The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Senri Project => Topic started by: CRASHEM8000 on January 27, 2016, 08:35:53 pm

Title: Gameplay Mechanics & Controls
Post by: CRASHEM8000 on January 27, 2016, 08:35:53 pm
Controls

NOTE: All buttons (A, B, C, X, Y, Z) select palettes on the character select screen; hold Start for more!

A - (http://wiki.shoryuken.com/images/8/83/Lk.png) (LK)
B - (http://wiki.shoryuken.com/images/5/5a/Hk.png) (HK)
X - (http://wiki.shoryuken.com/images/2/2a/Lp.png) (LP)
Y - (http://wiki.shoryuken.com/images/3/39/Hp.png) (HP)
Z - (http://wiki.shoryuken.com/images/c/c1/EX.gif) (Extra)
Start  - Taunt


Techniques


Run Forward/Hop Back - (http://wiki.shoryuken.com/images/3/3d/F.png)(http://wiki.shoryuken.com/images/3/3d/F.png) or (http://wiki.shoryuken.com/images/5/57/B.png)(http://wiki.shoryuken.com/images/5/57/B.png)

Triangle Jump - (While landing from a running jump over the opponent, facing right) (http://wiki.shoryuken.com/images/3/3d/F.png)(http://wiki.shoryuken.com/images/3/3d/F.png)

Throw - (http://wiki.shoryuken.com/images/9/9e/N.png) or (http://wiki.shoryuken.com/images/5/57/B.png)+(http://wiki.shoryuken.com/images/2/2a/Lp.png)+(http://wiki.shoryuken.com/images/8/83/Lk.png)

Fukushu - (While Guarding) (http://wiki.shoryuken.com/images/5/57/B.png)(http://wiki.shoryuken.com/images/3/3b/Db.png)(http://wiki.shoryuken.com/images/5/54/D.png)+(http://wiki.shoryuken.com/images/c/c1/EX.gif) (Requires 1 Super Meter to perform; cannot be used against Super Moves)


What is "Fukushu?"


The Fukushu (Revenge) system is a simple one, really; if you've ever played Street Fighter Alpha, the best way to describe it would be Senri's take on the Alpha Counter.
When guarding, if you quickly input the Fukushu command ((http://wiki.shoryuken.com/images/5/57/B.png)(http://wiki.shoryuken.com/images/3/3b/Db.png)(http://wiki.shoryuken.com/images/5/54/D.png)+(http://wiki.shoryuken.com/images/c/c1/EX.gif)) with at least 1 Super Meter, then your character will automatically counterattack any non-Super Move! It's very effective if the opponent is in your face and you want to turn the tides in your favor.