 08:07:10 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Thanks for this very fine release. :)
Re: Vanessa Released
#13  January 22, 2011, 01:00:38 am
  • avatar
  • ***
Thanks Koop, looks like your well on your way to making all the ladies of KOF.
Re: Vanessa Released
#14  January 22, 2011, 01:52:13 am
  • avatar
  • ***
    • senorfro.deviantart.com/
A Vanessa based on XI, nice.  Now, to test

- HP and HK should not be able to combo into HP 'Forbidden Eagle'
- Why is 'Champion Puncher' unblockable?
- Close HP's knock-back is too quick.  I can't do Jumping HP/HK, C. HP, 'Machine Gun Puncher' as MGP will miss due to C. HP knocking back (this combo is do-able in XI)
- Juggling 'Forbidden Eagle', 'Dash Puncher', & 'Puncher Upper' into 'Machine Gun Puncher' to air juggle is only supposed to have MGP hit once, not the whole thing
- Canceling 'Puncher Upper' into 'Forbidden Eagle' or 'Dash Puncher' doesn't hit (It's supposed to in XI)
- HK only does 57 damage
- Damage Damper on MGP in combos is off.  Combo-ing into MGP and mashing buttons is supposed to do more damage than without mashing.  Here, it does the opposite in damage
- 'Dash Puncher' or a second 'Forbidden Eagle' doesn't hit off of the first 'Forbidden Eagle' (It hits in XI)
- C. HP into MGP is not supposed to do more damage than 'Champion Puncher'
- 'Slide Punch' has 2 things wrong with it.  1: If you're holding down after it hits she goes into her stand animation then crouch animation instead of just going straight into crouch.  2: To do the move consistently is not just holding df+LK.  For some reason, after the first hit and you're still holding df, you have to slide into d+LK to do it again, then alternate between d and df to keep it going.
- It looks like you can't SC off of 'Punch Upper' or 'Dash Puncher'
- 'Puncher Finish' off of 'Champion Puncher' is completely off in damage.  This combination is always suppose to do more damage than 'Puncher Finish' off of 'Crazy Puncher'.  Here, it looks like you hit it with a damage damping mallet.  For example, Jumping HP, C. HP, 'One-Two Puncher', into 'Champion Puncher', into 'Puncher Finish' only does 353 damage when it should be around 600's in XI.

This was tested with Vanessa vs. Vanessa in both Mugen and XI.
Re: Vanessa Released
#15  January 22, 2011, 11:50:18 pm
  • *****
  • Christmas? /人◕ ‿‿ ◕人\
    • UK
- 'Slide Punch' has 2 things wrong with it.  1: If you're holding down after it hits she goes into her stand animation then crouch animation instead of just going straight into crouch.  2: To do the move consistently is not just holding df+LK.  For some reason, after the first hit and you're still holding df, you have to slide into d+LK to do it again, then alternate between d and df to keep it going.

I got this feedback from a second hand source, had to get it deciphered and it was WRONG. Figures. Thanks for the feedback, for a while, I didn't have my copy of XI available so I was using 2002 references (see unblockable champion puncher (yet, I don't see the point of it being close range only if it's no longer unblockable)) and the sources I had available seemed to be incorrect as well. As for the damages, I will increase them, but I never use the same damages because they end up being too high for reasons I am too sleepy to explain.

I'll work on these now.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Vanessa Released
New #16  January 23, 2011, 12:30:30 am
  • avatar
  • ***
    • senorfro.deviantart.com/
Well, I just got 02Ultimate (which I'm pretty sure is like 02 in how moves work), so I can see where you were going.  As for 'Champion Puncher', it was never unblockable and it makes sense.  Unlike throws that can't be combo-ed into (blocked or not), having this be unblockable is bad in that if you do a combo and I'm blocking, as soon as 'Champion Puncher' comes out, I'm screwed due to block stun and you making it unblockable.  It would always hit and it wouldn't be fair.  And besides, 'Champion Puncher' can catch off the air with juggles whereas 'Crazy Puncher' cannot.

On the damage not being like XI, that's fine.  It's just doing a combo and using 3 supers to only get 353 damage with 'Champion Puncher' into 'Puncher Finisher' kinda brings a 'what's the point of doing this'.  Whereas doing a combo into 'Crazy Puncher' into 'Puncher Finisher' produces a 563 damage, it raises a couple of questions on the gap of damage on some moves.

Edit:
Almost forgot, since I didn't specify, HP 'Forbidden Eagle' in XI juggles
Last Edit: January 23, 2011, 12:45:59 am by senorfro
Re: Vanessa Released
#17  January 23, 2011, 12:44:09 am
  • *****
  • Christmas? /人◕ ‿‿ ◕人\
    • UK
??? Am I thinking of  the same move....??????????????

Excuse me, just being a bit...weird....
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Vanessa Released
New #18  January 23, 2011, 10:39:42 pm
  • avatar
  • **
- 'Slide Punch' has 2 things wrong with it.  1: If you're holding down after it hits she goes into her stand animation then crouch animation instead of just going straight into crouch.  2: To do the move consistently is not just holding df+LK.  For some reason, after the first hit and you're still holding df, you have to slide into d+LK to do it again, then alternate between d and df to keep it going.

I got this feedback from a second hand source, had to get it deciphered and it was WRONG. Figures. Thanks for the feedback, for a while, I didn't have my copy of XI available so I was using 2002 references (see unblockable champion puncher (yet, I don't see the point of it being close range only if it's no longer unblockable)) and the sources I had available seemed to be incorrect as well. As for the damages, I will increase them, but I never use the same damages because they end up being too high for reasons I am too sleepy to explain.

I'll work on these now.
koopa can you add a 2002um side of her to please. im not a mugen creator i think it would be cool to make kofxi versions and 2002um versions in one and have mode sets thanks and your vanessa is good best vanessa now for a kofxi roster
Re: Vanessa Released
New #19  January 24, 2011, 04:51:53 pm
  • avatar
  • **
    • Russia
Yeah, mr. KoopaKoot, are you planning to add her additional moves from 2002UM? Or she will be pure XI character?
Dead again
Re: Vanessa Released
New #20  January 24, 2011, 05:29:16 pm
  • *****
  • Christmas? /人◕ ‿‿ ◕人\
    • UK
Since she's missing MAX Puncher, I think it would be nice if I added Gaia Gear and the SDM version of Crazy Puncher.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.

GOH

Re: Vanessa Released
New #21  January 24, 2011, 05:48:34 pm
  • ******
  • Never give up your dreams. Go back to sleep.
    • Portugal
I have a question Koopa. I'm not a KOF expert, but I saw in a youtube vid, a move in KOF2002 UM (I think it was Puncher Upper) which could deflect projectiles. If you're gonna put moves from 2002UM can you put that in too? It sounds like an awesome combo to me.  ;D
Re: Vanessa Released
New #22  January 24, 2011, 05:56:06 pm
  • *****
  • Christmas? /人◕ ‿‿ ◕人\
    • UK
Probably Parrying Puncher. I decided to omit that, because of how reflection works on mugen. It's odd for a character who doesn't use projectiles to suddenly fire one at the opponent (exception being Eagle). 
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Vanessa Released
New #23  January 24, 2011, 09:46:48 pm
  • avatar
  • **
    • Russia
Gaia Gear as MAX2 and SDM Crazy Puncher would be just great. :)
Dead again
Re: Vanessa Released
New #24  January 25, 2011, 08:04:10 am
  • avatar
  • ***
    • senorfro.deviantart.com/