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Wait... there's a M.U.G.E.N. 1.0? (Read 1283 times)

Started by J Dog, May 07, 2012, 07:36:13 pm
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Wait... there's a M.U.G.E.N. 1.0?
#1  May 07, 2012, 07:36:13 pm
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Hello, it's been a great while.  About three or four years to be exact, since I probably last posted something on this.

During that time, I lost interest in M.U.G.E.N.  Mostly, however, because I couldn't have a decent enough computer for it.  But, now, I finally have a great computer.  One that can, you know, hold stuff and allow me to record actual real-time videos for YouTube uploads.

Needless to say, when I decide to get back into it, I notice that Elecbyte now has a 1.0 mod.  I know it's been around for a while, but again... I've been far away from the community, I know nothing.

So... forgive a man who lost a lot of intellegence with the engine... as well as his Isabeau mod (I still remember that Ex-Infernis is taboo, so I didn't forget EVERYTHING).  But, can somebody explain to me the basics of 1.0?  Will I be able to use characters and files from the old M.U.G.E.N.?  What about Fighters Factory?  I noticed that I cannot look at .sff files for 1.0-only characters, so is there a new developmental program out there?  Don't look at me with scorn, I'm being honest about knowing nothing.

And, what about me?  Will I actually contribute something to the community for real?  In the past, I had plans on making a stage based off of Kastle Kore from Donkey Kong Country 3... and maybe I'll try again.  I also have other plans with regards to finally, FINALLY, making an actual character that looks normal.  I may have to look at edits or templates, but who knows...
Nothing to present... yet.  I am a horrible procastinator.
Re: Wait... there's a M.U.G.E.N. 1.0?
#2  May 07, 2012, 07:39:48 pm
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welcome to mfg, mugen 1.0 has a lot of bug fixes and you can now add music to your stages easily in the stage's .def file
Re: Wait... there's a M.U.G.E.N. 1.0?
#3  May 07, 2012, 07:43:32 pm
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welcome to mfg, mugen 1.0 has a lot of bug fixes and you can now add music to your stages easily in the stage's .def file

I'm not actually "new".  I used to post here  In fact, I contributed some stuff to MUGEN, or at least tried to.  For those that have a good memory, the only thing of note I ever did was make a modification to one of the most despised MUGEN creations ever... you know, to make her more "tolerable".

It was just that I drifted away from the engine, mostly because I lost computers and then real-life problems happened.  But, I want to get back into the fold.

Thanks for telling me about these.
Nothing to present... yet.  I am a horrible procastinator.
Re: Wait... there's a M.U.G.E.N. 1.0?
#4  May 07, 2012, 07:47:39 pm
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welcome to mfg, mugen 1.0 has a lot of bug fixes and you can now add music to your stages easily in the stage's .def file

I'm not actually "new".  I used to post here  In fact, I contributed some stuff to MUGEN, or at least tried to.  For those that have a good memory, the only thing of note I ever did was make a modification to one of the most despised MUGEN creations ever... you know, to make her more "tolerable".

It was just that I drifted away from the engine, mostly because I lost computers and then real-life problems happened.  But, I want to get back into the fold.

Thanks for telling me about these.
you're welcome
Re: Wait... there's a M.U.G.E.N. 1.0?
#5  May 09, 2012, 06:14:35 pm
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Re: Wait... there's a M.U.G.E.N. 1.0?
#6  May 09, 2012, 06:21:39 pm
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Nothing to present... yet.  I am a horrible procastinator.
Re: Wait... there's a M.U.G.E.N. 1.0?
#7  May 09, 2012, 06:23:00 pm
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you are welcome
Re: Wait... there's a M.U.G.E.N. 1.0?
#8  May 09, 2012, 06:24:36 pm
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Re: Wait... there's a M.U.G.E.N. 1.0?
#9  May 09, 2012, 06:33:45 pm
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The best thing about MUGEN 1.0 is that it is so stable, that it never crashes for me at all for the 2+ years I'm using it!
Hug the Pikachus!

Hug A Pikachu Today!
Re: Wait... there's a M.U.G.E.N. 1.0?
#10  May 14, 2012, 09:28:51 pm
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Wait... there's a M.U.G.E.N. 1.0?

DW

Re: Wait... there's a M.U.G.E.N. 1.0?
#11  May 14, 2012, 09:41:59 pm
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LMAO! Jumanji.  ;D
Re: Wait... there's a M.U.G.E.N. 1.0?
#12  May 14, 2012, 09:48:52 pm
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Since everyone else wants to be an ass I'll explain.

Mugen 1.0 was released in.....2009 I think?  Maybe 2010?  The advantages is has over winmugen are.

-No more random crashing.
-Support of new AILevel triggers.
-Support of remappal triggers that let you remap a character's color palette with code like MVC1 Ryu's quick change.
-Multiple localcoords for a variety of screen definitions.
-Victory screens similar to most 2d fighters.
-SFF2, which lets you use the aforementioned remappal and have much more than 12 color palettes.
-Instant AI activation.

Elecbyte has also updated the docs that come with the engine, I believe they should help you get acquainted with these things.

2OS

Re: Wait... there's a M.U.G.E.N. 1.0?
#13  May 15, 2012, 12:25:28 am
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Disadvantages are

-The sound engine is inferior to WinMugen in terms of capability because it's being rebuilt entirely ( It's already more stable than WinMugens tho ).
-Related to this: The FreqMul ( Speed and Pitch changer ) parameter of PlaySnd does absolutely nothing.
-Also related: Though Volume was replaced by VolumeScale and it is in effect, the effects of Volume on WinMugen are greater and better there than VolumeScale on 1.0.
-Z Axis offsetting is history ( because it's probably being replaced by something better ( probably in 1.1 ) ).

Ultimately: If you don't find any of these significant ( to 95 % of people they're not ) there's no reason to keep WinMugen.


The myth of ""1.0 uses too much memory and my comp can't handle it"" is nonsense because I've run tests and compared. Try running it in resolutions that aren't HD. Hardly anyone uses those anyway.

Characters do not have to be converted. If you run something from WinMugen on 1.0 and you see an error message / the character dies instantly / power levels are abnormally high, report it to devhelp. Chances of any of these happening are rare and fixing them shouldn't take long.


DivineWolf your sig is enormous. Shrink it by putting everything in one quote and ""Name: Dialogue"".


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Last Edit: May 15, 2012, 12:30:24 am by 2OS

DW

Re: Wait... there's a M.U.G.E.N. 1.0?
#14  May 15, 2012, 01:02:11 am
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Re: Wait... there's a M.U.G.E.N. 1.0?
#15  May 15, 2012, 01:24:45 am
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not really a command it's just better you hear it from me and not a mod.

still a bit too big. might wanna re-size the image to 50 %. replace the [img] tag with [img width=229 height=79].


to add to the list of advantages there are more constants and there's stagevar.


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Re: Wait... there's a M.U.G.E.N. 1.0?
#16  May 15, 2012, 02:13:55 am
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Just joking man. Tone and intent doesn't carry over in text, I'm sorry. I didn't think it a command and am not riled up about it.
Re: Wait... there's a M.U.G.E.N. 1.0?
#17  May 15, 2012, 05:47:26 am
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The myth of ""1.0 uses too much memory and my comp can't handle it"" is nonsense because I've run tests and compared. Try running it in resolutions that aren't HD. Hardly anyone uses those anyway.

Are you really sure about it? I've made some tests with stages (and full games), and the speed isn't the same. I can see it when I use fraps to record a video
Re: Wait... there's a M.U.G.E.N. 1.0?
#18  May 15, 2012, 05:49:28 am
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my old 2001 house comp at my moms house plays them the exact same

DW

Re: Wait... there's a M.U.G.E.N. 1.0?
#19  May 15, 2012, 05:55:41 am
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Maybe it's just the vid card or something, but I for one can tell you, 1.0 does run slower on various coms. I can use 1.0, but the frame rate is very poor, because my graphic card in my com can't handle it. On a basic stage like the training stage that comes with it, it still runs pretty slow. God forbid I try to use a Hi-res/HD stage... It'll take forever just too load the stage... Let alone when it finally loads, it runs SLOW AS HELL. This is not a "myth". I have no reason to make this up. 1.0 is better, no one's denying that, but you need a better processor and graphics card to run it.

2OS

Re: Wait... there's a M.U.G.E.N. 1.0?
#20  May 15, 2012, 05:58:26 am
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I ran them both with the exact same settings and the exact same stuff loaded and in processes of task manager 1.0 used slightly less memory than WinMugen.


As for fraps: rumor has it that the difference in performance has everything to do with the blitmode ( mugen.cfg ).

WinMugen defaults PageFlip
1.0 defaults Normal

Change 1.0 to PageFlip then try again.


If it runs that bad re-config that entire file. Read the comments by it so you'll know what's necessary to change and leave alone for better performance.

1.0's mugen.cfg has tons of variances from WinMugens including the default settings. For example EVERYONE needs to change wavchannels from 16 to 64 so sounds don't ""cancel themselves out"".


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Last Edit: May 15, 2012, 06:05:58 am by 2OS
Re: Wait... there's a M.U.G.E.N. 1.0?
#21  May 15, 2012, 07:49:24 am
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yeah, I know about the Fraps config in 1.0
but still give me the felling that its heavier

DW

Re: Wait... there's a M.U.G.E.N. 1.0?
#22  May 15, 2012, 04:28:22 pm
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So... After tinkering with the the cfg for about 30 mins or so, I actually managed to adjust it to run well on my com like Winmugen.  :) This prompts me to make 1.0 versions of Mai & Poison...  :ninja:

2OS

Re: Wait... there's a M.U.G.E.N. 1.0?
#23  May 15, 2012, 11:52:05 pm
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DW

Re: Wait... there's a M.U.G.E.N. 1.0?
#24  May 16, 2012, 06:22:19 pm
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Meh... Actually it seems a backtrack is in order.... After extensive runs comparing the two, and after adding stages/music to 1.0, it seems the same frame rate drop kicks in unfortunately. It only runs at Winmugen efficiency when playing on basic stages with no music. I really don't know about it using more memory then Winmugen, but aside from that, I have to stick by my statement that it does run slower on older coms. Honestly, if Winmugen had a stable sound system, it would be fine overall. The extra benefits of 1.0 aside with pals and whatnot. Winmugen rarely ever crashes for me. When it does, it's a result of loading the music for stages every once in awhile. 1.0 is still better though hands down and when I get a better com, I'll be sure to upgrade.