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Marvel vs Capcom 2 characters project (Read 778429 times)

Started by REDHOT, September 08, 2016, 04:02:55 am
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Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
#141  February 01, 2017, 07:43:05 pm
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Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
#142  February 02, 2017, 12:21:01 am
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Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Silver Samurai for 1.0 and 1.1!)
#143  February 07, 2017, 03:51:31 am
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Silver Samurai Updated v2
-Now Silver Samurai works for MUGEN 1.0 and 1.1!
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Silver Samurai for 1.0 and 1.1!)
#144  February 08, 2017, 01:23:16 pm
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awesome!
Re: Marvel vs Capcom 2 characters project (Silver Samurai for 1.0 and 1.1!)
#145  February 11, 2017, 02:42:23 pm
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Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
#146  February 19, 2017, 01:22:47 am
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Teaser Gameplay Video!



Hi! one of the best characters in MvC2 it´s released!, Sentinel!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Kong and this edition that I made, is made with a lot of effort to try to improve Sentinel in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

The reason that I choose Kong´s Sentinel is because Xslaught´s version has A LOT of Onslaught´s codes.. and is a pain in the ass to do a good job with all of that unusables codes... I had to check all the time if any variable removed from that code did not affect sentinel

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and codes
- Air combo code
- Announcement messages
- Combos
- Common cns
- Dash fwd and backward codes, fx and anims
- State hits
- Hit character sound
- Hit when the enemy it´s in the floor
- Hit and guard fx and sounds
- Hit in dash
- Hyper BG
- Hyper combo finish
- Hyper effects and sounds
- Intro
- Landing effect and sounds
- Lie down time
- Lose by time over
- Portaits select
- p1-p2 icon
- Palettes
- Pre-walking
- Scale character
- Metal hit
- Super jump code and FX
- Taunt
- Throws effects and sounds
- Throws codes
- Velocity data
- Voices
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Dizzy
- 1 powerbar in round 1
- Run jump
- Commands
- Negative edge
- some CLSN boxes
- Damages
- Defense


Things to perfect:
(Along with Silver Samurai, one of the characters that needs some more adjustments)

- Super Amor: for now Sentinel doesn´t have a super amor (for some reason I can´ get work well the codes that I use for Juggy and Hulk..  these codes do not convince me either.. I`ll check for some betters)
- Air hard punch it´s not ejecuted some times (few times actually)
- Throws: Turn throw if you press holdback - check Screenbounds!, sometimes the enemy is not seen on stage.
- Announcement messages
- Plasma Storm: More hits if you press all the buttons repeteadly (maybe get a little better all the rest.. Hyper Sentinel Force and Hard Dive)
- Intro: Check sounds
- Palettes: I have to check some sprites
- Pre-Walking: You should do it if you cancel the intro scene
- Recovery roll
- All the rocket punchs: Perform an Air combo with air rocket punch - Ground corner push - anim times - p2stateno - envshakes
- Sentinel Force: Control Get a little beter
- Hover: Some sounds - Sentinel should transpass the enemy
- Tech-hit
- A.I
- CLSN boxes

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it

Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
#147  February 19, 2017, 01:54:27 pm
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Is his air combo supposed to be impossible to be performed?
Lasagna
Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
#148  February 19, 2017, 04:02:47 pm
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Is his air combo supposed to be impossible to be performed?

I can PERFECTLY do an air combo using Sentinel vs any character that I released.. maybe you are playing vs some character that has excessive yaccel..
Check the video teaser gameplay.. there you will find a proof that I can do an air combo without problem.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
#149  February 19, 2017, 04:25:39 pm
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Oh, I get it, I've tried against one of your chars and indeed work, sorry.
Lasagna
Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
#150  February 19, 2017, 05:05:15 pm
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For Sentinel, I understand you're trying to get the Super Armor thing to work but that's kind of hard so I think you should give him 150 Defense to compensate the lack of Super Armor. The only Super Armor I got working was Colossus but I had to disable blocking while he's in his Super Armor state because he doesn't flinch at all nor shake & pause when hit.
Beware the Dark Wolf once more!

lui

Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
#151  February 19, 2017, 08:12:32 pm
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I don't think the above is necessary, take a look at gknux's broly for a decent super armor code
Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
#152  February 19, 2017, 11:30:10 pm
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here's my feedback on some of your mvc2 characters:

-strider hiryu's having a bug after he hits an opponent with a launcher attack
-dhalsim's yoga inferno doesn't go up and down it does goes into one direction
Last Edit: February 19, 2017, 11:34:56 pm by drewski90
Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
#153  February 20, 2017, 12:59:56 am
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I don't think the above is necessary, take a look at gknux's broly for a decent super armor code

Thanks! I´ll check

here's my feedback on some of your mvc2 characters:

-strider hiryu's having a bug after he hits an opponent with a launcher attack
-dhalsim's yoga inferno doesn't go up and down it does goes into one direction

Thanks!
Those things works perfect if you play with them (launcher with Strider, Yoga inferno with Dhalsim)
I think that all that bugs it´s about of the artifisial inteligence of that characters..when you play against them sometimes happens that.
For example, Colossus´s Super Jump too.
Honestly I never edited all the A.I..maybe you will find more things like that in another chartacter.
I´ll do it when I have to update them.. first I have to learn and nourish myself with those codes for do a good A.I for all the characters (not too hard and not too easy)
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Sentinel RELEASED, Teaser gameplay video)
#154  February 20, 2017, 01:07:33 am
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thanks i tried your mvc2 characters out on mugen 1.1
Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
#155  March 11, 2017, 08:55:30 pm
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Teaser Gameplay Video!




Hi! Megaman it´s now released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Jin Kazama and this edition that I made, is made with a lot of effort to try to improve Megaman in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and codes
- Announcement messages
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- Hit when the enemy it´s in the floor
- Hit and guard fx and sounds
- Hit in dash
- Hyper BG
- Hyper combo finish
- Hyper effects and sounds
- Intro
- Landing effect and sounds
- Lie down time
- Lose by time over
- Portaits select
- p1-p2 icon
- Palettes
- Pre-walking
- Scale character
- Rush states
- Super jump code and FX
- Throws effects and sounds
- Throws codes
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Dizzy
- 1 powerbar in round 1
- Run jump
- Commands
- Negative edge
- some CLSN boxes
- Damages
- Defense


Things to perfect:

- Hard sparkhit in all hard beam shot.
- Announcement messages in Rush Drill
- Hyper Megaman: Rush beam velset, Rockets velset, Better ending, TAP
- Rush Drill: Better ending in the air
- Beat plane: Turn anim, better ending in the air, explossions´s sounds in the floor
- Palettes: From palette 3 to 6 I have to change Rush, Fliptop and Beat colours... the consecuence of that is to change all the colours in others sprites (Except Megaman´s sprites), that affects if I change colours in Rush, Fliptop and Beat.. ONE by ONE... (Beams.. Rush Drill...Leaf shield..Rockball)
- Mega buster charge: Charge in throw, can jump in any side while I charge the mega buster.
- Rockball: Big explossions, better afterlight, fix a little bit the ball sounds, Fliptop can walk if you are too far of him
- Tornado hold: SparkXY, Fliptop can walk if you are too far of him
- Leaf shield: Leaf anim in moveguard, Cancel leaf shield in any hyper, Fliptop can walk if you are too far of him
- Rush: Check Run states, Check Sad states
- Tech-hit
- A.I
- CLSN boxes

Credits:

- Jin Kazama (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- InfinityMugenTeam (More Sprites and Hyper Portait image)
- DCL (Some animations)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it


Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
#156  March 12, 2017, 01:14:24 am
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Awesome! Cant wait for black heart, shuma gorath and warmachine!!!
Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
#157  March 12, 2017, 01:28:11 am
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welcome back, you're getting ready to be halfway through with every single mvc2 character, i'm hoping for darkstalkers to be here
Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
#158  March 14, 2017, 03:26:23 am
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Megaman Updated

-Air combo bug fixed.. (my bad!  ;D)



(Thanks SUPERFERNANDOXT)
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
#159  March 14, 2017, 03:32:06 am
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awesome! and i see you figure out how to bring the camera down after they get knockdown from a air combo!
Re: Marvel vs Capcom 2 characters project (Megaman RELEASED, Teaser gameplay video)
#160  March 14, 2017, 01:08:55 pm
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Nice Megaman you got here, pal. But here is couple of problemos:
-Some WinPoses feels strange. I dunno, maybe they were like that in MvC2, but still...
-Also, Rush still feels slighty sluggish. I'm talking about second of him MISSING on second round, before he finally just "POOF!" in game. I think, Rash should already await of Round 2 with Megaman.

-And, IMHO, but I think, that Rockets should make "Boom!" noise also when they're in contact NOT with enemy, anyway they're exploding.