The Mugen Fighters Guild

Art & Entertainment => Fighting Games => Topic started by: Bastard Mami on November 21, 2010, 01:56:25 am

Title: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 21, 2010, 01:56:25 am
I remember when walt asked me suprised "umineko has fighting scenes?". The game should be out in the next comiket. I am more than happy because of this turn of events.

official site: http://07th-expansion.net/ogon/Main.htm
youtube channel: http://www.youtube.com/user/OGONmusoukyoku
trailer: http://www.youtube.com/watch?v=5MTmMprmZIw
sales.
http://www.office-mk.co.jp/pcshop/special/umineko2.html#gd
http://www.amiami.jp/shop/?set=english&vgform=SimpleForm&template=default/product/e_genre_soft_game.html

Taken from Dustloop:

http://www.dustloop.com/forums/showthread.php?10547-Umineko-Fighter-Ougon-Musou-Kyoku

Quote
From R07:
The word is finally out.
Today, I'd like to talk about Ougon Musou Kyoku, the centerpiece of it all.

We've been working on this one for a pretty long time now.
We always wanted to make a fighting game some day! So we had a dream, we had the help of many people we will be forever indebted to, and we had a work to put all our effort in.

Actually, the reason we started working of this is because of our talks with BT-san.
(And it's a great pain that he couldn't make it to this day...)
And, after all these years, all these people put so much effort into this.

Netplay, full-voiced. Many tricks we wanted to include in the system, etc. etc.
Anyways, there are tons of combos and ボコスカ (?), so we think we've done a splendid job.

There are also some "Umineko-like" mechanics which can only be seen in Ougon Musou Kyoku, so make sure to enjoy them, too.

For more details on the game, make sure to check out "Ougon Musou Kyoku" website, which is already open to the public.

Characters: (http://07th-expansion.net/ogon/character.html) (// Ability)
Battler (http://07th-expansion.net/ogon/character_batora.html) // Resurrection (HP is recovering over time)
Beatrice (http://07th-expansion.net/ogon/character_beatrice.html) // InfinitySP (Special Attacks do not consume any SP bar)
Kanon (http://07th-expansion.net/ogon/character_kanon.html) // SilentAttack (Decreases the SP gained by the opponent from your attacks)
Shannon (http://07th-expansion.net/ogon/character_shannon.html) // AutoGuard (Guard is always automatically up if in a guardable situation)
Ronove (http://07th-expansion.net/ogon/character_ronove.html) // CounterBoost (Increases damage dealt by your counters)
Virgilia (http://07th-expansion.net/ogon/character_virgilia.html) //Brimful (SP is filling over time)
Eva-Beatrice // Berserk
Ange (http://07th-expansion.net/ogon/character_ange.html) // StunBoost (Increases chance of stunning the opponents with your attacks)
Lucifer (http://07th-expansion.net/ogon/character_lucifer.html) // AttackTouch (Allows you to use AttackTouch without using a gauge once)
Siesta 410 // BreakBoost (Increases damage dealt to opponent's Break Limit, making guard breaking easier)

Some notes about the gameplay which can be derived from the screenshots, both important and minor:

- There are more than one life bars, at least three of them can be seen (blue, yellow and red). I guess they work the same way as lifes in Darkstalkers.
- You may or may not choose the same characters for both slots on your team - there are no screens with such teams.
- Counter-hits are present.
- There are two versions of each stage. This may or may not have some gameplay meaning.
- The time limit can be greater than 100 seconds, probably because of character switching and multiple life bars.
- The life bar is shared by both characters on the team, as it doesn't change with characters.
- Break Limit gauge is your usual guard gauge, it fills when you block moves and you get a guard break when it's full.
- The gauge that you fill while dealing damage, blocking moves etc. is your second character's SP gauge, so if you want to actually use the gauge that you filled, you must switch characters.
- You may switch characters by spending one stock of your second character's SP gauge. After that, your Assist gauge drops to zero, and you must wait for it to fill to change characters again.
- You may burst by spending two stocks of your second character's SP gauge.
- There are three ways of switching characters, all of which require a filled Assist bar. First, there are Touch (which simply switches characters) and Attack Touch (which comes with a free hit to continue the combo). Both of them cost half a stock of your second character's SP bar, but the former actually gives it to the character you switch from AND gives the now-first character the second character's ability.
- The burst is called Damage Touch, and it's the third way of switching characters. It costs you two stocks of your second character's SP gauge and gives you nothing - except for the burst itself, of course.
- To enter the Meta-Field, you must switch characters at least twice. If you do, your half of the Meta-Field bar turns red, and you can activate it whenever you want. You can probably use it as a cancel, Arcana Heart-style. Activating it also activates the abilities of the two characters you selected.

Title: Re: Umineko no naku koro ni
Post by: Cybaster on November 21, 2010, 11:49:32 am
Wow, this looks nice.
Is this a fangame ?
Also, since I know nothing about the last animes, is this based on an actual manga/anime, or is it just a game made with anime styled graphics ?
Title: Re: Umineko no naku koro ni
Post by: DMK on November 21, 2010, 01:03:10 pm
Looks pretty cool and could be fun to play.
Title: Re: Umineko no naku koro ni
Post by: Mechy on November 21, 2010, 01:28:18 pm
Also, since I know nothing about the last animes, is this based on an actual manga/anime, or is it just a game made with anime styled graphics ?
visual novel
Title: Re: Umineko no naku koro ni
Post by: Nanashi_1337 on November 21, 2010, 03:07:04 pm
Wait a second, a fighting game?! Unbelievable! I thought they were planning to do a sound novel this time too. Or is this a different project?

Also, if it's really going to happen, that means there's still hope to see this in MUGEN, in case you hated Baggy's stuff like I do.

Title: Re: Umineko no naku koro ni
Post by: Mechy on November 21, 2010, 03:20:53 pm
with my masterful powers of seeing the future i can tell that this is gonna suck

ill try it just for female satan though
Title: Re: Umineko no naku koro ni
Post by: Nanashi_1337 on November 21, 2010, 03:24:46 pm
with my masterful powers of seeing the future i can tell that this is gonna suck

ill try it just for female satan though

I'm for Ronove. I want to see what he can really do.

---

More information, but don't know if it's really good news or not for some people:

http://mangajet.com/2010/11/ryukishi07-will-release-the-fighting-game-umineko-no-naku-koro-ni/

Quote
Besides, 07th Expansion has told the game is made by collaboration with specialists of each field. Because when “Higurashi when they cry”’s 3D fighting game “Higrashi Daybreak” was released 2005, Doujin club Tasogare Frontier took part in developing the game, also this time the specialists might mean Tasogare Frontier.

Tasogare Frontier aka the ones who did the Touhou fighting games. Let's hope they do a good job here.
Title: Re: Umineko no naku koro ni
Post by: Bastard Mami on November 21, 2010, 05:42:57 pm
ill try it just for female satan though

I don't think satan will be playable, she  seems to be already a striker for ange.

Wait a second, a fighting game?! Unbelievable! I thought they were planning to do a sound novel this time too. Or is this a different project?

Umineko -Tsubasa is the new sound novel which will include all of the extras that were published as the nvoels were released. The Episode 8 will also get released.

Also, since I know nothing about the last animes, is this based on an actual manga/anime, or is it just a game made with anime styled graphics ?

It's based of a VN which spawned an aniem and several manga series it's getting a ps3 port too.
Title: Re: Umineko no naku koro ni
Post by: Bastard Wolf on November 21, 2010, 05:47:59 pm
The anime made me RAGE HARD (witches and doors!) but I'm looking forward to this.

OH GOD PLEASE HAVE KYRIE AS PLAYABLE CHARACTER !!
Title: Re: Umineko no naku koro ni
Post by: Bastard Mami on November 21, 2010, 05:59:14 pm
yeah, since she is dio with a gun, she woudl be pretty cool.
Title: Re: Umineko no naku koro ni
Post by: Mechy on November 21, 2010, 08:26:11 pm
she was on the trailer  :-X
Title: Re: Umineko no naku koro ni
Post by: Bastard Mami on November 22, 2010, 12:42:25 am
Quote
as a striker maybe ? the one I saw was lucifer, unless you are not familiar with the series in which case I add.

There are seven Stakes of Purgatory, each named after a demon representing one of the seven deadly sins.

They are:

    * Lucifer
    * Leviathan
    * Satan
    * Belphegor
    * Mammon
    * Beelzebub
    * Asmodeus

anywa, main site has been updated/created,:
http://07th-expansion.net/ogon/Main.htm
currently only beatrice and batler are confirmed (yeah right), they will keep on confirming more charcters in the following days.
http://07th-expansion.net/ogon/character.html
Battler, Ange, Shannon, Kanon, Beatrice, Evatrice, Virgilia, Ronove, Lucifer, and Siesta 410 are showed as playable in the screenshots, so that's probably all 10, in teh site now, but mthey might add more slots; anyway, I am about to preorder the game.

and 07th expantion managed to beat capcom in putting phoenix wright in a fighting game.
Title: Re: Umineko no naku koro ni
Post by: DMK on November 22, 2010, 02:00:29 am
yeah, since she is dio with a gun, she woudl be pretty cool.

I'm sold. Where do I throw my money and how much?
Title: Re: Umineko no naku koro ni
Post by: Nanashi_1337 on November 22, 2010, 10:07:53 am
I managed to find a website where you can see some of the attacks:

http://courtofillusions.wordpress.com/2010/11/20/umineko-pc-game-ougon-musoukyoku/

LOL at Battler attack.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 22, 2010, 04:33:05 pm
Site updated with video of battler and ange and lucifer have been added to the character's section.

cool, Lucifer can turn into a full stake; and bernkastel is confirmed in the bg.
http://07th-expansion.net/ogon/chara_img/lucifer/luc_SS3.jpg
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 22, 2010, 04:48:41 pm
Direct link to the video:

http://www.youtube.com/watch?v=jmt09SloUY0

What I can see in the video:

- Gameplay feels stiff in some characters, like the bunny, or is it the video that's making it feel like that in some characters?

- Holy shit, are they comboing supers one after another?

- It appears you can swap your main fighter with a helper in the middle of the fight (in a combo or just standing). Both characters share the same lifebar, so it's probable that you don't get to use the other if one dies (like in KoF or TvC). Seems there's a cooling system that you can see below.

- Speaking of lifebar, wow it's really big. I mean, it seems the lifebar has 3 levels. Just wow.

- I think the powerbar is of 5000, in MUGEN terms.

- Seems like some sort of Burst is there. Also, like in Arcana Heart, it seems the stage changes if you do something (sorta like in Arcana Heart 3 when you trigger your Arcana Mode, if you've seen videos of AH3 you know what I mean).

- There's Guard Break too.

- Analysis of the characters:

> Battler: looks like he has a laser beam and a grab (not sure if it's really one or not) as supers. A special that makes him summon as bird as projectile). He seems to be like your usual main character who's balanced.

> Siesta (the bunny): three supers that are long range (projectiles) and one is short range. One is just some straight shots one after the other with low speed, blockable. Another seems to shoot multiple ones at the same time, that stays on the screen for some time (or not, maybe depends if they're in that strange mode that changes the stage). The last is a single straight shoot that she does with another Siesta (but it's dodged, so I don't know if it hurts or not or if it's unblockable or not). The one that is short range seems to have invincibility frames on startup. Basically your typical character with good projectiles, best used probably in long distance.

> Ronove: a physical (high probability) counter super that is really cool, another with middle range that uses roses, and some sort of attack that makes him change to demon form and attack, with long range (possibly covers all ground in front of him but blockable). A special that makes him create a shield in front of him that nullifies one attack (seems he can move while the shield is on). He seems slow. Can't figure his style of gameplay.

> Kannon: one super, either one strong slash or multiple slashes that end up with a strong slash. It's not clear. Possibly he will be fast but not really powerful.

> Shannon: three supers, one that surrounds her with a shield (like Reimu's Hakurei Barrier), one that summons a lighting and another that creates a block that moves forward. Can't figure it out her gameplay. They obviously wanted to make her breasts bounce in some of her supers.

> Virigilia: Use of huge projectiles with the form of a lance, as far as I've seen. One super makes her summon the goats. That's all I can see.

> Eva Beatrice: Nothing is seen, except she can block and do a crouch attack :S

> Beatrice: well, can't really tell a lot. She can summon two pilars (a super), another attack that looks like a Shoryuken the way it works, and a last one that is aerial that seems to surround the opponent with a seal. That's all I can see.

> Lucifer: seems quite agile when she moves. One super makes her throw the stakes, but it fails to hit, so I can't say what it does. Another is aerial and makes her descend to the ground using her legs to attack (which transform into a drill). She can teleport behind the character, that can be seen after blocking Battler laser beam.

> Angie: LOL at suplex super. Also, she seems to be able to summon Sakutarou (you can see it near the end). That's all I can see.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 22, 2010, 06:10:15 pm
I just watched the video while my program was compiling so:
(win)chiester looks "stiff" because her standing attacks are horrible,her crouching attacks are ok.

you can do tag combos, that's pretty nice I did not pay much attention to bar management, since it might change; the game seems to use 3 buttons (weak mid strong).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Formerly Hoshi on November 22, 2010, 07:39:20 pm
Someone get me this game so I can rip the effects. And play it or something.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 22, 2010, 07:52:55 pm
Okay, I looked a little more at the video. Supposely, you have the break limit, that is your guard break indicator. Fill it to the max and you go Guard Break. It fills when you block. And it fills fast. A lot fast.

Also, the bars below the timer are for the thing that makes the stage change. It slowly goes down until it reaches 0, then it fills again with normal speed.

And below the stage, you can find 5 slots, which are like powerbars. They're not them, of course. It's what you need to spend to swap between characters. It seems there are different ways to change characters. One triggers a super inmediately after changing (spends 4 bars). Another makes the stage change (close to 2 and half bars). The normal one that just makes the next character appear and attack (1 bar). And the burst which for some reason also spends 2 and half bars. It fills really fast with combos in the video. They're the powerbars of your friend, I was wrong. Still, to Burst you need to spend 2 power from the character IN RESERVE, not yours.

The other powerbar is the wing that is close to that number below the character portrait in the lifebar (that number indicates how much power you have). 5 powerbar is the max, and it seems supers spend 1 power, all of them in the video. Changing the stage also spends 1 power.

Now to explain the way the fighting system works for spending power. It appears that swapping characters gives you power. Also, it seems that while the stage is changed, the one who changed it doesn't need to spend power to use supers. At least that's what I see (specially in a part where Siesta just spams supers against Ronove). But how do you obtain power? Well, the only way I've seen in the video is by swapping characters. Attacks don't give back power, I'm sure of it. So yeah, the fighting system will probably be mainly of swapping characters to do combos or/and regain power to do more damage. You don't get power, but your friend does. You will have to swap eventually if you want to use the "Change stage" and supers. Oh, it's a combo friendly game, like Blazblue.

Take into account that the system may change when the game is released. Also, this is just what I believe is how it works by watching the video. So don't believe this is 100% true.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 22, 2010, 08:19:16 pm
Yeah, it looks  like some changes regarding power management are a must.

Someone get me this game so I can rip the effects. And play it or something.

I am trying to buy it but it's already sold out, I am waiting for next week's shipment (and the game won't come out until december 30).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 23, 2010, 04:09:18 pm
double post for the ones who are interested in buying it.
http://www.amiami.jp/shop/?set=english&vgform=SimpleForm&template=default/product/e_genre_soft_game.html

the official site has been updated with another video and shannon and kanon are up in the character section.

http://07th-expansion.net/ogon/Main.htm

it looks like shannon has got eaegis shield and raging storm
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: DMK on November 23, 2010, 04:11:32 pm
Glad I got payed early for Thanksgiving. Time to go blow it on video games and that kickass Limited Edition of Arcana Heart 3 they have up for preorder. Unless they do a LE for the US as well.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bea on November 23, 2010, 04:17:58 pm
 o_O

I need to get this game so I can play with myself!  ;P
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Wolf on November 23, 2010, 04:51:43 pm
SHUT UP AND TAKE MY MONEY!
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 23, 2010, 08:29:42 pm
Try to put the video here so people can just directly watch it:

http://www.youtube.com/watch?v=rWBsxJP3Nvo

Well, that sorta indicates a little that what I said is true.

I was expecting a Ronove vs somebody video :(

---

I checked the pre-order thing. Really, forget about getting the game until a lot lot later. There's probably a huge list of people waiting, and I'm sure it will take a lot of time.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 23, 2010, 09:50:58 pm
...
the game won't be out until december 30 anyway, the preorder is just so you get the first batch.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 23, 2010, 11:07:57 pm
...
the game won't be out until december 30 anyway, the preorder is just so you get the first batch.

And that's why I said there's no point preordering it now. And last I checked, the website said it would be early in January.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 24, 2010, 03:40:00 am
teh later you preorder it, the later you get it, we are not talking about a big company that can manufacture hundreds of thousands of copies.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: MAO11 on November 24, 2010, 06:48:08 am
is this for the PC? or ps2/3
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Deadface on November 24, 2010, 07:03:09 am
PC. It's a lol doujin fighter.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 24, 2010, 12:31:18 pm
PC. It's a lol doujin fighter.

It's just some kind of spin-off from the series. Taking into account that there are real battles in Episode 5 between Battler and another girl, I was kinda expecting someone to do a fighting game. But I wasn't expecting that from the guys who did the sound novels.

I really prefer to wait until the game is officially released. Mainly because I want to hear people's opinion about the game. For what I've seen, the game mainly uses the switch partner system and the changing stage system to do damage. And God lord, a lifebar of 3 levels is way too much. These things don't really attract me a lot.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 24, 2010, 03:11:25 pm
yeah, that's ok ; I am getting it right away because I got the other games by dishonorable means, so I want to give back some money to the group and what better than a fighting game to do that.

the lifebar has 3 levels because it's shared, while the power bars are separated.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 24, 2010, 03:23:58 pm
yeah, that's ok ; I am getting it right away because I got the other games by dishonorable means, so I want to give back some money to the group and what better than a fighting game to do that.

the lifebar has 3 levels because it's shared, while the power bars are separated.

Errrrrrr... There are 3 levels but you use 2 characters. That doesn't seem reasonable to me. Have you ever seen how little damage the supers do?

Okay, I want to make a correction about a certain part of the system. You know the bar below the stage where you can see if the character can be swapped? It appears I was wrong about you needing power to swap characters. You can do it for free (as long as cooldown time is over). That 5 bars are the power of your friend. In other words, you don't get power, it's your striker who does. When you swap, you have the power you obtained in reserve. Also, that Burst thing seems to spend 2 power from your ally, not yours. Don't know if there's a limit on the amount of times you can Burst.

Hope that clears some things. You were right, Bern, power bars are separated. As expected from the Witch of Miracles :yes:

---

Also, another thing. You don't have unlimited power when you change stage. It appears that when you change it, you activate the special ability of the character that activated it AND the reserve character associated with it. Beatrice seems to have unlimited power in that mode, and Siesta has a break boost (it probably means that she gets Break guard faster) if I read correctly (watch 0:50 in the second gameplay video). I don't know if you can choose the abilities, or there is only one for each character, or if you always get the same no matter the character.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 24, 2010, 05:12:45 pm
there is one ability per character, lucifer has got unlimited offensive tagging, kanon's stops p2 from gaining power, etc...

I blame beatrice or the supers doing little damage, also tagging seems a bit too fast inthe current build so you can build power too fast that way.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 24, 2010, 05:24:50 pm
there is one ability per character, lucifer has got unlimited offensive tagging, kanon's stops p2 from gaining power, etc...

I blame beatrice or the supers doing little damage, also tagging seems a bit too fast inthe current build so you can build power too fast that way.

Well, that can be a little broken. Btw, how do you know that?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: -Greed- on November 24, 2010, 06:26:20 pm
Totally gonna get this by "dishonorable means".  God bless you internet.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 24, 2010, 07:47:25 pm
Taken from Dustloop:

http://www.dustloop.com/forums/showthread.php?10547-Umineko-Fighter-Ougon-Musou-Kyoku

Quote
From R07:
The word is finally out.
Today, I'd like to talk about Ougon Musou Kyoku, the centerpiece of it all.

We've been working on this one for a pretty long time now.
We always wanted to make a fighting game some day! So we had a dream, we had the help of many people we will be forever indebted to, and we had a work to put all our effort in.

Actually, the reason we started working of this is because of our talks with BT-san.
(And it's a great pain that he couldn't make it to this day...)
And, after all these years, all these people put so much effort into this.

Netplay, full-voiced. Many tricks we wanted to include in the system, etc. etc.
Anyways, there are tons of combos and ボコスカ (?), so we think we've done a splendid job.

There are also some "Umineko-like" mechanics which can only be seen in Ougon Musou Kyoku, so make sure to enjoy them, too.

For more details on the game, make sure to check out "Ougon Musou Kyoku" website, which is already open to the public.

Characters: (http://07th-expansion.net/ogon/character.html) (// Ability)
Battler (http://07th-expansion.net/ogon/character_batora.html) // Resurrection (HP is recovering over time)
Beatrice (http://07th-expansion.net/ogon/character_beatrice.html) // InfinitySP (Special Attacks do not consume any SP bar)
Kanon (http://07th-expansion.net/ogon/character_kanon.html) // SilentAttack (Decreases the SP gained by the opponent from your attacks)
Shannon (http://07th-expansion.net/ogon/character_shannon.html) // AutoGuard (Guard is always automatically up if in a guardable situation)
Ronove (http://07th-expansion.net/ogon/character_ronove.html) // CounterBoost (Increases damage dealt by your counters)
Virgilia (http://07th-expansion.net/ogon/character_virgilia.html) //Brimful (SP is filling over time)
Eva-Beatrice (http://07th-expansion.net/ogon/character_eva_beatrice.html) // Berserk (increase damage done)
Ange (http://07th-expansion.net/ogon/character_ange.html) // StunBoost (Increases chance of stunning the opponents with your attacks)
Lucifer (http://07th-expansion.net/ogon/character_lucifer.html) // AttackTouch (Allows you to use AttackTouch without using a gauge once)
Siesta 410 (http://07th-expansion.net/ogon/character_chiester410.html) // BreakBoost (Increases damage dealt to opponent's Break Limit, making guard breaking easier)

Some notes about the gameplay which can be derived from the screenshots, both important and minor:

- There are more than one life bars, at least three of them can be seen (blue, yellow and red). I guess they work the same way as lifes in Darkstalkers.
- You may or may not choose the same characters for both slots on your team - there are no screens with such teams.
- Counter-hits are present.
- There are two versions of each stage. This may or may not have some gameplay meaning.
- The time limit can be greater than 100 seconds, probably because of character switching and multiple life bars.
- The life bar is shared by both characters on the team, as it doesn't change with characters.
- Break Limit gauge is your usual guard gauge, it fills when you block moves and you get a guard break when it's full.
- The gauge that you fill while dealing damage, blocking moves etc. is your second character's SP gauge, so if you want to actually use the gauge that you filled, you must switch characters.
- You may switch characters by spending one stock of your second character's SP gauge. After that, your Assist gauge drops to zero, and you must wait for it to fill to change characters again.
- You may burst by spending two stocks of your second character's SP gauge.
- There are three ways of switching characters, all of which require a filled Assist bar. First, there are Touch (which simply switches characters) and Attack Touch (which comes with a free hit to continue the combo). Both of them cost half a stock of your second character's SP bar, but the former actually gives it to the character you switch from AND gives the now-first character the second character's ability.
- The burst is called Damage Touch, and it's the third way of switching characters. It costs you two stocks of your second character's SP gauge and gives you nothing - except for the burst itself, of course.
- To enter the Meta-Field, you must switch characters at least twice. If you do, your half of the Meta-Field bar turns red, and you can activate it whenever you want. You can probably use it as a cancel, Arcana Heart-style. Activating it also activates the abilities of the two characters you selected.

I edited it a little to add that entering Meta-Field activates the abilities of the character that triggered it, including the character in reserve. This probably should go to the first page, it's really accurate.

----

Moves translation:

Battler:
Spoiler, click to toggle visibilty

Beatrice:
Spoiler, click to toggle visibilty

Ange:
Spoiler, click to toggle visibilty

Lucifer:
Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 24, 2010, 08:18:15 pm
Well, that can be a little broken. Btw, how do you know that?

I got most of my info from animesuki.

Official page updated witha  new video
http://07th-expansion.net/ogon/Main.htm
Character page updated with bronove and virgilia
http://07th-expansion.net/ogon/character.html
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 24, 2010, 08:32:07 pm
Well, that can be a little broken. Btw, how do you know that?

I got most of my info from animesuki.

Official page updated witha  new video
http://07th-expansion.net/ogon/Main.htm
Character page updated with bronove and virgilia
http://07th-expansion.net/ogon/character.html

I already put Ronove and Virgilia in my quote. Also, again posting a direct link to the video:

http://www.youtube.com/watch?v=862GKbHFCuI

Please Bern, can you put all the info in my quote above (gameplay and move translation) in your first post? Links to videos too.

Also, it appears there's a dizzy state too. Probably the Stun thing mentioned in Ange's ability.

And last, added what the abilities of the characters do in my quote above.

----

Geez, translation for more moves:

Ronove:
Spoiler, click to toggle visibilty

Virgilia:
Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 25, 2010, 04:18:31 pm
Site updated now with eva-beatrice and win-chiester 410. new video too.
now I link the video because it confirms 2-4 extar characters, here is hoping for george and jessica

http://www.youtube.com/watch?v=-twPWf9hSrQ
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 25, 2010, 09:29:18 pm
Site updated now with eva-beatrice and win-chiester 410. new video too.
now I link the video because it confirms 2-4 extar characters, here is hoping for george and jessica

http://www.youtube.com/watch?v=-twPWf9hSrQ

Yay! You put the video! :P

Anyway, more about gameplay:

- It is possible to cancel the enemy Meta-Field activation by spending two stocks of your active character's SP gauge. Moreover, it is possible to cancel the enemy Meta-Field cancel by spending another two stocks of your active character's SP gauge. This can go as long as you have enough SP.
- You may enter the Meta-Field when your gauge is half-full, but it obviously won't last as long as with a full gauge.
- They made a very obvious indication when a player can use the metafield: character bars are glowing red.
- Break limit gauge does -not- decrease over time. It decreases only by a small chunk upon switch, thus the gameplay really enforce aggressive and switch playstyle as going on defensive can be punished quite badly.
- If your guard is broken, your change gauge is instantly set to 0.
- AttackTouch can be prevented if the tagging out character is hit (Ronove was hit by the goat before being able to tag out)
- The dodge is Ronove's unique character attribute. Much like Eva has an airdash, Chiester and Kanon have triangle jump, Beatrice has a float, among others.

Also, Eva-Beatrice's ability is Berserk, which just increase the damage dealt. There is no negative effect.

And last, nice job for the ones who created this video to show a spammy Virgilia >:(
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 25, 2010, 10:01:32 pm
virgilia is the shoto of this game.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 25, 2010, 11:25:49 pm
virgilia is the shoto of this game.

I hope not. But I must say, I didn't expect that voice when she's hit o_O

And the select screen music made me LOL.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on November 25, 2010, 11:43:15 pm
Um....I gotta ask....what's gonna happen when Battler tries his grope super on Ronove or another Battler?  .__.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 26, 2010, 12:45:32 am
Um....I gotta ask....what's gonna happen when Battler tries his grope super on Ronove or another Battler?  .__.

The same as what happened with Kannon :-\

---

And here I am bringing more translation for moves:

Kanon:
Spoiler, click to toggle visibilty

Shannon:
Spoiler, click to toggle visibilty

Eva Beatrice:
Spoiler, click to toggle visibilty

Siesta 410 (screw the Chiester thing, I prefer Siesta):
Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 26, 2010, 04:02:18 am
Um....I gotta ask....what's gonna happen when Battler tries his grope super on Ronove or another Battler?  .__.

kimochi warui
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 26, 2010, 09:00:09 am
All profiles have been revealed now. Of course, we know nothing about the secret characters :P
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on November 26, 2010, 10:25:44 am
That game is pretty interesting, any chances of having sprites ripped?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: DMK on November 26, 2010, 11:33:54 am
Well seeing as it's on PC, I'm sure theres a fairly good chance.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: videoman on November 26, 2010, 02:00:30 pm
Does it have online mode?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 26, 2010, 03:07:03 pm
Online mode was planned, as mentioned in ryukishi's blog, dunno if it will make it in.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 26, 2010, 03:25:05 pm
Online mode was planned, as mentioned in ryukishi's blog, dunno if it will make it in.

They will probably make it, but I'm sure it will be with a patch, not included with the game, and we will have to wait until it comes out a lot later.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on November 26, 2010, 04:29:19 pm
site update with system page and 2 vids
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 26, 2010, 04:35:33 pm
site update with system page and 2 vids

I see only one new vid. This one:

http://www.youtube.com/watch?v=_yw4XKKQj9Y

And OMG, dizzy doesn't go away even after being hit o_O

As soon as the translation of the system goes out, I will post it here.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 26, 2010, 06:09:19 pm
Lucifer is ore no yome
I will main her and battler, unless of course, berun makes it to this version.

Current info and logic says that gaap, george and jessica will be added as 3 extra character plus one random slot, with kinzo as boss; but there are rumours of george and jessica being out in favour of lambda and berun.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 26, 2010, 10:10:06 pm
Lucifer is ore no yome
I will main her and battler, unless of course, berun makes it to this version.

Current info and logic says that gaap, george and jessica will be added as 3 extra character plus one random slot, with kinzo as boss; but there are rumours of george and jessica being out in favour of lambda and berun.

I am angry they're not including characters from the Answer arc, like Dlanor and Erika. Specially Dlanor >:(

--

Also, yeah, there's another video. Can't believe I missed it.

http://www.youtube.com/watch?v=m0rGdGFQLLw

It's just a basic explanation of how Metafield works. The video before this one just shows a combo that you can do with Lucifer, which isn't half bad if you look at the damage it does.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 27, 2010, 12:08:21 am
Mybe they did not want to spoil stuff form ep8 ?
the next version will most likely be out in late august and it should include the chiru chars.

Are there meta world only moves? I am still waiting for some translations.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 27, 2010, 10:18:07 am
Mybe they did not want to spoil stuff form ep8 ?
the next version will most likely be out in late august and it should include the chiru chars.

Are there meta world only moves? I am still waiting for some translations.

Read my previous posts. I put the translation of the moves there. The last move (that is marked with the command F,HCF,strong attack) seems to be only available in the Meta World. For example, Battler's laser and Beatrice Towers.

---

And here I bring you mortals, the translation of the system... don't know if that's everything, though:

Quote
General stuff
-Game uses 3 attack buttons, one Touch button, and an Appeal button (seems to be a taunt).
-Doing an Appeal slightly recovers HP.
-There are 3 lifebars and no second round, so if you get KO'd that's it.
-Press all attack buttons to activate the metaworld.
-You can dash cancel, tech throws, and tech your falls.

Touch
-Switches characters and reduces your Break Gauge and stun.
-There are 5 kinds of Touching.
-Normal Touch: The active character taunts and switches with his/her partner. Activates the ability of the character that tagged out and costs no SP.
-Attack Touch: Touch during an attack, and your partner comes in with an attack to continue attacking. No SP needed.
-Guard Touch: Touch while guarding to switch characters while blocking. Uses 1 SP.
-Damage Touch: Touch while getting hit to break the combo, send the opponent flying back to the other side of the screen and switch characters. Uses 2 SP.
-Assault Touch: Qcf+Touch to do an invincible "tackle" that switches characters and knocks down the opponent. Uses 2 SP.

Meta World (if any of the names sound weird blame Google)
-As said before, it's activated by pressing all attack buttons.
-Activates both of your characters' abilities and allows you to use your meta special for no cost while it's active.
-Meta Declaration: Uses 1 SP and requires the Meta Gauge to glow red.
-Meta Return: Used after a declaration, uses 2 SP and depletes the opponents Meta Gauge.
-Meta Redeploy: Used after a return to activate the meta world again, uses 2 SP and reduces your Meta Gauge by 25% of what it originally was.
-Meta Surrebutal: Used after a redeploy, uses 3 SP to deplete the Meta Gauge again.
-Meta Forcing: Used after a surrebutal, uses 2 SP to activate the meta world again and reduces your Meta Gauge by 50% of what it originally was.

Character Abilities
-Activated with a Normal Touch or with the Meta World.
-Ushiromiya Battler: "Resurrection", slightly recovers HP over time.
-Beatrice: "Infinity SP", it's pretty much what it sounds like.
-Ushiromiya Ange: "Stun Boost", increases the stun of your attacks.
-Lucifer: "Attack Touch" use Attack Touches without consuming your Touch Gauge.
-Shannon: "Auto Guard", exactly what it says.
-Kanon: "Silent Attack", reduces the SP your opponent gets from your attacks.
-Virgilia: "Brimful", increases the SP of both of your characters.
-Ronove: "Counter Boost", increases the damage of counter hits.
-Eva Beatrice: "Berserk", increases your attack power.
-Siesta/Chiester 410: "Break Boost", increases guard break damage.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 27, 2010, 04:42:11 pm
Double post, since there's an update:

http://www.youtube.com/watch?v=K4Dea33aMns

Remember when we were shown that spammy Virgilia? Seems that a lot of people complained about that and this video is sort of an answer that it's easy to dodge/counter it.

My opinion? It relies on Guard first, and unfortunately, Guard Break is easy to achieve. Then the dodge ability that only Ronove has. Then it uses Supers, which seems to be all safe as far as I've seen. Last it relies on a strange dash that looks similar to the one from AH3. Expect for the last, the previous methods are BS and requires you to sacrifice guard and power. Or rely on the ability that only one character had. Or rely on projectile users. Seriously, that spear has huge CLSN and quite a good speed, and it does quite a bit of damage. The main problem is that the path that the projectile does is diagonal, from the top of the character who did it to the bottom part of the opponent. They need to increase the cooldown a little more.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on November 27, 2010, 05:03:14 pm
Expect for the last, the previous methods are BS
uhh why
Last it relies on a strange dash that looks similar to the one from AH3.
that would be the assault touch
Seriously, that spear has huge CLSN and quite a good speed, and it does quite a bit of damage. The main problem is that the path that the projectile does is diagonal, from the top of the character who did it to the bottom part of the opponent. They need to increase the cooldown a little more.
you can run under it
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 27, 2010, 05:55:17 pm
Seriously, that spear has huge CLSN and quite a good speed, and it does quite a bit of damage. The main problem is that the path that the projectile does is diagonal, from the top of the character who did it to the bottom part of the opponent. They need to increase the cooldown a little more.
you can run under it

Just by watching the video, I think that's quite hard to do. You will need to have an excellent timing there.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on November 27, 2010, 06:09:09 pm
you also have superjump lol
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 27, 2010, 07:55:46 pm
you also have superjump lol

I don't know if there's superjump in this game. But I doubt it's as easy as that.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on November 27, 2010, 07:59:07 pm
there is. and it is as easy as that. you are giving this move way too much credit
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 27, 2010, 08:48:50 pm
there is. and it is as easy as that. you are giving this move way too much credit

Maybe. But I still think increasing the cooldown a little more would be better.

Well, in the end it's a matter of getting the game and testing it myself, so let's wait for that.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 29, 2010, 06:22:15 am
sold out in less than 5 minutes, shit.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 29, 2010, 10:38:59 am
sold out in less than 5 minutes, shit.

LOL, that was fast.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 29, 2010, 05:40:05 pm
maybe someone messed up, it's available now and I already placed my order, now to wait one month until it arrives.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 29, 2010, 07:40:17 pm
maybe someone messed up, it's available now and I already placed my order, now to wait one month until it arrives.

Perhaps I should do it too~
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 11, 2010, 05:07:34 am
gaap leaked ?

(http://i158.photobucket.com/albums/t117/maximilianjenus/_gaap1291546907245.jpg)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Judas1 on December 11, 2010, 05:19:16 am
where did you find that?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 11, 2010, 05:41:08 am
3dskr
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on December 11, 2010, 11:09:37 pm
Is this really true or not? It looks similar to the sprites of Gaap in the Umineko PS3 game.

----

http://www.youtube.com/watch?v=CE9C-8rLgEo

Watch from 3:15

Waaaaay too similar.

----

http://www.youtube.com/watch?v=9NMGQVA8E30

From 0:50, look at the right.

It's only a sprite from Gaap in the PS3 game. It's probably not related to the PC fighting game.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 13, 2010, 02:36:44 am
yweah, confirmed as being form the ps3 port, shit.

http://www.famitsu.com/news/201012/01036295.html
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on December 13, 2010, 09:04:40 am
yweah, confirmed as being form the ps3 port, shit.

http://www.famitsu.com/news/201012/01036295.html

Well, at least you made me remember that the PS3 port will be in shops this week. Don't know the exact day, though.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 13, 2010, 10:11:03 pm
Yesterday I watched the ps3umineko trailer infull hd, the game looks damned beautiful, it would have been great if the original pc version was like that.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on December 13, 2010, 11:18:21 pm
Yesterday I watched the ps3umineko trailer infull hd, the game looks damned beautiful, it would have been great if the original pc version was like that.

Well, maybe someobody will release a patch for the PC version to improve the graphics, like they did with Higurashi. Or maybe we're lucky and they decide to release it outside Japan.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on December 18, 2010, 07:19:24 pm
Double post, for both on-topic and off-topic thing related to this thread:

Offtopic: Patch for Episode 7 is complete at Witch Hunt website.

Ontopic: I heard and read some things, and I can confirm that Chiru characters can appear (we don't know yet if it will happen) as opponents. I don't know who started it, but it's not true that Chiru characters cannot appear. 07thExpansion never said anything about that. If it's about the voice actors, then they may use them first on this game. After all, this is an official game from them, so the chance of that happening is high.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 18, 2010, 07:54:50 pm
th'ts a pretty lame rumour only based on the appareances of a few chiru elements in the background and the fact that the narrators are the same as in chiru.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on December 18, 2010, 10:31:17 pm
th'ts a pretty lame rumour only based on the appareances of a few chiru elements in the background and the fact that the narrators are the same as in chiru.

Nobody can state in red that this is false, right? ;)

But after reading the Episode 7, I can see Bern as a boss there.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Mineko C. Lucky on December 30, 2010, 03:51:03 am
Can't believe I missed this, I only knew about this yesterday.

I'd definitely getting this if I can.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on December 30, 2010, 12:00:12 pm
Can't believe I missed this, I only knew about this yesterday.

I'd definitely getting this if I can.

It's out in 31st December in Japan. Pre-order it and you'll probably have it a week later.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 31, 2010, 05:39:56 am
(http://i15.photobucket.com/albums/a363/narukamikun/23300.png)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on December 31, 2010, 05:59:03 am
live stream on nicodou (http://live.nicovideo.jp/watch/lv36237058)

oh its over. lol
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on December 31, 2010, 10:19:13 am
I still haven't received a message from amiami to buy the game (I pre-ordered it). Damn, I wish it appears right now!

Funny thing is that an illegal download will be available even before I get the game. Well, depending on the online mode, maybe it won't work with an illegal copy.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on December 31, 2010, 12:57:20 pm
online mode

ahahahaha
hahaha
ha
lmao
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 31, 2010, 04:34:04 pm
amiami, paletweb, etc.. are on vacations until teh 5 or so I was told.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on December 31, 2010, 07:29:22 pm
online mode

ahahahaha
hahaha
ha
lmao

 :???:

amiami, paletweb, etc.. are on vacations until teh 5 or so I was told.

I see. I read in another place that it's probably going to appear on January 7th. It's too bad, specially since some people are starting to prepare the game for torrent download.

---

Go here for livestream of US player:

http://es-es.justin.tv/ketsumi#/w/710757040/2
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on December 31, 2010, 08:55:25 pm
serikamo uploaded their ougon vids. (http://www.youtube.com/user/serikamo)

:???:

doujin games dont have the best of built in netplay
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on December 31, 2010, 09:54:48 pm
serikamo uploaded their ougon vids. (http://www.youtube.com/user/serikamo)

:???:

doujin games dont have the best of built in netplay

Oh, that. Well yeah, even in Touhou Hisoutensoku I lost a round by winning it. For some reason the game considered me the other player. Weird thing.

Also, lots of people downloading the game from torrents. Wow, that was fast.

And last, it's really easy for Eva to do mix ups, as far as I've seen in the livestream.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 01, 2011, 01:37:37 am
game's fun , too bad it does not detect my pad so I have to setup joytokey.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Circuitous on January 01, 2011, 08:10:43 am
Here's (what I think is) a set of one of the character's files. (http://www.mediafire.com/file/by9bjpj4b4tbwck/CHAR_00.7z) There are ten sets of .LZR and .DDZ files, and then an additional series of .LZR files.

Hope this helps someone who wants to take a peek at the character data that hasn't gotten (or for some reason doesn't want to get) the game themselves.

(By the way, online is peer-to-peer and works fine on pirated versions. ;D)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Jesuszilla on January 01, 2011, 08:47:19 am
(http://i15.photobucket.com/albums/a363/narukamikun/23300.png)
VALKENHAYN
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Rikimtasu on January 01, 2011, 10:13:32 am
Ripper released!

Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 01, 2011, 10:56:07 am
Oh wow....not only did they get this game pirated real quick, we're getting an easy way to rip everything real quick as well.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Circuitous on January 01, 2011, 11:33:03 am
Well done, Anonymous.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 01, 2011, 11:58:04 am
Not fake, but right now it's impossible to get (maybe in future patch).

Spoiler, click to toggle visibilty

Not telling you, check by yourself ;P

---

Also, make this combination of characters in Arcade so they have a special Story mode (including CG). Ange/Battler is beautiful.

Battler/Shannon
Shannon/Kanon
Siesta45/Lucifer
Beato/Battler
Ange/Battler
Ange/EVA
Virgilia/Ronove
Battler/Ronove
Kanon/Lucifer
EVA/Siesta410

Yeah, I couldn't wait :P. I still will buy it, of course.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 01, 2011, 05:47:07 pm
afaik, all character combinations have a specific ending. sounds like much but then again there are a lot fo combination specific voices.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 01, 2011, 08:02:48 pm
afaik, all character combinations have a specific ending. sounds like much but then again there are a lot fo combination specific voices.

For now, this is all the combinations I've tested. "Story" means they have a CG at the end, and they obviously have more dialogue than a normal one. It seems Char1/Char2 and Char2/Char1 gives you the same, so yeah, you don't need to repeat them again but in different positions.

Spoiler, click to toggle visibilty

I will try now Beatrice/Virgilia and Ange/Lucifer. I'm sure the first one works. Maybe Beatrice/Ronove and Beatrice/EVA later.

So far, Ange/Battler and Lucifer/Siesta410 are my favourites. Yay to chibi sized characters making fun of others.

----

Btw, related to gameplay. Dash needs to be changed. The AI is able to spam it in the corner to evade any attack, even jabs, by spamming it all the time. And that even in Easy Mode.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Abysswolf on January 01, 2011, 08:51:45 pm
Such a shame Bernkastel is not in it yet...

I found the game rather fun but CPU Battler allways manages to spam the meta attack like 3 times each time he activates it, so annoying. Does the ripper rip sprite and sound files?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 01, 2011, 09:12:16 pm
Confirmed as having a story mode, aka final CG different from the gold bar:

Beatrice/Lucifer
Beatrice/Ronove
Beatrice/Virgilia

Not that surprising these ones. I want to check Siesta410 more. Maybe she too works with Beatrice too.

--

No she doesn't :-\
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on January 01, 2011, 09:24:49 pm
Btw, related to gameplay. Dash needs to be changed. The AI is able to spam it in the corner to evade any attack, even jabs, by spamming it all the time. And that even in Easy Mode.

what? why should something be changed just because you couldnt handle the cpu?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 01, 2011, 09:26:10 pm
I think he referes to backdashes having too much invicibility.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on January 01, 2011, 09:28:50 pm
of course i know that. point still stands.

e: lmao (http://www.youtube.com/watch?v=HNKxRVlyD3U)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 01, 2011, 09:54:44 pm
of course i know that. point still stands.

e: lmao (http://www.youtube.com/watch?v=HNKxRVlyD3U)

Hey, have you seen a game where the AI is able to evade 5 times in a row jabs? I mean, I start spamming them and the AI evades everything just by dashing. Because of this, it's more useful to spam dash in the corner rather than the dodge fuction Ronove has. It's obvious that in the future they're going to decrease the time you're invincible. And I didn't say I couldn't handle it. I just thought it was stupid this happened, and thought of commenting it here.

And please, avoid putting videos like this one. I prefer to believe this will happen.

Btw, Virgilia/Siesta410 works. Ronove/Shannon doesn't.

And WTF is this heavy breathing when you defeat an opponent? It's ridiculous.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 01, 2011, 10:06:09 pm
e: lmao (http://www.youtube.com/watch?v=HNKxRVlyD3U)

lol. I know you can do this with Melty Blood and the Wingdreams' version of GGXX#R.

In fact, pretty much every game with an opening that has the movie file easy to access should be able to do it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 01, 2011, 10:08:57 pm
e: lmao (http://www.youtube.com/watch?v=HNKxRVlyD3U)

lol. I know you can do this with Melty Blood and the Wingdreams' version of GGXX#R.

In fact, pretty much every game with an opening that has the movie file easy to access should be able to do it.

And the sprite I put? Do you have an explanation for it? Same style as the others, btw.[size=2pt]Please don't have an answer for this[/size]
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 01, 2011, 10:15:39 pm
I thinhk it's clear that there are many thing that are replaceable on this.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Circuitous on January 01, 2011, 10:25:04 pm
Does the ripper rip sprite and sound files?

Yup.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 01, 2011, 10:30:09 pm
I thinhk it's clear that there are many thing that are replaceable on this.

 :(

Anyway, apart from the backdash, there are few things I don't like.

- You can interrupt any super if you use for example Ange's 236a/b/c (summons a sister of purgatory after some time) or any attack that hits after some time and you connect the super after that. I discovered it when I used a level 2 super and it was interrupted before the final hit. And the attack doesn't do damage until the last hit.

- All the level 2 supers are the same. All of them make the character dash forward. If it connects, they do a combo and then finish it with a move from the own character set (only the final hit does damage). Only Beatrice and Virgilia are more original here. And I was expecting more priority for this move, but unfortunately it doesn't have it.

- This is not keyboard friendly. With that, I mean you can't use some options that are only available in a joystick, like shortcuts. And unfortunately, mine is broken right now. It's impossible to do 421, 623 and 641236 commands, I swear. Fortunately, it's easy to use the Metaworld with my keyboard.

- Battles feel a little long. Maybe because there's only one round to finish it. It's a matter of getting used to it, so I hope I manage here.

- No pattern for the prizes you get after finishing Arcade (they're only voices, at least that's the only thing I'm getting). One guy got a different voice even though we finished the game with the same pair of characters. I still am trying to get Ange's voice.

- I can't hit Sakutarou to interrupt him. Wish I could do that.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Retro Respecter on January 01, 2011, 11:29:52 pm
Here is another stream:
http://www.justin.tv/superhappytime#/w/714705616
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 01, 2011, 11:58:52 pm
Does the ripper rip sprite and sound files?

Yup.

I tried using this but......either I'm doing something wrong or it's not working for me.
I put all the files in the Char folder and tried to drag one to it's respective .bat file to rip. But I'm getting nothing.

- This is not keyboard friendly. With that, I mean you can't use some options that are only available in a joystick, like shortcuts. And unfortunately, mine is broken right now. It's impossible to do 421, 623 and 641236 commands, I swear. Fortunately, it's easy to use the Metaworld with my keyboard.

What the hell are those numbers? Oh wait, you don't follow SF notations and use those numpad notations instead.
I can do DP and Reverse DP just fine. FHCF is problematic,

- No pattern for the prizes you get after finishing Arcade (they're only voices, at least that's the only thing I'm getting). One guy got a different voice even though we finished the game with the same pair of characters. I still am trying to get Ange's voice.

I believe what character you pick first determines what voice you unlock.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Circuitous on January 02, 2011, 12:02:41 am
Put all of the tools into the directory you want to open files in. Run dumpall.bat by itself.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 02, 2011, 12:13:34 am
Oh....that works a lot better.

Stupid instructions liying to me.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 02, 2011, 12:16:13 am
Oh....that works a lot better.

Stupid instructions liying to me.

Can you post it in Development Resources when you finish, so people can use them to make them for MUGEN?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 02, 2011, 01:25:41 am
Unfortunately, it seems I can only get the sounds, but not the sprites.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Retro Respecter on January 02, 2011, 04:14:32 am
Another stream has popped up.
http://www.justin.tv/tbtgang#/w/715565632
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Rikimtasu on January 02, 2011, 08:12:32 am
Unfortunately, it seems I can only get the sounds, but not the sprites.
Try to dump the lzr once,and then the bin.Sound and sprites is inside there.
Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Mineko C. Lucky on January 02, 2011, 08:15:41 am
(http://dl.dropbox.com/u/52453/ougon/BERNKASTEL_APPROACHES.jpg)
hi rika-senpai


(http://img607.imageshack.us/img607/6215/sname.jpg)
someone ripped it already and found RENA inside it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Rikimtasu on January 02, 2011, 09:38:25 am
That was like the third time bern have been posted,but rena is kind of new.
Only bern is possible for a new character thought,rena is kind of WTF is she really can get in this game.
Here a Keyboard Keybind for Ougon,from EFZclub:
Now it is 1P only,thought.
http://www.efzclub.com/bbs/read.php?tid=18000
http://mir.cr/I4YEEI0H
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 02, 2011, 10:51:15 am
Try to dump the lzr once,and then the bin.Sound and sprites is inside there.

They're in the .DDS files, aren't they?

How do I open those?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 02, 2011, 11:14:39 am
Spoiler, click to toggle visibilty
someone ripped it already and found RENA inside it.

You beat me to it. And yeah, this is official. Rena will appear in Ougon Musou like Ryougi did in MBAA. So awesome.


---

Hey guys, someone already finsihed extracting sprites and voices.

http://www.dustloop.com/forums/showthread.php?10855-Ougon-Musou-Kyoku-Sprites

I'm going to post it a Development thread right now.

---

Last, I got a message in the game saying Congratulations. That means I'm done with finding all Special Story lines. If you're interested, here's the ones that work AND don't work together. As I've said before, Char1/Char2 is the same as Char2/Char1.

Story:

Spoiler, click to toggle visibilty

No story:

Spoiler, click to toggle visibilty

EVA/Ronove is a sad ending. I really didn't want to watch it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Retro Respecter on January 02, 2011, 11:00:59 pm
Yet another stream is on:
http://www.justin.tv/masablade#/w/717626384
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Circuitous on January 03, 2011, 01:28:06 am
Hey guys, someone already finsihed extracting sprites and voices.

http://www.dustloop.com/forums/showthread.php?10855-Ougon-Musou-Kyoku-Sprites

I'm going to post it a Development thread right now.

Ah, thank you. I wanted to post it here but by the time I had everything uploaded I was on the verge of passing out.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Mineko C. Lucky on January 03, 2011, 06:20:32 am
I just can't shake off the feeling that they'll put in a future patch for Bernkastel and Rena.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 03, 2011, 08:37:04 pm
Nah, it'll be DLC. Cause that's the cool thing among developers these days. :V
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 03, 2011, 09:23:38 pm
Nah, it'll be DLC. Cause that's the cool thing among developers these days. :V

That's ridiculous. I can understand console games, but this...
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Retro Respecter on January 03, 2011, 11:51:34 pm
Once again, I have found another stream:
http://www.justin.tv/anongamer
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 04, 2011, 12:38:52 am
The AI in Hard sucks. It's completely defensive. I always end up putting the opponent in the corner, where it abuses the invincibility frames of the dash and the guard touch to avoid guard crush until I make a mistake. And because I don't do them, it becomes a really loooong fight. Then it becomes a matter of spamming the grab to win (btw, the grab doesn't require timing to escape from it, as long as you press grab when you're grabbed and it wasn't too late you will escape).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Mineko C. Lucky on January 04, 2011, 12:59:26 am
http://www.youtube.com/watch?v=HISrSptWdZA

Yet people abuse how easy it is to cause dizziness to do 4.5k damage worth of combos.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 04, 2011, 01:32:54 am
Nah, it'll be DLC. Cause that's the cool thing among developers these days. :V

That's ridiculous. I can understand console games, but this...

Note the :V at the end.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 04, 2011, 01:33:14 pm
http://www.youtube.com/watch?v=HISrSptWdZA

Yet people abuse how easy it is to cause dizziness to do 4.5k damage worth of combos.

It's really easy to cause dizziness with Ange, that's what I found out. So using her with Eva, who does a lot of damage is a good combination. Or you can use Lucifer too. Lucifer ability to combo is superb, the best in all the characters IMO. If you're good with dash cancel, you can really do a lot of damage with her. And it's really easy to tag with her.

----

Preorders from amiami are ready. I just received an e-mail about that. Go and pay for it right now!
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Retro Respecter on January 06, 2011, 12:37:19 am
Another Umineko No Naku Koro Ni stream has come up and it is http://www.justin.tv/ketsumi
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 06, 2011, 10:09:41 pm
Ic ancelled mine because my ps1 controller is not working.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 06, 2011, 10:29:46 pm
Ic ancelled mine because my ps1 controller is not working.

Oh, just confess you already download it ;)

You don't really need a gamepad, there's a program that allows you to select where to assign all the commands in a keyboard, and also allows Keyboard users to use Shortcuts
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 07, 2011, 01:39:14 am
WHY WOULD I USE A KEYBOARD I AM NOT AN ANIMAL/MUGEN CREATOR !?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 07, 2011, 10:21:43 am
WHY WOULD I USE A KEYBOARD I AM NOT AN ANIMAL/MUGEN CREATOR !?

I am neither of them and yet I use both Keyboard and Gamepad there :-\

And yay, my game has been shipped. Let's hope it doesn't take a long time.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 07, 2011, 04:06:15 pm
I was joking , I have not cancelled it, I am just waiting for after the 9th because that's the cut date for my credit card so I get charged for the game in february.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 07, 2011, 04:08:07 pm
I was joking , I have not cancelled it, I am just waiting for after the 9th because that's the cut date for my credit card so I get charged for the game in february.

I see. Mine has been shipped already, so I probably will get it 2-3 days later.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on January 16, 2011, 12:40:08 am
(http://i93.photobucket.com/albums/l73/rednavi/00.png)

LOL! That's the funnies thing I got in the game so far :P

Also patch released: http://kalfisquine.net/blog/?p=1196
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 16, 2011, 07:46:37 am
it fixes most of the problem with ps pads.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 16, 2011, 06:42:37 pm
it fixes most of the problem with ps pads.

It also made Internet connection a lot better.

It also solved some bugs, and made "w" the Start button (though I still used the key map program 1.01 to choose my own keys).

Unfortunately, no Bern yet.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on January 16, 2011, 06:43:06 pm
This game needs a caster.

That is all.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on January 19, 2011, 01:30:17 am
god, the patch fixed the buffering problems, the game is PLAYABLE now! I can make fucking combos...

bah, too bad I had 5 voice sets left to unlock, now I have nothing else to do with this game until I get internet.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Kashkabald on January 20, 2011, 11:51:54 am
Made a nice little forum for this game.

http://denmaku.net/metaworld/index.php

Do join!
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: MAO11 on January 27, 2011, 06:36:42 am
I've got the game but I haven't installed it yet.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: FrozenDelight on January 27, 2011, 07:52:54 am
They blabber on so much while they're fighting.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on January 27, 2011, 09:54:16 am
I'm having issues when I try the arcade mode, the game crashes with an memory error issues. I wonder if is just me.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on January 27, 2011, 10:13:24 am
If it's memory error, is it possible that you have too much on your PC?  The game itself has a pretty hefty file size you know.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: FrozenDelight on January 27, 2011, 01:06:44 pm
Got the game, I really like it actually! I normally don't like these kinda fighters. Playing the CPU is surprisingly fun. So is there some secret character or something? After I completed it on hard, some random characters pic came up and said something. But it didn't unlock anything.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on January 27, 2011, 02:46:34 pm
You get a new announcer for every character you beat the game with, and another new one for doing it again.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 27, 2011, 04:20:26 pm
You get a new announcer for every character you beat the game with, and another new one for doing it again.

You also need to beat the Arcade without losing. If you do all of that on Easy, you will miss two that are only available on Hard. This may be easy or hard, depending on the combination of characters you have to fight (they're random, unless you use two characters that have storyline, which in this case two fights will always be the same). Wish you don't encounter a Battler+Lucifer, or anything with Battler or Lucifer in the team, it's deadly. Don't choose infinite time option, I swear you''ll curse that option in Hard Mode.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on January 28, 2011, 01:01:28 am
I just beat the game on hard mode a bazzilion times and got all the endings, dunno if you need to do it without loosing, probably not.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: FrozenDelight on January 28, 2011, 07:36:26 am
So is there no boss?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 28, 2011, 07:53:47 am
Nope, no bosses.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on January 28, 2011, 08:02:11 am
There is a bootlegged version of Beatrice at the end, but it's possible that Bern will be a boss when she's put in the update.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 28, 2011, 10:06:32 am
I just beat the game on hard mode a bazzilion times and got all the endings, dunno if you need to do it without loosing, probably not.

You have to do it without losing. Or at least, Zepar and Fufur's voice requires you to beat them on Hard without using a Continue. That's the only one I'm really sure of.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: GOH on January 28, 2011, 10:52:51 am
Combos (http://www.youtube.com/watch?v=158Fp2VkkCY)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Cybaster on January 28, 2011, 01:13:23 pm
Fuck, my PS2 pad isn't recognized by the game. :(
Okay, I'll have to go use Joy2Key.
Will test that whenever I have time.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 28, 2011, 05:44:38 pm
Fuck, my PS2 pad isn't recognized by the game. :(
Okay, I'll have to go use Joy2Key.
Will test that whenever I have time.

Did you get the patch ? I ahd the same problem with my ps1 pad but it got recognized after installing the patch.

So is there no boss?

it's like sfzero1, the boss depends on the team you choose.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: FrozenDelight on January 30, 2011, 07:00:24 pm
I've heard a lot of players having problems gettings pads working, I hope they're aware that there is a 2nd option on the boot menu. Before you start the game, click on your pads name, there will be 2 options, POV and XY, choose the one you aren't already using, give it a try. My pad and stick worked at first, but then didn't after the patch. I then changed the option and they work again just fine.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: MAO11 on January 30, 2011, 09:49:11 pm
fuck it doesn't work on my computer it's all black , I hear sounds though.
 but when I installed it to my sister's it worked and it was all fine ,the hell!!!.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on January 31, 2011, 04:42:01 am
I'm not being able to pass through the arcade mode, it always crashes and I'm forced to close the game. Somebody got that issue?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Cybaster on January 31, 2011, 12:27:49 pm
Did you get the patch ? I ahd the same problem with my ps1 pad but it got recognized after installing the patch.
I overided the files with the patch, but it didn't change anything. Buttons work, but not the cross. Same for Arcana heart 3.
However, it works perfectly with my SF4 arcade stick. Too bad I suck with it. ;P
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: FrozenDelight on January 31, 2011, 06:08:07 pm
Did you get the patch ? I ahd the same problem with my ps1 pad but it got recognized after installing the patch.
I overided the files with the patch, but it didn't change anything. Buttons work, but not the cross. Same for Arcana heart 3.
However, it works perfectly with my SF4 arcade stick. Too bad I suck with it. ;P

That reminds me, I'm having major weird problems with Arcana Heart 3. Oops, off-topic.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 01, 2011, 10:35:18 am
Okay, I finally got the damn game. Finally. It comes in a DVD case. I wasn't expecting that.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on February 07, 2011, 03:13:36 am
1.02 patch is out and it changes ALOT of stuff. Porbably wont be able to do the combos in that 1.01 vid anymore  :P
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on February 07, 2011, 10:38:01 am
Battler was buffed a lot. His metaworld super is a lot faster now and his jacket (fwd+c) is an OVERHEAD.  ;D
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on February 07, 2011, 10:41:32 am
Ronove can now delay his barrier, and each character has individual health values instead of sharing a standardized one.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 07, 2011, 04:03:38 pm
I must say, this new patch has made me really happy, as I use Battler as one of my main fighters (the other is Lucifer). That new move turning into an overhead should have been an overhead from the very beggining, since it looked like one.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on February 20, 2011, 12:55:43 pm
There is anything new about this game? I'm clueless about the sprite pack, is quite unsorted O_o The DLC is already out?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: FrozenDelight on February 21, 2011, 05:01:47 am
There is anything new about this game? I'm clueless about the sprite pack, is quite unsorted O_o The DLC is already out?
I'm pretty sure there hasn't been any new DLC since the patch. I noticed recently that the sprites packs we've all been using, they simply came from that app called FrameDisplay. All you have to do is click one button and it dumps all the frames. So the frames come out in the same order they are in FrameDisplay.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on February 21, 2011, 10:43:28 am
That's a interesting program, but apparently it doesn't have any support for stages and effects.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on March 05, 2011, 08:19:46 am
sequel has been announced in ryukishi's blog, gallery mode and more characters confirmed, with a probably easy mode in the works.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on March 05, 2011, 09:39:40 am
sequel has been announced in ryukishi's blog, gallery mode and more characters confirmed, with a probably easy mode in the works.

Easy mode? Seriously?

But anyway, yay at new characters. Hope we don't have to buy the game and just update it if we already have it. Importing japanese games is expensive these days.

Oh, and patch 1.03 has been released. Go get it, guys. Will try to see what this thing updates.

---

What the update does:

Quote
-Replay has been added in the versus mode. (the longest duration of a replay is 5 minutes, and the maximum number of replay is 999)
-An option for saving a replay has been added.
-Offline delay has been added.
-Generation rate for Damage touch has been adjusted.
-The input method for Half circle commands has been adjusted.
-The glitch from V1.01 that made a ground attack impossible after a clash has been corrected.
-Additionally, few small glitches have been corrected.
-The effect of ability "Berserk" does no longer affect Stun value.
-The minimum altitude for Air Dash has been lowered.
-The decision/judgement for attack touch has been adjusted for every character (probably a IA fix)
-The behavior of Eva's jelly has been adjusted
-Kanon's wolf jump can now be used while airborne
-Ronove's Enchant Shield priority has been increased, and the number of attacks that can prevent it has been increased.
-Normal and special moves have been adjusted.

It's way easier to input the Metafield supers. Also, nice for Kanon upgrade, and replay option is also quite good. It's really nice to see how dedicated 07th Expansion is to this game.

Btw, it appears that the new sequel will have new characters according to what people chooses in a poll. Expect other Chiru characters, such as Erika and Dlanor, to appear. Also, that doesn't mean they won't add the new characters to the first game, of course.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on March 05, 2011, 04:45:29 pm
Rosa please, I wanna slap the shit out of people with the BEST MOMMY EVER.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on March 05, 2011, 06:16:54 pm
easy mode = one button specials.

the poll is already over, apparently the only surprise is lambda getting a lot of votes.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on March 05, 2011, 07:56:19 pm
Rosa please, I wanna slap the shit out of people with the BEST MOMMY EVER.

This. Shotgun + Bag with gold bar + Pen + STOP SAYING "Uuu" MARIA!!! = win
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: FrozenDelight on March 07, 2011, 12:55:48 pm
A sequal already? Wow. Like this game, shame I have no one to play it with.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on March 12, 2011, 09:12:27 pm
(http://i56.tinypic.com/9qeplh.jpg)

a man can dream.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on March 12, 2011, 10:22:30 pm
(http://i56.tinypic.com/9qeplh.jpg)

a man can dream.

I saw that one in animesuki. Man, I wish someone did the same with Dlanor.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Insigniawarfare on March 31, 2011, 02:51:15 am
I got this game not to long ago it had lag a lot on my computer but i turned off the glare thats on the screen in vista or window 7 and now it runs smoothly but got one question in the select screen is their suppose to be a character in the middle space cause it looks like it should be one
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on March 31, 2011, 03:20:30 am
(http://i56.tinypic.com/9qeplh.jpg)

a man can dream.

GRR FUCK YOU FOR GETTING MY HOPES UP [E].
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on March 31, 2011, 10:51:21 am
I got this game not to long ago it had lag a lot on my computer but i turned off the glare thats on the screen in vista or window 7 and now it runs smoothly but got one question in the select screen is their suppose to be a character in the middle space cause it looks like it should be one

It's supposed to be a character, probably, but for now it's unavailable. You'll have to wait until 07thExpansion releases a patch to make that character playable (and it's really possible that it will be Bern).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Ƹ̵̡Ӝ̵̨̄ƷShadyƸ̵̡Ӝ̵̨̄Ʒ on April 20, 2011, 03:13:49 pm
Uh. That's great. But my PC render wont support it. The game start but the gameplay screen is BLACK.  --;
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on April 20, 2011, 03:21:51 pm
(http://i.imgur.com/Oj7m1.jpg)
for japanese 360 (http://www.siliconera.com/2011/04/19/ougon-musou-kyoku-x-finds-gold-on-xbox-360/)
new patch is out too
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on April 20, 2011, 03:43:11 pm
AWESOME.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Shunt666 on April 20, 2011, 03:53:11 pm
Now if only they fixed the netplay so it doesn't suck.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on April 20, 2011, 06:05:15 pm
Oh hell no, they best put that shit on PS3 too.  I am not buying another 360 even if it does have Rosa.  > : (
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on April 20, 2011, 08:00:03 pm
360 only? No way. They should release it for PS3 and/or PC too.

But hey, raise hands if you were surprised that George, Rosa and Jessica are the new characters added in the roster. I'm not going to it, btw.

Also, there's two patches. In case you're unable to play after using the 1.04 patch, use the 1.04b patch. Otherwise you're fine with only the first one.

Ugly translation of what has been updated, btw.

Quote
- The rating was implemented by the outcome of the game network. (V1.04 trial version will be in)
- Meta battle lighter processing load in the background simple display.
- Training mode of action memory / You can now play.
Now Playing - Replay can now fast-forward and slow play.
- No longer disappears when the effect of loss of ability to meta-space.
- Set up immediately after the decision hit the air landing munch. (The situation grew continuously in the air Hit)
Unconditional pursuit - is now available from only one counter attack followed.
- You can now jump canceled after intercepting enemy air attacks in a given stand.
- Now under the counter when the emission character.
- Now you do also display information other than the reversal action of Technology.
- Has been increased to three to five seconds after Gadobureiku Tatchigeji charge time.
- Now you touch the offsetting Okosenai attack all characters in common.
- Have been made to readjust the speed and rigor of the time damage occurs touch.
Go now - after touching IN 行Enaku guard attack during the operation.
- Now you can not only throw the migration behavior of mortal jump command throw.
- Changed input processing step after the dash and skipped back to the opponent.
Outbursts in general - has undergone a significant improvement process command input.
About Trip - Eating out is a change in behavior was due to change in the behavior of the corresponding program control returned v1.02.
• If an attack were simultaneously striking each other turn, the bug may be an unintended direction they face.
- Fixed a bug that does not stop right after the break mortal effects meta Kanon.
* Now accepting low altitude flying triangle limit.
- You can now also operate guard down Abiritiotogado dash.
- Has been extended duration of Abiritibureikubusuto.
Damage bonus has been improved - the first stage of Abiritikauntabusuto.
- Abiritisairentoatakku effect is enhanced.
- Kanon, Lucifer, HP has changed the configuration Beatrice.
Siesta get a golden bow - SP gauge the amount has been adjusted.
Migration has been adjusted - Jump Warugiria frames.
Rigidity has been adjusted - Ronoue step back.
Technology - general, coordinated the mortal

---

Last thing I forgot to add, it seems the Aquarium that George and Shannon is now a new stage. There's another one, if you look at Jessica's image, but I don't recognize that place. Maybe her school?

---

Link with better quality images:

http://www.famitsu.com/news/201104/images/00042730/rYI6w8XErIgrS9X4un75g32oKENN2d5q.html (http://www.famitsu.com/news/201104/images/00042730/rYI6w8XErIgrS9X4un75g32oKENN2d5q.html)

I was right. It's Jessica's school. And Haruhi is in that stage. Or at least someone dressed as her.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on April 21, 2011, 03:04:20 am
It looks great, confirmed rosa makes me cry tears of joy, since she is the character that I wanted the most to be in.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on April 21, 2011, 03:25:07 am
Same.  She's my second favorite character in the series and I really want to play as her.  TOO BAD IT'S ON 360 LOLOLOLOL.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Mineko C. Lucky on April 21, 2011, 04:35:01 am
It's like they'll be pulling an ArcSystem and made it XBox exclusive. : P
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on April 21, 2011, 08:06:45 am
I don't wanna have to get a Japan 360 for this. But Rosa with shotgun (also I can get those snk games, lol) is too tempting.  :-\
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on April 23, 2011, 06:37:56 pm
A good translation of what 1.04 changes, plus new info. First the translation:

Spoiler, click to toggle visibilty

And now the info, see this website:

http://www.andriasang.com/e/blog/2011/04/21/ougon_musoukyoku_360/

A release is set for Summer. Wow.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: GOH on April 28, 2011, 11:25:35 am
http://www.andriasang.com/e/galleries/2011/04/28/ougon_musoukyoku_x_screenshots/
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on April 28, 2011, 02:55:33 pm
http://www.andriasang.com/e/galleries/2011/04/28/ougon_musoukyoku_x_screenshots/

There's really nothing new there. I mean, all the screenshots that shows the characters fighting already appear in other links posted before. And the others just show images that could even be taken from the PC game.

But I must say, the most important one is this:

(http://www.andriasang.com/galleries/2011/04/28/ougon_musoukyoku_x_screenshots/2132446551_full.jpg)

So in the end, no Bern? Or is that only limited for Xbox360 version?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on April 28, 2011, 03:42:44 pm
I think either Bern or Lambadelta will end up as a boss character, if not both.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on April 29, 2011, 01:01:28 pm
I've got that game for a while and I can't play in arcade move, it always close the game. It does happen with you guys? Also, what's the advantage of these patchs?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Shunt666 on April 29, 2011, 01:24:44 pm
For the most part, the patches introduce balance changes and bug fixes.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on April 29, 2011, 11:55:34 pm
Not only that, it adds extra features for recording matches, for example. You should really download it. Supposely, it also improves your connection in online matches.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on May 10, 2011, 01:29:58 pm
That's cool, I just don't understand why my copy of the game always crashes when I try to go into arcade mode. I wonder if the reason is the fact I don't mounted a ISO, it feels confusing... Also, that framedisplay is confusing as hell, I'm clueless about how to rip the effects with that toll (if is really possible).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on May 10, 2011, 01:39:29 pm
The effects come with the sprite rips themselves.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on May 10, 2011, 02:08:26 pm
The effects come with the sprite rips themselves.
Strangelly, these effects doesn't appear while using FrameDisplay, the rips submited are all unsorted which makes confusing how to add each effect.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: jafar on July 05, 2011, 07:46:30 am
Videos by Jessica and images.

(http://news.dengeki.com/elem/000/000/380/380574/c20110705_ogonx_01_cs1w1_300x.jpg)

http://news.dengeki.com/elem/000/000/380/380572/ (http://news.dengeki.com/elem/000/000/380/380572/)

Video 1 (http://www.youtube.com/watch?v=D1XEkbNIHaM)

Video 2 (http://www.youtube.com/watch?v=s-hp9YnKgNs)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 05, 2011, 12:27:54 pm
Awesome, but that port is just for X-Box360? That's quite cheap... Also, I don't think we might get an american release anyway...
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 05, 2011, 05:32:09 pm
2 is confirmed for december anyway, gonna buya  new videocard to celebrate even if it's totally unecesary.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 05, 2011, 05:49:14 pm
Video 2 (http://www.youtube.com/watch?v=s-hp9YnKgNs)

She used Master Spark as her Meta Super, changing to her Marisa outfit. WTF?! I thought they would add that "Burn Chamber" thing from the 6th game, not this... thing...
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 05, 2011, 07:24:07 pm
she's got fire fists so that's enough for me, fire chamber was not that interesting.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on July 05, 2011, 07:58:30 pm
Aren't they just using stuff from Part 1-4?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 05, 2011, 10:41:40 pm
no, they have already used stuff from later eps.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 06, 2011, 08:28:48 pm
[EDIT]
Actually, jessica has been confirmed for a pc patch, most likely the july one.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 06, 2011, 11:12:53 pm
[EDIT]
Actually, jessica has been confirmed for a pc patch, most likely the july one.

Source? Because if that's true, it seems it's time to use that game again.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on July 06, 2011, 11:41:27 pm
I find it funny that no one mentioned the changes on the last patch for the PC version, no one gives a shit about it anymore XD. It added a gallery mode but fuck! Im not gonna finish the game 20 times again just to get nifty pics  :P

That George char looks 3d-ish on his standing and walking anims  o_O
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on July 06, 2011, 11:44:18 pm
He bounces too much. He doesnt look fat anymore.  :-X

I'm still wondering how Rosa is gonna play like though.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 07, 2011, 01:34:21 am
I find it funny that no one mentioned the changes on the last patch for the PC version, no one gives a shit about it anymore XD. It added a gallery mode but fuck! Im not gonna finish the game 20 times again just to get nifty pics  :P

Maybe because nobody reported the new update. If you knew about it, you could have updated this thread >:(
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on July 07, 2011, 05:49:11 pm
1.10 now with playable jessica (http://07th-expansion.net/ogon/update.html)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 07, 2011, 07:42:51 pm
1.10 now with playable jessica (http://07th-expansion.net/ogon/update.html)

YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Brb checking this new character.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 07, 2011, 07:49:15 pm
How I can upload the update patch?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 07, 2011, 08:22:10 pm
How I can upload the update patch?

Just select one link from the left row to download. It's 638 MB, btw. I'm still downloading it :gonk:

The 1.10b version is the manual installer. The 1.10 version is the exe version. Just choose one of them.

----

Okay, I tried her. Her comboability is decent IMO. We don't have her stage yet, and she cannot be selected in Arcade. But I really liked her gameplay. I still prefer Battler x Lucifer, though.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on July 08, 2011, 12:27:23 am
(http://www.koopakoot.trinitymugen.net/Screens/GameMain%202011-07-07%2023-19-13-56.png)

 :)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 08, 2011, 01:04:15 am
LOL, I noticed it too. Second palette is her imitating her mother. Nice one there.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on July 08, 2011, 01:07:55 am
Her portrait is identical to Lucifer's haha!

I find it weird, why bothering adding her to the PC version? It's either to promote the xbox 360 version or they are actually going to update the game to be just like in the console port.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 08, 2011, 01:12:37 am
Her portrait is identical to Lucifer's haha!

I find it weird, why bothering adding her to the PC version? It's either to promote the xbox 360 version or they are actually going to update the game to be just like in the console port.

If you want my opinion, maybe they will add the characters to the game, but we're probably not going to be able to use the Arcade mode with them. That, and probably the extra stages too.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 08, 2011, 01:20:49 am
Her portrait is identical to Lucifer's haha!

I find it weird, why bothering adding her to the PC version? It's either to promote the xbox 360 version or they are actually going to update the game to be just like in the console port.

umineko 4 and umineko 8  all have the 3 previous games included.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on July 08, 2011, 09:04:51 am
I like Jessica so far:

http://www.youtube.com/watch?v=AvU9ZHTXUaw
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 08, 2011, 01:25:01 pm
How I can upload the update patch?

Just select one link from the left row to download. It's 638 MB, btw. I'm still downloading it :gonk:

The 1.10b version is the manual installer. The 1.10 version is the exe version. Just choose one of them.

----

Okay, I tried her. Her comboability is decent IMO. We don't have her stage yet, and she cannot be selected in Arcade. But I really liked her gameplay. I still prefer Battler x Lucifer, though.
Which folder I must choose to put the patch and install?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 08, 2011, 04:36:07 pm
Mm? The exe automatically detects the game and installs it there. No need to search it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 08, 2011, 06:07:48 pm
Mm? The exe automatically detects the game and installs it there. No need to search it.
It's weird, because it don't detected at all and got a error message saying it was not possible to find the required file. I wish to rip her sprites with frame display.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 08, 2011, 07:37:28 pm
First try to put the exe inside the game's folder (should be 07thExpansion/"japanesenamehere") and use it there. If it doesn't work, download the 1.10b version and move all the files in the game folder.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 08, 2011, 11:29:06 pm
Which name the game should have to be identified by the patch?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 08, 2011, 11:30:42 pm
Which name the game should have to be identified by the patch?

This is the one I have and works: 黄金夢想曲

Hope you can read those letters.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 09, 2011, 12:27:42 am
Yes, I've saw the name and renamed, should I rename the main folder? I wonder if I need to get another copy, my version doesn't pass through the arcade mode and I'm clueless about the reason.
Edit: I'm sick of trying... It always fails... Mind to try framedisplay and catch sprites of her? I wish to know if she is suitable for a project. Please share the sprites if possible^^
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on July 09, 2011, 01:46:09 am
God with all the time you wasted with this you could aswell just get the manual patch called 1.10b and get over it!

Then you override the files and you're done! If the game crashes before finishing arcade mode then of course you need to get a fixed version! Or reinstall!
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 09, 2011, 02:15:37 am
God with all the time you wasted with this you could aswell just get the manual patch called 1.10b and get over it!

Then you override the files and you're done! If the game crashes before finishing arcade mode then of course you need to get a fixed version! Or reinstall!
Hmm, I don't see the link there, which one is?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 09, 2011, 09:58:42 am
Okay, looks like the 1.10b patch was removed. But still, just in case, download the 1.10 patch again. It seems this one is all the previous patches together. Download this one and try again. Remember, folder in Program Files should be 07th_Expansion/黄金夢想曲

Also, just asking, but did you buy the game? If not, maybe the one who uploaded a game did a mistake while copying it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Baby Bonnie Hood on July 09, 2011, 02:53:12 pm
hi PANTSU OR GTFO bye
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on July 09, 2011, 09:28:30 pm
(http://www.koopakoot.trinitymugen.net/Screens/ForBBH.png)

Lucifer's and Chiester410's are always on display, so....................
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 09, 2011, 10:00:19 pm
Look at this video:

http://www.youtube.com/watch?v=zp1XXGtrXzs

You can see they weren't there even before the update.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Baby Bonnie Hood on July 10, 2011, 12:59:13 am
(http://www.koopakoot.trinitymugen.net/Screens/ForBBH.png)

Oh thank god.  I thought this game had contracted Arcanaheartitis too.

...unless that's a shoop.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on July 10, 2011, 01:18:11 am
Look at this video:

http://www.youtube.com/watch?v=zp1XXGtrXzs

You can see they weren't there even before the update.

What are you talking about?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 10, 2011, 03:44:18 pm
What are you talking about?

Unless I misunderstood Koopakoot's post, he was saying Lucifer and Chiester weren't in the stage. Or was it another thing?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aokmaniac13 on July 10, 2011, 04:33:12 pm
Panties, dude.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on July 10, 2011, 06:42:38 pm
That's weird. They show Jessica's panties, but not Shannon or Ange.  :S
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 10, 2011, 07:47:28 pm
Oh!!!! Now I understand it. I was a little lost there :P
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 10, 2011, 10:04:15 pm
That's weird. They show Jessica's panties, but not Shannon or Ange.  :S

ange does not wear them; and shannon's have a nice suprise inside.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 12, 2011, 03:24:11 pm
Somebody ripped sprites of Jessica? Also, I wonder where I can find the manual installer. I wonder why they removed -_-
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Werewood on July 14, 2011, 07:55:46 am
Another question:

Is Ougon Musou Kyoku as hard as blazblue for mugenization???   What if Tommy made and released a OMK char. which has much of the FXs taken off, is that acceptable by many MUGEN Pros here???
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Cybaster on July 14, 2011, 08:02:35 am
Play the game and see for yourself.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 14, 2011, 04:44:24 pm
I don't care about mugen versions of omk since mugen is pos.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 14, 2011, 06:00:20 pm
Another question:

Is Ougon Musou Kyoku as hard as blazblue for mugenization???   What if Tommy made and released a OMK char. which has much of the FXs taken off, is that acceptable by many MUGEN Pros here???
The game have the meta world effect which is like the "Dark Force" from Vampire Savior which allows exclusive supers, I don't think is a good idea caring about the tag system. So the Meta World could be a good idea. What mess up with the sprite packs is the fact the effects are completly unsorted which forced me to have a hiatus in Chiester 410 and Ange. Is still highly recommended to play the game to understand the mechanics.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: please dont on July 15, 2011, 04:29:46 pm
Another question:

Is Ougon Musou Kyoku as hard as blazblue for mugenization???   What if Tommy made and released a OMK char. which has much of the FXs taken off, is that acceptable by many MUGEN Pros here???
Do you seriously ever play any of the games you make characters from? Sure as hell doesn't seem like it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on July 16, 2011, 04:52:33 am
I found an interesting combo for Jessica if someone cares :P

http://www.youtube.com/watch?v=Vw3ytEToBM8

51 hits, I used metafield TWICE during the combo and no tags were performed  :).

She's totally awesome, even if you play with her alone :)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on July 20, 2011, 11:35:53 pm
Hmm, somebody tested framedisplay to see if is possible to catch Jessica's sprites?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: jafar on July 25, 2011, 07:01:44 pm
New trailer and opening.

Opening (http://www.youtube.com/watch?v=QCdiIIRJSd4)

Gameplay trailer (http://www.youtube.com/watch?v=3ui2sEEPeH4)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 25, 2011, 07:43:22 pm
it's the xbox version.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 25, 2011, 10:41:41 pm
New trailer and opening.

Opening (http://www.youtube.com/watch?v=QCdiIIRJSd4)

Gameplay trailer (http://www.youtube.com/watch?v=3ui2sEEPeH4)

I must say, after checking all the new characters in the trailer and opening, Rosa seems to be the most awesome. I sure wish she's released for PC version.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on August 02, 2011, 11:44:43 pm
Double posting to bring more news about George:

http://www.siliconera.com/2011/08/01/kick-back-with-an-ougon-musou-kyoku-x-spotlight-on-george-ushiromiya/

If I recall correctly, Jessica appeared some days after her videos appear, so maybe the same will happen with George.

Anyway, I'm quite interested in his 236236c attack (0:26). Apparently, it does no damage, but by the looks of it, it allows combos after hitting with it, and it's possible that it may be unblockable since I see a guard crash effect and animation there. Don't know for sure, just watch the videos in that link.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on August 03, 2011, 12:15:57 am
I don't think it's unblockable, but the guard crush effect is just made to mimic:

(http://www.koopakoot.trinitymugen.net/GeorgeKim.png)

The move also drains the opponents partner's tag bar.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Alberio_Craft on August 04, 2011, 10:27:03 am
Just out of curiosity, "Has anyone ripped the in-between battle sprites"? I'm currently in need of these for a project that I'm working on. I would rip them myself, but my computer hates ripping tools for some reason.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on August 04, 2011, 02:15:13 pm
Just out of curiosity, "Has anyone ripped the in-between battle sprites"? I'm currently in need of these for a project that I'm working on. I would rip them myself, but my computer hates ripping tools for some reason.

I don't recall seeing someone doing that. But hey, for these ones you could just simply do a screenshot and cut them from that screenshot. I don't think it's that hard, and I don't think you lose a lot of quality that way.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on August 04, 2011, 02:30:13 pm
Everything was ripped already AFAIK.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on August 04, 2011, 03:04:30 pm
Everything was ripped already AFAIK.

Actually, not everything. Arcade Mode portraits are not ripped, also nobody ripped Jessica's sprites yet.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on August 04, 2011, 11:40:40 pm
what? They (whoever) ripped the character, the lifebars, the FX but they didn't rip the portraits? What the hell  :-X

(I'm not counting jesicca because she was added after almost everything was ripped in the past).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on August 05, 2011, 09:17:26 am
what? They (whoever) ripped the character, the lifebars, the FX but they didn't rip the portraits? What the hell  :-X

(I'm not counting jesicca because she was added after almost everything was ripped in the past).

Well, whoever did it was from a fighting game forum. Arcade portraits are not really needed for the creation of a character, so it's normal he skipped on obtaining those (the ones that appear when there's a dialogue between characters before the fight).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on August 06, 2011, 01:02:36 pm
Somebody tested framedisplay to see if is possible to rip Jessica's sprites? I have tried to rip sprites via animget, but the in game sprites have a different resolution than the ripped sprites which lay all the hard work at a waste.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Alberio_Craft on August 08, 2011, 11:45:02 am
I don't recall seeing someone doing that. But hey, for these ones you could just simply do a screenshot and cut them from that screenshot. I don't think it's that hard, and I don't think you lose a lot of quality that way.

Ah, I see. Well, I would go ahead and see if I can get the full speaking sprite that way, but don't you think that may be a little difficult with the dialogue box covering a good portion of the sprite's legs?

PS: No offense intended with this reply, it's a small thing that a lot of people tend to forget about.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on August 08, 2011, 11:55:30 am
Frame display doesn't capture that stuff and some helpers, I wonder how they managed to catch the sprites. I'm really lost with Chiester 410 due the unsorted sprites -_-
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on August 08, 2011, 12:47:02 pm
I don't recall seeing someone doing that. But hey, for these ones you could just simply do a screenshot and cut them from that screenshot. I don't think it's that hard, and I don't think you lose a lot of quality that way.

Ah, I see. Well, I would go ahead and see if I can get the full speaking sprite that way, but don't you think that may be a little difficult with the dialogue box covering a good portion of the sprite's legs?

PS: No offense intended with this reply, it's a small thing that a lot of people tend to forget about.

Is it that hard to use Photoshop for that? I mean, the legs are not hidden, you can still see them behind the dialogue box. It would be worse if you couldn't see the legs. And seriously, the amount that is covered is not by that much, so you could even forget about that part and that's it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Alberio_Craft on August 09, 2011, 09:46:02 am
I don't recall seeing someone doing that. But hey, for these ones you could just simply do a screenshot and cut them from that screenshot. I don't think it's that hard, and I don't think you lose a lot of quality that way.

Ah, I see. Well, I would go ahead and see if I can get the full speaking sprite that way, but don't you think that may be a little difficult with the dialogue box covering a good portion of the sprite's legs?

PS: No offense intended with this reply, it's a small thing that a lot of people tend to forget about.

Is it that hard to use Photoshop for that? I mean, the legs are not hidden, you can still see them behind the dialogue box. It would be worse if you couldn't see the legs. And seriously, the amount that is covered is not by that much, so you could even forget about that part and that's it.

No, it's not that hard. And while I could go without those parts that are covered, I'm a little OCD, which is why it would bug the hell out of me. -laughs-
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on August 09, 2011, 12:45:17 pm
I have tried to capture sprites with animget and I noticed a issue with the resolution which made all the sprites and portraits anti-aliased which made the rips useless. Does exist a patch to make the resolution be 640x480?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on August 09, 2011, 03:55:07 pm
are not theya lwasy antialiased  anyway?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on August 09, 2011, 10:34:25 pm
I have tried to capture sprites with animget and I noticed a issue with the resolution which made all the sprites and portraits anti-aliased which made the rips useless. Does exist a patch to make the resolution be 640x480?

None that I recall. Try to see if you can use the 800x600, it's the closest you can have (but I suppose you have already tried that one).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on August 10, 2011, 03:30:18 am
Guys, good news: I managed to re-install Ougon Musou Kyoku and add the patch to obtain Jessica, not only that, but I discovered she is incompatible with Frame Display. However, I renamed her file with Battler's and it's the result: http://www.sendspace.com/file/ejdjis
It's the alternative color and without effects, but you guys can still have fun with Jessica^^
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on August 10, 2011, 09:39:19 am
Are you able to get the dialogue portraits and the arcade clear portraits?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Alberio_Craft on August 10, 2011, 10:58:26 am
Are you able to get the dialogue portraits and the arcade clear portraits?
I assume by, "Arcade Clear Portraits", you're wanting the ending CG for all the different stories. I have them posted here:
http://www.facebook.com/media/set/?set=a.123685004376294.25260.100002043851066
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on August 10, 2011, 10:59:05 am
I mean the portraits you get of characters when you unlock their announcer.  They are full body versions of the lifebar portraits.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on August 10, 2011, 08:42:23 pm
Here is Jessica P1 sprites:
http://www.sendspace.com/file/yfn3m5
Have fun^^
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku 2
Post by: Bastard Mami on August 17, 2011, 05:50:18 pm
fuck the 360version, can't wait until december.

http://www.youtube.com/watch?v=CdSCQRPIqxs&feature=player_embedded
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on August 17, 2011, 08:47:57 pm
LOL uber alpha, they even use the portrait from the old novels  o_O
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on August 17, 2011, 10:07:14 pm
^ yeah.

Erika looks good. 
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on August 17, 2011, 10:49:11 pm
start reading the novel before this game (december) spoils beatrice's identity.

Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on August 26, 2011, 11:23:24 am
That game will updated sooner or later even with the X-box 360 released?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on August 26, 2011, 03:36:53 pm
2.0 will be released on december, dunno if we will get another patch in september/october.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on August 26, 2011, 04:20:08 pm
Let's hope we get it before December. While I do like George's gameplay, I'm even more interested in Rosa, after seeing some of her moves in some trailers.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on September 07, 2011, 04:29:57 pm
this guy is uploading good matches from nico.

http://www.youtube.com/user/CrimsonMoonM#p/u/3/SmNj_h2WvcA

no mroe luci and kanon only.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on September 07, 2011, 10:51:57 pm
Nice combos with Lucifer and Battler. I really like them.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on September 10, 2011, 01:49:30 am
omk X page updated.

http://www.umine.co/ogonx/infomation_07.html
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Shunt666 on September 12, 2011, 08:33:51 pm
http://www.youtube.com/watch?v=fDgvqQYrI9c&feature=feedf

Some Rosa footage.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on September 12, 2011, 08:51:27 pm
That ability is crazy.

She has some cool moves. Lol Maria 's still holding a shotgun for her.  :D
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on September 12, 2011, 08:58:53 pm
LOADING GRENADE.

OPEN FIRE.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on September 12, 2011, 10:25:22 pm
That ability is crazy.

She has some cool moves. Lol Maria 's still holding a shotgun for her.  :D

that will be fucking cheap partnered with lucifer, p2 won't be able to tag out of a combo and you can still tag/meta /extra tag with luci.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on September 13, 2011, 01:47:17 am
Nice to see you can reload in the air. And I really like her Shotgun special. It's official, I'm using this character with Lucifer the moment she's released, either in XBox360 or PC.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on September 13, 2011, 01:05:25 pm
I've tried to find the correct filter to rip sprites direct from the game, but everything get blurry no matter what I do.
Also, there is any method to rip hitsounds individually?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: GOH on September 20, 2011, 11:43:47 am
I don't really follow this thread much so I apologize if this was already known.

http://www.siliconera.com/2011/09/20/you-can-play-ougon-kyoku-musou-x-today/
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on October 24, 2011, 05:16:19 pm
rosa arcade run
http://www.youtube.com/watch?v=EY2XNzlsYuE&feature=channel_video_title
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on October 24, 2011, 09:22:31 pm
Is it still possible that they add her and George in the PC version? :'(
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on October 24, 2011, 11:30:36 pm
Dat Rosa and Battler ending.

Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on October 25, 2011, 12:42:13 am
Yeah, bad end. Beatrice comes to her saying the culprit is Battler, and she ends up believing in her.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on October 25, 2011, 12:50:40 am
well, battler deserves it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on October 25, 2011, 01:13:01 am
He was the breast groping culprit after all.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on October 25, 2011, 01:14:55 am
He's a Breast Sommelier, there's nothing wrong about that! >:(
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on October 25, 2011, 01:16:10 am
our battler is not the real ushiromiya battler but an impostor, rudolf and kyrie made use of 1967's beatrice son to pass as their son battler, that is why he does not remember the promise to beatrice; since his family have not seen him for years and he still resembles kinzo they can't tell him and the real battler apart. Later battler kills his relatives and passes it off as the witches doing, beatrice wants to make him confess.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on October 25, 2011, 02:07:49 am
Well why cant they have
Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on October 25, 2011, 02:56:28 am
because omk2 has got hani battler.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: c001357 on November 15, 2011, 05:03:53 pm
new trailer and stuff (http://www.youtube.com/watch?v=auQxnT6iX1k&feature=feedu)

main site for the expansion (http://07th-expansion.net/cross/Main.htm)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 15, 2011, 05:09:56 pm
will, bern and lambda confirmed, apparently thye will be patch characters.

(http://07th-expansion.net/cross/cha/img/SS/kbt4.jpg)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 15, 2011, 11:46:21 pm
OMFG. You made me happy with these news. I suppose this is PC version, right?

And Black Battler? Seriously? So awesome.

------------------

Edit: And here I am bringing all the new information about this game.

Quote
Summary
- It will be sold in Comic Market 81 on the last day (December 31).
- It will also be available in doujin shops.
- The price is 3,150 yen (tax included).
- This is an upgrade disc, not a full game. You need to have the first game (PC version) that was released in December 2010. The disc will add 9 characters.
- Semi-new characters: George, Rosa, Jessica
- New characters: Black Battler, Furudo Erika, Dlanor A. Knox
- New characters that will be added later via patch early 2012: Lambdadelta, Bernkastel, Willard H. Wright
- Black Battler's ability: Massacre (Gain life from damage received.)
- Erika's ability: Force Counter (Counter-attack upon taking a hit.)
- Dlanor's ability: Armor Boost (Increase defense power.)
- Midair Guard system added. (Blocking midair.)
- Down Attack system added. (Attacking downed opponent becomes standard.)
- Round count added. Life adjustable.
- The CG Mode is now called Picture Box. 500 illustrations total.
- In the character selection (or Config), you can choose control type between Normal and Princess Mode. (Princess Mode allows casual players to do a combo or special move by pressing one button.)
- Detailed statistics (clear time, max combo, rating) for each character.
- Input display in Training Mode.
- BGM selection (stage BGMs or boss BGM) for VS Mode and Training Mode.

Note
- The leaked video from August was real.
- With Midair Guard:

    It makes the jump trap Meta not too powerful.
    It makes it easier or less risk to jump through projectiles.
    Antiair moves are not too powerful.

- Some moves of some characters already can hit downed opponent, but the new system makes it easier to all characters.
- The round count makes this game tournament-friendly.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on November 16, 2011, 12:14:15 am
My god.

Black Battler.  :flipout:
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 16, 2011, 12:46:26 am
Black battler will also appear in umineko hane, apparently confirmed for the winter comiket too.

And I love princess mode, what a way to make fun of the people using it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on November 16, 2011, 12:57:26 am
All the new characters not present in the XBOX360 version suck... Except palswap Battler, he's very cool. Also YES at being able to select music.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 16, 2011, 01:10:43 am
Willard, dlanor, bern and lambda suck ?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 16, 2011, 02:58:10 pm
Is it something normal now to add a "beginner's mode" in all fighting games?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 16, 2011, 04:01:08 pm
at least this one makes fun of the people using it.

will, bern and lambda will be released in spring.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 18, 2011, 04:37:57 pm
will, bern and lambda will be released in spring.

Doesn't it say early in 2012? Spring is a little far away from that "early" --;

Also, does anybody have a video that shows George Meta super? I've seen some people using him, but they never used it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on November 18, 2011, 05:11:18 pm
Spring is 3 months after winter, unlike capcom they don't have all dlc content already made and most likely they won't charge for it; so spring is like one month per character.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on November 19, 2011, 09:53:10 am
What's that "RP viewer" which they added in the main page?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 19, 2011, 10:44:53 am
It allows you to see your amount of win/loss/draw for each character in online play. So you can show it later to anybody and say how good/terrible you are. I don't know how it works, though.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on November 24, 2011, 07:35:22 pm
Want the expansion? Well, you can preorder it here now:

http://www.amiami.jp/shop/?set=english&vgForm=ProductInfo&sku=TVG-PC-0400&template=default/product/e_display.html
http://www.amiami.jp/shop/?set=english&vgForm=ProductInfo&sku=TVG-PC-0401&template=default/product/e_display.html

Second link includes the Higanbana 2nd night game plus two extras.

---

And the official website has these wonderful screenshots, if you haven't seen them (plus moveset and Metafield ability).

http://07th-expansion.net/cross/cha/Main.htm
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on December 01, 2011, 04:57:55 pm
I got tools to rip effects and sounds from the game.
Here is Jessica's voices if anyone is interested:
http://www.sendspace.com/file/pq5hll
Here is what I got with the tools (in spoiler, since it's big):
Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 01, 2011, 08:14:04 pm
(http://img215.imageshack.us/img215/8430/554xp.jpg)
"I know the truth. That you're really still a virgin. ...But I'll fix that for you."
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Toshio Tenma on December 02, 2011, 09:32:15 am
Here you can view Ange's storymode portraits (in spoiler since it's too big):
Spoiler, click to toggle visibilty
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 02, 2011, 04:16:20 pm
lucni-nee's plz.

or do you plan to release a pack in the shared sprites subforum ?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 15, 2011, 10:19:27 pm
http://www.youtube.com/watch?feature=player_embedded&v=l4TbnvoT4Es

new cm
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on December 31, 2011, 08:10:00 pm
it's out, can't get fucked to get it yet, but first gameplay videos are surfacing.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Deadface on December 31, 2011, 10:16:27 pm
Yeah it was out two days ago. Amiami started selling it then and had like 2-hour shipment for JP residents around the area.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 01, 2012, 05:30:55 pm
My copy already arrived.  ;)
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 01, 2012, 06:22:05 pm
Still not available online

Also, two endings confirmed:

- B. Battler & Shanon: serious bad ending.
- Erika & Dlanor: joke ending.

Edit: I correct myself, it is. Will test the new characters to see how they fight like, after 1-2 hours.

Edit2: Well, now that's something I didn't expect from Dlanor

http://www.youtube.com/watch?v=-zR2r8odXT8
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on January 01, 2012, 07:00:48 pm
Nice, they already ripped the ost from the game.

Or... maybe they didnt?  :???:
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 01, 2012, 07:19:35 pm
New one, Ange & Erika. Also, if you're interested in the OST, Youtube already has a lot of videos with the game's new music.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 01, 2012, 11:05:01 pm
Double post to say all changes I noticed so far:

- Better AI. And wow, the change has been brutal. Before the AI was plain idiot, staying in the corner and spamming the backdash to evade your attacks, even in Hard. And few enemies had a "good" AI (Battler was one, but it wasn't that great). Now the AI is challenging. Rosa is just annoying at Hard, I swear. She seems to be extremely good at countering my moves.

- Now there are rounds (three max, 1 min). You can also change the lifebar to have 2/3 levels.

- Dlanor is a "sort-of" grappler. Her moves are slow but damaging, and she can combo her moves with her special/super grab.

- Erika is... well, she's really weird. I don't know how to define her gameplay. She's really weird. Her Meta super is hilarious, though.

- Black Battler is basically the same as Battler, but with two clear differences that are not visual. The first, his projectile has been switched for a weird laser that always aims and follows the opponent (though it cannot aim to it if it's crouching). After some time, it explodes at the location where it was last located the opponent before it stopped following it (super is more than one of them hitting at the same time). I personally prefer normal Battler's projectile, since it travels, forcing the opponent to crouch, block or jump.

The lever 2 is great in B.Battler's case, though. Instead of just damage, Battler's parents appear and start shooting the opponent (you still have to connect it, like in normal Battler), and while that is happening, you can move, allowing you to do any combo you want (though sending the opponent to the air is not recommended since it screws up everything). I haven't tested him more than that, but basically, it's a matter of what you prefer, Battler's old projectile or Battler's new projectile plus great level 2 super.

- That Princess mode.

- Improved effects. Also, it seems characters interact more with each other in matches (like special intros and endings).

- You will lose everything you gained before the update (aka CGs, but I don't know if the same happens with voices).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on January 02, 2012, 12:26:29 pm
Dianor's grab can hit people in juggle states too, like Kyo's HSDM in KOF 02.  It's wonderful.

Also fight George on harder AI levels.  Holy shit.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 02, 2012, 12:31:32 pm
Yeah, the AI has seriously received a huge boost in difficulty. Even normal is hard in some characters. They truly know how to use the "Guard switch" to let the other character rape you with a combo.

And holy shit, B.Battler is insane. Because of his level 2 super, I can do an easy combo and ending it with his Meta Super for tremendous amount of damage if I use that super. I'm so using him instead of Battler with Lucifer.

And I still don't know how to properly use Erika. Any clue on how to?

Edit: Video to show two things. First, to show how great is level 2 super for B.Battler. Second, to show you how insane is the B.Battler that challenges you after beating Arcade on Hard.

http://www.youtube.com/watch?v=yrFx_JRstoY
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 02, 2012, 04:17:10 pm
Quote
"I killed everyone, now it's just you and me!"
"no Battler! You killed me too!"
"oh right!"
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 02, 2012, 05:37:09 pm
Oh yeah, I read that too. Basically, B.Battler & Shanon route consists on those two replicating all deaths (aka killing everyone). And yeah, Shanon is included in that "all" too, so at the end she's also killed. I would feel pity for B.Battler if he hadn't raped me so many times when he challenges me in Arcade Hard.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 02, 2012, 06:32:19 pm
Goddamn, that B.Battler battle makes SSF2T Shin Akuma look like cakewalk.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on January 02, 2012, 06:43:53 pm
Dianor's grab can hit people in juggle states too, like Kyo's HSDM in KOF 02.  It's wonderful.

You're probably thinking about somebody else because Kyo can't do that  o_O

http://www.youtube.com/watch?v=yrFx_JRstoY

Motherfucker! The screen doesn't even have enough space to show all the powerups he gets  :S. And you can't even continue wtf

Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on January 02, 2012, 06:56:02 pm
I'm thinking of XI.  The same move was Kyo's LDM and can grab people out of juggle states.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on January 02, 2012, 07:41:42 pm
Only if you connect his DM and then dreamcancel it into his LDM. It doesn't grab you in any other situation (Otherwise you would be able to connect it after a 75 Shiki: Kai) so it doesn't really count as a good example for this (It's more of a hardcoded followup). In fact KOF itself it's a bad example for this, I can't think of a move with the properties you're talking about right now :/
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 02, 2012, 08:19:54 pm
This guy is just effing difficult. Has more defense and attack, his health regenerates up to where the bar shines, he gets power by blocking, he gets stuns easily (being grabbed is an automatic stun), his counters do more damage... Basically, all the character's metafield abilities combined in him. Which unfortunately makes him quite cheap. Add the fact that Guard Touch now allows you to start combos, and you get a character that you can't just go offensive on him. I managed to deplete half of the first bar (used two bars) before I was raped by his level 2 super + metafield super which he seems to like a lot. I would suggest Ronove with his special that allows him to attack when he's guarding, if it wasn't for the fact that he can guard break you fast.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 03, 2012, 12:16:53 am
I ahve found all the new chaarcter to be pretty weird (except george) so I will have a lot of fun learning them.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on January 03, 2012, 01:46:17 am
Well, with a few differences my old combo still works :D (http://www.youtube.com/watch?v=Cd3-ByT9POg&list=UU5AcU_HbICm0LxkTRaAahCg&index=1&feature=plcp)

EDIT: For the people who thinks Dlanor is powerfull... you're not that far from the truth: http://www.youtube.com/watch?v=A2vuPPnb_-E&feature=youtu.be
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Judas1 on January 03, 2012, 08:22:04 am
some combos i did with erika and dlanor.

http://www.youtube.com/watch?v=65UJyWwClVU&feature=channel_video_title
http://www.youtube.com/watch?v=dTjgYcFbspQ&feature=channel_video_title

Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on January 03, 2012, 09:16:12 am
some combos i did with erika and dlanor.

http://www.youtube.com/watch?v=65UJyWwClVU&feature=channel_video_title
http://www.youtube.com/watch?v=dTjgYcFbspQ&feature=channel_video_title

Holy shit that was awesome! I often challenge myself to do combos with just one character to not to depend of the partner but that second video was very good!

And talking about challenges... this fucking video, oh God how much my thumb suffered to pull this off:

http://www.youtube.com/watch?v=-RSFeKOQSkk&feature=youtu.be
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 03, 2012, 04:43:50 pm
nice combos, i tend to focus on competitive playing (we play this game at lunch time at work) so it's not fun to upload videos, plus right now we are playing using only the new characters so we are pretty horrible atm.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 03, 2012, 08:46:09 pm
I find Dlanor's Metasuper epic, or at least how she ends up the super, which is really cool. However, this is what she says (and also appears on screen) when she uses that super (yeah, she speaks while doing the super, but it's hard to hear).

"Die the DEATH! Sentence to DEATH! Great Equalizer is the DEATH!"

Japan, you and your Engrish sentences that makes no sense.

Edit: Well, looks like we have a harem ending in this game, apart from the multiple BattlerxRonove endings that you can find in a lot of routes.

http://www.youtube.com/watch?v=YOhl70Y-sOI
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on January 04, 2012, 12:31:01 pm
Completing the game on hard using B Battler, without using a continue will allow you to fight 2 B Battlers. They have all the abilities in the game at all time and the AI is insane. I don't think he can be beat.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on January 04, 2012, 02:37:00 pm
I hope Bernkastel and Lambdadelta get a boss mode team where they have all abilities in the game, unscaled damage, full screen Sp2s and instant kill meta supers.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on January 04, 2012, 07:45:24 pm
Completing the game on hard using B Battler, without using a continue will allow you to fight 2 B Battlers. They have all the abilities in the game at all time and the AI is insane. I don't think he can be beat.

 :???:

It's the same for every character, no need to use Black Battler.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 04, 2012, 09:10:27 pm
It should work for any character, but I use B.Battler/Lucifer team, so I can't really say if that's true. Unfortunately, the AI is completely unfair. I don't mind bosses that are overpowered (they're supposed to be to add more challenge), but there's a limit to that. Baiting the boss to use the projectile attack is the best option I've seen so far. Managed to wipe half of the bar by using Lucifer's sliding crouch attack. Then I made a mistake, and the combo I got was grab (aka stun), several normals, level 2 super, Metafield, Metasuper. Yeah, I lost. I'm sure they will balance this, because so far I think it's impossible to achieve a victory against him.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 05, 2012, 08:27:30 pm
so now the in thing is to post videos of yourself being anally raped by black battler.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 05, 2012, 09:10:18 pm
Apparently, someone "defeated without cheats" (notice the "") boss B.Battler. Here's a save with everything unlocked (CG and announcers).

http://www.mediafire.com/?22z2pdd9741geua

He also posted some images about this, but honestly, if I don't see a video, there's no way I will believe this. I doubt it even more because the first image he posted was him doing a perfect against B.Battler, which is just impossible. The other images are more realistic, but er... I can't trust it.

Also, if you have problems to win Arcade Hard, never fear. The AI is terrible at blocking Rosa's shotgun. You still have to sometimes aim high or jump and aim low, but seriously, it's not difficult. If you want it even easier, just use Princess mode, which makes "y" button reload/use shotgun. This way you will easily unlock Furfur and Zefir announcers and be able to try aka be raped by B.Battler. Oh, but don't think this works against B.Battler. I tried it, and since he uses Shannon's Auto-Guard ability, it's pointless to hit him while he's running.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 09, 2012, 05:27:18 pm
some vanilla ougon matches
http://www.youtube.com/watch?v=3SCJ4xqk-4o
http://www.youtube.com/watch?v=SPa5YKi6430
http://www.youtube.com/watch?v=IOIqppTFr9I

they are one level below the previous japanese matches, but that makes them funnier to watch because they can use better combos.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on January 09, 2012, 06:35:57 pm
(http://www.koopakoot.trinitymugen.net/ThereIsntEnoughToGoAround.png)

Hee hee they all have the same face.  :D
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Anthem on January 09, 2012, 06:40:02 pm
You didn't know that?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on January 09, 2012, 07:17:18 pm
Of course I did, that's the same for....everything animated. But I mean the facial expression.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 09, 2012, 10:35:13 pm
so, beatrice's ex qcb does a lot of stun damage and dlanor's ex grab connects after her meta super.

http://www.youtube.com/watch?v=qvGkU011-ms&feature=mfu_in_order&list=UL

that account also has a black battler 100% combo, meh.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 09, 2012, 10:49:41 pm
Here's a Dlanor/B.Battler 100% combo:

http://www.youtube.com/watch?v=E7b3pP0YTUI

Really, I'm sure they will remove the ability to be able to use the super grab after the metasuper (or against any airborne enemies). At least it won't be a 100% combo after this. Oh, and only works against level 2 lifebars.

Edit: Also, here's one of the best musics of this game, IMO. The intro music :P

http://www.youtube.com/watch?v=6hu30JxJHUQ
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on January 09, 2012, 10:56:20 pm
what they should do is tweak the fucking dampener because her EX grab practically ignores it.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 10, 2012, 07:30:49 pm
some nice vs matches, a buit uneven but they use the new chars.

http://www.youtube.com/watch?v=eW2CtL4h0xo
http://www.youtube.com/watch?v=XJg9cxE8R7k
http://www.youtube.com/watch?v=K3foCBP3_A0
http://www.youtube.com/watch?v=7SQWtPqD0jQ
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 27, 2012, 11:50:18 am
There has been a new update. First general fixes:

Quote
-Black Battler is now playable for Network mode.
-Black Battler's system voice has been added (this requires Black Battler to be unlocked first)
-A throw invalid frame has been added after an air guard, similar to the one on ground.
-Block stun after an air guard has been extended (they use 硬直, which means rigidity, stiffness, petrification, so should be that).
-The attribute of Attack touch move against an air guard has been changed.

-The glitch that prevented BGM selection for Network play has been fixed.
-The glitch that didn't apply the life bar settings for training during network play has been fixed

And Google translate of specific fixes:

Quote
Craw decision has been adjusted down and the Ronoue · Lucifer.
Values ​​have been adjusted and given guard break stun • The Beatrice given.
HP set has changed during the normal operation mode · Dark thousand.
Adjustments have been made • The following technique.
Beatrice: Truth Red
Warugiria: Establishment magic
Fould Werika: 6B, releasing our goat bukkake!
Thousands Dark: Checkmate by enemy admitted the truth <-- Basically, last hit from B.Battler's 2SP throws the opponent the same way as his DP. You still can combo with this attack, but this update makes some combos no longer possible.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 27, 2012, 04:11:07 pm
Id di not notice any changes in releasing our goat's bukkake yesterday, I will pay more attention today
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 27, 2012, 05:50:46 pm
LOL I still laugh each time I see Google Translate mess up this translation so bad. Someone made a video about this:

http://www.youtube.com/watch?v=7zUE1sMKJh0
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on January 28, 2012, 08:22:37 pm
Anybody have tips for defeating Boss Black Battler? Considering the fact that if he grabs you, you're pretty much screwed since that equals B. Battler combo into Lv2 super into Meta World Super.  :S
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 28, 2012, 09:07:32 pm
I have something better for you, a video about that:

http://www.youtube.com/watch?v=Mjijjz32O_I
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on January 28, 2012, 10:45:22 pm
I actually saw that vid before, though unfornately I don't use Virgilia and Jessica.  :-\

Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 28, 2012, 11:53:42 pm
You don't really need to use both, the video is there so you can see the patterns of the AI, learn them, and then use them against it. Use the characters you know how to use and beat him.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on January 29, 2012, 01:12:53 am
Ah, ok.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Darkflare on January 29, 2012, 07:28:51 am
Basically, play defensively, punish his mistakes and know big combos from your characters.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 30, 2012, 04:27:06 pm
yeah, the idiot doe not save shift.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on January 30, 2012, 06:44:53 pm
nice combo video.
http://www.youtube.com/watch?v=F5U_H3dDSkw
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on January 31, 2012, 03:42:05 pm
Quote
[566] 今夜、24時に~ 投稿者:竜騎士07 投稿日:2012/01/31(Tue) 21:14
今夜24時に、色々更新しますよ。お楽しみに~!
あと、CROSSのウィルは2月末に公開予定です。
こちらもお楽しみに~! アビリティが個性的で面白いですよー!

Not gonna put the Google translation, but basically, Will is going to be the first character released, in late February.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on February 19, 2012, 07:15:07 pm
http://07th-expansion.net/Cgi/clip/clip.cgi

Some stuff about.. Will?

I dunno, but here's another Vocaloid palette scheme haha


(http://07th-expansion.net/Cgi/clip/Up_cg/570.jpg)

Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 20, 2012, 06:36:26 pm
Guess what, guys. It's time for Will's trailer:

http://www.youtube.com/watch?v=jq8TPzDrFro

It will come out in February 24th. Also, judging by the fact that Lambda is his partner, it's possible that Bern will be the last one released.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on February 20, 2012, 10:38:38 pm
His Sp2 sets him up for a combo similar to George's. He's got some cool looking moves as well.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 20, 2012, 11:22:05 pm
He has two 2SP. That roll you mentioned and that Iai slash in which he splits the screen in half.

Also, this is what the update will bring, apart from Will:

Quote
Added Willard H. Wright.
Added system voices for Will and Lion.
Made it impossible to be picked up by compulsory followups after being hit by a pursuit attack.
Fixed a problem in the code to make guard switching take 0 frames.
Fixed a bug which caused the Arcade Mode clear time to not be saved correctly.
Fixed a bug which prevents a match from ending properly if George's 2SP super occurs at the same time as a K.O.
Fixed a bug which allowed only Rosa to perform an ukemi after an Assault Touch.
Fixed various other minor bugs.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on February 23, 2012, 05:21:38 pm
Will is out

http://07th-expansion.net/cross/Main.htm

his skill is super cancel, so I guess I will be using wil + random to have fun with all the new options he opens.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 23, 2012, 10:22:22 pm
Link to the manual version of the patch from Mediafire:

http://www.mediafire.com/?tf0jlt6gryrg4yy

Believe me, it makes a difference. Downloading it from the official site is just impossible sometimes.

Also, patch notes, which were updated:

Quote
    Will added as a playable character
    Will system voice now available
    New stories added to Arcade mode <- Only two, and both from Will :-\
    Adjusted OTG propertie
    Added 0F support to help with determining the recognition of standing and crouching guards
    Fixed a bug where Arcade clear time wouldn’t save correctly
    Fixed a bug where the game does not end normally if George’s SP2 Move and a KO happen simultaneously
    Fixed an occasional bug with Assault Touch
    Fixed other minor bugs
    Rosa’s ability [Detachment] has been adjusted (keeping the opponent in a longer waiting state)
    Black Battler’s ability [Massacre] has been adjusted (absorption rate modified)
    On the Nomal control scheme Beatrice’s 6B can now be charged by holding the button
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on February 23, 2012, 11:04:39 pm
Will is a really good character. His ability opens up access to a load of new combos.

Here's a solo combo done by me. It's weird because his meta seems to miss the last hit.
http://www.youtube.com/watch?v=t3ThBImT6RQ
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 23, 2012, 11:43:44 pm
^ It would be okay, if it wasn't for the part that you need to spend a lot of power for this. I would rather try combining Touch plus his 2SP roll and Metacancel for longer combos.

I really like Will. He's about mind games, something that I really like in fighting games. And OMG, the vertical range of his crouch C attack is so big that I can deal with anyone that tries to attack me from above.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on February 23, 2012, 11:54:32 pm
Yeah crouch c is a crazy good normal. I'd take that over a sweep any day and if it's the first grounded c you do, you can cancel it into 6c to launch. I'm still testing to see how to end his air combos.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 24, 2012, 12:02:55 am
He doesn't have a lot of aerial options so far. His ground is much much better.

Well, if you're feeling like imitating Lucifer, just Metacancel his 6C, then use it again to then follow it with his Metasuper. You need to move a little backwards if you're too close, else you'll miss. It acts like doing the 3C version of Lucifer.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on February 24, 2012, 04:39:40 am
Will has really good normals. Air normals aren't extremely great, but his Air 2C is really meaty. It pretty much beats any anti-air if spaced correctly.

It's ridiculous how you can pretty much follow after his 236 SP.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 24, 2012, 09:45:35 am
Someone did an awesome guide explaining Will's specials/supers:

Quote
Quick Guide for Willard's Special Attacks:

236X
Willard horizontally swipes his sword, creating a short tornado-like projectile in front of him.
-Moves further depending on the button used. A version won't move him.
-Can erase opponent's projectiles
SP Version:
Beasty move. Can even combo off of Throws and Meta Super.
...641236C 236AB 641236C is possible.
-Fast startup, 5A/2A>236AB works.
-Launches straight up in juggle state. Can easily be cancelled into Meta-Super.


623X
Willard quickly jumps, almost becoming invisible, and performs a spinning slash around himself before landing.
-Button strength determines travelling distance and angle.
-Invincible during starting frames. Can be used as a reversal to escape pressure.
-Can get through projectiles.
-Can't normally combo into anything afterwards. SP Cancel required for comboability.
SP Version:
-Freezes time at activation.
-Can lose to starting attacks if timed incorrectly.
-Doesn't hit in the same frame as the time freeze.


214X
Will enters in a "Batou" stance and after some time, at seemgly lighting speed, slashes.
-Long startup
-Can be "charged" (button held) for increased range, but only until the last moment.
-Button determines slash direction. A = a high-strike, B = Horizontal slash, C= Low Slash
-As soon the button is released, the slash comes out immediately. 0/1 frame startup. As long you react properly, this move will beat or trade hits against most attacks.
SP Version:
7-hit consecutive slashes.
-Same properties as regular version. Knocks down grounded opponents.
-Won't full combo off aerial hits.


236236C
Willard, again, enters in a "Batou" stance and quickly dashes towards the opponent. If it connects, the background darkens at the same time Willard passes through slashing the opponent, and finally sheathes his sword, cutting him down.
-Can be delayed by holding "C"
-Not invicible, but very fast. Can intercept some projectiles during their startup.
-2C, 6C, 5C, 236236C works.
-High min. damage


22AB
A break-dance like roll.
-Invincible startup.
-Good for extending combos.
-Freezes time


641236C
Willard gets ready to kick some ass and darts in many directions like a Stake Bro.
-If blocked or whiffed, Willard will fall midscreen after bouncing off 7 times.
-Slow startup
-6C > Meta Super
-236AB > Meta Super


====================
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====================

Also, more changes the patch brought that I didn't put.

Quote
Changes were made to the following attacks
-Ushiromiya Ange: Far 5A, Far 5B, Far 5C
-Lucifer: 3C
-Ushiromiya Rosa: Far 5A, "Golden Dream," "Goat Hunting"
-Dlanor: Far 5B, Withdrawal Command
-Erika: 6A, 236236C
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on February 25, 2012, 12:14:48 am
Don't know if you missed this, but apparently George's Rolling SP move (D, D + 2A) doesn't knock the opponent high enough anymore if it's used as an OTG. So no more doing that move in the corner repeatedly.  :-\
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on February 25, 2012, 01:45:29 am
yeah, they balanced a few things just to add a very broken character, I am starting to think that will is cheeaper to kanon, only his aerial attacks make me think otherwise.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 25, 2012, 07:40:22 pm
I'm sure they will balance it in a future patch. They probably will remove the possibility of pulling two Metasupers if you use 236ab after the first one, for example (aka making it impossible to combo anything after the Metasuper).
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on February 25, 2012, 09:32:43 pm
as long as that super stops being a launcher or an otg launcher and they make it so his damage is aorund battler level instead of dlanor's he will be alright.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 25, 2012, 10:40:02 pm
Now that you mention Dlanor, is her ridiculous damage dampner still there? And is she still able to combo after her Metasuper her super grab?

Edit: Yeah, she still can do the second one. Cannot pull long combos with her, so don't know the first one.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on February 26, 2012, 08:19:31 pm
I didn't know this, but apparently Will's SP Cancel thing is not like, say a special move into a super, but it's more like canceling special moves, EX moves and SP2s into any super move of higher priority. (SP1 --> SP2 --> Meta super)

Also Will is godly with Attack Touch.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on February 26, 2012, 08:38:51 pm
He's also good with Battler/B.Battler, because it allows a lot of ways to combo Battler's Metasuper. I'm having trouble deciding which one is the best choice. And yeah, SP cancel can cancel specials and supers for another super. I think you can even cancel his Metasuper for his Metasuper. SP Cancel is awesome.

Also, I encountered the first bug with Will's Metasuper. It seems the Metasuper has a problem if you use it against an OTG stunned opponent, making him miss the last hit, which is the one that causes damage. He's also not launched to the air when that happens, something that he always does with the Metasuper.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: aznperson569M on February 26, 2012, 09:29:53 pm
B. Battler has really low health, in exchange for an invincible 623, his full screen projectile and his SP2. Personally, I think regular Battler is way better.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on February 27, 2012, 04:11:20 pm
yeah, he got nerfed bad, i gotta remind the people i playa against so they stop freaking out after i do a simple one bar combo with dlanor.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on February 27, 2012, 05:14:32 pm
He's still useful though. My friend and I were able to make him work during our net matches.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on March 21, 2012, 04:09:24 pm
talk about a useless skill, the character by itself is cool, fighitng using candies.

http://www.youtube.com/watch?v=S3VH-pFpQW4&feature=g-u-u&context=G24c4f1bFUAAAAAAAAAA
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on March 22, 2012, 05:34:46 pm
double post because 34 is released

http://07th-expansion.net/cross/Main.htm
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on March 22, 2012, 08:39:52 pm
I'm really surprised they released her that early. Downloading then trying it soon. Btw, what does her ability do?
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on March 22, 2012, 09:09:57 pm
It empties the guard break bar.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on April 18, 2012, 02:05:35 pm
Hey guys, guess what is coming in April 20th. IT'S BERN!!!!

http://www.youtube.com/watch?v=g5Xlt7Aj-QQ
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on April 18, 2012, 04:02:05 pm
Meta ability is weird outside of meta world. her kakera mechanic is weird too reminds me of trf in which you have to stop attacking to actually have more options for playing.

[EDIT]

outside of meta world her metaskill makes the emta bar fill faster.

I love how the partner system is sucha  fundamental part of this game that we got stuff like bern's skill which is completely useless by itself.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on April 18, 2012, 10:25:41 pm
For characters with really dangerous Meta supers like Ange or Ronove, this may be good because it allows you to use it a lot more times. But really, that's the most you'll see.

But hey, she has double jump, air dash and can activate her Metasuper in the air. Having a not-so-useful ability doesn't bother me that much.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Duos.act on April 19, 2012, 01:28:17 am
Interesting ability.  I've actually been anticipating Bern for a while because when it comes to fighting games I have an uncontrollable fetish for playing with villains, but I'm not sure how well she'll go with either of my other two characters. 

Oh well, nobody plays this game with me anymore anyway.  :' (
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on April 19, 2012, 05:38:52 pm
Patch is out

http://07th-expansion.net/cross/Main.htm
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on April 19, 2012, 06:11:58 pm
Please don't have only a silly ending. Please don't have only a silly ending. Please don't have only a silly ending.......

Edit: Two serious endings and two silly endings. At least it's something. A new silly one was added for Lambda, and Bern got three.

But really, being able to pull the Meta cancel in the air with Bern is godlike.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Koop on April 19, 2012, 09:17:28 pm
Welp. Bern is awesome.

I made this after playing with her for about 5 minutes:

http://www.youtube.com/watch?v=lNqfJeJ_EvA

and this one after experimenting with Beato's ability:

http://www.youtube.com/watch?v=cSlN9lzXoT0
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 06, 2012, 01:34:09 am
new balance patch released, it's mostly life values.
http://07th-expansion.net/cross/Main.htm

also new intro as a separate download
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: rednavi -RETIRED on July 06, 2012, 04:13:51 am
gibe link to dat OMK forum pliz

I can't use these patches and I need to download the file packs to manually override the files by myself.
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Bastard Mami on July 06, 2012, 05:55:00 am
it's just as o.O http://forums.animesuki.com/forumdisplay.php?f=93
Title: Re: Umineko no naku koro ni - Ougon Musou Kyoku
Post by: Nanashi_1337 on July 07, 2012, 03:58:28 pm
Ugh... download time for the new opening is just too long. Will have to wait for a different link to download it.

--

Edit: In the end I was able to download it. And wow, the new opening sucks. They were so lazy that they only reused the first one then edited it to add the new characters. And it feels so forced the way they did it. They basically removed or combined some character's scenes, in order to gain some space to add them. Sorry, but I'm going to stick with the first one.