I'm aware, I was mostly being facetious. The whole video was pretty much Arin ragging on the more popular game so bad that he actually had to bring Superman 64 into the mix, which is itself pretty funny.
I've watched the whole video and it's really not as bad as people around here were saying. I actually never played a Zelda game in my whole life but if I ever were to I would definitely play A Link to the Past and A Link Between Worlds. I never liked OoT, it just doesn't look as colorful and interesting as the previously mentioned ones and all that waiting? Fuck that.
Okay I saw it now, that wasn't even bad, and this is coming from someone who despises Egoraptor and a lot of his work. He made a lot of good points about OoT and honestly I can't see all the hate for it because it does make sense. But hey can't insult the fucking masterpiece that is OoT because people liked it as kids and everything it did was perfect. Some stuff was annoying yes like the Skyward part and the comedic parts but they were minor and it's expected from him. Also what he said about LttP was true, it lacks the freedom and non linearity Zelda 1 had. I love LttP but yeah it was super restricted my first time playing.
-Red- said, July 02, 2014, 04:50:25 amI've watched the whole video and it's really not as bad as people around here were saying. I actually never played a Zelda game in my whole life but if I ever were to I would definitely play A Link to the Past and A Link Between Worlds. I never liked OoT, it just doesn't look as colorful and interesting as the previously mentioned ones and all that waiting? Fuck that.I agree. The video wasn't bad at all, he definitely overanalyzes, but some of his points are prettyyy valid, especially what he says about the combat and waiting in OoT.
I kinda liked it. Just something to think about. And he might have convinced me to try Link Between Worlds.
im watching that pile. jesus fucking christ egoraptor is not funny. you don't like skyward sword LOL i get it! lots of yelling ftw. there are some good points about ocarina's weaker aspects (a lot of it is nitpicking about things most people didnt really give a shit about). ocarina was one of the first games to try a lot of new shit, so a lot of it was bound to be not very great, but it laid the groundwork for better 3d design. it was great for its time but it doesn't quite hold up, like a lot of other great games that inspired better games. i don't really see much of a point in overanalyzing things that most game designers already figured out at this pointoh i guess there's this part where he complains about these rotating enemy things that you can't see very well because the camera angle can fuck you over, which is a valid complaint, should've designed something else that won't completely fuck you over if you have a bad camera anglethen he proposes this great idea for a puzzle in which you have to time your jump so a quickly circling enemy doesn't hit you, but doesn't that kinda have the same problem as above??i just like the best gamers better. the quality of their videos isn't consistent but there are some good reviews that deal with current games and their design. and the videos are shorter and to the point. and they aren't released every three years. and i like their style of humor better but that's very subjective. this is one of my favorite reviews for a videogame ever
It's all bullshit >:[This isn't a zero sum game, both LttP and OoT can be good. Because they are both great. They're both outstanding. And it's not just nostalgia. Just because OoT doesn't immediately dump you into the action doesn't make it a lesser game*. Just because it's been done better later doesn't take away from OoT's accomplishments for providing the foundation for it all. It's all a bunch of whinging about pretty minor things >:[*the buildup to actually gaining access to Hyrule Field is actually something I find brilliant about OoT; everything up to that point is building up to it, putting you into the shoes of Link, who is leaving his small community for the first time in his entire life. And then you walk out into that expansive field, as the music soars... it's honestly majestic.
the best gamers was pretty good but rockcock64 is kind of terrible and runs every joke he makes into the ground
It's easier to be aware of where a rotating enemy is when all he does is just rotate around the edge of a platform.Also I wish this guy was more active, his reviews were pretty funny:
the rotating things he complains about also have a set movement pattern. the edge of the platform would be an improvement because you have some sort of visual cue of where it's going to be, but it would still be hard to tell when it's coming and would rely too much on having a good camera angle
I was pretty much finished when he suggested an escort mission would be an improvement to OoT. That was the funniest part of the video, really.
Even though he said he'd be some who fights with you and helps you and in return you could aid him with food.
Never played oot, so some of his complaints seem valid.. however.. those are from the infancy of 3d gaming. There is a lot of stuff that would be still being figured out back then. His main complaints ( that he seems to not fully validate before moving between screaming sessions) are:open world versus closed gates that have to be opened via story interactions "puzzles" of having to go to fpv and shoot a eye hidden somewhere in the room to open the doorstraps and enemies being outside of the viewplanecamera closing up making it harder to use the environmentStory exposition taking too longmotivations having to be fed to the player in order for them to go places instead of just being thereDungeons being almost scripted parts where you get a set piece that you then use to kill the bossenemies having invulnerability times that you had to wait out before attackingwaiting in general in the game seems to be his main complaint and okay I can get that, but theres a point where it just seems he has a hateboner against story exposition in general.I do however agree that story exposition should be done more visually and less through text, he could have had a more valid argument if he focused on any few bits of it instead of going all over.
Iced said, July 02, 2014, 10:39:12 ammotivations having to be fed to the player in order for them to go places instead of just being thereDungeons being almost scripted parts where you get a set piece that you then use to kill the bossenemies having invulnerability times that you had to wait out before attackingSo he never played any Zelda game, then, because it's pretty much always like that. The "closed gates that open as story advances" was also kind of there in the LttP era, you couldn't enter a late dungeon if you didn't have equipment from previous dungeons, even if the world around it was accessible. It didn't close off huge sections of land, though, but then again, this isn't always a bad thing. Getting Epona and entering the Gerudo area for the first time was pretty damn cool.Iced said, July 02, 2014, 10:39:12 am"puzzles" of having to go to fpv and shoot a eye hidden somewhere in the room to open the doorstraps and enemies being outside of the viewplanecamera closing up making it harder to use the environmentEarly 3D game did that a lot - it still happened with recent 3D games until sometime in the last generation. The FPV puzzles aren't inherently bad, they force you to look around.There's nothing wrong with story and world building exposition. The only absolutely horrible thing that was shitty even back then is that you couldn't speed up anything - that fucking owl with the explanations. Next text - next text - next text - next text - "Do you need me to say all that again ?" - accidental confirmation - raaaaage
Iced said, July 02, 2014, 10:39:12 amI do however agree that story exposition should be done more visually and less through textthat's a developer time tradeoff. plus cutscenes in early 3d games (before motion capturing became popular) were just awful, check out this oot cutscene starting from 15:20.
DKDC said, July 02, 2014, 11:03:34 amSo he never played any Zelda game, then, because it's pretty much always like that. The "closed gates that open as story advances" was also kind of there in the LttP era, you couldn't enter a late dungeon if you didn't have equipment from previous dungeons, even if the world around it was accessible. It didn't close off huge sections of land, thoughSure it did. You couldn't get to Death Mountain without the power gloves, and couldn't get much of anywhere in the Dark World without the Hammer, just from the top of my head.But yeah so many of the objections were completely baseless, it's pretty annoying that he presents all of them as concrete facts that every game has to avoid. It's overly limiting.