Put a VarSet code in this special attack's state that sets it to 1. In state -2, put this:[State 0, VarSet]type = VarSettrigger1 = roundstate != 2v = -your value- value = 0Then, put "triggerall = var(-your value-) = 0" in this special attack's command.
Takehaya Susanoo said, May 27, 2017, 08:10:46 pmPut a VarSet code in this special attack's state that sets it to 1. In state -2, put this:[State 0, VarSet]type = VarSettrigger1 = roundstate != 2v = -your value- value = 0Then, put "triggerall = var(-your value-) = 0" in this special attack's command.Can you explain more precisely, I'm a little confused.
demovv said, May 27, 2017, 09:16:00 pmCan you explain more precisely, I'm a little confused.What exactly do you not understand?
Takehaya Susanoo said, May 27, 2017, 09:21:01 pmWhat exactly do you not understand?This partsTakehaya Susanoo said, May 27, 2017, 08:10:46 pmPut a VarSet code in this special attack's state that sets it to 1. In state -2, put this:
demovv said, May 27, 2017, 09:31:22 pmTakehaya Susanoo said, May 27, 2017, 09:21:01 pmWhat exactly do you not understand?This partsTakehaya Susanoo said, May 27, 2017, 08:10:46 pmPut a VarSet code in this special attack's state that sets it to 1. In state -2, put this:Oh. Well, put this:[State 0, VarSet]type = VarSettrigger1 = time = 0v = -your value- value = 1In special attack's state. By "your value", I mean whatever variable is not used in order to avoid conflicts. Look through your character's files to find out which are not used yet. State -2 is literally that. Look for [Statedef -2] in your character's files.
I have one more question. How to make a special move that could be used for example six times per round?