The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: NGeo on October 01, 2009, 09:22:43 am

Title: Club Syndicate V3.2 Lifebars
Post by: NGeo on October 01, 2009, 09:22:43 am
(http://i639.photobucket.com/albums/uu115/orochig3o/LB1.png)

These lifebars work under these settings Only


open mugen.cfg and edit these :


motif = data/mugen1/system.def      To       motif = data/system.def

GameWidth = 1280                                                GameWidth = 640  
                                                           To    
GameHeight = 720                                                GameHeight = 480

http://clubsyn-x-treme.net/
  
          find it in the Win-M.U.G.E.N. Downloads / Misc. M.U.G.E.N. / Lifebars
 
Title: Re: Club Syndicate V3.2 Lifebars
Post by: Cybaster on October 01, 2009, 09:52:04 am
Stupid question, but if these are 640*480 res-only lifebars, what makes me not be able to use them in normal Mugen ???
Or did you add code that makes them not compatible with old Mugen ?
Title: Re: Club Syndicate V3.2 Lifebars
Post by: NGeo on October 01, 2009, 09:58:24 am
well .. i fixed some stuff . they weren't displayed correctly in the new mugen ...
Title: Re: Club Syndicate V3.2 Lifebars
Post by: Mgbenz on October 01, 2009, 01:12:12 pm
Old lifebars have to be rescaled and repositioned actually. My biggest gripe about widescreen resolutions is that the height is shorter so the lifebars takes up much more space.
Title: Re: Club Syndicate V3.2 Lifebars
Post by: Metroid Budgie on October 01, 2009, 01:26:34 pm
These lifebars are some pretty good shit right here.
Title: Re: Club Syndicate V3.2 Lifebars
Post by: NGeo on October 01, 2009, 06:13:32 pm
Old lifebars have to be rescaled and repositioned actually. My biggest gripe about widescreen resolutions is that the height is shorter so the lifebars takes up much more space.

i was thinking of redesigned them for the HD settings ... :P
Title: Re: Club Syndicate V3.2 Lifebars
Post by: Cybaster on October 01, 2009, 06:19:07 pm
Then it would be a "real" Mugen 1.0 release, and not just a "compatibility update". :)
Title: Re: Club Syndicate V3.2 Lifebars
Post by: NGeo on October 01, 2009, 07:04:30 pm
Then it would be a "real" Mugen 1.0 release, and not just a "compatibility update". :)

yeah :P  :sugoi:
Title: Re: Club Syndicate V3.2 Lifebars
Post by: Great Leader Kevin Rudd on October 05, 2009, 09:51:02 am
I did everything I was told, and I get this: error message:
 Can't open data/system.def
Error loading system data: data/system.def

All this stuff's supposed to go into data, right, so where did I go wrong?
Title: Re: Club Syndicate V3.2 Lifebars
Post by: O Ilusionista on October 05, 2009, 03:16:24 pm
Can I give my feedback? I don't like it. Its too polluted.
Title: Re: Club Syndicate V3.2 Lifebars
Post by: NGeo on October 05, 2009, 06:52:41 pm
Can I give my feedback? I don't like it. Its too polluted.

bcuz is csx ? geee ...
Title: Re: Club Syndicate V3.2 Lifebars
Post by: Haver of Sex on October 06, 2009, 12:27:37 am
It's missing a Time HUD and after 5 seconds it says time over.
Title: Re: Club Syndicate V3.2 Lifebars
Post by: NGeo on October 06, 2009, 09:14:16 am
change ur mugen.cfg time .. from Time = 99 to Time = 999
Title: Re: Club Syndicate V3.2 Lifebars
Post by: Cybaster on October 06, 2009, 10:33:28 am
bcuz is csx ? geee ...
Because he has the right to have his opinion. geee ...
Actually, the metallic contours for the bars are as thick as the bars, which doesn't look very nice, but moreover, the huge space between the lifebars and the powerbars leads into the whole bars cluttering the fight because they take unnecessary space. And where are the custom portraits ?