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SeanAltly's Commissions Thread (Commissions Open, Details on Page 21) (Read 209429 times)

Started by Sean Altly, April 16, 2012, 10:30:30 pm
Re: SeanAltly's Commissions Thread
#281  November 01, 2013, 01:13:55 pm
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@Slenderman
Wouldn't Ibuki's sprites by Marancv work as a conversion already though? Unless there's something wrong with them

@Sean
http://mugenguild.com/forum/topics/cody-travers-released-cannon-musume-26202013-154584.0.html this was found recently, I don't know if it would save time at all if you had a character that (hopefully) just requires more refining

For me personally if I ever had the money, I'd be interested in getting the current Viewtiful Joe out there, or Vergil converted to CVS sprites.
Re: SeanAltly's Commissions Thread
#282  November 01, 2013, 05:08:59 pm
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Id be willing to chip in for Cvs conversions(Vergil, Krauser(Cap), Abel, Juri, etc). Though even simple dashes/runs for some Alpha characters would be enough. Id like to see an adjusted version of Guy's CFJ hozanto to make it closer to SF4s. New win poses/taunts. etc. Abel could probably get a money pool going

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: SeanAltly's Commissions Thread
#283  November 04, 2013, 09:38:10 pm
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Commissions for Lost Avenger. These are not SF3 sprite edits, these are almost completely redrawn sprites (the only parts borrowed are the heads and some of the feet).

Download Last Bout now!

DW

Re: SeanAltly's Commissions Thread
#284  November 04, 2013, 09:50:50 pm
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Whoa! :o Very well done. Those looks official. You keep getting better and better. :)



I wanted to ask something like what Buckus asked. Except with a different char. How much would it cost for you to reshade and possibly resize Tia Langray from Breakers'/Breakers' Revenge? If you want to have a look at them, Kong ripped them over at IMT.
Re: SeanAltly's Commissions Thread
#285  November 04, 2013, 11:05:20 pm
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Thanks man, I do think that working on that Kyo animation and these Ken animations has made me a better CVS-style spriter.

How would she be resized? Like, a universal resize, like all sprites scaled the same way, or do you mean fixing proportions and such on a sprite-by-sprite basis?

I tried converting one of her sprites to see how long it would take, and to be honest, I don't know if I have the patience for that.

Download Last Bout now!

DW

Re: SeanAltly's Commissions Thread
#286  November 04, 2013, 11:12:22 pm
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I mean like resizing her proportionate to CvS. Though I suppose that can be done with code rather than the sprites themselves. Is it the resize part you don't have the patience for? How was reshading her?
Re: SeanAltly's Commissions Thread
#287  November 04, 2013, 11:29:02 pm
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Commissions for Lost Avenger. These are not SF3 sprite edits, these are almost completely redrawn sprites (the only parts borrowed are the heads and some of the feet).
jesus christ. Jmorphman would be proud :)
Re: SeanAltly's Commissions Thread
#288  November 04, 2013, 11:36:51 pm
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Very very nice, Sean. Top-notch job!
Re: SeanAltly's Commissions Thread
#289  November 05, 2013, 12:29:59 am
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Those look official.
Re: SeanAltly's Commissions Thread
#290  November 05, 2013, 05:40:25 am
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Re: SeanAltly's Commissions Thread
#291  November 05, 2013, 05:53:18 am
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Amazing job on those Ken sprites! Best money Ive spent in a long time

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: SeanAltly's Commissions Thread
#292  November 05, 2013, 05:58:05 am
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I've got a request :D PM me
Re: SeanAltly's Commissions Thread
#293  November 05, 2013, 07:57:07 am
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Thanks everyone for the kind words. I think these turned out well and it's good to know you guys agree.

I mean like resizing her proportionate to CvS. Though I suppose that can be done with code rather than the sprites themselves. Is it the resize part you don't have the patience for? How was reshading her?

If she can be resized through code, and I don't have to worry about messing with her proportions, the shading was okay. It's still a good deal of work, maybe not as much as spriting a new character, but considering her frame count, still probably at least a $200 job. That being said, I have DavisMaximus' commission coming up, so it would be a while before I could do a project that size.

I've got a request :D PM me

You can PM me! Also, just to be clear, this isn't for requests, it's for commissions. If you mean a commission, then PM me the details.


Download Last Bout now!
Last Edit: November 05, 2013, 09:31:25 am by Sean
Re: SeanAltly's Commissions Thread
#294  November 05, 2013, 11:39:22 am
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Excellent work on those animations, I can't think of a single thing to critique.
If you don't mind sharing, this would make a perfect contribution to the spritesheet extension project.
Re: SeanAltly's Commissions Thread
#295  November 05, 2013, 06:16:36 pm
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Those ken sprites are awesome!

I always shine!
Re: SeanAltly's Commissions Thread
#296  November 06, 2013, 03:34:10 pm
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Sorry Sean, but few days ago i sent a PM to about a comission (Human`s Seth EX Shoryuken 2nd and 3rd hit) and you did not respond. I tought its because you are busy with all of your comissions. You said you are free to comissions and i sent a pm you about this. So, if you have to decline just let me know. Thanks!
Re: SeanAltly's Commissions Thread
#297  November 06, 2013, 03:38:52 pm
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Those kicks! Fantastic stuff.
Re: SeanAltly's Commissions Thread
#298  November 06, 2013, 06:19:55 pm
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Those kicks look awesome man!

Are you going to share them in the Sprite Sheet Expansion Thread for anyone to use?
Re: SeanAltly's Commissions Thread
#299  November 08, 2013, 09:19:54 am
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Yeah, I'm sure they'll end up there, but Lost Avenger paid for them so I don't feel right just posting them anywhere.

Download Last Bout now!
Last Edit: December 03, 2013, 10:23:07 pm by Sean
Re: SeanAltly's Commissions Thread
#300  December 03, 2013, 10:22:53 pm
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Commission for Buckus:

CVSNB's --> SF3 --> Mine

Now, aside from some jumpy shading on the pants, I don't think there was anything necessarily wrong with CVSNB's stance. Buckus just wanted one that more closely mimicked the flow and motion of the SF3 stance.

Download Last Bout now!