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zero suit samus new sprite 03/31/13 (Read 9790 times)

Started by Dfalcon, July 07, 2012, 01:26:41 am
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zero suit samus new sprite 03/31/13
New #1  July 07, 2012, 01:26:41 am
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it not much but its a start

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Last Edit: March 31, 2013, 10:47:58 pm by Dfalcon
Re: zero suit samus
#2  July 07, 2012, 11:11:09 am
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her intro

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Re: zero suit samus
#3  July 07, 2012, 11:46:24 am
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A few things.  One, her suit has more lines flowing across it, separating to different shades of blue.  She's also missing the symbol on her chest.  On the intro, it's a good idea for her losing her suit, but where does her back arm go?  The rest of her is static, so shouldn't her arm stay in place as well?

It's an interesting character to start work on, though, so I wish you luck.  Will she have moves based on her Super Smash Bros. appearance, or are you going for original gameplay?
Last Edit: July 07, 2012, 08:33:23 pm by Llong Jjohn Killer
Re: zero suit samus
#4  July 07, 2012, 08:27:57 pm
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the arm is actually close up to her chest but ill fix it up that her arm is down as well as for the detail right now im having a bit of a hard time im trying my best to make this as good as i could make it and for move wise im gonna try to be close to brawl but bring in some new attacks for originality

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Last Edit: July 07, 2012, 08:31:22 pm by Dfalcon
Re: zero suit samus
#5  July 08, 2012, 10:45:56 am
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okay i fixed a aprt of her stance to have more detail

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Re: zero suit samus
#6  July 08, 2012, 03:42:17 pm
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I'm guessing the base is Rikard's Kei Nanasawa
Re: zero suit samus
#7  July 08, 2012, 05:54:44 pm
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yeah

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Re: zero suit samus(more details and new colors
#8  July 08, 2012, 09:43:03 pm
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vs

vs
im gonna be fixing up the Armour intro next that try to give her ponytail life

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Last Edit: July 09, 2012, 12:09:45 am by Dfalcon
Re: zero suit samus(more details and new colors
#9  July 09, 2012, 08:09:31 pm
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cool :)
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Re: zero suit samus(more details and new colors
#10  July 09, 2012, 10:54:27 pm
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intro 2 not animated yet

running

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Re: zero suit samus
#11  July 09, 2012, 11:15:11 pm
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the run looks really awkward
Re: zero suit samus
#12  July 09, 2012, 11:41:30 pm
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I really think you should practise more, your sprites are not best quality, I dont tell you have to be another Chamat or Diepod, but please put yourself to this.
Re: zero suit samus
#13  July 10, 2012, 04:06:35 am
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I really think you should practise more, your sprites are not best quality, I dont tell you have to be another Chamat or Diepod, but please put yourself to this.
if you dont like it dont follow  it that all i have to say i may not be as good as everyone else but im learning leave it at that

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Re: zero suit samus
#14  July 10, 2012, 04:11:12 am
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All he's saying is that you need to practice on your sprites. He wasng insulting you or anything  --;
Re: zero suit samus
#15  July 10, 2012, 04:23:10 am
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Well yeah, but at the same time he wasn't being constructive at all.


For this sprite, it looks a little weird because... well it's only half the run cycle. She should probably step with the other leg, too. And swing both arms. Lastly, her ponytail could definitely use some movement. Good luck.  :)
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Re: zero suit samus
#16  July 10, 2012, 04:25:47 am
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needs alot of work correct good luck.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: zero suit samus
#17  July 10, 2012, 04:27:22 am
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the run just needs a pony tail animation. lets be real who doesnt need practice and doesnt want to keep becoming better at spriting? im sure no offense was mean to be take, d just took it that way. im sure d appreciates the feedback but please put some possitive comments also so you just wont make him feel like his work is a complete failure

edit: dang LunchPolice aka Quack beat me to it lol
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Re: zero suit samus
#18  July 10, 2012, 04:32:15 am
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Re: zero suit samus
#19  July 10, 2012, 04:35:01 am
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what ever think what you want  --; i know my talents and if it not the best quality why dont you help me?

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Re: zero suit samus
#20  July 10, 2012, 04:52:08 am
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lol so you didnt see my edit karasai i said that quack beat me to it. she obviously needs some work with quack addressed
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Re: zero suit samus
#21  July 11, 2012, 04:36:18 am
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her run

spiing whip

Hyper Bar

hyper background

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Re: zero suit samus
#22  July 11, 2012, 07:19:51 am
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Run is looking much better. May need 1 or 2 more frames in there. Spin is good too, but definitely needs more frames.

Keep it up, you're doing great work.
Re: zero suit samus
#23  July 11, 2012, 08:10:04 am
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um i can see what i can do for the spin :/ the base only had three sprite for her spin and the run frame that all the person had :/

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Re: zero suit samus
#24  July 11, 2012, 11:34:14 am
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Re: zero suit samus
#25  July 12, 2012, 03:57:59 am
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Last Edit: July 12, 2012, 08:46:11 am by Dfalcon
Re: zero suit samus
#26  July 12, 2012, 04:01:46 am
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she doesnt seem very lively in her attack animations

and for the run it looks like she's hopping on one leg and her head looks stuck in one place
zero suit samus revamped
#27  July 14, 2012, 10:57:06 pm
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one kick -NEW-


revamped sprites

i have given her hair life

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Re: zero suit samus revamped sprites
#28  July 15, 2012, 12:49:08 am
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It's good to know there's a decent Samus character in the works :) (even if it is only Zero-suit). Then again, it's nice that there's a decent METROID character being made that isn't ripped from Super Metroid or Zero Mission.

It's a shame ShinRyoga gave up on his Samus, it looked amazing! Why Reu, why did you have to pass away?!
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Re: zero suit samus revamped sprites
#29  July 15, 2012, 12:59:58 am
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thank for that :)

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Re: zero suit samus revamped sprites
#30  July 18, 2012, 03:31:12 am
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armour alts

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Re: zero suit samus revamped sprites
#31  July 18, 2012, 07:05:22 am
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all the sprite so far


dash

spiing whip


kick

armour alts

hyper-new-

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Last Edit: July 18, 2012, 08:16:24 am by Dfalcon
Re: zero suit samus revamped sprites
#32  July 18, 2012, 08:21:04 am
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This is looking pretty sweet. Keep up the awesome job!! Samus was always one of my favorite gaming characters. Best wishes on your progress :sugoi:.
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Re: zero suit samus revamped sprites
#33  July 18, 2012, 12:39:50 pm
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the run animation needs some hair waves...

keep it up!!
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Re: zero suit samus revamped sprites
#34  July 18, 2012, 01:58:41 pm
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I've noticed a bit of laziness in the running animation - both legs only do half the cycle with the one nearest the screen doing the front half and the one furthest from the screen doing the back half.
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Re: zero suit samus revamped sprites
#35  July 18, 2012, 08:02:41 pm
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For the palettes, I have an idea for one, but it would require colour seperation:

8 Bit Samus in Justin Bailey mode. XD
Re: zero suit samus revamped sprites
#36  July 19, 2012, 01:04:42 am
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The gun attacks are really, really reserved. Don't restrict yourself when it comes to the attacks. Make them big and flashy.

I mean, is the one where she's shooting down a normal? I don't see that having much utility in-game.
Re: zero suit samus revamped sprites
#37  July 20, 2012, 03:53:44 am
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Re: zero suit samus revamped sprites
#38  July 20, 2012, 03:59:27 am
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The run is getting better, the legs still need to be changed though

You might want to take Mai as a reference for the legs
Re: zero suit samus revamped sprites
#39  July 20, 2012, 04:04:05 am
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okay will do

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Re: zero suit samus revamped sprites
#40  July 20, 2012, 06:24:01 pm
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Running looks better ;)
Sort of looks like she's skipping, or tripping on something though :P
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Re: zero suit samus revamped sprites
#41  July 21, 2012, 03:23:07 pm
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the run is kinda weird.She goes normally but then she speeds up a lot.Everything else is effin awesome
Re: zero suit samus revamped sprites
#42  July 21, 2012, 10:56:24 pm
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thank you :)

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Re: zero suit samus revamped sprites
#43  July 23, 2012, 09:15:59 am
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Re: zero suit samus video preview and new sprites
#44  July 23, 2012, 09:22:00 am
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Needs more frames or some reanimating. She looks like she's striking poses, rather than spinning.
Re: zero suit samus video preview and new sprites
#45  August 01, 2012, 12:30:51 am
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Re: zero suit samus video preview and new sprites
#46  August 01, 2012, 03:10:56 am
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Are you using Fighter Factory to make her?
Re: zero suit samus video preview and new sprites
#47  August 01, 2012, 06:17:58 pm
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that jump looks smooth enough for me,good job
Re: zero suit samus video preview and new sprites
#48  August 01, 2012, 06:30:30 pm
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fighter factory classic is being used and i might be changing that into recover

      Posted: February 01, 2013, 05:18:40 pm
standing gun

low attack-bomb drop

new intro

throw

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Last Edit: February 01, 2013, 05:19:17 pm by Dfalcon
Re: zero suit samus new sprite 02/01.13
#49  March 19, 2013, 01:43:50 pm
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That gun blast looks a tad slow.
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Re: zero suit samus new sprite 02/01.13
#50  March 19, 2013, 04:58:49 pm
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Re: zero suit samus new sprite 02/01.13
#51  March 19, 2013, 05:51:05 pm
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[youtube]http://www.youtube.com/watch?v=Ui2GRshAWqk[/youtube]


Hmm interesting so far just some of the animations look slow like august said needs more frames or reanimating them. Also I'm not too fond of the whip move with her gun and her doing the spining whip move too. Reason I say that is it's not that it's a bad move just the whip needs some shading to it instead of just being a flat yellow line same for that yellow blast move with the gun needs some shading to it as well. All in all I hope to see more in this project.
Re: zero suit samus new sprite 02/01.13
#52  March 19, 2013, 10:24:00 pm
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For whip motions and attacks, why don't you use Poison as a base?

And for her raygun pose, try using Jill Valentine's gun pose.

Also, loving the new intro.
Last Edit: March 19, 2013, 10:37:59 pm by The Sudden Freak
Re: zero suit samus new sprite 02/01.13
#53  March 23, 2013, 04:43:28 am
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Nice work on her so far. I decided to tighten up that ship for you, and maybe me...

It was just too blocky for you character.
           
Re: zero suit samus new sprite 02/01.13
#54  March 23, 2013, 05:24:51 am
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that looks amazing odb
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Re: zero suit samus new sprite 02/01.13
New #55  March 31, 2013, 02:00:12 pm
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well i have updates apparently i didnt notice the comments and im sorry for that XD
yes young will help bring some of those thing to life he been a great sport with this so far :)
with that all said here is a air punch that both supa and empawk helped me get done right

also this is old but it worth mentioning

i turned this into her floor recovery seem fitting
i also redid the bomb drop with the help of emp smoothing it out

with the coding from young he turned her attack into her spacil and so people dont spam the bombs he turned it into a 3 landmine limit
im chaning the gun pose up and getting rid of her spin attack i had someone tes her and they flet the whip spin wasnt proper for this

     Posted: April 21, 2013, 02:09:25 am
[

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Last Edit: April 21, 2013, 02:09:25 am by Dfalcon