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Spritesheet Expansion Thread (Read 1578362 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#561  June 03, 2016, 11:08:52 pm
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yeah its not terrible.like you said hopefully someone comes to fix that bad boy up ;D
Re: Spritesheet Expansion Thread
#562  June 03, 2016, 11:54:23 pm
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Oh nice. Thanks for getting the link to work.
I'll take a shot at cleaning it up. Maybe Balth might take a stab?
Maybe a streak/blur on Ryu's right arm instead of extra frames? The quickness is fitting if he's going to use it for balance and power.
Once I get the gif extracted after work I'll really be able to look at it. I maaaay convert this or frankensprite it for my Ryu if I decide to use the SFV punch too.

----
Edited a couple sprites for a couple chars.

 

      
First Ryu image is to replace the 4/10 image, 2nd's for 5/10, and 3rd's for 6/10 for the gif.

vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: June 05, 2016, 11:31:43 am by Odb718
Re: Spritesheet Expansion Thread
#563  June 09, 2016, 08:01:27 pm
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Got some more TMNT tornument fighter edits to share this time its Mikey's
Special attack from Turtles in time, and some frozen and running kick edits.





Still need to add weapons to the kick oh and is anybody interested in this
its an outline gif of Poisons heavy kick from USF4 its a little crude Ill admit,
but hey its a 11 frames so its at least fluid if someone wants to finish it up
be my guest.




 
Edit: some more Poison outlines

Heavy punch-



Crouch heavy punch-



new crouch sprite-

Last Edit: June 20, 2016, 07:22:48 pm by aperson98
Re: Spritesheet Expansion Thread
#564  June 21, 2016, 01:55:21 am
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More Anim 5945 to share:

Phobos'/Huitzil's, (Zolagun's) made by frankenspriting:


Felicia's, (Jesuszilla's) made via sprite commission by none other than the amazing Chamat:


Jon Talbain's/Gallon's (My Splode edit) yet, another frankenspriting product.


Note: He has a spittle trail. Not very visible due to the light greyish background of the thread/forums.
Last Edit: June 21, 2016, 02:04:32 am by T. Vinceson
Re: Spritesheet Expansion Thread
#565  June 29, 2016, 05:26:12 am
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Ryu's SFIV Metsu Shoryuken, in Alpha style. Edits by me.

Can this be useful?

"You must defeat my flaming
dragon punch to stand a chance."
Re: Spritesheet Expansion Thread
#566  June 29, 2016, 05:27:13 am
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It will be for me. Thank you so much. :D
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Re: Spritesheet Expansion Thread
#567  June 29, 2016, 10:27:32 pm
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Just got a few more outlines again yes its more poison moves this time its her
standing and crouching medium punch from USF4.



Re: Spritesheet Expansion Thread
#568  June 29, 2016, 11:02:02 pm
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That's looking pretty nice already. Only thing you might want to do is to adjust her foot position in the animation, given the perspective is way off when it comes to CvS style.

Shit
Re: Spritesheet Expansion Thread
#569  June 30, 2016, 12:44:54 pm
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Hi there
Just dropping by as I've recently worked on an edit of Ryu's sprites once again.


Because I'm not entirely sure if I'll go back in editing characters in mugen again, I'll just leave this here to be grabbed and used by anyone who needs it. I'd appreciate it if someone does. Thanks :D

Re-uploaded:
Last Edit: November 29, 2017, 05:03:58 pm by AlexSin
Re: Spritesheet Expansion Thread
#570  July 01, 2016, 01:49:32 am
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ok well then I've saved my edits as a gif too so :P

Spoiler: compare the two (click to see content)
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#571  July 10, 2016, 09:40:27 pm
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That's looking pretty nice already. Only thing you might want to do is to adjust her foot position in the animation, given the perspective is way off when it comes to CvS style.

Ill be sure to fix them up a bit will be posting updated gifs soon.

Update fixed animation uploaded;


Hopefully it looks better now oh and comparison of old vs new on her foot position.

Old-
 
New-


Also this isn't animated, but I have a outline of Zangief's SFV heavy kick

Last Edit: July 11, 2016, 12:53:06 am by aperson98
Re: Spritesheet Expansion Thread
#572  July 11, 2016, 11:00:24 pm
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To tell the truth it's still way too far up. I'd still move it down by a couple of pixels.

Shit
Re: Spritesheet Expansion Thread
#573  July 18, 2016, 09:31:10 pm
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To tell the truth it's still way too far up. I'd still move it down by a couple of pixels.

Okay I noted and moved her foot some more here's hopefully the final fix to her foot position

 

also I got outlines for her Jab and Love me tender special move.





Re: Spritesheet Expansion Thread
#574  July 18, 2016, 10:57:59 pm
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Your Zangief sprites are blurry. Can you reupload them (or make a gif ;))?
Re: Spritesheet Expansion Thread
#575  July 19, 2016, 01:24:48 am
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Really great sprite projects here!
Re: Spritesheet Expansion Thread
#576  July 19, 2016, 01:32:55 am
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with all these poison posts i think it would be better for them to have their own thread
for people to keep checking on updates

lui

Re: Spritesheet Expansion Thread
#577  July 19, 2016, 01:35:24 am
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not really ,they're only outlines and not actual finished animations.

they should only get their own thread once someone actually shades in atleast 3 animations.
Re: Spritesheet Expansion Thread
#578  July 19, 2016, 05:58:45 am
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Hey guys just wondering how do I download sprites? I want the sf4 torpedo punch by seanalty for balrog
Re: Spritesheet Expansion Thread
#579  July 20, 2016, 04:49:37 am
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Hey guys just wondering how do I download sprites? I want the sf4 torpedo punch by seanalty for balrog
R U serious? o_O

You just right click on the picture and  hit save image as.

Unless you are on a Mac, I'm not familiar with that setup.

"You must defeat my flaming
dragon punch to stand a chance."
Re: Spritesheet Expansion Thread
#580  July 21, 2016, 04:51:37 am
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Because MUGEN totally works on Mac, as does Fighter Factory. Yep, I totally managed to compile that last one, that's why it's never been uploaded ever.