YesNoOk

Development

Discuss methods of implementing features in M.U.G.E.N creations. Not to be mistaken with the Help forums.
  Subject / Started by Replies / Views Last post
How to create Mugen full games?

SADF, September 13, 2007, 10:53:04 pm

3 Replies
2126 Views
by: Artisto
September 17, 2007, 09:34:31 pm
Unused content in chars/etc

PotS, September 02, 2007, 04:30:04 pm   1 2 View all

25 Replies
5842 Views
by: Mário Fong
September 15, 2007, 05:43:46 am
23 Replies
3965 Views
by: dr.baldhead
September 14, 2007, 03:24:11 am
Your mugen coding quirks

Renzo F, September 07, 2007, 04:48:52 am

17 Replies
3696 Views
by: Artisto
September 11, 2007, 07:30:25 pm
Standard AI for all Characters

Jeknel, September 08, 2007, 07:52:49 am

14 Replies
2964 Views
by: Bastard Mami
September 09, 2007, 04:47:16 pm
the long lost tick

Bastard Mami, September 06, 2007, 12:13:56 am

0 Replies
1476 Views
by: Bastard Mami
September 06, 2007, 12:13:56 am
Adaptative A.I. for mugen...

recruta42, July 06, 2007, 02:25:38 am   1 2 3 View all

51 Replies
14424 Views
by: hjk
September 03, 2007, 08:13:25 pm
The Importance of Accuracy in Mugen???

hjk, August 11, 2007, 08:02:16 am   1 2 View all

32 Replies
8959 Views
by: PotS
September 02, 2007, 08:07:29 am
avatar
3-on-1 simul mode?...

Loona, August 29, 2007, 08:24:01 pm

11 Replies
3382 Views
by: Ichierzen
August 31, 2007, 03:28:11 am
Couple of KoF special anims

PotS, May 02, 2007, 01:12:49 am   1 2 View all

20 Replies
7408 Views
by: Bastard Mami
August 28, 2007, 05:21:26 pm
Intresting CvS2 vs. SFA3 Accuracy in Movements

hjk, August 05, 2007, 04:51:14 pm

18 Replies
3837 Views
by: Jesuszilla
August 06, 2007, 02:16:14 am
28 Replies
9716 Views
by: recruta42
March 21, 2007, 02:18:19 pm
Authorname !=

Messatsu, February 28, 2007, 07:01:30 pm

3 Replies
3036 Views
by: Messatsu
February 28, 2007, 07:26:24 pm