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X-22 Stagepack 2 (Read 7094 times)

Started by Kaandorpius, February 25, 2011, 06:18:22 pm
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X-22 Stagepack 2
New #1  February 25, 2011, 06:18:22 pm
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Last Edit: October 14, 2011, 03:16:56 am by Kaandorpius
Re: X-22 Stagepack 2
#2  February 25, 2011, 06:35:00 pm
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 :'( is there a way to make these stages for normal mugen these stages are amazing but I dont like mugen 1.0 please someone tell me how to make them for normal mugen :(
Re: X-22 Stagepack 2
#3  February 26, 2011, 12:32:45 pm
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I don't understand why so many ppl like the old Mugen, Mugen 1.0 is so good! Thanks for the stages Kaandorpius, they are amazing! Just like the first pack. I would kinda like them in 4:3 ratio though, but perhaps I can configure them myself. Thanks again.

NoZ

Re: X-22 Stagepack 2
#4  February 26, 2011, 06:24:11 pm
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Very nice work,are you only making mk stages or do you plan to do stuff from other games
Re: X-22 Stagepack 2
#5  February 26, 2011, 06:55:53 pm
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The screens look amazing!

I will download these now, but I won't be able to test them until tonight....after I somehow convert them over to 640x480 format for my mugen that is.

Thanks for sharing your work once again.
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Re: X-22 Stagepack 2
#6  February 27, 2011, 03:44:12 pm
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:'( is there a way to make these stages for normal mugen these stages are amazing but I dont like mugen 1.0 please someone tell me how to make them for normal mugen :(

There's always a way, but for the old mugen the stages are stored within the old sffv1 files. So you'll need to resize the sprites (lots of editing), and save them into the proper sff file, and probably make up an entire new def file since the variables are different.

I don't understand why so many ppl like the old Mugen, Mugen 1.0 is so good! Thanks for the stages Kaandorpius, they are amazing! Just like the first pack. I would kinda like them in 4:3 ratio though, but perhaps I can configure them myself. Thanks again.

Me neither, personally i'm intended to make stuff for the new engine only, preferably on the 720x1280 widescreen. I build up everything in my own X-22 engine so its fits the gameplay as good as possible.  I hope the 4:3 ratio doesnt require any sprite editing, then it should not be too difficult.

1 - 240x320
2 - 480x640
3 - 720x1280

2 is double the size of 1, so it makes it 200% in comparison.
3 is an addition of 1 + 2, so i guess that would make it 300% in comparison.

I suppose both ratio's would need some heavy editing to make it work.  If anyone has tried i'm curious to know how it worked out.

Very nice work,are you only making mk stages or do you plan to do stuff from other games

Also from other games, not just fighting games, preferably iconic stages, but i'll hope to do some movie inspired stages as well, and some originals on their own. For now i'm in the Mortal Kombat zone so i plan to do a few more of those.


The screens look amazing!

I will download these now, but I won't be able to test them until tonight....after I somehow convert them over to 640x480 format for my mugen that is.

Thanks for sharing your work once again.

Your all very welcome.  Again feel free to use anything i make for yourself. Cut, paste, edit, save and share is my motto...    well not really, but its good anyway.  ;D
Re: X-22 Stagepack 2
#7  February 27, 2011, 03:54:43 pm
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what about the stage skyscreper what coding shude I add so that when a char jumps to foll down ? :???:
Re: X-22 Stagepack 2
#8  February 27, 2011, 04:09:30 pm
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Re: X-22 Stagepack 2
#9  February 27, 2011, 07:01:33 pm
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:'( is there a way to make these stages for normal mugen these stages are amazing but I dont like mugen 1.0 please someone tell me how to make them for normal mugen :(
Upgrade to 1.0 ya sissy :V

Wait these are 1280? Blast :/ Oh well they look awesome nonetheless :sugoi:
The Kombat Tomb i think is the best out of these stages, keep up the good work :D
Re: X-22 Stagepack 2
#10  February 27, 2011, 07:10:32 pm
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Re: X-22 Stagepack 2
#11  February 28, 2011, 05:52:20 pm
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I really wouldn't mind adding my 640x480 ratio .DEF files for these stages for all to enjoy...but of course with the permission of Kaandorpius first.

So just say the word bro and I will post a link to them here.
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Re: X-22 Stagepack 2
#12  February 28, 2011, 06:00:21 pm
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Oh, that would be very nice...
Re: X-22 Stagepack 2
#13  February 28, 2011, 08:11:40 pm
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Nevermind...I just read how cool he was about using/editing his stuff a few posts back so I went ahead and uploaded them.  ::)







DOWNLOAD 640p .DEFs

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Last Edit: February 28, 2011, 08:20:39 pm by MaxBeta
Re: X-22 Stagepack 2
#14  February 28, 2011, 09:37:29 pm
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Re: X-22 Stagepack 2
#15  February 28, 2011, 10:26:42 pm
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Heheh...I was afraid someone would ask...well, not really afraid but yeah.

I will make defs for the first pack as well, just cuz everybody deserves to play these awesome stages.

Also, may I just point out that if someone feels like making these work for the old Hires/Mugen +, you will need to re-do both the SFF and DEF. The best way to start is by taking 1 stage at a time and resizing the sprites to 50% their actual size. Here is a test I ran with a 1/2 size floor sprite on a Hires script just to show you it looks pretty much the same.
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Re: X-22 Stagepack 2
#16  February 28, 2011, 10:31:06 pm
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Errr... Max? If you already tested it... maybe you could...  --;
Re: X-22 Stagepack 2
#17  February 28, 2011, 10:37:50 pm
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Errr... Max? If you already tested it... maybe you could...  --;
Yeeeeeah....No. XD
I mean, somebody else could do it by following the guidelines I already mentioned and using the code available on the original def. Since the stage code is already done, it's basically a sprite shrink and positioning thing, but I don't have the time for it right now. Sorry if it makes me sound like a dick bro. I also had a few people requesting me to port all 6 stages to old winmugen versions today but I just don't wanna mess with it.
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Re: X-22 Stagepack 2
#18  February 28, 2011, 10:42:54 pm
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It´s nice that you did your work on the 640x480 ratio version.
Thank you very much, Max!  :sugoi:
Re: X-22 Stagepack 2
#19  March 01, 2011, 01:51:43 am
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Nevermind...I just read how cool he was about using/editing his stuff a few posts back so I went ahead and uploaded them.  ::)







DOWNLOAD 640p .DEFs

Looking good, everything seems to be in place.  ;D

Errr... Max? If you already tested it... maybe you could...  --;

lol

Yeeeeeah....No. XD
I mean, somebody else could do it by following the guidelines I already mentioned and using the code available on the original def. Since the stage code is already done, it's basically a sprite shrink and positioning thing, but I don't have the time for it right now. Sorry if it makes me sound like a dick bro. I also had a few people requesting me to port all 6 stages to old winmugen versions today but I just don't wanna mess with it.

If its just a .def thingy i'll see to it all stages in the future come with a seperate pack for the skinnyscreen users. Just need to know what elements needs to be changed. Nice job.
Re: X-22 Stagepack 2
#20  March 01, 2011, 03:13:13 am
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A very nice work man! :)


Feedback:
-Maybe, you can add a bit of parallax as the original stage

-The effect of the deltas is very weird in these stages (The Blue Portal & The Portal), I think you should fix it. Also you can combine sprites from [BG 3 path 0 1, 2, 3] into one, and use the parallax for a better fx (Obviously you must separate the monks first)

-Crop the sprites = less weight

Re: X-22 Stagepack 2
#21  March 01, 2011, 03:26:33 am
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@Kaandorpius
Thanks, but I take no credit in this. All I did was I loaded up your stages in 640p resolution. Then the first thing I did was to change the start Y value of the floor sprite and the zoffset accordingly. Then you change all the other start Y values to make everything go where it should. Finally, you grab a hovering char like Goku, Magneto or what have you and change the boundhigh value to what appears correct. We need a better Stage testing program. xD

Also, Yoda is right...I neglected to mention that the deltas of the background layers is weird because they scroll fast as heck. What I mean to say is they should be much slower if they are back there.
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Last Edit: March 01, 2011, 03:33:55 am by MaxBeta
Re: X-22 Stagepack 2
#22  March 01, 2011, 09:49:13 pm
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By far the best MK stage remakes  for Mugen ! Awesome... work looking forward to other stages from MK.
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