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WIP: CvS Pyron (Read 6050 times)

Started by The Railgunner, October 26, 2008, 07:19:51 am
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WIP: CvS Pyron
#1  October 26, 2008, 07:19:51 am
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He's nowhere near finished, and I need help implementing some things (during the Super Charge anim, Pyron doesn't stand still), so this is just a beta release that I need feedback on.

Screens:




Here's the link:
CvS Pyron 0.70

JNi

Re: WIP: CvS Pyron
#2  October 26, 2008, 07:23:56 am
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Cvs  ??? I dont see the Cvs sprite style

«latest release on: December,25,2009,»
Re: WIP: CvS Pyron
#3  October 26, 2008, 07:36:30 am
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...as far as sprites go, I can only go as far as effects, hitsparks, etc. I'll try to get someone to create a cool-ass looking effect for Pyron's fireball, or I'll do it myself (I have Photoshop CS3). I can't edit Pyron's four-hundred-or-so body sprites to match the CvS style.

MDI

Re: WIP: CvS Pyron
#4  October 26, 2008, 07:54:40 am
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I can't edit Pyron's four-hundred-or-so body sprites to match the CvS style.

Yeah, rehauling a character's entire sprite set to fit a certain style it a bit too much to be expected from anyone. A simple slight gameplay change to match the intended cvs style is good enough to be considered a CvS Style character altogether! ^_^
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Actually you racist ass, rap was a good choice for that particular trailer.
Re: WIP: CvS Pyron
#5  October 26, 2008, 08:47:24 am
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I'm working on him, but I need help gaining an understanding of (surprise!) the groove system. I know C-Groove is SFA3 A-ism, A-Groove is V-ism, but from there I'm lost.
Re: WIP: CvS Pyron
#6  October 26, 2008, 08:59:06 am
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So lost that you don't know how each groove differs from each other? Just clarifying.
Re: WIP: CvS Pyron
#7  October 26, 2008, 09:03:06 am
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I don't know anything about the SNK grooves.
Re: WIP: CvS Pyron
#8  October 26, 2008, 09:17:33 am
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Re: WIP: CvS Pyron
#9  October 26, 2008, 10:59:10 am
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Second time you've helped me - I don't know how to thank you.
Re: WIP: CvS Pyron
#10  October 26, 2008, 11:02:31 am
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So you are implementig the Groove bar system? Or intend to?
BTW if you are going for CvS style I think you don't need to edit the sprite, but to resize them a little bit via CNS.


JozoTheBoogey

Re: WIP: CvS Pyron
#11  October 26, 2008, 11:27:47 am
CVS Pyron? SOunds good  :)
Keep up the good work Vegeta


EDIT: Tested him, I could give you better result if I had a damn joystick, but his pretty okay for beta version. On Debug no warnings haven't apeared. I hope your gonna make a kickass AI.
Last Edit: October 26, 2008, 11:38:23 am by Boogeyman
Re: WIP: CvS Pyron
#12  October 26, 2008, 11:29:14 am
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So you are implementig the Groove bar system? Or intend to?
BTW if you are going for CvS style I think you don't need to edit the sprite, but to resize them a little bit via CNS.

I intend to. But at the moment I have to add the basics and fix some bugs.
Re: WIP: CvS Pyron
#13  October 26, 2008, 11:34:59 am
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Of course!!

Take your time!


Re: WIP: CvS Pyron
#14  October 26, 2008, 11:39:29 am
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Oh, by the way, I've updated Sagat.
Re: WIP: CvS Pyron
#15  October 26, 2008, 01:23:04 pm
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LOL. I never understood pyron  :S


so you're giving him grooves, and all that good stuff huh, well it'll be nice to see i guess even though groove aren't my thing since i've seen behind them i'll probably remove them when you release ;P

if you need any help doing the new effects like you said, i'll help because i feel generous.(mostly because i'm enthusiastic over some things) :wacky:
Re: WIP: CvS Pyron
#16  October 26, 2008, 01:51:03 pm
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As far as fireball effects and the like go, I could use some help in that area. I'll have a grooveless version out there too.
Re: WIP: CvS Pyron
#17  October 26, 2008, 03:07:08 pm
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Re: WIP: CvS Pyron
#18  October 26, 2008, 09:47:30 pm
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Re: WIP: CvS Pyron
#19  October 26, 2008, 10:37:10 pm
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Congrats, Vegeta 20XX! :D  I thought about this awhile back, but you beat me to it!  I tried him out, and he seems to have a strong base to work from.  I'm very excited about your character!   I do have a few suggestions:

-Please, please, please give him a decent taunt.  I do not understand or like the "off balance" thing that all the Pyrons in Mugen seem to do.  Pyron is a badass in the Capcom universe, he should have a cool taunt. 
-Please give him sounds for everything, especially the dash forward/back (I don't think the other Pyrons have a sound for this).
-I would urge you to rethink adding the groove select in his intro.  Personally I don't like groove selection or the bars, and I would say the majority of Mugen players don't like it either. 
-Think about adding "shiny" effects to his Cosmos Disruption special in particular!  That would look awesome! ;D
-In fact, please add "shiny" effects to everything!
-Feel free to give him new and original moves, intros, etc.!

Please consider the above suggestions!  We need a really great Pyron for our rosters!  Thanks, man!  :sugoi:
Re: WIP: CvS Pyron
#20  October 26, 2008, 10:41:11 pm
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lol so enthusiastic.  :D
Re: WIP: CvS Pyron
#21  October 26, 2008, 10:44:26 pm
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Re: WIP: CvS Pyron
#22  October 27, 2008, 02:30:18 am
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Will you use the CFJ sprites?
It's more close to CvS like Style
Re: WIP: CvS Pyron
#23  October 27, 2008, 02:43:59 am
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Cvs  ??? I dont see the Cvs sprite style

JesusZilla just copied Felicia's spritesheet on a CvS Template, added in in-jokes no one would ever get, got himself a HUGE ego boost, and he won Character of the year 2006.  Silver no less.
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Re: WIP: CvS Pyron
#24  October 27, 2008, 04:35:13 am
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Congrats, Vegeta 20XX! :D  I thought about this awhile back, but you beat me to it!  I tried him out, and he seems to have a strong base to work from.  I'm very excited about your character!   I do have a few suggestions:

Wow! Did I get a free Porsche? And +1 for putting my name in bold.

Quote
-Please, please, please give him a decent taunt.  I do not understand or like the "off balance" thing that all the Pyrons in Mugen seem to do.  Pyron is a badass in the Capcom universe, he should have a cool taunt.

That I will.
 
Quote
-Please give him sounds for everything, especially the dash forward/back (I don't think the other Pyrons have a sound for this).

Considering that he levitates during his dash, that might be a problem.

Quote
-I would urge you to rethink adding the groove select in his intro.  Personally I don't like groove selection or the bars, and I would say the majority of Mugen players don't like it either.

If you read the other replies, you know that I'm making a grooveless version as well.

Quote
-Think about adding "shiny" effects to his Cosmos Disruption special in particular!  That would look awesome! ;D

Yes, that would be awesome.

Quote
-In fact, please add "shiny" effects to everything!


Not my style. I'll add them where and when it's fitting to do so.

Quote
-Feel free to give him new and original moves, intros, etc.!


I might do just that.

Quote
Please consider the above suggestions!  We need a really great Pyron for our rosters!  Thanks, man!  :sugoi:

I'll try.
Re: WIP: CvS Pyron
#25  October 27, 2008, 08:39:13 am
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About the groove system do you intend to borrow it from Warusaki3's chars or will you do a new one from scratch? Well ok, groove bars are alwayes the same, but main differences would be in ex-groove and maybe interface in the second case. Plus along the groove bars, your system will include groove points, finest ko animation and such?

Good luck with your work  ;)
Re: WIP: CvS Pyron
#26  October 27, 2008, 02:21:41 pm
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I could use the SF3 SA select as a base, or I could steal it from Warusaki3. And I will use groove points, etc.
Re: WIP: CvS Pyron
#27  October 27, 2008, 02:32:33 pm
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CvS2 Style is more than just effects, and grooves.  ;)
WOO! WOO! WOO!
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Re: WIP: CvS Pyron
#28  October 27, 2008, 02:53:04 pm
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I think that the best, IMHO, choice is to go in Waru or H" way.



Re: WIP: CvS Pyron
#29  October 27, 2008, 04:14:37 pm
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Re: WIP: CvS Pyron
#30  October 28, 2008, 09:03:42 am
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Drex made some hi-res Pyron sprites for me, and Rajaa is making cool-looking hi-res effects for Pyron. This guy's going to be one hell of a character, I can tell you that.

MDI

Re: WIP: CvS Pyron
#31  October 28, 2008, 09:17:25 am
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Drex made some hi-res Pyron sprites for me, and Rajaa is making cool-looking hi-res effects for Pyron. This guy's going to be one hell of a character, I can tell you that.

Sounding awesome so far!

I also just had a random thought..would you consider adding any audio clips of Pyron from the Nightwarriors anime? I don't know if he said anything on there that could fit a Mugen character, but it just crossed my mind. I don't think thats ever been done for any Darkstalkers Mugen char, adding audio from the anime. Hmm..
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Actually you racist ass, rap was a good choice for that particular trailer.
Re: WIP: CvS Pyron
#32  October 28, 2008, 09:31:54 am
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If someone could provide me with some, I'd make a separate SND (preferably both Japanese and English, if the anime was ever dubbed in English).

JozoTheBoogey

Re: WIP: CvS Pyron
#33  October 28, 2008, 11:07:41 am
If someone could provide me with some, I'd make a separate SND (preferably both Japanese and English, if the anime was ever dubbed in English).
I like more original, so let him have an SND in Japanesse.
Re: WIP: CvS Pyron
#34  October 28, 2008, 11:14:22 am
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That works, but SOMEONE NEEDS TO BRING ME THE VOICE SAMPLES. Either that or I'll bust my ass and get them myself.

JozoTheBoogey

Re: WIP: CvS Pyron
#35  October 28, 2008, 11:15:56 am
That works, but SOMEONE NEEDS TO BRING ME THE VOICE SAMPLES. Either that or I'll bust my ass and get them myself.
I think there is an Pyron on mugen allready created. If you want I can get him for you or you want to:
Quote
bust my ass and get them myself.
Re: WIP: CvS Pyron
#36  October 28, 2008, 11:22:02 am
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I mean the anime voice samples. I've never even watched the DS anime.

JozoTheBoogey

Re: WIP: CvS Pyron
#37  October 28, 2008, 03:45:51 pm
Re: WIP: CvS Pyron
#38  October 28, 2008, 04:31:16 pm
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About Pyron gameplay:

He is a Darkstalker character, so his way of playing is very different from the one we can see in CvS, and so are his special moves.
How do you intend to adapt those so Pyron will not be too strong in his CvS form?


MDI

Re: WIP: CvS Pyron
#39  October 28, 2008, 08:47:21 pm
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If someone could provide me with some, I'd make a separate SND (preferably both Japanese and English, if the anime was ever dubbed in English).

It was dubbed in English, I have it on DVD! ^_^

....

Unfortunately A) someone borrowed them, and B) I do not have a soundcard capable of ripping sounds. You shouldn't worry about it though, it was just an idea for something you could do for fun at some point after the character is done.
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Actually you racist ass, rap was a good choice for that particular trailer.
Re: WIP: CvS Pyron
#40  October 28, 2008, 10:39:22 pm
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About Pyron gameplay:

He is a Darkstalker character, so his way of playing is very different from the one we can see in CvS, and so are his special moves.
How do you intend to adapt those so Pyron will not be too strong in his CvS form?

Well...

1. Pyron's fighting style will have to be made more Street Fighteresque (All ES and EX moves are now supers), and limited to three levels. I'll use his Vampire Savior 2 appearance as a base. I will include Excel/Custom Combo/V-ism as well as dodging and Power Charge. After finishing the groove-less version, I'll work on the grooved version.
Re: WIP: CvS Pyron
#41  October 28, 2008, 10:48:59 pm
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Pyron looks gorgeous behind the scenes ;P
Re: WIP: CvS Pyron
#42  October 28, 2008, 11:06:03 pm
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Cvs  ??? I dont see the Cvs sprite style

JesusZilla just copied Felicia's spritesheet on a CvS Template, added in in-jokes no one would ever get, got himself a HUGE ego boost, and he won Character of the year 2006.  Silver no less.

False. I started Felicia pretty much from scratch; an almost blank template which came with Fighter Factory (Winane AI). I originally wanted her to just be a regular character based on her gameplay in the Vampire games. She was just going to be practice coding so I could get used to it before moving onto Forte.

However, then I decided that if I were going to make Forte have CvS2 gameplay, I should start getting a feel of how to code the system itself and how it works. I then gradually added on CvS2 system stuff to Felicia (from Warusaki's things, since he kindly gave me permission to use it after I asked him a while back if I could use it for Forte) after all basics and a few specials and one super were coded.

Since I was already using my own variables for other things, I had to change Warusaki's variables since copying and pasting alone would just screw up everything I already had coded. I didn't want this to happen, especially since it took me forever to get that damn Just Defense (which was neither Waru's code nor was the method anywhere even close to how he handled it, btw) to work properly. I also wanted to make my groove system customizable since I didn't like the way he handled EX-Groove at all, so I decided to outline a variable for each gauge and skill so that I could remember it more easily. So I had to edit each line of code I added from Waru's things so that the variable didn't correspond to two different purposes and cause problems. There were bound to be errors from all this mixing and matching of variables-- and there were-- so I had to read over the same code so many times and make numerous modifications to the point where I began to understand why the code did what it did and why each piece was important. You'll find that only one variable, maybe two (FVar(10) comes to mind here) correspond to the same function in both mine and Waru's things. If, for example, one were to copy and paste his parry code and use it to replace mine with no changes made to the pasted code whatsoever, a few problems will arise since the variables he uses, I use for a different purpose.

What I did is by no means the simplest way to go about adding somebody else's system, but at least through this, I learned what the code actually did, allowing me to make further modifications as I see fit.





My advice to the creator: Create the character first, then gradually add on skills, then end with the bars and junk last. Make proper modifications for CvS2 standards as well, such as damage values. Velocities shouldn't have changed much from their original sources, so keep those the same as their original source save for a few exceptions such as jump and dash. At the time of this writing, I had missed the fact that there was a DL link, so this advice does not necessarily refer to what you currently have as I have yet to test it. It's still something to keep in mind though.
Last Edit: October 29, 2008, 12:16:00 am by Jesuszilla
Re: WIP: CvS Pyron
#43  October 28, 2008, 11:38:30 pm
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I kid, man, I kid.  I know making a CvS styled character from scratch is relatively hard and tiresome, thus leaving you to use Waru's coding.  I have nothing against the character except for the scaling:  Why did you have to use ongoing numbers instead of simpler numbers, such as .83 instead of your .83333333333333333333333333333?  I tried simplified scaling, and I see no difference.

Also, I don't remember CvS making you able to chain ABC, unless by CvS it means to follow the characters root system (in this case DarkStalkers) and throw in effects, grooves, and make their KO cry sound dramatic.

Again, I am just kidding.  Can't take a joke?
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Re: WIP: CvS Pyron
#44  October 28, 2008, 11:52:10 pm
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Nice save :thumbsup:
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Re: WIP: CvS Pyron
#45  October 29, 2008, 12:07:56 am
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I have nothing against the character except for the scaling:  Why did you have to use ongoing numbers instead of simpler numbers, such as .83 instead of your .83333333333333333333333333333?  I tried simplified scaling, and I see no difference.
Mostly because it allows for a slightly more precise scale. Whenever I truncated it to .83, the characters still looked fat to me, unlike what I saw in CvS2 with reused spritesets such as Morrigan's. As for the number of 3's, I just made it so that it went to the same number of decimal places I got when I calculated the yscale in MS calculator (which I later found they kept the same in CvS2 for characters with reused sprites). Not to mention I have no idea what the last decimal place MUGEN reads is. :P
Re: WIP: CvS Pyron
#46  October 29, 2008, 12:15:14 am
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Hmm, I know it offered just a tiny bit more size, but I never thought it would've mattered.  Then again, you wanted it to look good (to you at least), so you did what you did.

Offtopic:  CvS doesn't allow ABC comboing from what I remember, unless that was to make her in part DS styled.
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Re: WIP: CvS Pyron
#47  October 29, 2008, 12:18:08 am
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Wait, define "ABC" comboing as that's a rather unusual term. If you're talking about chaining, Morrigan had it by default in CvS2.
Re: WIP: CvS Pyron
#48  October 29, 2008, 12:20:34 am
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That's the proper term?  Well, ABC is what it sounds like, weak/medium/hard, and I guess that's the Hunter Chaining.

Ah, Morrigan had it?  I never would've known, because I always play as The Scrub Trio of Iori, Dan, and Joe.
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Re: WIP: CvS Pyron
#49  October 29, 2008, 04:50:35 am
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the combo chaining is from Darkstalkers?, funny for some reason i was confusing it with all other games of its kind. except it.
Re: WIP: CvS Pyron
#50  October 29, 2008, 06:34:38 am
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It's funny - I always thought SFA characters could do it too...
Re: WIP: CvS Pyron
#51  October 29, 2008, 05:47:40 pm
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I thought it originated from MvC and was widely known in SF3.
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Re: WIP: CvS Pyron
#52  October 29, 2008, 05:49:45 pm
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lol. im confused, i know i got it from one of these games.
Re: WIP: CvS Pyron
#53  November 01, 2008, 11:23:14 am
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Anyway, back to the topic at hand. Pyron's effects are now being done by Drex, since Rajaa's having a hard time with them (not an insult, I'm just saying - I couldn't do any of that for shit).
Re: WIP: CvS Pyron
#54  November 01, 2008, 11:44:53 am
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Good to know, Drex is a CvS expert!


Re: WIP: CvS Pyron
#55  November 01, 2008, 12:01:24 pm
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Anyway, back to the topic at hand. Pyron's effects are now being done by Drex, since Rajaa's having a hard time with them (not an insult, I'm just saying - I couldn't do any of that for shit).

no offense taken, im not good with those Kinda Fx yet, although you said you liked the ones i did, which i'm sure was completely Horrendous.
I would have definitely liked t have help more. Sorry. :sugoi:

if you have coding troubles though, i'd gladly help. :-X
Re: WIP: CvS Pyron
#56  November 01, 2008, 06:13:06 pm
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I'm having trouble with Pyron's Super Charge effects. They haven't been coded right. Could you help me out?
Re: WIP: CvS Pyron
#57  November 01, 2008, 06:27:12 pm
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i sure can. What is exactly the problem? if you want we can do it through pms. :)