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Super Buu Z2 RELEASED! (Read 51018 times)

Started by Balthazar, August 08, 2017, 04:40:52 pm
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Super Buu Z2 RELEASED!
#1  August 08, 2017, 04:40:52 pm
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Pst! Hey kids...would you like some candy?
Have an early birthday present from XGargoyle!

Download page:  http://network.mugenguild.com/balthazar/char_buu.html
Maximilian stream: https://www.twitch.tv/videos/165284348

Congratulations to our then-newcomer Barker who impressed us with his Buu animations and ended up joining our team, then having to endure our whiplashes and devastating demands! Finally, his first character for HDBZ is now released, coded by the ever-dependable XGargoyle.
Go and check him out!
Yours, Team Z2

Barker's Patreon: https://www.patreon.com/BarkerMugen
XGargoyle donate page: http://paypal.me/XGargoyle
Last Edit: August 08, 2017, 10:01:23 pm by Balthazar
Re: Super Buu Z2 RELEASED!
#2  August 08, 2017, 04:41:47 pm
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great
Re: Super Buu Z2 RELEASED!
#3  August 08, 2017, 04:48:26 pm
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Congratulations, Barker!! :)
Re: Super Buu Z2 RELEASED!
#4  August 08, 2017, 04:51:49 pm
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Congratulations guys!

Apparently I did not have to wait him for Christmas.
Re: Super Buu Z2 RELEASED!
#5  August 08, 2017, 04:54:29 pm
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Whoa, awesome!

Congrats on finishing the highly anticipated BUU!


**If I find any BUGS I'll list them here**

-Absorbed finisher vs Bender showed "Megaman 2" anim (Name is actually "Bender Rodriguez" not just "Bender")

Last Edit: August 08, 2017, 05:33:45 pm by altoiddealer
Re: Super Buu Z2 RELEASED!
#6  August 08, 2017, 04:56:10 pm
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Congrats! Will definitely download.
Re: Super Buu Z2 RELEASED!
#7  August 08, 2017, 04:58:05 pm
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Damn, I just saw Maximilian Dood stream Buu few hours ago, I was so hyped, and now we're all able to play it.
This is such a beautiful day.
Re: Super Buu Z2 RELEASED!
#8  August 08, 2017, 05:12:43 pm
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shit shit shit shit shit shit shit! :yuno:
Had to come here as fast as I could to inform how much HYPE you guys bring to me with such works. Real thanks for lettin me be a small part of the project also. :tongue3:

Astonishing work overall! Gonna test him as soon as possible :2thumbsup:
Re: Super Buu Z2 RELEASED!
#9  August 08, 2017, 05:18:42 pm
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Any particular reason on why he doesn't have an EX version of the stomp special?
Lasagna
Re: Super Buu Z2 RELEASED!
#10  August 08, 2017, 05:33:25 pm
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Amazing, guys!!! You've all done a great job. I'm proud of Barker and HQ, and how far they've come! Thank you for sharing and keep rocking :D
Re: Super Buu Z2 RELEASED!
#11  August 08, 2017, 05:35:44 pm
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Hoooo boy I thought we'd wait longer! Thank ya Team_Z2, y'all just made my day! I can't wait to test him out!!!

Edit: Oh, he's so magnificent. No longer must we praise the sun. We must praise the Buu.
But seriously, Barker and xgargoyle you guys did a fantastic job and should be proud.
Quack
Last Edit: August 08, 2017, 05:53:30 pm by theroyalrabite
Re: Super Buu Z2 RELEASED!
#12  August 08, 2017, 05:38:04 pm
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Congratulations guys!
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Super Buu Z2 RELEASED!
#13  August 08, 2017, 06:02:44 pm
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Thanks TeamZ2, for releasing another Awesome character.
Re: Super Buu Z2 RELEASED!
#14  August 08, 2017, 06:12:09 pm
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Thanks everyone! First responses have been great!  ;D

HQ

Re: Super Buu Z2 RELEASED!
#15  August 08, 2017, 07:05:31 pm
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Congratulations on the release - it's great to see Buu being shared with the public!

While you know I'm not one to seek credit, I have to say I'm very much surprised to have received so little credit for a project I was involved with until nearly all the sprites were made. "Minor sprite help, suggestions, testing." is the biggest lie/joke I have ever read. Barker, I worked with you on the character for more than a year and viewing the last sprite sheet I have, there are about 4-5 animations tops I wasn't heavily (for the most part) involved in (either doing animations sketches, improving your work, reworking sprites, adding frames, updating limbs, adjusting proportion or animation inconsistencies, etc. It's okay for me if you use the finished work we did together in your pixel art portfolio, but not at least valuing the work I did with you on a project that truly wouldn't be the same without my input is a joke & doesn't really put you, or even the rest of the team in any good light to the public. I hope you and the rest of the team could learn and treat fellow contributors better, eventually ensuring a better final game.
Re: Super Buu Z2 RELEASED!
#16  August 08, 2017, 07:11:34 pm
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Watching that lvl 3 finish on Golden Freeza and then getting beat afterwards...Say what you want about Max, he makes some pretty memorable moments. Buu is everything I hoped for him....thank you Barker, HQ, and every party involved.
Re: Super Buu Z2 RELEASED!
#17  August 08, 2017, 07:22:57 pm
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Nice, great job fellas!
Re: Super Buu Z2 RELEASED!
#18  August 08, 2017, 07:41:52 pm
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Because there's nothing better than spontaneously creating an outhouse on top of your foe's corpse.
Re: Super Buu Z2 RELEASED!
#19  August 08, 2017, 07:44:09 pm
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Thank you dude. And if your credits feel underwhelming, that's my fault, I wrote the movelist contents. I bumped your name up two spots and updated your contributions to:
"Sprite and animations help, suggestions, quality control, testing."
Does that feel more warranted to you?

Thanks everybody for the positive reactions on Super Buu!
Re: Super Buu Z2 RELEASED!
#20  August 08, 2017, 08:32:55 pm
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To whoever increased the amount of frames you have to input a throw as buu: THANK YOU!!! It pains me not to be able to throw in this game.
Re: Super Buu Z2 RELEASED!
#21  August 08, 2017, 08:37:05 pm
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Congratulations guys. Buu is really fun to play as.

However I have a question.  :wall:

I'm not a great player and I'm not used to HDBZ gameplay. So, how do I get the "candy finisher" showing the absorbed sprites?
I go into Gun Mode Lv2, then I fill the bar until the Lv2. I get all the great cinematic and Buu eats the enemy, but nothing happens.

What am I missing?
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty

lui

Re: Super Buu Z2 RELEASED!
#22  August 08, 2017, 08:39:27 pm
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you do his level 3 which is qcfx2 k when the opponent has low health
Last Edit: August 08, 2017, 09:41:36 pm by Walruslui
Re: Super Buu Z2 RELEASED!
#23  August 08, 2017, 08:50:06 pm
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I-I can't.  My body isn't ready!!

Lol Good job Barker and TeamZ2!
I was the Perfect warrior! Cold and Ruthless! I lived by my strength alone! Uninhibited by foolish emotion!
Re: Super Buu Z2 RELEASED!
#24  August 08, 2017, 08:53:50 pm
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One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Super Buu Z2 RELEASED!
#25  August 08, 2017, 09:02:13 pm
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I find it odd that the absorption finish isn't done through what you'd expect (that air-to-air grab where Buu encases the opponent), but instead through a move that takes a few cues from Kakyoin's Punishment Time super instead (by having something or someone go inside the opponent's body through the mouth and beat them up from inside).
Re: Super Buu Z2 RELEASED!
#26  August 08, 2017, 09:05:03 pm
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Congrats Barker! Congrats XGargoyle! Congrats Z2 team!
Lovely stuff,  hats of to you guys!
Thanks for all the hard work and dedication!
Re: Super Buu Z2 RELEASED!
#27  August 08, 2017, 09:26:19 pm
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Super good . I get lag alittle bit while Buu do super on Majin mode . Just my idea Buu should lost a little life while he do separate piece of his body like Piccolo clone and his eating super can gain HP back .
Re: Super Buu Z2 RELEASED!
#28  August 08, 2017, 09:46:38 pm
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Thanks so much for the release, he's everything I was hoping for and more! I do have a question about Gum Mode, though. His movelist says he gains Gum Meter by blocking attacks in addition to just regular charging up, but I haven't been able to gain any that way. I tested it a bit, and it doesn't seem to happen at all. Still very capable of reaching level 3 meter, so it's not a huge issue for me, but are there any other special conditions I need to be doing for this to work? Thanks again for the release, I'm so glad that my favorite DBZ character is finally beautifully represented in 2D fighting format.
Last Edit: August 08, 2017, 09:53:04 pm by Mink
Re: Super Buu Z2 RELEASED!
#29  August 08, 2017, 09:59:44 pm
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Thanks again everybody!
The 'Gum Bar gain on block' was indeed implemented at one point and thus made it into the movelist, however it seemed to have slipped by us that it got somehow disabled or was removed, we'll try adding that back!
Re: Super Buu Z2 RELEASED!
#30  August 08, 2017, 10:53:50 pm
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Very good character! I love it <3

I do not know if it will be a bug or just a mistake of the moment but when there is a small buu in the fight apparently gohan will interfere in the victory position.
Minute: 3:00 - 3:25



But that does not mean that he is an incredible character!  :smitten:
Re: Super Buu Z2 RELEASED!
#31  August 08, 2017, 10:57:47 pm
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I don't know if it's really its name, but some 'enemy identifiers' are not working.
So far, I just tried Rurouni Kenshin chars against Buu and some of their id's have typo.
I fixed them to make it work, I'll let the ones I'm talking about with their fixes:

Spoiler, click to toggle visibilty

I'll try the other characters to see if there are other issues.
And I had some bugs with Buu lv3 on some stages: Market By Alice and Village by Exshadow.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Super Buu Z2 RELEASED!
#32  August 08, 2017, 11:37:40 pm
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Congratulations Team Z2. Epic work.
Re: Super Buu Z2 RELEASED!
#33  August 08, 2017, 11:54:53 pm
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Congrats on the release! Very excited to test this one out :D
Re: Super Buu Z2 RELEASED!
#34  August 09, 2017, 12:19:13 am
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Congrats Barker and XGargoyle!, both have done an amazing job!!
Re: Super Buu Z2 RELEASED!
#35  August 09, 2017, 12:27:33 am
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Can't do his Candy Beam.  It defaults to EX Maniac Ball.

Edit: kinda hard to do, but it can be done.  Maybe it should be mapped somewhere else?
Re: Super Buu Z2 RELEASED!
#36  August 09, 2017, 01:33:17 am
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^ it's definitely an unconventional input, but I haven't had much trouble getting it to come out. It definitely hasn't been coming out as ball, at any rate.
Re: Super Buu Z2 RELEASED!
#37  August 09, 2017, 02:33:48 am
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Nice  ;D

Feedback time (both regular glitches/weirdness and opinions *gasp*):
  • After the Majin Buu transformation intro, the Bender transformation intro and some others (but still during the intro phase), Buu can be moved around on stage. He does snap back to his proper position once the fight starts, but it still looks pretty bad.
  • The fade to black in "Human Extinction Attack" doesn't work too well on stages with a lot of verticality. Maybe it just shouldn't scroll up that much.

    Speaking of this attack: In my opinion, Buu shooting the blasts (including the view from space) takes a ridiculous amount of time even as far as cinematic supers go and could easily be shortened quite a bit without losing any impact.
  • It might be better if the female absorbed forms have a female voice, too. Or even no voice. As it is, it sounds weird.
  • Some graphics look like they could still need a bit of polish, like the dizzy animation or Gum Mode's power charge. "Chocolate Revel" could also visually benefit from some Kirby style (for example) sucking effect IMO.


Last Edit: August 09, 2017, 02:42:37 am by Toni
Re: Super Buu Z2 RELEASED!
#38  August 09, 2017, 02:36:16 am
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That's a massive great job! Congratulations to everyone involved to that character development :)
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Re: Super Buu Z2 RELEASED!
#39  August 09, 2017, 03:05:09 am
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Great Job, my TEAMZ2 buddies!
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

Donate Here
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Re: Super Buu Z2 RELEASED!
#40  August 09, 2017, 03:14:55 am
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CHOO CHOOOOO! All aboard the combo train.


Found my main, really like how different his combos are from the rest of the cast.
Re: Super Buu Z2 RELEASED!
#41  August 09, 2017, 03:30:47 am
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This has been well worth the wait, my favorite DBZ char (not fave villain mind you), brought spectacularly to Mugen. Huge round of applause for Barker, XGargoyle, the Z2 Team, and all the contributors. If someone could do me the kindness of telling me the best place to report any bugs and/or quirks I find, I loved to start supplying some feedback.

@Barker, thx for the quick response

Feedback List (all were tested against PotS Ryu, Z2 Goku, and Z2 Buu, unless stated)
- Unable to perform 'Eat You'
- 'Madman's Ball' gives meter on hit against Saibamen (Champ Build)
- When attacked out of 'Meltreat', Buu takes damage, returns to neutral, and is able to block (could be too strong  :confused:)
- When you combo from Lv1 Vice Shot into Lv2 Vice Shot before the Lv1 Vice Shot projectile is finished, Mugen crashes with the error message:
     State machine stuck in loop (stopped after 2500 loops): 2252 for Buu Z2 | Check your states for infinite ChangeState loops.
          { Combo I performed was low height air Lv1 Vice Shot, then Lv2 ground Vice Shot }
- I understand why the input for 'Meltdown' is x3 down, but I feel it could have an alternate input like, qcf K [d], to enter the stance sooner
     (I'll probably just do that for myself)
Last Edit: August 09, 2017, 04:31:56 am by AwakenedEmperor
Re: Super Buu Z2 RELEASED!
#42  August 09, 2017, 03:32:59 am
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This a good spot for bug reporting. :)

Thanks for the kind words everyone. I hope it's been worth the wait!
Re: Super Buu Z2 RELEASED!
#43  August 09, 2017, 04:08:55 am
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^ it's definitely an unconventional input, but I haven't had much trouble getting it to come out. It definitely hasn't been coming out as ball, at any rate.

An RDP isn't unconventional (and no, I'm not new to it, either).  And neither is an EX RDP, but for some reason it isn't activating everytime I use it.  Rather, it's activating on the off-chance.  The input conflicts with Maniac Ball.
Last Edit: August 09, 2017, 04:13:47 am by The Sudden Rarity
Re: Super Buu Z2 RELEASED!
#44  August 09, 2017, 04:12:55 am
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Candy beam is B,DB,D not RDP
Re: Super Buu Z2 RELEASED!
#45  August 09, 2017, 04:15:04 am
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Re: Super Buu Z2 RELEASED!
#46  August 09, 2017, 04:43:02 am
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Re: Super Buu Z2 RELEASED!
#47  August 09, 2017, 07:59:52 am
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Awesome Character, but needs some an AI Level...
Re: Super Buu Z2 RELEASED!
#48  August 09, 2017, 02:58:37 pm
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This one has AI. When I booted the game, Super Buu defeated Goku on watch mode.
Re: Super Buu Z2 RELEASED!
#49  August 09, 2017, 07:55:38 pm
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I have some small things to report?
When in emo mode and doing drink taunt, steam comes out the wrong place.

When absorbing Cell, no sprite appears at all. Only his aura.

Big Bear absorption doesnt work on CVSRaiden? Maybe thats an issue?DR_Alex doesnt work. Yamcha absorption doesnt work on Yamcha by Tomo.

Really odd glitch with his taunt. When I jump over a taunting Super Buu as SSJGoku Z2, Goku's dash controls become reversed. When double tapping forward, he jumps back and when double tapping backwards, he dashes forward. Walking controls are unaffected. This is able to replicated to a smaller extent using Base Z2 Goku, Majin Vegeta Z2 and MVC2Spiderman by REDHOT but not at all by CVS2 Ryu by Warusaki3.

I can provide pictures later if needed.

Re: Super Buu Z2 RELEASED!
#50  August 09, 2017, 08:08:55 pm
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Really odd glitch with his taunt. When I jump over a taunting Super Buu as SSJGoku Z2, Goku's dash controls become reversed. When double tapping forward, he jumps back and when double tapping backwards, he dashes forward. Walking controls are unaffected. This is able to replicated to a smaller extent using Base Z2 Goku, Majin Vegeta Z2 and MVC2Spiderman by REDHOT but not at all by CVS2 Ryu by Warusaki3.
This is a mugen bug. MUGEN's command system is broken in many ways. Another easy test is to jump over any char with any char that has a dash/run with fwd, fwd. Tap fwd fwd so that the last fwd occurs as soon as you land. You'll do a back dash.

We actually have a fix coming for this with our characters later.
http://mugenguild.com/forum/topics/fix-all-your-command-issues-explodsive-buffering-system-180772.0.html

But it won't fix it for chars that don't have it.

Thank you for the feedback!
Last Edit: August 09, 2017, 08:12:25 pm by Just No Point
Re: Super Buu Z2 RELEASED!
#51  August 10, 2017, 01:01:11 am
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Having a hard time tearing myself away from HDBZ now that this guy's out, he's just too dang fun. While playing, I noticed about his gum mode: it does in fact build while Buu blocks attacks! However, this only happens if you've charged it yourself a bit: if the meter is completely empty, it doesn't seem to build while blocking.

But really, man oh man is it fun to combo with this guy. Oh, and say, has anyone gotten to play as him against another person? I don't have any friends that are super into fighting games, so I'm curious to know how he fares against the rest of the cast.
Re: Super Buu Z2 RELEASED!
#52  August 10, 2017, 02:31:55 am
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You guys just hit Reddit, the trailer got posted to /r/games.
Re: Super Buu Z2 RELEASED!
#53  August 10, 2017, 10:42:04 am
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feels like he performs the same win animation over and over...porta potie
Re: Super Buu Z2 RELEASED!
#54  August 13, 2017, 09:22:57 am
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Congratulations guys!
Re: Super Buu Z2 RELEASED!
#55  August 14, 2017, 04:37:56 am
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So uh, found a bug that happens when Buu's Gackt super comes into contact with another Buu's Vice Shot. Buu p1 is frozen along with the gackt beam, but both can be interacted with.
- The bug comes into effect when the gackt shot destroys the vice shot WITHOUT hitting the other Buu
-The laser beam and Buu stay in this pose until something/someone comes into contact with Buu's gackt beam, which finishes the super. Buu can also still be hit, interrupting the super and ending the glitch.
-I've tried recreating this situation with other character's projectiles like Gackt Beam on Kamehameha, or Chou Kamehameha on Vice Shot, but I haven't gotten results as of this post. (Though to be fair, I only tested with SSJ Goku :P)

Oh also Buu is sick and so is everyone involved with him.

Re: Super Buu Z2 RELEASED!
#56  August 14, 2017, 11:57:43 am
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Okay, some other bugs: If Buu is attacked at the same moment his Candy beam hits his opponent, the latter will become invisible and unable to attack for the rest of the round. It's apparently still possible to hit the opponent and thus end the glitch (Mega Candy Beam will easily do the trick and the CPU Buu once did it with EX Blork), but it's still annoying every time it happens.

Another thing that's more of a visual glitch is how Buu can be pushed around during the start of Kill You (when he's shouting) while the shouting effect remains in place. Shouldn't it stay attached to Buu, at least as long as he keeps shouting?
Re: Super Buu Z2 RELEASED!
#57  August 16, 2017, 08:32:03 am
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i thought the link was down. it was my stupid browser.....anyways....good job!
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Last Edit: August 16, 2017, 08:37:42 am by DJ_HANNIBALROYCE
Re: Super Buu Z2 RELEASED!
#58  August 17, 2017, 05:20:15 am
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Well, seems that Max Dood still enjoying HDBZ. :)

Re: Super Buu Z2 RELEASED!
#59  August 17, 2017, 10:24:35 pm
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I'll give my Chara chat compatibility with Buu's absorb finisher! how's that?
Re: Super Buu Z2 RELEASED!
#60  August 22, 2017, 10:32:58 pm
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Big Bear absorption doesnt work on CVSRaiden? Maybe thats an issue?DR_Alex doesnt work. Yamcha absorption doesnt work on Yamcha by Tomo.
Can you open the DEF files of these characters, and let me know the name that appears in this section:
[Info]
name = "Buu Z2"
I don't have access to all these characters and the reason why the absorbed pose is not working is due that the enemy name is not correctly added in the list

I do not know if it will be a bug or just a mistake of the moment but when there is a small buu in the fight apparently gohan will interfere in the victory position.
Minute: 3:00 - 3:25
[youtube]https://www.youtube.com/watch?v=CpU7PWDkY30[/youtube]
This is a bug from Gohan, in some winposes he gets stuck for some time or the winposes takes a long time to play. Buu's deployed heads are automatically destroyed during the winposes, so they can't really interfere with whatever winpose was playing Gohan

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Re: Super Buu Z2 RELEASED!
#61  August 24, 2017, 03:08:28 am
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I'm loving how Buu's moves don't just look weird, he's genuinely a confusing character. You guys did a great job capturing his spirit. Looking forward to getting in some versus with him.

By the way, I love how you've fanservice from the Final Bout intro too; the only good thing from that particular game.
Re: Super Buu Z2 RELEASED!
#62  August 30, 2017, 06:14:37 pm
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  • Gimme a break!
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Sorry for not posting! But THANK YOU, BALTHAZAR! THANK YOU FOR ADDING MY PALETTE!
Re: Super Buu Z2 RELEASED!
#63  August 31, 2017, 12:00:49 pm
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Technically speaking it was me who added the palette, nit Balthazar ;)
XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
http://paypal.me/XGargoyle  <-- Donations welcome!
Re: Super Buu Z2 RELEASED!
#64  November 15, 2017, 07:13:40 pm
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Ohlala so busy... What a good news, let's test this big chewing gum right now!
He looks really amazing