YesNoOk
avatar

Ryo Sakazaki (Read 24470 times)

Started by -Whiplash-, January 26, 2016, 07:39:51 am
Share this topic:
Ryo Sakazaki
#1  January 26, 2016, 07:39:51 am
  • ****
  • Prince of Latis
  • Destroy the Core!
    • Canada
    • Skype - Whiplash-1
Ryo was the Second character (after Thanos) developed for this game and the one that (ATM) I am working on making as close to mvc (and some of CVS) as I can make it.


Ryo Sakazaki is an all around character much like Ryu. He's pretty much a shoto, except he has a lot more moves and his forward approaching kick is a charge move instead of the normal circle motion.
Health: 1000
Magic Series: Stronger (L ->M -> H)


Command Normals:

Hyochuu Wari
F + MP
Spoiler, click to toggle visibilty
An over head move that also OTGs. Pretty slow, but possible to OTG with if you're fast.

Special Moves:

Ko'ou Ken
D, DF, F + P  (Air OK)
Spoiler, click to toggle visibilty
The Standard Fireball, used in the air it travels downwards at a diagonal until it hits the floor. The air version OTGs, and the stronger versions have a longer recovery, but the fireball travels faster.

Kohou
F, D, DF + P
Spoiler, click to toggle visibilty
An Anti-Air Uppercut. Heavier versions travel higher, but have longer recovery times, making them easier to punish.

Spoiler, click to toggle visibilty
Hien Shinpuu-Kyaku
Hold DB, F + K (Air OK)
A flying forward kick that causes hard knockdown, The heavier attacks have long start up, but Travel farther.

Zan Retsu ken
F, B, F + Punch
Spoiler, click to toggle visibilty
Ryo rapidly Punches in front of him, if the enemy is caught in his punches they get punched repeatedly and then knocked away, causing a wallbounce. The stronger versions do more hits, but have a longer recovery time.

Mouko Raijin Setsu
B, D, DB + Punch
Spoiler, click to toggle visibilty
Ryo Jumps forward a distance, slamming the ground with his arm. OTGs, and Heavier versions travel further both vertically and horizontally.

Kyokugenryu Raebuken
F, DF, D, DB, B + P
Spoiler, click to toggle visibilty
Ryo dashes forward, Punching. If it connects he hits twice more before launching the opponent upwards. You can cancel the last hit into a super jump. The heavier versions dash further, but has more start up.

Hypers:


Haoh Shoko-Ken
D, DF, F + PP (Air OK)
Spoiler, click to toggle visibilty
Ryo Launches a large projectile forward that hits 6 times and knocks the opponent back on the last hit. Costs one Hyper Bar.

Ryoko Ranbuu
D, DF, F + KK
Spoiler, click to toggle visibilty
Dashes forward, if it connects, He does a flurry of attacks ending in two flaming Kohous. Costs one Hyper Bar.

Tenchi Haoh Ken
D, DB, B + PP
Spoiler, click to toggle visibilty
Ryo Charges up and lets out a huge punch that knockes the opponent across the screen and stuns them. A Level 3 Hyper.

Yes I copied Buckus' Character Posting style so what.

I'll make more character topics as they get worked on.


Last Edit: January 26, 2016, 08:05:36 am by -Whiplash-
Re: Ryo Sakazaki
#2  January 26, 2016, 04:19:05 pm
  • *****
  • The Sweeper
  • Surpass my Aniki
    • Algeria
Looking good
werent his sprite separated?
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Ryo Sakazaki
#3  January 27, 2016, 02:52:36 am
  • ****
  • Prince of Latis
  • Destroy the Core!
    • Canada
    • Skype - Whiplash-1
I was using Warusaki3's SFF, Where can I find a colour separated version?
Re: Ryo Sakazaki
#4  January 27, 2016, 03:11:00 am
  • *****
  • The Sweeper
  • Surpass my Aniki
    • Algeria
dunno if it got everything you want but Jmorphan Ryo is separated
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Ryo Sakazaki
#5  January 27, 2016, 03:25:38 am
  • ****
  • Prince of Latis
  • Destroy the Core!
    • Canada
    • Skype - Whiplash-1
Yeah, I'll switch to that set then.