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M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Read 507878 times)

Started by M206, December 06, 2017, 04:56:42 pm
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Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
#101  April 20, 2018, 10:47:33 am
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Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
#102  April 20, 2018, 12:23:41 pm
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That does look a lot better.

The hook punch. His shorts flash BRIGHT and his thigh doesn't. It may just be me but does the thigh get the color change also? I think because the light source comes from above, when the hook is all the way to his chest, his shorts should be dark. His arm would be covering the light source. The last frame has his right thigh being a little darker at his hip. I'd think it'd be like that the entire time?
vVv Ryuko718 Updated 10/31/22 vVv
Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
#103  April 20, 2018, 02:57:48 pm
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thanks! :)

about the hook.

yes you're right, thanks for the tip. ;) fixed:

Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
#104  April 21, 2018, 02:01:37 am
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With the clinch his is the undisputed emperor of muay Tai
Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
#105  April 24, 2018, 05:25:24 pm
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With the clinch his is the undisputed emperor of muay Tai

eh eh eh eh many thanks!! ;) ;)

i'm planning to add new lev.1,2,3 supers with this new clinch system. :)

some further examples:




Re: M206 Project Thread: NEW SAGAT CLINCH OPTION VIDEO pag.5
#106  April 25, 2018, 01:06:38 am
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Very excellent most true
Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
#107  April 26, 2018, 10:03:03 pm
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those grabs are cool,syncerelly i like the wall throw

What can i say...im just good giving support.
Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
#108  April 26, 2018, 10:15:34 pm
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Awesome animation.
Quote
i've added a throwing system like red cyclone
You mean the Red Cyclone I coded?
Last Edit: April 26, 2018, 10:20:50 pm by O Ilusionista
Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
#109  April 27, 2018, 07:41:10 am
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Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
#110  May 10, 2018, 10:24:49 pm
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Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
#111  May 18, 2018, 07:49:41 am
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yes i know, i think it's a problem of some of my special moves that have the same code of the ones used by the patch.. ;) maybe in the future i'll try to fix it..
Re: M206 Project Thread: NEW SAGAT CLINCH GIFS pag.6
#112  May 18, 2018, 07:52:34 am
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i need some help..

i'd like to prepare a complete and fully detailed readme file with all the moves and the possible combination..

but there are too much possible combo to perform, i'm starting to forget some of these..

is there a way (like I saw in an old mugen video) to implement a tutorial system like sf4, tekken etc, where you see the arrows and the button you press??

so i could make a tutorial video instead of the readme file..

thanks in advance..
Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
#113  May 18, 2018, 01:56:36 pm
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I swear there was something cool here!!
Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
#114  May 18, 2018, 02:04:25 pm
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Nope, Felo. This IS possible, that's for sure:

But HOW it is possible is a different question... So I'll stick with your answer for now- it's better to do so with help of a montage.
Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
#115  May 18, 2018, 09:28:28 pm
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Quote
But HOW it is possible is a different question... So I'll stick with your answer for now- it's better to do so with help of a montage.
it's add004 feature implemented via common1.cns. It can by enabled by commenting out this line:
Code:
trigger1=1 || var(7):=(var(7)^128)      ;; 8th - show key_input
Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
#116  May 21, 2018, 04:07:30 pm
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Nope, Felo. This IS possible, that's for sure:
[youtube]https://www.youtube.com/watch?v=uZf79vnx5A8[/youtube]
But HOW it is possible is a different question... So I'll stick with your answer for now- it's better to do so with help of a montage.

that's exactly what i mean!! thanks!! ;)

Quote
But HOW it is possible is a different question... So I'll stick with your answer for now- it's better to do so with help of a montage.
it's add004 feature implemented via common1.cns. It can by enabled by commenting out this line:
Code:
trigger1=1 || var(7):=(var(7)^128)      ;; 8th - show key_input

how can i implement it without the complete add004basic feature?? thanks! ;)

in the meanwhile i've upgraded the open/far stance (jmorphman joe higashi alt.stance base):



old one:



even if i love the old one, i think i prefer the new one..

which one would you keep?? :) :)
Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
#117  May 21, 2018, 04:42:41 pm
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Nah, man. The new one looks much poorer. In some parts (Shorts shading and inconsistency of lines and shading in common for example) it even looks unfinished.
I suggest you stay close to old one. At least, until you'll put some more work into a new one.
Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
#118  May 21, 2018, 05:09:08 pm
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I like it but it isn't as polished as the old one which looks good...maybe if you cleaned it up real well, but also your old one looks original the new one is just joe without nuance.  Maybe a combination of the two or add it into the stances
Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
#119  May 21, 2018, 06:06:40 pm
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I prefer the old stance.
Re: M206 Project Thread: Pag.6 HELP NEEDED - Readme/tutorial
#120  May 22, 2018, 10:48:10 am
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thanks for your opinions guys! ;)

of course i'll have to work on it a lot!! :D

but i think i prefer the new one, even if it's very similar to joe's one.. i think it's more accurate than my old one.. :/ :/