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Your thoughts on the MUGEN engine/community as a whole? (Read 1612 times)

Started by PRIIME, February 02, 2012, 01:16:47 am
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Your thoughts on the MUGEN engine/community as a whole?
#1  February 02, 2012, 01:16:47 am
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Just as the title asks, what are your thoughts on the MUGEN engine and community as a whole in the year 2012?

The days of "ZOMG 9802 HIT COMBO!" are long behind us (well, most of us) and the creativity within the community is at an all time high (at least in my opinion). We've lost some great creators but at the same time we've kept some and gained a handful of guys (and gals) that keep the culture alive and well.

My only question about the culture as a whole is when will the engine itself advance beyond the nostalgic hole its dug itself into? I feel as if some people aren't willing to advance towards High res/HD simply because they can't/wont let go of the older engine and the amount of SF/MVC variants are still in high demand. 

Don't get me wrong, I understand the reality of things. Making an engine takes a lot of time, effort, and without a steady flow of income going into electbyte's pockets we will pretty much move at their pace.

We've had threads about what we hope MUGEN turns into one day and all the features we wish it had, and given the amount of time the engine has been around for it would seem as if we would have a good amount of those things by now.

My question is though, how do you feel about the community and the engine both as a whole and do you feel as if this is all we need? Or do you feel as if there's much more to come in the future? Do you feel as if MUGEN has hit its peak with the level/quality of releases there have been? Do you feel we need more development tools? A stronger engine? Have the levels of creativity reached their max or are there things we have yet to see? Etc..
Re: Your thoughts on the MUGEN engine/community as a whole?
#2  February 02, 2012, 01:24:21 am
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We can't really advance that far into HD. There are very few sprites available. Blazblue and KoFXIII, that's kinda it. We can do these to some extent. HD is obnoxious to sprite as well so edits are impossible.

To another extent. 1.0 is not universally embraced yet. Some of the stuff made from these HD sprites has been scaled down still further to work within winmugen and as such, is kinda shit (actually very shit) whereas they should be using 1.0's localcoord parameter to get a smoother experience.

More updates from elecbyte, or a reliable and complete clone with more features joining the fray would change things. 2009's end of year release made everyone go insane with creating for a bit. It's all stabilised back now.


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Re: Your thoughts on the MUGEN engine/community as a whole?
#3  February 02, 2012, 01:38:00 am
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I want to be able to copy and paste characters from other fighting games, so that i can finally have a MvC2 Full game without having 200 slots filled with kamekaze's gambit.
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Re: Your thoughts on the MUGEN engine/community as a whole?
#4  February 02, 2012, 01:40:34 am
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I think more can be done, I think it's never enough.

Whenever "creative freedom" exists, there are always possibilities. The amount of creative freedom MUGEN has makes those possibilities limitless. That's the appeal of MUGEN; it makes the wishes that fans have, the visions fans have, a possible reality. That's why I've join MUGEN; because of the visions I had as a fan and the desire to attempt making that vision a reality.

The only things that stop people is "time" and "dedication." Having to work to make the things you want happen is what drives people away from their vision; unfortunately for them, it's the only way to do what it is you have in mind. Fortunately, technology also advances. Not only does this enable new possibilities, but it makes our lives and workload easier as well. However, it still and always will require work.

MUGEN hasn't hit its peak. In fact, I think MUGEN's peak is limitless for reasons I stated earlier. But it requires people who are willing to go beyond the peak we've set. There are things we haven't seen yet... believe me  ;)

P.S. : when I learn to sprite (which I'm getting better at), I'll be doing it in Hi-res (prepared for argument on why I can't/won't).
Re: Your thoughts on the MUGEN engine/community as a whole?
#5  February 02, 2012, 02:52:04 am
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My thoughts:

The community is always evolving. I remember the time that the boards were flooded with cheap characters and the like. Now, we are getting fewer characters but each of them are of at least decent quality.

Who knows what the future holds for us.
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Re: Your thoughts on the MUGEN engine/community as a whole?
#6  February 02, 2012, 06:54:20 am
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Depends. The YouTube community, at least most of it, is still bad. Forums aren't nearly as bad as YouTube, no matter what one you're visiting.
Re: Your thoughts on the MUGEN engine/community as a whole?
#7  February 02, 2012, 08:32:15 am
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Depends. The YouTube community, at least most of it, is still bad. Forums aren't nearly as bad as YouTube, no matter what one you're visiting.

One thing I wish we had more of, are combo video's. Like that one mugen combo expo 2k7 video.
The youtube side of things is definitely ugly though.
Re: Your thoughts on the MUGEN engine/community as a whole?
#8  February 02, 2012, 08:40:09 am
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Quite okay, depends on which exact forum you go to. I never got into the gist of the Youtube community, just upload my videos there for my creations lol.

Overall, as a whole, it has its ups and downs and it varies =P

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Re: Your thoughts on the MUGEN engine/community as a whole?
#9  February 02, 2012, 12:22:15 pm
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Priime, Cyanide and Niitris make some very valid points.

Imagination is what keeps Mugen alive regardless of how many quality forums or ubiquitous and mindless YouTube videos are around. Mugen allows creators to be as imaginative as their creativity will allow. I also think Mugen is doing a fine job at preserving the dying 2D media and keeping it alive and well. Where else are you going to get Krang to fight Optimus Prime in Guile's airstrip background?? Even with Capcom making excellent dream matchups like SFxT, there's always going to be someone who wants more than what Capcom already offered. And that's when Mugen comes in.

I think our small creative community and Mugen as a whole are just fine.
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Re: Your thoughts on the MUGEN engine/community as a whole?
#10  February 03, 2012, 01:04:20 am
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I prefer to see more original characters than a few adapted from HD games. But HD original characters would be better than that, who knows :P
Re: Your thoughts on the MUGEN engine/community as a whole?
#11  February 03, 2012, 03:26:11 am
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i'd like to see even more incredibly unknown stuff get represented. it's just amusing to see a kin yeo fighting character going up against a tattoo assassins character on a blazblue stage.

oh yeah and a sprited sfex/arika in general character that isn't blair dame for the fifth time. that would be cool too.

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Your thoughts on the MUGEN engine/community as a whole?
#12  February 03, 2012, 04:53:29 pm
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Re: Your thoughts on the MUGEN engine/community as a whole?
#13  February 03, 2012, 05:08:04 pm
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he means king of fucker xiii whicha actually is on hd.
Re: Your thoughts on the MUGEN engine/community as a whole?
#14  February 03, 2012, 05:09:04 pm
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It's still 720p no ? :P
Re: Your thoughts on the MUGEN engine/community as a whole?
#15  February 03, 2012, 06:09:22 pm
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No
Re: Your thoughts on the MUGEN engine/community as a whole?
#16  February 03, 2012, 06:26:21 pm
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i'd like to see even more incredibly unknown stuff get represented. it's just amusing to see a kin yeo fighting character going up against a tattoo assassins character on a blazblue stage.

oh yeah and a sprited sfex/arika in general character that isn't blair dame for the fifth time. that would be cool too.
Totally agree *waiting for that Kairi WIP*
Most of you are just worried for recent known HD games when there're a lot of old games that don't have characters for MUGEN
Re: Your thoughts on the MUGEN engine/community as a whole?
#17  February 03, 2012, 09:31:56 pm
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Thought they were... they looked it in the dot gallery.

Still haven't played it. Make games here cost less than $130 and i might.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Your thoughts on the MUGEN engine/community as a whole?
#18  February 07, 2012, 05:29:54 am
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  I'll be totally honest here, the main reason I haven't upgraded to 1.0 is that I've accumulated so many chars and stages, and I'm afraid if I switch over, some of them may not work in 1.0. And there's no telling how many that could be, meaning I could end up having done all this for nothing.
Re: Your thoughts on the MUGEN engine/community as a whole?
#19  February 07, 2012, 05:31:29 am
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Well, you shouldn't worry about that too much as most characters will work in 1.0.
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Re: Your thoughts on the MUGEN engine/community as a whole?
#20  February 07, 2012, 05:39:54 am
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Most of you are just worried for recent known HD games when there're a lot of old games that don't have characters for MUGEN

This is exactly how I feel.

I'm a fan of the Power Instinct series.  Far from the most obscure fighter, but it's not something most people know about.  It kind of saddens me that in the rare case someone comes in with a Matrimelee conversion that kicks all sorts of ass and makes enthusiasts like myself smile, it's going to be passed up by some lazy Japanese guy's crappy attempt at a KOF XIII sprited character (I refuse to call them XIII characters as they play nothing like the game). 

That's my biggest problem with the community.  Slap Blazblue, KOF13 or any new game sprites or character on a creation and they eat it up no matter how bad it is.  Most of them don't play fighting games anyway, they just want to add some super cool new never before done character to their EVE battle HD DJ Van clusterfuck shitfest roster.
Re: Your thoughts on the MUGEN engine/community as a whole?
#21  February 07, 2012, 05:52:16 am
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that's the thing though, some of them HAVEN'T been done before. like....i dunno, shion by drkelexo getting passed up by a poorly-coded kof13 takuma or something

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Your thoughts on the MUGEN engine/community as a whole?
#22  February 07, 2012, 06:02:07 am
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My last post made me sound like a gigantic hipster so let me rephrase that.

It just kind of makes me sad to see characters that have waited ages to get converted get passed up in favor of some crap.  For example let's say Kelexo, Mouser or someone makes Kanji.  Like, there's not even a BAD Kanji out there to my knowledge, he's never been made at all AFAIK.  And then suddenly some random Japanese creator releases a K' with XIII sprites, and said K' has strikers and a million custom moves and shit.  Which one do you think people are going to go for?  I'm absolutely not the kind of guy that favors obscurity but come on.
Re: Your thoughts on the MUGEN engine/community as a whole?
#23  February 07, 2012, 02:13:24 pm
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Fantastic points MC. And it's funny of you to mention EvE Battle shitfests: I think we all started there, and it's the fans with good taste who move on to better SP's with rosters chock full of intriguing characters. The under appreciated stick with crap and want flashy meaningless stuff. The problem, as you mentioned, is that a majority of the community has no problems accepting shit characters. Unfortunately, those of us who love well done obscurity will always be a minority. That imbalance sucks.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Your thoughts on the MUGEN engine/community as a whole?
#24  February 07, 2012, 02:26:11 pm
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Casuals prefer flashy stuff with average gameplay than good stuff with average graphics.
This is the case in every domain (movies, music, even books I'd say).
Re: Your thoughts on the MUGEN engine/community as a whole?
#25  February 07, 2012, 02:49:09 pm
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The MUGEN engine is great; still wows me to this day.

Not much to say about the community;it's just like the world we live in--full of opinion.
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I only use it for project-specific purposes.
Re: Your thoughts on the MUGEN engine/community as a whole?
#26  February 07, 2012, 04:32:20 pm
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most characters from obscure games have horrible gameplay anyway,  there are reasons why those games are obscure after all.
Re: Your thoughts on the MUGEN engine/community as a whole?
#27  February 07, 2012, 05:19:37 pm
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you say that like there's no way to fix them having terrible gameplay

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Your thoughts on the MUGEN engine/community as a whole?
#28  February 07, 2012, 05:27:19 pm
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I'm not talking about obscure awful SF2/Mortal Kombat knockoffs or bootleg pirate fighters or any of that crap, I'm talking about games like Power Instinct, ROTD, Warzard, Last Blade, Killer Instinct, etc. that get thrown under the rug so that people can make a pretty SFF with Blazblue/KOF/Umineko sprites and butchered gameplay.
Re: Your thoughts on the MUGEN engine/community as a whole?
#29  February 07, 2012, 05:29:43 pm
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i am, but regardless both need an equal amount of attention i suppose

again using kelexo as an example, shion and angela are both very good characters in their own right

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Your thoughts on the MUGEN engine/community as a whole?
#30  February 07, 2012, 05:38:16 pm
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I was gonna include Battle Monsters because it's actually fun, but to most people it's just an MK ripoff so I didn't want to make my post counter productive.

I'm not even saying people should stop making characters from new games, I'm just saying it's depressing to see hard work ignored in favor of crap just because said crap is "relevant".  It's just like the music industry, how many underground rappers and garage bands are desperately trying to get their name out while Nicki Minaj and Nickelback fart up the airwaves? 
Re: Your thoughts on the MUGEN engine/community as a whole?
#31  February 07, 2012, 05:40:58 pm
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yeah eventually it does just come back to the same situation (and that analogy is oddly fitting for now since i'm blasting mr. bungle right now, but regardless)

there's also that bizarre sense of disappointment people get when, for instance, they see a 'ryu' released, and then are angered that it's the ryu from hiryu no ken instead of street fighter. i really don't get that, people hate different content or something?

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Your thoughts on the MUGEN engine/community as a whole?
#32  February 07, 2012, 05:48:24 pm
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I'm not talking about obscure awful SF2/Mortal Kombat knockoffs or bootleg pirate fighters or any of that crap, I'm talking about games like Power Instinct, ROTD, Warzard, Last Blade, Killer Instinct, etc. that get thrown under the rug so that people can make a pretty SFF with Blazblue/KOF/Umineko sprites and butchered gameplay.

Absolutely. I read between the lines there. I find it hilarious when we look up edits or rare characters and whatnot, only to find 100's of Shotoclone's instead of pure gems. At least with the few obscure releases we have, some of them are very well done. One of my favorite examples is Dee Bee Kaw: not only is he a riot, but he plays well and reminds me why Mugen is so damned awesome.

I've also just realized we don't have too many Neo Geo Battle Coliseum or World Hero variants out there.

yeah eventually it does just come back to the same situation (and that analogy is oddly fitting for now since i'm blasting mr. bungle right now, but regardless)

there's also that bizarre sense of disappointment people get when, for instance, they see a 'ryu' released, and then are angered that it's the ryu from hiryu no ken instead of street fighter. i really don't get that, people hate different content or something?

I tend to do that sometimes. I think it's just conditioning to the norm. Hell, Balrog's release thread in found releases is that of a mini toaster, not Boxer. And I thought it was boxer upon clicking.... :S

All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Last Edit: February 07, 2012, 05:51:36 pm by Saikoro
Re: Your thoughts on the MUGEN engine/community as a whole?
#33  February 07, 2012, 06:29:08 pm
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Re: Your thoughts on the MUGEN engine/community as a whole?
#34  February 12, 2012, 09:37:17 pm
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I'm going to get straight to the point with this, M.U.G.E.N is not at its peak and the community isn't as Energetic as we would like it to be because all people want are the Cheapest and Strongest characters on the Web.

Don't get me wrong because that's how I was when I started to play the game in 2006, But then I realized that there's more to MUGEN than pummeling on someone with Nightmare Broly or SSJ8 Kakarot.

Also there aren't many forums that help players with their problems on working the game which is why some people give it up all together.

And some of the MUGEN veterans are driven away due to other peoples extreme stupidity and lack of taste.

I feel that if MUGEN is to truly be a community where everyone knows what they are doing and not being mindless pricks then maybe we still have a chance to make great things happen.
-INTYMafia
Re: Your thoughts on the MUGEN engine/community as a whole?
#35  February 12, 2012, 09:49:12 pm
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I'm going to get straight to the point with this, M.U.G.E.N is not at its peak and the community isn't as Energetic as we would like it to be because all people want are the Cheapest and Strongest characters on the Web.

Don't get me wrong because that's how I was when I started to play the game in 2006, But then I realized that there's more to MUGEN than pummeling on someone with Nightmare Broly or SSJ8 Kakarot.

Also there aren't many forums that help players with their problems on working the game which is why some people give it up all together.

And some of the MUGEN veterans are driven away due to other peoples extreme stupidity and lack of taste.

I feel that if MUGEN is to truly be a community where everyone knows what they are doing and not being mindless pricks then maybe we still have a chance to make great things happen.

Sounds like I'm the opposite of what you think people are =D

~ Yasogami High Steel President
Re: Your thoughts on the MUGEN engine/community as a whole?
#36  February 14, 2012, 12:16:10 am
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I'm going to get straight to the point with this, M.U.G.E.N is not at its peak and the community isn't as Energetic as we would like it to be because all people want are the Cheapest and Strongest characters on the Web.

Don't get me wrong because that's how I was when I started to play the game in 2006, But then I realized that there's more to MUGEN than pummeling on someone with Nightmare Broly or SSJ8 Kakarot.

Also there aren't many forums that help players with their problems on working the game which is why some people give it up all together.

And some of the MUGEN veterans are driven away due to other peoples extreme stupidity and lack of taste.

I feel that if MUGEN is to truly be a community where everyone knows what they are doing and not being mindless pricks then maybe we still have a chance to make great things happen.

Sounds like I'm the opposite of what you think people are =D

You are who you are.
-INTYMafia