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Victory Screen Assistance (Read 5458 times)

Started by RΣDDBRIПK, August 30, 2018, 05:31:56 am
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Victory Screen Assistance
#1  August 30, 2018, 05:31:56 am
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Sorry to bother you guys again but i have run into something and i need some assistance. i'm using a personal edit of davismaximus Epoch of Anarchy, Edited to 1.1 by【MFG】gui0007. i have been trying to change the victory screen portrait and it doesn't seem to work.

9000,3 is supposed to be the victory port but it only displays 9000,1


Code
Code:
;-------------------------------------------------------------------
;Victory screen definition
;This is the screen that is shown when you win a match in arcade mode.
;It will not be displayed on the last match of arcade mode.
[Victory Screen]
enabled = 1
time = 300                ;Time to show screen
fadein.time = 8
fadeout.time = 15
;Winner's portrait and name
p1.offset = 200,20
p1.spr = 9000,3
p1.facing = 1
p1.scale = 1,1
;p1.window = 0,0, 1279,500
p1.name.offset = 75,375
p1.name.font = 1,0,1
;Win quote text
winquote.text = "Winner!" ;Default win quote text to show
winquote.offset = 75,400
winquote.font = 2,0,1
winquote.window =  0,100, 600,480 ;400,300
winquote.textwrap = w     ;Word wrap

Am i doing something wrong?
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Re: Victory Screen Assistance
#2  August 30, 2018, 06:07:17 am
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Victory screen will default to 9000,1 if you don't have anything in 9000,3. You should confirm that's what Mugen is doing through the Debug.
Re: Victory Screen Assistance
#3  August 30, 2018, 06:15:22 am
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Victory screen will default to 9000,1 if you don't have anything in 9000,3. You should confirm that's what Mugen is doing through the Debug.

it tells me ryu has no victory portrait and uses 9000,1 instead but i have a sprite set as 9000,3
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Last Edit: August 30, 2018, 06:37:52 am by ReddBrink
Re: Victory Screen Assistance
#4  August 30, 2018, 11:16:24 am
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Try setting your sprite and spr.p1 to 9000,2 and see if that works.
Re: Victory Screen Assistance
#5  August 30, 2018, 04:49:33 pm
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If I recall correctly 9000,3 is not a valid portrait and that's why you are getting the default. Only 9000,1 and 9000,2 are valid.  there is work around's you can do to add more portraits, that requires a portrait templates and positioning of your sprites to allow them to display, here is an example if it makes any sense.

Outdated portrait template: I can't give you the exact axis since I'm at my work pc, but a quick breakdown of it is positioning your portrait at the right axis for them to display in your versus screen and in your winner screen since the 9000,2 portrait will be shared.

Spoiler, click to toggle visibilty
Re: Victory Screen Assistance
#6  August 30, 2018, 05:00:44 pm
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You my friend you're now doing like me for portraits, right?
Re: Victory Screen Assistance
#7  August 31, 2018, 10:11:06 am
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If I recall correctly 9000,3 is not a valid portrait and that's why you are getting the default. Only 9000,1 and 9000,2 are valid.  there is work around's you can do to add more portraits, that requires a portrait templates and positioning of your sprites to allow them to display, here is an example if it makes any sense.

Outdated portrait template: I can't give you the exact axis since I'm at my work pc, but a quick breakdown of it is positioning your portrait at the right axis for them to display in your versus screen and in your winner screen since the 9000,2 portrait will be shared.

Spoiler, click to toggle visibilty

ah gotcha. i will just use 9000,1 as the VS port as well so 9000,2 can be the victory port. Thanks Wolf.

You my friend you're now doing like me for portraits, right?
i always thought using the character sprites as portraits was a neat idea. adds a bit more personality to certain screenpacks IMHO.
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Re: Victory Screen Assistance
#8  September 01, 2018, 03:04:10 am
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Hold up.  There's an option to change the victory screen portrait from the default of 9000,2, yet it doesn't actually work and it'll still check for 9000,2 anyway?
Re: Victory Screen Assistance
#9  September 01, 2018, 03:35:02 am
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Hold up.  There's an option to change the victory screen portrait from the default of 9000,2, yet it doesn't actually work and it'll still check for 9000,2 anyway?

If I recall correctly 9000,1 is the default for the select & vs big portraits and 9000,0 for the select screen small portrait, and 9000,2 for the victory portrait, I don’t recall seeing another number being available for those screens.  Just another limitation from Mugen.

Re: Victory Screen Assistance
#10  September 01, 2018, 07:29:35 am
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I'm referring to how it looks like you can define numbers other than those three in system.def, but it seems editing those doesn't actually work?
Re: Victory Screen Assistance
#11  September 01, 2018, 08:51:02 am
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I'm curious now and I'll test this. brb

Edit: I tested it on an edited Kung Fu Man. When I use 9000,2 for the Victory Screen, it displays nothing (I think this might be something that I did wrong with the portrait, like using the wrong axis), but at least it doesn't display the 9000,1 portrait. When I change it to 9000,3, it displays the default 9000,1, even though I have a sprite set as 9000,3, so yeah, it is useless to change it. :P

Oh, and the other portraits (versus, small portrait on select and lifebars), I think they can be changed normally since many screenpacks and lifebars uses custom portraits numbers.
Last Edit: September 01, 2018, 09:06:45 am by DeathScythe