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Spritesheet Expansion Thread (Read 1578204 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#521  February 22, 2016, 12:39:02 am
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I'm fully aware.
Re: Spritesheet Expansion Thread
#522  February 22, 2016, 12:39:35 am
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My bad then.
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Re: Spritesheet Expansion Thread
#523  February 22, 2016, 12:43:55 am
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Dunno if this was ever posted some additional sprite for Blade by T. Vinceson
Spoiler, click to toggle visibilty
Link : http://mugenguild.com/forum/topics/red-earth-project-jihad-aka-blade-155630.0.html
and the link to the character in case someone want the SFF
https://onedrive.live.com/?cid=BF4D2E90F48715A2&id=BF4D2E90F48715A2%21197&parId=BF4D2E90F48715A2%21178&action=locate
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Re: Spritesheet Expansion Thread
#524  February 23, 2016, 10:24:01 pm
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Well here after a long time, the sprites of the characters that make zangief's double attack  in the game M vs C.

The characters: Morrigan, venom, war machine, roll, strider, Megaman, gambit, captain command and jin
http://maleiva.deviantart.com Galeria virtual de maleiva
Re: Spritesheet Expansion Thread
#525  February 23, 2016, 10:28:08 pm
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^
Correct resolution:

Not anymore because of stupid photobucket.
Last Edit: September 23, 2016, 10:41:50 am by Sin-
Re: Spritesheet Expansion Thread
#526  February 24, 2016, 06:42:12 am
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Some commissioned CPS2 animations:









Re: Spritesheet Expansion Thread
#527  February 24, 2016, 07:57:48 am
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Some commissioned CPS2 animations:






Snap~! I wished it was Demitri's Anim 5052. Just in time for the finishing touches on my re-edit on Vanity's Demitri using Capcom Fighting Jam sprites. :p

Nonetheless, those are great work as always, Cha. You impressed me with your work on my own commish a year ago. ;]
Re: Spritesheet Expansion Thread
#528  February 24, 2016, 04:17:20 pm
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I can't someone commissioned these sprites. Moreover, I can't believe somebody commissioned Rainbow Mika's butt-slap.
Re: Spritesheet Expansion Thread
#529  February 25, 2016, 06:32:53 pm
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Shit
Re: Spritesheet Expansion Thread
#530  March 08, 2016, 06:25:04 am
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Just another little sprite editing work, this time, for a second frame for JZ's Felicia's 5052.





For those interested in adding this to the character's SSF file, the alignment for this frame is:  X= 61, Y= 73
Re: Spritesheet Expansion Thread
#531  March 09, 2016, 12:44:07 am
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so how's this for a custom attack animation for our favorite crazy gaint sayain?
i messed up the colors somehow through ffu.
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Re: Spritesheet Expansion Thread
#532  March 10, 2016, 08:39:45 pm
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All frames have green pixels.
Re: Spritesheet Expansion Thread
#533  March 13, 2016, 02:28:35 am
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lol what? off course there's green pixel, this is obviously an unindexed animation that i made with ffu. any other feedback besides that stunning observation?
now that i look at it, i feel like his red cape animation is inconsistent.
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lui

Re: Spritesheet Expansion Thread
#534  March 13, 2016, 02:31:50 am
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no he's talking about the light green areas, not the dark green backround itself
Re: Spritesheet Expansion Thread
#535  March 13, 2016, 02:37:52 am
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oh yeah that was the original background color, it was very bright and hurt my eyes so i changed it with paint. normally i would've used gimp but i don't have it on this pc.
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Re: Spritesheet Expansion Thread
#536  March 13, 2016, 02:52:23 am
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Do you want another stunning observation?
Maybe more than one.
- Animation is timed evenly, not conveying the strength of the attack;
- the feet move too much, try to align the animation better; probably that won't fix the problem, but it could be a good start;
- I don't know if you wanted him to hit someone that is in front of him (because it has no range); it's more of an uppercut when the enemy is jumping;
- the green pixels you left are mainly on his hair, but you can find instances of them also between the cape and the pants;
also I listed them because some people (like boryema) like to leave them in their characters, and that's bad. Please don't do that.
Of course I wasn't talking about the dark green background, otherwise I would have said that.
- The third frame could have his back leg (in this animation it's the right leg) extended.
- There's no recovery frame (after throwing the punch).
- You say "of course", not "off course".

lui

Re: Spritesheet Expansion Thread
#537  March 13, 2016, 02:56:23 am
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Re: Spritesheet Expansion Thread
#538  March 13, 2016, 03:12:33 am
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You easily prevent the background color issue with the replace color feature... I dunno if that's in paint though since I don't use it.
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Re: Spritesheet Expansion Thread
#539  March 13, 2016, 10:48:17 am
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Grammar is important, you know.
Spoiler, click to toggle visibilty

You easily prevent the background color issue with the replace color feature... I dunno if that's in paint though since I don't use it.
There's something in Paint, it requires you to use the rubber tool. At least in XPPaint and sometimes that software likes to act and not let you do that so you have to copy the whole image to use that.

- With the eye dropper take the colour you want to change with the left click and the colour that you want to use with the right click;
- use the rubber tool and right click on the area you want to recolour.
Last Edit: April 30, 2016, 01:38:24 am by Sin-
Re: Spritesheet Expansion Thread
#540  March 13, 2016, 01:59:45 pm
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thanks for the feedback, i'll get to fixing that animation when i have the time.
how the flow of the arms? does it come out right?
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