YesNoOk
avatar

Spritesheet Expansion Thread (Read 1575362 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
Share this topic:
Re: Spritesheet Expansion Thread
#221  August 09, 2013, 10:28:46 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Perhaps a test run would be the best choice, and basically... see what happens, I guess? If it doesn't work out, then you can try something else, maybe.
Re: Spritesheet Expansion Thread
#222  August 11, 2013, 12:22:58 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
Ruby Heart run anim by me

Re: Spritesheet Expansion Thread
#223  August 11, 2013, 08:20:18 am
  • *****
  • Deliverater
  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
Looks good, I likehow she's holding her hat in place.

Download Last Bout now!
Re: Spritesheet Expansion Thread
#224  August 11, 2013, 10:30:40 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman

updated the Joe animation
Re: Spritesheet Expansion Thread
#225  August 11, 2013, 02:02:05 pm
  • ******
I'm sorry for posting here without anything (but I will post some sprites in the future), but shouldn't this be stickied?
Re: Spritesheet Expansion Thread
#226  August 11, 2013, 06:54:38 pm
  • ******
  • ¡Ni p*ta ni santa! ¡Digo!
Jmorphman, I'm out of home, could you post the Chun Li stuff I did and appears in your version? Thanks T_T!!!!
I swear there was something cool here!!
Re: Spritesheet Expansion Thread
#227  August 13, 2013, 06:44:10 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
The sheets or gifs? Cause the gifs would be ones I've modified a bit (like, say, Tenshokyaku contains a mix of the old and new version, cause I thought that mixture looked the best)
Re: Spritesheet Expansion Thread
#228  August 13, 2013, 09:31:50 am
  • ******
  • ¡Ni p*ta ni santa! ¡Digo!
The sheets or gifs? Cause the gifs would be ones I've modified a bit (like, say, Tenshokyaku contains a mix of the old and new version, cause I thought that mixture looked the best)
As you prefer, if you prefer showing the gifs, then the gifs, no problems :)
I swear there was something cool here!!
Re: Spritesheet Expansion Thread
#229  August 13, 2013, 11:34:02 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Eh, let's just do... BOTH

Spoiler: Felo's sprites, aligned and with minor fixes (click to see content)

Spoiler: Felo's sprites, unmodified (click to see content)

      Posted: August 13, 2013, 11:48:01 am
I think that's everything.
Last Edit: August 16, 2013, 02:17:45 am by Jmorphman
Re: Spritesheet Expansion Thread
#230  August 13, 2013, 12:58:49 pm
  • ******
    • Netherlands
    • network.mugenguild.com/balthazar/index.html
Those are swweeeeeeeet! :D
Re: Spritesheet Expansion Thread
#231  August 13, 2013, 05:24:50 pm
  • *****
  • Legend now but still learning
    • USA
    • http://cvsnb.deviantart.com/


      Posted: August 13, 2013, 05:59:42 pm


will Covert all of these

and last
Last Edit: August 13, 2013, 06:09:59 pm by C.v.s The Abstract
Re: Spritesheet Expansion Thread
#232  August 13, 2013, 06:03:16 pm
  • ****
  • Some day I'll finish this thing...
    • Argentina
Man, these are all amazing! I'll index them in the right place as soon as I have the chance! :D

For the record, gifs are better because they don't clutter up the thread so much, but it's ok, cause I can sub-spoiler them if necessary :D
Re: Spritesheet Expansion Thread
#233  August 14, 2013, 02:53:11 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Updated some gifs, I accidentally used old versions of certain animations. Also added the sheets for Hazanshu cause there are a few differences between my version and Felo's.

will Covert all of these
http://www.fightersgeneration.com/characters3/ryo-superfireball.gif
http://www.fightersgeneration.com/np2/char1/gifs/ryo/ryo-hado.gif
I can understand the Haohshokoken ('cause it has a frame or two of him holding the energy behind his back Kamehameha style, which is not present in CvS), but why Ko'oken?
Re: Spritesheet Expansion Thread
#234  August 14, 2013, 06:30:28 pm
  • ****
  • Some day I'll finish this thing...
    • Argentina
CVS, keep in mind that any animations for moves that ALREADY exist in the sheet (even if in a slightly different fashion) will go in the "IMPROVEMENTS/MODIFICATIONS TO EXISTING ANIMATIONS" section, not the "OFFICIAL MOVES" section.

That said, we welcome your contributions all the same! :)
Re: Spritesheet Expansion Thread
#235  August 14, 2013, 10:40:16 pm
  • ******
  • ¡Ni p*ta ni santa! ¡Digo!
Eh, let's just do... BOTH

Spoiler: Felo's sprites, aligned and with minor fixes (click to see content)

Spoiler: Felo's sprites, unmodified (click to see content)

      Posted: August 13, 2013, 11:48:01 am
I think that's everything.

I love you!!

I'll try to fix that winpose, back in September :D!
I swear there was something cool here!!
Re: Spritesheet Expansion Thread
#236  August 14, 2013, 11:26:41 pm
  • ******
  • SNK is life
CPSII kicking winpose by FeLo_Llop (Chun-Li - Capcom vs. SNK 2):

now I remember why I didn't use this one... that last "leg outstretched" frame looks awkward since the dress skirts stay frozen, and the animation needs that long pause to look good... perhaps this should be my inaugural request in the spritesheet expansion thread: request edition.

;_;

It's soooo barely noticeable
Re: Spritesheet Expansion Thread
#237  August 14, 2013, 11:32:05 pm
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
It's noticeable to me!!!

speaking of barely noticeable

The one on the left has a different frame right before she hits the ground. Which looks better?

DW

Re: Spritesheet Expansion Thread
#238  August 14, 2013, 11:37:06 pm
  • *****
    • USA
    • www.trinitymugen.net
^I don't see a difference... :-\

Psylocke edits that I commissioned from Sean Altly.

Spoiler, click to toggle visibilty
Re: Spritesheet Expansion Thread
#239  August 14, 2013, 11:46:20 pm
  • ******
  • SNK is life
Re: Spritesheet Expansion Thread
#240  August 14, 2013, 11:48:09 pm
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman