The Mugen Fighters Guild

M.U.G.E.N Central => Hyper DBZ => FullGame development => Official Z2 Char Dev => Topic started by: Balthazar on December 27, 2011, 06:59:29 pm

Title: Freeza Z2 [Project]
Post by: Balthazar on December 27, 2011, 06:59:29 pm
Happy Holidays everone   

(http://i.imgur.com/l1pji.png) (http://i.imgur.com/wWuWh.png)

As you can see, this character thread is for Frieza/Freeza/Freezer Z2 

I'll have to start by saying;  I did not sprite the character! In fact, it was dear MFG user Chamat 
This cat has been studying my style, and started making a ton of animations for Freezer!
Politely, he asked if I could launch the thread so perhaps it would attract more people 

This is his stand version:
(http://i.imgur.com/SaNDp.gif)

And this is how I'm revamping him:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Idle3_zps433493f8.gif)

here is the palette template
(http://network.mugenguild.com/balthazar/images_frieza/FreezaZ2_paltem.png)

Here is an experiment for color seperation/Mecha Freezer he did.
(http://i.imgur.com/WULUthj.png)

+Color Separation
(http://i.imgur.com/PvAyDjQ.gif)(http://i.imgur.com/AQniKpK.gif)(http://i.imgur.com/0m8iF4M.gif)

So congrats Chamat, you are hereby added to team Cybalthazar, making it...
Team CyChamathazar...with ICING on the cake...with a side-dish of WeezyWhipIt... Or we could just call it Team Z2!

Please come at us with your feedback/comments!


Video added 11-7-2013
Title: Re: Freezer Z2
Post by: Laharl on December 27, 2011, 07:06:07 pm
DUDE KICKASS good job chamat are you planning on making the others as well? piccolo kidbuu cell ect?
Title: Re: Freezer Z2
Post by: mh777 on December 27, 2011, 07:13:44 pm
That WIP walk back anim looks strange/unnatural, if mostly for the fact that both arms are making the same exact movement.  I'm sure Chamat knows that, though. :)

Also: FRIEZA Z2 NEW YEARS RELEASE TO GO ALONG WITH VEGETA Z2 XMAS RELEASE  :twisted:
Title: Re: Freezer Z2
Post by: Balthazar on December 27, 2011, 07:14:26 pm
Quote
are you planning on making the others as well? piccolo kidbuu cell ect?
Let's keep it down a notch OK?
Title: Re: Freezer Z2
Post by: Alan Joestar ★ on December 27, 2011, 07:15:35 pm
I love this! I like this Freeza alot! Great Work Chamat! the mecha-freeza separation is outstanding!  ;P
Title: Re: Freezer Z2
Post by: SOLIDUS SNAKE on December 27, 2011, 07:15:51 pm
I'm very impress with the hard work and effort put into these characters. If you guy's ever need a full game or screen pack you can put my name down as a contender. Awesome sauce.
Title: Re: Freezer Z2
Post by: Cazaki on December 27, 2011, 07:20:30 pm
It's not bad, obviously has it's flaws, but who's complaining. I'm not even gonna throw down any criticism or anything, and I certainly plan to enjoy this character when it is released.  :)
Title: Re: Freezer Z2
Post by: Duos.act on December 27, 2011, 07:23:24 pm
I don't like those sprites.  They look very disproportionate compared to your own.  His head is gigantic compared to his body, which looks ridiculously small anyway.
Title: Re: Freezer Z2
Post by: Cybaster on December 27, 2011, 07:24:36 pm
Yeah, this is really great. More work for me, but these graphics are really worth it.
Great work Chamat, can't wait to see more. ;)

Head is a little big, making Frieza almost Super Deformed, and legs are a little large, but the animations are really very smoooth, and I like the shading very much, which is really on spot with Balthazar's style.
Title: Re: Freezer Z2
Post by: NoZ on December 27, 2011, 07:48:21 pm
Hellyeah to this,lil bit more work and it's gonna be perfect
Title: Re: Freezer Z2
Post by: TRUEMicah on December 27, 2011, 08:08:24 pm
Good job on those sprites Chamat, I'm loving your animation style bro.  Looking forward to seeing Freezer in action. :)
Title: Re: Freezer Z2
Post by: Dominic Maraschiello on December 27, 2011, 08:08:47 pm
Great job Chamat! Those sprites came out great.
Title: Re: Freezer Z2
Post by: mh777 on December 27, 2011, 08:43:38 pm

His Backwards/Backstep move, well i want to give him some sadistic move, like Vice does, something like a taunt, i did a test as a normal walking loop, he looks like Urien/Gill, didnt like it


Ah, didn't catch the Vice influence.  The first thing I thought was maybe trying for a Urien/Rugal-style backwards walk, but after hearing your explanation, it makes sense now. :)
Title: Re: Freezer Z2
Post by: jweezy34 on December 27, 2011, 08:52:11 pm
baalthazar stop playin wit me here 0_o is that....fr---freeza!! IMMEDIATE SOUNDPATCH BEING MADE LOL
Title: Re: Freezer Z2
Post by: Iced on December 27, 2011, 08:58:18 pm
Repeating what i said to baltha ( with a lil example, do not mind the shading my shading is terribad and i didnt even try )

Freeza animations are smooth which is great, the only thing I think he needs is to thin out the legs to be more femenine and to get rid of that profile head he has on his stance, its at least one or two pixels wider than most of his heads, here is an example where I used the head from crouch with a minor edit to the eye.

(http://i.imgur.com/rUqPC.png)

All in all a great effort and im glad more spriters are getting into the action. Congratulations Chamat.


edit: forgot to mention, the animated crouches you have have the tail too short, I know you were going for perspective but the tail would look better like in that other crouching attack you have where its trailing to the left.
Title: Re: Freezer Z2
Post by: Xenomic on December 27, 2011, 09:03:21 pm
Oh my, Frieza now? At this rate, the big guys are all gonna be done by you guys x_x. They do look nice, but yeah it could use a bit more work on the head and legs as said already. Really surprised though, but for a minute I thought it was gonna be his brother from the name. Darn names being so close together like that!

Frigida eh? Odd name, but looking at it, I guess there really wouldn't be much else in the way of a female Frieza eh? He's already girly enough as it was IIRC lol.

All in all, great job on this!
Title: Re: Freezer Z2
Post by: Rajaa Retired on December 27, 2011, 09:13:51 pm
Yes, Freeza needs to be skinnier if that's his final form. Less bulk, more tone.  Although, his 100% power does give him huge muscles, but most people are used to skinny final form Freeza. Freeza is my most preferred, so I am pleased to see this is an actuality.

Great job on the sprites, Chamat, you've really done a great job at the replication of style, considering it was Freeza. If it were someone else with baggy clothes or bigger muscles, you probably would have done the sprites close to flawlessly.



My ideas:

1. The walk could possibly be a levitation, considering Freeza is psychic, but as his health gets lower, he begins to walk. I think that's a feature that should be in all of your characters, to be honest, the different stance and walk animations on low power. Would be a nice little Easter eggs that screams "Balthazar and Cybaster made this characters (ignoring the sprites in this case)!"

2. Have him go through all of his transformations as an intro, or at least the one before the final form.

3. Have him maim the planet as an ending.

4. Have him kill somebody before the fight. Someone who makes sense, of course. Lol.

I have some more suggestions, but I'm not going say them yet!

Goodluck, guys. As always.

Title: Re: Freezer Z2
Post by: Knuckles8864 on December 27, 2011, 09:46:16 pm
4. Have him kill somebody before the fight. Someone who makes sense, of course. Lol.

Ah, yes. That would be a Frieza-like nature to do.

For regular intro, have him kill a regular Namekian/Nail.
For Goku, have him kill Vegeta or Krillin.

Anyway, good luck guys!
Title: Re: Freezer Z2
Post by: MDD on December 27, 2011, 10:48:15 pm
THIS IS NOT CELL AND WE ALL KNOW CELL IS THE GREATEST DBZ VILLAIN THEREFORE THIS IS CRAP AND I DONT CARE.

I kid. This looks awesome aside from the aforementioned proportion issues. Perhaps some ideas from Dormammu/Dr. Strange could be taken?
Title: Re: Freezer Z2
Post by: Omega on December 27, 2011, 11:22:51 pm
This is really excellent man. The graphics is decent but Awesome for sure.
Title: Re: Freezer Z2
Post by: Diepod on December 27, 2011, 11:39:58 pm
Awww, its MUGENS Teamfourstar. I guess that makes me Antfish.... genocyde can now turn into freeza.
Title: Re: Freezer Z2
Post by: Balthazar on December 27, 2011, 11:48:30 pm
Quote
decent but Awesome
point not made :P
Title: Re: Freezer Z2
Post by: Diepod on December 28, 2011, 12:16:38 am
Get this guy to do his voice. http://www.youtube.com/watch?v=MqfNNuQLIWI
Title: Re: Freezer Z2
Post by: Balthazar on December 28, 2011, 12:27:03 am
 :sugoi: Obviously :P
Title: Re: Freezer Z2
Post by: HQ on December 28, 2011, 01:03:08 am
Great Project :) I am looking forward to it!

I hope you don't mind if I show you how the proportions could look like  :sugoi:
(http://s14.directupload.net/images/111228/4lha8g8l.gif)
Title: Re: Freezer Z2
Post by: Cazaki on December 28, 2011, 01:19:40 am
I said I wouldn't do criticism but you guys are killing me.

(http://i.imgur.com/rUqPC.png)

(http://s14.directupload.net/images/111228/4lha8g8l.gif)

Both of you fail to really bring to light that the head is too big. That's the other problem...THE HEAD IS TOO BIG. Freeza's head should only be the size of Goku/Vegeta Z2's but bald (Don't try to account for the hair.) perhaps a tad bit bigger than that to really establish his face. His legs ARE too big, and you both bring it to light with the thighs, but Iced kind of did it wrong a bit by not editing the whole sprite. Either way, what Chamat should do is lower the size of the head to the proportion I said before, lower the mass of the arms and legs (Tail too if you want.) and make the sprites less stiff (He doesn't need his arms crossed ALL the time, and he's always standing straight during alot of his moves, but no one really stiffens their legs that much.). THEN when you do THAT, make sure he's the right height, because he's bound to get shorter if you do what I told you.
Title: Re: Freezer Z2
Post by: Jesuszilla on December 28, 2011, 03:31:09 am
I don't like those sprites.  They look very disproportionate compared to your own.  His head is gigantic compared to his body, which looks ridiculously small anyway.
This. I know a lot's been done already, but I seriously don't like the look of it. Just looks so irregular.
Title: Re: Freezer Z2
Post by: SlenderMan on December 28, 2011, 03:38:15 am
I've always thought Freeza was an egghead ;P
Title: Re: Freezer Z2
Post by: Tyrant Belial on December 28, 2011, 03:39:32 am
If you want a reference image you could just use the one from Bardock's vision of Goku and Frieza staring eachother down.
Title: Re: Freezer Z2
Post by: Cazaki on December 28, 2011, 03:42:50 am
You might think that Freeza has a big head because he's has no hair and a small body, but in reality his head is around the same size as Goku's. Same for Krillin, small body, same size head.
Title: Re: Freezer Z2
Post by: Moon Girard on December 28, 2011, 03:51:51 am
If you want a reference image you could just use the one from Bardock's vision of Goku and Frieza staring eachother down.
But Frieza was in his first form and inside his chair thing in that vision.
Title: Re: Freezer Z2
Post by: Jesuszilla on December 28, 2011, 03:56:11 am
Not as I recall... I'd check right now but this connection can barely load web pages.
Title: Re: Freezer Z2
Post by: Hero on December 28, 2011, 04:18:55 am
Don't trust anime cause, that scene never happens on manga (real and original source). Just check it for some clues about head size:

(http://i.imgur.com/unAVF.png)
Title: Re: Freezer Z2
Post by: TRUEMicah on December 28, 2011, 04:21:13 am
his head is around the same size as Goku's. Same for Krillin, small body, same size head.
Yea, I agree with Cazaki.
Title: Re: Freezer Z2
Post by: MugenJaderMugen on December 28, 2011, 04:31:00 am
Congratulation man
Just awesome your work!
Title: Re: Freezer Z2
Post by: Cazaki on December 28, 2011, 06:17:20 am
Yes actually, that looks really good. You just need to work on the animation now, but I can't really say much about it since I'm not so good at breaking down the frames.
Title: Re: Freezer Z2
Post by: Rolento on December 28, 2011, 06:50:24 am
Rather nice so far. Regarding stance animation, breathing is off a bit as the chest seems to be expanding a bit too much, and his shoulders are actually inflating as they move outward. That part is more noticeable on artist's left shoulder. Would also suggest making an extra sequence where he blinks and maybe moves the tail in another fashion just to add some variety.
Title: Re: Freezer Z2
Post by: NiO ErZeBeTh on December 28, 2011, 09:29:53 am
well... here's my idea on it...

editing someone else sprite could be rude... but I already know Chamat and Balth, so there's no problem... it's my time to return a favor to chamat (he did help with some sprites for Lien) so...

here's the thing I did to the head (only the head) to make it look more villian and similar to the DBZ series...
I'm not a fan of DBZ, but I watched some of those episodes and I remember how cool Freezer is, so here's my take

(http://i.imgur.com/ZTSVq.gif) ----(http://i973.photobucket.com/albums/ae215/nioexe/TRIGGERALL/refrigerador.png)
original..... my edit

free use of course, trying to help you bodys   :)
Title: Re: Freezer Z2
Post by: Garuda on December 28, 2011, 02:21:07 pm
Very nice head Nio!
Title: Re: Freezer Z2
Post by: Iced on December 28, 2011, 06:24:44 pm
That Iced' stand looks more sadistic, i like it, like ignoring the opponent instead of keeping an eye on him. You said feminine? lol man well i heard some clips of DBZ in english and see why you say that, but he is a man
Glad you liked it, I honestly think that profile  head didnt look good and it threw off the sprite, when you show both eyes you have more of a sense of depth in the whole head.

Quote
The crouch stand doesnt leave you a lot of space for playing with the tail, because the ass is near to the floor, i dont know what to do about it.

I guess something like this:
(http://i.imgur.com/jDmK4.gif)
but you already did it in your own frames
(http://i.imgur.com/jeOeD.gif)
the tail in your last frame here is perfect, in fact the whole frame is perfect as a crouch.  I think it would be too much trouble editing your crouched attacks to use this animation tho, wouldnt it?
Be careful that in some animations you have the tail seems to be extending


The following drawing is based of one of the old covers showing the proportions between them, Im not being able to find the toryama pic but it was even used on one of the games as menu art.

(http://i.imgur.com/0WmWI.png)


http://www.youtube.com/watch?v=COTJKjhusK4
I would totally like a voiceless and longer version of this as a freeza theme.There is actually a death rock music for freeza from a japanese band, but its a bit too weird for most tastes.

Anyway when you want suggestions for intros and whatsnot, give the signal and I bet that many ( me included ) would want to chime in.


Title: Re: Freezer Z2
Post by: Omega on December 28, 2011, 06:40:21 pm
Quote
decent but Awesome
point not made :P

What İ mean is that The Sprites are looking a little different than your Goku and Vegeta.
Title: Re: Freezer Z2
Post by: TRUEMicah on December 28, 2011, 06:56:04 pm
Balthazar didn't make them, Chamat did.
Title: Re: Freezer Z2
Post by: Yingyay on December 29, 2011, 06:05:48 am
http://www.youtube.com/watch?v=XhCn_q04qBk&feature=related

Why not use his DBZ kai theme?
It reminds me of v-13's them in blazblue. Pretty chilling.
Title: Re: Freezer Z2
Post by: Dope on December 29, 2011, 08:07:26 am
The proportions look odd to me. His limbs look very short and chunky. Looking forward to this character anyways.
Title: Re: Freezer Z2
Post by: PRIIME on December 29, 2011, 08:09:15 am
I like this. Aside from Broly, Freeza was probably my favorite villain. I enjoyed Buu as well but only Kid Buu/Super Buu.

Freeza was the coolest looking one to me, especially his final form. So I like this a lot.
Title: Re: Freezer Z2
Post by: Long John Killer on December 29, 2011, 10:57:36 am
.....Ok, I gotta ask.  The Mecha Frieza sepearation....any chance of seeing the re-design Toriyama did with it? (http://images.wikia.com/dragonball/images/c/ce/Redesigned_Freeza-bot.jpg)

Frieza is an awesome character all around, I'd love to see how this turns out.
Title: Re: Freezer Z2
Post by: Byakko on December 29, 2011, 12:06:10 pm
It's the same, I can't see any relevant difference. Are you asking for the cannon on his back to be added ?
Title: Re: Freezer Z2
Post by: Long John Killer on December 29, 2011, 12:14:48 pm
As a reference, yea.  Always thought that pointless, over-sized cannon was funny on Frieza.
Title: Re: Freezer Z2
Post by: Byakko on December 29, 2011, 12:35:16 pm
Hum, palette separation doesn't mean you can add external items on the character's back.
Title: Re: Freezer Z2
Post by: Long John Killer on December 29, 2011, 01:00:41 pm
Your right, let me re-phrase that, then....

There's a Mecha Frieza sprite.  If something ever becomes of that, a seperate project from the normal Frieza here....is there a chance of the re-design Frieza's cannon on it, in an intro or something?

Just thought it would be a nice reference for DBZ fans to reconize.
Title: Re: Freezer Z2
Post by: walt on December 29, 2011, 04:24:38 pm
... Not worth the trouble, and very likely not happening.
Title: Re: Freezer Z2
Post by: Karasai on December 29, 2011, 07:18:17 pm
Is Freeza that small in the Anime/Manga?
Title: Re: Freezer Z2
Post by: smacker on December 29, 2011, 07:19:46 pm

THis one too plz....

http://www.youtube.com/watch?v=I0Iinpfe8vI&feature=related
Title: Re: Freezer Z2
Post by: Shadow0X3 on December 29, 2011, 08:38:09 pm
Hum, palette separation doesn't mean you can add external items on the character's back.
But couldn't you use a helper that depended on the palette to add the cannon on his back that aligned itself differently with different animations? It'd be an obscenely large workaround, but I'm pretty sure it could be done, couldn't it?
Title: Re: Freezer Z2
Post by: Byakko on December 29, 2011, 09:51:38 pm
That's just like asking Cybaster to code the Saiyan armor helper or monkey tail for Vegeta depending on palettes or Super Saiyan hair for Goku. Go on, you try that.
Title: Re: Freezer Z2
Post by: walt on December 29, 2011, 10:02:25 pm
No no Byakko. Let Cybaster do it, goddamnit! We're entitled to that, and much more!!
Title: Re: Freezer Z2
Post by: rednavi -RETIRED on December 29, 2011, 10:54:04 pm
Not gonna work because custom states BS :/
Title: Re: Freezer Z2
Post by: Cazaki on December 30, 2011, 04:15:02 am
It's cool I don't mind you using my colors. And get well soon. Balth you might as well make custom states for that tail attack and that flight attack just saying
Title: Re: Freezer Z2
Post by: Shadow0X3 on December 30, 2011, 04:33:12 am
That's just like asking Cybaster to code the Saiyan armor helper or monkey tail for Vegeta depending on palettes or Super Saiyan hair for Goku. Go on, you try that.
I just realized, holy shit that shit is difficult. I forfeit my position of saying it wouldn't be that hard to do..
(http://i.imgur.com/ysqvO.gif)
Am I the only one getting animation issues seeing this? It looks like it has part of his tail missing. Did I break something?
Title: Re: Freezer Z2
Post by: Dcat on December 30, 2011, 04:43:16 am
Looks quite impressive so far, Chamat!
Are you going to use any kick based moves from when Frieza claimed he could defeat Goku with no hands?
I can post some reference scans from the manga if you need 'em
Title: Re: Freezer Z2
Post by: zxzero on December 30, 2011, 07:32:49 am
Check this out for some move/super references, check especially 1:15, that would be a great super move.....and that tail choke move would be a great command grab.....at 6:00.http://www.youtube.com/watch?v=A5-QzTwOmAk
Title: Re: Freezer Z2
Post by: Joulz on December 30, 2011, 08:21:33 am
sweet mother of porn: this is very impressive spriting work, Chamat! it looks beautiful!

good luck


p.s:congrats on getting into the team Cybalthamat!
Title: Re: Freezer Z2
Post by: Balthazar on December 30, 2011, 11:57:52 am
Very good work on the redesign of Freezer's legs Chamat ;) !
And yeah it looks like little bits of his tail are missing in his crouched animation :P But I guess it was just a test or something ;)
*hehe a hitstate we might add for one of Freezer's Supers :P Kinda like the Beamfade Fatalaty, but with his Energy Cutter or something ;)
Warning; this ain't for your little ones to see  :ninja:
Spoiler, click to toggle visibilty
Title: Re: Freezer Z2
Post by: NiO ErZeBeTh on December 30, 2011, 01:31:27 pm
Chamat, you did a great job with the re-design of the char

looks kick ass  ;D
Title: Re: Freezer Z2
Post by: Cybaster on December 30, 2011, 03:02:57 pm
Spoiler, click to toggle visibilty
o_O Looks more like what Trunks did to Frieza, but this looks awesome nevertheless. :)

Loving the redesign Chamat. :thumbsup: Looking much closer to Balthazar's style.
Title: Re: Freezer Z2
Post by: Omega on December 30, 2011, 03:07:25 pm
The design is pretty cool indeed. Having custom intro's and tons of enjoyable moves will make this Character unique.
Title: Re: Freezer Z2
Post by: Joulz on December 30, 2011, 10:04:54 pm
the anim where he is cut is beautiful: however, the sprites after he is cut looks weird, with the yellow pixels next to the right eye, that seem to come from the left eye (but the left eye is not touched by the cut)

i dont know if you see what i mean
Title: Re: Freezer Z2
Post by: Iced on December 30, 2011, 10:05:42 pm
Ideas ahoy.

First up, I Still rather like that crouch you have on the other gif, thought I would point it out, its really good, but if you keep that crouch, at least change the head, since it has the same problem the standing head had.( lack of depth)


now the following is only suggestions:


From buuyu retsuden there are some moves that are classic

Elbow slide: freeza slides forward gracefully, then extending his elbow almost carelessly his hand on his chin as he does it, this hits heavy using the velocity to push the opponent, the move is open for the first frame as he slides only hitting in the end.
Tail flip- freeza jumps and spins once with his tail going down in an arc, hitting anyone standing ( but not crouching)
straight headbutt: freeza leaps forward head first, if he connects, the opponent is sent flying
meteo attack: freeza kicks the opponent in the chest sending them upwards, he teleports up where he slaps them down with his tail, as the opponent is rebouncing in the floor he lands and uses the headbutt above to finish the attack sending them flying.


INTROS:
Freeza arrny grunts  ( do like, one body, with the animation of shooting , flying ( one frame) and the animation of falling dead, several heads can then be done to make them seem like many   ) they point at the enemy and shout threats, a big blast of energy falls from above blowing them up freeza lands from above.

One army grunt pointing his fist, freeza teleports behind him, raises his hand to his head and a short beam comes out, he falls down headless as freeza laughs.

Freeza sitting in the ground with a skull on his hand, he crushes it with his hand and rises to his feet.

tiny freeza with several army grunts around him as if protecting him, freeza goes through his transformations but the moment he flares up all his minions blow away.

freeza floating with his arms widespread, graciously floats down and gives a small bow.

Freeza furious, muscles bulging ( like in his 100 percent mode, really huge) slowly calms down, thins down and smirks

hooded freeza, his eyes shine red and he eyelasers his hood off, making him burn.

The whole stage is littered with defeated army grunts, one last one stands shaking, freeza teleports behind him, and punches through his chest

Freeza sitting in the ground, his tail waving like a cat's tail.




winposes
raise one finger and starts doing the death ball animation as he slowly rises, the ball growing and growing

yawns

his army grunts land around him as he poses with several of them

army grunts drop down from above and give him a glass of red wine on a platter
http://www.fightersgeneration.com/characters2/karin-btlr1.gif

He spits angrily to the opponent, then points his hand to the distance, gestures and a giant rock falls on top of the opponent, burying them ( this could also be a move)

His father falls out of the sky besides him and they both share a laugh.


for his emotion system, where he charges up hate for the death ball, he could gain meter from hitting the opponent or taunting him instead of actually "charging".   He could also have moves that are only avaliable in this form.

goku has the kaioken as a move that can be powered up by genkidama for a finisher, with other finishers if he doesnt have genkidama energy for it, freeza could have a similar move, a hyper combo that finishes in several ways:

A Firing squad appears to attack his opponent as freeza laughs it up
A squad of minions beat up the opponent phisically
( maybe both at the same time?)

The coup de grace would be that freeza would be able of finishing with a deathballl that engulfs everyone and kills them all ( maybe a couple are alive after and running for their lives, think bardock and planet vegeta)
Title: Re: Freezer Z2
Post by: Balthazar on December 30, 2011, 10:43:14 pm
A Deathball Ultimate that sets the stage in flames would be awesome  o_O !
Title: Re: Freezer Z2
Post by: Xenomic on December 30, 2011, 10:53:38 pm
Skeleton...skeleton...I wouldn't even know with this guy lol. Seems humanoid enough, but probably want to make it a bit different than a normal one...just not sure what on that bit (obviously, it seems like less toes and fingers (or did he have five fingers? I don't even remember now...) and a tail, but other than that, must be something to make him more unique no?).

Also, that cleaved-in-half reminds me of Samurai Showdown now that I think about it. Nice little touch though (hell, I'm almost tempted to say that that could make him go Mecha-Frieza/Freezer, but that's pushing it. I'm just thinking of how he goes into that from DBZ Budokai 2).
Title: Re: Freezer Z2
Post by: Cazaki on January 02, 2012, 09:17:15 pm
In a few minutes when I get into the mood of typing I am going to tell you everything you need to know, but seriously, go and play Goku Z2. To be honest you can't really replicate something you don't know about. It'll only take you 10 minutes tops to see the gimmick
Title: Re: Freezer Z2
Post by: Karasai on January 02, 2012, 09:37:12 pm

(http://i.imgur.com/yenhp.gif)

That reminds me of the move Freiza did on Vegeta in DBZ budokai

http://www.youtube.com/watch?v=kdq_2b-xKXg&feature=mfu_in_order&list=UL

at 0:43
Title: Re: Freezer Z2
Post by: Cybaster on January 02, 2012, 09:40:57 pm
Chamat, you just need to open the readme to learn about the Hope system for Genkidama, and test it in-game, and you'll see it's very easy. ;)

Very nice animations, I'm loving what I'm seeing here. :)
Title: Re: Freezer Z2
Post by: Iced on January 02, 2012, 09:57:19 pm
Chamat im guessing your question is about the flip, it would be like the one in the bottom of this image.


Also, I noticed that the gif you posted earlier on was missing frames so here is the full frames for his transformation from hyper dimension.

(http://i.imgur.com/s1ifY.png)

What do you think about my suggestion to shift crouch onto that one with the hand on the ground?


Hey Cy, maybe its about time to make a goku video with his "fatalities" and cinematic attacks.

Title: Re: Freezer Z2
Post by: Cybaster on January 02, 2012, 10:12:27 pm
Ask that to Balthazar, he's the movie maker. :P
Title: Re: Freezer Z2
Post by: Balthazar on January 02, 2012, 11:07:40 pm
But he already has that tailflip  :???: !?

Well not many cinematics to show, only the beamfade, hyperkick and maybe beamclash, is what I can think of :S?
Title: Re: Freezer Z2
Post by: Iced on January 02, 2012, 11:14:33 pm
He didnt had it back then when i suggested lol, he made it for the flip into headbutt thing.


Baltha, the three genkidamas hitting, and all the different kaioken endings, including the final spirit bomb.

about the hood, while chilled had it i was thinking back to this : http://www.youtube.com/watch?v=W6UODhBf4EM

Its all good tho!
Title: Re: Freezer Z2
Post by: Cazaki on January 03, 2012, 12:35:40 am
Well okay. The headbutt starts wrong IMO, the way it is now Freeza stiffens up and rotates to the side then head butts him, but really it should be a start based on his footing. Similar to the original move you drew inspiration from at the bottom of this: http://www.spriters-resource.com/ds/jus/sheet/20846

Forth row from the bottom, you see Freeza doesn't go into a vertical flight before going horizontal, but instead he acts like he's diving forward normally, but then transitions into flight. I think that's how should have yours.

The Dash Collision on Freeza's end is too tame. He doesn't look like he's struggling, this is because his left knee is bent, and his back is slumped over. You should have his back arched in a similar angle to Goku's to really create an epic feeling.
Title: Re: Freezer Z2
Post by: Iced on January 03, 2012, 12:42:22 am
http://www.youtube.com/watch?v=m5xFD-OJ6k0&feature=player_detailpage#t=108s

the one up there is based on the genesis meteor here, but yeah the constrast has to be stiff or he wont  look like he sprung forward  and instead just look like he flew forward.
Title: Re: Freezer Z2
Post by: Cazaki on January 03, 2012, 01:12:20 am
Well even though I got the reference wrong on that, honestly it just looked like lazy spriting, he transitions from his stance to the headbutt instantly without any frames in-between.
Title: Re: Freezer Z2
Post by: Iced on January 03, 2012, 09:03:09 pm
Hmm the only one i know that revamped those sprites was Armentis:
(http://fc06.deviantart.net/fs70/f/2011/344/4/f/frieza_by_armentis-d4ie7x2.gif)
Im not going to do it exactly like this, thats why i did him in the pod
You can have several intros with different animatins, and then mix it up.

Quote
There will also be a vertical headbutt, based from his win pose:
(http://i.imgur.com/til6n.jpg)
Like that, rotating in fetal position with a flame effect surrounding him, Like Maxima

That animation on the bottom is his jump up animation, for when he flies upwards.
If its gonna behave like maxima maybe you could consider having it as a telekinesis move where he motions his hand and a huge chunk of rock falls from above, it will be less work for you and look more natural than a vertical headbutt.


For the horizontal headbutt its a matter of timing, if the frame where he is tensed up in the ground lasts a few more ticks then imediately transitions into him flying headfirst at a high velocity it will look like a snapback effect.


What do you think of the comments on the crouch?
Title: Re: Freezer Z2
Post by: Balthazar on January 04, 2012, 01:31:49 am
Goku is DISHING IT OUT!
http://www.youtube.com/watch?v=DgVIQlz_V_Q&feature=youtu.be
Title: Re: Freezer Z2
Post by: Margouki on January 04, 2012, 08:24:36 am
Hello honey, i am around again... ;D
I am proud of you!!! ;) i see more talent people like Chamat is following your steps... :)
But dont be mean with poor Cybaster, he has more work to do now... :S
If he wants to code Freezer of course... ;P
And well, greetings for you my love, Cybaster, and Chamat :)
And...Happy New Year 2012!!!!!!!!!!
Good Luck to all!!!!
PD: I hope to see you today... ::)
:iloveyou:
Title: Re: Freezer Z2
Post by: Balthazar on January 04, 2012, 10:33:34 pm
I knew you would hunt this thread down eventually  :P !
Yes, it is so good that Chamat showed up with his skills, that seem close to mine...jeje
If Cybaster wants to code Freezer, well he hasn't got a choice, he is doomed to code him!
That is the curse of being really good at something....people will steal all your free-time!!

Well, nice to see you cute face around here, makes browsing the threads a lot more fun  ;D
We need supporters like you (I know I do  ::) )!
And now that you are here, let me tell you, good luck with your learning to code, and create!
Another duty that was awaiting Cybaster  ::) Oh lord, we are asking so much of him  ;P

Thanks for you kind words, ofcourse a great New Year to you too...  ;)
Good Luck to you too  :D !
Title: Re: Freezer Z2
Post by: Cazaki on January 04, 2012, 10:45:41 pm
No...no. I mean the first few frames of the dash should be removed, because before he starts flying he does this really weird thing. Fuck it I can't really explain
Title: Re: Freezer Z2
Post by: Balthazar on January 04, 2012, 10:53:33 pm
I think it looks hilarious, his Flying Headbutt start-up. BANZAAAAAAIII!!!!!  :sugoi:
Title: Re: Freezer Z2
Post by: ahrimanes on January 04, 2012, 11:37:58 pm
woooow preaty cool stuff with this guy.. now im following this one.
Title: Re: Freezer Z2
Post by: Aldo on January 05, 2012, 12:28:37 am
I will wait for a final presentation for submitting palettes cause I know it will be updated as Vegeta ( :-\ ) but looking pretty cool  :)
Title: Re: Freezer Z2
Post by: Margouki on January 05, 2012, 02:38:06 am
Thank you for all those nice words you told me (wrote me... ;P)
I am glad you liked my post... :D
And about Cybaster, dont be pushing him more than is humanhoold possible... :???: I dont know if that word exist, but it sounds so hard!... ;P Hahahahahahaha...
Besides, you too have work to do with Vegeta and Gohan, and of course the "one" you promised me... :P
And well, as you said, and of course it's true, "That is the curse of being really good at something....people will steal all your free-time!!" Textually!... ;P Jajajajajajajajaja (please don't be angry with me... ;D)
And well, thanks for the good wishes, you know i wish you the same too and more... ::)
Now, we have to move out our asses from here, and let them work!!! ...Jajajajajajajajajaja IWJ, and you know it... ;)
I love you!!!! :smitten:
Title: Re: Freezer Z2
Post by: TRUEMicah on January 05, 2012, 03:40:28 am
Alrighty...
Title: Re: Freezer Z2
Post by: thanewdude07 on January 05, 2012, 07:06:32 am
Alrighty...

that made me laugh ;D

Good stuff Balthazar! You have improved so much man...Man i gotta catch up to you one of these days...Keep the hits coming :sugoi:
Title: Re: Freezer Z2
Post by: Rajaa Retired on January 05, 2012, 07:10:14 am
Thread has become too soft for me.
Title: Re: Freezer Z2
Post by: Cybaster on January 05, 2012, 08:21:08 am
Topic now looks like a discussion between Hello Kitty and My Little Pony. ;P
Title: Re: Freezer Z2
Post by: Balthazar on January 05, 2012, 12:22:36 pm
Whatever you guys  :P !
I enjoy her posts very much  ;D

(http://img.photobucket.com/albums/v297/Tracks2000/groupshot.png)
Title: Re: Freezer Z2
Post by: thanewdude07 on January 05, 2012, 06:03:10 pm
(http://img.photobucket.com/albums/v297/Tracks2000/groupshot.png)

Frezza is rubbing vegeta's no no parts :o

Title: Re: Freezer Z2
Post by: TRUEMicah on January 05, 2012, 07:08:31 pm
Whatever you guys  :P !
I enjoy her posts very much  ;D

(http://img.photobucket.com/albums/v297/Tracks2000/groupshot.png)
Balthy's got swag.   8)
Title: Re: Freezer Z2
Post by: Iced on January 05, 2012, 07:10:11 pm
Thread has become too soft for me.
bring your ideas to the table yo.

Title: Re: Freezer Z2
Post by: zero de armentis on January 09, 2012, 09:07:16 pm

(http://img515.imageshack.us/img515/9279/teamd.png)

-"We cant be in the same team"
X2
Title: Re: Freezer Z2
Post by: Karasai on January 10, 2012, 01:33:52 am
well anyways I made pallettes  8)

Based on his second color in Budokai 1 for the gamecube
(http://img6.imageshack.us/img6/5830/budokai1.png)

Custom/based on budokai 2/3 alts
(http://img708.imageshack.us/img708/1966/budokai3.png)
(http://img266.imageshack.us/img266/3169/budokai2.png)

custom one
(http://img856.imageshack.us/img856/1185/budokai4.png)
Title: Re: Freezer Z2
Post by: Diepod on January 11, 2012, 03:55:16 am
(http://img853.imageshack.us/img853/9636/genocydefreeza.png)
(http://img713.imageshack.us/img713/4657/xj9x.png)
Title: Re: Freezer Z2
Post by: Hyogo on January 11, 2012, 05:20:21 pm
I tried to make good Pals, sorry :(

(http://i914.photobucket.com/albums/ac344/TOADUK/Bomberman-ClearlySimple.png)
(http://i914.photobucket.com/albums/ac344/TOADUK/Bomberman-TOOBLACKTOOSTRONG.png)
(http://i914.photobucket.com/albums/ac344/TOADUK/Bomberman-ZeeRedUndBlack.png)
(http://i914.photobucket.com/albums/ac344/TOADUK/Bomberman-SomeBitchyPalIGuess.png)
Title: Re: Freezer Z2
Post by: Dope on January 11, 2012, 07:35:09 pm
The palette template isn't indexed properly, so I recommend people don't go crazy with making palettes.
Title: Re: Freezer Z2
Post by: Cybaster on January 11, 2012, 10:59:24 pm
Emphasizing this :
The palette template isn't indexed properly, so I recommend people don't go crazy with making palettes.

I'll wait for Chamat to send me the sprites and tell me it's fine to start to actually start (ie. when he's finished with the gethit sprites I guess).
until then, there's no template,so refrain from making palettes please.
Title: Re: Freezer Z2
Post by: Hyogo on January 11, 2012, 11:06:53 pm
Meh I should of taken notice to something like that when I started to make the Pals.

I can just remake them when another Template is out, but yet again they are horrible to begin with.
Title: Re: Freezer Z2
Post by: Karasai on January 12, 2012, 12:26:31 am

(http://i914.photobucket.com/albums/ac344/TOADUK/Bomberman-SomeBitchyPalIGuess.png)

I like this one
Title: Re: Freezer Z2
Post by: TETSUGA GENSHO on January 12, 2012, 03:59:07 am
damn balth .. ur misses tracked ya down.. u can't be all naughty and stuff anymore to the lil girlies of the forum anymore.


oops was that supposed to be a secret ? :P


Frieza is coming along epically tho, looking forward to this.


oh yeah.. and stop with the cybering on da forums.. ya'll gonna make some kids excited. xD
Title: Re: Freezer Z2
Post by: Aldo on January 12, 2012, 04:04:25 am
Metal-ish (can be better)
http://i.imgur.com/gTjWp.png

inverted colors, no good  :-\ better use huge contrast between white and grey too give it a metallic feeling
Title: Re: Freezer Z2
Post by: AugustAPC on January 12, 2012, 07:01:56 am
I had a go at my first palette. I don't have any efficient color swapping software on this computer, so I had to do it bit by bit in old MSPaint, lol. Hopefully I got it all right.

Cooler:

(http://img141.imageshack.us/img141/4965/freezerz2coolerpal.png)
Title: Re: Freezer Z2
Post by: methiou on January 12, 2012, 08:07:49 am
(http://img72.xooimage.com/files/c/d/d/gold_methiou-3083084.gif)(http://img70.xooimage.com/files/f/e/9/blue_methiou-308308f.gif)(http://img70.xooimage.com/files/f/b/c/black_methiou-308309a.gif)(http://img74.xooimage.com/files/f/0/3/blacki_methiou-30830a5.gif)(http://img68.xooimage.com/files/b/c/9/orange_methiou-30830be.gif)(http://img73.xooimage.com/files/3/c/4/green_methiou-30830c9.gif)(http://img69.xooimage.com/files/1/4/6/purple_methiou-30830dd.gif)(http://img70.xooimage.com/files/c/4/c/red_methiou-30830ed.gif)
Title: Re: Freezer Z2
Post by: Balthazar on January 12, 2012, 09:01:12 am
Chamat are you sure this template is good? I had a simulair with Vegeta and it wasn't right...
You should let Cybaster handle this ;)
Title: Re: Freezer Z2
Post by: Cybaster on January 12, 2012, 09:25:05 am
Indeed, template is not even indexed, so it's not usable in Mugen. No need to make palettes with this one yet.
Chamat, do you want me to post a template with correctly indexed colors for Mugen, so that people can start submitting palettes, or do you want to wait till you finish gethits or color separation ?

EDIT : whatever, here it is :
(http://i.imgur.com/2FTik.png)
Title: Re: Freezer Z2
Post by: Cazaki on January 17, 2012, 10:27:16 pm
Pecs and forearms are too big on the jump frames IMO.
Title: Re: Freezer Z2
Post by: Cybaster on January 17, 2012, 11:01:22 pm
I really like the smoothness in these anims, especially discoball. :)
We'll have to see for FX. Death ball seems fine, dunno how super nova would look with 3 colors though.
Title: Re: Freezer Z2
Post by: Balthazar on January 17, 2012, 11:10:18 pm
Nice anims as usual boy ;) !
But Yeah I agree on the pecks being too big in the jump frames
*Chamat, I took the liberty to edit a few things on of of your sprites, i hope you can use them in the creation of your later sprites;
(http://img.photobucket.com/albums/v297/Tracks2000/FreezeradjustmentsbyBalthazar.png)
Let me go through the changes I made;
1.The pecks ('breasts') you gave them are too big and square, when they should be streched (because of how he has his arms positioned)
2.I made the kneecaps bigger
3.Changed the shape of his shoulder pads.
4.I put a lot more of the darkest shade of his skin on the edges of his overlapping body parts, most prominently on his left leg (that has the left arm behind it)
 and also on his body and right arm, that has the tail behind it. Also the fingers. Even though sunlight falls on those part prominently, I still add the dark colors   
 to have a better sense of seperating the body parts.

Hope you can use this feedback :)! Good Luck boy ;)!
Title: Re: Freezer Z2
Post by: AugustAPC on January 18, 2012, 01:34:44 am
His tail seems way too far up on those sprites as well. It seems as if it's coming out of his upper back.
Title: Re: Freezer Z2
Post by: Haver of Sex on January 19, 2012, 04:17:18 am
actually it should be called team z3. :p
no death beam for frieza? ABSURD
Title: Re: Freezer Z2
Post by: Diepod on January 19, 2012, 04:26:16 am
The 2 refers to th version of Goku Z Balthy sprites, not the number of people. Not Funny >:(




Im mean
Title: Re: Freezer Z2
Post by: Iced on January 19, 2012, 04:30:57 am
(http://i.imgur.com/Ohles.gif)
first part of the anim is death beam btw =P
Title: Re: Freezer Z2
Post by: Haver of Sex on January 19, 2012, 04:31:40 am
i would say programmers total for goku but lol
edit: oh i didn't see that.
Title: Re: Freezer Z2
Post by: Balthazar on January 19, 2012, 10:18:40 pm
Actually... :S

(http://img.photobucket.com/albums/v297/Tracks2000/Goku_stance.gif)(http://img.photobucket.com/albums/v297/Tracks2000/GokuZ2_stance.gif)(http://img.photobucket.com/albums/v297/Tracks2000/newstance.gif)(http://img.photobucket.com/albums/v297/Tracks2000/NewStance2-2.gif)
     Goku Z          Goku Z2         Goku Z....3?        Goku Z4????
Title: Re: Freezer Z2
Post by: Diepod on January 19, 2012, 10:47:03 pm
Team Z4!

Dah da-da Daa dadadadadaah dada da-DAAAH!!!
Title: Re: Freezer Z2
Post by: Cazaki on January 21, 2012, 09:36:45 pm
They all look good, but the light punch jump in looks like it could be too slow, the last one I might have to see fully sprited to know if it'll work out, I think the proportions look off compared to the stance but I can't quite tell.
Title: Re: Freezer Z2
Post by: Balthazar on January 21, 2012, 10:22:10 pm
Could you live with it if Vegeta also got the "ROCK YOU!"  :P? I was intending for it.
Title: Re: Freezer Z2
Post by: MDD on January 21, 2012, 10:25:09 pm
LOL GOKU Z1.

And I did not see that palette template. Will get to making some purty colors that are better than everyone else's soon. :P
Title: Re: Freezer Z2
Post by: Sony Blaze on January 21, 2012, 10:33:01 pm
Those are some good animations! Great work! Wish my animations look like that lol.
Title: Re: Freezer Z2
Post by: Dope on January 21, 2012, 10:34:04 pm
Will get to making some purty colors that are better than everyone else's soon. :P
Until I decide to make some palettes :P I dont feel like making palettes yet though, maybe next week. But frieza looks like a fast and fun one to work with.
Title: Re: Freezer Z2
Post by: Aldo on January 21, 2012, 10:54:37 pm
better wait for the color separated template
Title: Re: Freezer Z2
Post by: Balthazar on January 22, 2012, 03:42:22 pm
'the brain scrambler' ;)
Spoiler, click to toggle visibilty
Title: Re: Freezer Z2
Post by: Iced on January 22, 2012, 03:47:10 pm
the frame before he starts spinning needs to last longer, as it is , its hard to read, but it seems very good.
Title: Re: Freezer Z2
Post by: AugustAPC on January 22, 2012, 04:35:34 pm
Is that a grab? It looks kinda goofy that he pulls himself up with one leg. I think it'd be better if he hopped on top of their head, and then did the spin if it connected, a la Dictator. Also, having him pause for a moment after he gets on their head would be good.
Title: Re: Freezer Z2
Post by: AugustAPC on January 23, 2012, 02:58:02 pm
Well, the pause could be done to insinuate confusion. If someone gabbed me and hopped up on my head, I'd be thinking "wtf?", lol. It's a funny move, but it all just happens too fast. It's hard to even tell what happens, which is a shame, because it's a pretty unique and interesting attack.

Your call though, I just can't seem to move past of the awkwardness of the giant step he has to take to get on the character's head. Kinda reminds me of when I was a kid and I'd try to climb flights of stairs 3 steps at a time.
Title: Re: Freezer Z2
Post by: Iced on January 23, 2012, 03:00:48 pm
The sprites are already there, its a matter of the coder to test both ways, although i agree that one second pause as freeza is standing on their heads will make the move look that much more impactful.

Its likely that an fx to symbolize teleportation will have to be adde after freeza pushes his foot against the opponent, since not everyone will be the same height.
Title: Re: Freezer Z2
Post by: Cybaster on January 23, 2012, 03:03:27 pm
Well, we'll see when I get to coding Freezer anyway. I always follow the directives given by my spriter(s), but I also make it look as fluent and good as possible, not following what was told to me, and it can end up better than what the spriter had thought at first.
It's all compromises and personal ideas, and about agreeing when the end product is fine to both coder and spriter.

And yeah, I see what people mean with the spin animation. We'll see when time comes. It's a great move with a neat idea. :D
Title: Re: Freezer Z2
Post by: AugustAPC on January 24, 2012, 06:03:47 am
If this is a standard grab attack, I personally wouldn't worry about it interrupting the flow of the battle, as that's basically what throws end up doing. Perhaps the pause could serve dual purpose, it could insinuate confusion, and impact to the move and also, you could take this time to give Freeza some personality. What if during the pause, he laughed at his enemy, then raised his leg back and did the spinny-kick-attack?
Title: Re: Freezer Z2
Post by: Maekron on January 31, 2012, 11:20:50 pm
I don't know if somebody suggested something like this before but if you need more winposes why not have Freezer put on his scouter, push the button and have it play his TFS theme. (FREEZAFREEZAFREEZA FREEZA) while he smiles demonically.
I know you might have to ask for permission but you could give it to him like that sunglasses winpose goku has.
Title: Re: Freezer Z2
Post by: Iced on January 31, 2012, 11:22:25 pm
The song Freeza doesnt belong to TFS its a death metal song by a japanese band about freeza.
Title: Re: Freezer Z2
Post by: Cybaster on February 01, 2012, 08:01:19 am
Nice WIP anims.
No problem, take your time, and if a first version in Mugen can motivate you, you can send me the sprites whenever you want so I can start coding him. ;)
Title: Re: Freezer Z2
Post by: xxxx on February 19, 2012, 02:36:21 am
does this help you?

(http://neuropod.net/imagehost/uploads/862d1ea1662f395e21a28ff42c932fe9.png)
Title: Re: Freezer Z2
Post by: Cybaster on February 19, 2012, 09:51:17 am
Just messing with the color separation, fair enough to do mecha freezer.
That's looking great. Just be careful not to do too much, or you'll be like Balthazar with his first version of Vegeta, and get demotivated because of crazy color separation.
Title: Re: Freezer Z2
Post by: F. James Fernandez on February 19, 2012, 03:09:45 pm
So far so good. Some minor things can be improved for the animations. As far as color seperation you guys are crazy especially being that is low res thats insane. I wouldnt even do that with my High Resolution sprites. By doing that, doesnt that take a lot of your time to put the color intact?
Title: Re: Freezer Z2
Post by: Iced on February 23, 2012, 12:57:03 am
Just messing with the color separation, fair enough to do mecha freezer.
(http://i.imgur.com/B745n.gif)

(http://i.imgur.com/y9WsX.png)

i will do the template when i do more color separated frames.

Chamat. To effectively do what you are proposing here will take you twice as long, since you are proposing to do a left and a right side.
You will be far faster if you do the whole of freeza first and only then you start applying things like those.
Title: Re: Freezer Z2
Post by: Dcat on February 23, 2012, 03:52:02 am
I agree , fully isolated left and right side sprites are best saved for sometime way down the line
Title: Re: Freezer Z2
Post by: Cybaster on February 23, 2012, 08:02:44 am
I'm not really sure. If the palette separation means you can differentiate left from right, then in 1.0 the change can be done by just using remappal, as GM did for SF3 Gill.
It's true in Winmugen you needed to have twice more sprites, but 1.0 kinda fixes this.
I agree the color separation takes a lot of time to do though.
Title: Re: Freezer Z2
Post by: WizzyWhipitWonderful on February 23, 2012, 09:36:13 am
Where the hell have I been? :???:

Nevermind...

Chamat, you're doing a great job! Keep it up! :)

Balthazar, I guess that means I'm working on a Freeza theme this weekend!!! Gotta go listen to some DBZ music. ;D

It's an honor to be a part of Team Z4!

Or is it Z2??? :ninja:
Title: Re: Freezer Z2
Post by: Balthazar on February 23, 2012, 01:07:45 pm
It's team Z*   ;)
Title: Re: Freezer Z2
Post by: Chatman on April 02, 2012, 12:14:09 am
Hey you all its been awhile but ive been spriting on freezer despite telling you guys i was busy as a surprise. derp was being secretly coded by Cybaster but now were so excited we think we should share some of our progress with you.

Here i a link to le ALPHA:
DOWNLOAD le ALPHA (http://saxroll.org/)

Its missing some supers and Z2 standards but it playable.
ENJOY!
Title: Re: Freezer Z2
Post by: Ryūku Tsukuyomi on April 02, 2012, 03:04:58 am
I love that Alpha sir !  :megusta:
Title: Re: Freezer Z2
Post by: Shadow0X3 on April 02, 2012, 03:15:25 am
Haven't clicked yet. Don't trust myself on this, the day of trolling
Spoiler, click to toggle visibilty

AFTER:  :megusta: :megusta: :megusta:
Title: Re: Freezer Z2
Post by: xxxx on April 02, 2012, 04:04:40 am
perfect  :yaoming:
Title: Re: Freezer Z2
Post by: rednavi -RETIRED on April 02, 2012, 04:57:30 am
Awesome trolling is awesome :trollface:
Title: Re: Freezer Z2
Post by: jweezy34 on April 02, 2012, 05:26:25 am
Hey you all its been awhile but ive been spriting on freezer despite telling you guys i was busy as a surprise. derp was being secretly coded by Cybaster but now were so excited we think we should share some of our progress with you.

Here i a link to le ALPHA:
DOWNLOAD le ALPHA (http://saxroll.org/)

Its missing some supers and Z2 standards but it playable.
ENJOY!
Knowing what day this is I REFUSE to click that link lmfaooo YOU WON'T GET ME :P
Title: Re: Freezer Z2
Post by: Joulz on April 03, 2012, 04:16:05 am
fuck it, i'm getting it just for the few seconds of hope/excitement i can feel before being overwhelmed by the inherent rage that such a nasty day brings...
Title: Re: Freezer Z2
Post by: walt on April 30, 2012, 10:37:03 pm
oh yeah baby, looks great
Title: Re: Freezer Z2
Post by: Rolento on April 30, 2012, 11:12:56 pm
I told Balthazar to send it your way! Couldn't recall the last time you had posted to find your account earlier.
Title: Re: Freezer Z2
Post by: Joulz on May 01, 2012, 12:46:40 am
fucking gorgeous!
Title: Re: Freezer Z2
Post by: WizzyWhipitWonderful on May 01, 2012, 04:34:59 pm
http://www.youtube.com/watch?v=XP-EriBxvjs

It was about that time...
Title: Re: Freezer Z2
Post by: Balthazar on May 01, 2012, 05:13:28 pm
All hail the Wizzy!
Title: Re: Freezer Z2
Post by: Balthazar on May 01, 2012, 07:55:41 pm
I forgot  :ninja: !
Title: Re: Freezer Z2
Post by: Cazaki on June 28, 2012, 05:49:56 am
HERE GOES A BIG BAG OF CRITICISM. Been awhile since I've done this.

Spoiler, click to toggle visibilty

I can understand if this isn't the final FX, but this isn't a death ball is it? Because it's supposed to be a black, purple, swirly little ball of death.

Spoiler, click to toggle visibilty

Why is he waving his arms like that? If it's supposed to be like a "come at me" kind of deal, it's not being illustrated correctly, doesn't make a lot of sense. It would be better if he were just floating away.


Spoiler, click to toggle visibilty

That jump animation is already really weird, and the kick isn't really, uh, practical. If he's jumping it probably should be directed to the ground, and it's really weird that his legs even get to go all the way to his shoulders, he could be that flexible of course but it looks weird and uncomfortable.

Spoiler, click to toggle visibilty

On the very first frame his right leg is too small, and on the last frame his torso looks really odd and uneven.

Spoiler, click to toggle visibilty

Well that throw doesn't look very convincing to me, maybe that's just a nitpick but who really throws like that.

The rest I didn't comment on look pretty good to me though. They look much more fluent and consistent than they did when you first started, there's significant improvement but your proportions seems slightly off and some your animations look fairly robotic and weird
Title: Re: Freezer Z2
Post by: Cybaster on June 28, 2012, 08:01:50 am
Nice to see you back with Freezer. :D
I'll let the pros like Balthazar do the criticism. :P
Title: Re: Freezer Z2
Post by: galactus on June 28, 2012, 07:33:40 pm
I would like to second that, love how he's turning out though personally, (especially love that Energy/Death ball animation, looks like he's about to blow everything up lol ;D) your doing well டுந்க்ற்க்ţ good luck with him.. :sugoi: :)

and cant wait to see the finished version of him personallly 8) :)
Title: Re: Freezer Z2
Post by: F. James Fernandez on June 28, 2012, 08:51:52 pm
Looking really nice here  :o just one issue I have... He shouldnt be running IMO

(http://i.imgur.com/XCxRB.gif)

You can have that walking animation you did (I think its walking) where he is gliding. I dont ever remember Freeza running. From what I remember I think Metal Cooler was the only one I saw running but that was so long ago. Also if you are going to have him run that tail needs to go up and down. like the dancing movement  style of waving your arm.

Also I just noticed. That big Earth destroyer is held up with his index finger not the palms of his hand.
Title: Re: Freezer Z2
Post by: Iced on June 28, 2012, 11:08:26 pm
Looking really nice here  :o just one issue I have... He shouldnt be running IMO

(http://i.imgur.com/XCxRB.gif)

You can have that walking animation you did (I think its walking) where he is gliding. I dont ever remember Freeza running. From what I remember I think Metal Cooler was the only one I saw running but that was so long ago. Also if you are going to have him run that tail needs to go up and down. like the dancing movement  style of waving your arm.

Also I just noticed. That big Earth destroyer is held up with his index finger not the palms of his hand.
That run is completely in char, down to the crossed arms.
his death ball is using his index, the super nova was a different move.

some of those sprites seem to have gained thick legs again, he looks kindof bloated on those.
Title: Re: Freezer Z2
Post by: F. James Fernandez on June 28, 2012, 11:36:04 pm
Agreed. Some frames look bigger than others or the tail is longer than others. I know its a pain trust me. I know there are a few animations on Mel that are either a little big or small. but it just teaches you for future projects.
Title: Re: Freezer Z2
Post by: Dcat on June 29, 2012, 01:17:52 am
(http://i.imgur.com/XCxRB.gif)

 Also if you are going to have him run that tail needs to go up and down. like the dancing movement  style of waving your arm.

I disagree, it's not a flag or clothing. His tail is a massive and powerful, appendage, it shouldn't flap in the wind like what you're describing.  I like how the tail is now, reminds me of a velociraptor's movement and how it's used for counterbalance when they run. This animation seems perfect to me.
Title: Re: Freezer Z2
Post by: F. James Fernandez on June 29, 2012, 01:39:30 am
That tail is way too stiff IMO. Im not saying to make it move like water. Even Dogs and Cats tails move a bit more when they run. So when he flies forward his tail shouldnt move at all because its tail is mighty strong and has a mind of its own  :-\

so it moves here but doesnt move when its running. makes perfect sense  :S

(http://i.imgur.com/lV6eg.gif) (http://i.imgur.com/XCxRB.gif)

Now if the tail doesnt move ill just take it as Freeza's a dinosaur  ;)
Title: Re: Freezer Z2
Post by: F. James Fernandez on June 29, 2012, 02:10:35 am
Even that looks wrong to me but I know what you are saying. It was just a thought to look over it. Nothing I say should change your imagination on the animation. Overall I just dont see him running period but thats just me like i said. Its not that I didnt get what you were doing I was just saying to give the tail a little more movement not to make it just like the air dash.

I was thinking about something like this. If i had more time I would had made it move better.

(http://i958.photobucket.com/albums/ae70/fjamesfernandez/tail.gif)

Tail movement I just did is a little big. Smaller waves would be best.
Title: Re: Freezer Z2
Post by: Dcat on July 02, 2012, 07:40:38 am
Really glad that you're sticking to your guns and not changing it, Chamat.  A billowy tail would just look wrong.  :dealwithit:
Title: Re: Freezer Z2
Post by: Cazaki on July 04, 2012, 02:56:11 am
you should just make your own thread in graphics
Title: Re: Freezer Z2
Post by: F. James Fernandez on July 04, 2012, 05:56:09 am
Really glad that you're sticking to your guns and not changing it, Chamat.  A billowy tail would just look wrong.  :dealwithit:

Sticking to it or not it really doesnt make a difference to me. its not my character. its just to give my opinion on things rather then the same old comments "looks good" "great job" "keep up the good work" which doesnt add anything to the creativity. Its your project so do as you wish.  ;)
Title: Re: Freezer Z2
Post by: Long John Killer on October 08, 2012, 09:57:36 am
Spoiler, click to toggle visibilty
Fixed.

I love the getting up animation that he uses his tail to push himself back up.  Was it based off any animation from a previous DBZ game, or scene from the manga/anime?  I don't remember personally, but it fits well.
Title: Re: Freezer Z2
Post by: Cybaster on October 08, 2012, 04:02:07 pm
So you're finally getting to the boring stuff ? Good luck with that. ;)
Title: Re: Freezer Z2
Post by: Daeron on October 08, 2012, 04:22:37 pm
Great Job, the get hits are boring to do i know, but its looking very good.
Btw, i find the tail a bit long in the crounched frame
Title: Re: Freezer Z2
Post by: Noside on October 08, 2012, 06:15:56 pm
Looking good Chamat, i'm definitely following this.
Title: Re: Freezer Z2
Post by: GTOAkira on October 08, 2012, 07:02:04 pm
nice man good luck
Title: Re: Freezer Z2
Post by: Laharl on October 08, 2012, 09:11:25 pm
awesome dude nice to see you are back with updates.
Title: Re: Freezer Z2
Post by: Karasai on October 08, 2012, 10:17:35 pm
The tail seems to get longer.
Title: Re: Freezer Z2
Post by: Cazaki on October 09, 2012, 01:19:21 am
The sweep lacks impact, maybe if the tail whipped around more it would look better, plus Frieza himself is barely even turns around, doesn't seem powerful enough. In the tail attack his other arm disappears entirely, I know that your trying to convey his body covering it up but it doesn't quite work.
Title: Re: Freezer Z2
Post by: Dope on October 09, 2012, 02:35:08 am
^That's a crouching turn, not a sweep attack.
Title: Re: Freezer Z2
Post by: Karasai on October 09, 2012, 02:51:40 am
Also King Cold has the wrong color scheme

Here's a good reference image
Spoiler, click to toggle visibilty
Title: Re: Freezer Z2
Post by: Diepod on October 09, 2012, 05:27:30 am
We're really expanding on his tail abilities, huh?
Title: Re: Freezer Z2
Post by: Daeron on October 09, 2012, 03:20:43 pm
It would be great to have an especial Win pose for SSJ goku with Freezer, where goku avoids a destructo disk and this cuts freezer in half while Goku is shoked.

Frieza did a beam? cant seem to remember, other ideas could be a finger laser or a giant orb of ki (could be used as beam struggle too if done correctly)
Title: Re: Freezer Z2
Post by: Diepod on October 09, 2012, 03:30:10 pm
What I mean is his tail is severely longer than in his standards. Its fine, I'm not makinging him, I just dont know if he can do that.
Title: Re: Freezer Z2
Post by: kakabot on October 09, 2012, 09:23:19 pm
It would be great to have an especial Win pose for SSJ goku with Freezer, where goku avoids a destructo disk and this cuts freezer in half while Goku is shoked.

Frieza did a beam? cant seem to remember, other ideas could be a finger laser or a giant orb of ki (could be used as beam struggle too if done correctly)


He used a beam to try and kill Goku after he got cut in half.
http://www.youtube.com/watch?v=D4tLVvkNrmY
Title: Re: Freezer Z2
Post by: StanTheMan on November 13, 2012, 08:59:22 am
Have you planned his movelist yet?
Title: Re: Freezer Z2
Post by: Balthazar on November 13, 2012, 09:17:12 am
You can't design a character without designing his movelist beforehand, I thought that would be obvious :P
The animations are looking mighty fine, as usual :) Good job!
Title: Re: Freezer Z2
Post by: arara123qwe on November 13, 2012, 10:32:23 am
(the image  you are  requesting  does not exist  or is no  longer available)
WTF :?
Title: Re: Freezer Z2
Post by: arara123qwe on November 13, 2012, 10:40:35 am
http://balthazar321.deviantart.com/gallery/
This ?

     Posted: November 13, 2012, 10:51:25 am
Balthazar, How can you make the characters so quickly
 and draw as fast sprites о_ооо

     Posted: November 13, 2012, 10:54:32 am
ну что ждем ответов
Title: Re: Freezer Z2
Post by: Cybaster on November 13, 2012, 11:00:53 am
Make a simple text file for ideas, or an Excel/Open Office sheet for the movelist, so we can see everything clearly.
I can even make the Open Office file for you if you send me the text ideas with pointers on what each move does. ;)

For the sprites, it's important to organize them in folders with each move, separate the sprites, and put an animation (GIF) in the folder so the coder can understand the alignment and timing for the move. :)
Title: Re: Freezer Z2
Post by: arara123qwe on November 13, 2012, 11:05:57 am
Мда
Title: Re: Freezer Z2
Post by: Cybaster on November 13, 2012, 11:08:01 am
English please...
Title: Re: Freezer Z2
Post by: arara123qwe on November 13, 2012, 11:09:19 am
you can put in google translate
I asked how Balthazar manages to make the characters so quickly
Title: Re: Freezer Z2
Post by: Cybaster on November 13, 2012, 11:12:47 am
you can put in google translate
That's not how things work. We're on an international forum, and we expect everybody to post in English, so everybody can understand. We're not going to start posting in our own language and expect other people to use Google Translate each time somebody posts something. Est-ce que ça te ferait plaisir d'avoir à traduire mes posts à chaque fois que j'écris quelque chose ? T'as pas l'impression de perdre ton temps là ?
Title: Re: Freezer Z2
Post by: Balthazar on November 13, 2012, 11:24:00 am
I CAN'T READ FRENCH, CYBASTER!
Also, arara, the Freeza sprites were made by Chamat, so you shouldn't be asking me about stuff. That's disrespectful.
And no, don't ask me about that stuff in the Goku or Vegeta threads. Don't become a stalker.
To answer your question: Well i was born with an interest and sense for animation, and I had years of practice.

You have the tendacy to go off-topic a lot. Like, with every post you make. Don't do that anymore, please.
Title: Re: Freezer Z2
Post by: FeLo_Llop on November 13, 2012, 11:31:58 am
Oooosssom *_* I love that Frieza!!!

- Cybaster: I understood everything and I don't speak French nor used GT.
- Arara: ¿O es que'l fa goig traduir mons posts, puguent triar?¿Dona l'impressio que'n vullgues perdre ton temps?
Title: Re: Freezer Z2
Post by: arara123qwe on November 13, 2012, 11:37:09 am
Pictures do not show all the same-_-
Title: Re: Freezer Z2
Post by: AugustAPC on November 13, 2012, 02:41:45 pm
Hey Chamat, your animations are looking great. The length and girth of Freeza's tale definitely change in animation. I'm not sure if that's by design, but I think it looks good that way. When he thrusts his tale, I like that it increases in size, it seems to add to the impact of the strike.

I have some thoughts on a couple of your animations.

Firstly, on his recover animation:
(http://i.imgur.com/f5oNg.gif)

I see you have two inspirations, Orochi and Freeza from Hyper Dimenson. I personally don't feel like those two mesh very well. It looks kinda indecisive, for lack of a better word. Almost like he wanted to use his tail to push himself back up, but then just decided to levitate instead. I'd say if you wanted to go for the "tail push", then you should have his tail coil beneath him and then quickly straighten out, to create a spring effect that would launch him up. If you wanted to go the levitation route, I'd have him elevate his tail as he does it. As it looks now, it just kinda seems like he drags his tail on the ground.

Secondly, his slide attack.
(http://i.imgur.com/JeEwN.gif)

Two little notes on this one. I kinda think his tail should have some movement at the tip while he's sliding. I also think his leg and possibly his torso should stretch a little bit more to match the consistency of his tail strikes. I think his body stretching a little would add a more of a sense of force during the slide.

/mytwocents

Everything else looks great. I can't wait to see some video of this character.
Title: Re: Freezer Z2
Post by: Daeron on November 13, 2012, 03:56:49 pm
Loving the new anims Chamat! Super great Job!

(http://i.imgur.com/vZ2FM.gif)

Btw, i think this one is a little confusing at the jump, it may need more frames i dont know, but the jump part is a little hard to understand, the kick is perfect.
Title: Re: Freezer Z2
Post by: The Real Niko on November 13, 2012, 05:00:50 pm
Chamat said:
(http://i.imgur.com/JeEwN.gif)

My only suggestion is that he should be doing his slide attack with arms crossed.
Other than that I LOVE these sprites!
Title: Re: Freezer Z2
Post by: The Real Niko on November 13, 2012, 09:27:45 pm
thanks, and i granted your wish :P (is not the same move)
(http://i.imgur.com/7IbMD.gif)


like that tail im talking, for the getting up



That is awesome! It's kind of hard to see it though. Happens so fast you almost have to pause the image. :P
Title: Re: Freezer Z2
Post by: Koju-kun on November 13, 2012, 09:43:14 pm
Est-ce que ça te ferait plaisir d'avoir à traduire mes posts à chaque fois que j'écris quelque chose ? T'as pas l'impression de perdre ton temps là ?

Qu'est-ce que fuck?
Title: Re: Freezer Z2
Post by: Karasai on November 13, 2012, 11:25:46 pm
I think Frieza should smirk when he does the bow taunt.
Title: Re: Freezer Z2
Post by: WizzyWhipitWonderful on November 16, 2012, 05:35:22 am
Yes, YES!

That's IT!!!
Title: Re: Freezer Z2
Post by: The Real Niko on November 16, 2012, 05:45:41 am
Oh. My. Fuck. Those are PERFECT! Freezer SCREAMS cocky and smug and those are just...ugh wet myself...
Also that means expect a theme from Whizz here in a few posts.
Title: Re: Freezer Z2
Post by: AugustAPC on November 16, 2012, 01:43:14 pm
Shock sprite looks awesome! There's something familiar about that pose... I can't put my finger on it, though.

I'm totally feeling that theme, too. I think it's one of Wizzy's better ones.
Title: Re: Freezer Z2
Post by: WizzyWhipitWonderful on November 16, 2012, 04:34:13 pm
rude of me again, I should've posted it here when wizzy did it :facepalm:.Sorry :(

[youtube]http://www.youtube.com/watch?v=XP-EriBxvjs[/youtube]

It's all good;

thanks for being a supporter.
Title: Re: Freezer Z2
Post by: Balthazar on November 17, 2012, 09:59:57 am
Some fancy kicking for Freeza ;)
Title: Re: Freezer Z2
Post by: Neocide on November 17, 2012, 10:51:31 am
been following this project a bit, that medium kick(close) looks nice, I know the frame is in ub22\shinb frieza but the 2nd frame  looks a little weird, it looks more like he's going to punch instead of kicking.

Maybe try doing a different right arm? Good job though this is looking nice. making me want to code my own frieza next lol.
Title: Re: Freezer Z2
Post by: Cybaster on November 17, 2012, 12:21:42 pm
Very nice. :D
Title: Re: Freezer Z2
Post by: Neocide on November 17, 2012, 12:31:57 pm
Looking cool, a suggestion for later, it'd be a little cool if his tail smacked the ground hard(maybe a sound and a little dust kicking up) when his health is at 50% or below, to show him getting frustrated.

looks cool, I had some more ideas but I think I should keep them for my own frieza =p cant wait to see it further though, good luck!
Title: Re: Freezer Z2
Post by: The Real Niko on November 19, 2012, 01:59:00 am
(http://i.imgur.com/m3Tnk.gif)

@Balthazar: Get on this shit right NOW. You HAVE to make an animation of Trunks slicing him!
Title: Re: Freezer Z2
Post by: \0/ sunbro on November 19, 2012, 02:14:16 am
Now the brofist
(http://i.imgur.com/xAAcu.gif)
wow dude... that was nice... hahahaha
Title: Re: Freezer Z2
Post by: AugustAPC on November 20, 2012, 04:06:47 am
That pose is from this gethit:

(http://i.imgur.com/m3Tnk.gif)

it is based in an image from the anime

Ah, yea! I knew I recognized that pose.

(http://i.imgur.com/OpqHV.gif)

Love this kick. I think the tail may need a blur effect, though, before it stiffens.
Title: Re: Freezer Z2
Post by: StormEX on November 20, 2012, 10:44:54 am
This looks fantastic! Way to bite balths style completely! lol
Title: Re: Freezer Z2
Post by: Byakko on November 20, 2012, 10:45:11 am
The background color only needs to be a color not already in your palette, so that you won't mix it up with a color from the character ; it can be any color you want. Hot pink is usually chosen for the easy contrast. Some people chose bright green for example.
Title: Re: Freezer Z2
Post by: GTOAkira on November 26, 2012, 10:39:16 pm
nice man
Title: Re: Freezer Z2
Post by: Cybaster on November 26, 2012, 10:52:01 pm
Vacation ? Travelling ?

What the hell is that !? >:( You're supposed to work on your Mugen skills during your holidays, not actually taking holidays !!! :woeh:

Just kidding man, have fun. ;)
And this punch looks more like a kick to me, but hey, it's a tail attack, so you can indeed put it as either kick or punch attack, not a big deal. Cool animation.
Title: Re: Freezer Z2
Post by: Laharl on November 27, 2012, 02:24:51 pm
is the move where he puts you in a ball then goes everywhere smashing you around going to be included. I can't remember the name : (.
Title: Re: Freezer Z2
Post by: Daeron on November 27, 2012, 02:50:29 pm
Chamat, i think the destructo disk can be bloqued with an ki shield, but i dont know.
I think it would be great if the disk pass the enemy while it cuts him, rather than desintegrating or exploding.
This could be done too even if the enemy is bloquing, this move could inflict sighly more damage while bloquing than normal.
Title: Re: Freezer Z2
Post by: AlexSin on November 27, 2012, 05:36:16 pm
What is bloquing?

:P Knew that. I was joking.

Death Blaster "You will die by my hand"
(http://i.imgur.com/4rtFd.gif)

The light effect on his ankles should be handled differently (on the purple area), right now it just seems like you filled with white, you should shade it, or make it thinner/smaller.
Title: Re: Freezer Z2
Post by: Hyogo on November 27, 2012, 05:37:19 pm
I think he meant "Blocking" and it was an accidental typo
Title: Re: Freezer Z2
Post by: Infinite Daze on November 27, 2012, 05:54:16 pm
Do you think that it is unfair/cheap if the disks are invincible? because these "cut everything"
Sounds pretty unfair. Maybe have the destroyself activate on movecontact and set the hitoverride for 2 hits vs other projectiles.
Title: Re: Freezer Z2
Post by: CozySquirtle on November 27, 2012, 06:20:43 pm
is the move where he puts you in a ball then goes everywhere smashing you around going to be included. I can't remember the name : (.

Its called "You might die this time" in Ultimate Tenkaichi
Title: Re: Freezer Z2
Post by: dbdrummer7 on November 27, 2012, 06:25:35 pm
In Budokai Tenkaichi 2 it was "Psycho Lock Smasher".
Title: Re: Freezer Z2
Post by: Byakko on November 27, 2012, 07:39:50 pm
What, they couldn't have made it more obviously copied from Dictator's Psycho Break Smasher ?
Title: Re: Freezer Z2
Post by: Cybaster on November 27, 2012, 10:05:06 pm
I don't get your point, he is doing "his kamehameha" that's why it has the white effect, even in the skin but it is unnoticeable
Frieza's energy attack is only in front of him, so the lighting should reflect that and not be round and full, but more oriented towards the front.
Title: Re: Freezer Z2
Post by: AlexSin on November 27, 2012, 10:08:39 pm
The light effect should come from the energy beam, not from above, here is an example:
(http://i42.servimg.com/u/f42/17/42/95/34/4rtfd010.png)
Sixth frame of the gif.
I should have said that you should do this also to the shoulders.
But maybe mine is just a nitpick.
Title: Re: Freezer Z2
Post by: Infinite Daze on November 27, 2012, 10:19:41 pm

Do you think that it is unfair/cheap if the disks are invincible? because these "cut everything"
Sounds pretty unfair. Maybe have the destroyself activate on movecontact and set the hitoverride for 2 hits vs other projectiles.

well i was thinking 5 hits like the shinkuu hadouken

Cool, I didn't know if it was for a special or super move.
Title: Re: Freezer Z2
Post by: Karasai on November 27, 2012, 10:44:28 pm
What, they couldn't have made it more obviously copied from Dictator's Psycho Break Smasher ?

I didnt even know Bison had a move named that

Besides that's like saying SNK copied Capcom because Ryo and Ryu are similar
Title: Re: Freezer Z2
Post by: Infinite Daze on November 28, 2012, 12:06:35 am
Hmm so you still think that it is unfair? just to know

5 overrides on a Super projectile is very fair IMO.
Title: Re: Freezer Z2
Post by: Byakko on November 28, 2012, 12:15:09 am
What, they couldn't have made it more obviously copied from Dictator's Psycho Break Smasher ?

I didnt even know Bison had a move named that

Besides that's like saying SNK copied Capcom because Ryo and Ryu are similar
Psycho Break Smasher is the "other" name for Final Psycho Crusher, and Frieza's headbutt super looks exactly like it, so naming it Psycho Lock Smasher in BT2 is clearly in reference to it.
Title: Re: Freezer Z2
Post by: Iced on November 28, 2012, 12:23:49 am
I believe the psycho lock was the bubble move, but I could be wrong.
Title: Re: Freezer Z2
Post by: Byakko on November 28, 2012, 12:29:56 am
I believe the psycho lock was the bubble move, but I could be wrong.
Oh, I thought the "you might die this time" that was being talked about was the headbutt. My bad, forget what I said.
Title: Re: Freezer Z2
Post by: Laharl on November 28, 2012, 12:35:21 am
i meant the move where you are trapped in a bubble

http://www.youtube.com/watch?v=KDTzcO3Vz5o

to clear up any confusion the move happens on 3:44
Title: Re: Freezer Z2
Post by: WizzyWhipitWonderful on November 28, 2012, 02:13:36 am
Chamat, this is looking nice.
Title: Re: Freezer Z2
Post by: AugustAPC on November 28, 2012, 02:18:49 am
It is with the head?
(http://i.imgur.com/Uegh7.gif)
Or with the hands?
(http://i.imgur.com/a6dx4.gif)

I like the head bash better. His tail definitely needs to be straighter, to add more of a sense of speed. Also, upon hit, he should pause for a split second and then do a back-flip or a front-flip and land on his feet. As it is now, it doesn't look like there's any real impact.

(http://images3.wikia.nocookie.net/__cb20100709164246/streetfighter/images/a/a7/Ehonda-headsmash.gif)

If you wanted to make it even cooler, perhaps have him spin like a drill.

Lastly, I think he should squat even closer to the ground before he takes off. I feel like you're being a little too reserved in your animations. The more exaggerated you make the poses and positions, the more life you're going to breathe into your character and the more impact the animations will have. Your animations are extremely smooth, they just need a bit more personality.
Title: Re: Freezer Z2
Post by: Aldo on November 28, 2012, 03:24:14 am
But those aren't Nova-something?

Nova Strike to be more precise.
Title: Re: Freezer Z2
Post by: Noside on November 28, 2012, 03:25:05 am
 :fear: That was fast Chamat! looks great. :sunny:
Title: Re: Freezer Z2
Post by: Joulz on November 28, 2012, 05:43:52 am
nonetheless, it looks awesome!
Title: Re: Freezer Z2
Post by: Cybaster on November 28, 2012, 07:41:37 am
Nice animations.
And yeah, it looks better with the head hitting.
Title: Re: Freezer Z2
Post by: Cybaster on November 28, 2012, 11:24:34 am
Looks really great. :)
Title: Re: Freezer Z2
Post by: AugustAPC on November 28, 2012, 03:27:44 pm
Thanks for the suggestion

(http://i.imgur.com/fAyyk.gif)
(http://i.imgur.com/bMXm6.gif)
He squats more just for the Rage version, the one with the hands, and spins if hits the opponent

About the tail, I thought it was good if it moves like that, facing the wind, because you don't note that there are 3 frames, you even see like if there were 2. Gotta see it ingame anyway

I see. I didn't consider that you were showing the whiffed version. It looks awesome with the flip at the end.

Regarding the tail, I like how the tip moves, I just thought it might look better if it came out in less of an arc. As if it was being pulled back by the velocity of the headbutt. Not really sure how to describe it.

Title: Re: Freezer Z2
Post by: Noside on November 28, 2012, 08:36:38 pm
Oh boy! i love the 2nd intro, the transformation will look awesome.
Title: Re: Freezer Z2
Post by: Iced on November 28, 2012, 08:47:53 pm
have the ship descend on winposes. slowly down behind him.

for intros you can show just the tip, and he is already in the ground, it would probably best to have it be separate intros from the "full transformation" or you will have really long intros.

An intro where the ship is hoovering and he is already there is the best visually.
Title: Re: Freezer Z2
Post by: \0/ sunbro on November 28, 2012, 09:27:18 pm
yes! i agree!! like in one intro he could be standing with his arms crossed or something laughing... on the "capsule" sorry i don't know what's its name,  then he jumps to the floor and the fight starts.... i don't know... it's just an idea... :P
Title: Re: Freezer Z2
Post by: Balthazar on November 28, 2012, 10:06:43 pm
Looks brilliant, and that transformation promises to be your best work yet !
But I'd do the ship and transformation intro's seperate, you just can't put TOO much awesomeness in one thing, you know ;)?
Title: Re: Freezer Z2
Post by: Joulz on November 29, 2012, 12:52:52 am
beautiful intro :)
Title: Re: Freezer Z2
Post by: Laharl on November 29, 2012, 12:55:42 am
Damn names got me dizzy too

I think you mean this
(http://i.imgur.com/nelAu.gif)

late reply but that looks awesome once the obvious placeholder in the gif is changed that would work nicely with the yellow bubble. Sorry if i missed it before. let me just say im very happy you are making frieza hes my second fav villain in the series (I like him more than cell)
Title: Re: Freezer Z2
Post by: zero de armentis on November 29, 2012, 03:07:16 am
I dont know why but I dont like the pew pew



 test with a straight line
Title: Re: Freezer Z2
Post by: Navana on November 29, 2012, 04:26:05 am
Unique...'shooting' sprite you have there..Zero De Armentis....~
Title: Re: Freezer Z2
Post by: TRUEMicah on November 29, 2012, 07:43:57 am
^The Freiza Shuffle XD
Lookin good bros.  :)
Title: Re: Freezer Z2
Post by: AugustAPC on November 29, 2012, 07:53:29 am
*Poke Poke Poke
(http://i.imgur.com/ENnFh.gif)


I know this is likely going to be a rapid fire attack, but god damn if that wouldn't be the most amazing taunt!
Title: Re: Freezer Z2
Post by: YoungSamurai5 on November 29, 2012, 09:06:39 am
I know this is likely going to be a rapid fire attack, but god damn if that wouldn't be the most amazing taunt!

lmao hell yea!
Title: Re: Freezer Z2
Post by: Long John Killer on November 29, 2012, 09:21:11 am
He needs some greaser hair, shades and a huge grin while doing that.

About that attack though, weren't they always full beams that extended from his finger until they hit something, or another one is fired?  Those tiny projectiles just seem odd.

I agree with zero to have them form the full straight line.  Can stay the same speed, just need a little more "omph", so they look like they'd hurt to get hit by.
Title: Re: Freezer Z2
Post by: Cybaster on November 29, 2012, 09:53:16 am
He needs [...] hair
:stare:
Title: Re: Freezer Z2
Post by: Long John Killer on November 29, 2012, 10:47:31 am
Oh, don't act like it's the first time a bald DBZ character would gain hair to be made fun of.  Besides, the joke would be gone without it.
Title: Re: Freezer Z2
Post by: WizzyWhipitWonderful on November 29, 2012, 11:40:27 am
It looks good.

Love the look in his face--playful, yet maniacal.
Title: Re: Freezer Z2
Post by: TRUEMicah on November 29, 2012, 11:45:13 am
(http://i.imgur.com/3yUaC.gif)
I am in deep love with this animation.  :P
Title: Re: Freezer Z2
Post by: Diepod on November 29, 2012, 06:58:49 pm
Looks good, The legs get longer in the rap beam anim.
Title: Re: Freezer Z2
Post by: SOLIDUS SNAKE on November 29, 2012, 08:11:56 pm
Awesome!
Title: Re: Freezer Z2
Post by: Iced on November 29, 2012, 09:18:18 pm
Staying alive winpose!!
Does he have the pose with the finger up after as well?
Title: Re: Freezer Z2
Post by: Karasai on November 29, 2012, 10:53:07 pm
Third Form's Chuckle Beams? Nice.
Title: Re: Freezer Z2
Post by: Daeron on November 29, 2012, 11:27:28 pm
Wow, loving the new anims!
Whats left to sprite Chamat?
Title: Re: Freezer Z2
Post by: Long John Killer on November 29, 2012, 11:33:14 pm
All these dance poses, feels like there should be an edit of PotS's DDR mini-game just for Z2 characters.

But seriously, the rising animation looks good.
Title: Re: Freezer Z2
Post by: xxxx on November 30, 2012, 01:15:07 am
It's the Disco Death Ball
(http://i.imgur.com/pERHk.png)(http://i.imgur.com/ZPeb6.png)
Spoiler, click to toggle visibilty
vegeta mercury :D
this project looks good so far
Title: Re: Freezer Z2
Post by: WizzyWhipitWonderful on November 30, 2012, 09:49:19 am
Very nice, Chamat.
Title: Re: Freezer Z2
Post by: Infinite Daze on November 30, 2012, 02:12:14 pm
Damn Chamat, that intro is looking really cool.
Title: Re: Freezer Z2
Post by: Wolvegeta on November 30, 2012, 03:54:02 pm
I think that the left arm in the second form is a little too big.
Apart from that, the whole transformation looks really damn good!
Title: Re: Freezer Z2
Post by: Balthazar on November 30, 2012, 05:53:41 pm
I couldn't resist doing another Frieza by myself. This is how he'd look if I made him now, today.
Comparisson gif included. Not trying to bash Chamat's Frieza, ofcourse when he started copying my style, I was still learning and evolving a lot, and the style kept changing.


(http://img.photobucket.com/albums/v297/Tracks2000/FriezaZ2byBalthazar.png)
(http://img.photobucket.com/albums/v297/Tracks2000/friezacompare.gif)
Title: Re: Freezer Z2
Post by: Iced on November 30, 2012, 05:56:09 pm
(http://i.imgur.com/3Gu5I.gif)

Maybe one more frame when he expands to grow to giant size, so he grows outwards more before settling into a shape.
Title: Re: Freeza Z2
Post by: The Real Niko on November 30, 2012, 08:43:50 pm
(http://i.imgur.com/3Gu5I.gif)

My pants exploded from the amazing.
Title: Re: Freeza Z2
Post by: Karasai on November 30, 2012, 10:46:26 pm
Wow, even as a WIP that looks amazing.
Title: Re: Freeza Z2
Post by: Cybaster on December 01, 2012, 02:24:46 pm
Nice sprite Balthazar.

And yeah, this intro looks smooth as hell, lots of work involved here. Can't wait to see the final product. :)
Title: Re: Freeza Z2
Post by: Cazaki on December 02, 2012, 02:21:06 am
Midnight Bliss Frieza.  :stare:

These all look great. And I know, Balthazar is so selfish lol. Though honestly other than some few nagging issues I have with your stuff (Read: The tail inconsistency, shading and Frieza's chest.), I think your Frieza is still top notch, definitely worthy of being called Z2.
Title: Re: Freeza Z2
Post by: Iced on December 02, 2012, 02:31:46 am
I don't know what could be good for the contest, maybe Freeza backstabbing people or crushing things while seated.

I think you could continue as long I finish, I saw you changed Freezer' name from the latino version to the english version too.
For a contest?
Get a base soldier, get people to change faces and colours to get yourself an army.

Title: Re: Freeza Z2
Post by: Karasai on December 02, 2012, 02:34:04 am
OOO OOO OOO!

For the contest you could have people get blown up, just like how he killed Krillin!
Title: Re: Freeza Z2
Post by: Cazaki on December 02, 2012, 02:34:41 am
@Iced

That is the best idea I've ever read in my lifetime.
Title: Re: Freeza Z2
Post by: Iced on December 02, 2012, 02:37:00 am
I think it was in the beginning of this thread that I suggested chamat a moveset based around soldiers.
Title: Re: Freeza Z2
Post by: Cazaki on December 02, 2012, 02:40:13 am
I'm sorry for not acknowledging your genius earlier. Please accept my apology.
Title: Re: Freeza Z2
Post by: GTOAkira on December 02, 2012, 02:40:49 am
that could be very cool and you could choose the best for a winpose
Title: Re: Freeza Z2
Post by: Iced on December 02, 2012, 02:47:21 am
I'm sorry for not acknowledging your genius earlier. Please accept my apology.
I require that in writing and notorized.


Spoiler, click to toggle visibilty
Title: Re: Freeza Z2
Post by: kakabot on December 13, 2012, 01:15:23 pm
(http://i.imgur.com/REWym.png)

[Take a look to the second post of this thread] (http://mugenguild.com/forum/msg.1488814)


Epic post!
Title: Re: Freeza Z2
Post by: Saikoro on December 13, 2012, 03:19:40 pm
Frieza is looking mega hot. It's great to see this Z2 thing take off so well. Keep up the phenomenal job. :sugoi:
Title: Re: Freeza Z2
Post by: Daeron on December 13, 2012, 03:49:42 pm
Wow, hyper mega combo post full of Gifs.

Thanks for all your hard work, frieza looks incredible!
Cant wait to try that air grab.
Title: Re: Freeza Z2
Post by: Noside on December 13, 2012, 08:24:47 pm
Thanks.

I forgot to say that this one can jump over projectiles, like Kyo... yeah i do play a lot of KoF
Great animations, and love playing KOF too, we should play it on GGPO some time.  ;D
Title: Re: Freeza Z2
Post by: Gladiacloud on December 13, 2012, 09:53:01 pm
Great work Chamat!
Title: Re: Freeza Z2
Post by: Koop on December 13, 2012, 09:53:29 pm
(http://network.mugenguild.com/koopakoot/images/FREEZAAA.png)

Looking very nice. :D
Title: Re: Freeza Z2
Post by: AugustAPC on December 14, 2012, 03:37:23 am
(http://i.imgur.com/iaVno.gif)

This one seems fundamentally flawed. The way he positions himself before he leaps makes him look like he's going to spin in the opposite direction. Also, he looks like he's building up momentum in that frame, which just kinda evaporates when he casually hops backwards into the air.
Title: Re: Freeza Z2
Post by: AugustAPC on December 15, 2012, 03:30:54 am
Yea, I think it's the backdash sprites that are throwing it off.

In Kyo's animation, when he takes off, his back is completely toward the 'camera', whereas in your animation, most of Freeza's front is facing us. Freeza goes from twisting to show us his back and building momentum, to leaping off the ground and showing us his front, to twisting and showing us his back again. I think when Freeza starts with his back turned toward us, on the ground, each frame after that should have him twisted even more (showing more of his back), until he starts the kick.
Title: Re: Freeza Z2
Post by: Cazaki on December 15, 2012, 03:42:28 am
I think it looks better but not as realistic, which is okay because Frieza doesnt need to be realistic I guess
Title: Re: Freeza Z2
Post by: Lunchbillion on December 15, 2012, 03:47:46 am
Much less jerky. Nice.
Title: Re: Freeza Z2
Post by: AugustAPC on December 15, 2012, 07:27:12 am
What about now?
Thanks for noting the issue

Oooh! Yea! That looks much better!
Title: Re: Freeza Z2
Post by: xxxx on December 15, 2012, 01:51:53 pm
I don´t know what to say,just that I love how this project is going ,keep it up chamat :D
Title: Re: Freeza Z2
Post by: Balthazar on December 19, 2012, 07:31:25 pm
Hey everyone, time to mix things up a bit here.


Dear old Chamat here has passed his Frieza character to me, for me to perfect and finish it, so he can move on to other projects.
I assure you he is in good hands with me. I have taken the liberty to take the already very good sprites and animations, and put my own spin on them. Being the got-to-be-perfect jackass that I am, that means completely respriting them. Mostly because I kinda HATE editing...I'd rather redo a whole sprite then to fix it.
But, I'd like to make it clear; Even though I'm completely redoing the sprites I'd like the Frieza sprites to be forever credited to
Chamat & Balthazar ,
since Chamat did make all the animations that I am simply taking as bases. Maybe four or five animations I'll scrap and make completely new, but I'd say about 95% of it I am straight up drawing over Chamat's sprites.
Without further delay, I present you some animations that I've completed already;


(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_run_zps096b4362.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_crouch_idle_zps351d2f19.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_crouch_turn_zps695e9426.gif)
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_ironman_zpse3440d78.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cut_vertical_zpsc230274f.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cut_horizontal_zpse82d23b4.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_midnightbliss_zpsc9371346.png)


I guess we'll make a new palette template for you guys soon. Hope you like what you see here.
Title: Re: Freeza Z2
Post by: Sinnesloschen on December 19, 2012, 07:33:14 pm
Wow, Frieza's half the man he used to be with a few of those animations. I can't wait for him to be playable.
Title: Re: Freeza Z2
Post by: SOLIDUS SNAKE on December 19, 2012, 07:37:29 pm
Dope and if you throw in a baby Vegeta. I will personally make a sp/full game for you guy's. Good stuff Balt, keep up the hard work bro.
Title: Re: Freeza Z2
Post by: Cybaster on December 19, 2012, 07:40:41 pm
baby Vegeta
:stare:

Awesome anim Balthy. :)
Damn, choosing between him and Majin Vegeta as next WIP is gonna be tough!!! :woeh:
Title: Re: Freeza Z2
Post by: DW on December 19, 2012, 07:44:33 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_midnightbliss_zpsc9371346.png)

Didn't take much effort for this one eh? I always thought Frieza was a girl for the longest time. It doesn't help him any that his VA is a woman lol. Nice touch with the heart there for the abdomen crystal or w/e that is. :P Is it weird that I find Frieza cute like this?
Title: Re: Freeza Z2
Post by: Balthazar on December 19, 2012, 07:56:01 pm
The heart came from Chamat's sprite (although in his sprite he was still small, almost a midget...I added some lenght to her ;),
but I took it upon myself to infuse some extra sexiness to it :D
Title: Re: Freeza Z2
Post by: AugustAPC on December 19, 2012, 07:57:01 pm
Kinda sad, but at the same time happy. Chamat was a beast when it came to getting this character going and I absolutely loved his work, but I'm happy to know that if the character has to be passed on, that it's to Balthazaar. I know Balth, having created his own style and being more than a bit of a perfectionist probably had an itch to paint Freeza up a bit.

Only critiques would be that the tail seems kinda fat on the Midnight Bliss and his face looks a little squished when he stands up from the drop down entrance.
Title: Re: Freeza Z2
Post by: Alther Primus on December 19, 2012, 07:57:48 pm
Looking sweet Balthazar!  Really looking forward to Frieza, oughta be really fun to play as, considering as how I've enjoyed every other Z2 char so far,  really looking forward to what you guys do with him.

And a huge thanks to Chamat for making Frieza Z2 a thing, and I look forward to seeing what's next from him.

baby Vegeta
LOL, yeah, if I could sprite I'd already be doing one xD
Title: Re: Freeza Z2
Post by: DW on December 19, 2012, 08:01:44 pm
The heart came from Chamat's sprite (although in his sprite he was still small, almost a midget...I added some lenght to her ;),
but I took it upon myself to infuse some extra sexiness to it :D

Yeah, I noticed. I haven't seen the original sprite. However, I see the definition in waist/hips to be proportionate to a female. Very well done. Always wondered what a female of their race would look like. If it's anything like that, that's not half bad at all lol.
Title: Re: Freeza Z2
Post by: Daeron on December 19, 2012, 08:09:57 pm
Awesome!

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cut_horizontal_zpse82d23b4.gif)

Btw this needs to be special K.O. anim vs Ssj Goku :D
Title: Re: Freeza Z2
Post by: Joulz on December 19, 2012, 09:15:50 pm
Damn, choosing between him and Majin Vegeta Broly as next WIP is gonna be tough!!! :woeh:

indeed :P


and very cool you come on board, Balth: Chamat had already made awesome sprites!!
Title: Re: Freeza Z2
Post by: TRUEMicah on December 19, 2012, 09:59:43 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cut_vertical_zpsc230274f.gif)
Is this animation a hint towards someone (a certain blue haired Saiyan) we could expect to see in the future?  :P
Title: Re: Freeza Z2
Post by: Iced on December 19, 2012, 10:01:07 pm
vegeta also has it.
its gonna be used in some moves.
Title: Re: Freeza Z2
Post by: Sinnesloschen on December 19, 2012, 10:02:41 pm
(a certain blue haired Saiyan)
Yeah, Broly has blue hair in his SS form (not Legendary >:()!
Title: Re: Freeza Z2
Post by: DW on December 19, 2012, 10:07:41 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cut_vertical_zpsc230274f.gif)
Is this animation a hint towards someone (a certain blue haired Saiyan) we could expect to see in the future?  :P

Trunks' hair is purple mang...
Title: Re: Freeza Z2
Post by: Byakko on December 19, 2012, 10:08:27 pm
Regardless of the existence of any plan to work on Trunks, it was kind of a given to go on and make that animation.
Title: Re: Freeza Z2
Post by: Balthazar on December 19, 2012, 10:18:42 pm
Actually, Frieza himself will get a move that causes that particulair fatalaty. The Daichiretsuzan (the 'invisible cut' he cut mountains with in the animu)
Title: Re: Freeza Z2
Post by: TRUEMicah on December 19, 2012, 10:23:44 pm
Trunks' hair is purple mang...
But you still knew who I was talking about... Mission Accomplished.  :mmhmm:

Yeah, Broly has blue hair in his SS form (not Legendary >:()!
Not that blue-haired Saiyan!

Title: Re: Freeza Z2
Post by: Sinnesloschen on December 19, 2012, 10:24:29 pm
Not that blue-haired Saiyan!
You just missed the point of me purposefully missing the point. Wow, I'm good.
Title: Re: Freeza Z2
Post by: Cazaki on December 19, 2012, 10:26:22 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cut_vertical_zpsc230274f.gif)
Is this animation a hint towards someone (a certain blue haired Saiyan) we could expect to see in the future?  :P

Trunks' hair is purple mang...

Actually isn't it blue on the manga covers? I think his hair is only purple in the anime.
Title: Re: Freeza Z2
Post by: Balthazar on December 19, 2012, 10:50:41 pm
Doesn't matter, it's clear that they ment Trunks.

Big daddy. I only redid the body/skin parts, the rest is still the original work from Chamat;

(http://img.photobucket.com/albums/v297/Tracks2000/kcold_zps5304d7e0.png)
Title: Re: Freeza Z2
Post by: F. James Fernandez on December 19, 2012, 11:02:30 pm
nice work.
Title: Re: Freeza Z2
Post by: Neocide on December 19, 2012, 11:05:36 pm
that face needs work. It looks bad. Otherwise that's nice. Why did I not think of doing cold or anything of the sort god dammit.
Title: Re: Freeza Z2
Post by: F. James Fernandez on December 19, 2012, 11:07:37 pm
I dont see anything wrong with the face. There is details there that makes the face look more refine. It looks good to me.
Title: Re: Freeza Z2
Post by: Neocide on December 19, 2012, 11:12:43 pm
his right eye is lower than his left. And The nose looks off.
Title: Re: Freeza Z2
Post by: Infinite Daze on December 19, 2012, 11:19:22 pm
King Kold looks really COOL (pun).
Title: Re: Freeza Z2
Post by: RobotMonkeyHead on December 19, 2012, 11:37:54 pm
oooh those 'sliced in half' anims are lookin sick!  You monster you.
Title: Re: Freeza Z2
Post by: Koju-kun on December 20, 2012, 12:30:13 am
Awesome!

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cut_horizontal_zpse82d23b4.gif)

Btw this needs to be special K.O. anim vs Ssj Goku :D

...or Krillin...
Title: Re: Freeza Z2
Post by: Balthazar on December 20, 2012, 11:39:26 am
Also finished blocking (air, ground, crouch..but they're all just 1 sprite as with Goku/Vegeta), the largest part of backwards jump,
Shock, Flip KO, forward airdash, part of aerial HeadCharge (which is some front flip sprites).
Guess I'll work on some more gethits next, then jumping and backwards airdash after that.
The portraits for the Challenge Mode are also already made by Chamat (King Cold, Cooler and SSJ Goku ('legendairy'  look).
Even though Challenge Mode will not be made very soon (we haven't even gotten to Vegeta's yet...well...I did my part; I already designed 20 combos for Intermediate and exported all the text sprites).
I'm waiting with making a palette template, because I don't know what I'm going to include (King Cold, the spaceship, some effects, stuff in his transformation sequence (they have a lot more colors)...and I obviously haven't gotten to those yet.
Title: Re: Freeza Z2
Post by: Long John Killer on December 20, 2012, 11:47:37 am
...Goku is his challenge mode partner?  That seems rather....odd.  Is he trying to convince Frieza to quit or something?

Just a quick small something I noticed, on the animation where Frieza is cut horizontally, the shading on his tail moves.  Intentional?  WIP?
Title: Re: Freeza Z2
Post by: Balthazar on December 20, 2012, 12:16:19 pm
^ Yeah I noticed, will fix it up even better.
SSJ Goku as Frieza's mentor...wel he'll be for Expert Challenge, which is basicly putting the player through hell, it seems fitting having SSJ Goku telling Frieza what to do, imo.
Title: Re: Freeza Z2
Post by: Long John Killer on December 20, 2012, 12:31:14 pm
This might be more than too late, but if it's meant to put Frieza through hell, sounds more like something Cell or Raichi would do, rather than Goku during Namek's end.

Still, sounds like it would be funny to see while working on those challenges.  Looking forward to it all.
Title: Re: Freeza Z2
Post by: Balthazar on December 20, 2012, 12:38:14 pm
" Too bad, Frieza! I expected more..."
Title: Re: Freeza Z2
Post by: kakabot on December 20, 2012, 01:19:37 pm
Sounds really interesting to me, and the gifs look awesome. Would be cool to have an intro with normal Goku, and Frezia lazer blasting Vegeta as an intro.
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on December 20, 2012, 02:41:33 pm
Hey everyone, time to mix things up a bit here.


Dear old Chamat here has passed his Frieza character to me, for me to perfect and finish it, so he can move on to other projects.
I assure you he is in good hands with me. I have taken the liberty to take he already very good sprites and animations, and put my own spin on them. Being the got-to-be-perfect jackass that I am, that means completely respriting them. Mostly because I kinda HATE editing...I'd rather redo a whole sprite then to fix it.
But, I'd like to make it clear; Even though I'm completely redoing the sprites I'd like the Frieza sprites to be forever credited to
Chamat & Balthazar ,
since Chamat did make all the animations that I am simply taking as bases. Maybe four or five animations I'll scrap and make completely new, but I'd say about 95% of it I am straight up drawing over Chamat's sprites.
Without further delay, I present you some animations that I've completed already;


(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_run_zps096b4362.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_crouch_idle_zps351d2f19.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_crouch_turn_zps695e9426.gif)
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_ironman_zpse3440d78.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cut_vertical_zpsc230274f.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cut_horizontal_zpse82d23b4.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_midnightbliss_zpsc9371346.png)


I guess we'll make a new palette template for you guys soon. Hope you like what you see here.

Holy Sh** ! The best ever Z2 character in term of graphism. Cybaster, program him after Goku SSJ is done o_o
Title: Re: Freeza Z2
Post by: \0/ sunbro on December 20, 2012, 09:08:13 pm
" Too bad, Frieza! I expected more..."

i can already imagine this... :doom: LOL 
Title: Re: Freeza Z2
Post by: RobotMonkeyHead on December 20, 2012, 09:55:10 pm
^ Ha! Fool!
Title: Re: Freeza Z2
Post by: Balthazar on December 21, 2012, 11:24:09 am
Some pals that I will make, when the template is ready. These are all references/based off older game appearances of Frieza.
(http://img.photobucket.com/albums/v297/Tracks2000/friezapals_zps4962271e.png)
Some flipping going on. The somersault is light-source accurate...the flip KO is not, but doesn't need to be IMO.
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_flip_zpsb7fc65da.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_flipKO_zpse0cfa32c.gif)
I also finished the Backbroken and Trip sprites. Think I'll do jump-landing and standing turn sprites next.
I wanted to go back to my parents this afternoon, but I might postpone it until tomorrow since I got a cold, and that's no fun when in public transport for 2,5 hours. Actually I already went through hell last night; we went to the movies and had a beer after that, and pretty soon after we left I had to piss real bad, but it was another 20 minutes walking to the trainstation, and then I had a Sprinter train (the one that stops at every goddamn little hillbilly station that exists, and doesn't have restrooms in them), and basicly I had to man up and hold my bladder for about 1,5 more hours. The world might not have ended (it was past midnight), but I think I died a little anyway last night.
[/offtopic]
Title: Re: Freeza Z2
Post by: Neocide on December 21, 2012, 11:39:45 am
I hate holding my pee for long periods of time, it's the worse ever. I wonder how freeza pee's or if he has to?

Also love that spin animation. Reminds me of the custom fall state in a goku I have. I'm finishing up my frieza at this very moment as well : O

Good Luck!
Title: Re: Freeza Z2
Post by: Balthazar on December 21, 2012, 11:48:25 am
Good luck to you as well, my fellow-Frieza-creating-Mugeninte :D!
Title: Re: Freeza Z2
Post by: WizzyWhipitWonderful on December 21, 2012, 12:25:48 pm
Incredible work here, Bal!

That grin he has is PARAMOUNT!!!
Title: Re: Freeza Z2
Post by: Balthazar on December 21, 2012, 02:18:09 pm
Thanks.
Jumplanding:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_jumpland_zps4a44f1e0.gif)

I also opened up Frieza's page on my Mugen website!
http://network.mugenguild.com/balthazar/freeza.html (http://network.mugenguild.com/balthazar/frieza.html)
Title: Re: Freeza Z2
Post by: AugustAPC on December 21, 2012, 05:04:50 pm
Pal 5 is my favy. Want to see more animations and some blast effects! Curious, how much faster is it to sprite this character since you have bases to work from?
Title: Re: Freeza Z2
Post by: Balthazar on December 21, 2012, 06:18:56 pm
About 500x faster, if not even faster ;)
Title: Re: Freeza Z2
Post by: Karasai on December 21, 2012, 06:36:07 pm
Just wondering, Frieza's still going to have this intro right?
(http://i.imgur.com/3Gu5I.gif)
Title: Re: Freeza Z2
Post by: Balthazar on December 21, 2012, 07:56:10 pm
What makes you doubt that he'll have that? Fuck yeah that'll be included!
I'm looking forward to spriting that, but I'm holding it off for now. Gotta finish more basic stuff first!
Title: Re: Freeza Z2
Post by: uzisuicide87 on December 21, 2012, 11:03:52 pm
Just wondering, Frieza's still going to have this intro right?
(http://i.imgur.com/3Gu5I.gif)

The part where he is in third form looks really awesome. Would almost rather see that as a character.
Title: Re: Freeza Z2
Post by: YagamiBrando on December 21, 2012, 11:05:48 pm
Yeah that intro is epic. Although I wonder if it will take him long to transform through all these forms.
Title: Re: Freeza Z2
Post by: \0/ sunbro on December 22, 2012, 05:31:28 pm
wow!!  :ohmy:  that intro!!  :wacky:

Title: Re: Freeza Z2
Post by: Balthazar on December 22, 2012, 06:50:35 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_turn_zps064a4ce4.gif)
Title: Re: Freeza Z2
Post by: Noside on December 22, 2012, 09:58:21 pm
W-WW-W-WWW-WWWWOWWW!

"No estaba muerto, andaba de parranda"

:lugoi:

Title: Re: Freeza Z2
Post by: Byakko on December 22, 2012, 11:47:56 pm
When going from his base form to his first transformation, Frieza's armor should explode first, but maybe that's too much details.
Title: Re: Freeza Z2
Post by: Iced on December 23, 2012, 12:02:13 am
nah thats feasible, its just that those are overlays explods and he was just doing the base sprite. doing the pieces of armor breaking off and falling wont be as hard as doing the rest.
Title: Re: Freeza Z2
Post by: Byakko on December 23, 2012, 12:22:40 am
There's that, but I was also thinking that it means adding Frieza's base form without armor, before he grows to first transformation, when the armor explodes. It shouldn't be much, but it's just that it keeps adding more and more stuff just for this intro.
Title: Re: Freeza Z2
Post by: Iced on December 23, 2012, 12:26:33 am
If you look carefully you will notice the base armor is there on the first form. =) (check the shoulders)
It breaks apart when he turns giant but you cant see the pieces flying off because they werent made yet.
Title: Re: Freeza Z2
Post by: Byakko on December 23, 2012, 12:28:33 am
Oh, okay, it breaks at the same time the first sprite for the transformation appears. I was thinking about the manga, it explodes, he's calm in his armorless base form, and then he grows big.
Title: Re: Freeza Z2
Post by: Karasai on December 23, 2012, 12:39:55 am
Speaking of the armor, I dont understand why he blew it up, it could have stretched to fit his second and third form.
Title: Re: Freeza Z2
Post by: Byakko on December 23, 2012, 12:42:41 am
Third form has spikes in the back plus his shoulders (shoulder pads) are a completely different shape, it would have been mightily impractical. For the second form... He probably didn't care. At this point everyone could break through it anyway (Vegeta had recently smashed Jeice's with a chop, cleanly punched through a few, etc.)
Title: Re: Freeza Z2
Post by: Iced on December 23, 2012, 12:47:06 am
His gauntlets and anklets stay on when he grows tho. Only his chest armor piece breaks.
Title: Re: Freeza Z2
Post by: The Real Niko on December 23, 2012, 12:56:41 am
Like the armor could withstand any kind of attack that Freeza could be harmed from anyway. . .

If the shit was that strong? Well Krillin wouldn't be getting killed so easily by OP assholes.
Title: Re: Freeza Z2
Post by: Byakko on December 23, 2012, 01:11:20 am
His gauntlets and anklets stay on when he grows tho. Only his chest armor piece breaks.
Uh... ?? Somehow I always figured they were part of him, not some armor, especially since nobody else has them. This (http://images.wikia.com/dragonball/images/3/3b/Frieza_armor.jpg) screenshot (taken from the Wikia (http://dragonball.wikia.com/wiki/Frieza)) shows them pink like his body in the non armored version, but brown in the armored version. I don't know...
Title: Re: Freeza Z2
Post by: The Real Niko on December 23, 2012, 01:23:57 am
His Final Form is the only real one without ANY armor. His third form has more of an 'organic' armor property to it I think. Just like Cooler. But with Cooler it wasn't actual flesh or anything and could be shattered without harming him. I think it's kind of like an exoskeleton.
Title: Re: Freeza Z2
Post by: Iced on December 23, 2012, 01:25:18 am
His other forms have them brown, considering that he doesnt have brown on anywhere else on his body, I always thought those were gauntlet and anklets, they are even coloured the same as normal armors.

I also thought the same for his panties tho!




Title: Re: Freeza Z2
Post by: Balthazar on December 25, 2012, 10:36:46 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Form1_zpsfeae9c5a.png)
"Hello there, dear gents..."
Title: Re: Freeza Z2
Post by: Daeron on December 25, 2012, 11:07:00 pm
Hello awesome char!
but the pink and purple of your body are a little saturated IMO, so please dont kill me Mr. Freeza

Take a look of your magnificent aspect:
Spoiler, click to toggle visibilty


-edit-

Is this any better my great lord?

(http://i46.tinypic.com/evc413.png)
Title: Re: Freeza Z2
Post by: Balthazar on December 25, 2012, 11:22:32 pm
"Why, these new colors, they're absolutely FABULOUS!
Don't mind if I wear these from now on ;) "
~Toodles!
 :gorgeous:
Title: Re: Freeza Z2
Post by: Daeron on December 25, 2012, 11:25:54 pm
I would make the head, tail extreme, and chest armor a little more blueish, but its not that important.
Previous forms are going to share pallete with final form?
Title: Re: Freeza Z2
Post by: Balthazar on December 25, 2012, 11:28:30 pm
^Most likely, the white and purple, and the eyes are all already shared with the actual sprites.
Depending on what people want, I could maybe seperate some stuff, but I don't see the point in that honestly.
Title: Re: Freeza Z2
Post by: Karasai on December 26, 2012, 12:01:09 am
When Frieza goes from Third to Fourth form, he should crack apart or something, or have some sort of flash.

Title: Re: Freeza Z2
Post by: Neocide on December 26, 2012, 12:11:45 am
daeron's colors seem spot on. I need to make some frieza intros myself at some point. After doing all this armor on ginyu, frieza's earlier forms should be easy peasy lemon squeezey.
Title: Re: Freeza Z2
Post by: Balthazar on December 26, 2012, 01:41:30 am
Yeah, don't get me started on armor :P! It's what caused Vegeta's initial halt in progress.
And because I want to get it just right, I spent way more time then usual on that Freeza sprite.
Naked Freeza is much easier ^^
Title: Re: Freeza Z2
Post by: AugustAPC on December 26, 2012, 02:02:20 am
I keep staring at Freeza, waiting for him to transform.

I love the colors that Daeron did. Pink could use a liiiiiittle more depth, but overall it looks great! GJ Balthy on the sprite.
Title: Re: Freeza Z2
Post by: Balthazar on December 26, 2012, 11:53:01 am
Good Idea Chamat, I'll keep those outlines handy just in case.
What I planned to do was also showing cracks appearing all over, turning more deeply red, and having him flash overall.
Then it would be cool if you actually saw his armor chunks fly off from the explosion (very briefly before a white flash covers the screen.
Then with a very slow fade-out, you'd see final form Freeza, most likely in the fetus position, I haven't decided this yet.

If it seems fun enough, I could make the Budokai 3 alternate version where he goes into fetus position in his first form, then an egg forms around him, and then the egg hatches/explodes and he appears in his final form.
Title: Re: Freeza Z2
Post by: Iced on December 26, 2012, 12:07:23 pm
In budokai he would go in that egg shaped transformationbetween the third and final form as well.
Title: Re: Freeza Z2
Post by: AlexSin on December 26, 2012, 12:48:12 pm
May I suggest this for an intro pose?
Spoiler, click to toggle visibilty

But facing the enemy, they talk a bit (orders from Frieza) and then Zarbon and Dodoria go away, maybe searching for dragon balls.

V    That happened to me too! :XD:
Title: Re: Freeza Z2
Post by: AquaTeamV3 on December 27, 2012, 08:07:09 pm
In budokai he would go in that egg shaped transformationbetween the third and final form as well.

Heh, a bit of trivia here.  The "egg" you see in Budokai isn't really a part of the transformation, it's actually there to cover up some lazy animation.  When Frieza transforms, the game literally just swaps models for him; the "egg" conveniently covers this ghetto process.  I know one time my game slowed down during the transformation and I was like "oh, that's what that orb is for!". XD
Title: Re: Freeza Z2
Post by: Balthazar on December 27, 2012, 08:52:10 pm
Yeah I figured as much, but it might still be a nice nod to it :)
Title: Re: Freeza Z2
Post by: Karasai on December 27, 2012, 10:32:39 pm
? (;
(http://fc04.deviantart.net/fs71/f/2012/362/6/f/freeza_z2_concept_by_megamanrockx2-d5ph56r.gif)
I thought the bowing was pretty cool. gif happens too fast because my animator sucks.
Title: Re: Freeza Z2
Post by: Balthazar on December 28, 2012, 02:51:00 pm
I'm not sure if I'll do 3rd form into shell/egg, if I have a sprite of the 3rd form anyway, I'll play with the cracks and glowing ^^
And I'll most likely get rid of 1st form's body armor as soon as possible :mtongue: I don't like to animate it!

JUMP JUMP JUMP!
   (http://fc08.deviantart.net/fs70/f/2012/363/2/8/frieza_jumpup_by_balthazar321-d5pjt2i.gif)


*also, this is gonna be his idle animation. It will look 100x better once the animated tail is added.
Also, the eye blink sprites will be seperated, so they can be more random, and also faster (now it looks like he's constantly dozing off).
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_idlewip_zps133f1ee6.gif)
   
Title: Re: Freeza Z2
Post by: Cybaster on December 28, 2012, 04:24:43 pm
Someone's been busier than me on Z2 projects. :D
Title: Re: Freeza Z2
Post by: MightyKombat on December 28, 2012, 04:51:14 pm
In budokai he would go in that egg shaped transformationbetween the third and final form as well.

Heh, a bit of trivia here.  The "egg" you see in Budokai isn't really a part of the transformation, it's actually there to cover up some lazy animation.  When Frieza transforms, the game literally just swaps models for him; the "egg" conveniently covers this ghetto process.  I know one time my game slowed down during the transformation and I was like "oh, that's what that orb is for!". XD

You can also see this model swap if the opponent transforms just as Freeza's done.
Title: Re: Freeza Z2
Post by: Balthazar on December 29, 2012, 07:25:25 pm
   
   (http://fc09.deviantart.net/fs70/f/2012/364/b/3/frieza_z12__my_toes__my_toes__by_balthazar321-d5pomr2.gif)
Title: Re: Freeza Z2
Post by: Garaliru on December 29, 2012, 07:28:10 pm
Walking on spikes is not recommended. Remember that, kids!
Title: Re: Freeza Z2
Post by: Mog on December 29, 2012, 07:41:40 pm
It looks like me when I'm not wearing shoes and hit my toe on a wooden cupboard, I REALLY like that one.

:bow:
Title: Re: Freeza Z2
Post by: AlexSin on December 29, 2012, 07:46:56 pm
Is that for Shredder custom state?
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_idlewip_zps133f1ee6.gif)   
There is something that I don't like on this face, maybe the smile, I prefer Chamat's face for Frieza.
Title: Re: Freeza Z2
Post by: xxxx on December 29, 2012, 07:52:21 pm
   
   (http://fc09.deviantart.net/fs70/f/2012/364/b/3/frieza_z12__my_toes__my_toes__by_balthazar321-d5pomr2.gif)

I think I can use that for frank too
Title: Re: Freeza Z2
Post by: AugustAPC on December 29, 2012, 08:04:00 pm
   
   (http://fc09.deviantart.net/fs70/f/2012/364/b/3/frieza_z12__my_toes__my_toes__by_balthazar321-d5pomr2.gif)

"My toe! My toe!"
Title: Re: Freeza Z2
Post by: Joulz on December 30, 2012, 02:01:41 am
beautiful animation, Balth!

ps: btw did you get my pm? O_O
Title: Re: Freeza Z2
Post by: Daeron on December 30, 2012, 03:46:35 am
Hahahahaha, that anim crack me up! Freeza vs lego piece XD
Title: Re: Freeza Z2
Post by: Karasai on December 30, 2012, 03:51:01 am
Gosh Balthazar after looking at the remakes again, I really love the White palette he has. Is this a custom one or did you get it from a CvS2 sprite?
Title: Re: Freeza Z2
Post by: Lunchbillion on December 30, 2012, 06:17:11 am
Wow. These Frieza animations are top-notch, Balthazar. :O
Title: Re: Freeza Z2
Post by: RobotMonkeyHead on December 30, 2012, 09:55:13 am
Lego anim looks great.  Tail motion is super fluid.  Subtle arm motion looks really good.
Title: Re: Freeza Z2
Post by: Balthazar on December 30, 2012, 10:47:59 am
Thanks, guys :neutral: I'll be sure to keep up the quality!

      Posted: December 30, 2012, 03:25:24 pm
Here they the straight up jumps side by side: Chamat's and mine!
I kinda like the forward jump Chamat did as well, but I think at least for now, this one can double for that.
Backwards jump I want him to do some somersaulting :neutral:
(http://img.photobucket.com/albums/v297/Tracks2000/a10AirNeutral_zpsdcc19f47.gif)(http://fc08.deviantart.net/fs70/f/2012/363/2/8/frieza_jumpup_by_balthazar321-d5pjt2i.gif)
Title: Re: Freeza Z2
Post by: Balthazar on December 30, 2012, 07:40:07 pm
This animation has 3 unfinished frames in it, but it's already looking quite nice and fluid :)


(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_roundhouse_zps975b3e95.gif)
Title: Re: Freeza Z2
Post by: AugustAPC on December 30, 2012, 11:02:26 pm
That looks so fucking good. Looks like it'd be an amazing AA normal. But wow, it's incredibly fluid.
Title: Re: Freeza Z2
Post by: Balthazar on December 31, 2012, 12:40:32 am
Thanks. Here's the finished version:

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_roundhouse_zps4be67059.gif)
Title: Re: Freeza Z2
Post by: Neocide on December 31, 2012, 02:06:21 am
I think that should be a two hit move when you use it. as it looks like his tail would hit the opponent too. nice work.
Title: Re: Freeza Z2
Post by: Balthazar on December 31, 2012, 06:57:53 pm
We'll see how it works, but I think 1 hit should suffice. His tail 'covers' his leg the whole time so I don't think he'll actually hit something with it.


(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_walkbackwip_zps5c0d285c.gif)
Halway done. it actually kinda works already, in this state.
Finishing it should take less time, since I'll most likely re-use the upper bodies. Just new legs and tails.


Does the head bobbing look funny to anyone?
Title: Re: Freeza Z2
Post by: Froz on December 31, 2012, 07:02:03 pm
On the contrary, it makes the anim look smoother, IMO.
Title: Re: Freeza Z2
Post by: Cazaki on December 31, 2012, 07:05:43 pm
The head bobbing isn't the problem on this one, it's the rape face, and his neck. He just looks awkward overall.

I wasn't a fan of the first walk back animation either so hopefully you can make it look more organic
Title: Re: Freeza Z2
Post by: Balthazar on December 31, 2012, 07:08:27 pm
When the loop is finished, Ill probably make half a loop that transitions nicely from his stance (where he has his arms crossed).
I'll keep the face, because I like it. I did change the face for his stance, it now lacks the smile (which he has here).
And walk-in-place animations will always look weird, once they are in actual motion they always look a lot better.
*Also finished air backdash sprites today, and a few random outlines here and there.
Title: Re: Freeza Z2
Post by: Cazaki on December 31, 2012, 07:12:42 pm
*shrugs* I trust your eye. I'm sure it'll turn out fine then
Title: Re: Freeza Z2
Post by: Balthazar on December 31, 2012, 07:20:12 pm
Oh yeah Ill try to fix the neck a bit :P
Title: Re: Freeza Z2
Post by: Saikoro on December 31, 2012, 09:30:42 pm
Wow Balthazar... Your sprite work continually improves and your animations subtleties expand nicely. Keep up the great work. I gotta watch this thread more often!!
Title: Re: Freeza Z2
Post by: Balthazar on January 01, 2013, 02:08:36 pm
Thanks, man :)

Time to kick off the new year;


(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_aircounterKick_zps889430a8.gif)
Title: Re: Freeza Z2
Post by: AlexSin on January 01, 2013, 02:12:22 pm
I like that Hyper Dimension counter move!
Title: Re: Freeza Z2
Post by: Balthazar on January 01, 2013, 10:07:49 pm
Right, finished this one. It has some glitchy shit going on but I'm alright with that.


(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_walkback_zps14728626.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_walkbackwards_zps6d3b5346.gif)
Title: Re: Freeza Z2
Post by: Cybaster on January 01, 2013, 10:52:18 pm
Smotthly done. :)
Position of hands is weird, but heh, done on purpose.
Title: Re: Freeza Z2
Post by: Balthazar on January 01, 2013, 11:04:21 pm
Yeah I'm not really sure if I'm satisfied with it. I might go with him having soft floats forwards and backwards instead of walking.
Title: Re: Freeza Z2
Post by: Neocide on January 01, 2013, 11:07:40 pm
it looks like he's trying help someone parallel park. :p his shoulder blades are a little jumpy too.
Title: Re: Freeza Z2
Post by: AugustAPC on January 01, 2013, 11:12:40 pm
it looks like he's trying help someone parallel park. :p his shoulder blades are a little jumpy too.

lol!

I think he needs to curl his fingers more to get that "bring it" feel.
Title: Re: Freeza Z2
Post by: AugustAPC on January 02, 2013, 04:25:54 am
I don't get it :|
Title: Re: Freeza Z2
Post by: AugustAPC on January 02, 2013, 05:23:51 pm
No.. I got the reference.. I just don't really understand the picture o.O
Title: Re: Freeza Z2
Post by: Aldo on January 02, 2013, 07:48:48 pm
^ Those type of images are dumb, don´t put too much mind in that type of stuff
Title: Re: Freeza Z2
Post by: ~*Ishida-Uryuu*~ on January 02, 2013, 09:35:38 pm
it looks like he's trying help someone parallel park. :p

Can't.... unsee...
Title: Re: Freeza Z2
Post by: RobotMonkeyHead on January 03, 2013, 04:27:01 am
Right, finished this one. It has some glitchy shit going on but I'm alright with that.


(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_walkback_zps14728626.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_walkbackwards_zps6d3b5346.gif)
God damn, that foot anchoring is beautiful.
Title: Re: Freeza Z2
Post by: senorfro on January 03, 2013, 07:46:09 am
If I may ask, what's wrong with just walking backwards with his arms crossed?  I'm sure it's been said, but I'm just not feeling that animation, it doesn't feel right.
Title: Re: Freeza Z2
Post by: AugustAPC on January 03, 2013, 08:38:15 am
I think he was going for a bit more originality.
Title: Re: Freeza Z2
Post by: Balthazar on January 03, 2013, 04:25:07 pm
It just didn't came out right.

*Finished the new version now though!
Feels all right to me.
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_walkback_zps3a602720.gif)
Title: Re: Freeza Z2
Post by: Daeron on January 03, 2013, 06:39:16 pm
I think now its perfect, the tail shows the "come here" good :D
Title: Re: Freeza Z2
Post by: Shadow0X3 on January 03, 2013, 11:07:22 pm
It looks a bit much like he's frowning or angry, as opposed to a cocky grin type of deal you'd expect with the whole "Bring it" idea, although honestly walking backward isn't really used enough for it to be a noticeable thing in-game :P
Title: Re: Freeza Z2
Post by: Dcat on January 03, 2013, 11:50:47 pm
^ You guys sure do love to nitpick things to oblivion in this thread... the animation looks perfect if you ask me.
Holding one's mouth in a neutral closed line doesn't read as "frowning or angry".  And folding one's arms mid-battle is evocative enough of the cocky "Bring it" feel, Balthazar was going for here, what's the problem guys?
Title: Re: Freeza Z2
Post by: Balthazar on January 04, 2013, 12:09:10 am
Sometimes these guys are just digging for errors :P
Thanks Dcat.
Just finished his backwards jump:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_jumpback_zpsde4a5958.gif)
Title: Re: Freeza Z2
Post by: Balthazar on January 04, 2013, 12:26:19 am
Yeah, about the run, I wanted to honor your subtle changing of the upperbody, but it wasn't that neccesairy to me,
since he'll move really fast anyway.
Damn, some people like the smile, others don't XD!
I guess we'll make a seperate .sff at the end; one with a smile and one without it.
Title: Re: Freeza Z2
Post by: Infinite Daze on January 04, 2013, 12:29:06 am
Damn, Freeza even runs like a BOSS!
Title: Re: Freeza Z2
Post by: RobotMonkeyHead on January 04, 2013, 12:31:59 am
EDIT:  ^ yeah he does!

Maybe try moving the later frames of the flip down a little successively?  It looks like he starts to fall quickly out of the flip, and then his gravity kicks in and slows him down when it starts.  If he moved down a little during the flip it might get rid of that apparent stall in speed.  Looks great none the less.  Super fluid as per your usual.
Title: Re: Freeza Z2
Post by: Shadow0X3 on January 04, 2013, 12:33:19 am
^ You guys sure do love to nitpick things to oblivion in this thread... the animation looks perfect if you ask me.
Holding one's mouth in a neutral closed line doesn't read as "frowning or angry".  And folding one's arms mid-battle is evocative enough of the cocky "Bring it" feel, Balthazar was going for here, what's the problem guys?
I wasn't trying to be an issue, I was just saying if someone like me had no life and enough time to stupidly over-analyze an animation that there was a thing there. I'll admit at first look, the animation looks as wonderful as all of Balthazar's work always does, but I enjoy over-analyzing things. Still a huge fan of your animating, just figured it was something I could point out :P
Title: Re: Freeza Z2
Post by: F. James Fernandez on January 04, 2013, 01:48:16 am
There is nothing wrong with nitpicking on things. Its whether or not Balth will fix it or not. You want us to just say, "awww its beautiful, keep it moving?" then have us artist second guess our self and redo sprites over again which Balth had to do with Goku the first time around.

The walking back animation looks good just something about the head that is a little off. I do like the head on the first one just going up and down.
Title: Re: Freeza Z2
Post by: Balthazar on January 05, 2013, 05:35:31 pm
In-game the walk will look fine. Probably. It's fine as it is, I won't fix anything on it unless it does look off in-game.
For now: FOOOOHHHHMMMM!!!


(http://network.mugenguild.com/balthazar/images_frieza/Frieza_HeadchargeAir.gif)

*I also finished Trip and Backbroken. Those are just 1 sprite each though.
Title: Re: Freeza Z2
Post by: \0/ sunbro on January 05, 2013, 06:29:39 pm
wow nice!! sharp animation as always!! keep it up!!
Title: Re: Freeza Z2
Post by: Cybaster on January 05, 2013, 06:54:01 pm
:2thumbsup:
Title: Re: Freeza Z2
Post by: The Real Niko on January 05, 2013, 07:08:47 pm
That looks sexy as hell! Are you currently taking a break from SSJ Goku to work on Freeza? Like aiming for a dual release? :P
Title: Re: Freeza Z2
Post by: Balthazar on January 05, 2013, 08:32:02 pm
A dual release is highly unlikely since Freeza hasn't even begon being coded yet.
No just taking it easy on SSJ Goku because he doesn't have THAT much left, and at this point I'm still running in front of Cybaster
(he hasn't begon the Ultimate yet so I'm not rushing to sprite the Finishers).
Title: Re: Freeza Z2
Post by: Infinite Daze on January 05, 2013, 08:39:33 pm
Dat air attack :iloveyou:
Title: Re: Freeza Z2
Post by: AugustAPC on January 06, 2013, 12:21:22 am
Freeza takin' some points from Adon
Title: Re: Freeza Z2
Post by: Iced on January 06, 2013, 01:08:07 am
(http://i.imgur.com/W3IN4.png)

testing some stuff with fx sizes and styles.

I think it looks good so far. What about you guys?
Title: Re: Freeza Z2
Post by: Cybaster on January 06, 2013, 01:14:53 am
I'd probably prefer the FX as a circle rather than an ellipse, but this looks pretty nice and will probably wonderful once animated. :)
Title: Re: Freeza Z2
Post by: F. James Fernandez on January 06, 2013, 01:25:56 am
Looking good but I cant tell yet until I see it animated. Freeza is a small character so I hope its not gonna be a beach ball coming out his finger. I want destruction please, thank you :D
Title: Re: Freeza Z2
Post by: Iced on January 06, 2013, 01:37:37 am
Looking good but I cant tell yet until I see it animated. Freeza is a small character so I hope its not gonna be a beach ball coming out his finger. I want destruction please, thank you :D

I dont think you are going to like the one we decided to keep, its the one we are going with officially.

Spoiler, click to toggle visibilty
Title: Re: Freeza Z2
Post by: ViBeZ on January 06, 2013, 01:37:42 am
Iced I think its Badass

     Posted: January 06, 2013, 01:38:57 am
Spoiler, click to toggle visibilty

LO- wait OH MOTHER this better be a Gigantic Beach Ball
Title: Re: Freeza Z2
Post by: AugustAPC on January 06, 2013, 01:53:43 am
Is the effect done? Because the ball needs more contrast, in my opinion. It looks too solid. Like it's not made out of energy... and the red dot in the middle makes it look like Brother Eye or something. Lightning also seems a bit stiff... doesn't really look like it's flowing around the ball.
Title: Re: Freeza Z2
Post by: Laharl on January 06, 2013, 01:55:00 am
what are you talking about? Thats the best beach ball I have ever seen fits him perfectly.
Title: Re: Freeza Z2
Post by: ViBeZ on January 06, 2013, 02:04:49 am
if u goin to have have a Gigantic Beach Ball Then it needs to be Super Spirit Bomb Size
Title: Re: Freeza Z2
Post by: F. James Fernandez on January 06, 2013, 02:18:02 am
LMAO Ice I love that one. I'd say use it and have the words pop out when it blows up :D
Title: Re: Freeza Z2
Post by: Iced on January 06, 2013, 05:01:48 am
Neocide made a mockup with his frieza, it would be obviously far smoother and with more frames.
(http://i4.photobucket.com/albums/y145/Neocide/Friezadb_zps8655980f.gif)
Title: Re: Freeza Z2
Post by: Saikoro on January 06, 2013, 05:20:35 am
@Balthazar: Your animations are amazing. Very nice progress. I'm with Infinite: That diving attack is ace.
Title: Re: Freeza Z2
Post by: Karasai on January 06, 2013, 05:24:29 am
Will Frieza be able to throw a tiny Death Ball?

Because I had the idea of it being able to bounce off walls
Title: Re: Freeza Z2
Post by: Balthazar on January 06, 2013, 01:30:54 pm
It won't bounce off walls, but yes he'll have it for Level 1,2 and 3 and the Level 1 is gonna be tiny.


Backdash:


(http://network.mugenguild.com/balthazar/images_frieza/Frieza_dashback.gif)


It will look odd if he could throw out a punch during all the rotations, therefore I think he shouldnt, but maybe have added invincibility frames.
Title: Re: Freeza Z2
Post by: Mog on January 06, 2013, 03:53:47 pm
This totally gratuitous post is just because I love what you've done so far.  No feed back, no suggestions, just admiration.

:wub:
Title: Re: Freeza Z2
Post by: Saikoro on January 06, 2013, 04:21:12 pm
This totally gratuitous post is just because I love what you've done so far.  No feed back, no suggestions, just admiration.

:wub:

Agreed.

And that backdash. Wow. I also love the fact that your avatar is now Leonardo, circa the best and still awesome to this day TMNT film. Hell, I give you credit just for that!! :sugoi:
Title: Re: Freeza Z2
Post by: Balthazar on January 06, 2013, 04:25:26 pm
Thanks laddies ^-^
Maybe I'll just throw some fx on Freeza during that backdash and make it a special move on itself :P
Title: Re: Freeza Z2
Post by: Saikoro on January 06, 2013, 04:28:10 pm
Hmmm... Perhaps you could make an optional sneak attack happen during that backwards leap. That would be ace. And it would fit him perfectly.
Title: Re: Freeza Z2
Post by: Balthazar on January 06, 2013, 05:21:33 pm
HMm yeah maybe something like Sonic's Spin Attack, you press a button during it and he does another spin loop, this time with energy fx around him, it could be nice if a defensive-attack.
Title: Re: Freeza Z2
Post by: Saikoro on January 06, 2013, 05:59:59 pm
Speaking of Sonic, since Freeza has a tail, perhaps it would be fitting to give him a few attacks with that tail of his. I'm reminded of Tails and how he used his tails as propellers.
Title: Re: Freeza Z2
Post by: Balthazar on January 06, 2013, 06:04:05 pm
Don't worry, he'll have PLENTY of tail and tail-related attacks, I'm just saving them for last because they're fun to make :)
Title: Re: Freeza Z2
Post by: Saikoro on January 06, 2013, 07:03:21 pm
Nice man!!

Just wanted to take a second to say I love and appreciate your talents. Your animations and style are very well done and refined. 2D spriting is a lost form, and you represent that form very well. Your Z2 characters headline my Mugen, that's for sure.

Keep up the groundbreaking work!!
Title: Re: Freeza Z2
Post by: F. James Fernandez on January 06, 2013, 07:15:30 pm
I hope there will be a force to the throw of that planet destroyer. Meaning that it should be a solid sphere as he is throwing it. Look into the anime where he throws it. I am just pointing that out so you two can bring more characteristics to it. Overall its coming out great. Few more characters or so and you'll have a full game ^^
Title: Re: Freeza Z2
Post by: Balthazar on January 06, 2013, 08:12:58 pm
You shouldn't judge wip/experimental animations too much :mtongue: I haven't even began polishing or editing it, nor have I even started on the animation itself. Come on man, you KNOW it's gonna be good ;) !

This still has a couple of Chamat's frames in it but I just wanted to throw it out there.
It's his high standing Zero Counter. Yes, it reuses frames from his diagonal head dive. Yes, it looks awesome.
It's the best drop kick I've ever seen. Kudo's to Chamat for coming up with the design of this move!

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_counterPunch_zps6be88e38.gif)
Title: Re: Freeza Z2
Post by: Daeron on January 06, 2013, 10:15:50 pm
I love that counter, that smooth animation and move reminds me to Darkstalkers style of animation, its hard to explain but his animation in particular reminds me to it, a lot.

Top mugen quality here people!
Title: Re: Freeza Z2
Post by: F. James Fernandez on January 06, 2013, 10:16:19 pm
Bro I know those things, I am just mentioning it early before you start to polish it. Work smarter, not harder.
Title: Re: Freeza Z2
Post by: readytofight on January 07, 2013, 02:39:12 pm
good luck on this one
Title: Re: Freeza Z2
Post by: Mog on January 07, 2013, 02:50:21 pm
Don't worry, he'll have PLENTY of tail and tail-related attacks, I'm just saving them for last because they're fun to make :)

Once again I've gotta tell you how much I love this one.

:wub:
Title: Re: Freeza Z2
Post by: Balthazar on January 07, 2013, 03:08:39 pm
 ^_^ Keep the compliments/thank-you's coming ^_^


*SLAP!
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_crouchSP_zps0cfb1ded.gif)
Title: Re: Freeza Z2
Post by: Long John Killer on January 07, 2013, 10:33:18 pm
Frieza's gonna slap some sense into you.

Looks great as usual.
Title: Re: Freeza Z2
Post by: Joulz on January 08, 2013, 05:07:28 am
the idea is very excellent!!! however, i think it would look a little better if his natural right leg (left one, for us looking at the gif) including his behind would turn a little more to his left (maybe have his natural right foot turn a little too)
Title: Re: Freeza Z2
Post by: WizzyWhipitWonderful on January 08, 2013, 07:29:41 pm
That looks great.
Title: Re: Freeza Z2
Post by: Balthazar on January 08, 2013, 07:46:52 pm
the idea is very excellent!!! however, i think it would look a little better if his natural right leg (left one, for us looking at the gif) including his behind would turn a little more to his left (maybe have his natural right foot turn a little too)
You might be right, but I'll leave it as it is for the time being :)


Wizzy! Damn it's been a while, good to see you again :)
Title: Re: Freeza Z2
Post by: WizzyWhipitWonderful on January 23, 2013, 05:18:33 pm
Likewise;
I'm homeless again....

Life is back to kicking my ass.
Title: Re: Freeza Z2
Post by: LegendarySatera on January 23, 2013, 06:02:31 pm
@WizzyWhipitWonderful: It's good to see you again! How are you?
Title: Re: Freeza Z2
Post by: Prime SC on January 23, 2013, 06:18:50 pm
@WizzyWhipitWonderful: It's good to see you again! How are you?
Life is back to kicking his ass, hope everything gets better wizzy
Title: Re: Freeza Z2
Post by: C.v.s The Abstract on January 23, 2013, 06:19:21 pm
@WizzyWhipitWonderful: It's good to see you again! How are you?

keep your head up bro im so sorry what going through right now man...
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on January 23, 2013, 06:22:26 pm
Likewise;
I'm homeless again....

Life is back to kicking my ass.

Aww man that sucks, is there is anyways we can use to help you?
Title: Re: Freeza Z2
Post by: WizzyWhipitWonderful on January 23, 2013, 06:24:24 pm
Nothing.

I just have to find a job...
or I may not return.
Title: Re: Freeza Z2
Post by: Balthazar on February 24, 2013, 12:56:32 pm
Wizzy's really on a low point right now, but let's all wish him good luck!

I've finally gotten past my mental block and did the idle animation. At first I wanted to give the poses and the tail sprites seperate, but I wanted to polish him a bit more so it's merged now. Notice the darkened edges on his legs as the tail is behind them, and ONLY on those spots (the eye blink sprites are still seperate though).
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Idle_zpsd7be5df7.gif)
Title: Re: Freeza Z2
Post by: StormEX on February 24, 2013, 01:59:12 pm
Spoiler, click to toggle visibilty

Jokes aside, I think it looks good. But for some reason; his tail looks kinda sluggy? Also it's missing a frame or two at the end. If you notice, his tail kinda snaps back down on its loop. :P
Title: Re: Freeza Z2
Post by: Balthazar on February 24, 2013, 02:03:23 pm
Yeah it's actually ment to animate a bit sluggish. But you're right; I should add 1 more frame at the very start of the loop to seam things up a bit more.
*edit
yeah that single added frame really patched things up :D!
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Idle2_zps8b0b8ecc.gif)
Title: Re: Freeza Z2
Post by: StormEX on February 24, 2013, 02:36:07 pm
Looks on point, sir! :yes:
Title: Re: Freeza Z2
Post by: Cybaster on February 24, 2013, 03:00:06 pm
:2thumbsup:
Title: Re: Freeza Z2
Post by: Neocide on February 24, 2013, 03:23:51 pm
why is frieza breathing?
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on February 24, 2013, 03:25:23 pm
So it seems that an alien that doesnt need air in anime need air when its converted to Z2 style ? Seems legit.  :cool4:
Title: Re: Freeza Z2
Post by: Byakko on February 24, 2013, 03:43:05 pm
The fact that he doesn't need to breath doesn't mean he doesn't breath. Doesn't he breath heavily and pants and all during the fight against Goku ?
Title: Re: Freeza Z2
Post by: Cazaki on February 24, 2013, 03:48:32 pm
I'm not sure but who cares if he breathes or not?
Title: Re: Freeza Z2
Post by: Neocide on February 24, 2013, 03:53:30 pm
The fact that he doesn't need to breath doesn't mean he doesn't breath. Doesn't he breath heavily and pants and all during the fight against Goku ?

that's a little redundant, if you don't have to breath, what would be the purpose of breathing? he said he didn't need to breath. The panting is something only in the anime.

It's just weird seeing him breath in a stance. He's never shown breathing, just panting. and again that was limited to the anime's interpretative of him being exerted from using up ki

I'm not sure but who cares if he breathes or not?

just feels a little weird is all, coming from frieza.

whether he breaths or not is up to balth, I like the tail movement though. 
Title: Re: Freeza Z2
Post by: Mog on February 24, 2013, 03:56:46 pm
Breathe, not breathe, I love this Freeza.

Spoiler, click to toggle visibilty

:wub:
Title: Re: Freeza Z2
Post by: Byakko on February 24, 2013, 03:56:51 pm
what would be the purpose of breathing?
That's not really a receivable argument against breathing. Plus, you give an example right after that yourself - maybe breathing is for ki, that doesn't make it necessary to live. You're sure he never breathes heavily during the fight in the manga ?
Title: Re: Freeza Z2
Post by: Iced on February 24, 2013, 03:57:28 pm
he literally doesnt breath?
My country dub said "I can breath in space".
Title: Re: Freeza Z2
Post by: Neocide on February 24, 2013, 04:03:24 pm
I gave the reason why the ANIME used it. Not what is given in the manga, goku realized frieza's power dropped significantly, and decided to stop the fight.


Title: Re: Freeza Z2
Post by: Titiln on February 24, 2013, 04:09:15 pm
i suppose you could have him not breathe for one animation cycle and breathe on the next. i think it'd look weird if his only animation in the stance was the tail though, which is why i like the breathing regardless.
Title: Re: Freeza Z2
Post by: Mog on February 24, 2013, 04:10:49 pm
^ the eyes would still blink.
Title: Re: Freeza Z2
Post by: Titiln on February 24, 2013, 04:12:57 pm
stances that are just blinking look cheap
Title: Re: Freeza Z2
Post by: F. James Fernandez on February 24, 2013, 04:25:17 pm
Wow the last few post was whether or not Freeza breathes? Really? I mean really? might as well say saiyajins dont need to breathe either like Goku's father was out in space trying to get to freeza. Balth, I am going to apologize for everyone for such dumb post and not taking to consideration about the animation. I understand what and why you animated it like that.

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Idle2_zps8b0b8ecc.gif)(http://i282.photobucket.com/albums/kk270/moonlight_kaiser/MVC/Cyclops-1.gif)

What you can do here is instead of having his upper body go down that way you can have his upper body expand. this will make his head go up rather then down giving it a more natural look. something like Cyclops of course don't do it exact copy because I have an issue about legs breathing lol but you can see how he is breathing.

Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on February 24, 2013, 04:28:08 pm
Wow the last few post was whether or not Freeza breathes? Really? I mean really? might as well say saiyajins dont need to breathe either like Goku's father was out in space trying to get to freeza. Balth, I am going to apologize for everyone for such dumb post and not taking to consideration about the animation. I understand what and why you animated it like that.

1. Thats a TV special, so Akira only did the design of the characters.
2. They arent in space but in the atmosphere.
3. Dont reply if its to say dumb things. 'K thanks.
Title: Re: Freeza Z2
Post by: F. James Fernandez on February 24, 2013, 04:30:21 pm
Quote
1. Thats a TV special, so Akira only did the design of the characters.
2. They arent in space but in the atmosphere.
3. Dont reply if its to say dumb things. 'K thanks.

1. If Akira did it than its offical
2. You go up to the atmosphere and try to breathe :D
3. If its not helping them improve I have the right to.

Again, I'm sorry but the whole thing about Freeza breathing or not is pretty dumb. And I have the right to reply if you arent giving the right feed back that they need to improve their animations. Thanks
Title: Re: Freeza Z2
Post by: Cybaster on February 24, 2013, 04:40:54 pm
Dont reply if its to say dumb things. 'K thanks.
You're the one saying that!? Really !!?
Title: Re: Freeza Z2
Post by: Titiln on February 24, 2013, 04:46:26 pm
3. Dont reply if its to say dumb things. 'K thanks.
his post wasn't dumb. shut up
Title: Re: Freeza Z2
Post by: Cazaki on February 24, 2013, 04:48:44 pm
@ FJF

Nooooo. Cyclops has like the worst stance ever, the breathing he does should never be replicated
Title: Re: Freeza Z2
Post by: F. James Fernandez on February 24, 2013, 04:52:39 pm
@Cybaster: +1

@Titiln: +1

@Cazaki: Its just a sample, no way I would want Balth to do it like that. I was just saying to change the order on his breathing. instead of natural stance (upper body) to down. Do it from natural stance to up... kinda hard to explain. I would have to edit it to show an example ><
Title: Re: Freeza Z2
Post by: Byakko on February 24, 2013, 04:56:20 pm
You're right, it looks like the "natural stance" is the frame where he's the lowest, almost hunching over. It should start from the highest point in that animation, like his relaxed position is cocky leaning high back a little, and expand out or up from there, rather than contracting downward and inward. And since he probably shouldn't lean back more than that, it might not work to make him rise up further, so just expanding his chest area outward, his arms spreading a little, should be a better choice.
Title: Re: Freeza Z2
Post by: Cazaki on February 24, 2013, 05:01:46 pm
Ahh, I can't really comprehend what your trying to say then.
Title: Re: Freeza Z2
Post by: Cybaster on February 24, 2013, 05:13:35 pm
I understood it just fine. :ninja:
We'll let Balth decide what he wants to do. He already hard a very hard time getting motivated to sprite the idle animation, and to me it's good enough as it is, but yeah, if there are ways to make it even better, so why not.
Title: Re: Freeza Z2
Post by: RamzaNeko on February 24, 2013, 05:22:14 pm
Put a compressed air tube with mask or a astronaut helmet and we are fine about breath or not / Who cares if a video game character is breathing properly , gth

Cmon its perfect how it is
Title: Re: Freeza Z2
Post by: F. James Fernandez on February 24, 2013, 05:35:00 pm
Here, Balth can add a lot more frames to make it even smoother. I don't do Low Res like I've always said.

When you breathe like that your arms slightly moves upwards then expand from each other as your shoulders moves slightly downward/out. Your head doesnt move much but in animation it would look too stiff so lightly moving the head would add more life to it. This is just four frames being rotated so if balth really goes in there and add about four more to add smoothness to the animation this would look 10xs better.

(http://i958.photobucket.com/albums/ae70/fjamesfernandez/f_zpse8bbe0c5.gif)
Title: Re: Freeza Z2
Post by: Balthazar on February 24, 2013, 06:08:12 pm
^You didn't add the tail in your preview? You lazy bastard! [/joke] Yeah I can probably make a 4th frame for his upperbody without having to re-add all the tail sprites to the seperate body sprites. But I won't change it more then that, I personally think it's fine. I'm not gonna add animation to his legs for instance.
And the whole breathing thing is fuckin' stupid. My understanding was similair to Iced's; he can breath in space; doesn't mean he doesn't need to breath PERIOD.   F.James, I'll probably just take your edited upper body and put it on my sprites, might tweak it where needed. Thanks.
Title: Re: Freeza Z2
Post by: Rajaa Retired on February 24, 2013, 06:16:45 pm
Cyclops's stance is horrible and Capcom should be ashamed of themselves. That stance is worse than Elena's missing fingers and toes!

More topical: The breathing is fine. Who cares.
Title: Re: Freeza Z2
Post by: F. James Fernandez on February 24, 2013, 06:19:05 pm
^You didn't add the tail in your preview? You lazy bastard! [/joke] Yeah I can probably make a 4th frame for his upperbody without having to re-add all the tail sprites to the seperate body sprites. But I won't change it more then that, I personally think it's fine. I'm not gonna add animation to his legs for instance.
And the whole breathing thing is fuckin' stupid. My understanding was similair to Iced's; he can breath in space; doesn't mean he doesn't need to breath PERIOD.   F.James, I'll probably just take your edited upper body and put it on my sprites, might tweak it where needed. Thanks.

(Cry) I wasn't being lazy, I just wanted to focus on the breathing rather than adding all the other stuff :) I was tempted though; and yes, you dont need to move anything else other than the tail and upper body. Capcom and Sammy did horrible with Cyclops and and Sol Badguy. I guess they thought every body part have lungs  --;

But yeah take it and make it your own. I don't want to be so focus on my project that I don't get to give feed back/help to other projects. Glad I was able to help.
Title: Re: Freeza Z2
Post by: Balthazar on February 24, 2013, 06:32:09 pm
I actually like Cyclops's idle animation. And I also decided not to change the idle for Freeza; I tried a bit but didn't like the result.
I'll probably just give him one loop where his tail swings but he doesn't 'breath'. Eye blinks will be random, as usual.
Title: Re: Freeza Z2
Post by: Dr. Bob, Beautician on February 24, 2013, 06:34:58 pm
More topical: The breathing is fine. Who cares.

With all the hard work being put into this, I second the above comment.
Title: Re: Freeza Z2
Post by: F. James Fernandez on February 24, 2013, 06:39:31 pm
What ever works for you buddy. You can always change it via updates any ways if you decide to do so. At least you'll have it completed and can move on to other things :)
Title: Re: Freeza Z2
Post by: Balthazar on February 24, 2013, 07:17:20 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Idle3_zps433493f8.gif)
Well, it's finished now imo. I tried doing another trail animation to change things up a bit more but that too came out ugly, so I said fuck it.
Oh yeah Iced noticed the shadow below his arms keeps moving even though the upper body doesn't move. It's fixed now (not in that anim, not gonna build that shit again).
Title: Re: Freeza Z2
Post by: \0/ sunbro on February 24, 2013, 07:51:07 pm
i think it looks good enough... :D
Title: Re: Freeza Z2
Post by: F. James Fernandez on February 24, 2013, 08:00:11 pm
Looks 10x better and yeah I just saw what you mentioned on the shadow. I know how it feels to rebuild damn gifs. Its soo damn annoying lol on huge framed animation that is.
Title: Re: Freeza Z2
Post by: Cybaster on February 24, 2013, 10:47:52 pm
When you send me the sprites later on, can you send them as they are in the GIF right now, even if it consist in 30 frames to create the loop ? Because I sure don't want to have to build the loop myself with Photoshop, and having body+tail as separate parts will only cause bugs later on. ;)
Title: Re: Freeza Z2
Post by: PBRTODD101 on February 25, 2013, 02:26:28 am
Awwww I liked the magnificent bastard smile better.
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_idlewip_zps133f1ee6.gif)
   
[/quote]
Title: Re: Freeza Z2
Post by: Balthazar on February 25, 2013, 08:34:59 am
Well tough luck; there were two groups building here; one that likes the smile and one who don't. I'm not gonna keep changing it.
Title: Re: Freeza Z2
Post by: AugustAPC on February 25, 2013, 10:47:45 am
I say he should be sticking his tongue out!
Title: Re: Freeza Z2
Post by: RamzaNeko on February 25, 2013, 11:20:36 am
put a lolipop on his mouth

Thats a perfeccionist community, no? -_-
Title: Re: Freeza Z2
Post by: Cybaster on February 25, 2013, 11:23:50 am
It's not about perfectionism anymore, it's about nitpicking on insignificant matters because some people have nothing better to do than being anal on certain things they shouldn't even have to comment on.
Title: Re: Freeza Z2
Post by: RamzaNeko on February 25, 2013, 11:30:59 am
It's not about perfectionism anymore, it's about nitpicking on insignificant matters because some people have nothing better to do than being anal on certain things they shouldn't even have to comment on.
"some people have nothing better to do"
Man I was really goin to post that yesterday, but I decided to not cuz I just feel I have some haters already XD
Title: Re: Freeza Z2
Post by: Duos.act on February 25, 2013, 11:32:46 am
Don't you think you're all flipping out over nothing?  It was a relatively harmless comment unless you guys are responding to something that I'm not seeing on this page.
Title: Re: Freeza Z2
Post by: ~*Ishida-Uryuu*~ on February 25, 2013, 11:59:14 am
If it bothers people that much, they can edit the stance themselves. It's like what, 4 pixels? lol
Title: Re: Freeza Z2
Post by: dantegto on February 25, 2013, 12:35:46 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Idle3_zps433493f8.gif)
Well, it's finished now imo. I tried doing another trail animation to change things up a bit more but that too came out ugly, so I said fuck it.
Oh yeah Iced noticed the shadow below his arms keeps moving even though the upper body doesn't move. It's fixed now (not in that anim, not gonna build that shit again).

Impressive work. I'm not going to complain about smiling or not. But there is something that I would point out, always in a constructive way.

The shadow on its waist sems that goes up and down, it seems weird because when it hapens he doesnt move at all.
Title: Re: Freeza Z2
Post by: Balthazar on February 25, 2013, 01:01:45 pm
Oh yeah Iced noticed the shadow below his arms keeps moving even though the upper body doesn't move. It's fixed now (not in that anim, not gonna build that shit again).
Title: Re: Freeza Z2
Post by: dantegto on February 25, 2013, 01:15:00 pm
Oh yeah Iced noticed the shadow below his arms keeps moving even though the upper body doesn't move. It's fixed now (not in that anim, not gonna build that shit again).

sorry, totally my fault.
Title: Re: Freeza Z2
Post by: PBRTODD101 on February 25, 2013, 01:25:30 pm
It's not about perfectionism anymore, it's about nitpicking on insignificant matters because some people have nothing better to do than being anal on certain things they shouldn't even have to comment on.

Ehr...I wasn't trying to be anal or to even bother you guys, Frieza still looks great and I'm still looking forward to him. I just felt like comically stating an old opinion. But I guess it didn't leave the desired effect.
Title: Re: Freeza Z2
Post by: Diepod on February 25, 2013, 06:18:11 pm
Torso could use inbetweens
Title: Re: Freeza Z2
Post by: Balthazar on February 25, 2013, 09:05:42 pm
But, it's already moving by 1 pixel between the frames, how can I put inbetweens? I guess just with some more subtle color placement, or what did you mean exactly, Diepod my man?
Title: Re: Freeza Z2
Post by: Diepod on February 26, 2013, 02:45:30 am
Yamazaki
Title: Re: Freeza Z2
Post by: Balthazar on February 26, 2013, 07:57:06 am
(http://www.fightersgeneration.com/characters4/yamazaki-cvs2-stance.gif) Yeah, I see what you mean. Might be playing with that later on.
Title: Re: Freeza Z2
Post by: Diepod on February 26, 2013, 08:04:20 am
yeh
Title: Re: Freeza Z2
Post by: AuMiO VXC on February 26, 2013, 09:44:33 am
Nice Project
Title: Re: Freeza Z2
Post by: Balthazar on March 03, 2013, 07:02:22 pm
(http://img.photobucket.com/albums/v297/Tracks2000/staring_zps9c5b06ab.png)
Title: Re: Freeza Z2
Post by: Froz on March 03, 2013, 07:05:01 pm
Looks great, especially their expressions, good job!
Title: Re: Freeza Z2
Post by: Daeron on March 03, 2013, 07:34:59 pm
Special intro?
If so, it could use a background effect, black screen with a lighting bolt or white line crossing them (like the effect that you made in the pic) :D
Title: Re: Freeza Z2
Post by: Balthazar on March 03, 2013, 07:38:24 pm
Yup, special intro, and yeah some effects to increase the tension will be good!
Title: Re: Freeza Z2
Post by: ViBeZ on March 03, 2013, 09:46:37 pm
(http://img.photobucket.com/albums/v297/Tracks2000/staring_zps9c5b06ab.png)

Hey Balth since ur gonna have that as a intro is there will there be more details added to it

Spoiler: Off Topic About SSJ Goku Z2 (click to see content)
Title: Re: Freeza Z2
Post by: Iced on March 03, 2013, 09:53:31 pm
That would be a ton of work and it would only be applied for 2 vs 1 matches.  ( he is basically suggesting that the chars fight by turns, goku is defeated and the you control the next form ) .

point is, dont expect it, really.
At this point the character is pretty much ready, just being perfected.
Title: Re: Freeza Z2
Post by: ViBeZ on March 03, 2013, 09:58:27 pm
That would be a ton of work and it would only be applied for 2 vs 1 matches.  ( he is basically suggesting that the chars fight by turns, goku is defeated and the you control the next form ) .

I thought it would be for 2v2 well thank u for replying to my Suggestion and sorry for derailing the Topic
Title: Re: Freeza Z2
Post by: Iced on March 03, 2013, 10:05:33 pm
you are not talking about something that is natively supported by mugen, fighting by turns on 2 vs 2 fights where the character being controlled by player 1 changes is not really possible.
Title: Re: Freeza Z2
Post by: Balthazar on March 17, 2013, 11:24:04 am
Freeza gives you...the boot! This is his standing Medium Kick. For now at least.
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_sMK_zps6e0bc221.gif)
Title: Re: Freeza Z2
Post by: Neocide on March 17, 2013, 11:57:41 am
looks good. I'd tweak his feet a little. they look very "human"ish compared to what his feet normally look like.
Title: Re: Freeza Z2
Post by: Balthazar on March 17, 2013, 12:15:39 pm
Yes you are right, I'll tweak those feetsums :)
Title: Re: Freeza Z2
Post by: Sima Shi on March 17, 2013, 03:32:38 pm
why not the about krillin getting killed by freeza then goku transfromed into SSJ intro
Title: Re: Freeza Z2
Post by: Chazzanova on March 17, 2013, 03:57:16 pm
Chamat suggested that like a HDSM Move and as an Intro.
Quote
(http://i.imgur.com/lXdCW.gif)
(Hidden Super Desperation Move, with the life below 30%, [dont know how many life really, same as kof 2002]. Unblockable?)
(Also It can work as an Intro like Karasai suggested)
Title: Re: Freeza Z2
Post by: Saikoro on March 17, 2013, 10:48:06 pm
I haven't been keeping up to date on most of the threads that I should. And man am I missing out because Freeza is looking mighty fluid and impressive. Amazing work as always Balthazar. Keep it coming!! :lugoi2:
Title: Re: Freeza Z2
Post by: Balthazar on March 18, 2013, 04:02:02 pm
You ask and I deliver!

fixed the feet on the Medium Kick to be less human-y, and here are standing Weak Kick (close), standing Strong Punch/Tail (far) and RESURRECTION (getting up)! Thanks once more to Chamat for the wonderful bases (except the knee kick)!
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sMK.gif)(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sLKc.gif)(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sSP.gif)(http://network.mugenguild.com/balthazar/images_frieza/Frieza_GetUp.gif)
Title: Re: Freeza Z2
Post by: Cybaster on March 18, 2013, 04:12:57 pm
Standing Close Punch ? o_O
If anything, this looks like a standing far kick. ;P

But yeah, they all look really great. :)
Title: Re: Freeza Z2
Post by: Balthazar on March 18, 2013, 04:14:54 pm
Hmmm it COULD be a standing far strong kick, but I kinda have this one for that already;
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_roundhouse.gif)
And it's got plenty of range as well, but it could be a close-range strong kick maybe.
His Strong attacks will probably be tail attacks anyway though :)
Title: Re: Freeza Z2
Post by: Chazzanova on March 18, 2013, 04:55:18 pm
Amazing work! Especially the recovery.
Title: Re: Freeza Z2
Post by: AugustAPC on March 18, 2013, 07:23:56 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sSP.gif)

I love this one. His tail grows like 3 times its normal size!

Title: Re: Freeza Z2
Post by: Iced on March 19, 2013, 11:37:11 am
i think you need a new frame, the one where he is still standing and the tail is unwrapping behing him, so that the lenght doesnt look like a huge stretch.
Title: Re: Freeza Z2
Post by: Balthazar on March 19, 2013, 02:38:48 pm
Yes you might be right, I was pondering over an additional first frame as well.
Title: Re: Freeza Z2
Post by: Balthazar on March 20, 2013, 09:44:42 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sSP.gif)
I've added a frame at the start, and edited the tail of the 2nd frame, it looks even smoother now.
Been working on his get-hits as well ever so slightly.
Title: Re: Freeza Z2
Post by: Markpachi on March 20, 2013, 10:32:53 pm
I'm seeing weird (jumpy) shading on Frieza's head during the end of the animation. I might be wrong though.
Title: Re: Freeza Z2
Post by: Karasai on March 20, 2013, 10:34:39 pm
I can see it too. Its because the head goes back into place.
Title: Re: Freeza Z2
Post by: F. James Fernandez on March 20, 2013, 11:32:37 pm
Umm, Balth, are you making Freeza's tail grow for his attacks? Well tail attacks... I havent been on for a while due to being out of internet, but I just wanted to get that cleared. So far so good.
Title: Re: Freeza Z2
Post by: Iced on March 20, 2013, 11:37:33 pm
dude, use the frames where the tail is at its utmost left to start the attack, it will pair up with the transitions better.

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Idle3_zps433493f8.gif)
Title: Re: Freeza Z2
Post by: Balthazar on March 21, 2013, 08:20:18 am
I'm not your dude and the tail looks very fine like this to me. It's more 'snappy/whippy' as it should be for this kind of animation.
Having it transition slowly to the side and then forward will look weird and weak.
Title: Re: Freeza Z2
Post by: Iced on March 21, 2013, 11:36:48 am
no one said "have it transition to the side slowly" , start with the frame in the loop where the tail is fully to the left and it will look as if he extended it further and snapped it forward, like a whip.
dude.
Title: Re: Freeza Z2
Post by: Balthazar on March 21, 2013, 12:24:36 pm
Can't you see it's perfect like this??
Title: Re: Freeza Z2
Post by: RamzaNeko on March 21, 2013, 12:26:36 pm
Can't you see it's perfect like this??

Title: Re: Freeza Z2
Post by: Iced on March 21, 2013, 12:28:54 pm
I didnt think it was hence suggesting it, no one forces you to take my suggestions.

wtf ramzaneko, dont empty quote like that, if you are going to post an oppinion please do so, but to just quote someone and add nothing is odd.
Title: Re: Freeza Z2
Post by: TRUEMicah on March 21, 2013, 07:53:41 pm
I'm not your dude
Balth, What's your problem?
Recently, you've been displaying an unnecessary superiority complex for no reason at all.
Iced has helped you since you 1st began.  When he said dude, he was being friendly. 
Com'on now...
Title: Re: Freeza Z2
Post by: Balthazar on March 21, 2013, 08:44:50 pm
Since my reply was pointed towards Iced himself, it's all cool because he knows me and I didn't mean to disrespect him.
Don't worry I'm not becoming high and mighty, I was just throwing a little friendly dirt in Iced's face.
We still talk with eachother daily and our conversations are almost husband-and-wife like, so he can take it. We're totally bro's.

Also the tail thing he suggested for the first frame doesn't hold up because he can have his tail on any position of his idle pose when you tap the button to launch the attack, as Iced himself pointed out (on chat though, not here).

I've already apologized for my previous comment that was out of order (the 12-year old thing in Trunks thread) so I thought I was leveled out again :P

But alright; sorry Iced for treating you too much like my would-be wifu.
Title: Re: Freeza Z2
Post by: Iced on March 21, 2013, 08:52:45 pm
Suggestion was for gif alone, since it moves around in his idle whenever you attack it will start with whatever frame is there at the moment!
And dont worry we are friendly hazing each other. He's sleeping on the couch over it, tho.
Title: Re: Freeza Z2
Post by: Balthazar on March 21, 2013, 08:54:48 pm
Ok, so we made a big problem out of something again just because you didn't formulate your sentence well enough again. YOU're getting the couch tonight mister!
And this is an idea I had for a special recovery move for Freeza, but I'd like to hear some opinions about it.
Basicly when he gets back up after a knockdown, you can press the Strong Kick button to do a suprise kick and punish the enemy.
I think it'll fit his sub-boss vibe that we will be trying to incorporate.

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_GetUpSupriseKick_zpsfa065789.gif)
Title: Re: Freeza Z2
Post by: Duos.act on March 21, 2013, 08:59:09 pm
Yamazaki has something similar in Real Bout Fatal Fury 2.  I like the idea, it creates a nice mixup especially if Freeza has a strong zoning game.

Think of it like this, when the opponent knocks Freeza down they will want to rush him down and anticipate his wakeup option since getting to him will have been difficult due to his zoning options.  But if they're not careful they'll get hit by the wakeup kick.  Now if they want to avoid the kick they'll have to stay away from him, allowing him to resume his zoning game.
Title: Re: Freeza Z2
Post by: \0/ sunbro on March 21, 2013, 09:15:18 pm
"I think it'll fit his sub-boss vibe" it looks like something freeza would do.... so i'm going with keep it..
Title: Re: Freeza Z2
Post by: Karasai on March 21, 2013, 09:20:22 pm
Imagine if both of you have low health and the CPU does this to you xD

I'd be super pissed
Title: Re: Freeza Z2
Post by: Daeron on March 21, 2013, 11:30:47 pm
I think its a nice touch (the kick from stand up)
Cody dirt attack worked the same way am i rigth?
Balthazar, as a suggestion, i think you can make that kick raise some dust, like hes trowhing sand to the enemy´s face.
I think it would fit with the cheat-villain acttitude
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on March 21, 2013, 11:31:57 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sSP.gif)
I've added a frame at the start, and edited the tail of the 2nd frame, it looks even smoother now.
Been working on his get-hits as well ever so slightly.

His tail is growing longer because he has a boner on this one ?
Title: Re: Freeza Z2
Post by: Duos.act on March 21, 2013, 11:35:26 pm
His tail is already long, it just looks shorter because it's curled up behind him in his stance.

I think its a nice touch (the kick from stand up)
Cody dirt attack worked the same way am i rigth?
Balthazar, as a suggestion, i think you can make that kick raise some dust, like hes trowhing sand to the enemy´s face.
I think it would fit with the cheat-villain acttitude

Nah it was Yamazaki, not Cody.  Cody's dirt kick is a normal special move.  Yamazaki throws sand in your face while he's recovering.  I like the idea of Freeza kicking dirt in the other guy's face too.
Title: Re: Freeza Z2
Post by: Sinnesloschen on March 21, 2013, 11:37:07 pm
I think you got Yamazaki and Cody mixed up. Cody's the one with the wake-up sand attack, Yamazaki does the dirt kick for a normal special. Cody kicks sand while standing in some of his supers, not as a special.
[avatar]http://i.imgur.com/z9qjpmk.png[/avatar]
Title: Re: Freeza Z2
Post by: Duos.act on March 21, 2013, 11:47:12 pm
Um....no.  Play Real Bout 2.  Yamazaki does have a wakeup special.  But since you don't believe me..... (http://dreamcancel.com/wiki/index.php?title=Ryuji_Yamazaki_(RB2))
Title: Re: Freeza Z2
Post by: Sinnesloschen on March 21, 2013, 11:50:37 pm
You still got Cody mixed up since:
Cody kicks sand while standing in some of his supers, not as a special.
[avatar]http://i.imgur.com/SDjWcpG.png[/avatar]
Title: Re: Freeza Z2
Post by: Balthazar on March 21, 2013, 11:52:10 pm
His tail is growing longer because he has a boner on this one ?
No I'm making his tail stretch/be a bit elastic in the attack animations; I think it looks pretty cool.
Daeron; yeah we can add a dust sprite for his tail, but I don't think its should hit the enemy, but just for graphical enhancement.
Title: Re: Freeza Z2
Post by: JustNoPoint on March 21, 2013, 11:54:37 pm
Cody does both. He kicks sand for an ultra and throws sand as a wake up special.
Title: Re: Freeza Z2
Post by: Duos.act on March 22, 2013, 12:02:52 am
His tail is growing longer because he has a boner on this one ?
No I'm making his tail stretch/be a bit elastic in the attack animations; I think it looks pretty cool.
Daeron; yeah we can add a dust sprite for his tail, but I don't think its should hit the enemy, but just for graphical enhancement.

You could use the dust as a little hitbox extension to improve the range of the move, like if the opponent does anything dumb to rush Freeza down they will get hit as he wakes up.
Title: Re: Freeza Z2
Post by: TRUEMicah on March 22, 2013, 05:43:24 am
Meh, it kinda sounds unneeded to me.
Plus Dat' tail has plenty of range as it is.
Title: Re: Freeza Z2
Post by: kakabot on March 24, 2013, 04:33:53 am
IDK if this has already been discussed yet. Is Frezia gonna have a rage mode where he goes 100% or is that reserved for a finisher like on HD?
Title: Re: Freeza Z2
Post by: Balthazar on March 24, 2013, 09:10:59 am
Sure as hell I'm not going to redraw EVERY DAMN SPRITE he has in a buffed-up version, I can tell you that!
100% Mode will probably appear in one of his Finishers or something.
Title: Re: Freeza Z2
Post by: Aldo on March 24, 2013, 09:14:36 am
100% Mode will probably appear in one of his Finishers or something.

This sounds pretty nice actually.
Title: Re: Freeza Z2
Post by: AugustAPC on March 24, 2013, 09:25:15 am
I would love to see 100% Freeza in Z2 form. I bet he'd look badass.
Title: Re: Freeza Z2
Post by: MUGreed on March 24, 2013, 12:14:59 pm
I bet Frieza in 100% could be one of his Hypers.
Title: Re: Freeza Z2
Post by: Cybaster on March 24, 2013, 12:18:17 pm
That's what Balthazar just said ...
Title: Re: Freeza Z2
Post by: jweezy34 on March 24, 2013, 10:35:32 pm
Yeah I would save 100% form  for a hyper/super move instead of redoing every damn sprite just as balth said
You have an Idea of just what move he's gonna do??
Unless I'm completely late on this lol
Sorry If I derail
Title: Re: Freeza Z2
Post by: Neocide on March 24, 2013, 10:48:00 pm
I'm guessing he hasn't thought it out yet (I guess) since he just mentioned it now and it only seems probable atm
Title: Re: Freeza Z2
Post by: Iced on March 24, 2013, 10:52:23 pm
its so far away from being done that to tell you where its planned atm doesnt mean its where it will be when the time comes.
Title: Re: Freeza Z2
Post by: Cybaster on March 24, 2013, 11:10:05 pm
That's a complicated way to say "we have no idea !" :P
Title: Re: Freeza Z2
Post by: Iced on March 24, 2013, 11:19:57 pm
I have plenty of ideas! But its not like if I say "It could go in x y and z" we will end up doing them!

(  we even have a move named 100 percent )
Title: Re: Freeza Z2
Post by: Balthazar on March 24, 2013, 11:22:20 pm
Thing is, we usually deliberately leave those strongest move a bit vague, so we can have some fun with them when the time comes to code them and most of the 'boring and neccesairy' stuff has been done. It can also change depending on what sprites have been made.
So basicly for us, it's more fun to not plan it out before hand too much.
Title: Re: Freeza Z2
Post by: jweezy34 on March 25, 2013, 12:31:02 am
Ahhh ok gotcha
can't wait good luck teamZ2 lol
Title: Re: Freeza Z2
Post by: Cazaki on March 25, 2013, 12:31:30 am
I bet it'll be called Tyrant mode and revolves around finger beams.
Title: Re: Freeza Z2
Post by: Neocide on March 25, 2013, 12:54:54 am
I have plenty of ideas! But its not like if I say "It could go in x y and z" we will end up doing them!

( we even have a move named 100 percent )


So do I =D (And I have the sprites for it already)

>: )
Title: Re: Freeza Z2
Post by: Iced on March 25, 2013, 01:00:37 am
our move consists of him gathering the Occupy Namek movement and throwing them as living bombs against the opponent.
You cant defeat me without great moves like this.
Title: Re: Freeza Z2
Post by: Balthazar on March 25, 2013, 03:23:47 pm
(http://img.photobucket.com/albums/v297/Tracks2000/FreezaZ2Form3_zps41b9acaa.png)
RAwwwrrrrrrr
I'm most likely not going to add the lines on his legs, just on the tail. I don't think it's needed.
Title: Re: Freeza Z2
Post by: Cybaster on March 25, 2013, 03:37:14 pm
Holy shit, that intro's gonna be epic. :)
Title: Re: Freeza Z2
Post by: Balthazar on March 25, 2013, 08:46:24 pm
No doubt about that :)!

And I finished these mandatories:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_knockedout_zps7a7bed7b.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_crouch_gethit_zpse296da15.gif)
Title: Re: Freeza Z2
Post by: Iced on March 25, 2013, 08:47:12 pm
and before anyone asks, that first gif is a move where he headbutts people behind him, its great for when they teleport behind you.
Title: Re: Freeza Z2
Post by: Balthazar on March 25, 2013, 09:57:37 pm
Yeah the arms on that falling animation are backwards, because I lazily reused the frames from his getting-up animation. But I kinda like how it turned out (I wouldn't have gone through the trouble if I thought it wouldn't :P).
I know you had the 'reversed shading' for his power-up, but I thought he wouldn't have aura around him so I chose to do regular shading.
He'll have the cracks appear, glow red and then 'explode', and after it fades out it'll reveal the final form.
I still plan to do the 'bubble/egg' transformation as a tribute to how he transformed in Budokai as an alternate transformation intro.

*edit
hah (this is a joke)
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_knockedoutlol_zps5e1543ef.gif)

Here's my list of currently completed gethits:
-gethit crouched
-knocked out
-trip
-flip KO
-fall from great height
-super gethit in gut/beam fatalaty
-backbroken
-shocked
-midnight bliss
-cut vertical
-cut horizontal
-my toes! my toes!

that just leaves out the high and medium normal standing gethits, maybe launched and i guess i'll throw in cursed as well
Title: Re: Freeza Z2
Post by: Laharl on March 25, 2013, 10:22:46 pm
and before anyone asks, that first gif is a move where he headbutts people behind him, its great for when they teleport behind you.

what would we do without you iced to explain this to us  :XD:
Title: Re: Freeza Z2
Post by: Byakko on March 25, 2013, 10:28:35 pm
Yeah the arms on that falling animation are backwards, because I lazily reused the frames from his getting-up animation. But I kinda like how it turned out (I wouldn't have gone through the trouble if I thought it wouldn't :P).
I would actually say that's more realistic, when you're thrown back you'd instinctively put your arms back to break your fall. ... Well, now you edited it and made the arm fling back upward, which isn't that.
Title: Re: Freeza Z2
Post by: dbdrummer7 on March 26, 2013, 10:29:08 am
I'm not much of an expert I spriting and stuff, but those Frieza pictures look awesome (especially the transformation)!
Title: Re: Freeza Z2
Post by: Balthazar on March 27, 2013, 08:59:35 pm
Thanks :)

New stuff. What evah.
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_GethitGut_zps591e83a9.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_GrabKick_zpsf218e470.gif)
Get hit in gut, and forward grab, yes. I like the Freezerspin/Rugalspin though, might find a way to get that in as well, but we'll see.
Title: Re: Freeza Z2
Post by: Balthazar on April 01, 2013, 05:54:52 pm
Para mantener las cosas en vivo por aquí, aquí hay dos animaciones WIP. Además, la primera ya la hemos visto, era una animación wip entonces! Ahora se ha terminado.

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_counterPunch_zps9179a19d.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Powerupwio_zps7b5d9b0e.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_DeathWavewip_zps7d8f5a97.gif)
Title: Re: Freeza Z2
Post by: Chazzanova on April 01, 2013, 05:56:55 pm
Están geniales, el último frame de la segunda hace parecer que se va a transformar al 50% o 100%.

Buen trabajo, Balthazar.
Title: Re: Freeza Z2
Post by: Diepod on April 01, 2013, 05:58:33 pm
lol geese
Title: Re: Freeza Z2
Post by: Cybaster on April 01, 2013, 06:10:19 pm
Looking great here.
Title: Re: Freeza Z2
Post by: Balthazar on April 01, 2013, 06:17:21 pm
Freeza also stains his hands with the blood of a LOT of people, so I thought why not  :dealwithit:.

Also for those people wondering where his palette template is; not-having a palette template has been giving me a wonderful feeling of freedom when making Freeza's sprites; I could recolor some colors on his complete sheet whenever I'd want, and add things to the template when I see fit.
So you'd probably have to do without a palette template for a while, at least until I finish a lot more animations.
It will most likely include his power-up aura, of which I'll most likely use the colors for some of his special effects (Death Beam/Wave whatevs).
Title: Re: Freeza Z2
Post by: walt on April 01, 2013, 08:25:11 pm
Me gusta.
Title: Re: Freeza Z2
Post by: QuickFist on April 02, 2013, 12:01:41 am
Looking great Balth
Title: Re: Freeza Z2
Post by: Balthazar on April 02, 2013, 10:30:33 am
Thanks guys.
Now for the palette template; It's not here yet because of previously mentioned reasons, but I'll state some facts on it and I'd like to hear your opinions about it:

SHARED COLORS
*eye pupils and nails are shared.
*'eyeliner' and lips are shared.
*the white and purple is shared with these same colors in his previous forms.
*the armor, white and purple form his first form is shared with these same colors in King Cold (who'll only appear very briefly anyway).
*eyes and nails are similarly shared between Freeza, his previous forms and King Cold.
*the armor, black and purple colors are shared with these same colors on his flying chair thing.

SEPERATED COLORS
*eye whites and teeth are seperated.
*inside of mouth is seperated.
*his inner body (when he is cut in half) is seperated.

If you have any special wishes for seperation, like his eye pupils and nails or whatever, let me know and I'll take it into concideration.
Title: Re: Freeza Z2
Post by: Cybaster on April 02, 2013, 12:39:55 pm
(http://i.imgur.com/ZWcADi6.jpg)
o_O
Title: Re: Freeza Z2
Post by: Balthazar on April 02, 2013, 12:43:56 pm
Hien should rename his thread to 'Z2 inspired' as well since we're not backing that one personally, same as Trunks.
Title: Re: Freeza Z2
Post by: Diepod on April 02, 2013, 05:36:37 pm
And when everyone is special, no one will be.
Title: Re: Freeza Z2
Post by: RamzaNeko on April 02, 2013, 06:48:35 pm
[Theme Thread] Z2 Sprite thread now will be [Theme Thread] Z2 INSPIRED Sprite thread
Title: Re: Freeza Z2
Post by: AlexSin on April 02, 2013, 06:50:20 pm
If you want, I'll change the title of that topic, no problem. :XD:
Title: Re: Freeza Z2
Post by: Balthazar on April 02, 2013, 09:35:40 pm
Good, thanks guys.

Those two wip animations I posted are now finished.
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_Powerup.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathWave.gif)
Title: Re: Freeza Z2
Post by: walt on April 02, 2013, 10:03:13 pm
SEX.

This is my favorite WIP of yours EVER, present and future.
Title: Re: Freeza Z2
Post by: Balthazar on April 05, 2013, 10:47:12 am
Glad to hear it :)

I've done a minor update on the first part of this animation; it's a little less choppy now
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sMK.gif)
And this is my method of working lately; 3/4 sprites at the same time, usually from different animations. I've found it keeps things interesting.
(http://img.photobucket.com/albums/v297/Tracks2000/makinafilter_zps698f4e39.png)
Title: Re: Freeza Z2
Post by: C-r-a-v-e-r on April 05, 2013, 12:02:15 pm
@Balthazar;
This char is now made ​​more, or another of your wip's?


WFG,
Craver1990
Title: Re: Freeza Z2
Post by: Balthazar on April 05, 2013, 01:04:29 pm
Well this is the Project thread, not a Release thread, that should tell you enough. Have you even read through the rest of this thread?
Title: Re: Freeza Z2
Post by: AugustAPC on April 05, 2013, 05:39:07 pm
That third sprite almost looks like Freeza is playing a wicked air-guitar solo.
Title: Re: Freeza Z2
Post by: Chatman on April 05, 2013, 06:21:50 pm
Hahaha, man, thats so great. XD

Nice work as usual Balthazar, Freeza is shaping up quite nicely.
Title: Re: Freeza Z2
Post by: YagamiBrando on April 05, 2013, 06:32:44 pm
Ki-charging animation is awesome :)
Nice going, so Frieza is the next one in schedule (not SSJ Vegeta)?
Title: Re: Freeza Z2
Post by: Cybaster on April 05, 2013, 06:49:12 pm
We don't know yet.

I have to slightly update SSJ Goku based on the feedback.
Before starting to work on either Majin Vegeta or Frieza, Balthazar wants me to finish updating Goku and Vegeta to the current standard.

Then, we'll decide which one we work on. Maybe both at the same time, we'll see.
Title: Re: Freeza Z2
Post by: YagamiBrando on April 05, 2013, 07:12:40 pm
I see. Well, good luck with updating.
A little offtopic: BTW will SSJ Goku update include english snd? Other Z2 chars had it, so maybe he should too.
Title: Re: Freeza Z2
Post by: SOLIDUS SNAKE on April 05, 2013, 07:16:12 pm
That sounds very good Cybaster. Good luck man.
Title: Re: Freeza Z2
Post by: kakabot on April 05, 2013, 11:40:25 pm
Just an idea for Frezia's intro against any ssj char you make. Like Goku goes ssj and Frezia's like "omg its a super saiyan!". like on this http://youtu.be/003j5Ib2b2g?t=1m8s, Egoraptor did the voice over would be worth asking if he would do something for Frezia.
Title: Re: Freeza Z2
Post by: Balthazar on April 06, 2013, 03:36:23 pm
Added a frame to the first animation, finished the second one, and working on those 2 now: Courtesy of Chamat, once more :)
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_GetUp.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_GethitHigh_zpsb8ad27ca.gif)(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_sMPc_zpseff0ad04.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_sSKc_zpsd7113ba0.gif)

I don't know why the second animation came out smaller. Photobucket...
Title: Re: Freeza Z2
Post by: MUGreed on April 06, 2013, 05:02:52 pm
I have a question. For the update on vegeta (current standard), are you gonna put more voice clips for his snd. file?
Title: Re: Freeza Z2
Post by: Cybaster on April 06, 2013, 05:11:35 pm
There'll be a couple new voices, but the main point will also be to merge all 3 voices into one SND, that will let you choose between Japanese, Mick Lauer and Chris Sabbat.
Title: Re: Freeza Z2
Post by: MUGreed on April 06, 2013, 05:29:30 pm
Ah, that answers my question. thanks Cybaster.
:)
Title: Re: Freeza Z2
Post by: Balthazar on April 07, 2013, 11:56:47 am
Finished his close Medium Punch, and updated his close Light Kick (just the tail on 2 frames), and a little something for his Cursed state :)
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sMPc.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_sLKc.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_cursed.png)
Title: Re: Freeza Z2
Post by: AlexSin on April 07, 2013, 01:38:48 pm
In the first two frames of the second gif, the knees go up, although he is simply turning; then again, I don't know if it is an anatomy issue.

Funny that Cursed sprite, a real Freezer! ;D
Title: Re: Freeza Z2
Post by: Balthazar on April 07, 2013, 02:15:20 pm
You know, I've never noticed it that that much. His crotch also goes up too much. Let me fix that.
*EDIT
I've fixed that frame for all instances it was used...and it were quite a few (almost all his attacks I had sprited so far). Thanks :)
Here's on of them:
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sLKc.gif)
Title: Re: Freeza Z2
Post by: \0/ sunbro on April 07, 2013, 07:27:05 pm
nice one!! and his cursed state... brilliant... awesome work!!
Title: Re: Freeza Z2
Post by: LegendarySatera on April 07, 2013, 07:51:25 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_cursed.png)

lol
Title: Re: Freeza Z2
Post by: Alther Primus on April 07, 2013, 08:06:56 pm
LOL, brilliant cursed state, looking forward to this masterpiece xD
Title: Re: Freeza Z2
Post by: YoungSamurai5 on April 07, 2013, 09:05:25 pm
lol cursed state is very nice
Title: Re: Freeza Z2
Post by: Koop on April 07, 2013, 09:29:44 pm
Modify it so it looks like the one in Dragon Ball SD:

Spoiler, click to toggle visibilty
Title: Re: Freeza Z2
Post by: Balthazar on April 07, 2013, 09:34:23 pm
Haha yes that's golden :)!
Title: Re: Freeza Z2
Post by: Dragon of Courage on April 07, 2013, 11:16:26 pm
Epic cursed sprite, Balth.

Freeza is definitively "Stuffed Into the Fridge". ;)
Title: Re: Freeza Z2
Post by: Balthazar on April 08, 2013, 08:40:06 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_WinBow.gif)
"You're welcome..."  :toff:
Title: Re: Freeza Z2
Post by: Sinnesloschen on April 08, 2013, 08:43:26 pm
Looks like one of Terry's MOTW taunts. I can totally imagine Frieza going all "SAWREE."
[avatar]http://i.imgur.com/h3k9Yrq.png?1[/avatar]
Title: Re: Freeza Z2
Post by: BlueSunStudios on April 11, 2013, 06:28:36 am
The victory pose is win for sure, but a few things seem a little off to me. His tail seems to get thinner at the end and thicker at the front. His right arm seems to darken at the second frame more than it should. And his brow seems to get larger in the first or second frame and shrinks back to normal. Other than those details (and I'm not sure if it was intentional), it looks fine.
Title: Re: Freeza Z2
Post by: Tamez on April 11, 2013, 08:22:14 am
Looks like one of Terry's MOTW taunts. I can totally imagine Frieza going all "SAWREE."

Reminds me more of Rugal.  Or more specifically Segalow. 
Title: Re: Freeza Z2
Post by: Aldo on April 11, 2013, 08:25:58 am
It reminded me of Laurence Blood from Real Bout because of the "Welcome". Segalow too
Title: Re: Freeza Z2
Post by: Balthazar on April 11, 2013, 09:07:55 pm
The victory pose is win for sure, but a few things seem a little off to me. His tail seems to get thinner at the end and thicker at the front. His right arm seems to darken at the second frame more than it should. And his brow seems to get larger in the first or second frame and shrinks back to normal. Other than those details (and I'm not sure if it was intentional), it looks fine.
Fixed up all of that, thanks ;)
Title: Re: Freeza Z2
Post by: BlueSunStudios on April 11, 2013, 10:43:54 pm
You're welcome man! Happy to help!
Edit:
Holy frick, I noticed a few more things. His ear looks like it grows in the second frame, the area around his nose brightens in the first and second (?) frame then darkens like how it originally was, and the bio-gem on his right arm disappears completely when it goes behind his back.
Title: Re: Freeza Z2
Post by: Balthazar on April 12, 2013, 04:38:20 pm
I'll look into it. In the meanwhile, new attacks!

(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sSKc.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_aSK.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_Superiordash.gif)

(http://network.mugenguild.com/balthazar/images_frieza/Frieza_WinBow.gif)
I think this fixes most issues. It's good enough for me.
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 12, 2013, 05:18:47 pm
Nice work Balth, You mind making a custom hit state to be compatible for Mel. Goku had something like it but he just did it for when he was hungry. Ill post up the animation once I am done.
Title: Re: Freeza Z2
Post by: BlueSunStudios on April 12, 2013, 09:37:21 pm
Looking good Balthazar! BTW, not here to correct, but I noticed that you changed his nails to red to emphasize that his hands (and feet) are stained with blood from his countless foes. I like that little touch you added to him. Oh, and it's nice to see some more of his attacks done!
Title: Re: Freeza Z2
Post by: \0/ sunbro on April 12, 2013, 09:41:00 pm
that rolling attack looks awesome!! so fluid!! nice job man!!
Title: Re: Freeza Z2
Post by: Balthazar on April 13, 2013, 12:59:18 am
Thanks, and I might color-seperate his nails from his eyes when he's all done, so he can have black nails as well.
Title: Re: Freeza Z2
Post by: ~*Ishida-Uryuu*~ on April 13, 2013, 03:45:22 am
One criticism, that second animation has it look like his shin is being shaded from a frontal light source and looks wrong. Seems you added an extra lighter shade just for those frames as well.
Title: Re: Freeza Z2
Post by: Balthazar on April 13, 2013, 09:40:03 am
I've never really purposely shaded him anything other then from directly above, but I can see one sprite where his tail is lit more then it should. And thet extra lighter shade you're referring to is probably the blur sprite. In that case it's not an 'extra' shade as in, it's the same color as his skin.
You do mean the tail flip animation, right?
Title: Re: Freeza Z2
Post by: Balthazar on April 13, 2013, 03:18:22 pm
I thought it'd be cool that when you'd hold the button down, he'd automaticly do a second spin...
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_aMK.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_aMK_Saucer.gif)

(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathWave.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathWaveAir.gif)
For the aerial Ki Wave/Death Wave, I think it works similar to how it works in Hyper Dimension..he shoots a small bullet down, and it becomes a traveling wave upon hitting the ground. Not sure yet but we'll see. Animation will likely be reused for Daichiretsuzan, where he cuts p2 in half (if we keep that).
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 13, 2013, 05:54:32 pm
Looking good. The bottom right ones tail look fater but it just might be the angle from where the tail is positioned with the arm. Also on that default jumping pose HIS right leg position makes it look completely small due to the angle but I know its hard to do that type of angle with smaller sprites because you cant fit in the other details without making that leg too fat so its just based on IMO.

Good work so far man, this is coming up well done. Sprite wise I can see youve increased in skill because Freeza looks better out of the other two.
Title: Re: Freeza Z2
Post by: Dragon of Courage on April 13, 2013, 08:02:46 pm
Balth, these Freeza sprites are cool.

Do you want to feature a morphing intro from Monster Freeza to the one you're currently making?
Title: Re: Freeza Z2
Post by: Balthazar on April 13, 2013, 08:29:17 pm
The concept of that intro and a finished sprite of his 3rd form have already been featured in this thread...
Title: Re: Freeza Z2
Post by: Dragon of Courage on April 13, 2013, 08:39:58 pm
Thanks.
Title: Re: Freeza Z2
Post by: BlueSunStudios on April 14, 2013, 01:47:33 am
Man, Frieza is just looking better and better by the days. Just as we'd expect from a top notch spriters like you Balthazar (though I am aware that Chamat originally made the sprites).
Title: Re: Freeza Z2
Post by: Balthazar on April 15, 2013, 01:43:17 pm
Thanks. Here are some more basics: Standing Weak Punch and Kick (the kick is from some SSW sprites + frankenspriting and editing of existing sprites. It may look a little weird but I like it. It could have one or two more frames for recovery but since it's a Weak Kick, I think it's fine like this).
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sLP.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_sLK.gif)

*EDIT

So, I just have to finish his Twist KO and I think animate his fridge state (and revamp it as well), then get-hits are done. Minus cheap KO and time over and dizzy. I've been doing some basic attacks here and there, those are filling up nicely. I've mostly been having fun rearranging stuff in his spritesheet, thinking which bases of Chamat to keep and which to change or use new bases for. There've been a few changes so far:
+Death Star won't be a special move anymore, but a basic move, and a launcher at that (d+SK).
+He won't get the Uppercut special move either, but I might reuse the sprites for something else, maybe his Ultimate, we'll see.
+Still pondering if he should still get his divekicks or not (d+K in air), he already has his diving headbutt special move..
+for his d.SP, I'll probably switch the first animation with the second (below). I don't like the first one anymore.
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_crouchSP_zps0cfb1ded.gif) (http://img.photobucket.com/albums/v297/Tracks2000/e15CrchTailPch_zpsc25ca8df.gif) (http://smg.photobucket.com/user/Tracks2000/media/e15CrchTailPch_zpsc25ca8df.gif.html)
That's all for now I guess :)
Title: Re: Freeza Z2
Post by: Saikoro on April 15, 2013, 06:12:40 pm
Damn Balthazar... Your work only improves as time progresses. If I had extra income, I'd gladly support you through donations. Just sayin. Also, I really love all of the nuances you get just right as his animations flow perfectly like water. Capcom should take notice of your efforts. They rock.

I'm looking forward to seeing how all of this will come together once Cybaster gets his hands on coding.

And I'm sure this has been asked a TON, but I gotta ask it here: Perfect Cell. You're gonna make him. Right?? The only reason I say this is because in your hands, he would be absolutely incredible. Him and Piccolo. ;D
Title: Re: Freeza Z2
Post by: TRUEMicah on April 15, 2013, 07:08:37 pm
+Death Star won't be a special move anymore, but a basic move, and a launcher at that (d+SK).
You fiends! :doom:
I really can't wait to see how you guys implement this.

(http://img.photobucket.com/albums/v297/Tracks2000/e15CrchTailPch_zpsc25ca8df.gif)
The ending to this anim looks very strange to me.
Title: Re: Freeza Z2
Post by: Iced on April 15, 2013, 07:25:31 pm
is he using his own tail as a bat? grabbing it and swinging it down? it looks awkward.
There is a lot of stretch on the anim, wihch is good, but the release goes down instead of forward.
Title: Re: Freeza Z2
Post by: Balthazar on April 15, 2013, 07:42:19 pm
What's wrong with it being a downward strike?
Title: Re: Freeza Z2
Post by: mh777 on April 15, 2013, 07:51:15 pm
I'm with Balthazar on that one; I can see it as a command overhead a la Gouki F+MP, similar delay and all
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 15, 2013, 08:25:14 pm
I think the tail needs to have a more bounce to it for the impact. Looks too stiff. I didnt realized he wrap his tail around his arm until I opened the gif up. so people wont see that detail.
Title: Re: Freeza Z2
Post by: Balthazar on April 15, 2013, 08:42:42 pm
Yeah I'll try to improve that a lot. As of now I haven't even started on that animation yet.
Title: Re: Freeza Z2
Post by: AugustAPC on April 15, 2013, 11:01:44 pm
I'll echo the sentiment that it's a strange attack. I love the idea and originality of the attack. It does seem to need some tweaking... I wouldn't have any idea what would make it look more natural, though.
Title: Re: Freeza Z2
Post by: Balthazar on April 15, 2013, 11:09:13 pm
Just leave that to me.

And here's a teaser for THAT intro...
(http://img.photobucket.com/albums/v297/Tracks2000/glowcrack_zps390835e8.png) (http://smg.photobucket.com/user/Tracks2000/media/glowcrack_zps390835e8.png.html)
Title: Re: Freeza Z2
Post by: Iced on April 15, 2013, 11:11:57 pm
Yeah I'll try to improve that a lot. As of now I haven't even started on that animation yet.
yeah if thats what you are going for it doesnt look like that
it looks as if he grabs the tail and then plops it on the ground, like hitting with a wet sausage.
Title: Re: Freeza Z2
Post by: Dragon of Courage on April 15, 2013, 11:53:02 pm
Just leave that to me.

And here's a teaser for THAT intro...
(http://img.photobucket.com/albums/v297/Tracks2000/glowcrack_zps390835e8.png) (http://smg.photobucket.com/user/Tracks2000/media/glowcrack_zps390835e8.png.html)

Wow!!
Title: Re: Freeza Z2
Post by: Balthazar on April 16, 2013, 10:30:42 am
Now with vastly improved fridge:
(http://img.photobucket.com/albums/v297/Tracks2000/freezernew_zpsc646cda8.png) (http://smg.photobucket.com/user/Tracks2000/media/freezernew_zpsc646cda8.png.html)
Title: Re: Freeza Z2
Post by: Koop on April 16, 2013, 10:42:01 am
 :2thumbsup:
Title: Re: Freeza Z2
Post by: Jango on April 16, 2013, 10:59:00 am
Now with vastly improved fridge:
(http://img.photobucket.com/albums/v297/Tracks2000/freezernew_zpsc646cda8.png) (http://smg.photobucket.com/user/Tracks2000/media/freezernew_zpsc646cda8.png.html)

I hope Indiana Jones falls out of it at some point.
Title: Re: Freeza Z2
Post by: Snakebyte on April 16, 2013, 11:02:32 am
Now with vastly improved fridge:
(http://img.photobucket.com/albums/v297/Tracks2000/freezernew_zpsc646cda8.png) (http://smg.photobucket.com/user/Tracks2000/media/freezernew_zpsc646cda8.png.html)

I hope Indiana Jones falls out of it at some point.

Or (http://en.wikipedia.org/wiki/Alexandra_DeWitt) Alex. (http://2.bp.blogspot.com/_hrZhQaVVsvA/S6cDCLwkKiI/AAAAAAAAAR4/9uyrjcAUOWI/s400/GLC047_017.jpg)
Title: Re: Freeza Z2
Post by: Balthazar on April 16, 2013, 01:02:12 pm
I think it's done!
(http://img.photobucket.com/albums/v297/Tracks2000/FreezaCursed_zps39bf1615.gif) (http://smg.photobucket.com/user/Tracks2000/media/FreezaCursed_zps39bf1615.gif.html)
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 16, 2013, 02:21:37 pm
Hahaha awesome and if you are going to go the Indiana rout, I'd say do the lego version. Less detail and easy to fit in.
Title: Re: Freeza Z2
Post by: BladeStorm_X on April 16, 2013, 04:02:22 pm
LOL! nice freezer maybe it can hurl ice cubes too
Title: Re: Freeza Z2
Post by: Balthazar on April 16, 2013, 04:34:43 pm
Cursed states can't attack, that's the whole point!
Title: Re: Freeza Z2
Post by: Iced on April 16, 2013, 04:42:56 pm
in some games they can, but the attack does either no damage or is just an animation that shows them helplessly doing nothing.
Title: Re: Freeza Z2
Post by: Daeron on April 16, 2013, 10:46:48 pm
I think the get hit anim could be better, maybe with some of the doors semi-opened, but great work aniway!
Title: Re: Freeza Z2
Post by: SuperGohanSunderland on April 17, 2013, 12:17:03 am
Freeza looks badass as usual. Nothing short of Balth's always enjoyable artwork! However I came to this thread for help. Is there anybody who can tell me how to remove filters(occasional dark and light effects) from a character in Fighter Factory Ultimate? See,with SSJ Goku Z2, in all of his appearances as normal base form Goku,(intros, winposes, genki dama finisher ect) he is given a slight dark tent, that causes his SSJ form to look more illuminated when he transforms.

     Posted: April 17, 2013, 12:18:22 am
I'm trying to do something with his normal base form sprite's colors. However this dark filter effect is getting in the way. I love this effect and it really makes his SSJ form pop out when he transforms, but they are kind of in the way of my colors. Can anyone help me on how to remove these dark filter effects? Help would be much appreciated. :p Sorry for the bother, and loving the look of "Freezer" Z2. XD
Title: Re: Freeza Z2
Post by: Cybaster on April 17, 2013, 02:37:16 am
Would have been much better to post your question in the SSJ Goku topic, since this is a question about SSJ Goku, which has nothing to do in a Frieza Z2 topic.
Repost your question there and I'll answer it.
Title: Re: Freeza Z2
Post by: SuperGohanSunderland on April 17, 2013, 04:32:03 am
Would have been much better to post your question in the SSJ Goku topic, since this is a question about SSJ Goku, which has nothing to do in a Frieza Z2 topic.
Repost your question there and I'll answer it.

Good point, and thanks alot Cybaster! With that out of the way, have you guys figured out how this play style will work? You seemed pretty prepared with SSJ Goku Z2's moveset.
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 17, 2013, 03:55:26 pm
Balth and Cy always do a good job on move sets. so you dont need to worry about that.
Title: Re: Freeza Z2
Post by: Balthazar on April 17, 2013, 10:23:50 pm
Indeed.

Not perfect but it serves it's purpose perfectly. This is for when he breaks his armor in his first form in the transformation intro.
(http://img.photobucket.com/albums/v297/Tracks2000/armorflips_zps46c4a7e3.gif) (http://smg.photobucket.com/user/Tracks2000/media/armorflips_zps46c4a7e3.gif.html)
Title: Re: Freeza Z2
Post by: Jango on April 18, 2013, 01:32:40 am
Seeing how you did spritework of Freeza and Mewtwo staring each other down, consider using this?

Title: Re: Freeza Z2
Post by: Balthazar on April 19, 2013, 11:32:25 am
They might get a special intro or whatever, or a special winpose where Mewtwo shows up to face him.

Alright, time for a little update:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_HenshinWip1_zps892d8d0b.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_HenshinWip1_zps892d8d0b.gif.html) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_HenshinWip2_zps0bf51dc9.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_HenshinWip2_zps0bf51dc9.gif.html)
(The second animation might be more accurate as to how I envision it ingame)
This is a little part of his transformation, but I might have to redo it (or partly) because I'm leaning towards giving it inverted lightsource after all, like this
(http://img.photobucket.com/albums/v297/Tracks2000/invertd_zpseeddc121.png) (http://smg.photobucket.com/user/Tracks2000/media/invertd_zpseeddc121.png.html)
(minus the purple parts; I hadn't recolored those in that image yet).
I've got most of my ideas typed out already, this transformation promises to be very epic. And you know we'll deliver!

For a little status update; I've finished his Twist KO and the Curse as previously posted. So all that's left for basic stuff is Cheap KO, Time Over and Dizzy.
Currently I'm doing a few more basic attacks as well (jumping MP and crouching LK). I think all he needs for standing attacks is his MP, but I still have to figure out which attack I want to give him. The animation below is what Chamat had listed for his s.MP, but the animation might be too 'big' for just and MP. Do you guys have an opinion in this move?

(http://img.photobucket.com/albums/v297/Tracks2000/b04PchMd_zps51897550.gif) (http://smg.photobucket.com/user/Tracks2000/media/b04PchMd_zps51897550.gif.html)
Also, I think I'm about ready to make his palette template. This doesn't mean that I'll be exporting frames for Cybaster to use already (minus one or two to use ingame obviously) since the previously mentioned 'freedom' it gives me in his sprites (not having to go back and fixing some nitpicks up without having to export them AGAIN and having Cybaster replace them ingame AGAIN over and over).
His overall movelist has been given little scrapes off the sides here and there, but usually it comes together really well when we are building him.
But I'm trying to envision it as best as I can before hand so I make as little animations as usual that might end up on the scrapheap.
As for that palette template, this is how it looks currently. I'll most likely seperate his eye pupils and nails (so you can have black nails and red eyes), but I think that's all I'll change to it.
(http://img.photobucket.com/albums/v297/Tracks2000/palettetemplatewip_zpsa5d63e9d.png) (http://smg.photobucket.com/user/Tracks2000/media/palettetemplatewip_zpsa5d63e9d.png.html)
Title: Re: Freeza Z2
Post by: Cybaster on April 19, 2013, 11:50:46 am
This is really looking great, can't wait to start on him. :D

The punch animation made by Chamat really looks like a far s.SP to me.
Title: Re: Freeza Z2
Post by: Daeron on April 19, 2013, 12:29:57 pm
Awesome progress, the transformation intro will be amazing!

That punch to me its rather a simple strong punch or a foward+medium punch, but not a simple medium punch
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 19, 2013, 03:51:13 pm
Awesome animation Balth. This is turning out to be really good. Keep up the good work. That bottom punch needs more frames before the punch comes out. Its really more of a delay you need to show the twist on the hips before he punches. So its twist, step, and punch.
Title: Re: Freeza Z2
Post by: Balthazar on April 20, 2013, 09:33:49 am
Yeah I might give him the divekick even if it's only on (in air) d+LK or something, shouldn't hurt.

As for the punch, I don't thing putting it on f+SP will help much, because the move I put for normal SP has even longer range!
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sSP.gif)
The punch COULD be f+MP but we've never used those commands for any moves in our previous characters, so I don't know.

I honestly can't promise you anything about Mecha Freeza color seperation...I don't think it's worth it and he has more details in Mecha form then here.
Maybe in a year or whatever when he's all finished, the sheet can be color seperated more. Maybe you can do it then :P.

For the transformation, I he looks a little static I agree, but I didn't want to put too much effort into these big sprites as he would have a lot of EnvShake going on anyway, and you'd miss those small animations anyway. I since updated the inverted shading on his legs, and it looks better now then in the image I posted yesterday. But yeah overall it does come out better on smaller sprites (I also did the power-up pose for form 1 Freeza).

And yeah that Readme portrait looks sweet !
Title: Re: Freeza Z2
Post by: Ejectok on April 20, 2013, 10:00:24 am
Have you consider "move ideas" from Battle Stadium DON.

Although the game was bad it still had interesting move sets.
Title: Re: Freeza Z2
Post by: Balthazar on April 20, 2013, 10:34:52 am
Not really, but I'll take a look at some videos of Freeza in that game :)
*EDIT
Yeah the Death Ball we had envisioned was already pretty similar as to how it works in that game (always diagonal towards the ground, creates explosion).
Title: Re: Freeza Z2
Post by: Artchell on April 20, 2013, 04:20:25 pm
These animations you keep posting are excellent!
Title: Re: Freeza Z2
Post by: Balthazar on April 20, 2013, 04:28:10 pm
Thanks ;) And I'm far from finished  :sombrero:
Title: Re: Freeza Z2
Post by: Hephaistos31 on April 20, 2013, 05:37:04 pm
Balthazar: You will succeed in the fact that I will let Choujin's chars for your work.
I can tell you this is the ONLY THINGS I was thinking it wouldn't change in my entire life in my Mugen.Choujin's chars.

So imagine now what I feel when I' watching your sprites. 
Title: Re: Freeza Z2
Post by: Dragon of Courage on April 20, 2013, 05:52:34 pm
Hey, balth. Is the Death Disk already incorporated?
Title: Re: Freeza Z2
Post by: Balthazar on April 20, 2013, 06:06:45 pm
The disc is planned to be in the char, yes.

New stuff:
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_dLK.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_aMP.gif) (http://network.mugenguild.com/balthazar/images_frieza/form1powerup.gif) (http://img.photobucket.com/albums/v297/Tracks2000/Freeza_hoverseat_zps9eb7f1aa.png) (http://smg.photobucket.com/user/Tracks2000/media/Freeza_hoverseat_zps9eb7f1aa.png.html)
I might do a minor edit to the tail of that dLK to make it a tiny bit smoother.
Title: Re: Freeza Z2
Post by: Dragon of Courage on April 20, 2013, 06:12:00 pm
Thanks, Balth.

And cool new sprites!
Title: Re: Freeza Z2
Post by: Balthazar on April 21, 2013, 10:51:00 am
Alright I've put my full sheet in Photoshop to patch a few things up (there were a bit more errors then I anticipated, like blank spaces and colors that shouldn't be there), and seperated the nails from his eye pupils. The nails are now shared with his eyeliner though. I didn't want to bother with any more colors. At least you can have black nails now for a more authentic look. The eyeliner's gonna be black anyway, and if you don't want black nails then that's tough luck.
I'm currently working on his Death Star move, which is going to be mapped on his crouching Strong Kick and will be his main launcher. The other move I'm working on his his crouching Medium Punch, which is a double trust (and his crouching punch from Hyper Dimension).
That still leaves s.MP, c.LP, c.SP, c.MK, a.LP, a.SP, a.LK and his focus attack, and that should be all of his basic attacks.
Also I might swap his Close s.LK to his Close s.MK, which requires another Close s.LK I have bases for.
Title: Re: Freeza Z2
Post by: Daeron on April 21, 2013, 12:52:05 pm
Good luck with the rest of anims, im very interested for that launcher.
If you are looking for effects or just inspiration, i think magneto as a semi-ball of energy on one of his crounch attacks.
Title: Re: Freeza Z2
Post by: Balthazar on April 21, 2013, 08:06:58 pm
Yeah I've stolen some Magneto effects for SSJ Goku already :)
Also for Freeza, don't try any Cooler palettes. It's not pretty. And NO I will not add color seperation.
(http://img.photobucket.com/albums/v297/Tracks2000/cooleryuck_zps32d52333.png) (http://smg.photobucket.com/user/Tracks2000/media/cooleryuck_zps32d52333.png.html)
Title: Re: Freeza Z2
Post by: kakabot on April 21, 2013, 08:55:33 pm
Will you be making a cooler :P?
Title: Re: Freeza Z2
Post by: Karasai on April 21, 2013, 08:58:25 pm
no
Title: Re: Freeza Z2
Post by: kakabot on April 21, 2013, 09:03:28 pm
Thanks Balthazar, I didnt know you had two accounts. Also it was a joke...
I know he busted his ass to give us the mugen chars he has given us but okay dude...maybe I should have put more :P :P faces.
Title: Re: Freeza Z2
Post by: Moon Girard on April 21, 2013, 09:17:16 pm
Yeah I've stolen some Magneto effects for SSJ Goku already :)
Also for Freeza, don't try any Cooler palettes. It's not pretty. And NO I will not add color seperation.
(http://img.photobucket.com/albums/v297/Tracks2000/cooleryuck_zps32d52333.png) (http://smg.photobucket.com/user/Tracks2000/media/cooleryuck_zps32d52333.png.html)
Idk this old cooler palette I made based on his BT3 art came out decent.
(http://pbr848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Cooler.png)
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on April 21, 2013, 09:40:32 pm
Why dont you guys try a Metal Cooler Palette ?  :2thumbsup:
Title: Re: Freeza Z2
Post by: Cazaki on April 21, 2013, 09:50:00 pm
Surely you understand why that's not an option.
Title: Re: Freeza Z2
Post by: Moon Girard on April 21, 2013, 09:58:07 pm
Why dont you guys try a Metal Cooler Palette ?  :2thumbsup:

I did do one for meta cooler in the past as well but it's not that great.

(http://pbr848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_MetaCooler.png)
Title: Re: Freeza Z2
Post by: Balthazar on April 21, 2013, 11:29:15 pm
Just to have said it: Please nobody use these images for palette-making; those are obviously old. I haven't made a palette template available yet.
Title: Re: Freeza Z2
Post by: Balthazar on April 24, 2013, 09:09:11 pm
New animations!
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_aLK.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_dMP.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_dSK.gif)

air LK, crouch MP and crouch SK, the Death Star launcher move (the tail is cut off but that's just in that gif)!
Title: Re: Freeza Z2
Post by: AugustAPC on April 24, 2013, 09:49:18 pm
That launcher is fucking godlike.
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 24, 2013, 10:17:00 pm
(http://i958.photobucket.com/albums/ae70/fjamesfernandez/Frieza_aLK_zps3392a6f9.png)

Air kick looks like the head shrunk a little and seems to lack a little power behind the kick. It might have to do with the way the frames are 9 through 11. kick doesnt fit the way his leg bends before he kicks. not to mention his arms are so stiff doing it too. I know its not a heavy kick but still.

The tail is in the wrong place. its suppose to be on top of his butty, not dead center of it.

That crouch SK feels like its missing something. Right not it just looks like a push. Why not add a minor glow to the palms. Nothing flashy of course. just added detail.

Call me picky or what not, but you should know me by now.
Title: Re: Freeza Z2
Post by: Balthazar on April 24, 2013, 10:38:01 pm
Why not add a minor glow to the palms
WHAT XD??? Really, you lost me there, man :P
Yeah actually I haven't re-checked the tail animation for that air weak kick, that can definitely be improved.
Title: Re: Freeza Z2
Post by: DW on April 24, 2013, 10:40:17 pm
Why not add a minor glow to the palms
WHAT XD??? Really, you lost me there, man :P
Yeah actually I haven't re-checked the tail animation for that air weak kick, that can definitely be improved.

I'm assuming he means a glimmer like fx on the purple crystal like part on his forearm, during the anim.

EDIT:

Wait... He said palms... I'm lost there too then lol.
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 24, 2013, 10:41:30 pm
Why not add a minor glow to the palms
WHAT XD??? Really, you lost me there, man :P
Yeah actually I haven't re-checked the tail animation for that air weak kick, that can definitely be improved.

I'm assuming he means a glimmer like fx on the purple crystal like part on his forearm, during the anim.

EDIT:

Wait... He said palms... I'm lost there too then lol.

Correct. Meaning Do a minor glimmer FX to the "PALM of his Hands." That move is basically using his palms >_> how are you lost.
Title: Re: Freeza Z2
Post by: Karasai on April 24, 2013, 10:44:28 pm
Hmm I always thought that spinny kick was a special move.

Looks nice!
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 24, 2013, 10:52:35 pm
I see what I did... You could had just told me "You mean MP not SK." >_> So the comment I made about the palm is MP not SK. The SK is fine.
Title: Re: Freeza Z2
Post by: Lunchbillion on April 25, 2013, 12:09:07 am
I agree with James, it could be like a cool ki palm spark. Would be a lot more interesting than just a shove.

And yeah that launcher is fantastic.
Title: Re: Freeza Z2
Post by: Balthazar on April 25, 2013, 08:16:19 am
Oh right, it was in no way clear to me you were talking about the d.MP, it sounded like you were talking about the launcher.
I'll see for a spark or whatever :)
*EDIT'
This one's updated now. The tail on the kick frames has been moved up, and the recovery actually has one frame less, it just came out looking better.
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_aLK.gif)
Title: Re: Freeza Z2
Post by: F. James Fernandez on April 25, 2013, 03:34:43 pm
Yeah, the kick looks way better now and now that you brought up the tail, it doesnt make it look super fat :D great job.
Title: Re: Freeza Z2
Post by: SOLIDUS SNAKE on April 25, 2013, 08:47:09 pm
Hot stuff man, he has a spot in my current and soon to come screen pack. Keep up the hard work, it will be appreciated.
Title: Re: Freeza Z2
Post by: The Real Niko on April 28, 2013, 01:05:31 am
I'm loving the triple limb flip kick.
Title: Re: Freeza Z2
Post by: Neocide on April 28, 2013, 01:10:05 am
New animations!
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_aLK.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_dMP.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_dSK.gif)

air LK, crouch MP and crouch SK, the Death Star launcher move (the tail is cut off but that's just in that gif)!

I want that third kick kthxbye :)
Title: Re: Freeza Z2
Post by: Saikoro on April 28, 2013, 01:27:55 am
:pwnonk:

That is all I have to say about that.
Title: Re: Freeza Z2
Post by: Tomahawkman on April 28, 2013, 01:57:42 am
its coming along really good
Title: Re: Freeza Z2
Post by: MugenNoobin on April 28, 2013, 03:25:10 am
looks damn good, but Balthazar knows which villain im being super patient for, im sure all in good time my patience will be well worth it :) but ill def snag this in my z2 collection ;) great job
Title: Re: Freeza Z2
Post by: AiRiC on April 28, 2013, 10:12:46 am
What about a intro or super with king kold and any chance will see cyborg freeza in anyway super ,ultra  or intro?
Title: Re: Freeza Z2
Post by: Balthazar on April 28, 2013, 10:49:32 am
King Cold, yes. Cyborg Freeza, no.
Title: Re: Freeza Z2: Palette Template added
Post by: Balthazar on April 28, 2013, 07:53:32 pm

      Posted: April 28, 2013, 07:53:02 pm
(http://network.mugenguild.com/balthazar/images_frieza/FreezaZ2_paltem.png)
^^^^^^^^^^^^^^^^^^^^^^^^^
-==THIS IS THE PALETTE TEMPLATE==-

Here are two of my own entries: my standard SSW2 and the second based off eFeX's Pocket Freeza sprite.
(http://img.photobucket.com/albums/v297/Tracks2000/Balthazar_FreezaSSW2_zps0d4ea7d0.png) (http://smg.photobucket.com/user/Tracks2000/media/Balthazar_FreezaSSW2_zps0d4ea7d0.png.html)(http://img.photobucket.com/albums/v297/Tracks2000/Balthazar_FreezaEfeXpocket_zpsa3aea45b.png) (http://smg.photobucket.com/user/Tracks2000/media/Balthazar_FreezaEfeXpocket_zpsa3aea45b.png.html)
Title: Re: Freeza Z2
Post by: Froz on April 28, 2013, 08:04:34 pm
The template is in RGB mode. :P
Title: Re: Freeza Z2
Post by: Hyogo on April 28, 2013, 08:05:21 pm
Yeah, colors are displaying slightly wrong on my end when used on Fighter Factory.
Title: Re: Freeza Z2
Post by: Hien on April 28, 2013, 09:05:49 pm
Template works fine for me when I open it up in Photoshop.
 
Here's one from me. Might go back and re-do this but I think it looks good for now.
SF3 Inspired.
(http://i112.photobucket.com/albums/n187/aznXdragon303/Hien_SF3inspired_zps2887bd29.png) (http://s112.photobucket.com/user/aznXdragon303/media/Hien_SF3inspired_zps2887bd29.png.html)
Title: Re: Freeza Z2
Post by: Chazzanova on April 28, 2013, 09:23:08 pm
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Other%20Stuff/Chilled_zps094bca46.png)
Chilled Inspired.

(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Other%20Stuff/RedFreeza_zpsf3fa1c76.png)
Red Variant.

(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Other%20Stuff/Chamat_zps6bc95f74.png)
Chamat's Freeza.
Title: Re: Freeza Z2
Post by: Alther Primus on April 28, 2013, 10:37:33 pm
Here are a couple of palletes for ya!
Hatchiyak
(http://fc03.deviantart.net/fs70/f/2013/118/e/4/hatchiyak_by_altherandslayer-d63dt5u.png)
Distorted
(http://fc00.deviantart.net/fs70/f/2013/118/0/4/distorted_by_altherandslayer-d63du2x.png)

I might make more later.
Title: Re: Freeza Z2
Post by: Karasai on April 29, 2013, 02:49:44 am
That Hatchiyak palette is all kinds of fuck.

I like it.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Markpachi on April 29, 2013, 01:35:41 pm
I'm shocked to see that there's still no Janemba palette! :grrr:
I'll make some later.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Moon Girard on April 29, 2013, 03:49:49 pm
BT3 Art, Cooler & MetaCooler (BT3 Art based), and 3 Customs Corrupt King, Dark Overlord, Evil Emperor
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_BT3Frieza.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_BT3Cooler.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_BT3MetaCooler.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_CorruptKing.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_DarkOverlord.png)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_EvilEmperor.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on April 29, 2013, 06:25:55 pm
Yeej some nice palettes ^_^!
Oh and:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_aLP_zps2c153994.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_aLP_zps2c153994.gif.html)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AiRiC on April 29, 2013, 09:14:55 pm
Awsome work on king cold, You know who I thought of Lord Chilled I think a thought bubble of him in it would be good for a intro and possibly telling him about super saiyans.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on April 29, 2013, 10:23:27 pm
(http://i42.tinypic.com/f4fbbs.png)

Mewtwo Pallete!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Kirishima on April 30, 2013, 01:34:03 am
Still looks like default scheme than Mewtwo, just saying.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Gogngos on April 30, 2013, 03:00:13 am
Some Palettes:
- Sly Serpent
(http://img716.imageshack.us/img716/1452/slyserpent.png)
- Cold Blooded
(http://img18.imageshack.us/img18/391/coldblooded.png)
- Stone-Coloured
(http://img844.imageshack.us/img844/1561/stonecoloured.png)



Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dragon of Courage on April 30, 2013, 03:16:38 am
Balth, the cut-in-half sprite will be compatible with the upcoming Trunks Z2?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on April 30, 2013, 03:18:20 am
Trunks z2 was never released and has no coding done to him, so thats kindof an impossible answer to give.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Karasai on April 30, 2013, 03:26:06 am
Frieza has an energy cutter move. Its for that.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dragon of Courage on April 30, 2013, 03:33:36 am
Frieza has an energy cutter move. Its for that.

Oops, I forgot the Death Disk I mentioned earlier. :P

Thanks, Karasai.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dope on May 01, 2013, 10:33:42 pm
Here's a couple palettes

(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Dark-1_zps969632f3.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Unholy_zpsf6157a74.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 04, 2013, 08:48:51 am
They're both so EVIL  :crowngrin:

This takes care of all his basic air attacks. I think the divekick will be just down+weak kick.
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_aLP.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_adLK.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_aSP.gif)
Also don't mind he still has red nails in half of the sprites. I didn't replace them in these animations, but obviously they are colored correctly in the sheet.
And damn that last animation has a blur, but you can't really see it because of this background color on MFG; it's practically the same.
Take a look on my Mugen page, it has a dark grey background and you can see the white blurs there.
http://network.mugenguild.com/balthazar/freeza.html
What's left for now are crouching LP, MK (30% done) and SP, standing MP (got bases) and Focus Attack (got an idea for it). That's all basic attacks. Oh yeah df+SK slide kick as well, he'll get that.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on May 04, 2013, 09:39:06 am
Ohhh, I really like that kick in the middle. Has a lot of power to it!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on May 04, 2013, 01:28:49 pm
Im on the Hype-train already!
btw i know its not an important part of the char, but how many winposes/intros he got?
Because im thinking into spriting an extra winpose for him :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 04, 2013, 01:41:25 pm
Haven't numbered them or anything, but he's got a bow, a chuckle, a laugh probably, one where soldiers might offer him wine or whatever, and I think that's as far as I thought ahead for winposes.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Infinite Daze on May 04, 2013, 05:40:54 pm
This is Awesome! can't wait to make some pals for this guy.

     Posted: May 04, 2013, 07:09:16 pm
I'm just seeing Girard's Cooler pals but here are a few I did.

Alien Royalty
(http://i.imgur.com/gEJA4H2.png)
Coolers Family
(http://i.imgur.com/8SR8Dqd.png)
Another Frieza
(http://i.imgur.com/p1kclF9.png)

I will do more later.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Noside on May 04, 2013, 08:40:08 pm
Freeza is gonna have his original japanese voice? would be awesome.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 04, 2013, 10:32:29 pm
Ofcourse, japanese voice included is a Z2 standard!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Noside on May 04, 2013, 10:49:40 pm
Ofcourse, japanese voice included is a Z2 standard!
Great! :woeh:

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Karasai on May 04, 2013, 11:08:19 pm
Ofcourse, japanese voice included is a Z2 standard!

But English isn't >:(
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Lunchbillion on May 05, 2013, 01:12:02 am
For the english version, will he use his voice from Kai or the original Z?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 05, 2013, 01:40:58 am
From an original voice actor, for which we already have many (all ?) voices.
We'll probably include voices from video games too, so he'll have 3 voices : Japanese (video games), English (video games), English (custom, with many original lines, as we did for Vegeta).

Also, Vegeta's update should be finished pretty soon.
I'll then start working on Majin Vegeta. However, Frieza is so nice I couldn't help but start working on his basics. :D

(http://i.imgur.com/EGBjGaY.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Sinnesloschen on May 05, 2013, 01:45:26 am
Stop making me so hype for Frieza! I can't stand not having him in my Mugen!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Karasai on May 05, 2013, 02:00:34 am
Maybe you guys could get LittleKuriboh to voice him? I don't mind hearing an original voice actor for him.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 05, 2013, 07:55:29 am
I don't mind hearing an original voice actor for him.
From an original voice actor, for which we already have many (all ?) voices.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on May 05, 2013, 01:47:45 pm
Maybe you guys could get LittleKuriboh to voice him? I don't mind hearing an original voice actor for him.
We already have a voice actor for him, which has recorded pretty much all of his work. So his original voice is done by now.
And frankly its fantastic.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 05, 2013, 03:02:25 pm
So, Frieza is now at 50% from becoming a complete ... punching bag. :P

It's a know fact that Saiyans are a threat to Frieza :
(http://i.imgur.com/apGAvKr.png)

But poor Vegeta always gets beaten anyway :
(http://i.imgur.com/4ePEjDV.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 05, 2013, 03:55:04 pm
Cool!But I guess you can lower Freeza's backbroken sprite for 2/3 pixels; now there is some empty space between Goku's hand and the body :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on May 05, 2013, 06:14:06 pm
Balth ive finished this thing we spoke:

(http://i41.tinypic.com/fawx9y.gif)

Feel free to use it as you want guys! Hope ya like it!

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on May 06, 2013, 04:59:05 am
(http://i.imgur.com/4ePEjDV.png)

This is so ridiculous. If Namco Bandai released this screenshot as an upcoming game, people would shit themselves. It just looks so god damn perfect.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on May 06, 2013, 05:11:12 am
This is just looking sweet as always. Hey Daeron, is that for one of Freeza Z2's winposes? It looks nice, but there's something odd about it: Only his upper body is getting mucsle maxed instead of his whole body, unless that's intentional?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on May 06, 2013, 05:18:56 am
Its freeza full powered, he mostly only increased his torso , with his shoulders and arms being particularly muscled out.
(http://media.animevice.com/uploads/1/11232/217795-216676_100__power_frieza_super.jpg)


it looks pretty good, it could make a good winpose or even a good activation anim for his dark force type move.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on May 06, 2013, 05:26:54 am
I know that, but what about the rest of him? I know that his legs and tail muscled out too. It can't just be his arms and upper torso.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on May 06, 2013, 05:37:22 am
(http://images3.wikia.nocookie.net/__cb20090215214530/dragonball/images/6/6d/Frieza_%28Full_Power%29_BT3.jpg)
(http://images4.wikia.nocookie.net/__cb20090215214524/dragonball/images/b/bf/Frieza_%28Final_Form%29_BT3.jpg)
not as drastically.
Even in the 3d games they kept his legs the same size and increased his torso only.
Considering how small he is, increasing his legs in that sprite probably wont look good.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on May 06, 2013, 05:57:27 am
That's...I don't know what to say about that. I just have a thing against odd-proportioned muscles (especially if the body is small). Honestly though, I get what you're saying, but it just doesn't bode well with me. They either could've made his legs bigger too, or not size up his upper body that much. Why couldn't he be more like his father or brother (in terms of evenly proportioned muscles)?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on May 06, 2013, 07:16:17 am
Ah, so you're Chamat if I'm correct? Sorry for not realizing this sooner ^^;. Nice to meet ya.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on May 06, 2013, 01:28:31 pm
Im use GIF Movie Gear, and those missing pixels are just in the gif, i accidentally delete them when i was moving the sprites in the gif
So heres the whole sheet:

Spoiler, click to toggle visibilty
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 10, 2013, 03:12:41 pm
Because working on new stuff is just too damn fun (but big Vegeta update and small Goku update are coming along, I promise :P) :
(http://i.imgur.com/cyXbN2C.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 10, 2013, 03:40:51 pm
 :iloveyou: Change the spelling to Freeza (not Frieza) though :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Neocide on May 10, 2013, 03:46:20 pm
yes, "frieza" is reserved for me! >:C
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 11, 2013, 02:19:21 pm
Freeza's not the luckiest guy nowadays...

(http://i.imgur.com/91BCrjV.png) (http://i.imgur.com/Z19mxSd.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 11, 2013, 07:04:16 pm
Awesome ^_^!

Oh yes you better believe it has that much range :D!
(http://img.photobucket.com/albums/v297/Tracks2000/tail_zps9dc94bfa.png) (http://smg.photobucket.com/user/Tracks2000/media/tail_zps9dc94bfa.png.html)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Froz on May 11, 2013, 07:05:58 pm
There's plenty of characters that has longer ranges, so it's no problem for me, at least. :P
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SuperGohanSunderland on May 12, 2013, 10:10:11 am
A small suggestion, but is there anyway you can give Freiza a sort of challenging AI? I can imagine that running into Frieza in arcade mode with Goku would be pretty epic, just as running into Vegeta is. But I can't help but feel that due to the AI given to your epic opponent in this supposely climatic battle, the fight ends up being just a little too underwhelming. However I understand that AI programing probably takes specific skill, so no harm done if you feel the normal AI is most suitable. :p
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on May 12, 2013, 10:15:26 am
Just ask ShinSmoke. He does awesome AI's.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 12, 2013, 12:17:35 pm
I'll probably ask Infinite. He also did the Winmugen AI for Goku Z2. That's not released yet and will be included in an update. Here's a video of me as Vegeta fighting against Goku with that AI.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 12, 2013, 12:27:29 pm
However, I'd rather not have any AI coded until Vegeta is 100% finished, which means until Majin Vegeta is coded into him too.
AI for Goku was fine since the last updates were more about fine tuning some little things, and he's really finished at this point.

Also, since this is Balthazar we're talking about, the AI is not scalable, since it was coded for Winmugen (not 1.0). :P
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SuperGohanSunderland on May 12, 2013, 11:33:32 pm
I'll probably ask Infinite. He also did the Winmugen AI for Goku Z2. That's not released yet and will be included in an update. Here's a video of me as Vegeta fighting against Goku with that AI.
[youtube]http://www.youtube.com/watch?v=odwokbkahAI[/youtube]
OH MY JEZUS! YES! :DD that is awesome programing! If I ran into that Goku in arcade I'm pretty sure I would feel like I'm fighting THE legendary super sayian himself! So you plan on doing the same for Vegeta and Majin Vegeta when they're completely finished, can't wait!

Question, have you guys ever considered making some sort of interactivity between your Z2 characters in a mode? I suppose an example would be: you go to team arcade and in the turn mode say you pick Goku and SSJ Goku. And as you lose with normal Goku, when round two starts, Goku goes SSJ as a neat little transition. Or vice versa for choosing the two in another order where in that case he would revert. (Please note: my terrible examples have been known to kill people due do their complex and retarded structure. CAUTION IS ADVISED)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 12, 2013, 11:40:06 pm
This kind of stuff is too complicated and really not worth the time and effort.

You already have some big compatibility between Satan and Goku.
You have a special intro between Goku and Vegeta.
You'll soon have special winposes and intros.
You also have back breaker, spin KO, Dash Collision, Beam Collision struggling.

That's already quite a lot of interactivity.
Oh! And fuck team mode. This mode has no interest for me, and any bug happening inside I hate fixing and probably won't.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SuperGohanSunderland on May 13, 2013, 12:16:30 am
Well, I see you're very outspoken about team mode CY. XD
 Yeah, I figured it would be a bitch to code.:l  I was actually wondering if that was even possible, with how much work is necessary.
 I guess this is just another example of how ballzy it is that you guys have done already so much with this cast.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 14, 2013, 09:45:44 am
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_GrabAxe_zpsa5e4e95f.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_GrabAxe_zpsa5e4e95f.gif.html)

Reverse throw, all finished! I went the extra mile to make it awesome. Obviously based off M.Bison's kick/axe throw, with a jumping spin kick added for good measure (the opponent bounces up after the axe kick throw, then Freeza jumpkicks and kicks them away, twisting.
Actually this might be turned into his special move counterattack, I don't know. For a throw it does it's job well.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on May 14, 2013, 10:02:35 am
This is really cool! M.Bison's backward throw was the best I've seen until now :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on May 14, 2013, 10:48:49 am
gdlk
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on May 14, 2013, 01:34:13 pm
Is he gonna have an air throw?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 14, 2013, 02:31:22 pm
That's what his movelist on my page says, so yeah, probably :)
Haven't really delved into that yet, but it's probably gonna be something simple, like a meteor slam.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on May 14, 2013, 02:47:00 pm
Air throws? Freeza Z2 just got a lot more interesting :).
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SuperGohanSunderland on May 15, 2013, 12:12:56 am
OMG! Balth, that throw is awesome! n'O'n
How do you get these looking so perfect?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on May 15, 2013, 01:10:34 am
That throw transition is perfect!! Really beautiful work so far :D
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on May 22, 2013, 04:23:47 am
For the reverse throw maybe he can have his arms crossed...
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 22, 2013, 08:14:00 am
I don't care how cool you are, you cannot pull of that kind of spinning kick without the leverage of your arms swinging.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: StormEX on May 22, 2013, 09:58:36 am
DBZ characters can fly, so gravity doesn't always apply :3
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: F. James Fernandez on May 23, 2013, 06:02:31 pm
I think SoldierSunday has been playing with M.Bison a little too much being that M.Bison does have that grab where he kicks you multiple times as his body is in the air and his arms are crossed (>_>) Wait! I think that was in his super... LMAO I know its one of the two.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 27, 2013, 02:21:22 pm
GIVE US MORE PALETTES GUYS !!!!
(http://i.imgur.com/clQb0Fx.png)

Also, dev has been slow, but there has been some progress.

Backward throw (Vega throw + spinning kick) has been coded :
(http://i.imgur.com/pdsZfRP.png)

And Death Wave (aka Reppuken) too :
(http://i.imgur.com/LKoUcAK.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Moon Girard on May 27, 2013, 03:09:46 pm
Now Frieza can achieve perfection.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_BT3Cell.png~original)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AlexSin on May 27, 2013, 03:20:11 pm
The first form Frieza reminds me a little of Ozotto (DBZ boss of a game in the arcade that no one knows about).
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Infinite Daze on May 27, 2013, 03:21:51 pm
GIVE US MORE PALETTES GUYS !!!!
This template is not indexed, same with the one on the first post.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Gogngos on May 27, 2013, 03:48:05 pm
I have not watched Alien yet but here you go anyway (only played that Capcom Beat'em'up):
- Alien Themed Palette
(http://img705.imageshack.us/img705/5724/alienim.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 27, 2013, 04:32:12 pm
GIVE US MORE PALETTES GUYS !!!!
This template is not indexed, same with the one on the first post.
STUPID BALTHAZAR !!!! He uploaded the wrong version...
Well, I guess people have been using the other palettes as template...

Fixed my post, and here you go anyway :
(http://i.imgur.com/clQb0Fx.png)

@Gogngos: none of your palettes until now are usable. :(
You should NOT have the "optimize palette" or whatever option checked when saving.
Look at the color table for the indexed image, it has all colors set up nicely by row, while yours are all over the place.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Gogngos on May 27, 2013, 04:37:55 pm
My apologies for that. I have been using Fighter Factory 3 this whole time with the unindexed template. Will fix.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 27, 2013, 04:42:40 pm
Yeah, sorry, it's partially our fault I guess for posting the non indexed palette template. :(
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Chazzanova on May 27, 2013, 06:19:56 pm
Bluestark
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Other%20Stuff/Bluestark_zpsd2474a2c.png)

Golden Villain
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Other%20Stuff/GoldenVillain_zps83447e2a.png)

Green/Namekian
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Other%20Stuff/Green_zps6415c9d0.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: walt on May 27, 2013, 06:21:02 pm
Those screenshots are so sexy   ; _ ;

This Freeza is just the best thing to happen to pixels since SF3, makes me want to cry. Thank you Balthazar and Chamat, and Cybastard
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Gogngos on May 28, 2013, 10:14:43 am
Here are the fixed palettes as promised (there are subtle changes in some of them).

Spoiler: Sly Serpent (click to see content)
Spoiler: Cold Blooded (click to see content)
Spoiler: Stone Coloured (click to see content)
Spoiler: Alien Themed (click to see content)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 28, 2013, 11:09:39 am
Thanks for the palettes guys. :)

Haha walt, looks like Freeza is really your favourite villain ever. ^_^
Thanks for the compliments.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Chazzanova on May 28, 2013, 12:44:06 pm
From saga bosses, my favorite villain is Kid Buu because i like his design, powers, and "insurgent" fighting style. However, I feel that he and Cell, have the defect of being bad at the will of others. Cell was created by Gero to kill Goku, and Buu by Bibidi. Frieza is bad because he chooses to be, and that's really cool; for this reason, I think is the best villain of all Dragon Ball Z.

Zoroark Inspired
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Annex%20Images%202/Zoroark_zps5b231110.png)

Mewtwo Inspired
(http://i811.photobucket.com/albums/zz39/ChazzPrinceton/Annex%20Images%202/Mewtwo_zps250d100f.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: benhazard on May 28, 2013, 03:33:37 pm
Alien type 2
(http://s7.postimg.org/ua72jw8ij/Alien_Theme_2.png)

Nemesis
(http://s7.postimg.org/b3tvgps0r/Nemesis2.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: walt on May 28, 2013, 04:40:26 pm
Haha walt, looks like Freeza is really your favourite villain ever. ^_^
NO! It's BalthaChamat's sprites that get me all horny  :hump:

Spoiler, click to toggle visibilty
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cazaki on May 28, 2013, 04:51:23 pm
Shouldn't be no shame in yo game. Frieza is a great villain
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on May 28, 2013, 04:52:35 pm
LOOOOOL walt! ;P

EX Death Wave finished as well. Launches P2 in the air in order to juggle him.
(http://i.imgur.com/mCskvm1.png)

Aerial versions have been coded too. Freeza basically launches a small projectile downwards, which then moves forward like the regular version once it hits the ground.

@benhazard: your palettes don't work. The color order in the the color table is a whole mess compared to the one in the template.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Moon Girard on May 28, 2013, 04:59:49 pm
The first form Frieza reminds me a little of Ozotto (DBZ boss of a game in the arcade that no one knows about).

I'm not seeing it
(http://i.imgur.com/ekUtuQ0.jpg)

this is would look more like him.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Ozotto.png~original)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Diepod on May 28, 2013, 06:06:15 pm
I'm still baffled by Toriyama's design sense.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Kirishima on May 28, 2013, 06:13:52 pm
(http://i278.photobucket.com/albums/kk81/Kurow_Kirishima/PaletteColors/Kiri-OrangeCream_zps33015db2.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on May 29, 2013, 01:38:40 pm
Is the death wave effect custom?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 29, 2013, 03:40:09 pm
No it's some Real Bout power wave effects I believe.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: MightyKombat on May 29, 2013, 03:46:00 pm
ITs the Power Geyser effect from Real Bout Special.

I love it.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on May 30, 2013, 12:09:01 am
Dubbero death wave!


(http://i.imgur.com/qkTNVtj.png)

(actually just me comboing the aerial one with the ground one during beta testing)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Karasai on May 30, 2013, 01:06:38 am
Like this?
(http://img600.imageshack.us/img600/8571/peeeenk.png)(http://img856.imageshack.us/img856/7591/18044680.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on May 30, 2013, 09:03:17 am
Most certainly not that shade of pink.
I planned for his Death Beam to be pink ofcourse, Death Wave in yellow looks fine to me.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on May 30, 2013, 02:19:14 pm
I actually really like that pink color. Might've looked better a bit brighter to give it more of an energy feel and less of "solid" feel.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on May 31, 2013, 09:03:52 pm
I have been seeing purple as his ki attacks in most of games i have played, but i dont really care about the colour.
So lets not start another Yellow/Blue Final Flash  war XD
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on June 01, 2013, 04:09:05 am
Oh, I'm not trying to start a war. Just stating that I like Karasai's colors.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ness on June 01, 2013, 04:25:24 am
Spoiler, click to toggle visibilty

Option #1 (The smaller ball)

Spoiler, click to toggle visibilty

Option #2

Spoiler, click to toggle visibilty

Option #3

... Probably your best best for color refrences for his projectiles.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 01, 2013, 04:28:00 am
But... But... But... purple/pink is prettier than yellow :(
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Karasai on June 01, 2013, 04:55:39 am
 ;)
(http://img43.imageshack.us/img43/2717/peeenkwaaaveee.png)

You should leave the Death Waves yellow anyways, since it seems like generic ki attacks and not the little Energy Cutter one.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Noside on June 01, 2013, 05:27:58 am
^ This one looks perferct to me, great work Karasai.  :thumbsup:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: StormEX on June 02, 2013, 02:56:42 am
Where do you get these effects?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TRUEMicah on June 02, 2013, 03:01:23 am
ITs the Power Geyser effect from Real Bout Special.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Gogngos on June 02, 2013, 12:34:20 pm
Two more palettes from me:
- Cobalt Blue
(http://imageshack.us/a/img534/2097/cobaltblue.png)
- Red Alternate
(http://imageshack.us/a/img546/1038/redalt.png)

Regardless of what colour it is, the wave looks awesome.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on June 02, 2013, 01:05:39 pm
;)
(http://img43.imageshack.us/img43/2717/peeenkwaaaveee.png)

That looks awesome.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 06, 2013, 05:05:05 am
(http://i.imgur.com/Cxjdhbb.png)




     Posted: June 06, 2013, 05:09:49 am
(http://i.imgur.com/jhmor7B.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dope on June 06, 2013, 09:16:20 am
Another palette.
(http://i1127.photobucket.com/albums/l629/DopeKing05/Dope-Gold_zps088a5811.png)

Dare I make 20 palettes like I've done for most other Z2 characters? I don't know. I'd like to but I've been busy. Frieza's a fun one to make palettes for though.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 06, 2013, 09:23:23 am
^ Go ahead (just if you want but I´ll to see some more colors from you) since you use dull colors quite nicely. I´m too lazy to grab a color that freeza, at least you got the colors pretty much covered :P
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 06, 2013, 09:26:22 am
Yup, make as many palettes as you want. 1, 10, 20, 50, everything is welcome. :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 06, 2013, 10:01:49 am
(http://i.imgur.com/ZQPhWL0.png)
(http://i.imgur.com/hT0Up0C.png)
(http://i.imgur.com/FJUPX8n.png)
(http://i.imgur.com/gggXNJL.png)

Is this better?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 06, 2013, 10:07:52 am
^ STOP TRIPLE POSTING, FIX THAT IN ONE POST!!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 06, 2013, 10:09:37 am
My bad. Got to antsy
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 06, 2013, 10:13:50 am
You're forgiven, because you're making nice palettes. ^_^
Would be nice if you could give them a name too (well, I can do that myself, but maybe you're using references I don't know/understand, so better have your POV).
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 06, 2013, 10:27:27 am
Beautiful post fix :) yep that´s better.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Farts on fire on June 06, 2013, 10:41:00 am
Never been so excited for a character in my life :)
great job on the sprites so far :3
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: StormEX on June 06, 2013, 11:28:39 am
(http://imageshack.us/a/img833/331/dfgr.png)
StormEX_ChristmasWithFreeza
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: PlasmoidThunder on June 06, 2013, 12:25:31 pm
^Mmh, it looks as if there's too little difference between the shades of white. Other than that, it looks quite snazzy.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Shadow0X3 on June 06, 2013, 12:27:06 pm
(http://i.imgur.com/EiGlLDe.png)
Well... I tried. Was going for Brimstone, but King Cold came out a lot better than Freeza did.. Any suggestions anyone?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: PlasmoidThunder on June 06, 2013, 02:36:12 pm
Could get away with calling it Giygas ;P
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 06, 2013, 09:28:43 pm
Any suggestions anyone?

Apply more contrast in those reds, right now they are hurting my eyes.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dope on June 06, 2013, 09:59:07 pm
More palettes
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-Contrast_zpse7636d38.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-Blue-1_zpse4d8f075.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-Oni_zpsc35817e0.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-Green-1_zps7f338757.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-DarkSilver_zpsda40ced3.png)

since you use dull colors quite nicely.
Yeah I like to mostly do dull color schemes since most people make nothing but bright vibrant colors.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Shadow0X3 on June 06, 2013, 10:10:46 pm
Okay, so I toned down the reds and made sure they didn't have too high lumosity, any better?
(http://i.imgur.com/vVEpipI.png)

EDIT:
Could get away with calling it Giygas ;P
Yes, Shadow0X3--EssenceOfRapePalette.png :blank:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 06, 2013, 10:26:43 pm
Better. Still need more contrast between different shades IMO.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Shadow0X3 on June 06, 2013, 11:34:25 pm
Okay. I've made him a bit more chiseled, and I _think_ this should work. Or something.
(http://i.imgur.com/5ul2PxO.png)
Shadow0X3--Brimstone.png
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 07, 2013, 02:15:37 am
(http://i.imgur.com/87aFCgd.png)

Tried something with the aura.

(http://i.imgur.com/rD74gKf.png)

First pink palette yeee
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 07, 2013, 03:22:29 am
Thanks guys!

Just decided to make a palette myself, in order to reach the 50 palettes for Freeza. :)
(http://i.imgur.com/SmqiGTs.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 07, 2013, 04:26:15 am
Got some more,Surprised Balth didn't do his usual ressen,raging blast palettes now.

(http://i.imgur.com/eBRPdVo.png)
(http://i.imgur.com/G0HGS5h.png)
(http://i.imgur.com/hMe4Phq.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Shadow0X3 on June 07, 2013, 04:32:29 am
It's a general thing that you're supposed to edit your previous post with the next one, to avoid your name appearing twice in the post listings.
Also, I guess it is odd that Balthazar hasn't made his palettes yet. Is he failing us in his slave work? :gonk:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: StormEX on June 07, 2013, 09:22:23 am
(http://imageshack.us/a/img62/1769/rew.png)
StormEX_HollowFreeze
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Farts on fire on June 07, 2013, 09:48:59 am
I know I'm probably posting in the wrong place, and I'll delete this comment if so
but can someone please tell me how to create a palette for a character like this? (or link me to it?)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 07, 2013, 01:20:48 pm
all white everything?

(http://i.imgur.com/700i9pV.png)


And Gabe, i use photoshop cs6
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Moon Girard on June 08, 2013, 02:33:38 am
Made some more palettes i apologize if they look like any others that have been made it's hard to keep track of all the palettes.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_Darkness.png~original)

Made 2 version of these two wasn't sure if i liked the lighter or darker version better.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_AstroMatter.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_AstroMatterAlt.png~original)
(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_FallenWarrior.png~original)(http://i848.photobucket.com/albums/ab43/Moon-Girard/Palettes/Girard_FallenWarriorAlt.png~original)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Sinnesloschen on June 08, 2013, 02:35:49 am
Darker one is better.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 08, 2013, 05:02:43 am
(http://i.imgur.com/PIf04vJ.png)
(http://i.imgur.com/MPaWbDL.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Gogngos on June 08, 2013, 08:16:31 am
My goodness this is getting too addicting.
- Emerald Dragon
(http://img27.imageshack.us/img27/1203/emeralddragon.png)
- Shade of Violence
(http://img841.imageshack.us/img841/4350/shadeofviolence.png)

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 08, 2013, 08:46:30 am
At this point if I ever do a palette I will do some gradient from x color to y color or something, a lot of color combinations has been used already.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 08, 2013, 10:54:25 am
Not alot of pink and purple palettes,Buen.

(http://i.imgur.com/pWJKAQP.png)
(http://i.imgur.com/ZA8rKjh.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 10, 2013, 11:01:47 pm
Must keep this thread alive:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cSPwip_zps8feaf4e6.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_cSPwip_zps8feaf4e6.gif.html)
His crouching strong punch tail stab in progress, and a palette:
(http://img.photobucket.com/albums/v297/Tracks2000/Balthazar_SSW2Alt_zps9dc6671f.png) (http://smg.photobucket.com/user/Tracks2000/media/Balthazar_SSW2Alt_zps9dc6671f.png.html)
SSW2 alternate.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 10, 2013, 11:23:47 pm
I was thinking more of a swipe than a stab, but still looks okay, none the less.\

How many palettes do we have now?
(http://i.imgur.com/yfpZ5J5.png)
(http://i.imgur.com/IQnqSyJ.png)
(http://i.imgur.com/AnWtuk3.png)
(http://)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 11, 2013, 01:37:44 am
How many palettes do we have now?
71. This is starting to be reasonable. :)

Must keep this thread alive:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cSPwip_zps8feaf4e6.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_cSPwip_zps8feaf4e6.gif.html)
Yay, nice to see my idea is being used and is now a WIP. :D
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 11, 2013, 02:52:00 pm
~Lalala, I'm coming to kill you  :bow:
(http://img.photobucket.com/albums/v297/Tracks2000/lalala_zps368293f2.png) (http://smg.photobucket.com/user/Tracks2000/media/lalala_zps368293f2.png.html)

(http://img.photobucket.com/albums/v297/Tracks2000/FriezaWalkwip_zps883153c1.gif) (http://smg.photobucket.com/user/Tracks2000/media/FriezaWalkwip_zps883153c1.gif.html)(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_CheapKO_zps1803632b.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_CheapKO_zps1803632b.gif.html) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cSPwip2_zpsa8c0ffce.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_cSPwip2_zpsa8c0ffce.gif.html)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Chazzanova on June 11, 2013, 03:27:01 pm
OMG, pretty cute lol. I can use that sprite as an avatar?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 11, 2013, 03:44:44 pm
Sure, I guess
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 11, 2013, 07:01:16 pm
(http://i.imgur.com/TVM2Lsx.png)
(http://i.imgur.com/bAyxkYw.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dope on June 11, 2013, 08:53:12 pm
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-GrayRed_zps2e7f9a06.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-GreenRed_zps64916c6a.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-GrayishBlue_zps51392645.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 11, 2013, 08:58:34 pm
Theres something i don't like about the first one, and i don't know what it is.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 11, 2013, 08:59:33 pm
Probably the extreme contrast between the reflection of his 'glassy' bits and it's other shades?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dope on June 11, 2013, 09:11:19 pm
Theres something i don't like about the first one, and i don't know what it is.
Personally it's one of my favorites thus far. I like everything about it.

Probably the extreme contrast between the reflection of his 'glassy' bits and it's other shades?
It's a bit extreme in the first shade because less contrast makes that shade look a bit pinkish, which is fine but ruins the look I was going for. I made an alternate version just for the hell of it although I prefer the first version, but this second one looks good too.
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-GrayRedv2_zps674a5137.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 11, 2013, 09:22:31 pm
I prefer the contrasted one too, makes for a neat glossy effect. :)

Thanks guys, you rule. Many nice palettes to choose from!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 11, 2013, 09:39:01 pm
I hope we go for 100.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Shadow0X3 on June 11, 2013, 09:41:41 pm
I'm pretty sure at this point hitting 100 wouldn't be hard. But hitting 100 that are based off of something and legitimately look close to it, that would be hard
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 11, 2013, 11:47:27 pm
Which one do you guys prefer?
(http://i.imgur.com/aDTbyaf.png) (http://i.imgur.com/hFal5Bo.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 12, 2013, 12:35:12 am
Definitely the second (only if you also recolor king cold!), that freeza definitely  pops out more.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 12, 2013, 01:05:19 am
The second one looks better... if you fix the charge FX, right now it looks ugly. The coffee-ish tone is really nice.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 12, 2013, 01:37:18 am
Yeah, i fixed it a bit.
(http://i.imgur.com/FLO7mpn.png)

Death Incarnate!
(http://i.imgur.com/BiX7fSD.png)
Got some more
(http://i.imgur.com/VfnqOJd.png)
Got stylized with this one
(http://i.imgur.com/szUdXAl.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 12, 2013, 11:51:48 am
I hope we go for 100.
81 for now.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 12, 2013, 06:33:25 pm
One or the other?

(http://i.imgur.com/X0CqXtq.png) (http://i.imgur.com/0bNu2lc.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TheSnackist on June 12, 2013, 07:39:17 pm
That neon pink.... WANT
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TRUEMicah on June 12, 2013, 07:41:24 pm
The pink one is easier on the eyes.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 13, 2013, 12:56:40 pm
(http://i.imgur.com/Wc7TCVE.png)
Lakers

(http://i.imgur.com/H0ftlZh.png)
(http://i.imgur.com/5rgVcif.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 13, 2013, 01:38:43 pm
Haha, this works wonderfully. :D
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 14, 2013, 03:21:54 am
Blacker than black
(http://i.imgur.com/2hixj6w.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 14, 2013, 09:24:02 am
Looks like Freeza's dark chocolate goodness with a minty suprise inside :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 15, 2013, 02:59:30 am
Two of my favorite color combinations beside orange/blue.

(http://i.imgur.com/AzG00uJ.png)
(http://i.imgur.com/6f5oJ3y.png)

Couple more
(http://i.imgur.com/lzKSSL3.png)
FJ
(http://i.imgur.com/vnHILEK.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 19, 2013, 06:57:33 pm
Jeej more palettes!

This if finally getting somewhere...
(http://img.photobucket.com/albums/v297/Tracks2000/FriezaWalkwipp_zps9a507f84.gif) (http://smg.photobucket.com/user/Tracks2000/media/FriezaWalkwipp_zps9a507f84.gif.html)

Medium Punch:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_sMPwip_zps86e66455.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_sMPwip_zps86e66455.gif.html)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Noside on June 19, 2013, 07:56:31 pm
Yeess! was missing this thread, that athena walk, very nice. lol
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Girku on June 19, 2013, 10:41:26 pm
Wow im being a voice whore lately lol.. But I can do a pretty good Linda Young Freiza  :) For the custom stuff :o
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 19, 2013, 11:00:10 pm
Custom voice for Freeza is covered.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: DJ_HANNIBALROYCE on June 19, 2013, 11:12:52 pm
this looks.....omg.....u guys just need a full game. this is like some OTHER sh**. AMAZING WORK...is it possible for one of the winning quotes to be,"I'M NOT A GIRL!"? Keep up the brilliant work. #mugenmotivation
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 19, 2013, 11:21:14 pm
Custom voice for Freeza is covered.
and FABULOOOOUS.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 20, 2013, 03:57:40 am
If this Freeza doesn´t sounds FABULOUS, I´m gonna be disappointed.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 20, 2013, 06:07:27 am
(http://i.imgur.com/R40WODe.png)
(http://i.imgur.com/mueaTsA.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 20, 2013, 06:08:17 am
SoldierSunday palette submission: over 30... holy shit, I´m pretty impressed.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 20, 2013, 06:53:58 am
Over 30? Huh, i though i posted more.

(http://i.imgur.com/U8YR62p.png)
(http://i.imgur.com/BOktaS6.png)
(http://i.imgur.com/ARGHcHI.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 20, 2013, 07:43:07 am
Just said over 30 to imply a huge amount of submissions upon a safe amount, there is obviously more submissions from you I just don´t count them :P
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Duos.act on June 20, 2013, 08:03:51 am
I like some of your stuff a lot, very vibrant, striking colors. 
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 20, 2013, 08:08:39 am
I only make palettes to motivate people into making palettes. Also schools out, so...

(http://i.imgur.com/Le3aWRR.png)
(http://i.imgur.com/7DcNOhr.png)
(http://i.imgur.com/75hdJT7.png)
(http://i.imgur.com/Idr9ih0.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 20, 2013, 08:10:32 am
The problem is that you are making so many palettes that I think it´s having a different effect :P I´m not complaining, most of your stuff is really nice. I may have some for personal use.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 20, 2013, 08:44:08 am
Okay then, i'll break to see what other people come up with. 
I love this one
(http://i.imgur.com/s4DHFLj.png)
(http://i.imgur.com/JHa7sHE.png)
(http://i.imgur.com/d5viagf.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 21, 2013, 11:56:21 am
Very nice :)

Finally finished this one: Crouching Strong Punch
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_cSP_zpscd69838b.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_cSP_zpscd69838b.gif.html)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 21, 2013, 12:38:18 pm
:D
Send me this and this "other thing" you're supposed to finish, and you'll get your Gohan update. ;)

Thanks for all the palettes guys. We have officially reached the 100 palettes mark.
Freeza now has 102 palettes. Special mention to SoldierSunday for his 47 unique palettes, with lots of originality and vibrant colours. ^_^
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AlexSin on June 21, 2013, 12:44:20 pm
Some pixels in the tail (second frame) are transparent :???:
But I guess it's only in the gif.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 21, 2013, 12:47:38 pm
give this a  puncture effect, with the tail going through the opponent with a little blood! D:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 21, 2013, 12:52:08 pm
It's a crouching basic tail attack, not a special spike one. D:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 21, 2013, 12:59:34 pm
Why not both!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 21, 2013, 01:58:40 pm
Too confusing!

"Oh my, look at the time!"
(http://img.photobucket.com/albums/v297/Tracks2000/FriezaWalkwippp_zps4cf4213c.gif) (http://smg.photobucket.com/user/Tracks2000/media/FriezaWalkwippp_zps4cf4213c.gif.html)
has got 2 wip frames, should be done today!
You don't get the full 'vibe' from the arms swinging, but that's because his rear arm is blocked from view by his tail.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on June 21, 2013, 01:59:40 pm
Why is he walking like a bitch ?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 21, 2013, 02:11:03 pm
Do he got a Rugalspin?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 21, 2013, 02:14:16 pm
Why is he walking like a bitch ?
It's called flamboyant >:(

Do he got have a Rugalspin?
No
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 21, 2013, 02:19:30 pm
"Do she got a booty" is what I was referencing (out of sheer boredom). And I was sort of hoping it would be a victory pose or a taunt for him.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 21, 2013, 03:05:20 pm
Finally!
It might need 2 more frames for that extra fluidity, but I guess I'll do those when I REALLY REALLY feel like it, which isn't any time soon.
(http://img.photobucket.com/albums/v297/Tracks2000/FriezaWalk_zps9d152de5.gif) (http://smg.photobucket.com/user/Tracks2000/media/FriezaWalk_zps9d152de5.gif.html)
Animation has minor alignment issues but they're not that noticable. I just think they are there.
(Where it could use an extra frame is before each frame where he puts his foot down)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Chatman on June 21, 2013, 04:03:19 pm
Work it guurl androgynous alien species!  :P

On a serious note, I do agree that an extra frame or two would be quite beneficial. Looks good though.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: walt on June 21, 2013, 04:42:29 pm
"Oh my, look at the time!"
(http://img.photobucket.com/albums/v297/Tracks2000/FriezaWalkwippp_zps4cf4213c.gif) (http://smg.photobucket.com/user/Tracks2000/media/FriezaWalkwippp_zps4cf4213c.gif.html)
I read this in my mind with a George Takei voice :P

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dope on June 21, 2013, 06:44:22 pm
I personally don't like that queer walk.
Same here. Frieza is a bit androgynous but not enough to do a girly walk that's borderline frollocking. The sprites and animation look damn good like always but I can't see this as being his normal walk. Maybe as part of an intro or winpose but that's about it.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 21, 2013, 06:46:03 pm
(http://img.photobucket.com/albums/v297/Tracks2000/FriezaWalk_zps9d152de5.gif)
"Ever heard millions of screams slowly silenced by a burning atmosphere? ...Do you want to?"
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: QuickFist on June 21, 2013, 06:54:50 pm
Actually I remember him walking with his arms crossed leaning a little back, and moving a Little the hips
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 21, 2013, 07:08:43 pm
Loving this new walk. I think it fits Freeza mocking the opponent pretty well.
I agree it need 2 extra frames for smoothness though.

Also :
Spoiler, click to toggle visibilty
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 21, 2013, 07:10:14 pm
Yeah I think I'm just going to ignore the negative feedback this time :P

This is the same walk with the 2 additional frames (in wip state) added, improves it a ton!
(http://img.photobucket.com/albums/v297/Tracks2000/FriezaWalk2wio_zpsc84b15e5.gif) (http://smg.photobucket.com/user/Tracks2000/media/FriezaWalk2wio_zpsc84b15e5.gif.html)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Froz on June 21, 2013, 07:43:44 pm
Spoiler, click to toggle visibilty

To be fair, they're different persons.

Unless I'm dumb enough to notice that's the entire point.
That is the point, my bad. :sick:

Frieza looks fine, and his walk doesn't have to be changed.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Karasai on June 21, 2013, 08:18:50 pm
That should be one of his winposes!

He walks to his downed opponent, then steps on his/her head, like Jin Saotome.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Chazzanova on June 21, 2013, 09:25:33 pm
I still love that walking animation :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dope on June 21, 2013, 09:30:44 pm
I think the major thing I don't care much for in the new walk is the way his right hand flares up very girlishly when he swings his right arm forward. If it wasn't for that I think I'd be more cool with it.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: StormEX on June 21, 2013, 10:14:32 pm
At least ball up his fist :/
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 22, 2013, 01:39:15 am
The walking is just fine to me. Well...it looks weird for some of the frames.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dr. Bob, Beautician on June 22, 2013, 02:04:31 am
He's faaaabulous. Personally, I love it.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Shadow0X3 on June 22, 2013, 02:16:13 am
The right hand seems to flair too fast :P That and I've never been a fan of fighting characters that act like it's too much of a joke. Except insanity, because Deadpool. As it is, if the current walk cycle gets put in, everyone'll get used to it, because it's there
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on June 22, 2013, 02:42:01 am
Eh... I really don't like that walking animation... I mean, it's animated beautifully, but it totally takes away the badassery of the character.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 22, 2013, 03:12:30 am
It makes him seems more like TFS' Frieza (not that that's a bad thing)...but meh, that's just me.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TheNOGoodThief on June 22, 2013, 03:23:02 am
It is beautifully animated but doesn't fit Frieza. While a lot of us questioned his gender at first, it wasn't because of his actions, it was his looks. Frieza was made to look very weak later in the series but remember, originally he was intended to be the end all, be all villain of Dragonball Z. Frieza was cruel, manipulating, murderous and evil creature, especially in final form. While i could see him with a regal walk, the hands open all cutesy like a woman is too much for Lord Frieza. In my humble opinion i agree that his hands should at least be closed.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Viscount on June 22, 2013, 03:31:42 am
I agree with TheNOGoodThief.

What Cybaster said made me realize that the walking animation is meant to convey a mocking attitude, but it isn't very apparent. Maybe a sly smile would make it look a lot better. It feels like the entire concept would be more well-suited for the walkback animation ('come at me you little sissy!')

Still impressive work guys.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 22, 2013, 04:09:34 am
I disagree with most of you.
The femenine non challant attitude is brutally opposite to his other animations, making him look the most like a cruel little monster.
that he would take time to walk ( instead of dashing, jumping hoovering or anything else) towards you is a symbol of him disregarding his opponent.
He will then, after walking towards you casually, shove his tail into your eye socket and pop your skull out.

and it becomes more brutal when paired with pieces of speech in his creepy ass voice

(http://img.photobucket.com/albums/v297/Tracks2000/FriezaWalk2wio_zpsc84b15e5.gif)

Freeza is a snake hidden behind a man's face. His body movement needs to portray that somehow.

(everyone allowed to their own opinion tho )
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Shadow0X3 on June 22, 2013, 04:27:23 am
I'm tempted to agree with what Iced said, but still. Even looking to the anime, Freeza never acted that nonchalant. As nonchalant as he got was waving a hand to blow up some subordinates. As he was fighting anyone who could challenge him (most of the mugen roster, since balance is a thing) he became more serious. Granted this is the walking animation, and therefore won't show up much in a fight, it still doesn't seem to suit him. I'll let this be the last I say on the topic before Balthazar comes and silences us all, though
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 22, 2013, 04:44:37 am
That moving arm is what bother me the most, that movement is more feminine than flamboyant. Making the movement of that arm less feminine (not move around that much) would solve it.

I doubt it will be changed if Balthazar likes. It thought but it will most likely get unnoticed.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on June 22, 2013, 06:50:52 am
It's not nonchalant, it's sissy.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 22, 2013, 11:51:21 am
I finished the two additional frames.
(http://img.photobucket.com/albums/v297/Tracks2000/FriezaWalk2_zpsd47f20b9.gif) (http://smg.photobucket.com/user/Tracks2000/media/FriezaWalk2_zpsd47f20b9.gif.html)
Gonna leave it like it is now, took me too much time/effort to make this to even think about doing another walk.
And if I'm making a new one all you're gonna do is say how lovely it is when it's in progress, and bash it when it's finished, so whatever :P
I might change the right  hand when he swings is right arm forward on this one, but for now it's fine imo.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Chazzanova on June 22, 2013, 12:12:39 pm
I'm not saying you should change the walk animation, since I find pretty cool. But, do you consider the Chamat 's suggestion about adding a smile?

Sorry for my english.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 22, 2013, 12:39:49 pm
Your english is miles better then most native english users, so don't worry ;)
If you look closely he smiles in the frames with his right arm forward.
I'll wait until I see how it looks ingame before I do any changes.
I'm still suprised how much seeing it ingame can look different from the original sprites.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Steel Komodo on June 22, 2013, 02:55:19 pm
Gotta say, I disagree with most of you on the walk. I think it's goddamn hilarious and actually kinda fits not only Frieza, but the kind of silly tone the Z2 characters have been going for. I can just picture him saying "Come at me, bro!" as he swaggers towards the enemy, and then BAM! Tail in the face or what have you.  ;P

Been watching this for quite a while, haven't posted until now, so I thought I might as well follow this. Keep the work up, guys! But Chamat's comments do make me wonder - did he already sprite a walk for Frieza to have, or did Balthazar have nothing to go on? If the former, both walks could easily be a config thing, like with Vegeta's voices and so on, if either of you have the time to implement such a thing. Just to stop people from complaining, of course  :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 22, 2013, 03:07:09 pm
Chamat had Freeza floating forward instead of walking, it's also nice and in character, but we wanted something a little more unique.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Steel Komodo on June 22, 2013, 03:10:04 pm
Chamat had Freeza floating forward instead of walking, it's also nice and in character, but we wanted something a little more unique.

Ah, yes, I remember seeing the sprites from earlier. I suppose that, in all honesty, the floating thing could be reserved for a more boss-type character in the Z2 style, like Bills (wishful thinking :laugh4: ). The walk looks fine to me, and in all honesty stands out a bit more compared to floating.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: NoZ on June 22, 2013, 03:46:11 pm
Well,I like it a lot,but you can also make the floating version,Idk if its posible when the emotion mode kicks in he can have the floating and when normal the walk,is it posible to code that Cy?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TheNOGoodThief on June 22, 2013, 05:16:10 pm
Spoiler, click to toggle visibilty

In the end it's Balthazar's decision but i disagree that it fits Frieza. As stated by a previous poster, maybe it fits with TFS Frieza. Visually it looks very effeminate but beautifully animated i must say again. I think, once again as previously stated, closing the hands into fist would solve the issue. As of right now, he looks as if he is two seconds away from skipping.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on June 23, 2013, 07:28:05 pm
It looks like he's walking down a catwalk.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SuperGohanSunderland on June 23, 2013, 09:27:38 pm
I agree with NoGoodThief, but I also think you guys are trying too hard to get him to change the animation. Just give up, he's not gonna do it. It's just like what everybody told Balthazar about SSJ Goku's aura. Everybody said it looked bad untill they saw it in-game, and now it looks pretty badass, and adds to his SSJ look. Frieza is supposed to be very princely and feminine. Although I will say I'd prefer a crossed arms walk, I don't think this is quite as far from his character as some think.   
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: WizzyWhipitWonderful on June 23, 2013, 09:28:47 pm
Any progress is good.

Keep up the great work.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 23, 2013, 11:23:29 pm
Spoiler, click to toggle visibilty

In the end it's Balthazar's decision but i disagree that it fits Frieza. As stated by a previous poster, maybe it fits with TFS Frieza. Visually it looks very effeminate but beautifully animated i must say again. I think, once again as previously stated, closing the hands into fist would solve the issue. As of right now, he looks as if he is two seconds away from skipping.

I agree with that make his hands fists and it might look better? it looks really weird right now :/ he seems way to flamboyant in this walk. plz do something.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 23, 2013, 11:26:57 pm
Balled up fists would make the walk itself weird to look at. I say keep the walking the way it is; I honestly see nothing wrong with it...
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 23, 2013, 11:29:21 pm
he looks incredibly gay right now... why you thought this was a good idea I do not know balth its ultimately up to you but really that walk is to girly. id rather have him just fly forward if you don't  want to not make the sprites for it again but that walk just no plz god no.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on June 23, 2013, 11:31:12 pm
Its not the first time Balt put a Gay touch in a character, just look at some of Vegeta's animations especially his walk. It doesnt suit Vegeta at all too but thats his touch man. + He doesnt care about what we think about this.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 23, 2013, 11:32:41 pm
vegeta doesn't look gay in his walk hes doing a "haters gonna hate" walk which is fine but this just looks ridiculous, I know hes the spriter but really he should consider how the users (who download the char) feel about it. is there anyway possible balth to add a fly forward anim for ppl to use if they so choose? cause I really refuse to use this walk.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 23, 2013, 11:33:58 pm
Flying is overused when it comes to DBZ characters. Frieza needs to stand out from other characters, and walking with arms folded, fisted, and flying would make it look too similar to Vegeta. Frieza is known for fucking with people, and him walking like this is one of the best ways to show how much of an ass he is.

Also, Balthazar does care about what people think, but some of his fans are way too nitpicky and demanding about certain things (often trivial) that he doesn't listen to any of his fans, as what he and Cybaster stated on the Majin Vegeta thread.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: MightyKombat on June 23, 2013, 11:35:08 pm
To him, killing's a game, when faced with people he knows all too well are weaker than him. The walk fits here if he's facing someone who isn't a Saiyan or Goku, or his family. To him he can just play aound and still win without a problem.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 23, 2013, 11:36:32 pm
if he wants to mess around fine but what hes doing is NOT fitting at all.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on June 23, 2013, 11:37:08 pm
Even Frieza wouldnt mess around THAT much.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 23, 2013, 11:38:27 pm
He fucks around A LOT. Seriously, only when the person is proven to be stronger does he stop.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 23, 2013, 11:38:38 pm
@ryuku
exactly it looks ridiculous and I couldn't ever see frieza doing that, I could see vegeta being an ass walking like he owns the place but this not this.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 23, 2013, 11:39:47 pm
Why don't you sprite something different for him then?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on June 23, 2013, 11:40:01 pm
What would really work is Chamat's walk. I dont get the idea about doing another walk when the previous one was way better then this one. :anxious:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 23, 2013, 11:40:36 pm
that works to balth doesn't even have to sprite it.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: MightyKombat on June 23, 2013, 11:43:40 pm
How about a config option?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 23, 2013, 11:44:57 pm
YES PLEASE
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on June 23, 2013, 11:46:40 pm
This could work yeah.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 23, 2013, 11:50:26 pm
I truthfully and honestly see nothing wrong with how he walks. I also have no problem with Balthazar's decision to keep that walk. Arguing over something like this is like how people would not shut up about Majin Vegeta's eyeliner and the M on his forehead. I can understand if it's a friendly suggestion, but this is not what I'm seeing here. All I can see is unsatisfied grievances over one animation. Not everyone is satisfied I know, but be serious about it and offer constructive criticism instead of flat-out hate.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 23, 2013, 11:51:37 pm
the "previous" walk was a float that was never converted , so it has all the old shading.

Not only does a float looks weird when the run is actually running as someone would actually have to resprite that... you would also end up with a walk animation that is barely animated.

I dont think its feasible , specially seting up a whole config option because some people dont like a walk animation, thats hella spoiled.

Specially something as weird as "he looks like a pussy" as commentary
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 23, 2013, 11:54:30 pm
THANK YOU!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Karasai on June 24, 2013, 12:01:46 am
I personally dont see anything bad with the walk. But I agree that he should smile or something.

Also having a confiq just for the walking animation is stupid as hell.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on June 24, 2013, 12:05:01 am
Heres your code guys:


;## Choose if you want to ear nitpicking. Set the value to 0 to ear none and move on , set the value to 1 to ear it and go offtopic and ask the creator (who already stated several times hes not going to change it) to change it.
;## Default value is 0.
value = 0
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 24, 2013, 12:06:26 am
walk animations are hard to do, do you want someone to go back at it or to actualyl sprite, you know, the rest of the stuff that the character lacks?

Without this walk animation he cant even be called a beta.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 12:11:10 am
:/ well that sucks. does he have a good dash animation or anything? I will make it into a walk myself.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on June 24, 2013, 12:11:44 am
(http://i.imgur.com/M63Jh.gif)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 12:12:38 am
ill just use that and change the anims on my own download I suppose. Issue fulfilled I guess.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Karasai on June 24, 2013, 12:14:55 am
You're gonna go through the trouble for just one animation? Incredible.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 12:15:53 am
Don't even joke like that. I can just smell Balthazar locking this thread up over this...
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 12:20:14 am
mugen is all about tastes is there a problem with me editing a little thing to my liking when frieza is one of my fav dbz villains next to kid buu? it won't hurt the release or anything. I was just vocalizing my opinion about his walk then some of you jumped on me and some agreed with me. I never said (you must fix this) I said "please do something" if he wanted to say no thats fine hes the spriter but I am allowed to complain as a downloader of said char yes?

in this way everyone wins. I do not wish for this to escalate any further since A compromise was found.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: PlasmoidThunder on June 24, 2013, 12:24:50 am
ill just use that and change the anims on my own download I suppose. Issue fulfilled I guess.

'cept then you'd have to make it fit in with Freezer's palette, and even then it wouldn't fit with the art style of the rest of the character.

I don't mind the walk. Most of the time I jump into action or run. I very rarely walk unless a move input requires me to.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 24, 2013, 12:25:08 am
[shameless bitching]

Of all the decisions, this is the only one I dislike. That walk is way too girly, especially because of his right arm movement (it´s the right arm in the gif). Making that movement less girly (it almost look like it does a 135 degree angle) will work.

[/shameless bitching]

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 12:26:28 am
NOBODY said you couldn't complain. When you start saying stuff like "sissy", "gay", and "walks like a bitch", that isn't just complaining, that's outright disrespect.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 12:28:57 am
ill just use that and change the anims on my own download I suppose. Issue fulfilled I guess.

'cept then you'd have to make it fit in with Freezer's palette, and even then it wouldn't fit with the art style of the rest of the character.

I don't mind the walk. Most of the time I jump into action or run. I very rarely walk unless a move input requires me to.

ah good point hopefully he has something else I can reuse as a walk.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 12:31:01 am
I hope you know how to code then, or find someone who will.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 12:33:38 am
yes I know how to code. but um changing anims isn't very hard to do. its very little to do with actual coding and more just changing what sprites affect what anims. then theres adjusting walk speed if it looks weird. Im not amazing or anything but I do know how to code easy things like that. Or in this case replacing sprites.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 12:35:09 am
All I can say to you is good luck then. Also, the discussion about his walk ends HERE.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 12:40:26 am
my thoughts exactly.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 24, 2013, 12:41:55 am
All I can say to you is good luck then. Also, the discussion about his walk ends HERE.

please avoid attempts of backseat moderation.
Thank you.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 12:42:30 am
as true as that is he was right it went on far to long.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 12:46:32 am
I'll try to lessen my "backseat moderation" in the future. In the meantime, anybody know a replacement for making palettes for Freeza? Fighter Factory Ultimate acts really weird, Gimp won't load, and my Photoshop trial is over.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TRUEMicah on June 24, 2013, 12:47:47 am
Download a different version of Fighter Factory.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 12:59:28 am
I have 2.8.6 I believe. Is there a newer version available, or do I have to download an older one?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Noside on June 24, 2013, 01:03:00 am
Well the issue here is that I feel we can't speak different opinions, even Chamat mentioned he was insatisfied, and he is the co-creator, not only him but a bunch of people. Chamat even suggested to edit it a bit, not to do it from zero again.

Plus than that, it is not an original char, the char is from Toriyama, so we the people have the word to say our opinions about it.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 24, 2013, 01:09:52 am
he should consider how the users (who download the char) feel about it. is there anyway possible balth to add a fly forward anim for ppl to use if they so choose? cause I really refuse to use this walk.
There will be a 10€ DLC to get Frieza with a crossed arms walk.
The DLC only costs 8€ if you pre order it now, and comes with an additional bonus palette only those who pre-ordered it will get.

Yes, we do care about our customers as much as Capcom.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 01:11:42 am
oh god LOL
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: PlasmoidThunder on June 24, 2013, 01:12:01 am
and my Photoshop trial is over.

Photoshop CS2 to the rescue! (http://www.adobe.com/downloads/cs2_downloads/index.html)

[/offtopic helpfulness]

Yes, we do care about our customers as much as Capcom.
More like Cashcom :P
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 24, 2013, 01:17:27 am
Well the issue here is that I feel we can't speak different opinions, even Chamat mentioned he was insatisfied, and he is the co-creator, not only him but a bunch of people. Chamat even suggested to edit it a bit, not to do it from zero again.

Plus than that, it is not an original char, the char is from Toriyama, so we the people have the word to say our opinions about it.
and the persons doing the spriting have the WORK to do whatever they want.
If balthazar wanted he could make freeza lack walking forward, he would just walk backward all the time.
Just because you can express your "word" ( you can, no problem there ) doesnt mean that someone has to make what you want happen.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 01:23:38 am
and the way blue sun took it, thats what I was saying... when in fact I was just expressing my feelings over it.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 01:26:59 am
I change the subject and you guys start it up again? What the hell?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 01:31:23 am
hey don't blame me.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 01:33:22 am
I wasn't blaming you. Those who did know who I'm talking to.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Titiln on June 24, 2013, 01:37:16 am
shut up. let the thread continue its course.
Plus than that, it is not an original char, the char is from Toriyama, so we the people have the word to say our opinions about it.
that makes no sense, does that mean nobody can state any opinions if it's an original character. what.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 01:39:46 am
I think he more meant most ppl have a view for what the character should be compared to an original char who has no previous backstory so no one can alredy get a feel of what the character is like.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 24, 2013, 01:40:16 am
He means all Z2 fans whining in this topic are official Toriyama spokespersons who have a right to express an opinion to which the creators must comply. Or something like that.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Noside on June 24, 2013, 01:41:12 am
I think he more meant most ppl have a view for what the character should be compared to an original char who has no previous backstory so no one can alredy get a feel of what the character is like.
^ This.

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 01:41:24 am
@cybaster
he never said must comply he said we have the right to voice it.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Titiln on June 24, 2013, 01:43:13 am
the "WE HAVE THE WORD" line makes it seem that way but i could also chalk that up to poor english on his part
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 24, 2013, 01:45:02 am
he never said must comply he said we have the right to voice it.
More like voicing it for 50 pages until we comply. Sorry for not noticing the subtle difference. :)

But you'll be happy to know that as Capcom wannabes, we'll comply and make Freeza with his alternate walk as a 10€ DLC, available in the DB Z2 Arcade Edition.
Please head to Balthazar's paypal account right now to get your 2€ discount. ;)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 01:45:29 am
I can see that misconception he chose the wrong way to word it. I just know noside well enough to know what he meant.

erm did you post the quote wrong cybaster I never said that?

Edit: nvm I see you fixed it lol.

also I was more waiting for balth to respond to it once not until he says yes, yes or no w/e just wanted to make it clear.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Noside on June 24, 2013, 01:46:27 am
I can see that misconception he chose the wrong way to word it. I just know noside well enough to know what he meant.

erm did you post the quote wrong cybaster I never said that?
Thanks, someone who can understand.

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Titiln on June 24, 2013, 01:48:23 am
anyway, for those that do not enjoy the walk i have a solution. don't walk. freeza is capable of jumping, dashing and performing several cool attacks. he can even taunt as far as i know. you have many options that do not involve walking.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 01:50:04 am
like I said I will probably just on my end change his walk to his dashing anim and slow it down to fit a walking motion.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on June 24, 2013, 01:51:27 am
If you do, gimme a copy.  :2thumbsup:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 01:52:44 am
ok no problem.

@balthazar I want you to know I do like the rest of the sprites you made for frieza I just didn't like that one thing all I wanted was one response wasn't going to keep hounding you till you said yes.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Titiln on June 24, 2013, 01:53:06 am
when i download this character i plan on editing the def file so his name is Fucktard Superior and i'm increasing his jumping height on the cns by at least twice the previous amount. i'm also changing the standing animation to a funny wrestling gif i found.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on June 24, 2013, 01:53:50 am
Cool ! gimme your copy too when you are done making it  ;D
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Lunchbillion on June 24, 2013, 07:42:55 am
(http://i.imgur.com/lxbw2Dd.gif)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 08:13:01 am
This is not even funny...
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Duos.act on June 24, 2013, 08:16:52 am
I am about 90% sure Freeza has actually walked like the animation posted earlier in the earlier episodes he appeared in before changing forms. 
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 08:44:14 am
Wait, he did?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 08:51:03 am
I know that he wan't actually gonna use it but it's just...ugh...
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Duos.act on June 24, 2013, 08:55:41 am
If that walk bothers you, I can't even imagine how you felt about the cameos and easter eggs in the other Z2 characters.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 09:11:28 am
Who me? I'm okay with what Balthazar came up with. I was talking about the one LuncePolice made for shits'n'giggles.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 24, 2013, 09:18:44 am
What the fuck did I just see?  :cawg:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 24, 2013, 10:14:52 am
My initial stance remains unchanged; I won't change the walk until I've seen it ingame myself.
You make it look as if I never listen to anyone's suggestions or opinions, yet that's exactly what we do.
But when these discussions over those kind of things bleed out over 3 pages, you'll also have to understand we're starting to think
"well fuck this".
This is another prime example of such a situation.
I'm very glad of the interest in our characters, I don't think any DBZ characters, or most other Mugen characters even, ever got so much attention and interest from the users here, and that is good. One of the reasons they've become so nice, is the initial vision we've had for these chars
(in it's bare essence: DBZ chars that play as Street Fighters chars), which we've followed through eversince.
We're keeping our original vision in tact.
Hence no ingame transformations or planet-destroying moves, as much as you'll plea for them. It's not going to happen.
So don't get mad when we don't 'listen' to your suggestions.
I also don't like how fast I turn into a bad guy here when not following through on such suggestions.
Spriting a walk cycle is one of the most least interesting things to do
(even if the results are mostly nice and really add character to the, well, character).

As stated by me before: I won't change the walk until I've seen it ingame myself.
The float forward that Chamat did I've had my doubts about because
I thought it wouldn't transition nicely to his attacks (since he's leaned forward).

For my current walk animation; I'm convinced making the hands into fists will make it look very awkward.
I can envision it, and it doesn't look good in motion.

Chamat, I know I haven't really responded to you much lately, and then turning down your Teen Gohan proposal has most likely changed your opinion about me for the worst, but you know more then most how much work shading a full character is, and I'm tied to almost a dozen other projects already, PLUS I don't really like the idea of having two Gohans (of two different ages) in a roster.
At least not for now.
I also don't really like the idea of recycling that many old Goku/Gohan animations like you did, especially now that 'our' Gohan is back on the menu and there are already 2 Goku Z2 characters, you'd be seeing many of the same animations throughout 4 characters!
Lastly It's clear you spend a lot of times on those outlines, so, my apologies.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: DJ_HANNIBALROYCE on June 24, 2013, 10:29:18 am
at the end of the day...u guys won COTM & COTY. clearly u know what ur doing. I think the anticipation has past the level of insanity...can't wait for the end result! IMO, Freiza's walk animation is great because we all know how feminine he is. I laughed the minute i saw it... XD
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Hephaistos31 on June 24, 2013, 05:37:16 pm
Freeza is so gay. This walk is ok.  :smug:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 24, 2013, 05:59:19 pm
So I've seen it ingame. The verdict: it stays and I won't change it because it's purrrrfect  :gorgeous:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on June 24, 2013, 09:48:37 pm
¿Any possibility seeing this pose in this char? 

Spoiler, click to toggle visibilty

It could work for an intro, or a taunt
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: QuickFist on June 24, 2013, 10:05:55 pm
That's a great pose, you should definitely use it
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 24, 2013, 10:06:53 pm
Yeah sure, that's planned :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Duos.act on June 24, 2013, 10:17:51 pm
Seeee?  Freeza's a big ol' fruitcake after all.  It just wouldn't be the same if he wasn't doing girly ass poses.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TheNOGoodThief on June 24, 2013, 10:18:41 pm
So I've seen it ingame. The verdict: it stays and I won't change it because it's purrrrfect  :gorgeous:

Well, there you have it folks. Besides my gripe, we all know Frieza will turn out great. Frieza.....the first open homosexual DBZ Villain..........i kid, i kid.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 24, 2013, 10:21:54 pm
well theres my answer ill go through with my plan then I suppose. thank you for responding.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: MugenMonstro on June 24, 2013, 11:45:47 pm
Quote
Well I think the global vision from Freezer varies from country to country, for the latino version a man did the dubbing so when I recall my childhood memories it is awkward to me as a latino to see him feminine, his voice and attitude were different, the videos are the same and I still don't feel it.

It is totally acceptable for the english version and I see why you classify him as feminine, but the most important version that is the japanese one his voice is masculine. So yeah I see the reasons (or part of it).

I get it as a child I watched it in spanish and his voice was not like the english but the way Freiza (Freezer) carried himself and t way he worded things seemed prince like and feminine the english and japanese versions have frieza's voice in a more feminine way

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: QuickFist on June 24, 2013, 11:51:50 pm
In latin america, his voice was a bit feminine but still intimidating
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Noside on June 24, 2013, 11:58:36 pm
Have seen latin american freeza, but i stay with the japanese voiced one personally.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Byakko on June 25, 2013, 12:06:33 am
but the most important version that is the japanese one his voice is masculine.
... Yeah no not really, in fact not at all. Or at least, not "manly", it's very uptight and sadistic (https://www.youtube.com/watch?v=khD4Ycl9XcQ). The animation is odd at a glance but it fits alright.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Erroratu on June 25, 2013, 01:24:23 pm
In the Serbian dub,Friezas voice was voiced by a girl.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dope on June 25, 2013, 06:34:48 pm
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-RedAltV2_zps8c104bb8.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-RedBlue_zpsbe871ec9.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Steel Komodo on June 25, 2013, 09:37:52 pm
Well, um... I leave this topic for like two days and this happens. o_O

Seriously, though. All this over a walk animation? I've seen some bile and negativity in Z2 topics before, but not on this scale before. I guess I'll have to see the walk in-game before I can judge, but I still stand by what I said in that it suits Frieza and doesn't really need changing. If people really are bother so much by how "homo" it looks, then all I can say is that Fighter Factory still exists, doesn't it? Edit it yourself, if it really gets to you that much :P

Glad to see you're sticking with your guns here, Bath. Keep up the good work!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 26, 2013, 04:35:28 am
(http://i.imgur.com/x1UfjEM.png)
(http://i.imgur.com/NRnRPYx.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 26, 2013, 09:02:17 am
I was bored:

(http://i.imgur.com/ceXZAit.png)

I will have to keep playing with gradients to come up with something original, if I ever come with anything else.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Jango on June 26, 2013, 10:20:34 am


I think maybe the right arm shouldn't swing up so much, but other than that it looks fine
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Empawk on June 26, 2013, 10:47:39 am
[youtube]http://www.youtube.com/watch?v=7W8Mr8cyJ2g[/youtube]

I think maybe the right arm shouldn't swing up so much, but other than that it looks fine
I agree with the right arm thing, but don't lower it too much. He is supposed to be effeminate and the animations have been nearly perfect so far. Don't let these homophobes tell you it's wrong. Frieza is Frieza and you got to keep it Frieza to make sure he remains himself.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 26, 2013, 12:47:05 pm
Im sorry what? im not a homophobe frieza just isn't gay.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Jango on June 26, 2013, 01:01:41 pm
I've yet to meet a gay dude that walks like that.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 26, 2013, 01:04:59 pm
I was more saying that cause the guy basically called all of us who disliked the walk (me included) a hobophobe when I am not.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Jango on June 26, 2013, 01:07:33 pm
But you basically proved him right by bringing up Freeza's sexuality in the first place!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 26, 2013, 01:08:50 pm
but idc if a person is gay I just know the character of frieza isn't. How does that prove him right exactly? Stop picking at my words when thats not what I meant at all lol.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 26, 2013, 01:11:28 pm
Are we still talking about the walk here? I may not be a moderator, but I at least want to try to settle these disputes however I can. Can we please stop discussing it, and nobody needs to bring up sexuality here.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 26, 2013, 01:12:46 pm
tell that to the guy calling us all homophobes.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Jango on June 26, 2013, 01:17:21 pm
but idc if a person is gay I just know the character of frieza isn't. How does that prove him right exactly? Stop picking at my words when thats not what I meant at all lol.
Instead of saying "No, I'm not a homophobe, I just think the walk looks bad," you instead bring up whether he's gay or not. Good Lord, do I have to spell it out for you?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 26, 2013, 01:17:44 pm
What is with that homophobic shit anyways? It is irrelevant to this thread and it is degrading. Let's move on here.

I wonder if Frieza's Ki blasts will look more like thin laser beams instead of what every other Z2 character has. Who here would like to see that?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 26, 2013, 01:19:26 pm
There's been minor discussions about his Ki Blasts, from not including them at all (so you'd only have the Death Wave) to having them be like small beams indeed, that's probably what's going to happen. Freeza certainly was a lot more 'beamy' then most other characters, so it'll look nice on him.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 26, 2013, 01:20:09 pm
but idc if a person is gay I just know the character of frieza isn't. How does that prove him right exactly? Stop picking at my words when thats not what I meant at all lol.
Instead of saying "No, I'm not a homophobe, I just think the walk looks bad," you instead bring up whether he's gay or not. Good Lord, do I have to spell it out for you?

ah worded it wrong then thanks. what you said in quotes is exactly what I meant.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 26, 2013, 01:23:52 pm
I forgot about the Death Waves. If you plan on keeping them along with the Ki Blasts, maybe they could be implemented as Lv. 1 Supers. That's how i'd do it, but i would rather see your take on this.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 26, 2013, 01:26:23 pm
in budokai death wave was alredy one of his specials I guess you'd call it. it required some meter and I hope a super version of death wave is planned?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 26, 2013, 01:32:45 pm
In all honesty, the only DB games I have played is Supersonic Warriors and I've got some really vague memories of one of the Budokai games...I can only remember moves from the former...
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 26, 2013, 01:36:39 pm
ive played budokai 2 3, (sagas ugh) , all the tenkaichis, um raging blast 2. in all of them friezas Death wave was a super move it was a "level 2" not sure how I would say it since it comes from budokai and they did meter differently.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AlexSin on June 26, 2013, 01:55:57 pm
Death beam: 1 power bar;
Death wave: 2 power bars;
Death Ball: 5 power bars
(in Budokai series)

For the Ki blasts, you could make Frieza fire small (like in DB Final Bout) death beams from the fingers, or from the eyes. I don't know what's planned, so this is my suggestion.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Laharl on June 26, 2013, 01:58:01 pm
yep 2 bars it was also very slow and easy to dodge death beam on the other hand was very fast.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 26, 2013, 02:58:34 pm
Well we've done Death Wave as a special because I like it and wanted it in,
and we've already violated our "1 projectile super, 1 physical super" rule with Freeza (getting both Death Wave and Death Ball as supers). So yeah.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Red Comet Tyson on June 26, 2013, 03:07:54 pm
i forgot but trap ball is in?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 26, 2013, 03:27:43 pm
Probably, but it's not set black on white yet exactly how it'll be used. Either a counter move or part of his Emotion System.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on June 26, 2013, 03:45:02 pm
Could work for a grab in his emotion system, or, a veeeeeery long startup but unbloqable special move like in Hyperdimension
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on June 26, 2013, 03:52:36 pm
initially it was planned to maybe be in as a hyper where he froze the opponent inside a ball, you could then hit the ball to attempt to make it explode before the timer ran out.
But this was kindof really cheap , so its likely it will be a scripted throw as part of a counter.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 28, 2013, 02:37:52 am
(http://i.imgur.com/q6cCnUC.png)
(http://i.imgur.com/GeGzwAH.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 28, 2013, 04:36:30 am
(http://i.imgur.com/beLswxu.png)

Sunset-ed

And I´ll post the previous one in case it wasn´t seen:

(http://i.imgur.com/INgHTSu.png)

Redux
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: AugustAPC on June 28, 2013, 08:07:27 am
(http://i.imgur.com/INgHTSu.png)

Easily one of the best pallets so far. Part of me thinks that his skin would look better with a slight, dull blue tone rather than the pearly color it is. Still, exceptional pallet.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on June 28, 2013, 09:48:57 am
^ I went for the "pearly" gradient cause I think the dull blue gradient has been done before (I mean there are plenty of color combination submitted already) so I went for a rather unusual tone to bring something different to the table. Thanks a lot for the comment, really glad you like it :) thanks again.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on June 28, 2013, 10:02:14 am
(http://i.imgur.com/mtvISe7.png)
(http://i.imgur.com/O2uy4SW.png)

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 28, 2013, 01:00:49 pm
Nice!
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_sMPwip_zps9359ca04.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_sMPwip_zps9359ca04.gif.html)
What about this elbow?
His standing Medium Punch is the last thing that still has SSJ Goku sprites (in the char), so when this is finished it'll clean up nicely :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TETSUGA GENSHO on June 28, 2013, 02:07:52 pm
so when are we gonna see this released man? this started before Vegeta and SSJ Goku lol and both Vegeta and SSJ Goku are already released! lol

sorry slightly excited.. the progress is coming on marvelously i want i want i want!!! :D


i wanna see goku woop dat bitches ass for a 2nd time round. :D
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 28, 2013, 02:10:12 pm
He'll be released when they feel like it. They hate when asked things like that.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on June 28, 2013, 02:15:26 pm
so when are we gonna see this released man? this started before Vegeta and SSJ Goku lol and both Vegeta and SSJ Goku are already released! lol

sorry slightly excited.. the progress is coming on marvelously i want i want i want!!! :D


i wanna see goku woop dat bitches ass for a 2nd time round. :D

You mean Chamat started it before Vegeta and SSJ Goku, After that Balthazar took him not that long ago which is why he is far from being done. I think he'll be done in like 7 months or something.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on June 28, 2013, 02:16:19 pm
He's not even 40% sprited.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 28, 2013, 02:18:57 pm
I'd rather they focus on whoever they're closest to finishing (doesn't matter who to me). It's easier to work on one project at a time...
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: kakabot on June 29, 2013, 09:44:33 am
I'd rather they focus on whoever they're closest to finishing (doesn't matter who to me). It's easier to work on one project at a time...

Im guessing Gohan is closest to finishing.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on June 29, 2013, 12:53:21 pm
They have around 95% of his sprites finished I believe...but this is the Freezer Z2 thread, so...
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Chazzanova on June 29, 2013, 12:57:58 pm
I'd rather they focus on whoever they're closest to finishing (doesn't matter who to me). It's easier to work on one project at a time...
Not bad at all what you say, but Balthazar is the spriter, projects should focus on the way he wants. Focus on a single character can end being boring for Balthazar.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TETSUGA GENSHO on June 29, 2013, 02:07:27 pm
sorry if my post caused a slight flame there.. wasn't my intentions, and i was under the impression chamat was apart of the Team Z2 o.O guess i was wrong.

umm but like i said wasn't my intentions to start any kind of offtopic or flame.. i think it has greatly progressed since balthazar took lead on this project.. and i'm just eagerly excited to see it released that is all.

I also agree that they should focus on the character that is closer to completion and i'd assume it was Gohan since most of it is a headswap and some extra moves and some moves that were originally already sprited for goku which again is just a headswap.. so i'm also looking forward to this release.. Team Goku is nearly complete :P.

good luck to the team with this :) sorry once again if it causes any type of offtopic or flame.. not my intentions :)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Lunchbillion on June 30, 2013, 06:56:03 am
Nice!
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_sMPwip_zps9359ca04.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_sMPwip_zps9359ca04.gif.html)
What about this elbow?
His standing Medium Punch is the last thing that still has SSJ Goku sprites (in the char), so when this is finished it'll clean up nicely :)

Yeah, looks good dude. Now it's much less Cammyish. Could use one more frame on the recovery, maybe.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 30, 2013, 09:36:42 am
Yeah don't worry about the framecount, these wip animations don't mean much right now.
I make those just with the keyframes, in post I usually add a few frames here and there to make it smoother.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on June 30, 2013, 10:12:38 pm
Freeza's very very cool at the moment, his voice is so LOVELY, but damnit he needs some Supers soon!
(http://img.photobucket.com/albums/v297/Tracks2000/deathbeamasfsd_zpscc87d222.png) (http://smg.photobucket.com/user/Tracks2000/media/deathbeamasfsd_zpscc87d222.png.html)
Leaving the tail seperate for the moment, it'll have some movement later on.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on July 01, 2013, 11:29:13 am
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_sMPwip_zps6c97aa97.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_sMPwip_zps6c97aa97.gif.html)
This is a lot more finished. Got rid of all the Cammy frames at least!
Focussing on standing MP  and Dizzy for the moment, then the missing MB sprite and I guess that's everything needed to make him move from 'beta 1' to 'beta 2' (eliminating all still present SSJ Goku sprites, which was the template for Freeza).
Also working on Death Beam. Oh and I shouldn't forget his taunt.


     Posted: July 01, 2013, 01:56:58 pm
Well that takes care of that one!
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_sMP_zps6f66e0c9.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_sMP_zps6f66e0c9.gif.html)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SuperGohanSunderland on July 01, 2013, 10:32:57 pm
Well done Cybaster! Very fluid, very nice. Much like me in bed....
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Sinnesloschen on July 01, 2013, 10:38:37 pm
:stare:
Spoiler, click to toggle visibilty
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: EM20XX on July 01, 2013, 11:07:03 pm
HeHe..

http://www.youtube.com/watch?v=Q-miL5eaCiI (http://www.youtube.com/watch?v=Q-miL5eaCiI)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on July 01, 2013, 11:29:43 pm
Well done Cybaster! Very fluid, very nice. Much like me in bed....
Don't drink and post, dude  :cool2:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Ryūku Tsukuyomi on July 01, 2013, 11:49:02 pm
Well done Cybaster! Very fluid, very nice. Much like me in bed....

You're fuckin' high aren't you ?  :anxious:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dr. Bob, Beautician on July 02, 2013, 12:07:47 am
Y'all are just jealous he pulled out a sweet quote before you did.

Back on topic: Freeza is looking awesome. I dig the elbow shot.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on July 02, 2013, 12:15:09 am
Yeah, we're completely jealous he pulled out some sweet and fluid semen quote before we came.

(http://i.imgur.com/s3CZzm1.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Sinnesloschen on July 02, 2013, 12:17:05 am
Frieza's got that "bitch, please" look on his face. :thumbsup:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SuperGohanSunderland on July 02, 2013, 03:01:35 am
Do you all find my similes explosively orgasmic? I know I do. Also, if all of you could just kinda forget the fact that I called Balthazar Cybaster...yeah that would be just greeeaaat.....
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on July 02, 2013, 03:09:05 am
Um...dude? Please stay on topic here.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SuperGohanSunderland on July 02, 2013, 03:31:02 am
Hey pal, you want to start something? CUZ WE CAN GET INTO A FIGHT RIGHT HERE, RIGHT NO-yeah sorry, I will.
But in all seriousness, violating the 1projectile super, and 1 physical super rule, shouldn't be too bad. I mean, Frieza is just full of long distance attacks in the show. Sure maybe it's breaking the average playstyle of the other Z2 characters just a bit, but it's also nice to get a little flexible from time to time, to make for a more justified character of the anime. But as usual, your vision.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on July 02, 2013, 03:53:49 am
The medium punch is looking real nice here. :)
Title: Re: Freeza Z2 (Death Beam is imminent!)
Post by: Balthazar on July 02, 2013, 02:52:17 pm
Death Beam! (the beam is cut off for the sake of the animated gif. You might also note Freeza and his FX are two seperate gifs I timed to work together!) The charing is during the superpause, ingame the beam will be nearly instant (ignoring the superpause I mean).

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_DeathBeam_zpsf9cc2706.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_DeathBeam_zpsf9cc2706.gif.html)(http://img.photobucket.com/albums/v297/Tracks2000/DeathBeaaam_zps73e14912.gif) (http://smg.photobucket.com/user/Tracks2000/media/DeathBeaaam_zps73e14912.gif.html)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: jweezy34 on July 02, 2013, 02:57:47 pm
GohanSunderlandthehedgehog said:
Well done Cybaster! Very fluid, very nice. Much like me in bed....
I'm not sure whether I should chuckle or have a completely weird look on my face...


Death Beam! (the beam is cut off for the sake of the animated gif. You might also note Freeza and his FX are two seperate gifs I timed to work together!) The charing is during the superpause, ingame the beam will be nearly instant (ignoring the superpause I mean).

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_DeathBeam_zpsf9cc2706.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_DeathBeam_zpsf9cc2706.gif.html)(http://img.photobucket.com/albums/v297/Tracks2000/DeathBeaaam_zps73e14912.gif) (http://smg.photobucket.com/user/Tracks2000/media/DeathBeaaam_zps73e14912.gif.html)
Damnit Balthazar!! looks so good :swoon:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on July 02, 2013, 03:19:36 pm
Thanks man ;)! Here's one other thing I just finished: (the aura is shared with the one in the palette template!)
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_HeadchargeEX_zpsbd85641c.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_HeadchargeEX_zpsbd85641c.gif.html)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on July 02, 2013, 03:25:51 pm
:2thumbsup:
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on July 02, 2013, 03:29:50 pm
Loving the Death beam effect!
its exactly how i imagined it!


Btw, some usefull sound effects:

Spoiler, click to toggle visibilty

Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on July 02, 2013, 06:52:26 pm
Freeza, master of the headbutt :
(http://i.imgur.com/UepQ2hc.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on July 02, 2013, 06:53:03 pm
E. Honda would be proud.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: DJ_HANNIBALROYCE on July 02, 2013, 07:11:50 pm
as well as Rampardos, the headbutt Pokemon. XD
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on July 02, 2013, 07:27:07 pm
Damn, the death beam effect is truly perfect.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on July 02, 2013, 09:00:37 pm
Freeza is just looking better and better!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on July 02, 2013, 09:36:15 pm
Goku agrees.
(http://i.imgur.com/Ahxfp5w.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: GTOAkira on July 02, 2013, 09:37:32 pm
nice freeza look great
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on July 02, 2013, 09:38:35 pm
Goku agrees.
(http://i.imgur.com/Ahxfp5w.png)

Since its a piercing beam, might be better to have it behind him.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Wolvegeta on July 02, 2013, 09:48:26 pm
Freeza, master of the headbutt :
(http://i.imgur.com/UepQ2hc.png)

Wouldn't knocking the opponent back be more appropriate for this move? Or the idea is a headbutt to the stomach?? in that case Freeza shouldn't pass through.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on July 02, 2013, 09:49:56 pm
He passes through and the enemy is put in a twirling juggle state.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Cybaster on July 02, 2013, 09:51:10 pm
@Iced: Yeah, possible. I'll try that. Almost wondering if it wouldn't be out of place to add some Samurai Shodown blood or something ?

Also, the beam will deal very few damage, I'm thinking something like 110 (Goku's Kamehameha deals 166), to balance the fact it's a 1 hit beam that can pierce through all projectiles. Vegeta can basically launch a Chou Galick Ho, Death Beam will pierce through it and hit Vegeta as if there wasn't even something on its way.

Wouldn't knocking the opponent back be more appropriate for this move? Or the idea is a headbutt to the stomach?? in that case Freeza shouldn't pass through.
It hits P2 3 times, with the 3rd hit sending the opponent into twist KO, much like POTS' Shin Gouki's qcf*2+K in the air. You're seeing the part where he's being sent in the air before twisting.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Wolvegeta on July 02, 2013, 09:54:42 pm
Got it, thanks for explaining!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Sinnesloschen on July 02, 2013, 09:59:21 pm
Also, the beam will deal very few damage, I'm thinking something like 110 (Goku's Kamehameha deals 166), to balance the fact it's a 1 hit beam that can pierce through all projectiles. Vegeta can basically launch a Chou Galick Ho, Death Beam will pierce through it and hit Vegeta as if there wasn't even something on its way.
Maybe about 130 damage? Just a thought.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on July 02, 2013, 10:02:13 pm
its too much, its better that he deals little damage with it and its a move you have to use strategically.
I would even lower it to 90 to push the idea that you use it at the end of a combo or in a strategica l situation.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Sinnesloschen on July 02, 2013, 10:04:44 pm
It doesn't sound like it'd be a good combo ender at all anyways, given how much Z2 chars' damage gets dampened in their combos. I suggested 130 because 110 sounded too low, even for an all-piercing beam.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Daeron on July 02, 2013, 10:33:24 pm
I think the death beam should have a fatality version like kamehameha

Let me explain it with a little image:

(http://i41.tinypic.com/2vns42d.gif)

Would need a better effect of course, its just an example.
Another idea could be to make the enemy get killed displaying cheap Ko anim, to dramatize things even more

FUN FACT: The captcha to upload that image was "laser beams" XD<

-Edit-

http://www.youtube.com/watch?v=XCD4PDz4JNQ

You could make the p2 turn a little purpleish when gets hit with the hyper
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Karasai on July 02, 2013, 10:44:09 pm
I think that the EX version should come out super fast and cause crumple state.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Dope on July 03, 2013, 01:41:15 am
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-WhiteBlue_zpse4b8693d.png)
(http://i1127.photobucket.com/albums/l629/DopeKing05/FriezaPalettes/Dope-Brown_zps4c7eb79c.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on July 03, 2013, 01:52:50 am
(http://i.imgur.com/Fg4lJxa.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: jweezy34 on July 03, 2013, 03:09:33 am
Freeza, master of the headbutt :
(http://i.imgur.com/UepQ2hc.png)
Question will this be in the same fashion or somewhat similar to Talbain's Charge move where the player can move up and down and hit the opponent twice or is this a simple diving headbutt?
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on July 03, 2013, 03:19:41 am
diving only.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: jweezy34 on July 03, 2013, 03:21:33 am
^ Ahhh gotcha now, thanks
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on July 03, 2013, 04:41:38 am
Or in this case charging only since it's a move that can be used on the ground too.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on July 03, 2013, 04:42:54 am
That's a different move, guv.

with completely different properties.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: BlueSunStudios on July 03, 2013, 04:48:34 am
Aww, what? Oh well, at least it's still good.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on July 03, 2013, 05:43:24 am
its part of his buyuretsu moveset.

a headbutt that causes wall slam, strong and fast with a slow startup and really bad on block.
a dashing elbow attack ( not a elbow shove , a elbow attack) that has a slow startup but can be linked into other attacks after, giving him a strong opening.


We know what we are doing.
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: TheNOGoodThief on July 03, 2013, 12:30:51 pm
Death Beam! (the beam is cut off for the sake of the animated gif. You might also note Freeza and his FX are two seperate gifs I timed to work together!) The charing is during the superpause, ingame the beam will be nearly instant (ignoring the superpause I mean).

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_DeathBeam_zpsf9cc2706.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_DeathBeam_zpsf9cc2706.gif.html)(http://img.photobucket.com/albums/v297/Tracks2000/DeathBeaaam_zps73e14912.gif) (http://smg.photobucket.com/user/Tracks2000/media/DeathBeaaam_zps73e14912.gif.html)

like ah boss
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Balthazar on July 03, 2013, 07:59:48 pm
Alright here's what's happening:

Sprites needed most:

-Focus Attack
-Dizzy
-Elbow Dash (Iced; Cy and I are still not convinced he needs a ground version of Head Charge).

Coding:

-Lv2 Death Beam
...
I guess that's all Cy can do for now with the sprites he has!
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Iced on July 03, 2013, 08:24:41 pm
sure enough.

http://www.youtube.com/watch?v=bRn-adJD7X4

this video shows my point ( and a few cool poses for taunts and winposes)

Headbutt charge being a move that shoves the opponent far away when on the ground makes for a pretty spetacular way to deal with someone trying to combo your arse ( look at cell at 5.40)  and when blocked gives him a distinctive flaw  where he can be caught by the opponents attacks.
moves should have downsides and upsides.

Another fun stuff is to headbutt the opponent away gives you time to get in a bit of energy charge yourself or to perform a level 1 to follow them up ( deathball will hit on the ground so you can use that to otg the oponent up )
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: QuickFist on July 05, 2013, 08:31:38 pm
Where is the palette template? I can't edit the one in the first post, I think is unindexed
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on July 06, 2013, 12:17:48 am
here you go
(http://i.imgur.com/pThWEKV.png)
(http://i.imgur.com/yGRy22q.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: QuickFist on July 06, 2013, 12:22:27 am
Thanks, nice pal btw
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: GTOAkira on July 06, 2013, 03:25:12 am
here my try for a palletes

(http://i.imgur.com/NacUTTX.png)

i dont know how to make king cold so if anyone want to make it feel free to do it
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: SoldierSunday on July 06, 2013, 03:51:14 am
Sinistro, your palette doesn't have alot of contrast, so i made my own version to improve it i guess.
(http://i.imgur.com/Wf92lrS.png)

My own palette
(http://i.imgur.com/JpUgqNc.png)
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: GTOAkira on July 06, 2013, 03:56:11 am
nice look better than mine good job soldier
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Joulz on July 06, 2013, 06:35:25 am
well, here is my first try at doing palette ever...

edit:
(http://i.imgur.com/eEpZ9f1.png)

something else:
(http://i.imgur.com/4Ffk0nk.png)

any feedback is appreciated as my eyes are bleeding from working on it for 2 hours   -______-
Title: Re: Freeza Z2 (first post updated w/ palette template)
Post by: Aldo on July 06, 2013, 06:42:35 am
^

- The aura needs more contrast, like a lot
- IMO the gray on main Freeza could use a little bit more contrast
- The red in main Freeza needs more contrast in the darkest shades

overall, not bad.
Title: Re: Freeza Z2
Post by: Balthazar on July 06, 2013, 04:37:11 pm
So I've been testing Freeza for some time now, and I've to say this is REALLY going in the right direction.
I'm really come to like him, and I think we nailed his persona. The amazing custom voice by [still a secret!] helps a lot in this.
I still want him to have a bit of sub-boss-ness, without being too unbalanced or overpowerful ofcourse. Here's some notes thusfar:

-His standing Strong punch his great range, but his crouching Strong punch is a deadly weapon in itself, it covers about half the screen,
 making it one of his best zoning tools. If you catch the enemy with this attack from mid-range, you can still continue the attack by comboing into his EX Death Wave into a launcher, or his Death Beam, both of which are fast long-ranged attacks.

-His crouching Medium Kick hits twice (once the the leg, once with the tail), giving you a tad more breathing room to think and imput your next command to do the best combo for the current moment.

-His Z-Counters are the best of any of the other Z2 characters, especially the punch version, which has a big range and is so fast, you can even succesfully counter fast and weak attacks like a Weak Punch. His kick counter has him doing a slide kick, similar to SSJ Goku, which is better to counter ground moves from a little further away from you.

-He still only has the Death Wave (no standard Ki Blasts) and I think we're keeping it that way. Even if it doesn't cancel out all other normal Ki Blasts (it goes under them and sometimes you'll trade hits, which is kinda fun). His EX Death Wave launches the enemy upon impact, and by pressing UP, you teleport right next to them in the air, allowing you to follow-up with an aircombo or a special or supermove.
Death Wave MIGHT need to be nerfed slightly though, it might recover a tad too fast.
With the EX Death Wave, this means you can shoot it under oncoming Ki Blasts, and when normally you would trade hits, now, if you hit with the Death Wave just before the Ki Blasts impact, you can teleport next to p2, completely evading those blasts! The teleport even works if the EX Death Wave projectile is destroyed mid-screen! Although if this should stay in, we'll have to see. It doesn't work when it's blocked, though.
His air version of the move is also another great zone tool, and you can even use it do destroy blasts shot at you after jumping backwards.

-His Death Beam (Lv1) can destroy ANY projectile instantly (although it doesn't work on all character's projectiles, but at least the Z2 ones). This includes eating through Vegeta's Machine Gun Temper and even his Chou Galick Ho! Damage isn't THAT high to balance that ofcourse.

So he's really coming together nicely, I was even able to beat Vegeta Z2 (the current version available with Infinite's AI, which hasn't been balanced yet), which was nearly impossible for me to beat with Gohan/Goku Z2. And he doesn't even have his Focus Attack yet!
To be honest I don't think there's ANYTHING in this character that people won't like, but I've been proven wrong before.
Oh well, to US, the creators, this is very Best Freeza we could possibly make, and that's what we're giving you.

ps. if this doesn't scream 'zoning' I don't know what does!
(http://img.photobucket.com/albums/v297/Tracks2000/beeams_zpsfb1a301b.png) (http://smg.photobucket.com/user/Tracks2000/media/beeams_zpsfb1a301b.png.html)
Title: Re: Freeza Z2
Post by: Daeron on July 06, 2013, 05:32:23 pm
(http://i48.tinypic.com/2ikbnfd.jpg)
ALL ABOARD THE HYPE TRAIN!!!

Great, i really want to shoot those death beams *-*
Title: Re: Freeza Z2
Post by: Balthazar on July 06, 2013, 07:13:07 pm
Haha, you know it's gonna be good! More stuff:
(http://img.photobucket.com/albums/v297/Tracks2000/mugen054sdf_zpsac89358a.png) (http://smg.photobucket.com/user/Tracks2000/media/mugen054sdf_zpsac89358a.png.html) (http://img.photobucket.com/albums/v297/Tracks2000/mugen1200fg_zpsb4f806de.png) (http://smg.photobucket.com/user/Tracks2000/media/mugen1200fg_zpsb4f806de.png.html)
Title: Re: Freeza Z2
Post by: BlueSunStudios on July 06, 2013, 09:26:45 pm
Freeza Z2 is looking real nice right now! The Hype Train has indeed arrived, and I'm jumping on board!
Title: Re: Freeza Z2
Post by: Shadow0X3 on July 06, 2013, 11:49:24 pm
Can someone point me to the page where the special intros against the rest of the Z2 cast were? The intro against Goku Z2 looks entertaining, but I can't remember the ones for Goku and Vegeta, if they were spoken of :P
Title: Re: Freeza Z2
Post by: Lunchbillion on July 07, 2013, 01:12:34 am
Seconded. I freaking love special intros :D
Title: Re: Freeza Z2
Post by: Iced on July 07, 2013, 01:33:25 am
why dont you two download the chars and test them out, they do their special intro straight out of the box
Title: Re: Freeza Z2
Post by: Moon Girard on July 07, 2013, 01:38:24 am
I think they are referring to Frieza's special intro against Goku and Vegeta not Goku and Vegeta's intro against each other.
Title: Re: Freeza Z2
Post by: Shadow0X3 on July 07, 2013, 02:58:28 am
I think they are referring to Frieza's special intro against Goku and Vegeta not Goku and Vegeta's intro against each other.
^ This.
I'm already aware that Goku and Vegeta have a special intro against each other. They both replicate they're running attacks. I was meaning more of the ones Balthazar showed such as:
(http://img.photobucket.com/albums/v297/Tracks2000/mugen054sdf_zpsac89358a.png)
Title: Re: Freeza Z2
Post by: jweezy34 on July 07, 2013, 03:08:17 am
Haha, you know it's gonna be good! More stuff:
(http://img.photobucket.com/albums/v297/Tracks2000/mugen054sdf_zpsac89358a.png) (http://smg.photobucket.com/user/Tracks2000/media/mugen054sdf_zpsac89358a.png.html)
Frieza: Hmph! Saiyan Monkey! >:/
Goku: Hmm You don't look much :/......

Title: Re: Freeza Z2
Post by: Iced on July 07, 2013, 03:09:03 am
its not really planned so far, doesnt mean its set in stone they wont have it.
For now they look kindof cool each doing their own stuff, considering how menacing some of vegeta intros are.
Title: Re: Freeza Z2
Post by: Jango on July 07, 2013, 03:42:08 am
Why is Goku staring at Freeza's tits?
Title: Re: Freeza Z2
Post by: Sinnesloschen on July 07, 2013, 04:07:44 am
you can shoot it under oncoming Ki Blasts
Not good. :gonk:
Title: Re: Freeza Z2
Post by: Aldo on July 07, 2013, 04:11:47 am
^ Is the freaking EX version... why are you complaining again?? Death Wave always behaved like that in most DBZ games, there is a reason why it doesn´t deal too much damage.
Title: Re: Freeza Z2
Post by: Sinnesloschen on July 07, 2013, 04:12:39 am
I'm complaining about it going under opponents' projectiles. It's just a small peeve of mine and...wait, how does damage relate to what I said? :-\
Title: Re: Freeza Z2
Post by: Aldo on July 07, 2013, 04:16:37 am
^ Because you wanted it to deal 130 damage?? whatever let´s drop that. Death Wave always passed under/over/in the middle of opponent projectiles. The first thing that comes to mind is the Tenkaichi series. I like that way cause is supposed to be that way, thought the way of nerfing it would be the recovery time.
Title: Re: Freeza Z2
Post by: Sinnesloschen on July 07, 2013, 04:19:57 am
I talked about Death Beam's damage back then.

I know, but I'm talking about in standard 2D fighter format, passing under enemy projectiles is pretty annoying and shouldn't happen. It didn't happen in most games because it turned fireball wars into nothing but trading and it just got annoying.
Title: Re: Freeza Z2
Post by: Aldo on July 07, 2013, 04:53:04 am
In standard DBZ format is ok :P the problem with the move IMO would be if it´s too safe, turning the move into an unsafe would definitely make it less cheap. Dunno, but this is an interesting discussion... I need to see points of view.
Title: Re: Freeza Z2
Post by: Sinnesloschen on July 07, 2013, 05:06:42 am
Clashing with projectiles would make it less safe IMO because it wouldn't lead to Frieza avoiding all of the opponent's projectiles in EX Death Wave's case since it would cancel them out or eat through a certain amount of them depending on how Cybalth handles it.
Title: Re: Freeza Z2
Post by: QuickFist on July 07, 2013, 06:33:39 am
First palettes I make for Freezer:
dbz meets Evangelion
Eva-00
(http://imageshack.us/a/img407/5971/yr3h.png)
Eva-01
(http://imageshack.us/a/img14/6978/b99.png)
Eva-02
(http://imageshack.us/a/img825/4381/qcoi.png)
Eva-03
(http://imageshack.us/a/img842/8306/li3.png)
Eva-01 Angel Mode
(http://imageshack.us/a/img824/7875/d7sv.png)
Mass Production Eva
(http://imageshack.us/a/img542/930/1uyt.png)
Title: Re: Freeza Z2
Post by: Aldo on July 07, 2013, 06:41:15 am
^ All of them need work. Let me take a minute to name the faults, upon further inspection.
Title: Re: Freeza Z2
Post by: Kirishima on July 07, 2013, 07:12:55 am
May I request all palettes in one file for easier navigation?
Title: Re: Freeza Z2
Post by: Aldo on July 07, 2013, 09:53:26 am
Boredom:

Eva-00
http://imageshack.us/a/img407/5971/yr3h.png
Eva-01
http://imageshack.us/a/img14/6978/b99.png
Eva-02
http://imageshack.us/a/img825/4381/qcoi.png
Eva-03
http://imageshack.us/a/img842/8306/li3.png
Eva-01 Angel Mode
http://imageshack.us/a/img824/7875/d7sv.png
Mass Production Eva
http://imageshack.us/a/img542/930/1uyt.png

Eva 00:

- That Blue tone is pretty bad cause it has a lot of saturation problems. I can´t even see the outlines and most shades are lacking contrast (second & third for example). I suggest modifying that color... everywhere.
- The white needs more contrast except the first & second shades, those are alright.
- First form Freeza skin color needs more contrast.
- Fix that Aura, it has inverted colors.

Eva 01:

- It´s still lacking a bit of contrast on violet & green colors... I see you have a difference of 20 for the violet and the green. Try changing that value (difference) to 24 or 28. Should look nicer.
- First form Freeza skin color needs more contrast.
- Kind Cold Cape needs more contrast.
- Fix that Aura, it has inverted colors.

Eva 02:

- Probably the best, again, the red in main Freeza could use a bit more of contrast from the second shade onwards. Values of 24 or 28 should do it.
- The 3rd to 4th shade of white from First Form Freeza could use a little bit of contrast.
- Fix that aura, it has inverted colors.

Eva 03:

- Whites need more contrast... everywhere (except eyes since I think they´re supposed to look like that, right?)
- First form Frieza is lacking contrast.
- Fix that aura, it has inverted colors

Eva 01 Angel Mode:

- The purple is lacking a bit of contrast, red are alright.
- Kind Cold cape is... ugh, it needs a lot more of contrast.
- Fix that aura, for God´s sake, it´s horrible right now.

Mass Production Eva:

- 1st to 2nd shade & 4th to 5th shade (whites) are lacking contrast.
- The blacks are way too opaque, use Eva 03 blacks for this one.
- Inverted colors aura, fix it please

/boredom.

Title: Re: Freeza Z2
Post by: TRUEMicah on July 07, 2013, 10:18:46 am
You know you're bored when you give "in-depth" feedback on a whole group of palettes, Lol.  ;P
Title: Re: Freeza Z2
Post by: Sinnesloschen on July 07, 2013, 10:19:14 am
You know you're bored when you give "in-depth" feedback anything at all, Lol.  ;P
Fixed. :P
Title: Re: Freeza Z2
Post by: Balthazar on July 07, 2013, 10:32:13 am
(http://img.photobucket.com/albums/v297/Tracks2000/mugen054sdf_zpsac89358a.png)
I did plan to edit Goku's head so he doesn't look down that much.
The angle of both their heads would work if they're closer together, but that would put them in kissing-range  :lipsrsealed2:.
I scaled the base image of Freeza and Goku but because of my style, it became wider, and thus the angles of their had was altered as well,
which I hadn't foreseen. So giving Goku a new head with a better matching angle will fix this.

Freeza has also crossed the +100 palette mark and while obviously we appreciate your contributions, this is when I'm gonna have to ask you to slow it down on those palettes, he's got way more then enough now :)
Title: Re: Freeza Z2
Post by: Aldo on July 07, 2013, 10:51:04 am
Freeza has also crossed the +100 palette mark and while obviously we appreciate your contributions, this is when I'm gonna have to ask you to slow it down on those palettes, he's got way more then enough now :)

Cool. Well, I submitted what I wanted to submit anyways. Is all good :)
Title: Re: Freeza Z2
Post by: Cybaster on July 07, 2013, 03:16:02 pm
May I request all palettes in one file for easier navigation?
I can't really refuse if Master Kirishima wants to make palettes for Freeza. ;P
Here you go : http://www.sendspace.com/file/4m9erz

Quickfist, I'll wait till you fix your palettes wrt Goodaldo's feedback. ;)

Djoulz, your palettes won't work, as all the colors are mixed up in the color table. Open the color table of the original template and see how the colors are well arranged. They should stay like that in the final image you post.
Title: Re: Freeza Z2
Post by: QuickFist on July 07, 2013, 04:26:27 pm
Boredom:

Eva-00
http://imageshack.us/a/img407/5971/yr3h.png
Eva-01
http://imageshack.us/a/img14/6978/b99.png
Eva-02
http://imageshack.us/a/img825/4381/qcoi.png
Eva-03
http://imageshack.us/a/img842/8306/li3.png
Eva-01 Angel Mode
http://imageshack.us/a/img824/7875/d7sv.png
Mass Production Eva
http://imageshack.us/a/img542/930/1uyt.png

Eva 00:

- That Blue tone is pretty bad cause it has a lot of saturation problems. I can´t even see the outlines and most shades are lacking contrast (second & third for example). I suggest modifying that color... everywhere.
- The white needs more contrast except the first & second shades, those are alright.
- First form Freeza skin color needs more contrast.
- Fix that Aura, it has inverted colors.

Eva 01:

- It´s still lacking a bit of contrast on violet & green colors... I see you have a difference of 20 for the violet and the green. Try changing that value (difference) to 24 or 28. Should look nicer.
- First form Freeza skin color needs more contrast.
- Kind Cold Cape needs more contrast.
- Fix that Aura, it has inverted colors.

Eva 02:

- Probably the best, again, the red in main Freeza could use a bit more of contrast from the second shade onwards. Values of 24 or 28 should do it.
- The 3rd to 4th shade of white from First Form Freeza could use a little bit of contrast.
- Fix that aura, it has inverted colors.

Eva 03:

- Whites need more contrast... everywhere (except eyes since I think they´re supposed to look like that, right?)
- First form Frieza is lacking contrast.
- Fix that aura, it has inverted colors

Eva 01 Angel Mode:

- The purple is lacking a bit of contrast, red are alright.
- Kind Cold cape is... ugh, it needs a lot more of contrast.
- Fix that aura, for God´s sake, it´s horrible right now.

Mass Production Eva:

- 1st to 2nd shade & 4th to 5th shade (whites) are lacking contrast.
- The blacks are way too opaque, use Eva 03 blacks for this one.
- Inverted colors aura, fix it please

/boredom.



Thanks for the feedback I'll fix them ASAP.

EDIT:
  Update:
(http://imageshack.us/a/img266/8132/5a2x.png)
(http://imageshack.us/a/img266/5721/3scz.png)
(http://imageshack.us/a/img853/69/d1k.png)
(http://imageshack.us/a/img855/7363/gy2.png)
(http://imageshack.us/a/img607/3531/bksx.png)
(http://imageshack.us/a/img35/2787/lhf.png)


     Posted: July 07, 2013, 10:20:18 pm
One more
Eva Mark.08
(http://img819.imageshack.us/img819/4273/h3hd.png) (http://imageshack.us/photo/my-images/819/h3hd.png/)

Title: Re: Freeza Z2
Post by: SoldierSunday on July 07, 2013, 10:35:31 pm
Now they're a bit better. Not bad.
Title: Re: Freeza Z2
Post by: QuickFist on July 07, 2013, 11:01:45 pm
Krizalid
(http://img839.imageshack.us/img839/6052/vxl.png) (http://imageshack.us/photo/my-images/839/vxl.png/)

Title: Re: Freeza Z2: first video added!
Post by: Balthazar on July 11, 2013, 02:22:51 pm
Here's the premiere video showing Freeza in all his glory!
Title: Re: Freeza Z2: first video added!
Post by: Koop on July 11, 2013, 02:26:26 pm
Looking good. No sexy walk forwards? :o
Title: Re: Freeza Z2: first video added!
Post by: AlexSin on July 11, 2013, 02:40:09 pm
You can see few frames of it in 0:30.

Wow, the combos!  :o Especially the first one!
Does the teleport work like SSJGoku's?
Title: Re: Freeza Z2: first video added!
Post by: TheLegendarySSW on July 11, 2013, 02:45:34 pm
this frieza is awesome!!!
i wish u will release it fast
Title: Re: Freeza Z2: first video added!
Post by: Infinite Daze on July 11, 2013, 03:40:48 pm
Freeza looks Awesome!
Title: Re: Freeza Z2: first video added!
Post by: Koop on July 11, 2013, 03:59:56 pm
You can see few frames of it in 0:30.

Yeah that's why I asked. He didn't do the fancy pants walk that was shown in gif form here a few pages back.
Title: Re: Freeza Z2: first video added!
Post by: Neocide on July 11, 2013, 04:03:09 pm
I like the tail wagger sound, I never thought of that, pretty cool though. I like how death wave is done too. he looks pretty awesome. That voice is pretty unique too. It makes him sound young. I have no idea how old he is, but he sounds like a younger frieza. which is a nice change imo.
Title: Re: Freeza Z2: first video added!
Post by: Balthazar on July 11, 2013, 04:12:40 pm
I like the tail wagger sound, I never thought of that, pretty cool though. I like how death wave is done too. he looks pretty awesome. That voice is pretty unique too. It makes him sound young. I have no idea how old he is, but he sounds like a younger frieza. which is a nice change imo.

The walk was in first, but I cut that part at the end.
The walk does work as in the animation shown here in the thread, but you can't really appreciate it in this content, It kinda went under the radar as I edited the video.

The voice is very very sexy and nice, sadly there weren't that many lines implemented yet so you can't really appreciate that either, but I thought it was about time we showed a video of him, it was about time. I guess I can reveal the VA soon...

this frieza is awesome!!!
i wish u will release it fast
I hope you mean he'll be finished fast, because that's when we'll release it. But we're taking our sweet time, we're not meeting any deadlines.

Title: Re: Freeza Z2: first video added!
Post by: Noside on July 11, 2013, 07:15:44 pm
My votes for COTM are reserved for Freeza.
Title: Re: Freeza Z2: first video added!
Post by: GTOAkira on July 11, 2013, 07:17:24 pm
nice vid Balt and Cy freeza look great
Title: Re: Freeza Z2: first video added!
Post by: Dr. Bob, Beautician on July 11, 2013, 07:24:40 pm
Well that was amazing...  :2thumbsup:
Title: Re: Freeza Z2: first video added!
Post by: BlueSunStudios on July 11, 2013, 10:45:32 pm
Freeza proves here why he's the most powerful being in the universe (other than the SSJ's and Gohan but he'll never admit that XD).
Title: Re: Freeza Z2: first video added!
Post by: Sinnesloschen on July 12, 2013, 12:52:15 am
(other than Raditz but he'll never admit that XD).
Fixed with my TOP CLASS WARRIOR SKILLS.
Title: Re: Freeza Z2: first video added!
Post by: Joulz on July 12, 2013, 01:30:10 am
freaking awesome! 3 full bars of hype right now
Title: Re: Freeza Z2: first video added!
Post by: The Sudden Rarity on July 12, 2013, 04:14:33 am
Raditz got his ass handed to him by Piccolo with help from Goku.  He's second worse to Krillin in my book.

Ontopic: Freeza's looking badass thus far, can't wait for him to be on my roster for good.
Title: Re: Freeza Z2: first video added!
Post by: Sinnesloschen on July 12, 2013, 04:56:30 am
Raditz got his ass handed to him by Piccolo with help from Goku.  He's second worse to Krillin in my book.
Quit bringing that stupid canon crap into this! Raditz is a top-class warrior and we all know it! >:(
Title: Re: Freeza Z2: first video added!
Post by: Shadow0X3 on July 12, 2013, 04:57:36 am
Ontopic: Freeza's looking badass thus far, can't wait for him to be on my roster for good.
Were you expecting anything less from something with the proper name Z2? We're talking about Balthazar and Cybaster here
Title: Re: Freeza Z2: first video added!
Post by: I_Cry on July 12, 2013, 05:08:43 am
it's gonna take me a while to get used to that voice. So used to that Frieza voice from budokai series   
Looking good though!
Title: Re: Freeza Z2: first video added!
Post by: The Sudden Rarity on July 12, 2013, 05:48:43 am
Quit bringing that stupid canon crap into this! Raditz is a top-class warrior and we all know it! >:(

Awwe can it XD

Of course I kid, he is pretty kickass, being the older brother of Goku and all.
Title: Re: Freeza Z2: first video added!
Post by: SoldierSunday on July 12, 2013, 06:09:00 am
Still not as rad as turles.
Title: Re: Freeza Z2: first video added!
Post by: BlueSunStudios on July 12, 2013, 07:59:07 am
Why do I get the feeling that Team Z2 got Freeza's DBZKai voice actor? Team Four Star got some official voice actors at times for their parodies, so it wouldn't surprise me that much (plus the voice sounds REALLY close to the one in Kai).
Title: Re: Freeza Z2: first video added!
Post by: Laharl on July 12, 2013, 07:42:20 pm
im sure we will get a funimation voice patch eventually.
Title: Re: Freeza Z2: first video added!
Post by: Cazaki on July 12, 2013, 08:43:58 pm
Looks great, seems like he's going to play nothing like previous Z2 characters. Hopefully his zanzoken is utilized to the fullest like SSJ Goku but not to the point where they have exactly the same mechanics.
Title: Re: Freeza Z2: first video added!
Post by: Cybaster on July 12, 2013, 09:38:48 pm
We always try our best to give each character unique attributes that will make him play differently from other Z2 characters.

His Zankoken works no way like SSJ Goku's one. SSJ Goku's was a special move that basically allowed to create your own combos and offered endless possibilities.
Freeza's one are just special follow-ups that occur during certain moves.
- Instead of super jumping after a launcher, he'll teleport.
- After an EX Death Wave connects (air or ground), you can press Up to instantly teleport to the launched opponent.
Title: Re: Freeza Z2: first video added!
Post by: QuickFist on July 12, 2013, 09:43:47 pm
So is more like a command move rather than a special...
Title: Re: Freeza Z2: first video added!
Post by: Cybaster on July 12, 2013, 09:49:41 pm
Let's say a sort of follow-up tool for some specials.
Title: Re: Freeza Z2: first video added!
Post by: Aldo on July 12, 2013, 09:51:06 pm
It can be considered a follow-up for certain things. That´s looking really damn good, and for the first time I love the original VA you guys gave him :D pretty neat progress so far.
Title: Re: Freeza Z2: first video added!
Post by: AlexSin on July 12, 2013, 09:52:19 pm
Freeza's one are just special follow-ups that occur during certain moves.
- Instead of super jumping after a launcher, he'll teleport.
- After an EX Death Wave connects (air or ground), you can press Up to instantly teleport to the launched opponent.

That answers my question. It's unique!

Title: Re: Freeza Z2: first video added!
Post by: \0/ sunbro on July 13, 2013, 12:02:41 am
yes thank you.... without even asking that answers mine as well...
Title: Re: Freeza Z2: first video added!
Post by: Balthazar on July 13, 2013, 01:20:20 pm
More shooting!
(http://img.photobucket.com/albums/v297/Tracks2000/blasts_zps8c53ce44.png) (http://smg.photobucket.com/user/Tracks2000/media/blasts_zps8c53ce44.png.html)
Title: Re: Freeza Z2: first video added!
Post by: Cybaster on July 13, 2013, 05:12:35 pm
WIP move 8)
(http://i.imgur.com/LfBeBto.png)
Title: Re: Freeza Z2: first video added!
Post by: Bastard Wolf on July 13, 2013, 05:26:34 pm
make it so that if you win using that move there's a big hole in the ground (and maybe thunder and lighting as well for that 'namek is going to explode in JUST 5 MINUTES!!!' feeling)

also, i came here becasue it said "first video added" well, where is the video? is not on the first post and i don't want to dig the entire thread for it. >:(
Title: Re: Freeza Z2: first video added!
Post by: Hyogo on July 13, 2013, 05:30:07 pm
^
Here's the premiere video showing Freeza in all his glory!
[youtube]http://www.youtube.com/watch?v=xylIv3JXZ5o&feature=youtu.be[/youtube]
Title: Re: Freeza Z2: first video added!
Post by: Neocide on July 13, 2013, 05:31:03 pm
it's on page 60. And nice shot One thing that bugs me about me using more shiny effects, is that death balls tend to not look good. Looking good though. Making me work hard on my own :D.  How is it going to work? hit the opponent for multi hits? anything happen if it hits the ground? like damage to a opponent whose near.
Title: Re: Freeza Z2: first video added!
Post by: Cybaster on July 13, 2013, 05:33:48 pm
For now, it works just like Goku's Air Kamehameha.
5 hits projectile, creates a wave if it hits the ground before hitting the opponent, dealing possible hits if the opponent is close enough.
We'll see if Balthazar is fine with that.

Also, this is the Death Ball 25% version (Level 1). He'll get a 50% and 100% version, which will probably have different attributes.
Title: Re: Freeza Z2: first video added!
Post by: Neocide on July 13, 2013, 05:36:24 pm
oh thats cool. never thought of doing that, I was just gonna be lazy and have the ball hit the opponent or do the second option you mentioned. lol. Thats the fantastic thing about frieza, he has a huge moveset. Wait till you test mine. :p
Title: Re: Freeza Z2: first video added!
Post by: Iced on July 13, 2013, 05:53:23 pm
I think this ball should be scaled down, its a bit big for 25 percento =P

Title: Re: Freeza Z2: first video added!
Post by: AlexSin on July 13, 2013, 05:57:15 pm
I was just going to say that.
A reference for the sizes could be in DBZ Shin Budokai.
Title: Re: Freeza Z2: first video added!
Post by: The Sudden Rarity on July 13, 2013, 08:51:16 pm
Loving the Death Ball, but yes, I agree, the size should be scaled down a bit for the 25%.
Title: Re: Freeza Z2: first video added!
Post by: SuperGohanSunderland on July 14, 2013, 03:31:35 am
Is he going to include a japanese voice? :I
Title: Re: Freeza Z2: first video added!
Post by: Sinnesloschen on July 14, 2013, 03:37:05 am
They've always included different options for voices and I don't see them stopping any time soon. Don't worry about it.
Title: Re: Freeza Z2: first video added!
Post by: BlueSunStudios on July 14, 2013, 04:35:17 am
The Death Ball looks fantastic, and I do agree that it could be scaled down for 25%. It looks a little too large for that.
Title: Re: Freeza Z2: first video added!
Post by: Balthazar on July 14, 2013, 11:28:48 am
Is he going to include a japanese voice? :I
That has been standard issue with ALL of our chars until now so there's absolutely no reason to think we wouldn't include it.
Title: Re: Freeza Z2: first video added!
Post by: Gogngos on July 14, 2013, 01:42:15 pm
Death Ball looks amazing so far. I am looking forward to seeing it in action.
In my opinion when compared to all the other effects, the death ball (on the screenshot) partially feels out of place (compared to death wave and death beam). Regardless, it still looks awesome.

Also, Freeza's voice sounds snazzy. It suits him well.  :)
Title: Re: Freeza Z2: first video added!
Post by: Erroratu on July 14, 2013, 02:20:49 pm
If he misses and hits the ground,the planet should explode in 5 minutes.
And i think the size of it is pretty normal.
It was big in a bunch of other games,but it was slow as shit there
Title: Re: Freeza Z2: first video added!
Post by: AlexSin on July 14, 2013, 03:57:20 pm
But that is the 25% version, that's why we said that.
Title: Re: Freeza Z2: first video added!
Post by: Cybaster on July 14, 2013, 05:23:33 pm
After testing, Balthazar likes the size of the Death Ball. We'll see how we go with the 50% and 100% versions, and change things from there if needed.

Now with Focus Boomerang in your face :
(http://i.imgur.com/nVBFEm9.png)
Title: Re: Freeza Z2: first video added!
Post by: kakabot on July 14, 2013, 05:30:32 pm
You should make the 25% one around this size http://www.youtube.com/watch?v=Izhp0lIjqCw. also would it be possible to make Goku and Frezia be able to have a ball struggle ( yeah yeah I know what I said it sounds gay). Say Goku has a spirit bomb activated and frezia does a death ball or visa versa, would you be able to make it work like Goku and Vegetas garlic gun and kamehameha? Like just a simple command during the startup of the attack would activate the struggle if Frezia had enough ki or Goku had a spirit bomb activated. Because that would be epic!
Title: Re: Freeza Z2: first video added!
Post by: The Sudden Rarity on July 14, 2013, 07:23:11 pm
It'll probably be a standard beam struggle, like it has been with the other Z2 characters.  Freeza will probably use his level 2 Death Beam with the standard f+2P command during superpause.
Title: Re: Freeza Z2: first video added!
Post by: BlueSunStudios on July 14, 2013, 09:18:55 pm
Focus Boomerang? My, doesn't that sound interesting :)?
Title: Re: Freeza Z2: first video added!
Post by: SoldierSunday on July 15, 2013, 05:46:23 am
Is the focus using the back throw animation?
Title: Re: Freeza Z2: first video added!
Post by: Cybaster on July 15, 2013, 09:38:29 am
It's using the last kick of the backthrow yeah.
Title: Re: Freeza Z2: first video added!
Post by: SoldierSunday on July 16, 2013, 04:24:04 pm
I finally did it.
(http://i.imgur.com/tj4gCTl.png)
Title: Re: Freeza Z2: first video added!
Post by: DJ_HANNIBALROYCE on July 16, 2013, 06:04:46 pm
boomerang kick?! #iaintmadplaya #anxiouslywaitingforfreizaandgohanrelease
Title: Re: Freeza Z2: first video added!
Post by: AlexSin on July 17, 2013, 11:22:27 am
Do you have keyboard problems?
Title: Re: Freeza Z2: first video added!
Post by: Sinnesloschen on July 17, 2013, 11:35:38 am
* C.A.N spies spaces * He probably doesn't. :P
Title: Re: Freeza Z2: first video added!
Post by: AlexSin on July 17, 2013, 11:43:15 am
It was ironic. :P
He doesn't have problems, but it's because of the way he posts that I wanted to make a comment.

To be more on topic: is the dust needed in that Focus attack? Maybe you could take that out or use a smaller dust animation.
Title: Re: Freeza Z2: first video added!
Post by: The Sudden Rarity on July 17, 2013, 06:03:46 pm
I think the dust animation is fine, gives all the characters consistency.  Maybe if it was in motion it might look better?
Title: Re: Freeza Z2: first video added!
Post by: Cybaster on July 17, 2013, 06:06:33 pm
All Z2 chars have this dust on their focus attack, and the animation is so fast it's not bothersome anyhow.
Title: Re: Freeza Z2: first video added!
Post by: Neocide on July 17, 2013, 06:08:41 pm
I wouldn't really try to focus on giving advice on fx through screenshots, they don't really ever do them justice. I think things like that are better left to the videos.
Title: Re: Freeza Z2: first video added!
Post by: SoldierSunday on July 18, 2013, 10:25:18 am
How come Freeza Doesn't get a new focus attack animation? Sorry if that sounds rude.
Title: Re: Freeza Z2: first video added!
Post by: Wolvegeta on July 18, 2013, 12:25:34 pm
Just saying, it would look AWESOME if Freeza's focus move would be a tail bitch slap.
 
Pretty much like Raditz's (Yes! Raditz!):


Just picture it: Freeza stands there, hands crossed holding back his tail like not giving a single f*ck and suddenly, slaps you/your projectile back, LIKE A BITCH!
Title: Re: Freeza Z2: first video added!
Post by: Balthazar on July 18, 2013, 01:26:02 pm
Why no new animation? Laziness, plain and simple.
Title: Re: Freeza Z2: first video added!
Post by: Neocide on July 18, 2013, 02:18:04 pm
laziness is awesome. You've done you're fair share, there's nothing wrong with reusing the same animation. Believe me, you get to a point where you almost want to :p
Title: Re: Freeza Z2: first video added!
Post by: BlueSunStudios on July 19, 2013, 05:17:57 am
I actually like Freeza's Focus animation, though some may say that it is rather lazy to have one animation serve two purposes. The animation itself looks like it could do multiple hits (the kick and the tail) so a two-hit focus attack wouldn't be too much of a stretch for Freeza.
Title: Re: Freeza Z2: first video added!
Post by: kakabot on July 19, 2013, 05:40:49 am
The two hit thing would be a very sweet idea, especially since you said you were kinda going for a almost boss type character.
Title: Re: Freeza Z2: first video added!
Post by: Noside on July 19, 2013, 07:17:16 am
And what about this one?
(http://i.imgur.com/zl9NO.gif)
Title: Re: Freeza Z2: first video added!
Post by: BlueSunStudios on July 19, 2013, 07:26:49 am
TOO MANY HAND-BASED FOCUS ATTACKS.
Title: Re: Freeza Z2: first video added!
Post by: Sinnesloschen on July 19, 2013, 07:32:17 am
No. :getout:
Title: Re: Freeza Z2: first video added!
Post by: SoldierSunday on July 20, 2013, 06:06:26 pm
I was thinking more of a Chun-Li slap like in third strike...
Title: Re: Freeza Z2: first video added!
Post by: Cybaster on July 20, 2013, 09:35:54 pm
The animation itself looks like it could do multiple hits (the kick and the tail) so a two-hit focus attack wouldn't be too much of a stretch for Freeza.
It does exactly that, actually.

Title: Re: Freeza Z2: first video added!
Post by: Balthazar on July 21, 2013, 10:50:15 am
Except he doesnt hit with his foot and then his tail, but with both his feet (first the front one, then the back one) :P
Title: Re: Freeza Z2: first video added!
Post by: Balthazar on July 22, 2013, 06:39:04 pm
By the way, Freeza's VA is none other then ShockDingo!
I said time and time again that I'd unveil the VA in a more epic fashion, but seeing the workflow of things lately,
and the hot weather turning my activity to just about zero, who knows how long it'd take before he has more speeches in the char.
So yeah, there you have it! Thanks again Shocky for your voice work, it's really top notch!
Title: Re: Freeza Z2: first video added!
Post by: Karasai on July 22, 2013, 08:19:48 pm
Wow, I didnt really expect it to be him! It sounded really similar to the Abridged voice to me.

Cant wait to hear the rest of his Frieza lines, because they sound great.
Title: Re: Freeza Z2: first video added!
Post by: Shockdingo on July 22, 2013, 08:49:47 pm
Hey, no problem Balth, thanks for having me on such an awesome project! :)

I hope all enjoy my performance! Me and Iced really got to working out an amazing script, so if you guys really have fun with all this, give him a huge bunch of love! :D
Title: Re: Freeza Z2: first video added!
Post by: Iced on July 23, 2013, 02:01:08 am
Since there isnt much content on those posts i decided to put up some mini clips of Shockdingo magnificent performance

Just a couple:
http://vocaroo.com/i/s11vMb0IcZOc
http://vocaroo.com/i/s0CMPtB5j8KH
Title: Re: Freeza Z2: first video added!
Post by: Ryūku Tsukuyomi on July 23, 2013, 11:26:19 am
*fainted because of the sexy voice*
Title: Re: Freeza Z2: first video added!
Post by: Dope on July 24, 2013, 10:27:19 pm
Since there isnt much content on those posts i decided to put up some mini clips of Shockdingo magnificent performance

Just a couple:
http://vocaroo.com/i/s11vMb0IcZOc
http://vocaroo.com/i/s0CMPtB5j8KH
Wow that voice would also make for an awesome Scarecrow from Batman voice.
Title: Re: Freeza Z2: first video added!
Post by: Iced on July 24, 2013, 10:33:56 pm
if enough people are interested i will put up a couple more samples.
Title: Re: Freeza Z2: first video added!
Post by: Ryūku Tsukuyomi on July 24, 2013, 10:56:51 pm
I am.
Title: Re: Freeza Z2: first video added!
Post by: Shadow0X3 on July 25, 2013, 04:14:08 am
I am.
I second this. Interest displayed, and count me as two, my little step brother doesn't have an account
Title: Re: Freeza Z2: first video added!
Post by: AugustAPC on July 25, 2013, 03:16:07 pm
Voice sounds a lot like Joker to me.
Title: Re: Freeza Z2: first video added!
Post by: NoZ on July 25, 2013, 03:27:03 pm
Abridged with some joker,love it
Title: Re: Freeza Z2: first video added!
Post by: Erroratu on July 25, 2013, 05:45:51 pm
That sounded like Freeza to me until i read it sounds like Joker
Now it sounds like Joker
Title: Re: Freeza Z2
Post by: Cybaster on July 25, 2013, 07:11:49 pm
[magic trick] It sounds like Bambi.
Title: Re: Freeza Z2
Post by: Iced on July 25, 2013, 09:11:19 pm
At the request of many families, two more clips.

http://vocaroo.com/i/s1XDgziRF4Hf
http://vocaroo.com/i/s1IvVSaorJ1V
Title: Re: Freeza Z2
Post by: AugustAPC on July 26, 2013, 05:41:41 am
I'll have to wait and see how it all meshes in game, but right now, all I can picture is a gay Joker.

Title: Re: Freeza Z2
Post by: BlueSunStudios on July 27, 2013, 09:19:50 pm
Sounds nice to me.
Title: Re: Freeza Z2
Post by: Balthazar on July 28, 2013, 05:20:57 pm
Finally got around doing some new stuff. This is a WIP animation obviously.

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_HeadchargeGround_zpse15436f3.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_HeadchargeGround_zpse15436f3.gif.html)
Title: Re: Freeza Z2
Post by: Saikoro on July 28, 2013, 05:27:48 pm
Nice. Frieza's version of the Psycho Crusher. :thumbsup: Every time I visit this thread, your results keep on getting better and better. Keep up the phenomenal progress!! :lugoi2:

Now that I think about it, perhaps a subtle "flutter" can be added to his tail to give a sense of speed?? Just thinking aloud...
Title: Re: Freeza Z2
Post by: Balthazar on July 28, 2013, 05:30:30 pm
Ofc, the air version also has that, it's planned but I didn't deem it neccesairy for the WIP anim.
Also:
(http://img.photobucket.com/albums/v297/Tracks2000/fcar_zpsd35f8dff.png) (http://smg.photobucket.com/user/Tracks2000/media/fcar_zpsd35f8dff.png.html)
F*ck this car!
Title: Re: Freeza Z2
Post by: Balthazar on July 28, 2013, 07:35:51 pm
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_HeadchargeGround_zpsbd244e49.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_HeadchargeGround_zpsbd244e49.gif.html) (http://img.photobucket.com/albums/v297/Tracks2000/Frieza_HeadchargeGround-EX-to-Air_zps5497833c.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_HeadchargeGround-EX-to-Air_zps5497833c.gif.html)
Ok I finished it! First is the normal version, second is the EX version (which'll have aura that I'm spriting now), both cause a wall-bounce
but the EX version gives you a bigger dismount and allows you to cancel into an Air (EX?) Head Charge! Which in turn causes a ground bounce! (Dismount on EX version should be larger ingame, I didn't do it for this animation because I'd have to realign every sprite if I made the canvas higher).
Title: Re: Freeza Z2
Post by: Saikoro on July 28, 2013, 07:38:01 pm
Sexy as all hell. Again, this is developing nicely and your subtleties are getting better and better. :2thumbsup:
Title: Re: Freeza Z2
Post by: SOLIDUS SNAKE on July 28, 2013, 07:57:17 pm
Nice looking animations my friend, keep up the hard work.
Title: Re: Freeza Z2
Post by: NoZ on July 28, 2013, 08:03:39 pm
Oh the combos I'm gonna do with that
Title: Re: Freeza Z2
Post by: Balthazar on July 28, 2013, 08:06:50 pm
I guess it can cancel into an Air Death Wave or Air Death Ball as well  :ninja:
Title: Re: Freeza Z2
Post by: thanewdude07 on July 28, 2013, 08:13:45 pm
Ahh good stuff man! nice to see your work!
Title: Re: Freeza Z2
Post by: The Sudden Rarity on July 28, 2013, 09:40:21 pm
Loving this, loving this.  Keep it up.
Title: Re: Freeza Z2
Post by: BlueSunStudios on July 29, 2013, 12:24:28 am
Freeza's progress is coming along swimmingly. Keep it up!

Blue Sun Studio-Update:...THIS motherfucker was a pain to make in Fighter Factory Ultimate :grrr:(it took me all of last night to make), so this is the only palette I'm making for him, at least until I get photoshop.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-TDC_Frieza_zps94e36b73.png)
The-Devils-Corpse Frieza
Title: Re: Freeza Z2
Post by: SuperGohanSunderland on July 31, 2013, 10:45:52 pm
As usual, Balthazar your penis exploding sprite-work makes my eyes spew out namekian blood of amazement.
Title: Re: Freeza Z2
Post by: AlexSin on July 31, 2013, 11:30:57 pm
^
Don't drink and post, dude  :cool2:


A simple blue palette made by me now:
(http://neuropod.net/imagehost/uploads/5edee294a76e75ec1ac0bd74488611e4.png)

Spoiler, click to toggle visibilty
The-Devils-Corpse Frieza
Yours is not correct.
To make one using Fighter Factory Ultimate (I use it too):
1- go to the palette section:
2- change image (and you select the image, in this case the palette template; in case you don't know where it is go to page 41);
3- set the edit mode to Image;
4- edit the colours;
5- save image (in png);
6- and that's all. Not that difficult. Of course you have to upload it.

The palette should have the organized colour index (like Cybaster said once). Both when you open it and when you make and save it.
Title: Re: Freeza Z2
Post by: BlueSunStudios on August 01, 2013, 03:17:59 am
The colors are never indexed whenever I open it or save it, and I did everything you told me to. What the hell?
Title: Re: Freeza Z2
Post by: AlexSin on August 01, 2013, 09:01:24 am
Save it again from page 41 (http://mugenguild.com/forum/msg.1770570), try what I said and tell me via PM if something goes wrong. There's no need to go off topic here (it can go off topic another time :P).
Title: Re: Freeza Z2
Post by: SoldierSunday on August 01, 2013, 10:47:39 am
(http://i.imgur.com/LhgTRxh.png)
(http://i.imgur.com/mIFvNJc.png)

Two quick ones.
Title: Re: Freeza Z2
Post by: BlueSunStudios on August 03, 2013, 12:08:25 am
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-TDC_Frieza_zpsc3d3c7bf.png)
The-Devils-Corpse Frieza (with indexed colors).
Title: Re: Freeza Z2
Post by: SoldierSunday on August 14, 2013, 07:20:11 am
A little palette critique, i havent done this in a while.

(http://i.imgur.com/PjhbUYd.png)
(http://i.imgur.com/KqFLzuW.png)
Title: Re: Freeza Z2
Post by: BlueSunStudios on August 14, 2013, 07:49:56 am
Since you asked, I'll give.

1st Palette: I do love the multiple shades of green and yellow for him. His eyes look really good on him, though I'm not a big fan of the bright red here and there. To me it clashes too drastically against the green (especially his insides). I would probably add darker shades of red to him and King Cold. His aura almost looks mud brown, but that's okay with me.

2nd Palette: I like his shades of pink and purple, but his blue eyes seem a little out of place (maybe because they're so dark colored) and some shades of purple seem misplaced to me. The darker shades could be used for Frieza's insides instead and thw lighter shades for base Frieza and King Cold (who has too much purple if you ask me). His aura seems really out of place and it probably would've fit with your first palette better IMO.

You did good on your palettes. I don't know if I'll make anymore than the one I did, but I'll see about it.
Title: Re: Freeza Z2
Post by: walt on August 14, 2013, 03:37:25 pm
A little palette critique, i havent done this in a while.

(http://i.imgur.com/PjhbUYd.png)
(http://i.imgur.com/KqFLzuW.png)
Lightest pink could be a little less saturated ... OR! the second shade should be darker/have more contrast.

In the green one, second shade definitely needs more contrast

Title: Re: Freeza Z2
Post by: Balthazar on August 21, 2013, 01:36:12 pm
Took a while but here's new stuff:

(http://img.photobucket.com/albums/v297/Tracks2000/FriezaDizzy_zps2cf6b8a5.gif) (http://smg.photobucket.com/user/Tracks2000/media/FriezaDizzy_zps2cf6b8a5.gif.html) (http://img.photobucket.com/albums/v297/Tracks2000/bowpose_zps9995ddd4.png) (http://smg.photobucket.com/user/Tracks2000/media/bowpose_zps9995ddd4.png.html)
This FINALLY takes care of the dizzy, one of the remaining essencials. That second image is part of his characteristic taunt bow, used in intro's and winposes as well as his taunt.
ps. I have now OFFICIALLY set the switch to using Diepod/CvS the Abstract's shading method (filling it with dark, then add the lights, versus first placing the darks). The second image has been done using that method. It's easier and gives better results imo.
Title: Re: Freeza Z2
Post by: Long John Killer on August 21, 2013, 01:42:33 pm
The shadow appearing on the tail for one sprite looks odd in the .gif, but that should be fine in game.  There's a single lighter spot showing on and off on the dizzy state's purple section of his torso as well.

Looks good otherwise.
Title: Re: Freeza Z2
Post by: Neocide on August 21, 2013, 01:52:06 pm
that shading on the tail looks too linear. Otherwise it looks really nice
Title: Re: Freeza Z2
Post by: AugustAPC on August 22, 2013, 03:09:06 am
Are those based on SB sprites? They seem familiar.
Title: Re: Freeza Z2
Post by: BlueSunStudios on August 22, 2013, 10:51:06 pm
The tail for the first image seems a little too jumpy (and it has that out of nowhere shading on it). And the tail on the second image seems to have a little too much shading on it. Other than that they look real cool.
Title: Re: Freeza Z2
Post by: SuperGohanSunderland on August 23, 2013, 09:18:49 pm
People of the interwebs, I bestow upon you pixelated photography, mostly composed of changed spectrums of light, you humans perceive as "color". Please judge my work and inform me if they are as you humans these days state, "gay".
I call this one BLUE THUNDER!!
(http://imageshack.us/a/img27/6762/6s7p.png)
This one was inspired by the comic shade palettes from Goku and Vegetable.
(http://imageshack.us/a/img153/4286/8w3r.png)
So yeah.
Title: Re: Freeza Z2
Post by: TempestSageJDJ on August 23, 2013, 10:35:15 pm
0_0 That last one blew my mind. If they accept these it would cool. Both are very well done.
Title: Re: Freeza Z2
Post by: SoldierSunday on August 24, 2013, 02:50:49 am
Why didnt i think of them...

Still great palettes. Love the second one.
Title: Re: Freeza Z2
Post by: AugustAPC on August 24, 2013, 10:09:46 am
yea, comic pallet is gdlk
Title: Re: Freeza Z2
Post by: SoldierSunday on August 24, 2013, 07:59:37 pm
Another generic one from me

(http://i.imgur.com/RvVuUhl.png)
Title: Re: Freeza Z2
Post by: Cybaster on September 25, 2013, 08:53:02 pm
I'M NOT DEAD !!1!11!!!

(http://i.imgur.com/wejqNPb.png)

Normal Ground Head Charge (qcf+P) has Freeza sending P2 far away when hitting.
EX Ground Head Charge binds P2 to Freeza (much like Rugal's God Press, only with the head instead of the hand), slamming him to the wall before a wall bounce, from which you can combo.
Title: Re: Freeza Z2
Post by: walt on September 25, 2013, 08:55:57 pm
FINALLY! THE SUSPENSE WAS KILLING ME!

Love Frieza Z2, plz do more ANYTHING kthnx
Title: Re: Freeza Z2
Post by: QuickFist on September 25, 2013, 08:57:27 pm
Oh yes!! And that looks awesome!
Title: Re: Freeza Z2
Post by: AlexSin on September 25, 2013, 09:06:31 pm
The aura should overlap Goku's sprite, I think.
Title: Re: Freeza Z2
Post by: Balthazar on September 25, 2013, 09:08:33 pm
I agree with that.
Glad he's finally getting something new! Finish Gohan FAST so we can work on Freeza more again :D!
Title: Re: Freeza Z2
Post by: Iced on September 25, 2013, 09:26:57 pm
if it overlaps goku sprite it will look odd, look how far it goes from freeza.
Title: Re: Freeza Z2
Post by: Byakko on September 25, 2013, 09:49:36 pm
It would completely hide anyone not thick enough. Maybe make it blink between "on top" and "behind" quickly enough ? (having Frieza at the max sprpriority, and the aura alternating between minimal and max-1) Unless it looks too weird compared to everything else. At least for the God Press-like version, it's probably not worth it for the "hitstun > sends opponent flying" version.
Title: Re: Freeza Z2
Post by: Shadow0X3 on September 25, 2013, 10:06:33 pm
Transparency option? In the cfg have it counted as the same thing you've done for power up effects, and then if it isn't partially transparent, have it flicker between being in front and behind behind, like Byakko said
Title: Re: Freeza Z2
Post by: Balthazar on September 25, 2013, 10:31:16 pm
The flicker thing might work. But not transparancy. Like you said you can choose transparancy for all effects in the config. anyway.
Title: Re: Freeza Z2
Post by: Balthazar on September 28, 2013, 12:32:36 pm
Got a new video for you, recorded this morning. This has the new ground Headbutt in it!
Title: Re: Freeza Z2
Post by: Reck on September 28, 2013, 12:53:55 pm
Looking awesome man!
Title: Re: Freeza Z2
Post by: GTOAkira on September 28, 2013, 03:44:33 pm
AWESOME
Title: Re: Freeza Z2
Post by: Hyogo on September 28, 2013, 03:50:10 pm
Gotta say, I'm really liking his VA.

Great job! c:
Title: Re: Freeza Z2
Post by: SuliOfTheNerdVaid Suli on September 28, 2013, 03:57:19 pm
NOW I'M REALLY HYPED!
Title: Re: Freeza Z2
Post by: SoldierSunday on September 28, 2013, 11:11:37 pm
Death Wave reminding me an awful lot of Rocks Reppuken.
Title: Re: Freeza Z2
Post by: Aldo on September 28, 2013, 11:16:12 pm
That VA... damn, it really sounds sexy and pretty fitting. Looking good.
Title: Re: Freeza Z2
Post by: BlueSunStudios on September 29, 2013, 03:18:41 am
Just goes to show you can't get a better villain than Frieza. And you can't get a better Frieza than Frieza Z2.
Title: Re: Freeza Z2
Post by: Laharl on September 29, 2013, 03:25:32 am
you're doing it again calm down.
Title: Re: Freeza Z2
Post by: BlueSunStudios on September 29, 2013, 06:35:03 am
you're doing it again calm down.

I AM calm. Seems like you've got nothing better to do than this.
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on September 29, 2013, 06:40:22 am
Just goes to show you can't get a better villain than Frieza. And you can't get a better Frieza than Frieza Z2.

Please dont do it again please I'm begging you at this point.
Title: Re: Freeza Z2
Post by: Keku on September 29, 2013, 06:45:34 am
i don't like what i hear but i can't really hear shit because cable's too damn loud
Title: Re: Freeza Z2
Post by: BlueSunStudios on September 29, 2013, 06:46:55 am
Dude just ignore those two.
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on September 29, 2013, 06:47:37 am
He was talking about Frieza's voice in the video.
Title: Re: Freeza Z2
Post by: BlueSunStudios on September 29, 2013, 06:58:46 am
Maybe I wouldn't have thought otherwise if he hadn't conveniently posted his comment right after yours now would I? Look, if you don't like me then you don't have to say anything to me, but that doesn't seem like the case here. And it's funny how you and Laharl haven't made a post in two months on this thread until I said something. Do you get off on this? And it's not like you haven't said some pretty weird shit either, so I would like it if you just backed off.
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on September 29, 2013, 07:15:14 am
Being a fan is like having a penis. It's fine to have one and it's fine to be proud of it, but please don't whip it out in public and start waving it around...
Title: Re: Freeza Z2
Post by: Keku on September 29, 2013, 07:18:33 am
please stop
all of you

Maybe I wouldn't have thought otherwise if he hadn't conveniently posted his comment right after yours now would I?
You. Chill out.
Why would you think "i don't like what i hear but i can't really hear shit because cable's too damn loud" had anything to do with you? I'd appreciate it if you took the time to read as you seem really jumpy over very trivial stuff.
Title: Re: Freeza Z2
Post by: AugustAPC on September 29, 2013, 08:00:05 am
Being a fan is like having a penis. It's fine to have one and it's fine to be proud of it, but please don't whip it out in public and start waving it around...

(http://stream1.gifsoup.com/view3/3382665/saints-row-3-egoraptor-o.gif)


In all seriousness, though, that was incredibly lame. Being a fan is like having a penis? How long'd that one take you?

If the guy wants to express his fandom, then what's the big fuckin' deal? It's not like anything he said was anything even remotely excessive, regardless.

"Just goes to show you can't get a better villain than Frieza. And you can't get a better Frieza than Frieza Z2."

I fail to see how this should elicit any sort of dramatic response. Looks like a pretty damn average post to me. If you ask me, you guys are the ones overreacting. God that analogy was lame.
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on September 29, 2013, 08:22:15 am
This guy has been showing off his fandom to a point its annoying and please

"And you can't get a better Frieza than Frieza Z2."

If this guy would have said this in real life, I would have break his nose.
Title: Re: Freeza Z2
Post by: Sinnesloschen on September 29, 2013, 08:26:08 am
This guy has been showing off his fandom to a point its annoying
If this guy would have said this in real life, I would have break his nose.
Right...I'm not sure you're one to talk. :P
Title: Re: Freeza Z2
Post by: AugustAPC on September 29, 2013, 08:29:55 am
This guy has been showing off his fandom to a point its annoying and please

"And you can't get a better Frieza than Frieza Z2."

If this guy would have said this in real life, I would have break his nose.

Heh, no offense, but you're the annoying one in this case. I've got two answers for you:

1. Don't read his posts.
2. Grow the hell up. (I strongly recommend this course.)

Seriously, knock it off with the drama queen act. You're criticizing him of overreacting when you are acting as if he just pissed on your grandmother's grave. That's what we in the business like to call a hypocrite, my friend.
Title: Re: Freeza Z2
Post by: Berry on September 29, 2013, 08:40:00 am
Hmm Ryuku does seem to tend to just jump on his posts for the sake of bashing. If BlueSun is fanboying then let him, he's not hurting anyone with that attitude.
Title: Re: Freeza Z2
Post by: Laharl on September 29, 2013, 08:42:06 am
the thing is another good frieza exists for mugen and this guy has a habit of doing this. plus it annoys ppl. I wasn't flaming him just making him aware hes doing it again.
Title: Re: Freeza Z2
Post by: Berry on September 29, 2013, 08:46:35 am
I'm aware of that, looking at his history it seems he only posts in the Z2 threads. Sure what he's saying can be annoying since it's putting down others but it doesn't seem like he's doing it harmfully, just holds one creation a lot higher than others and isn't too respectful of the others. He doesn't seem as bad since he seems to be helping out where he can.
Title: Re: Freeza Z2
Post by: AugustAPC on September 29, 2013, 08:47:20 am
the thing is another good frieza exists for mugen and this guy has a habit of doing this. plus it annoys ppl. I wasn't flaming him just making him aware hes doing it again.

He's not done shit. He made a very mundane remark, half of which didn't even involve Z2.

Whatever, ride his balls if you want. I doubt you're doing anyone any favors. I'd rather read his positive remarks than the posts whining about them. Can't speak for Balth and Cybaster, though.
Title: Re: Freeza Z2
Post by: Laharl on September 29, 2013, 08:48:28 am
once again I was not being a dick and cybaster himself has asked him to cool it. I was only trying to help.
Title: Re: Freeza Z2
Post by: Ness on September 29, 2013, 08:49:51 am
Looks really smooth and well done so far, I like the voice, It fits ... Can't wait to see him done, you guys rock!
Title: Re: Freeza Z2
Post by: QuickFist on September 29, 2013, 08:52:29 am
Looks really smooth and well done so far, I like the voice, It fits ... Can't wait to see him done, you guys rock!

Thank you for getting back on topic.
Guys let's just forget about this, there is no point fighting over something that isn't relevant, this thread is about Freeza Z2. Let's keep it like that
Title: Re: Freeza Z2
Post by: AugustAPC on September 29, 2013, 09:05:53 am
once again I was not being a dick and cybaster himself has asked him to cool it. I was only trying to help.

Perhaps he should PM his messages to you prior to posting so you can let him know if he's being too heated.

I hate to belabor a point, but it seems that it's falling on deaf ears.

There was nothing wrong with his post. It was not even remotely excessive.

There, I'm done.

Freeza Z2 is GDLK.

Title: Re: Freeza Z2
Post by: Iced on September 29, 2013, 04:07:57 pm
Bluesun , being into something is alright, but you should post when you have more to say, you already had this pointed out when you kept posting everytime anyone posted on this thread and said pretty much nothing.


Ryuku.
This guy has been showing off his fandom to a point its annoying
If this guy would have said this in real life, I would have break his nose.
You are acting l.ike a little psychopath and you have been repeatedly told to stop,  whatever he said your reaction is weird and it isnt the first time you have attempted to poorly "troll"  thiis thread and others with balthazar posting on them.  I dunno what crawled up your butt and turned into a dick, but stop, this is a mod warning.

Seriously man , breaking noses?

And here this day, Neocide released the best ever Goku. (The Z2 Gokus are nothing compared to this one :D)
I will let you this to reflect on your own behaviour.
Title: Re: Freeza Z2
Post by: Duos.act on September 29, 2013, 04:14:57 pm
I would say Ryuku is more of a shitposter here.  Herp derp stop posting about liking things.  It's not like he's brown nosing like a lot of people do to the Z2 team anyway.
Title: Re: Freeza Z2
Post by: Diepod on September 29, 2013, 08:10:46 pm
Yeah, so Balthazar, am I still animating the "cut in half" mode for Freeza or is he already perfect?
Title: Re: Freeza Z2
Post by: Balthazar on September 29, 2013, 08:27:09 pm
Yeah mean you'd sprite it for Bluestreak? Well yeah I dunno, as far as I'm concerned it's something we're still planning on including.
I think it'll look pretty rad! But I'm not sure, I remember it just felt wrong seeing Goku cut in half like that, I couldn't really get over it, so maybe it should only be included for villain characters? Good characters would just go to their cheap KO anim I guess.
Title: Re: Freeza Z2
Post by: Diepod on September 29, 2013, 08:36:08 pm
no, I meant the alternate mode for Freeza when he get cut in half at the end of his fight.
Title: Re: Freeza Z2
Post by: Balthazar on September 29, 2013, 08:39:59 pm
Oh you mean where his upper body remains? I thought you meant the vertical cut fatalaty move he'd get.
Oh wow I don't think you ever mentioned something like that. I say it's a go!
Unless, well I don't know how that'd work in Mugen. Somebody should say something before you'd start animating stuff.
Frankly this is the first time I hear about anything like this, there being a cut-in-half-mode. But I like the idea a lot ;)

And even if it's dismissed, it can probably make for a neat special character on it's own, like my FireQuacker project thing.
And nothing prevents you from doing DBZ stuff on your own. We don't hold a patent on it or anything!
Title: Re: Freeza Z2
Post by: Diepod on September 29, 2013, 08:51:26 pm
Its fine, i was only trying to derail the previous topic.
Title: Re: Freeza Z2
Post by: Balthazar on September 29, 2013, 09:01:40 pm
Nice job at that  :wink2:
Title: Re: Freeza Z2
Post by: Cybaster on September 29, 2013, 09:05:37 pm
:haw:
Title: Re: Freeza Z2
Post by: Iced on October 02, 2013, 12:54:24 am
Yo Cy.
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_WinBow.gif)
"You brought this on yourself."
"The pleasure was entirely mine."
"you dare dance too close to the sun Im afraid. You are all burnt up"
Title: Re: Freeza Z2
Post by: Cybaster on October 02, 2013, 12:58:20 am
You mean these are the lines I'm supposed to use during the winpose ? Yeah, I'll work on that (along with the lipsynch ... :gonk: )
Title: Re: Freeza Z2
Post by: AugustAPC on October 02, 2013, 05:52:39 am
Those lines seem a little tame and bland for Lord Freeza.
Title: Re: Freeza Z2
Post by: Shockdingo on October 02, 2013, 06:10:34 am
Heh, maybe they're a little light (I think they fit with the villainously polite aspect of him in my opinion), but there's some really dark and twisted ones coming as well. :)
Title: Re: Freeza Z2
Post by: Formerly Hoshi on October 02, 2013, 07:55:02 am
"You brought this on yourself."
"The pleasure was entirely mine."
"you dare dance too close to the sun Im afraid. You are all burnt up"
These sound more like lines from Zarbon.
Title: Re: Freeza Z2
Post by: Iced on October 02, 2013, 09:01:43 am
Those are all already recorded actually. there are far more, but that pose is too tame for the others.
Like shockD said those are the ones he has that arent particularly angry.
Title: Re: Freeza Z2
Post by: C-r-a-v-e-r on October 02, 2013, 09:02:59 am
Incredible custom sprites!!!


WFG,
Craver
Title: Re: Freeza Z2
Post by: AlexSin on October 02, 2013, 01:04:04 pm
MFG, not WFG.

Those lines don't necessary need to be synched with the animation, they could be like his thoughts. With a bit of echo or something.
So, you save some time for spriting and animating other things. ;)
Title: Re: Freeza Z2
Post by: Balthazar on October 02, 2013, 01:29:00 pm
Actually not the worst idea :)
Title: Re: Freeza Z2
Post by: Boryema on October 02, 2013, 02:05:45 pm
so wish you used the voices from TFS DBZ abridged series
"zarbon quick, grab my balls" lol
Title: Re: Freeza Z2
Post by: Iced on October 02, 2013, 02:47:28 pm
Actually not the worst idea :)
theres no need, he just has to move his lips around, not eally lip synching. its just like what vegeta had.
Naruto style lip flapping.
Title: Re: Freeza Z2
Post by: Balthazar on October 02, 2013, 05:02:01 pm
That's what I thought, but it turned out Cybaster DID do lipsyncing on those, hence why they look so good.
Title: Re: Freeza Z2
Post by: Iced on October 02, 2013, 05:06:16 pm
those dont make sense thought out tho =P
Title: Re: Freeza Z2
Post by: Balthazar on October 02, 2013, 06:21:20 pm
You are right, Cybaster must do excessive lipsyncing to make this perfect.
Title: Re: Freeza Z2
Post by: walt on October 02, 2013, 06:22:30 pm
Cybaster is Mugen's martyr. He must endure this test to achieve enlightenment.
Title: Re: Freeza Z2
Post by: Cybaster on October 02, 2013, 06:26:16 pm
But ... but ... I've already passed the test on Goku, Vegeta and SSJ Goku !!! :gonk:

And yeah Iced, I tried doing the lip flapping at random, and it looks pretty bad. Well, I did the synching for Jap voices only, the animation doesn't change when it's the English one. I'm not THAT crazy !
Title: Re: Freeza Z2
Post by: Iced on October 02, 2013, 06:31:24 pm
well you shoulddave gave me the majin vegeta earlier, now im gonna require complete synch! >:CCC
Title: Re: Freeza Z2
Post by: Cybaster on October 02, 2013, 06:40:23 pm
Oh! I finished Majin Vegeta a long time ago, but I'm keeping him hostage until Balthazar sends me a full Broly spriteset. >:)
Title: Re: Freeza Z2
Post by: Iced on October 02, 2013, 06:49:46 pm
I have the broly spriteset, I thought you didnt want to code a broly wtf bro
Title: Re: Freeza Z2
Post by: Cybaster on October 02, 2013, 07:09:48 pm
Balthazar is manipulating us, keeping all the chicks for himself !!! >:(
Title: Re: Freeza Z2
Post by: BlueSunStudios on October 02, 2013, 09:14:08 pm
Oh! I finished Majin Vegeta a long time ago, but I'm keeping him hostage until Balthazar sends me a full Broly spriteset. >:)

Wait, you finished him and didn't tell me?! You should've gave him to me so I could make a sprite patch for him already! God damn it Cybaster :doom:!
Title: Re: Freeza Z2
Post by: walt on October 02, 2013, 09:14:59 pm
dat intensity
Title: Re: Freeza Z2
Post by: Balthazar on October 02, 2013, 10:37:29 pm
Easy with the cursing please.
Title: Re: Freeza Z2
Post by: BlueSunStudios on October 02, 2013, 11:23:41 pm
Alright fine. Off topic: I just updated my SSJ Goku Z2 Palette Patch after I forgot to put some new palettes in (and switched to Mediafire). On topic: The lines do sound more Zarbon-esque, but he does work for Frieza so there's little wonder where he got that from. By the way, when looking for an English voice patch for Frieza, which one would you prefer?
Title: Re: Freeza Z2
Post by: Balthazar on October 02, 2013, 11:27:55 pm
We prefer the one and only ShockDingo!
Title: Re: Freeza Z2
Post by: jweezy34 on October 03, 2013, 11:58:07 pm
Wow I missed alot lol

Looks like frieza is coming along nicely ^_^
Title: Re: Freeza Z2
Post by: StormEX on October 04, 2013, 08:24:05 pm
"Now you have my permission to die"
"Was this the best your species has to offer, me?"
"*smug* You should be proud of yourself"

these lines sound ok?
Title: Re: Freeza Z2
Post by: Iced on October 04, 2013, 09:01:21 pm
His whole dialogue is finished and recorded, Im not planning on recording any additional files, specially with how good they are.
check this out.


http://vocaroo.com/i/s01NJfsLsbmg
Title: Re: Freeza Z2
Post by: Empawk on October 04, 2013, 10:11:54 pm
This guy has been showing off his fandom to a point its annoying and please

"And you can't get a better Frieza than Frieza Z2."

If this guy would have said this in real life, I would have break his nose.
The aggressive reaction to his compliment on Frieza is a bit of an overreaction. Please don't make violent threats.
Title: Re: Freeza Z2
Post by: BlueSunStudios on October 04, 2013, 10:57:37 pm
The voice sounds a little deeper for him than I thought, but it's cool.
Title: Re: Freeza Z2
Post by: Ness on October 06, 2013, 12:11:29 pm
For some odd reason, a goofy victory animation just came to my mind ...

When Frieza wins, the character stands back up, and Cooler flies by and delivers the finishing blow, then Frieza yells for his father, complaining Cooler is always one-uping him ...

Also ...

After the round ends, Frieza picks the opponent up (kinda like Yamazaki in CvS2, or Oni in SSFIV), with their back facing then and hits the repeatidly ala when he's giving Vegeta kidney shots before he kills him while holding him with his tail.
Title: Re: Freeza Z2
Post by: AugustAPC on October 06, 2013, 01:20:55 pm
The kidney shot one is a really good idea. The Cooler one... not so much.
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on October 06, 2013, 01:26:35 pm
The kidney shot would be better as a finished imo.
Title: Re: Freeza Z2
Post by: Ness on October 06, 2013, 01:52:59 pm
The kidney shot one is a really good idea. The Cooler one... not so much.

That one was supose to be mildly funny, just like the other idea I had about after Frieza wins, if he had thrown a distructo disk, and it missed, it cleeves him in two.
Title: Re: Freeza Z2
Post by: Quuadvent225 on October 12, 2013, 12:59:03 pm
Just thought of something off topic, is there a chance of his death disc (if given) being able to follow the opponent or being controllable, maybe something like balthz batman bat-o-ring
Also for a win pose how about some foot soldiers come running to him and he tell them to kill everyone to which they run out the screen   
Title: Re: Freeza Z2
Post by: BlueSunStudios on October 18, 2013, 06:31:51 pm
That would break him. I saw that they are "varied angles" according to the current movelist on his page (which can change over time); that probably means that they are fired at different angles when executed or function like Goku's/SSJ Goku's Kamehameha.

I can't see his mooks doing anything else other than posing with him for a winpose. They're just so unimportant...
Title: Re: Freeza Z2
Post by: Quuadvent225 on October 18, 2013, 08:43:16 pm
gotcha your prob right, tho that would be a cool win pose with the disc floating around while he talk shit
Title: Re: Freeza Z2
Post by: Balthazar on December 14, 2013, 12:13:25 pm
Here's a concept for his Death Saw;

(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathSaw.gif)
Title: Re: Freeza Z2
Post by: PlasmoidThunder on December 14, 2013, 12:29:40 pm
Poor Krillin. Everyone steals everyone's attacks.
Title: Re: Freeza Z2
Post by: Cybaster on December 14, 2013, 12:30:01 pm
Interesting, sort of like one of Jedah's moves.
If he had just thrown it in front of him to cut the opponent, the move would have behaved like Death Beam, which is not interesting in terms of gameplay. I like your idea.
Title: Re: Freeza Z2
Post by: Balthazar on December 14, 2013, 12:47:23 pm
Yes, having it act more like a (medium/far-range) anti-air works well I think, he didn't really have a move that covers that area yet.
The concept is for the Weak version, not sure if it's good enough for both Medium and Strong button versions, the original idea was having different arcs, but they just might rise higher into the air with a stronger button.
If he gets a high-to-low arc, I don't really have an animation for Freeza for that yet.
Lv2 will probably stay the same; he creates a disc in both hands and chucks them one after the other.
Title: Re: Freeza Z2
Post by: WizzyWhipitWonderful on December 14, 2013, 02:49:43 pm
Lv2 will probably stay the same; he creates a disc in both hands and chucks them one after the other.

Sounds like Geese Howard's Double Reppuken animation could help with your lv2.
Title: Re: Freeza Z2
Post by: Balthazar on December 14, 2013, 03:21:05 pm
No problem Wizzy, I'm already making a standing close Strong Punch animation, which is a left uppercut, I can very likely reuse that animation for his 2nd throw by just changing the fist to an open swipe hand :)
Title: Re: Freeza Z2
Post by: AugustAPC on December 14, 2013, 09:51:39 pm
Cool concept for the attack. I kinda feel like an upward arching disc attack could have a more dynamic animation, but that would probably add unnecessary work.
Title: Re: Freeza Z2
Post by: StormEX on December 14, 2013, 10:59:18 pm
I kinda imagine it working something similar to urien's reflector (street fighter 3rd strike)
Title: Re: Freeza Z2
Post by: Iced on December 14, 2013, 11:16:46 pm
There is an important thing about this projectile.

Once it hits, it keeps hitting the opponent in place, while freeza is free to move after release.
Title: Re: Freeza Z2
Post by: Lunchbillion on December 14, 2013, 11:55:52 pm
That's quite a creative take on the death saucer/whatever it's called. It's cool how you guys make the characters we've seen time and time again feel fresh!
Title: Re: Freeza Z2
Post by: Iced on December 15, 2013, 12:08:38 am
when on a street fighter gameplay environment you have to take in account how the moves will be, otherwise most dbz techniques become just a X -axis moving thing.
Title: Re: Freeza Z2
Post by: HeroPwn on December 15, 2013, 12:29:58 am
There is an important thing about this projectile.

Once it hits, it keeps hitting the opponent in place, while freeza is free to move after release.

Nice, adds to the creativity of combo and make the move less punishable if blocked.
Title: Re: Freeza Z2
Post by: Balthazar on December 15, 2013, 01:00:48 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sSPc.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_WinBow2.gif)
First is close Strong Punch.
Title: Re: Freeza Z2
Post by: HeroPwn on December 15, 2013, 04:00:01 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_sSPc.gif) (http://network.mugenguild.com/balthazar/images_frieza/Frieza_WinBow2.gif)

So I am guessing the one on the left is freeza s.LP or s.MP
and the other one is the taunt.
Title: Re: Freeza Z2
Post by: Balthazar on December 15, 2013, 04:02:18 pm
I'm already making a standing close Strong Punch animation, which is a left uppercut, I can very likely reuse that animation for his 2nd throw by just changing the fist to an open swipe hand :)
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on December 15, 2013, 04:10:01 pm
I assume you will focus on him once Gohan Z2 is ready for a first release ?
Title: Re: Freeza Z2
Post by: Balthazar on December 15, 2013, 04:24:31 pm
Sure, whilst Majin Vegeta will also be very cool to work on, Freeza deserves it more since he's already progressed quite far.
Title: Re: Freeza Z2
Post by: Cybaster on December 15, 2013, 04:36:59 pm
And I think it will also be good to work, for once, on a non Saiyajin Z2 character. :)
Title: Re: Freeza Z2
Post by: Balthazar on December 15, 2013, 11:30:54 pm
Agreed :)
So, finish Gohan quickly so we can continue with Freeza  :laugh4:
Title: Re: Freeza Z2
Post by: Infinite Daze on December 15, 2013, 11:36:03 pm
Agreed :)
So, finish Gohan quickly so we can continue with Freeza  :laugh4:
I love you Guys.
Title: Re: Freeza Z2
Post by: Balthazar on December 16, 2013, 12:14:54 am
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathSaw.gif)
I just realized this needs a spark on the ground, when he slashes the Death Saw over it :)

I love you Guys.
The feeling is mutual! At least for me!
Title: Re: Freeza Z2
Post by: AugustAPC on December 16, 2013, 04:26:14 am
Hell yea, sparks will really make that look badass.
Title: Re: Freeza Z2
Post by: HeroPwn on December 17, 2013, 01:02:29 am
I don't know it will make it great in my opinion, but make it weird if you're playing on those naruto type of stage (those where you're walking on water).
Title: Re: Freeza Z2
Post by: Cazaki on December 17, 2013, 05:32:14 am
The sparks will do more good than bad. Just sayin'.
Title: Re: Freeza Z2
Post by: Balthazar on December 17, 2013, 05:59:19 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathSawLv2.gif)
Title: Re: Freeza Z2
Post by: walt on December 17, 2013, 06:31:15 pm
DABO REBUGEN
Title: Re: Freeza Z2
Post by: Balthazar on December 17, 2013, 10:30:59 pm
Updated with the double arm pose :)
Title: Re: Freeza Z2
Post by: jweezy34 on December 17, 2013, 11:42:27 pm
walt said:
DABO REBUGEN
I lol'ed

(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathSawLv2.gif)

I love that sadistic expression he's got going there
Title: Re: Freeza Z2
Post by: Cybaster on December 18, 2013, 12:59:13 am
(http://i.imgur.com/gscgqMR.png)
    :thinking2:

Title: Re: Freeza Z2
Post by: Diepod on December 18, 2013, 01:03:54 am
The DUBOOH REPUHHKIN could use another recovery frame Balthazar.
Title: Re: Freeza Z2
Post by: Aldo on December 18, 2013, 01:05:41 am
^ Agreed.
Title: Re: Freeza Z2
Post by: Balthazar on December 18, 2013, 10:34:16 am
Yeah I know, I spend a lot of time scurrying through the spritesheet looking for a suitable final recovery frame, but nothing worked, so I guess I'll have to make a new one for it.
Title: Re: Freeza Z2
Post by: Balthazar on December 18, 2013, 12:51:13 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathSawLv2.gif)
Here's the second-last frame's arm changed, and the new last frame.
Also, I dabbled a bit in this intro transformation thing again....
(http://network.mugenguild.com/balthazar/images_frieza/henshintest11.gif)
The legs+tail are seperated from the torso, to save precious character size. Next, the torso gets a size boost, then the legs catch up.
Spoiler, click to toggle visibilty
It'll have the inverted lightsource throughout the whole thing.
It might look a little too static right now, but ingame it'll have some env.shake going on so you won't notice it that much I think.
Title: Re: Freeza Z2
Post by: Byakko on December 18, 2013, 03:39:21 pm
Watch out, next thing you know people will want a playable form 2.
Title: Re: Freeza Z2
Post by: Balthazar on December 18, 2013, 03:56:00 pm
Well people can 'want' what they want, I'll be ignoring all their pathetic pleas!
Title: Re: Freeza Z2
Post by: Balthazar on December 18, 2013, 05:01:38 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathSawS.gif)
Concept for the Strong button version.
Title: Re: Freeza Z2
Post by: QuickFist on December 18, 2013, 05:11:08 pm
I like it, deadly.
The ground sparks are noticeable enough, it's perfect
Title: Re: Freeza Z2
Post by: Cazaki on December 18, 2013, 06:31:20 pm
Reminds me a little of Jedah but much more useful.
Title: Re: Freeza Z2
Post by: TRUEMicah on December 18, 2013, 09:11:43 pm
The mixups for this attack will be insane!
Love it.  :yes:
Title: Re: Goku Z2 NEW UPDATE - 24/09/2012
Post by: EVILNEON on December 19, 2013, 05:14:42 am
Sorry, I know this thread is old. But I tried getting this to work and this is what happens to my game? (http://s29.postimg.org/nsz1gm4jr/small.png)  What is that little Goku z2? How do I unlock the KameSama challenge? I read the readme and I didnt see any passwords?
Title: Re: Freeza Z2
Post by: HeroPwn on December 19, 2013, 05:28:05 am
I really wonder how long that 1st form to final form intro is going to last lol (all those 10 mins of watching people power up in dbz resurface xD).
I like the sparks. badabababa I'm lovin it.
Title: Re: Freeza Z2
Post by: TRUEMicah on December 19, 2013, 05:48:25 am
It won't last long.
Their intros are usually very short, cinematic and to the point.
Title: Re: Re: Goku Z2 NEW UPDATE - 24/09/2012
Post by: Cybaster on December 19, 2013, 08:45:15 am
@EVILNEON: Just play as Goku vs Goku in Training mode, and the challenges menu should appear. And to get the password, you must finish kame-sama challenge in less than a certain time.
I have no idea how this little Goku appeared, mind reproducing the bug and telling me how it happened (even use Ctrl+D and toggle through it to give me the stateno of this little Goku).
Title: Re: Freeza Z2
Post by: Balthazar on January 08, 2014, 01:34:56 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_FlamingHeadbutt.gif)
Super Flaming Headbutt! No flames yet (though it might just be energy, not flames)!
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 08, 2014, 01:41:00 pm
That has to be the move he used in the fight against SSJ Goku's Kamehameha and in SuperSonic Warriors. It's nice seeing some Frieza Z2 progress.
Title: Re: Freeza Z2
Post by: Long John Killer on January 08, 2014, 01:46:35 pm
But he doesn't hit them with his head? :???:

Unless the name's just a placeholder for the suped-up version or reference to one of the named attacks in the games I'm not recalling.

Anyways, still good to see progress, looks good as usual.
Title: Re: Freeza Z2
Post by: Hephaistos31 on January 08, 2014, 01:51:56 pm
I think I remember that Freeza doesn't hit with the head in anime. Good job, Balth. You rocks.
Title: Re: Freeza Z2
Post by: Balthazar on January 08, 2014, 01:52:54 pm
Thanks, though you're all righ about the name, he has his fists out in front of him!
Let's call it Death Charge.
Title: Re: Freeza Z2
Post by: Long John Killer on January 08, 2014, 01:59:37 pm
Nice and simple, works for me.
Title: Re: Freeza Z2
Post by: Neocide on January 08, 2014, 02:16:31 pm
Thanks, though you're all righ about the name, he has his fists out in front of him!
Let's call it Death Charge.

I always called it tyrant bullet :p
Title: Re: Freeza Z2
Post by: Balthazar on January 08, 2014, 03:17:57 pm
Could work too, but I've been labeling pretty much ALL of my Supers "Death Something" so that might be better for consistency.
Just finished this intro as well. This one will have plenty of sexy Shocky speeches. And since his mouth is covered by the cloak, no lipsynching required!
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_introcloak.gif)
Title: Re: Freeza Z2
Post by: Neocide on January 08, 2014, 03:42:08 pm
eh, that is extremely random as hell. Is he in protection from a snow or sand storm? O_o
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on January 08, 2014, 03:43:48 pm
Probably a reference to the Bardock SSJ **** OAV.
Title: Re: Freeza Z2
Post by: Balthazar on January 08, 2014, 03:55:26 pm
Yeah I don't know how it is 'extremely random'. Freeza is the cloak wearing kind-of guy, wouldn't you agree?
But mostly it was to have something cover his mouth so Cybaster wouldn't have to do the tedious lipsynching for his intro speeches.
Alright how about this little number?
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_cocoon.gif)
Title: Re: Freeza Z2
Post by: Neocide on January 08, 2014, 03:59:49 pm
is he doing his best impersonation of jean grey by hiding in a cocoon? Holy crap your mind goes to weird places for intros :p Looks neat graphics wise.

Also how in the blue hell does freeza seem like a cloak wearing guy :p where in his history would there be evidence of that?

don't answer that, it's going to end up 2 pages of why he should or shouldn't wear it. Just seems weird as hell to me, oh well, still looks cool.
Title: Re: Freeza Z2
Post by: Iced on January 08, 2014, 04:06:17 pm
members of his race just appear in cloaks a lot, both chilled and the dragonball heroes freeza wear it.
(http://static3.wikia.nocookie.net/__cb20131030104540/dragonball/images/6/6b/Chilled-EOB3.png)

it makes for a dramatic reveal.


The egg coccoon was a staple of the budokai games, everytime freeza transformed his aura formed a egg around him that hid the model swapping.
http://www.youtube.com/watch?v=6o6HexbfCKo
Title: Re: Freeza Z2
Post by: Long John Killer on January 08, 2014, 04:07:29 pm
I thought it was a reference to this (https://www.youtube.com/watch?v=sl-aDnbNFxI), to be honest.

Damn, ninja'd again.

On the cocoon thing, since its purpose was just because showing the actual transformations didn't work in those games, are you using it as an alt. intro for the first form's transforming intro?  Or is he just starting in there then breaks out?

Either way, still looks neat.
Title: Re: Freeza Z2
Post by: Balthazar on January 08, 2014, 04:28:08 pm
Yes both transformation intros were planned (the full physical one and the 'Budokai cocoon' one).
It's also my 'backup' transformation intro for when I give up on the physical one.

Not only that but one of his Hyper Dimension winposes had him in fetal position as well. It's all not THAT far stretched as you think :P
Title: Re: Freeza Z2
Post by: Long John Killer on January 08, 2014, 04:33:38 pm
Okay, just clarifying, thanks.

If the full version is turning out too tedious to go through, you can always save it for a future update down the line, you know.  Won't make or break the character, after all.

Just my 2 cents on it.  Mean no disrespect or intention to stop doing it altogether or anything like that.
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 10, 2014, 12:35:09 am
Looking at the Death Saws now I'm instantly reminded of Clayfighter 2's "CUT IN HALF!" It would be so hilarious if you put that in there. :XD:
Title: Re: Freeza Z2
Post by: Balthazar on January 12, 2014, 05:05:31 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_cocoonintro.gif)
Title: Re: Freeza Z2
Post by: QuickFist on January 12, 2014, 05:07:13 pm
Oh yes...that is so sexy
Title: Re: Freeza Z2
Post by: Saikoro on January 12, 2014, 06:14:45 pm
Oh yes...that is so sexy

THIS.

Woooooow... I cannot wait to see all of this come together. That intro looks insane detail wise.
Title: Re: Freeza Z2
Post by: Balthazar on January 14, 2014, 05:35:15 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DancingElbow.gif)
Just needs the landing frames done, then it should be good to go.
Dancing Elbow, will be his main close/medium range combo-starter special move. Has invincibility at the start (hence the fancy pirouette).
Title: Re: Freeza Z2
Post by: HeroPwn on January 14, 2014, 11:35:51 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DancingElbow.gif)
Just needs the landing frames done, then it should be good to go.
Dancing Elbow, will be his main close/medium range combo-starter special move. Has invincibility at the start (hence the fancy pirouette).

First time I see some fancy sprite actually use full in a mugen character and honestly I like it.

As for the intros, like that you used the budokai 3 transformation (the purple crystal ball) for the intro.
Title: Re: Freeza Z2
Post by: Balthazar on January 15, 2014, 02:20:52 pm
Thank you :) Yes the crystal bubble transformation is so fun, it has something about it.
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DancingElbow.gif)
This is now finished, actually has one frame less on the recovery, it looked better without it tbh.
I think this takes care of all his sprites, at least the attack ones.
As for Finishers, the Super Torture Beam reuses Death Beam sprites, Daichiretsuzan reuses Air Death Wave sprites, and Super Nova the Death Ball ones,
so I don't think I have to do much for those besides fx.
So it's mostly intro/winpose stuff that is still required to sprite.
Title: Re: Freeza Z2
Post by: SOLIDUS SNAKE on January 15, 2014, 04:00:08 pm
Sounds good Bal, looking forward to evil one. I like the concept of that dash move, quick and fluid.
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 15, 2014, 05:41:23 pm
Wow, Frieza is coming along quite nicely.
Title: Re: Freeza Z2
Post by: Balthazar on January 16, 2014, 01:14:03 pm
Yes, hopefully once Gohan is finally released, Freeza'll be done as well in not too long. Should be possible to have him done this year or even the first half of this year, he's actually quite far done already. Just missing;
-close s.SP.
-Dancing Elbow +EX version (if it needs it).
-final tweaks for Death Ball (ball staying on the ground a bit), when that's done, Lv2 and Lv3 which should be easy (just more hits).
-Death Saw, Lv1 and Lv2, this should take quite some time though I think. (all three button presses cause a different arc for the Saw).
-Death Charge (Lv3 ultimate super headbutt even though he uses his fists to strike not his head).
-Taunt
^all of the above is sprited already, just needs to be coded.

-Sadism Mode
-All Finishers, which I think don't need much new if any new sprites at this point.
-more Intros and Winposes, some of which are sprited already.
-I need to finish the sprites for his bigass, badass full transformation sequence, which is super involved.
-add moar sexy Shocky voices.
Title: Re: Freeza Z2
Post by: DJ_HANNIBALROYCE on January 16, 2014, 01:44:48 pm
yay sexy voices!!!
Title: Re: Freeza Z2
Post by: Balthazar on January 16, 2014, 03:10:03 pm
(http://network.mugenguild.com/balthazar/images_frieza/henshintest12.gif)
Now included some torso growing! Next he'll crouch down his legs a bit more, he'll buckle under the weight of his upper body.
Then his legs will start to grow. Yes.
Title: Re: Freeza Z2
Post by: Chazzanova on January 16, 2014, 03:29:26 pm
^Great!

Of your projects, Freezer is the one I most look forward to. I would like to ask, what happened to the Android 16 project?
Title: Re: Freeza Z2
Post by: Balthazar on January 16, 2014, 03:37:58 pm
It had a case of disfunctional coder :P But not terrible, I'm not that interested in that project anymore. It's one of those small projects I think is a great idea, and want to get it out the door quick quick, but then have trouble keeping the coder interested or they have better things to do and the project dies a slow death.
Title: Re: Freeza Z2
Post by: Makurayami on January 16, 2014, 03:44:37 pm
(http://network.mugenguild.com/balthazar/images_frieza/henshintest12.gif)
Now included some torso growing! Next he'll crouch down his legs a bit more, he'll buckle under the weight of his upper body.
Then his legs will start to grow. Yes.
I just went on Youtube and watched all the transformations and now I'm stoked to see them come alive in this character!
Title: Re: Freeza Z2
Post by: Balthazar on January 16, 2014, 03:50:37 pm
Haha alright, well this is quite old but maybe you haven't seen it yet:
(http://img.photobucket.com/albums/v297/Tracks2000/glowcrack_zps390835e8.png)
Title: Re: Freeza Z2
Post by: sanjiDAprince on January 16, 2014, 03:56:46 pm
Me too, Frieza Z2 is the one I've been waiting on DBZ Z2 list. Can't wait to get this Frieza on my roster!
Title: Re: Freeza Z2
Post by: Watta on January 16, 2014, 03:58:25 pm
-Sadism Mode

lololol these mode names nowadays :XD:

Title: Re: Freeza Z2
Post by: Makurayami on January 16, 2014, 05:46:13 pm
Haha alright, well this is quite old but maybe you haven't seen it yet:
(http://img.photobucket.com/albums/v297/Tracks2000/glowcrack_zps390835e8.png)
That's very nice looking, I vaguely remember seeing it but it was a while ago.

So when you sprite the transformation, are you spriting it form 1 -> form 2 -> form 3 -> form 4, or do you just hop around and sprite different parts in the sequence and then modify them later so that they match.
Title: Re: Freeza Z2
Post by: Iced on January 16, 2014, 05:47:39 pm

(http://network.mugenguild.com/balthazar/images_frieza/form1powerup.gif)
Spoiler, click to toggle visibilty

Title: Re: Freeza Z2
Post by: Makurayami on January 16, 2014, 05:52:02 pm
And that answers my question.  Thanks Iced.
Title: Re: Freeza Z2
Post by: Iced on January 16, 2014, 06:23:02 pm
(http://i41.tinypic.com/fawx9y.gif)

"And this, is to go even further beyond! Aaaaaaaaah!!!"
Title: Re: Freeza Z2
Post by: Watta on January 16, 2014, 06:38:15 pm
D: Mega Frieza

Does he ever go into that mega mode like Cooler does in the canon story?
Title: Re: Freeza Z2
Post by: Cybaster on January 16, 2014, 06:44:52 pm
I swear I'll spend some time this weekend, starting friday night, in order to get some progress done on Gohan, so we can release him "quickly" and resume work on Frieza !!! :ninja:

Too much dancing kills the Mugen. :P
Title: Re: Freeza Z2
Post by: NoZ on January 16, 2014, 06:54:22 pm
But salsa is good for other things  ::)
Title: Re: Freeza Z2
Post by: Cybaster on January 16, 2014, 06:57:02 pm
 :ssh:
Title: Re: Freeza Z2
Post by: Long John Killer on January 16, 2014, 07:12:11 pm
Salsa too much, you're going to start to wonder about making Frieza salsa.

And you can't do that, he's Cooler's guy.
Title: Re: Freeza Z2
Post by: Makurayami on January 16, 2014, 07:15:37 pm
D: Mega Frieza

Does he ever go into that mega mode like Cooler does in the canon story?
It's not a 5th form like Cooler, but a "100% Power 4th Form".  And yes, he does go into it while fighting Goku.
Title: Re: Freeza Z2
Post by: Watta on January 16, 2014, 07:17:23 pm
Oh yeah, I forgot about that :P
Thanks for clearing it up :)
Title: Re: Freeza Z2
Post by: AugustAPC on January 16, 2014, 07:46:46 pm
It might just be me, or the way that he's standing, but I feel like base form Freeza is a bit too tall/big.
Title: Re: Freeza Z2
Post by: Watta on January 16, 2014, 07:48:30 pm
Have you checked out the video they posted some time back? Frieza looks in a very good scale in-game :yes:
Title: Re: Freeza Z2
Post by: Balthazar on January 17, 2014, 02:31:37 pm
He said base mode, so I think he means the form 1 one. But he's just as tall as form 4, in the sprites form. I think he's about the same size in the manga/anime. Anyway, no reason to come up with comparisons, I am not going to redo those sprites anyway ;).
Title: Re: Freeza Z2
Post by: Balthazar on January 18, 2014, 02:13:06 pm
(http://network.mugenguild.com/balthazar/images_frieza/henshintest13.gif)
An update on the transformation! Now he buckles through his legs a bit, maintains, then starts to grow his legs, completing his transformation into Form 2.
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 18, 2014, 02:19:55 pm
The legs are too small for form two's "complete" transformation bro. The knee bucking helps with the transformation aesthetics.
Title: Re: Freeza Z2
Post by: Iced on January 18, 2014, 02:44:17 pm
he just said that the legs will now start to grow.
Title: Re: Freeza Z2
Post by: Balthazar on January 18, 2014, 03:28:01 pm
An update.
starts to grow his legs.
Perhaps I shouldn't have said 'completing his transformation' I just ment he will now start to transition from that pose to
(http://img.photobucket.com/albums/v297/Tracks2000/glowcrack_zps390835e8.png) this pose.
Title: Re: Freeza Z2
Post by: HeroPwn on January 18, 2014, 03:57:55 pm
Look like he's quite taking that dump seriously LOL.
Well, you're the mind on those sprite thingy, so I don't how that leg growing is going to end xD.
Title: Re: Freeza Z2
Post by: Balthazar on January 18, 2014, 04:02:34 pm
Dbz power-up = taking a dump hahahaha very funny NO it was never funny, stop being juvenile please.
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 18, 2014, 09:29:21 pm
Look like he's quite taking that dump seriously

I blame the artists and the animators for that.
Title: Re: Freeza Z2
Post by: Balthazar on January 21, 2014, 07:17:04 pm
Update
(http://network.mugenguild.com/balthazar/images_frieza/henshintest14.gif)
Title: Re: Freeza Z2
Post by: Neocide on January 21, 2014, 07:18:16 pm
holy shit, that is awesome.
Title: Re: Freeza Z2
Post by: QuickFist on January 21, 2014, 07:19:43 pm
That is amazing.
A couple things: Shouldn't the tail grow at the same time as him?, also, Isn't the horns in second form slightly bigger?
Title: Re: Freeza Z2
Post by: Neocide on January 21, 2014, 07:24:02 pm
it's the angle bro for the horns
Title: Re: Freeza Z2
Post by: 『レム-レム』 on January 21, 2014, 07:38:18 pm
(http://webtrax.hu/myfacewhen/faces/lineart-memes/mother-of-god.jpg)
Title: Re: Freeza Z2
Post by: Cybaster on January 21, 2014, 07:40:36 pm
Looking fabulous here. :D
Title: Re: Freeza Z2
Post by: MrPr1993 on January 21, 2014, 09:59:13 pm
I'm getting curious... what does Z2 mean?
Title: Re: Freeza Z2
Post by: Cybaster on January 21, 2014, 10:14:28 pm
That's an old question, so the answer may be buried in a very old topic. :P
Balthazar started spriting a Goku a few years ago. He hadn't really defined his spriting style yet, and started with sprites a little smaller than the regular size. These were Goku Z sprites.
Then, he resprited them at a more Street Fighter-ish resolution, as Goku Z2. That's when I came in and started to code him. From there, all our chars were created with the same spritestyle and gameplay, which we called Z2. If one wants to be anal about it, one could say that seeing as Balthazar resprited Goku entirely at least twice since then, our style should be called Z4... but whatever. :P

Balthazar, when you'll send me the sprites for this intro, once you're finished, just send me all the frames of the animation in order, even if many of them appear twice. Fuck optimisation at this point LOL.
Would also be great if you could send me the number of ticks each frame has to stay on screen (a simple text file or something). :)
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 21, 2014, 11:06:13 pm
Mind blown here. Really can't wait to see it finished. And yeah, I've thought about why the characters were called Z2 considering all of the sprite styles Goku went through, but I don't really mind too much.
Title: Re: Freeza Z2
Post by: XenoCard on January 21, 2014, 11:07:46 pm
The graphics looks good! I can't wait for Freiza
Title: Re: Freeza Z2
Post by: HeroPwn on January 21, 2014, 11:13:04 pm
Sees animation, *almost choke on my vanilla coca-cola not trying to spill some on the keyboard*.
But that tail, is it supposed to grow instantly as soon as he gets big or you just said f it? Not that I care so much, just asking.
Title: Re: Freeza Z2
Post by: Long John Killer on January 21, 2014, 11:20:30 pm
It does grow slowly for a bit, but it does suddenly jump to a bigger size as well during the transformation, and in my honest opinion, it looks better doing so.

Title: Re: Freeza Z2
Post by: GTOAkira on January 21, 2014, 11:21:55 pm
that is freaking awesome freeza will definitly be my main
nice job guys
Title: Re: Freeza Z2
Post by: Iced on January 22, 2014, 01:47:29 am


( there used to be a subtitled version of this song but since its gone i will post the lyrics in spoilers )

Spoiler, click to toggle visibilty
Title: Re: Freeza Z2
Post by: GTOAkira on January 22, 2014, 01:50:19 am
also just wanted to ask to you balth how many hours did it take to sprite it?
Title: Re: Freeza Z2
Post by: QuickFist on January 22, 2014, 01:53:37 am
Isn't Maximum The Hormone a Japanese band?
Title: Re: Freeza Z2
Post by: Iced on January 22, 2014, 02:10:13 am
... the band singing in japanese? Yes?
Title: Re: Freeza Z2
Post by: QuickFist on January 22, 2014, 02:13:32 am
Sorry I didn't listened to the song I just read the name and it sounded familiar
Title: Re: Freeza Z2
Post by: Balthazar on January 22, 2014, 11:16:17 am
Balthazar, when you'll send me the sprites for this intro, once you're finished, just send me all the frames of the animation in order, even if many of them appear twice. Fuck optimisation at this point LOL.
Would also be great if you could send me the number of ticks each frame has to stay on screen (a simple text file or something). :)
So if you don't care about optimisation anymore, you don't want to have the tail seperated or the legs seperated at the beginning? I should just compose all the frames without having you have to add seperate sprites pieces? Sounds easier indeed. SFF might get beefy in size that way but as you so wonderfully said: 'Fuck it'.
Having the big tail on all the sprites will make my spritesheet crazy large though. I guess you can have the tail added seperately, if even only at the last bit (where he goes from form 2 ~ form 3, his lower body will be static all throughout thus you won't have to move the tail at all).
Same for his form 1 powerup though, his lower body remains static until he starts to grow his legs. I could add the tail for those sprites, but leave them out for the static poses.
Btw I also finished recoloring his stomach on all the frames (like Walt pointed out in my Graphics thread, the shading was inconsistent there).
Title: Re: Freeza Z2
Post by: Reck on January 23, 2014, 12:04:24 pm
Freeza has been making all kinds of gains
Title: Re: Freeza Z2
Post by: Balthazar on January 23, 2014, 02:21:27 pm
Yes, he has been progressing slowly but very nicely.

Quick update: I finished the shoulders forming for form 3. Now I'm doing the head transforming from form 2 to 3, I expect this to be the most fun part. I'll have to redo the cracks appearing at the end of form 3 before his cocoon breaks because I redid that sprite, but that's no big deal.
I will likely not post anymore animated gif or image updates from this point on, so you're not completely spoiled before seeing it ingame!
Title: Re: Freeza Z2
Post by: XenoCard on January 23, 2014, 02:23:04 pm
Sweeeet. Ill bet Freeza is gonna be grand for 2014.
Title: Re: Freeza Z2
Post by: DJ_HANNIBALROYCE on January 23, 2014, 02:28:22 pm
I will likely not post anymore animated gif or image updates from this point on, so you're not completely spoiled before seeing it ingame!

i ain't mad at that... he's gonna be so awesome!!! i rather not know until he's released for MAXIMUM EXCITEMENT!
Title: Re: Freeza Z2
Post by: AlexSin on January 23, 2014, 02:37:05 pm
Are you going to combine the Budokai cocoon with the transformation from form 1 to 2 to 3 to Perfect?
In the anime I recall that the form 3 was like a casing, it gets destroyed, a big light and the last form appeared. (http://www.youtube.com/watch?feature=player_detailpage&v=zGdFXUJ1o1U#t=248)

Unless I got it wrong from your post.
Title: Re: Freeza Z2
Post by: Makurayami on January 23, 2014, 03:07:31 pm
I will likely not post anymore animated gif or image updates from this point on, so you're not completely spoiled before seeing it ingame!
Give us a tease, then tell us its getting even better but don't let us see it until release.  You sly marketing genius you.
Title: Re: Freeza Z2
Post by: Balthazar on January 23, 2014, 03:19:00 pm
Are you going to combine the Budokai cocoon with the transformation from form 1 to 2 to 3 to Perfect?
In the anime I recall that the form 3 was like a casing, it gets destroyed, a big light and the last form appeared. (http://www.youtube.com/watch?feature=player_detailpage&v=zGdFXUJ1o1U#t=248)

Unless I got it wrong from your post.
No, the full transformation and the cocoon one are two different intros. This is hardly the first time you have your facts mixed up too, PAY ATTENTION, SON!  :deal2:
Title: Re: Freeza Z2
Post by: Iced on January 23, 2014, 03:39:35 pm
Its normal to be confused since I used both anims on that post of mine showcasing the transformation.
Title: Re: Freeza Z2
Post by: Balthazar on January 23, 2014, 03:48:38 pm
That's right, I should blame you, idiota!
Title: Re: Freeza Z2
Post by: Iced on January 23, 2014, 03:49:38 pm
you coming at me bro?! i will cut I will.
Title: Re: Freeza Z2
Post by: AlexSin on January 23, 2014, 04:06:33 pm
Ok, thanks for clearing things up.
Title: Re: Freeza Z2
Post by: Balthazar on January 23, 2014, 04:08:34 pm
Alright, very last teaser:
(http://network.mugenguild.com/balthazar/images_frieza/form2-3wip.gif)
Title: Re: Freeza Z2
Post by: walt on January 23, 2014, 05:01:22 pm
DELICIOUS STUFF.


Back on the topic we discussed a couple of days back, I think some of that might apply here too (http://i622.photobucket.com/albums/tt305/cci_walt/FriezaHeadTest_zps03f16d2e.png) :)
Title: Re: Freeza Z2
Post by: TRUEMicah on January 23, 2014, 05:19:46 pm
(http://network.mugenguild.com/balthazar/images_frieza/form2-3wip.gif)
Talk about nightmare fuel.  o_O
Spoiler, click to toggle visibilty
Title: Re: Freeza Z2
Post by: Balthazar on January 23, 2014, 05:27:37 pm
Thanks guys :) Thanks Walt, I used your edits again to improve the sprites ^^
Title: Re: Freeza Z2
Post by: walt on January 23, 2014, 07:08:43 pm
:2thumbsup:
Title: Re: Freeza Z2
Post by: Balthazar on January 24, 2014, 02:45:16 pm
Alright, the thing should be all done now, sprite-wise. The head transformation is complete, I added a seperate piece for the spikes on his back growing, redid the cracks leading up to his form 3 shell exploding. There are sprites of his full form 3 body minus the purple pieces; like in the show and instant before the flash of light engulfs the screen, you can see those purple glassy bits explode and shatter.
Now all I have to do is export all the sprites, as pre-compiled as possible for Cybaster.
I WILL leave some pieces seperated like his tail animation, but only if it's easy (or seems to to me) for him to match them up properly.

The whole thing takes up about 1/5th of Freeza's spritesheet (which like the other Z2 chars is so big it doesn't even show fully when zoomed out as far as possible in MS Paint)!
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 24, 2014, 02:46:47 pm
Huh, looks like Frieza will be released pretty soon.
Title: Re: Freeza Z2
Post by: Omega on January 24, 2014, 02:48:36 pm
I am very impressed and amazed man. Details are so good.
Title: Re: Freeza Z2
Post by: Watta on January 24, 2014, 02:48:58 pm
Huh, looks like Frieza will be released pretty soon.

God damn it! Stop saying that!
They'll just push back to release date you fool! :bigcry:
Title: Re: Freeza Z2
Post by: TRUEMicah on January 24, 2014, 02:53:43 pm
Huh, looks like Frieza will be released pretty soon.
You're jumping the gun, he's only talking about Freeza's transformation dude.
Title: Re: Freeza Z2
Post by: Zer0degreez on January 24, 2014, 03:13:48 pm
Good job on the progress so far. I appreciate the hardwork the Z2 team does.
Title: Re: Freeza Z2
Post by: Cybaster on January 24, 2014, 07:08:06 pm
Huh, looks like Frieza will be released pretty soon.
Probably before 2018. Maybe.
Title: Re: Freeza Z2
Post by: HeroPwn on January 24, 2014, 10:35:22 pm
Huh, looks like Frieza will be released pretty soon.
Probably before 2018. Maybe.

Sounds like the same year we may have a new street fighter......
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 24, 2014, 10:39:04 pm
Ditto on that one. Any chance we'll see the completed transformation?
Title: Re: Freeza Z2
Post by: Iced on January 24, 2014, 10:53:16 pm
none, we already answered that, you will see it when its in the final character.

That was answered on the last page, you posted several times since, please mind to take a better read of what's posted.
Title: Re: Freeza Z2
Post by: Balthazar on January 25, 2014, 12:25:54 pm
Way to kill the thread like you always do, BlueSun...
It's that time again when we tell you to pipe down.
Pipe down, don't post so much, read before posting, don't be so annoying.
It might seem as if I'm attacking you and you alone but you make it like that yourself. Stop shoving your nose so far up our asses.
We don't roll that way.
Title: Re: Freeza Z2
Post by: Watta on January 25, 2014, 12:28:32 pm
Ditto on that one. Any chance we'll see the completed transformation?

Stawp. Plz.
Title: Re: Freeza Z2
Post by: Insert Account Name on January 25, 2014, 12:31:29 pm
Huh, looks like Frieza will be released pretty soon.
Probably before 2018. Maybe.

That would be understanding, but a good idea dude.
Title: Re: Freeza Z2
Post by: sanjiDAprince on January 25, 2014, 04:32:33 pm
Sounds like the same year we may have a new street fighter......
Or perhaps the same year we may still got a milking/twist version of the same Street Fighter....
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 25, 2014, 09:28:37 pm
I've been meaning to ask why his nail sprites are yellow, but I'm guessing it's to separate them from other similarly colored parts.
Title: Re: Freeza Z2
Post by: Iced on January 26, 2014, 02:21:33 am
(http://img.photobucket.com/albums/v297/Tracks2000/groupshot.png)
This is what he looked two years ago.
There has been a long way since.
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Idle3_zps433493f8.gif)
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 26, 2014, 02:23:48 am
Growing the beard I see.
Title: Re: Freeza Z2
Post by: Balthazar on January 28, 2014, 11:36:34 pm
@Shockdingo: a little taste of what's to come; play these soundbites while playing the animated gif!
(http://network.mugenguild.com/balthazar/images_frieza/FreezaSpeech.gif)
1 http://vocaroo.com/i/s1HPff8cvvdi
2 http://vocaroo.com/i/s0p5gMjLDGmX
3 http://vocaroo.com/i/s1dqmy8ir2Gu
Title: Re: Freeza Z2
Post by: AlexSin on January 28, 2014, 11:37:57 pm
The first and the third are the same.
Title: Re: Freeza Z2
Post by: Balthazar on January 28, 2014, 11:42:06 pm
Thanks, fixed!
Title: Re: Freeza Z2
Post by: Shockdingo on January 28, 2014, 11:44:17 pm
Awesome! I can't wait till people hear the lovecraft quote hehe, that's my favorite.  :eaugh:
Title: Re: Freeza Z2
Post by: Diepod on January 29, 2014, 12:26:01 am
When am I gonna get to play Cell Balthazar?
Title: Re: Freeza Z2
Post by: HeroPwn on January 29, 2014, 12:36:54 am
That british but freeza-like at the same time, like it.
Title: Re: Freeza Z2
Post by: Balthazar on January 29, 2014, 09:40:27 am
When am I gonna get to play Cell Balthazar?
You can do the voice recording any time you;d like! But I don't think you'll be seeing sprites any time soon. Not within a year at least!
Which is a shame but hey, that's what's happening.
Title: Re: Freeza Z2
Post by: Lunchbillion on January 29, 2014, 08:04:56 pm
Personally I think Diepod would make for a sweet Piccolo.
Title: Re: Freeza Z2
Post by: Iced on January 29, 2014, 11:30:32 pm
If Diepod convinces balth to start on picco im game.
He's my favorite and the gameplay plans are actually really really really detailed.
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 29, 2014, 11:52:03 pm
In that case notify me so I can get a palette plan going on for him, but enough of irrelevant sidetracking for now. Is that death ball sprite a win pose or intro?
Title: Re: Freeza Z2
Post by: Iced on January 30, 2014, 12:03:56 am
Sometimes I think you dont even read the posts. Didnt you hear the dialogue in those? Were they about something that had happened or something that would happen in the future?
Title: Re: Freeza Z2
Post by: Balthazar on January 30, 2014, 10:26:10 am
Oh @BlueSunStudios:, there's nothing wrong or lacking with his palette, stop your hording! You have no idea how it annoys me. It's just stuff that's added to my thoughtload (if that word makes sense) and I can't use it. It just makes it harder for me whenever he would be released and I'd want to add sprites. It's the same for SSJ Goku, now it gets madly in the way would I want to updated some animations, I'll have to concider the newly added color seperation.
And indeed, it doesn't even look like you read other people's posts at all, you're just so damn ignorant. STOOOOOOP IIIIIIT.
If you want to help us Z2 lads, punch yourself square in the face, take a seat, and shut the hell up until things are released. THANK YOU
Because how things are going now, each time I check my threads and I see you've replied I can just sigh and groan, it actually affects me in a negative way. You're working AGAINST US.
And if you keep on posting, ignoring the things I've just said like you've done before, I might be inclined to make more drastic measures.

Concider this your 2nd strike. One more and I will be forced to ungrant you access to our threads.
Title: Re: Freeza Z2
Post by: Neocide on January 30, 2014, 11:31:00 am
lol why don't you just put him on ignore if it's that horrible, I mean yes this is annoying as hell, but blocking him from the threads seems a bit harsh.
Title: Re: Freeza Z2
Post by: squall89 on January 30, 2014, 11:38:14 am
the dude i just showing his love for the project and you just get butthurt cuz of that really ?...really....bah whatever i never thought id see you this aggrasive if that is how you treat people then sorry i cant stay in the mugen community anymore atleast show some appriciated from your fans...jesues fucking christ (sorry for the terrible english) oh and feel free to get rid of this post or something.
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on January 30, 2014, 11:39:01 am
the dude i just showing his love for the project and you just get butthurt cuz of that really ?...really....bah whatever i never thought id see you this aggrasive if that is how you treat people then sorry i cant stay in the mugen community anymore atleast show some appriciated from your fans...jesues fucking christ (sorry for the terrible english) oh and feel free to get rid of this post or something.

MC2 is that you ?
Title: Re: Freeza Z2
Post by: squall89 on January 30, 2014, 11:39:29 am
mc2 sorry ? who in the world is that ?
Title: Re: Freeza Z2
Post by: Neocide on January 30, 2014, 11:42:46 am
the dude i just showing his love for the project and you just get butthurt cuz of that really ?...really....bah whatever i never thought id see you this aggrasive if that is how you treat people then sorry i cant stay in the mugen community anymore atleast show some appriciated from your fans...jesues fucking christ (sorry for the terrible english) oh and feel free to get rid of this post or something.

why did you even post this? no one was talking to you, he has every right to be annoyed with him, You wanting to quit over someone else's problem is weird.
Title: Re: Freeza Z2
Post by: squall89 on January 30, 2014, 11:44:16 am
so you guys ban people cuz they dont read the post and ask a question or try to contribute to the project ? ok...
Title: Re: Freeza Z2
Post by: Neocide on January 30, 2014, 11:52:00 am
no one has been banned, he threaten to kick him from his THREAD. He's also ignored posts time and time again. You should read more posts before you decide to chime in when you don't know entirely what you are talking about.
Title: Re: Freeza Z2
Post by: Watta on January 30, 2014, 11:55:40 am
so you guys ban people cuz they dont read the post and ask a question or try to contribute to the project ? ok...

We already had a drama thread this week, save it for next week or preferably never aye?
Title: Re: Freeza Z2
Post by: walt on January 30, 2014, 03:55:22 pm
1. SPLIT SHITFEST
2. BLUESUN IS BANNED FROM THIS THREAD AND THAT'S OK
3. ???
4. PROFIT
5. LOCK UNTIL A NEW UPDATE IS HERE.
Title: Re: Freeza Z2
Post by: Watta on January 30, 2014, 03:56:19 pm
That doesn't actually sound like a bad idea :P

Spoiler, click to toggle visibilty
Title: Re: Freeza Z2
Post by: Shockdingo on January 30, 2014, 05:30:44 pm
If Diepod convinces balth to start on picco im game.
He's my favorite and the gameplay plans are actually really really really detailed.

I support this notion so hard that I came back from the future to give a legendary bro fist to myself that may have made an alternate timeline. Do it Balth pretty pretty please!
Title: Re: Freeza Z2
Post by: Balthazar on January 30, 2014, 05:45:18 pm
Piccolo has always been planned! I just don't want to start on him yet with Gohan and Freeza still unreleased and Majin not started yet!
You don't have to beg me, beg Cybaster to stop being so damn lazy  :wacky:
Title: Re: Freeza Z2
Post by: sanjiDAprince on January 30, 2014, 05:59:24 pm
As much as I want Piccolo too, let's forget about that for a moment. Like Balthazar said, we now have three Z2 character that still unreleased. Let's focus on this three first. Then we all can request any DBZ characters we want (if both Balthazar and Cybaster want to do it  :bucktooth:)
Title: Re: Freeza Z2
Post by: Cybaster on January 30, 2014, 06:01:17 pm
I'm not lazy, I'm busy !!! Blame work ! And the dancing ! And the girls dancing ! Especially one ! :haw:
Title: Re: Freeza Z2
Post by: Zer0degreez on January 30, 2014, 06:09:49 pm
Lol understandable. The Frieza voice sounds good, very fitting. Cant lie im a little anxious for Frieza and Gohan, but im also patient.
Title: Re: Freeza Z2
Post by: BlueSunStudios on January 30, 2014, 08:35:10 pm
Good morning folks (or evening for some of you). In response to the previous comment, Frieza's voice almost sounds more like LittleKuriboh to me. And no, I'm not ignoring posts (at least not deliberately), and I'll just keep quiet until the characters are done from here on out.
Title: Re: Freeza Z2
Post by: Loupil on January 31, 2014, 07:09:04 pm
That's some really evil power you guys are bringing up with this character  :D

Oh and yeah :
Spoiler, click to toggle visibilty
Title: Re: Freeza Z2
Post by: Kunai20 on January 31, 2014, 11:58:47 pm
it's funny how it was mentioned earlier that 3 characters were in works.............cause i totally forgot Majin Vegeta was still in works :laugh:
Anyways, hats off to the voice actor casted for Freeza especially that 2nd clip........great work
Title: Re: Freeza Z2
Post by: Balthazar on February 02, 2014, 01:48:06 pm
Exported all of Freeza's sprite elements for the Henshin intro. It's 199 files :O Everybody let's wish Cybaster lots of luck when he starts on this!
Title: Re: Freeza Z2
Post by: HeroPwn on February 02, 2014, 06:41:20 pm
Exported all of Freeza's sprite elements for the Henshin intro. It's 199 files :O Everybody let's wish Cybaster lots of luck when he starts on this!

More like let's get him all the lucky amulets in the world O.o
Title: Re: Freeza Z2
Post by: Hephaistos31 on February 02, 2014, 07:22:39 pm
Balthazar, you should put your Vile Clavicus Mask before asking him. :D
Title: Re: Freeza Z2
Post by: Cybaster on February 02, 2014, 09:11:28 pm
It won't be hard to add as long as you put the sprites in the right order, give me a file with the right timing AND ESPECIALLY not ask me in 3 months to add various sprites in the middle of the other sprites for more smoothness in the animation, as well as update half of the sprites, which appear several times throughout the animation. >:)
Title: Re: Freeza Z2
Post by: Balthazar on February 02, 2014, 10:10:21 pm
Nah I don't see why they'd need updating, I'm happy with them as they are.
I did add one frame in that form 3 animation, to cover the slight jump you noticed :)
Here is the added readme for that tranformation quoted so you know what you're in for:

A   = form 1, idle into powerup loop
B   = growing right arm
C   = growing left arm
D   = growing torso, collapse
E   = growing full body into form 2 powerup loop
F   = transform into form 3

*general note; think of overthing in loops of 3 sprites (since the leg+tail loop is 3 frames). the order of the sprites is the correct 'shaky' order.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A 001      = display for a while, at least 3 seconds I guess, perhaps he even has some things to say in this sprite.

A legs 001~003    = this looping animation is played all the way through B, C, D once it's being displayed. Only the torso sprites will change in those sections.

A torso 001~003   = these are played for maybe 4 seconds before proceedinig with the arm growing. In this pose you'll also play with the bursted torso armor/shoulder pads explods.

B right arm grow 007~009    = played for maybe 3 loops / 2 seconds before proceeding to C left arm grow. not such a long delay. he's just getting started!

C left arm grow 007~009      = played for maybe 3 loops / 2 seconds before proceeding to D torso grow. not such a long delay. he's just getting started!

D torso grow 009      = after this frame,  the A legs loop dissappears; from here on the sprites have both the torso, the legs and the tail.

E collapse 007~009      = displayed for maybe 3/4 seconds. after this, he goes all the way to form 3, there's no stopping him anymore!

F master grow 027      = watch out for the alignment jump that happens from this point on (his tail would be cut off the canvas otherwise so I had to move Freeza)

F master grow 027~032      = this 6-frame loop will play for maybe 3/4 seconds, after this he tranforms to form 3.

G xenomorphin legs+tail 001~006   = this legs+tail set will play all the way through the end of the G series until he gets a full-body composite at the end. Also, get your mind set on 'sets of 2' for this series (rather then 'sets of 3').

G Xenomprohin torso 011~012      = loop this for just a little while before going into the form 3 head transformation, no longer then 2 seconds though.

H Xenomorphin torso headless 001~002   = this 2-frame loop will be played for the rest of the H series, which are all just neck+head pieces that fit on top of these 2 sprites.

H Rear Spikes            = these snugly fit in the same crevice that you align the head/torso sprites to. Just remember to put these BEHIND the torso sprites. Keep looping 013~014 until the end where it changes to the fully-composited sprites.

H Xenomorphin head+neck         = this is the best part of the whole transformation! As soon as your reach 042, the last frame, jump to the Fullcomposite frames and keep looping those. If you aligned everything correctly, the transition should be completely seamless. So basicly, as you reach the point of 042, remove the torso, neck+head and the rear spike sprites, and replace it with the fullcomposite sprites.  Only the seperate tail animation remains through the very end, so leave that be.

I cracks            = After displaying the fullcompisite thing for about 5 seconds, start displaying the cracks. The sprites contain the upper rim of his um underpants, to help you with aligning them. Each Crack sprite should have a delay of at least 0,5 second. Very quickly after the last crack sprite, continue with;

J breaking up            = Loop the two fully composited sprites with the cracks included, and the purple glass bits of Freeza removed.  You'll be using the debries code to stick a whole big bunch of those glass shards on where his purple bits used to be, and explode them away. This will look mighty impressive! To make it even more dramatic, you'll only display him very briefly once the glass is shattered. The screen will be engulfed in white very quickly (using Goku's SSJ 3 transformation code i guess, it has the same glowing white ball thing).

Afterwards            = when the full white screen slowly fades away, Freeza will be kneeling in his LandFromHenshin003 sprite (that will be used for the alternate transformation intro, the bubble one). He probably has a speech here! Then he just using his normal get-up-from-crouching animation to get up to his Idle. EPIC!
Title: Re: Freeza Z2
Post by: Cybaster on February 02, 2014, 10:45:59 pm
And here is the reason why Z2 characters are so long to get released !!! :ninja: ;P
Title: Re: Freeza Z2
Post by: TRUEMicah on February 02, 2014, 11:32:14 pm
I've no grudge against the wait.  You all always release quality work, goodluck! :yes:
Title: Re: Freeza Z2
Post by: Iced on February 03, 2014, 12:20:29 am

hahah that adds up to over half a minute. So much work to be skipped by most people.
Title: Re: Freeza Z2
Post by: Cybaster on February 03, 2014, 01:02:02 am
What I actually wanted was just an extraction of the full animated GIF showing the whole transformation from start to beginning, without the effects.
Then I wanted my text file to looks like this (without caring if sprite 1 and 10 and 26 and 456 are the same) :
Code:
sprite   ticks
1           2
2           2
3           5
4           3
5           2
6           3
7           2
8           4
...
1468        5
1469        3
...
:(
The value of the ticks would have just been extracted by Balthazar from the animated GIF he made. Hell, he already made several parts, so he has the number of ticks for each sprite.

And then I would have added the effects over the sprites.
It actually doesn't bother me a bit if part of the sprites are static and take some huge space throughout the animation. As said, it's not like it was going to add 50MB to the SFF ...

PS : I usually never listen to what Balthazar tells me in terms of timing. He keeps saying stuff like "3/4 seconds", when I actually end up playing it for 1 second, only to have him say "it's played too long, make it shorter!" :haw: So yeah, that's why I wanted my exact timing in terms of ticks, so I don't spend hours guessing what Balthazar wants (since he already knows what he wants from the animated GIF). :(
Title: Re: Freeza Z2
Post by: Balthazar on February 03, 2014, 06:22:50 pm
I'm not really well-versed with ticks...just follow the animated gif!  :beatnik:
Title: Re: Freeza Z2
Post by: Cybaster on February 03, 2014, 06:25:12 pm
Are you shitting me ? When you make the animated GIF, you enter the number of ticks for each sprite... :gonk:
Title: Re: Freeza Z2
Post by: Balthazar on February 03, 2014, 06:45:31 pm
That are hundreds of seconds...I think.
If they are the same then you can check them yourself, right? Just open them with Gif Movie Gear, I'm certain I gave it to you.
You'd better be using it!
Title: Re: Freeza Z2
Post by: BlueSunStudios on February 03, 2014, 06:48:24 pm
Sucks that you can't just use Fighter Factory 3 for that (as far as I know).
Title: Re: Freeza Z2
Post by: Cybaster on February 03, 2014, 06:50:14 pm
Just open them with Gif Movie Gear, I'm certain I gave it to you.
You'd better be using it!
Okay, okay, you win! :(
Title: Re: Freeza Z2
Post by: Balthazar on February 03, 2014, 07:28:51 pm
 :whip:
Title: Re: Freeza Z2
Post by: Balthazar on February 03, 2014, 08:10:23 pm
(http://network.mugenguild.com/balthazar/images_frieza/FreezaTortureBeam.gif)(http://network.mugenguild.com/balthazar/images_frieza/VegetaTorture.gif)
This should give you a taste of Finisher 1: Torture Death Beam.
Title: Re: Freeza Z2
Post by: BlueSunStudios on February 03, 2014, 08:13:42 pm
That bastard is loving every moment of it. I am so looking forward to seeing that in action!
Title: Re: Freeza Z2
Post by: QuickFist on February 03, 2014, 08:40:20 pm
That looks so good! Sadistic and good!
Title: Re: Freeza Z2
Post by: Makurayami on February 03, 2014, 09:02:36 pm
The details like the shadow flickering on his body and his facial expression are what makes that sprite so damn good.
Title: Re: Freeza Z2
Post by: HeroPwn on February 03, 2014, 10:23:13 pm
HORY SHEET, I can feel this character is going to be loved by the most sadistic players on mugen lol.

Random question out of the blue, will his tail move while doing this finisher?
Title: Re: Freeza Z2
Post by: walt on February 04, 2014, 03:37:37 pm
(http://network.mugenguild.com/balthazar/images_frieza/FreezaTortureBeam.gif)(http://network.mugenguild.com/balthazar/images_frieza/VegetaTorture.gif)
Torture Death Beam.
AWESOME it's like Ryo's Zanretsuken but with DEATH BEAMS! :woeh:
Title: Re: Freeza Z2
Post by: Kunai20 on February 04, 2014, 04:43:14 pm

hahah that adds up to over half a minute. So much work to be skipped by most people.

^This lol
........them animation blues
Title: Re: Freeza Z2
Post by: Loupil on February 05, 2014, 10:16:29 am
Why not "I Won't Let You Escape with Your Life!" finisher or fatality-winpose for the match

Just sayin'
Title: Re: Freeza Z2
Post by: SuperGohanSunderland on February 06, 2014, 06:25:23 am
Why not "I Won't Let You Escape with Your Life!" finisher or fatality-winpose for the match

Just sayin'

I personally disagree. While I'll admit that move was pretty evil and played a major role in the series, I find the Death Beam barrage to be far more fitting. Not only to his character, but as a lvl 1 finisher. We've already seen Z2 do a "make you go boom" attack with Vegeta's Dirty Fireworks finisher. Frieza loves to extensively torture his foes, and we can definitely see that here in his face. I mean just look at the guy! Clearly he's getting a serious kick outta this. :devilish: Anyway, I don't know maybe they'll still use it in a different one, this is just me.

So I see lots of progress is being put on Frieza too. Are you guys planning on a double release? That would be really awesome. 
Title: Re: Freeza Z2
Post by: Balthazar on February 06, 2014, 09:29:43 am
The progress you've been seeing is all just sprite-wise, Cy hasn't touched him since he picked up Gohan again.
Title: Re: Freeza Z2
Post by: Loupil on February 06, 2014, 06:53:17 pm
SuperGohanSunderland I totally agree with you, this Freeza already has the best possible moveset though i thought about the "make you go boom" more like a winpose when he wins all the rounds of a match.
That would definitely fit his sub-boss style to make the player disappear like he was nothing to the evil tyrant :p

Keep up the amazing work ! :D
Title: Re: Freeza Z2
Post by: Balthazar on February 07, 2014, 02:09:18 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_Jedahwin.gif)
Title: Re: Freeza Z2
Post by: BlueSunStudios on February 07, 2014, 02:16:04 pm
Just when you think these two are already bad by themselves...this idea is pretty cool. It's like the Ryu and Ken fist pump winpose.
Title: Re: Freeza Z2
Post by: 『レム-レム』 on February 07, 2014, 02:28:02 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_Jedahwin.gif)
missing dio brando hahahaah :P
Title: Re: Freeza Z2
Post by: DJ_HANNIBALROYCE on February 07, 2014, 02:38:24 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_Jedahwin.gif)
missing dio brando hahahaah :P

agreed....still badass tho
Title: Re: Freeza Z2
Post by: walt on February 07, 2014, 04:41:56 pm
Freeza - Char of the Year 2014
Title: Re: Freeza Z2
Post by: Loupil on February 07, 2014, 04:55:19 pm
Freeza - Char of the Year 2014

+1
Title: Re: Freeza Z2
Post by: Balthazar on February 07, 2014, 04:55:35 pm
Well that's up to Cybaster, I think 2016 is a safer bet  :beatnik:
Title: Re: Freeza Z2
Post by: Ryūku Tsukuyomi on February 07, 2014, 04:55:56 pm
Freeza - Char of the Year 2014

Dude the year just started.
Title: Re: Freeza Z2
Post by: GTOAkira on February 07, 2014, 05:34:08 pm
nice looks like jedah is freeza stand
Title: Re: Freeza Z2
Post by: Makurayami on February 07, 2014, 05:51:09 pm
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_Jedahwin.gif)
Please make this a special win pose that activates when Jedah is used with Freeza in team mode.
Title: Re: Freeza Z2
Post by: Balthazar on February 07, 2014, 06:11:28 pm
Yeah that was the intention of the whole thing, I thought it was obvous.
Title: Re: Freeza Z2
Post by: walt on February 07, 2014, 06:36:22 pm
Freeza - Char of the Year 2014
Dude the year just started.
Your faith fails at being strong.

Then again this isn't a matter of faith. It's merely a fact I'm foreseeing with the power of OBSERVATION.

Title: Re: Freeza Z2
Post by: Cybaster on February 07, 2014, 06:43:33 pm
Yeah that was the intention of the whole thing, I thought it was obvous.
Damn it, you know I'm against simul mode stuff, and yet you make me code winposes and stuff made for simul mode!!! >:(
Oh well, I'll code it anyway, since it's awesome! But people will have to modify their Jedah to make it compatible.

I will probably code it as a winpose VS Jedah and Dio too.
Title: Re: Freeza Z2
Post by: Balthazar on February 07, 2014, 06:51:29 pm
Yeah it has multiple uses, the Jedah thing was just for fun though, since they're similar characters.
Title: Re: Freeza Z2
Post by: Balthazar on February 08, 2014, 02:10:20 pm
Two different concepts for his Finisher #2 Fatalaty state. Both require new sprites for player 2 though.
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathCutv1.gif)(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathCutv2.gif)
Any  preferences, or other ideas? You do know I am going for a certain level of cartoon violence, so no blood and guts.
Title: Re: Freeza Z2
Post by: DJ_HANNIBALROYCE on February 08, 2014, 02:15:25 pm
i gotta idea! a funny one can be freiza missing his attack...which results in cutting off ssj goku's hair instead, making him look like Guile from SF2, (that flat-top) lol
(http://i1.ytimg.com/vi/TgAtfjRg72w/hqdefault.jpg)
Title: Re: Freeza Z2
Post by: Cybaster on February 08, 2014, 02:36:09 pm
what ?

Anyway, the first one doesn't look like it needs new sprites for P2, which makes it better for everall compatibility in Mugen.
Title: Re: Freeza Z2
Post by: TheSnackist on February 08, 2014, 03:13:31 pm
Didn't Balthazar already sprite some sliced in half sprites for existing Z2 characters? Maybe if it's a Z2 character you could use those and for all other characters without them you could use the one on the left.
Title: Re: Freeza Z2
Post by: Speedpreacher on February 08, 2014, 03:22:24 pm
If the body's going to stay there, the first one is better. The second one would be more radical if the body vaporized, but seeing the two halves of the body is kind of like an awkward pause at the end of a sentence.
Title: Re: Freeza Z2
Post by: HeroPwn on February 08, 2014, 04:06:28 pm
Didn't Balthazar already sprite some sliced in half sprites for existing Z2 characters? Maybe if it's a Z2 character you could use those and for all other characters without them you could use the one on the left.

That would be too much work (and pointless) in my opinion, the one on the left is better since it would work with most characters that have a sprite when they die when blocking.
Title: Re: Freeza Z2
Post by: rednavi -RETIRED on February 08, 2014, 04:13:13 pm
We're talking about the guys who added beam clashing. How is reading who's your enemy before deciding which animation to trigger too much work?
Title: Re: Freeza Z2
Post by: HeroPwn on February 08, 2014, 04:26:51 pm
We're talking about the guys who added beam clashing. How is reading who's your enemy before deciding which animation to trigger too much work?

Yeah but in my opinion it seems a little bit pointless to do some work just because you want to have 2 different animation for the same finisher based on which character you're facing.
In the end, it is their choice to do what they want with the characters.
Title: Re: Freeza Z2
Post by: Balthazar on February 08, 2014, 04:44:08 pm
The first one might be better because indeed it might actually not need new sprites.
It actually has that sprite seperated in two pieces (one overlayed on top of the other) with the fx inbetween those pieces.
But if we cut the fx in pieces and put one in front and one behind, there's no need for people to make new sprites for their chars.

Anyway for the second, SamSho and Darkstalkers chars would already have the sprites ;)
Title: Re: Freeza Z2
Post by: rednavi -RETIRED on February 08, 2014, 04:46:53 pm
We're talking about the guys who added beam clashing. How is reading who's your enemy before deciding which animation to trigger too much work?

Yeah but in my opinion it seems a little bit pointless to do some work just because you want to have 2 different animation for the same finisher based on which character you're facing.
In the end, it is their choice to do what they want with the characters.

They have done similar things in the past already. That's the beauty of mugen to begin with, the multiple little details you can add to a character. Besides, coding that extra detail is a two minutes max work.

The first one might be better because indeed it might actually not need new sprites.
It actually has that sprite seperated in two pieces (one overlayed on top of the other) with the fx inbetween those pieces.
But if we cut the fx in pieces and put one in front and one behind, there's no need for people to make new sprites for their chars.

Anyway for the second, SamSho and Darkstalkers chars would already have the sprites ;)

And mortal kombat and darkstalkers characters as well :D
Title: Re: Freeza Z2
Post by: BlueSunStudios on February 08, 2014, 06:15:02 pm
I agree with red there on checking the character for compatibility. I personally favor the second animation.
Title: Re: Freeza Z2
Post by: Iced on February 08, 2014, 07:15:25 pm
I favour the second with the first used for non compatible.

However your chars already have a cut in half state, this one is a cut by the "waist"  state , darkstalkers characters have both, would this mean you would have both as well ?
Title: Re: Freeza Z2
Post by: Balthazar on February 08, 2014, 07:34:32 pm
Actually they get cut more like this (http://img.photobucket.com/albums/v297/Tracks2000/cut_zps7c784f09.png) (http://smg.photobucket.com/user/Tracks2000/media/cut_zps7c784f09.png.html)

And to be honest the second isn't that much work, the first cut body is in going to be in silouette anyway, so just getting a sprite and cutting it into two pieces (adding some mass to one of the pieces) isn't that much work, the other sprite needs a bit more work since it's not in silouette (which is just the dead sprite cut into two pieces and some mass and innards added to one of the bits. I use the darkest shade of his mouth-inside colors to show his blood/innards but for chars that don't have mouth colors, the darkest skin tone will suffice I think). You can sprite it in like 10 minutes!

So yeah for anyone who'd want to add the custom state/sprites, very little effort. And the first should work for non-compatible chars. I mean the overall behaviour shouldn't change I guess?
Title: Re: Freeza Z2
Post by: Iced on February 09, 2014, 04:03:06 am
I kinda think we should aim for a bit of simplicity.

Yeah some od the darkstalkers get cut in half without slicing the head either.
Check it out:

(http://i.imgur.com/GM8qCwD.png)

At any rate, i think that cut you got there is darkstalkers "sliced at the waist" style.

I checked out the slice in half you had before and its really not the same type as those, those you fall to the ground and then you separate, while the ones you did had them cut vertically in half and then explode.

I figure that to adapt this one move you use the slice at the waist style, so basically adapt your frames that way. ( well whoever is coding it ) .
Title: Re: Freeza Z2
Post by: senorfro on February 09, 2014, 07:45:03 am
If the body's going to stay there, the first one is better. The second one would be more radical if the body vaporized, but seeing the two halves of the body is kind of like an awkward pause at the end of a sentence.

^
This
Title: Re: Freeza Z2
Post by: SuperGohanSunderland on February 09, 2014, 10:48:48 am
I agree with TheSnackist and Speedpreacher. It seems like a lot of work incorporating the second one, with the opponent being shown in half in all, but if it's really not that big of a deal for you or Cyb to code in like you say, I suppose it's a matter of personal preference. I personally think both should be left to the choice of the user. Either way, that's a cool finisher.
Title: Re: Freeza Z2
Post by: TheSnackist on February 09, 2014, 10:50:35 am
As you can see, Darkstalkers also has split down the middle, which is closer to matching Freeza's attack you sprites.
Title: Re: Freeza Z2
Post by: TRUEMicah on February 10, 2014, 03:32:28 am
As SpeedPreacher said, there would be more of a "wow" factor if the bodies were to be cut in half and then vaporized into oblivion.  Compatibility with DS chars would be awesome too though. 

Disintegration could be Z2 exclusive IMO.
Title: Re: Freeza Z2
Post by: Balthazar on February 10, 2014, 10:10:30 am
Thanks, yeah the two cut halves are definitely more visually wowing, though I think having the halves lie on the ground afterwards is even stronger then seeing them vaporized. I mean having them vaporized kinda nullifies the meaning of them being cut in half ;)
Title: Re: Freeza Z2
Post by: walt on February 10, 2014, 05:34:58 pm
Two different concepts for his Finisher #2 Fatalaty state. Both require new sprites for player 2 though.
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathCutv1.gif)

This one would be awesome, it could easily become a mugen standard by just taking a GetHit sprite of any character, and erase half of it through the vertical middle, which would require veeeery basic knowledge of 3D proportions. I like this.

Edit: For example...
(http://i622.photobucket.com/albums/tt305/cci_walt/StandardExample_zps1e307fca.png)
Title: Re: Freeza Z2
Post by: Balthazar on February 10, 2014, 05:48:15 pm
I know, right! But my expectations for people updating their chars to implement Z2 standards have been too high before....
Title: Re: Freeza Z2
Post by: walt on February 10, 2014, 05:53:52 pm
Well, in general it would catch on if it was worth the trouble (which I'm not saying THIS ISN'T THE CASE) but I think mugen should be about trying to be imaginative with the existing standards, like you guys (we? remember?) did with the Kamehameha Fatality, Black Silohuettes and so on.

Now, maybe if you could go around to Creators' WIP threads (active guys from around here, JMM, Koopakoot, Vans, Divine, Quickfist, Chazzanova, etc), and GIFT them with the 1 required sprite you made yourself for their WIP, and a plan ("we're using State### or VAR(#)") it'd be easier for them to implement and see if it catches on :P
Title: Re: Freeza Z2
Post by: Balthazar on February 10, 2014, 05:55:34 pm
Haha we'll see, sounds like a plan, somewhat. Though I don't like the fact that it comes down to more work for ME in the end (though this edit would be rediculously easy tbh)!

Actually it would be more something like this (you didn't edit the other half)
(http://img.photobucket.com/albums/v297/Tracks2000/morelikethis_zps79b62cde.png) (http://smg.photobucket.com/user/Tracks2000/media/morelikethis_zps79b62cde.png.html)
I edited the arm from the other half away, and obviously used the darkest skin tone to show the innards (though if it's gonna be as in my example, the parts would be in silouette anyway). It's mainly the dead/lying sprite that would need this editing.
Title: Re: Freeza Z2
Post by: walt on February 10, 2014, 06:10:00 pm
Not needed, because you'd only need the front half to cover the beam going through them. That's why I only quoted the 1 GIF I agreed on, the one that required the least work!

(http://network.mugenguild.com/balthazar/images_frieza/Frieza_DeathCutv1.gif)
Title: Re: Freeza Z2
Post by: walt on February 10, 2014, 06:16:07 pm
NOW, I was in the King's chair a few minutes ago, and just figured... HOW ABOUT! instead of sectioning the opponent, you section the effect itself, or the hitspark? Use one of the GetHits with alignment around the midsection, to calculate that the beam goes through "near" there, and it doesn't look completely out of place.

That's how Reu's E.Ryu Shun Goku Satsu follow up fatality works. He cut Ryu's arm, and positioned the rest of the arm in the BG (Ryu w/cutoff arm Layer1, Opponent Layer2, remaining half of the fist Layer3). That same way, you could cut the FX in half, with some generic shape in the middle (not exactly cut off in the middle) so it doesn't commit to 1 kind of "3D body". Hell, there could be like a collision hitspark in the middle, behaving erratically to avoid the commitment.
Title: Re: Freeza Z2
Post by: Balthazar on February 10, 2014, 06:18:47 pm
Yeah seperating the fx for a front+back piece has been suggested by me before. And oh I kinda missed you quoted that first example I posted. I thought it was generally agreed at this point we were going for the second example :P
But yeah if it's the first, no new sprites are needed, just the front+back fx pieces.

So yeah those Kyo examples you did, that's exactly what I did with Vegeta in that first example ;)
Title: Re: Freeza Z2
Post by: walt on February 10, 2014, 06:29:07 pm
those Kyo examples you did, that's exactly what I did with Vegeta in that first example ;)
I know! :P

I thought it was generally agreed at this point we were going for the second example :P
This is the paert that I missed. I just saw 2 examples and thought "#1 is easier for everybody".

Again, my whole point was that the FX front and back seems like a more universal solution, and if you think it'd look too simple, I was offering ideas on how to make it look less generic. Just thiking outside the box here, to avoid trying to implement new standards that people won't follow, and to help you avoid that sense of defeat when the new standard is ignored.

I'm all for building community, but I'm also even more ALL FOR being inventive with the existing standards. Only 1 guy will have a hard time coding that, only once.


Hey @Cybaster: did you ever actually implement this into Goku Z2? I never downloaded it to check :-X
http://mugenguild.com/forum/msg.1364947
Title: Re: Freeza Z2
Post by: Cybaster on February 10, 2014, 10:12:26 pm
Only 1 guy will have a hard time coding that, only once.
::)


Hey @Cybaster: did you ever actually implement this into Goku Z2? I never downloaded it to check :-X
http://mugenguild.com/forum/msg.1364947
Yup, I did that the moment you suggested it, and it works on pretty much any character now (even huge ones such as Hauzer and stuff). :)
Title: Re: Freeza Z2
Post by: walt on February 10, 2014, 11:52:06 pm
Only 1 guy will have a hard time coding that, only once.
::)
Cybaster, he died for your sins

Title: Re: Freeza Z2
Post by: SoldierSunday on March 16, 2014, 03:13:33 am
(http://network.mugenguild.com/balthazar/images_frieza/FreezaTortureBeam.gif)(http://network.mugenguild.com/balthazar/images_frieza/VegetaTorture.gif)
This should give you a taste of Finisher 1: Torture Death Beam.

Sorry for being so late on this, but i think it would be pretty cool if this still continued even after the match was over, kinda like Quan Chi's Fatality in MK9.
Title: Re: Freeza Z2
Post by: Cazaki on March 16, 2014, 03:40:18 am
Yeah that would be cool actually
Title: Re: Freeza Z2
Post by: The Sudden Rarity on March 16, 2014, 10:33:54 pm
Sorry for being so late on this, but i think it would be pretty cool if this still continued even after the match was over, kinda like Quan Chi's Fatality in MK9.

Oh GOD yes!  That would be the perfect humiliation.  DO IT!
Title: Re: Freeza Z2
Post by: Balthazar on May 02, 2014, 03:36:50 pm
New stuff:

Dancing Elbow added:
(http://network.mugenguild.com/balthazar/misc/freezaelbow1.png)

Standing close Strong Punch has been coded as well.
concept for a physical super; Superior Dance:
(http://network.mugenguild.com/balthazar/misc/freezatailsuper.gif)
And some giggling:
(http://network.mugenguild.com/balthazar/misc/freezagiggle.gif)
And some concepting (by Iced) for a eye laser/glare move (which uses placeholder sprites):
(http://network.mugenguild.com/balthazar/misc/glare.png)
Title: Re: Freeza Z2
Post by: Daeron on May 02, 2014, 03:46:50 pm
Hows dancing elbow going to work?
By the looks of it seems like a very fast arpoaching move with combo potential (Like Vegeta elbow)

I hope his ground Headbutt attack will gain some buff to diferenciate it from this one, because i think this elbow looks better.

Aniway liking these 2 new attacks so far, superior dance kinda reminds me to Bison(dictator) kicks super :)

-Edit when i saw your edit-

Laught animation looks neat, this reminds me on a way to improve one of his winposes (ill talk about this with you later)

Move concept looks unique, but kinda hard to balance, ill say stick it as a phisical counter, it will be very usefull for countering Ssj Goku justice mode.
(imagine both chars teleporting like crazy)


Title: Re: Freeza Z2
Post by: Iced on May 02, 2014, 03:48:41 pm
dancing elbow evades at first, with a rotation, having a small period where he twists on himself, then dashes out. its comboable out of, but not really into. 
Its a tool for starting combos, so it hits very weakly.


Btw in that eyebeam he only teleports if he hits, so he can keep comboing.
Title: Re: Freeza Z2
Post by: HQ on May 02, 2014, 04:38:34 pm
I really like that stuff :)

only slight constructive feedback I can give is that Freeza could slightly be decreased by height when giggling, now it looks like he is growing ;)
(maybe just remove 2-5 pixels under the knees)
Title: Re: Freeza Z2
Post by: Loona on May 02, 2014, 08:08:19 pm
New stuff:

Dancing Elbow added:
(http://network.mugenguild.com/balthazar/misc/freezaelbow1.png)

Reminds me a bit of Vegeta's - how different are they meant to be functionally? Unlike Vegeta's it can't be pulled off from a back dash, I take it?

Quote
concept for a physical super; Superior Dance:
(http://network.mugenguild.com/balthazar/misc/freezatailsuper.gif)

I like the final part, but the early one feels weird - maybe it's beucase I haven't watched or read his story in ages, but I don't recall him ever getting upside down during combat (he tends to play up a certain dignified posing, and that clashes a little bit with the concept), so that early spin feels weird to me - the later part, however, looks great, as him turning around to sneak in an extra tail smash on an attack (adding insult to injury) fits him.
So I'm a more partial to him spinning around a vertical axis than over a horizontal one, but that's just my view of the character.

Quote
And some concepting (by Iced) for a eye laser/glare move (which uses placeholder sprites):
(http://network.mugenguild.com/balthazar/misc/glare.png)

Regular beam if uninterruped, beam into teleport if physically attacked?
There are other attacks out there with comparable functionality, but I'm not quite seeing the history factor there, not that it can't be handy.

What sort of command motion would it have, and how would it fits with the others he already has or will have?
I'm not a combo guy and rarely use teleports intensively, but adpating your offense immadiately to contemplate a change of direction can get tricky, and least to my less-than-stellar execution. You might want to make sure whatever attacks he can use after that aren't easily botchable into something else to to the reversed position, or at least not by an matter of an infinitesimally small amount of frames.
Title: Re: Freeza Z2
Post by: Iced on May 02, 2014, 09:21:18 pm
about the glare, the normal version is a small non projectile like attack, to create bounce walls or bounce into the ground.
The ex version has a teleport added ONLY if he hits you, he cant teleport if its blocked.
Title: Re: Freeza Z2
Post by: Balthazar on May 02, 2014, 10:18:30 pm
Oh and the Dancing Elbow is done with QCB+K.
Title: Re: Freeza Z2
Post by: BlueSunStudios on May 03, 2014, 03:06:24 am
I like these ideas (especially the Beam Counter). Keep 'em coming.
Title: Re: Freeza Z2
Post by: Balthazar on May 03, 2014, 10:30:08 am
As for the horizontal spinning not being Freeza-ish, at least in the games, they dispute that, he uses plenty of these kind of front flip tail attacks, in just about any fighting game he's in. In Final Bout he even had a special move where he did 3 flips in a row. Plus, I think it just looks cool, and since we're going for a boss-type with Freeza, I thought this move somewhat mimicing Dictator's Knee Press Nightmare would be fitting.

The Dancing Elbow comes out slower then Vegeta's and can be used to pass projectiles coming at you, it has quite a bit invurnability at the start. It's to be used as a long-range combo-opener (it's designed to chain into basic attacks). And the dashing elbow also has been a bit of a staple move for Freeza represented in fighting games, he kinda needs to have it.

I don't think Freeza grows that much during the giggle (and I have already trimmed him down before posting this) but I'll see if I can improve it further.

Also, here is an extended menacing giggle/taunt as thought of by Daeron:
(http://network.mugenguild.com/balthazar/misc/freezagiggle2.gif)
Title: Re: Freeza Z2
Post by: Balthazar on May 03, 2014, 05:25:56 pm
Finished this one as well:
(http://network.mugenguild.com/balthazar/misc/freezaneckcracks.gif)
Title: Re: Freeza Z2
Post by: Snakebyte on May 03, 2014, 05:28:16 pm
That last one just oozes character.
Title: Re: Freeza Z2
Post by: Japanese Jesus on May 03, 2014, 05:32:35 pm
He's such an adorable little mass murderer.
Title: Re: Freeza Z2
Post by: Balthazar on May 03, 2014, 08:26:27 pm
Alright @Chamat: let's resolve this in public since you don't ever seem to understand personal messages:

I gave you an order to remove this move in my last pm:

(https://i.imgur.com/JaxWXWm.gif)

I don't know why you are still using it.

Now you're asking (or rather demanding, it seems) for something to be removed from the character, while a month ago you were complaining you weren't credited (which you still are, in the Readme of Freeza). You can't seem to make up your mind.

This was part of the assets you left behind when you gave up on the character:
(http://network.mugenguild.com/balthazar/misc/chamatdsk.gif) which I remade into: (http://network.mugenguild.com/balthazar/misc/balthadsk.gif)
Some of your frames were even cut and not used (though mine ended up being more frames).
This is an animation I made inspired by your assets. You can't give up on a project and then come back to give orders, the move you made is not being used, I inspired myself in it, but I had to redraw everything from pratically scratch. I already redrew the whole thing, I can't be doing what you want a year after you abandoned the whole thing. I know you are angry about me not wanting to finish your projects on your terms, but I dont know what exactly you are trying to gain from this, not even a month ago you were claiming you weren't credited at all. A month before that, you were DEMANDING to NOT be credited.
You shall be credited for inspiring me with the assets you made, but you can't possibly think you can keep giving me orders on a project you abandoned.

I hope this resolves matters between us, I tire of your everchanging reasoning behind things.
Take care.
Title: Re: Freeza Z2
Post by: StormEX on May 03, 2014, 10:32:47 pm
That's kind of rude of him, to demand something of you, as if you're a child. :P

Hopefully some equal terms can be established.
Title: Re: Freeza Z2
Post by: Iced on May 04, 2014, 12:37:50 am
really reminds me of this, but redrawn with back to screen, and last move goes up instead of down.
(http://i.imgur.com/aQBC4K3.gif)
Title: Re: Freeza Z2
Post by: Lunchbillion on May 04, 2014, 12:52:43 am
Finished this one as well:
(http://network.mugenguild.com/balthazar/misc/freezaneckcracks.gif)

It's crazy how much personality you can fit into these tiny sprites. I hope that whatever character is next, he/she is able to be well represented through their body language like Frieza. That sorta thing is what fighting games are all about! :)
Title: Re: Freeza Z2
Post by: Daeron on May 04, 2014, 01:15:00 am
^  Make that a special intro vs Bluestreak so they both end up doing the same pose :D (crunch crunch*)
Title: Re: Freeza Z2
Post by: Diepod on May 04, 2014, 01:51:54 am
Finished this one as well:
(http://network.mugenguild.com/balthazar/misc/freezaneckcracks.gif)

It's crazy how much personality you can fit into these tiny sprites. I hope that whatever character is next, he/she is able to be well represented through their body language like Frieza. That sorta thing is what fighting games are all about! :)

*cough(Launch)*
Title: Re: Freezer Z2
Post by: │ㄷ ▌ on May 04, 2014, 04:00:47 am

Ok then since you wanted it, look at the date:

Yeah I understand, is not logical but I understand. And I accept your apologies.

You don't like to share the work with anybody. I know I can be uncalled most of the times, but when I feel I can do something about it I try my best.

I could play the same game and tell you to don't use my works, but Im not that kind of person. But I would prefer that you dont use this move:

(http://i.imgur.com/ISWHtcO.gif)

That's the only move that I can take as mine, so please avoid to use it.

I was already developing Android 18, but Im going to scrap all of her moves, it is pointless to show you a single image of her.
I had planned Bulma Z2, in case you missed her I did an incomplete sprite of her in Teen Gohan's folder with a different robot, I also had plans for Milk, yeah all the wives. All my ideas were in Teen Gohan's readme.

Im not going to make a drama about this, it is pointless and just harms the progress.

We know you don't own Dragon Ball neither do I. I know I can sprite them but I don't want a shadow following me and redoing my work. I won't work with a person who doesn't trust my talent and choices.
It is in your own words, if I do something you will try (not) to redo it. It is a shame since Im proposing you to work with my outlines, but it seems these won't get your attention unless I waste my time shading them.


As I can't change your envy and selfishness(not insulting, just using the right words) about teamwork, you can't change my bad impression of you, even Akira Toriyama needed an animation team to take his works to TV, or the videogames have a lot of people involved. I respect but I don't share your points. If you are into doing more DBZ chars I hope it doesn't take you an eternity, is your time anyway.
I also hope you understand the fact that I will erase you from my fb contacts, I keep people who likes to talk with me such as friends or in a less confident context, partners.
Yes, that and the fact I will ignore you from now on. I think it is the most logical move.

I haven't played mugen in a long time, and I can't take it seriously as a game so Im not hyped about Freezer or your Gohan because it is an edit of Goku, you don't have to use my Mystic' edits since these are incomplete neither. Don't pay attention, it is me, I don't play mugen so I don't play with your chars. Im interested just in the sprites and the videos.

Too bad for Force, I hope his pc keeps broken.



But hey don't take this seriously, I just lost time, time that I could had lost playing something or spriting different things, I won't lie saying "studying" because it is not, the sprites are part of me. If it is not with for you, would be with somebody else.

So, this is it. Im happy to have helped you to bring a cool DBZ char, it is a shame we couldn't do more because I really love Dragon Ball and what was happening here was cool.

It was a good practice though. Too bad I leave with a bad impression of you, believe me I wouldn't like to have it, but I can't do something about it. And I have been involved in a lot of projects.

I'm sorry to have pushed you. I would had done all the possible to relieve some work. I'm sorry.


Good Luck to you and to "Team" Duo Z2!





Adiós

This was the last pm I sent you, who is the one that doesn't get pms? Search mine and compare them, the only difference is that the image is down.

You know, we could have done even more chars I even wasted my time trying to revamp Gohan in something better than a headswapped Goku:

http://fc04.deviantart.net/fs71/f/2013/270/5/6/no_by_chamat-d6o38de.png

And I had plans for A18, Chichi & Bulma:

(http://i.imgur.com/UeK0QLz.png)

You kicked me out because I was doing DBZ chars by my own and you were afraid you couldn't handle it. Also it was impossible to get a simple conversation with you, if you want I can post the pms.

Force was doing Trunks and as I remember you weren't happy with his progress even if he had certain quality


So I'm not the villain here, I'm just a person who wanted to help in a game and had to face the stupidity of selfishness.

Lets make a deal: remove that move and you can erase my name from the credits since you seem convinced that I said that.

And no, I didn't think of Rugal while doing that move.

I don't know what else I must say, I think I said everything in my pm.



...I also hope the situation clears up, we have been both in uncomfortable situations.

Of course I won't work with you in the future, I'm not stupid, but at least we could get to a professional level. I want to act professionally... and you?


Hope you don't mind if I erase this post in the future, so you better quote it, I don't want to see this in my unread replies, that's me, that's why I erased my posts.



...
Title: Re: Freezer Z2
Post by: Titiln on May 04, 2014, 04:24:23 am
Im not going to make a drama about this, it is pointless and just harms the progress.
lol
Title: Re: Freeza Z2
Post by: Speedpreacher on May 04, 2014, 04:29:32 am
You can't stop someone from using a move. The end.
Title: Re: Freeza Z2
Post by: Titiln on May 04, 2014, 04:34:43 am
i like the LET'S MAKE A DEAL line like this is a fucking hostage situation
Title: Re: Freeza Z2
Post by: Umezono on May 04, 2014, 04:37:52 am
this shouldve been resolved elsewhere. both of you are dumb for making a private drama public for the sake of getting people on your respective sides whilst demonizing the other. anyone can claim shit that was said in private to be the truth- only you two know the answer to what really went down here and it doesnt concern anyone but yourselves.

chamat i dont understand posting a longwinded rant when youre going to delete it anyway, the "i dont want unread posts" is a lame ass excuse, just ignore the thread its not hard. your entire rant centers around the fact that balthazar was hard to work with- in which case, you couldve simply just cut yourself off completely, done your own sheets, and released them on your own without having to push your WIPs in balths face and say "THIS COULD HAVE BEEN!" it still can be. just do it yourself or find someone else to work with. what youre doing here does not establish a professional end to this feud but simply fuels it further- trying to get the last word and wagging it in peoples faces then deleting is childish and immature. also, i realize you want to keep the move but this is mugen- pretty much everything is free domain

meanwhile balthazar also is wholly irresponsible for making this drama the forefront in the first place by posting a pm. balth you couldve pmed your response and have been done with it irregardless of whether or not he wnated to listen to it. instead you posted here in hopes of making him look like an idiot. you cant not have expected him to reply here and continue it

both of you put these "this is my final words, hope everythings all right wth you, take care" after making huge assumptions and making strong convictions against one another. this doesnt absolve you of responsibility in the argument. either way it shouldve been kept private. please keep it that way. keep up the good work on both of your projects and better yourselves instead of trying to demean and feud with others
Title: Re: Freeza Z2
Post by: JustNoPoint on May 04, 2014, 04:57:47 am
Quote
Hope you don't mind if I erase this post in the future, so you better quote it, I don't want to see this in my unread replies, that's me, that's why I erased my posts.

Chamat. You won't be able to remove any more of your posts. You've been warned to stop abusing your editing/deleting privileges several times. You no longer have those privileges.
Title: Re: Freeza Z2
Post by: AugustAPC on May 04, 2014, 05:38:50 am
I'm not gonna take sides. I'm a bit sad to see two incredibly talented individuals unable to come to an agreement. There certainly could have been something amazing there.

Chamat, if you can't work with Blathazaar, you could still work with someone else.  You're an amazing sprite artist and I'm sure there would be people more than willing to code your characters. As for the Freeza sprites, I think you should just accept credit. I understand the feeling of lost time and effort when your sprites aren't directly being used, but there wouldn't be a Freeza Z2 if it weren't for you. At the very least, it would be a completely different character. The move you're insisting be removed is a really cool attack. You made it. If it was removed... it wouldn't do you any good. You're part of Freeza whether you want to be credited or not. Make the best of things, consider this character a collaboration.

Love the new sprites, Balth. In regards to anymore potential Z2 partnerships you may establish in the future, perhaps you should come to very clear terms prior to any work being started. Communication is key, and it's best to clarify things before any stakes are involved. Obviously I'm not making any accusations, just offering my two cents.

Good luck to both of you.
Title: Re: Freeza Z2
Post by: Balthazar on May 04, 2014, 09:43:35 am
Just to be clear I was never 'unhappy' with Force's work, I gave him suggestions on how to improve his sprites so they would be more in style with mine, so they'd match better in the whole Z2 setting (and I think any sane person would have understand that). If that's what you call 'being difficult to work with' then I'm sorry for you. And yeah, sure, I kicked you out, if that's what you like to think. I guess you forgot to quote the PM saying you quit.

To Umezono: I took this public because issues through PMs to him never get resolved, this seemed like the best way.

Now for some more updates: EX version of Dancing Elbow on impact becomes a sort of mini-meteo smash:
(http://network.mugenguild.com/balthazar/misc/exelbow1.png)(http://network.mugenguild.com/balthazar/misc/exelbow2.png)
(http://network.mugenguild.com/balthazar/misc/exelbow3.png)(http://network.mugenguild.com/balthazar/misc/exelbow4.png)
Title: Re: Freeza Z2
Post by: Insert Account Name on May 04, 2014, 10:09:18 am
Finished this one as well:
(http://network.mugenguild.com/balthazar/misc/freezaneckcracks.gif)

That pose is awesome. Take that, Ash Crimson.
Title: Re: Freeza Z2
Post by: BlueSunStudios on May 04, 2014, 10:57:21 am
I've got two questions regarding these moves. Can the EX Dancing Elbow transition straight into anything through regular input after any given hit like its non EX version? For example, let's say I want to use the [EX] Head Charge after scoring a successful hit with the elbow strike or even an aerial move right after the knee attack (which looks like an aerial attack). I know it's a mini meteo smash, but I was just wondering in case you thought like I did.

Second and last question before I curl myself up to sleep, how many other moves does Frieza have that bypass projectiles, and by bypass I mean outright dodge it. Just curious; for some reason he strikes me as an anti projectile fighter who's somewhat designed to screw over projectile oriented users. And with that, I'm hitting the hay.
Title: Re: Freeza Z2
Post by: AlexSin on May 04, 2014, 11:00:55 am
Finished this one as well:
(http://network.mugenguild.com/balthazar/misc/freezaneckcracks.gif)

That pose is awesome. Take that, Ash Crimson.

That pose was also in DBZ Shin Butouden. :P
Title: Re: Freeza Z2
Post by: Balthazar on May 04, 2014, 11:09:34 am
I did some quick testing after your post, @BlueSunStudios:; you can actually chain a succesful Dancing Elbow right into a Head Charge if you're fast enough. It doesn't work for the EX version since that's a small cinematic move you can't interupt (so you can't do anything after the knee like you asked).

@KoopaKoot: Found an infinite! close s.SP > LK/MK/SK Dancing Elbow > repeat.
The problem is the close s.SP, it allows to be cancelled into the Elbow too fast, so it actually combo-connects. Even with the SK Elbow, which has quite the lenghty start-up. It probably needs a longer recovery time on the s.SP, or a quicker recovery for the enemy, as now you can even chain Close s.SP > s.LP/s.LK/s.MP/s.MK.
EX Dancing Elbow CAN combo connect after a basic string (not talking about the close s.SP now), but I'm fine with that, as it's an uniteruptable combo-ender anyway (and a fancy one at that). None of his non-EX Elbows should be able to be chained into, only from (as it's ment as a medium-range combo-opener).
That pose was also in DBZ Shin Butouden. :P
That's where I traced it over from ;)

Title: Re: Freeza Z2
Post by: HQ on May 04, 2014, 02:04:26 pm
I don't think Freeza grows that much during the giggle (and I have already trimmed him down before posting this) but I'll see if I can improve it further.

Also, here is an extended menacing giggle/taunt as thought of by Daeron:
(http://network.mugenguild.com/balthazar/misc/freezagiggle2.gif)

look at the knees and then you probably see what I mean :)
Title: Re: Freeza Z2
Post by: Balthazar on May 04, 2014, 02:10:05 pm
Yeah I see, he does grow, but he mostly kind of 'stretches' which I don't think is bad for the pose.
I can trim from under his knees a little bit more though, might make it better overall. Thanks :)
Title: Re: Freeza Z2
Post by: Koop on May 04, 2014, 08:01:42 pm
@KoopaKoot: Found an infinite!

I found it while making the move (knew it would happen). I was thinking we could do it like the stagger states in mvc3/jojo asb. It only does the stun long enough to link after once and for consecutive elbows, it would knock the opponent over. How does that sound?
Title: Re: Freeza Z2
Post by: Loona on May 04, 2014, 10:56:33 pm
about the glare, the normal version is a small non projectile like attack, to create bounce walls or bounce into the ground.
The ex version has a teleport added ONLY if he hits you, he cant teleport if its blocked.

I guess the image would have been more eloquent if the EX version wasn't depicted before the regular progression of the move - also writing "ex" in lowercase that early on makes it seem like an example, not the EXception an enhanced version of the move is supposed to be.

As for the horizontal spinning not being Freeza-ish, at least in the games, they dispute that, he uses plenty of these kind of front flip tail attacks, in just about any fighting game he's in. In Final Bout he even had a special move where he did 3 flips in a row. Plus, I think it just looks cool, and since we're going for a boss-type with Freeza, I thought this move somewhat mimicing Dictator's Knee Press Nightmare would be fitting.

No problem - I'm not too aware of the specifics of many of the games, and generally (dis)regard them as a lower level of canon relevance.
I can sort of imagine Freeza flipping around for a stomping kick off a launcher into a teleport - Goku may have that sort of thing as a major system, but combat in DBZ that tend to fall into certain pattern with occasional stand-out moves.
Title: Re: Freeza Z2
Post by: Balthazar on May 05, 2014, 08:47:25 am
@KoopaKoot: Found an infinite!

I found it while making the move (knew it would happen). I was thinking we could do it like the stagger states in mvc3/jojo asb. It only does the stun long enough to link after once and for consecutive elbows, it would knock the opponent over. How does that sound?

Meaning the comboability would remain as it is now, except when doing a Dancing Elbow a second consecutive time, it would knock the enemy over thus ending the comboability? Sounds fair to me. I would exclude the EX version from this behaviour, so for example close s.MP > close s.SP > LK Dancing Elbow > close s.MP > close s.SP > EX Dancing Elbow remains possible (as EX is a combo ender anyway).

To Loona, even though the games aren't neccesairily regarded as canon, I think it's fine to draw inspiration from ;)
Title: Re: Freeza Z2
Post by: Smurfyeah on May 07, 2014, 10:47:01 pm
Not sure if anything else needs to be sprited for Frieza but these would help making some nice tail animations.
(http://www.spriters-resource.com/resources/sheets/37/40121.png)
Title: Re: Freeza Z2
Post by: Balthazar on May 12, 2014, 02:28:11 pm
I'm pretty much done with Freeza's sprites at this point, but those are nice indeed :)

Here's a full image of Freeza in his Xenomorph 3rd form, I hadn't showed it yet...until now!
I know he doesn't have the lines on his arms and legs, like the tail has, but I say whatevs.
Also note he has the inverted light shading going on.

(http://network.mugenguild.com/balthazar/images_frieza/freezaform3.png)
Title: Re: Freeza Z2
Post by: walt on May 12, 2014, 04:21:48 pm
Duly noted :-*
Title: Re: Freeza Z2
Post by: Smurfyeah on May 12, 2014, 05:37:28 pm
Yeh the leg lines would be an unnecessary headache. Looks cool.
Title: Re: Freeza Z2
Post by: BlueSunStudios on May 12, 2014, 06:39:41 pm
Seconded on that one.
Title: Re: Freeza Z2
Post by: GTOAkira on May 12, 2014, 10:46:34 pm
awesome
Title: Re: Freeza Z2
Post by: Noside on May 14, 2014, 03:14:58 am
My two votes are reserved now, Freezer and the Blue Ranger! keep it up guys! :woeh:
Title: Re: Freeza Z2
Post by: Balthazar on May 18, 2014, 07:27:50 pm
Concept for a counter special move he will get:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Counter_zps6b89d6de.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_Counter_zps6b89d6de.gif.html)
Title: Re: Freeza Z2
Post by: Websta on May 18, 2014, 07:32:49 pm
Any variations of that? Or the same for any button, which could also work. :/
Title: Re: Freeza Z2
Post by: Iced on May 18, 2014, 07:52:11 pm
Balthazar forgot to do one thing.

Websta is the new coder for Freeza, he is giving Cybaster a big hand in finishing the character.

Websta, it would be nice if it worked like Shadow dio's counter, where every version does the same,  this will replace the glare move as his close range phisical move.
It could counter any move ( like shadow dio does) including projectiles, if that eventually proves too strong we could always make an ex version just for projectiles.
Title: Re: Freeza Z2
Post by: Smurfyeah on May 18, 2014, 08:11:24 pm
I'd  suggest a variation where he appears slightly in the air. It might help with him getting around moves like gohan's/goku's hurricane kick, since that would hit on both sides. 
Title: Re: Freeza Z2
Post by: AugustAPC on May 18, 2014, 11:34:30 pm
Concept for a counter special move he will get:
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_Counter_zps6b89d6de.gif) (http://smg.photobucket.com/user/Tracks2000/media/Frieza_Counter_zps6b89d6de.gif.html)

I like it the idea, but I think it might be better if instead of bowing, he started laughing. Bowing mid match seems slightly awkward.
Title: Re: Freeza Z2
Post by: Iced on May 18, 2014, 11:53:05 pm
He will be inviting them to hit him.
Literally saying "after you" and "hit me."
Title: Re: Freeza Z2
Post by: Cybaster on May 19, 2014, 01:13:07 am
Countering projectiles sounds unbalanced as is. Probably an Ex version (if it automatically leads to a pre-coded attack when teleporting behind), if not a super move (if Freeza teleports behind P2 and can combo from there as he wishes).

And yeah, I'm very happy with the choice of Websta. The work he's done on Freeza for now is top-notch. :)
This gives me more time to finish Gohan (almost done at this point) and focus on fixing what was found on Goku/SSJ Goku/Vegeta by all the people who broke played Hyper Dragon Ball Z.
Title: Re: Freeza Z2
Post by: Balthazar on June 04, 2014, 03:14:29 pm
Gotta have some father-and-son banter:

(http://network.mugenguild.com/balthazar/misc/KingColdTalking.gif)(http://network.mugenguild.com/balthazar/misc/Frieza_Annoyed2.gif)

The timings of the two animations should be perfectly in sync, doesn't always work though.
Title: Re: Freeza Z2
Post by: BlueSunStudios on June 04, 2014, 03:18:12 pm
I'm trying to imagine King Cold saying something that's not in an ultra-campy voice but I'm failing hard. That looks like it could be a good intro.
Title: Re: Freeza Z2
Post by: Daeron on June 04, 2014, 03:19:10 pm
Looking really smooth,  but the mouths seems to be pasted over the faces IMO, maybe you could lower their jabs and chins a pixel during some of those frames to help vocalization.
Title: Re: Freeza Z2
Post by: Iced on June 04, 2014, 03:21:40 pm
(http://network.mugenguild.com/balthazar/misc/KingColdTalking.gif)
http://vocaroo.com/i/s0ur79jVBBBx


(http://network.mugenguild.com/balthazar/misc/Frieza_Annoyed2.gif)
http://vocaroo.com/i/s0ubtzu6Enwz
Title: Re: Freeza Z2
Post by: Balthazar on June 04, 2014, 03:23:16 pm
It actually does have some pixels of their faces shift around besides the mouth moving. I've done lowering the jaw before but that looked whack, at least for non-screaming, talking animations.
Title: Re: Freeza Z2
Post by: BlueSunStudios on June 04, 2014, 03:23:53 pm
Oh God; why Iced, why XD?
Title: Re: Freeza Z2
Post by: Daeron on June 04, 2014, 03:28:17 pm
It actually does have some pixels of their faces shift around besides the mouth moving. I've done lowering the jaw before but that looked whack, at least for non-screaming, talking animations.

Oh i see, its hard to notice in the small gifs, it will look great in game resolution :)

Btw, super funny dialogs XD
Title: Re: Freeza Z2
Post by: Shockdingo on June 04, 2014, 05:46:45 pm
Hahah, the King Cold appearances are going to be a lot of fun, trust me.
Title: Re: Freeza Z2
Post by: Balthazar on June 04, 2014, 07:42:13 pm
@Daeron:
(http://network.mugenguild.com/balthazar/images_frieza/Frieza_Sweeping.gif)
Title: Re: Freeza Z2
Post by: Daeron on June 04, 2014, 08:31:50 pm
Excellent, i would time it so it makes two broom movements and a pause, like  "frush, frush....    frush, frush....   frush, frush...."
Also i dont know the correct anomatopeia for brooming XD
Title: Re: Freeza Z2
Post by: TheSnackist on June 04, 2014, 09:14:27 pm
"swish, swish" is the anomatopeia for broom sweeping
Title: Re: Freeza Z2
Post by: Prime SC on June 05, 2014, 12:30:50 am
Gotta have some father-and-son banter:

(http://network.mugenguild.com/balthazar/misc/KingColdTalking.gif)(http://network.mugenguild.com/balthazar/misc/Frieza_Annoyed2.gif)

The timings of the two animations should be perfectly in sync, doesn't always work though.

"What do you think ur doing"
"Bout to kick some ass pops" lol
Title: Re: Freeza Z2
Post by: AugustAPC on June 05, 2014, 07:50:57 am
I like the tone of the voices.

I kinda feel like there should be a pause before when King Cold says, "dinner is getting... cold."
Emphasis on the pun :P
Also, the way Freeza pronounces the word "not" seems a little odd.

The animation where Freeza turns to his father is so fucking smooth. I can't stop staring at it.
Title: Re: Freeza Z2
Post by: Ness on June 05, 2014, 07:36:22 pm
If Frieza wins after using the distructo disk, in the final round, by a chip k.o. The disk should come back and get him anyways haha
Title: Re: Freeza Z2
Post by: The_Casual_Observer on June 05, 2014, 08:48:53 pm
I don't know if anyone else has brought this up but maybe if you guys ever get a chance, you guys should try to contact TFS and get some voice work from them and maybe add it on the files as a third sound option. Just a humble suggestion that in my opinion would be hilarious lol XD
Title: Re: Freeza Z2
Post by: Balthazar on June 05, 2014, 08:52:14 pm
ShockDingo's Freeza voice is as good if not better then the TFS's one. And yes, saying we should get TFS involved for the voices has been suggested a bazillion times already. But we're not doing that.
Title: Re: Freeza Z2
Post by: PlasmoidThunder on June 05, 2014, 10:39:42 pm
Not to disagree, but LittleKuriboh does do a damn good Frieza voice.
Title: Re: Freeza Z2
Post by: walt on June 05, 2014, 10:47:16 pm
Tough shit to those who prefer different, because it's Balth's prerogative.

Not to mention, the rest of the world doesn't have an English Dub Freeza reference, so they'll accept pretty much anything. So this affects a very reduced group of people.

Move along, nothing to see here.
Title: Re: Freeza Z2
Post by: Iced on June 05, 2014, 11:00:46 pm
You mean our prerrogative, but yes.
As said before I prefer working with actors directly. Both Gohan vegeta and freeza have had their special voices prepared specially for us. If things keep going our way we plan to do this everytime.
To those that dont enjoy them there is always the original voices and alternatively you can make your own soundpacks. Keep in mind how specific the voicesets are to the winposes and intros tho.  Not everything is replaceable.

have one more sample of Cold
http://vocaroo.com/i/s1CabE1rdxFz
Title: Re: Freeza Z2
Post by: PlasmoidThunder on June 06, 2014, 01:50:23 am
Ah, I wasn't saying that there was anything wrong with the current voices. Top-notch, they are.
Title: Re: Freeza Z2
Post by: Sket on July 14, 2014, 06:54:52 pm
Hi balthy, i have  quest, freezer will not have an air grab?
if you like , i can give you an idea how will like the air grab
Title: Re: Freeza Z2
Post by: Balthazar on July 14, 2014, 08:12:31 pm
Brah you're way late to the party, Freeza (at least the beta) was released yesterday. And no he won't have an airgrab.
Title: Re: Freeza Z2
Post by: Smurfyeah on July 16, 2014, 03:57:48 am
Frieza has great potential but he's lacking in some areas.

-The projectile invisibility on his Dashing Elbow is extremely tight and really isn't very practical as not many situations occur when your dodging one projectile. I'd suggest extending the invisibility slightly on all versions with the light version having the largest window. At least it can pass a single projectile easily with a slight window of passing though a second.

- Head charge also seems too safe. On block, he should land closer to the opponent to punish on his Mid + Strong versions.

- LVL 1 death beam does horrible damage. I understand it to be the weaker but faster of the LVL1 supers but just seems pointless with the current damage output. 

- On one of his win quotes "You've forced my hand, know your place for noe on." "now" is misspelled "noe".

- Death Saw can be beaten out by a single Ki shot? IDK just seemed wrong. lol It also whiffs after the initial hit in the corner. I'd suggest pulling the projectile back slightly on the light version so it connects more frequently. Or you can make the hit box larger.

- *Bug* When Death Saw is canceled into Death Beam it leaves a start up animation of Death Saw projectile overhead Frieza. I'd suggest making Death Saw only Cancel-able on hit.

- (More of preference) Frieza's standing idle tail sound just seems annoying :/. Maybe if his tail didn't move all the time it would be more bearable.

- (More of preference) Head Charge, at least for me, comes out in unwanted situations as it's so easy to do. I'd suggest making the cmd HCF.

- (More of preference) It would be nice to have Frieza's Close S.Hk as a unique move to use as an overhead.
Title: Re: Freeza Z2
Post by: Balthazar on July 16, 2014, 10:22:05 am
Thanks for your feedback, man, we'll definitely be implementing that into the char shortly :)
Title: Re: Freeza Z2
Post by: Smurfyeah on July 16, 2014, 01:17:06 pm
No probs. Oh one other thing. And I guess this applys to all characters. Jabs on Counter hit need a bit more hit stun. I'm usually attacked before I can recover. Just seems a bit off to be punished for stopping an attack. At least vegeta seems to feel that way. :P
Title: Re: Freeza Z2
Post by: gray_kaiser on July 16, 2014, 04:13:49 pm
I know that Freeza it's still in beta, but here's my "feedback":

Basically, everyone else had said almost everything. So perhaps the only thing I can recommend it's to work a little more on the character "readme" section. For example, you should specify that Death Beam it's comboable into itself after the opponent it's hit by Death Wave. It was fun to discover that after Death Wave every LV1 Super it's comboable into each other, but still I guess you should add that to the readme.

Oh, and also what Smurfy already said: make Death Beam/Death Saw cancel-able on hit, fix Death Beam dmg AND Death Beam Barrage dmg, (in my opinion, I guess DBB should deal DB damage and viceversa) and work a little on Death Saw properties.
Title: Re: Freeza Z2
Post by: Smurfyeah on July 17, 2014, 05:35:38 am
Feedback Continued:
COUNTERPORT
- As is now, Frieza must say "Af---" (as in "after you") before the counter is considered active. Due to how fast passed this game is, I would suggest making the port active slightly before he begins to speak.

- Vs certain moves (i.e. In corner, Gohan's Super Dragon Fist) Frieza can be knocked out of the recovery animations of the port allowing him to be punished. Adding frames of invisibility to his recovery could fix this.

-The slight pause just isn't enough to stop most punishes, Extending the opponent's freeze duration until the his recovery is done. This will prevent most if not all potential punishes against him.

 SADISTIC DANCE
- Although it's based on Bison's Knee Press Nightmare, It doesn't seem to have its start-up invisibility nor its anti-air properties.

DEATH SAW
- As stated before, it whiffs at times on cornered opponents (especially on short characters). Mirroring Jedah's "Dio = Sega" (buzzsaw-like attack Darkstalkers) by making Frieza throw the saw directly in front of him help the it connect more frequent. This would only be fore the light version of course.

CROUCHING + STRONG PUNCH
-The tail doesn't match reach of the animation. Just before the connecting frame, there is another frame that extents out further but doesn't connect. This makes it seem like Frieza is attacking with a recovery frame.

[COMBO (In corner)
* Sorry no video capture software*
Launcher > J.LP > C.LP >Launcher > J.LP > C.LP > Launcher > J.LP > Launcher > J.HK > wait for bounce >Launcher >J.LP > AIR EX DEATH WAVE > DEATH BALL

Alt. finishers! Scrap everything the last J.LP and do :
S.LP > Standing EX. Death Wave > DEATH BEAM/DBB
S.LP > Death Saw > J. Head Charge.
Title: Re: Freeza Z2
Post by: gray_kaiser on July 17, 2014, 03:44:11 pm

COMBO (In corner)
* Sorry no video capture software*
Launcher > J.LP > C.LP >Launcher > J.LP > C.LP > Launcher > J.LP > Launcher > J.HK > wait for bounce >Launcher >J.LP > AIR EX DEATH WAVE > DEATH BALL

Alt. finishers! Scrap everything the last J.LP and do :
S.LP > Standing EX. Death Wave > DEATH BEAM/DBB
S.LP > Death Saw > J. Head Charge.

I could try to replicate the combo and record it, if you want to. You know, for reference.

Title: Re: Freeza Z2
Post by: Balthazar on July 17, 2014, 07:04:14 pm
More combos from guys:
https://www.youtube.com/watch?v=hIxlTn5FEGg
Appently standing Strong Punch > standing Medium Punch is possible, I did now know this.

Crouching Strong Kick is also a corner infinite, needs a combo limiter of 2 I think (the combo drops if he performs c.SK a second or third time).

Some more feedback from a guy off Facebook:
Quote
- c.HP has slow start up to where it's beat out by many attacks, and can't be used as a reliable punish. SSJ Goku can spam fireballs, and kamehamehas, with no risk at all. SSJ Goku's kamehameha have invincibility on start up too? I've had that move go through many attacks.

- Head Charge/Psycho crusher/Nova strike, has horrible recovery when compared to the recovery of moves like Goku's dive kick, Vegeta/Goku's supers. It has little utility outside of combos. The risk of using it completely outweighs the reward.

- The turn-around punch, elbow seems useless aside from the EX version. Sure he spins around the fireball, but when every character can shoot more than one? It kind of defeats the purpose if he can only evade one. Plus regular one seems to put you at no frame advantage AT ALL (On hit)

- Counter could use some use such as countering a projectile
(Like Wesker's counter from UMvC3)? It's an alright move, but leaves something to be desired.

-Deathsaw keeps coming out when I try to use Deathbeam. I don't know if it's a coding thing, because I'm pretty good with my execution, but it's about 50/50 when I'm trying to use deathbeam, and I get the saw.

Other than that, I'm not trying to rant, just throw out some suggestions. I really love playing the game and can't wait to see what more is made like Freiza's sadistic mode.
Title: Re: Freeza Z2
Post by: AlexSin on July 17, 2014, 08:30:35 pm
Crouching Strong Kick is also a corner infinite, needs a combo limiter of 2 I think (the combo drops if he performs c.SK a second or third time).

Can't you recover from that in air? Because I can.
Title: Re: Freeza Z2
Post by: Balthazar on July 17, 2014, 08:36:39 pm
Yeah you're supposed to be able to recover from it.
Title: Re: Freeza Z2
Post by: AlexSin on July 17, 2014, 08:47:40 pm
Well about Frieza, I found that you can cancel the "Death" supers if you do a Death Wave first.
- The Death Wave hits the enemy;
- perform a Death Beam...
- but in the same moment (super pause) repeat the Death Beam motion (once or twice) or do the Death Ball one, or the Death Saw or the Tail Press Nightmare (second level);

doing so will not remove the Death Beam explod (it disappears if you do the Death Ball or another Death Beam but it won't go away if you do Tail Press Nightmare) and you will be able to waste all of your power.

I didn't say anything about the lvl.2 Death Beam because that can be done normally.
Title: Re: Freeza Z2
Post by: gray_kaiser on July 17, 2014, 11:19:03 pm
https://www.youtube.com/watch?v=860s5aiO9rg

Based on Smurfy's input, I know that I was able to do one more Launcher > J.LP, still I didn't do it. Also at the end perhaps I could have done a Death Beam since Death Wave actually hit Gohan (I didn't think it would connect) But still...

Also, the combo doesn't do too much damage in my opinion that it isn't worth it to "remove that pseudo-loop". But, as always, it'll be up to Balthazar and Team Z2
Title: Re: Freeza Z2
Post by: BlueSunStudios on July 19, 2014, 10:56:55 am
I finally got around to playing Frieza and aside of the fun I'm having with the beta I wanted to point a few things out.

• After comboing an opponent, launching them, and then bounce juggling them Frieza can get in another combo string without using any specials or supers unlike the others. Not sure if this is to compliment his sub-boss status or if it's still a beta.

• His Dancing Elbow comes out often when I try to perform his counterport (I use a keyboard cause I have no joystick); I would suggest that the input gets changed so that it comes out when you want it to (maybe QCF+K would be better) or change the input of the Dancing Elbow (again, QCF+K would be preferable).

• Another thing is that his Focus Attack doesn't cause a knockdown when used after another move (like his aerial attacks). Not sure if this is beta development or Frieza exclusive.

• Lastly his Strong and Fierce Death Wave chaining from his Superior Dash comes out too slow to be viable to use after it, though the EX Death Wave chains from it fine.

That's all I'm able to jot down right now. I'll get back to Frieza and learn more about him later on today.
Title: Re: Freeza Z2
Post by: Smurfyeah on July 19, 2014, 03:12:55 pm
• His Dancing Elbow comes out often when I try to perform his counter teleport (I use a keyboard cause I have no joystick); I would suggest that the input gets changed so that it comes out when you want it to (maybe QCF+K would be better) or change the input of the Dancing Elbow (again, WCF+K would be preferable).

- As a control pad user, I can confirm that Counterport does come out at the wrong time quite often. This is especially true when performing combos that require crouched attacks. Changing the Counterport notation to [HCF + K] should help. Also, it only seems to counter MID attacks. This makes his Read-Me notation misleading as it states "when they (the opponent) hit Frieza". Allowing it to counter HIGH attacks (I.e. Jump-ins/Cross-ups) would make it more of a threat as they occur more frequently.
Title: Re: Freeza Z2
Post by: BlueSunStudios on August 16, 2014, 06:50:17 am
Frieza's readme doesn't have the Double Death Saucer in it and the sprites for the start-up pose and the second saucer launch aren't present in his sprites file; this means that the move either hasn't been implemented yet or you guys decided not to give him that move. I read off of Frieza's page that the move would have different angles just like the Death Saucer; perhaps this was the reason the move was possibly dropped? I'm just curious.
Title: Re: Freeza Z2
Post by: Iced on August 16, 2014, 06:57:50 am
normal death saucer was too good and the second launch didnt really add anything to the move other than making it overpowered.
Title: Re: Freeza Z2
Post by: BlueSunStudios on August 16, 2014, 07:07:55 am
I felt that it complimented his supposed "sub-boss" tier, but you guys are going for balance with every character (and balancing Frieza would mean no Double Death Saucers unless they were extremely nerfed in some aspect). Whichever direction you guys are going with him I'm pretty chill with it.
Title: Re: Freeza Z2
Post by: Gritsmaster on August 16, 2014, 07:40:13 am
Maybe code it in later as a separate boss version for arcade mode?
Title: Re: Freeza Z2
Post by: Loupil on August 16, 2014, 05:10:31 pm
They were right not to add 2nd death saucer, even though i like the attack i'm already wiping any character's ass with it, and i don't look forward to feel the same when freeza's AI is completed (goosebumps)
Title: Re: Freeza Z2
Post by: Prince_Bren on September 20, 2014, 06:12:20 pm
I really like this Frieza, cannot wait till I get the complete one.. Missing.. Nova Strike though? The ultimate Frieza move :o...I will deal though. I like it alot :D
Title: Re: Freeza Z2
Post by: Loupil on September 20, 2014, 07:03:33 pm
Oh speaking of what's left have you thought of the way sadism mode should work?
Title: Re: Freeza Z2
Post by: WekRiptor on October 29, 2014, 04:41:55 am
I was thinking, perhaps a ground death ball that moved slowly on the ground. this way, it could combo easier and counter against projectiles better,and the more iconic way of throwing it just be in the air.
Title: Re: Freeza Z2
Post by: Balthazar on November 07, 2014, 11:27:01 pm
I'll just leave this here: full transformation intro in action!

Super props to Cybaster for the code work on this most likely best intro of any Mugen character ever :D
Title: Re: Freeza Z2
Post by: Cybaster on November 07, 2014, 11:31:14 pm
:sugoi:
Title: Re: Freeza Z2
Post by: BlueSunStudios on November 07, 2014, 11:34:46 pm
The most badass into I've ever seen in M.U.G.E.N. Props to you guys once again. :)
Title: Re: Freeza Z2
Post by: WooshaQ on November 07, 2014, 11:34:52 pm
That's sooooo EPIC!
Title: Re: Freeza Z2
Post by: HQ on November 07, 2014, 11:46:32 pm
PURE AWESOMENESS! I LOVE how Vegeta responds to it!!!!
Title: Re: Freeza Z2
Post by: DJ_HANNIBALROYCE on November 07, 2014, 11:48:42 pm
OMG. that was fucking OD! the detail. WOW. its crazy!!!!!!! like WTFWTFWTFWTFWTFWTFWTFTF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Freeza Z2
Post by: SuliOfTheNerdVaid Suli on November 08, 2014, 12:40:19 am
 :shocked2: DAMN!
Title: Re: Freeza Z2
Post by: hatter on November 08, 2014, 12:44:01 am
Hell yeah! I'm lovin your work Team Z2! Keep it up! ;D
Title: Re: Freeza Z2
Post by: -Whiplash- on November 08, 2014, 01:07:43 am
Dude. That is the One of the if not the Greatest intro I've ever seen.
Title: Re: Freeza Z2
Post by: Shockdingo on November 08, 2014, 01:18:49 am
*puts on sunglasses, bites lip* Unf, 'dats sexy!
Title: Re: Freeza Z2
Post by: QuickFist on November 08, 2014, 01:51:46 am
Holy mothafucking Shit! That is beyond amazing guys!!!
It is indeed, the greatest intro ever!
Title: Re: Freeza Z2
Post by: Neocide on November 08, 2014, 02:00:31 am
lookin nice, I did this same intro like 2 years ago :p
Title: Re: Freeza Z2
Post by: likiji123 on November 08, 2014, 03:14:59 am
 :shocked2:
Wow that was amazing, i wasn't expecting that at all and it feels so epic
And i also loved the fact that vegeta has a reaction while this is going
Also will all the other characters be getting reactions to this into or not?
Title: Re: Freeza Z2
Post by: yaret on November 08, 2014, 03:23:26 am
Wow.! que jebi. it looks Very professional
Title: Re: Freeza Z2
Post by: The Sudden Rarity on November 08, 2014, 04:34:59 am
HOLY FUCK!  I'm speechless.
Title: Re: Freeza Z2
Post by: AugustAPC on November 08, 2014, 04:56:09 am
Unreal.
Title: Re: Freeza Z2
Post by: Orochi Gill on November 08, 2014, 05:30:39 am
IDK why but he sounds a lot like LittleKuriboh's Freeza to me
Title: Re: Freeza Z2
Post by: WizzyWhipitWonderful on November 08, 2014, 07:56:37 am
Appropriate, and proper.
Title: Re: Freeza Z2
Post by: Laharl on November 08, 2014, 09:44:00 am
I approve of the voice sounding like LK. It was pretty fitting for the char.
Title: Re: Freeza Z2
Post by: XGargoyle on November 08, 2014, 11:19:32 am
it is a great intro... now I request one even biggest and baddest for Vegeta!!!  :devilish:
Title: Re: Freeza Z2
Post by: Hephaistos31 on November 08, 2014, 11:26:36 am
Oh shit, Balthazar your sprites are crazy, this is just insane!!! :D
Awesome work there!!
Title: Re: Freeza Z2
Post by: xcheatdeath on November 08, 2014, 05:12:33 pm
That was probably the most beautiful intro I've ever witnessed. The little interactivity with vegeta looking up at freeza as he gets bigger is an awesome touch.

also,

Will all of the z2 characters receive an AI scale type thing in their config file like SSJ Goku in the future?? I personally prefer regular goku over SSJ but he and vegeta's AI are just annoying to fight against when I play survival/arcade mode.
Title: Re: Freeza Z2
Post by: LightningZERO on November 08, 2014, 07:28:17 pm
WTF!!!!!!!!!! How does one simply make something that FREAKIN AWESOME!!!!!!!!! Balthazar just AWESOME work!!!
Title: Re: Freeza Z2
Post by: xinyingho on November 10, 2014, 10:53:38 pm
I'm joining everybody for cheering the insane work that the Z2 team is delivering. This is just incredibly amazing. I can't wait to get my hands on the final version!
Title: Re: Freeza Z2
Post by: SOLIDUS SNAKE on November 10, 2014, 11:20:49 pm
Wow man, very professionally done.
Title: Re: Freeza Z2
Post by: walt on November 11, 2014, 01:37:55 am
I loved how Vegeta reacts to Freeza's change in height and stuff. That's the sweet spot right there.
Title: Re: Freeza Z2
Post by: Koop on November 27, 2014, 12:22:04 pm
Very nice. (http://i92.photobucket.com/albums/l28/koopakoot/penguin.gif)
Title: Re: Freeza Z2
Post by: 【MFG】gui0007 on November 27, 2014, 02:28:41 pm
best intro of any Mugen character ever :D

Indeed. :D
Title: Re: Freeza Z2
Post by: Sir Lord Alpyne on December 03, 2014, 01:48:44 pm
that intro is just. phukking. sick. 1 of tha rawest i've ever seen, period. good shit y'all.
Title: Re: Freeza Z2
Post by: guimaraf on December 05, 2014, 06:22:28 am
I'll just leave this here: full transformation intro in action!
[youtube]https://www.youtube.com/watch?v=16NcHyPL_bc[/youtube]
Super props to Cybaster for the code work on this most likely best intro of any Mugen character ever :D

Spectacular intro, my son when he saw thought it was a playable character.

Congratulations
Title: Re: Freeza Z2
Post by: The Sudden Rarity on December 05, 2014, 07:51:26 pm
I'll just leave this here: full transformation intro in action!
[youtube]https://www.youtube.com/watch?v=16NcHyPL_bc[/youtube]
Super props to Cybaster for the code work on this most likely best intro of any Mugen character ever :D

Spectacular intro, my son when he saw thought it was a playable character.

Congratulations

Freeza will be playable.
Title: Re: Freeza Z2
Post by: Thammy on December 05, 2014, 09:21:39 pm
Will be playable? He's been playable for months!
But maybe the kid meant that he thought Freeza's other forms would be playable.

Apparently Freeza's going to be the villain of the new movie, so the timing of his full release should be pretty nice.
http://youtu.be/Yu_nSVsusFQ (http://youtu.be/Yu_nSVsusFQ)
Title: Re: Freeza Z2
Post by: guimaraf on December 06, 2014, 01:49:10 am
Will be playable? He's been playable for months!
But maybe the kid meant that he thought Freeza's other forms would be playable.

Apparently Freeza's going to be the villain of the new movie, so the timing of his full release should be pretty nice.
http://youtu.be/Yu_nSVsusFQ (http://youtu.be/Yu_nSVsusFQ)

Right, I meant a big way, children often believe that great characters are the strongest.
Title: Re: Freeza Z2
Post by: Balthazar on March 02, 2015, 12:16:59 am
Oh fine! I think this is worth necrobumping for :)!
Title: Re: Freeza Z2
Post by: Cybaster on March 02, 2015, 12:26:14 am
It's always nice to see combos I, as the coder, never even thought of, LOL ! ;P
Title: Re: Freeza Z2
Post by: Shockdingo on March 02, 2015, 12:26:26 am
Sadism mode looks like it's gonna be a blast!...hah!

Jokes aside, loving the new footage Balth.
Title: Re: Freeza Z2
Post by: Sinnesloschen on March 02, 2015, 12:27:07 am
That damage scaling tho.
Title: Re: Freeza Z2
Post by: The Sudden Rarity on March 02, 2015, 12:38:00 am
Looking awesome.  And nice to see a test of Sadism mode.
Title: Re: Freeza Z2
Post by: Big Bad Palettier on March 06, 2015, 02:46:49 pm
MY LEVEL OF EXCITEMENT FOR THIS WIP IS OVER 9000!
Title: Re: Freeza Z2
Post by: JoKeR MaDNeSS on March 06, 2015, 06:32:27 pm
When the release?
Title: Re: Freeza Z2
Post by: Watta on March 06, 2015, 06:53:29 pm
When the release?


Cybaster pushes the release date back a decade everytime someone asks this :)
Title: Re: Freeza Z2
Post by: JoKeR MaDNeSS on March 06, 2015, 07:03:10 pm
i am sorry ;)
Title: Re: Freeza Z2
Post by: AlexSin on March 14, 2015, 08:14:20 pm
WekRiptor said:
I made a concept for alternative proportions for Freezer since some complained of it
http://oi57.tinypic.com/imuf47.jpg
Blurry and jpeg... not good. You should post a png image; also be sure to use the image tags:
Code:
[img][/img]
Also, can you tell us the major differences between your edit and the normal sprite/s?
Title: Re: Freeza Z2
Post by: StormEX on March 15, 2015, 03:05:21 am
Understand two things:

1. You made no relevant change(s), whatsoever.

2. Even if you did, it certainly wouldn't be worth redrawing each frame, all over again, to match yours.

Don't be offended by this. I'm just making an obvious point/Observation. personally speaking, there really shouldn't be anymore input on what needs .to change, be added, or be done. Just wait until there is actually something to talk about.
Title: Re: Freeza Z2
Post by: The Sudden Rarity on March 15, 2015, 06:07:00 pm
Like it has been said: Freeza is basically done, why would he go back and redraw every sprite of Freeza?  If he were to, however, he would have to truly be interested in the idea of revamping him, like with M. Vegeta.  Besides, Freeza's art style is consistent enough with the other Z2 cast anyway :) I'm not complaining about his design, either.  Who's complaining?

Plus, if you're truly up for it, why don't you redesign the sprites yourself and make an alternate .sff file instead of asking for Balthazar to do it?
Title: Re: Freeza Z2
Post by: WekRiptor on March 17, 2015, 09:59:31 pm
Blurry and jpeg... not good. You should post a png image; also be sure to use the image tags:
Code:
[img][/img]
Also, can you tell us the major differences between your edit and the normal sprite/s?

Understand two things:

1. You made no relevant change(s), whatsoever.

2. Even if you did, it certainly wouldn't be worth redrawing each frame, all over again, to match yours.

Don't be offended by this. I'm just making an obvious point/Observation. personally speaking, there really shouldn't be anymore input on what needs .to change, be added, or be done. Just wait until there is actually something to talk about.

I will be honest, I know it was absolute crap, and I didn't think I posted it, sorry about that
Title: Re: Freeza Z2 [Project]
Post by: Cybaster on July 19, 2015, 01:30:51 pm
FREEZA IS NOT DEAD !!!

Okay, so Freeza must have been the Z2 character which has gone through the most problems when looking for a coder. Five (!!! :gonk:) people have worked on him at some point (me included), and we have unfortunately never been able to get somebody to replace me entirely on his coding (it's nobody's fault, really).

Anyway, after a long hiatus on my end, I have no other choice than to finish what I have started, even though @Iced: still hasn't delivered what he had promised regarding "he knows who". >:)

To sum it up : new moves, new intros, new winposes, new finishers, bug fixes, nerfing, yada yada.
Much is still to be done, but at least there's some progress. :)

Finisher 2 - Daichiretsuzan :
(http://i.imgur.com/30NCHT4.png) (http://i.imgur.com/BLN3F22.png)
(http://i.imgur.com/KUUDVJW.png) (http://i.imgur.com/J6Xc7Bz.png)

Intro and winpose :
(http://i.imgur.com/6zaHeXe.png) (http://i.imgur.com/FS7JDmy.png)
Title: Re: Freeza Z2 [Project]
Post by: Lunchbillion on July 19, 2015, 01:52:14 pm
HE'S BACK BITCHES!! Haha! Great to hear! I love the goofy soldiers.
Speaking of soldiers, are all those community-created soldier heads still going to be used or are they scrapped? I did think it might be hard to animate them fluidly with only one head sprite but maybe they could just stand around for a winpose or something...
Title: Re: Freeza Z2 [Project]
Post by: Cybaster on July 19, 2015, 02:05:07 pm
Yes, they're being used in at least one intro, which has already been coded (but not shown here).
They may be used in a winpose too, we'll see.
Title: Re: Freeza Z2 [Project]
Post by: PlasmoidThunder on July 19, 2015, 03:03:47 pm
Aw yis.
Title: Re: Freeza Z2 [Project]
Post by: Cybaster on July 19, 2015, 04:00:53 pm
Done (they're randomized) :
(http://i.imgur.com/MxRx1Fx.png)
Title: Re: Freeza Z2 [Project]
Post by: X-Sky-X on July 19, 2015, 06:47:58 pm
YAAAAAAAAAAASSSSSSSSSSSS!!!!!!!!!!!!!!!

Wait so that finisher, is basically what we have now, followed up by freeza jumping, releasing a cut wave thingy, returning to the ground and then Krillin Busting the opponent ? O.o?
Title: Re: Freeza Z2 [Project]
Post by: The Sudden Rarity on July 19, 2015, 08:48:02 pm
Yay, he's alive once again ^..^ this is good news.  Also liking the cameo heads as well XP though the one on the far right his head seems misaligned ^^;
Title: Re: Freeza Z2 [Project]
Post by: X-Sky-X on July 19, 2015, 10:08:31 pm
the one on the left looks so sad :c
Title: Re: Freeza Z2 [Project]
Post by: BlueSunStudios on July 19, 2015, 11:48:58 pm
          About time ol' Freezie Pop and me got off the rag.
Title: Re: Freeza Z2 [Project]
Post by: MotorRoach on July 20, 2015, 12:53:04 am
I can tell that the dancing soldiers were made by Daeron. It's just like him to make the shading on the anti aliasing to be so... linear.

Yes, I am pointing that out as a critique.
Title: Re: Freeza Z2 [Project]
Post by: Daeron on July 20, 2015, 03:28:34 pm
Wups, busted!   :sweatdrop:
Title: Re: Freeza Z2 [Project]
Post by: Iced on July 24, 2015, 04:27:42 pm
Freeza has been missing his flourishes for a while.

We believe that these characters end up delivering a lot more by being polished. You have intros and winposes that serve as fanservice, with the odd moments of the character shining through and getting a glimpse at everything that composes the character. Its part of the reason i would have fun planning out a yamcha or even a tienshinhan. theres so much to use in all of those characters
Title: Re: Freeza Z2 [Project]
Post by: kakabot on July 24, 2015, 09:47:51 pm
Freeza has been missing his flourishes for a while.

We believe that these characters end up delivering a lot more by being polished. You have intros and winposes that serve as fanservice, with the odd moments of the character shining through and getting a glimpse at everything that composes the character. Its part of the reason i would have fun planning out a yamcha or even a tienshinhan. theres so much to use in all of those characters

Tien's multiple arms would be really cool to see.
Title: Re: Freeza Z2 [Project]
Post by: WekRiptor on July 26, 2015, 06:15:29 am
HOLY SHIT! HOLY SHIT! HOLY SHIT! I thought Freeza had been...... lè killed! Super excited to see this up and running a again, I seriously can't give enough 10/10's! Since you stated things were going to get nerfed, I was wondering if anything was getting a buff, like the counter,because IMO it could be better, having too many start up frames that are inactive and having a wonky hit box.
Title: Re: Freeza Z2 [Project]
Post by: Cybaster on August 03, 2015, 04:32:14 pm
This is in the very early stages of coding, but I can assure you, it's the beginning of THE END !!!

(http://i.imgur.com/XvHdhUp.png)
(http://i.imgur.com/lD2XHAA.png)
Title: Re: Freeza Z2 [Project]
Post by: Byakko on August 03, 2015, 04:33:59 pm
Hopefully the soldiers are still around when the Death Ball hits and it kills them.
Title: Re: Freeza Z2 [Project]
Post by: X-Sky-X on August 03, 2015, 05:08:01 pm
You should make the supernova (and the spirit bombS) king sized. make em HUUUGE and disastrous
Title: Re: Freeza Z2 [Project]
Post by: Cybaster on August 03, 2015, 06:11:40 pm
Hopefully the soldiers are still around when the Death Ball hits and it kills them.
That's planned yeah !

You should make the supernova (and the spirit bombS) king sized. make em HUUUGE and disastrous
:???: ::)
(http://i.imgur.com/hBTTm2J.png)
Title: Re: Freeza Z2 [Project]
Post by: Hephaistos31 on August 03, 2015, 06:15:31 pm
HO LY SHIT.
 :shocked3:
Title: Re: Freeza Z2 [Project]
Post by: R565 on August 03, 2015, 06:23:16 pm
Now I know its DBZ but Jeezus...
Title: Re: Freeza Z2 [Project]
Post by: hatter on August 03, 2015, 06:45:38 pm
HO. LY. SHIT.
 :shocked3:

Title: Re: Freeza Z2 [Project]
Post by: X-Sky-X on August 03, 2015, 06:49:08 pm
Great, now just add a bardock get hit right next to it and everyone's happy XD

On a serious note, although that was exaggerated (though still marvelous) they do need to look bigger. you can't have death balls the size of someone's head.. or a real life baby testicle lol.. gotta make those things massive af
Title: Re: Freeza Z2 [Project]
Post by: Shockdingo on August 03, 2015, 06:53:47 pm
Tha....that's beautiful! :o
Title: Re: Freeza Z2 [Project]
Post by: crp on August 03, 2015, 07:51:25 pm
Excellent!
Title: Re: Freeza Z2 [Project]
Post by: PlasmoidThunder on August 03, 2015, 07:51:40 pm
Death is his speciality.

Looks delightfully destructive :D
Title: Re: Freeza Z2 [Project]
Post by: GTOAkira on August 03, 2015, 08:00:55 pm
dunno if it is just me but the soldiers sprite seem to clash a little bit with freeza
other than that looking pretty dope
Title: Re: Freeza Z2 [Project]
Post by: MotorRoach on August 03, 2015, 08:29:50 pm
dunno if it is just me but the soldiers sprite seem to clash a little bit with freeza
other than that looking pretty dope

Mostly because they were done by Daeron's usual spriting style.

Guess what about the sprites gave it away! Once again, at that!
Title: Re: Freeza Z2 [Project]
Post by: hatter on August 03, 2015, 08:35:09 pm
dunno if it is just me but the soldiers sprite seem to clash a little bit with freeza
other than that looking pretty dope

Mostly because they were done by Daeron's usual spriting style.

Guess what about the sprites gave it away! Once again, at that!

LOL, poor Daeron, guy's under flame for his mistake, hahaha~

But it's fixable though, so I don't see why he can't go back and touch the sprites up. ^_^
Title: Re: Freeza Z2 [Project]
Post by: Reck on August 03, 2015, 10:41:27 pm
fixed
(http://i.imgur.com/bcD6cKA.png)
Title: Re: Freeza Z2 [Project]
Post by: X-Sky-X on August 03, 2015, 10:47:56 pm
One day I want you guys to make a Hyper Dragon Ball Z Z2 movie. use the game characters for the fights, and improvise your asses off while following the story or making your own. Because this Freeza with his massive ass Jumbo sized Supernova DESERVES A FUCKING MOVIE. Pls idc how you gonna put it, JUST MAKE IT BIG.. #nohomo
Title: Re: Freeza Z2 [Project]
Post by: AugustAPC on August 04, 2015, 02:00:20 am
Mostly because they were done by Daeron's usual spriting style.

Guess what about the sprites gave it away! Once again, at that!

It drives me nuts too, because his work is soooooo amazing. If he'd just nick that banding!

I think it's mostly the high contrast palette on Freeza that's making him stand out a little more than the soldiers, though.
Title: Re: Freeza Z2 [Project]
Post by: Daeron on August 04, 2015, 02:21:02 am
:rolleyes5: To my defense, those soldiers were finished more than a year ago

Spoiler, click to toggle visibilty


Title: Re: Freeza Z2 [Project]
Post by: likiji123 on August 04, 2015, 07:36:05 am
WOW THAT'S INSANE!!
and i love it!
Title: Re: Freeza Z2 [Project]
Post by: Odb718 on August 15, 2015, 09:09:45 am
Please god let him be laughing and laughing as he does it (Will he ever turn gold?)
Title: Re: Freeza Z2 [Project]
Post by: Narx221 on August 16, 2015, 03:04:27 pm
fixed
(http://i.imgur.com/bcD6cKA.png)
3 2 1 BOOM
Freezer created a planet xD

Title: Re: Freeza Z2 [Project]
Post by: LightningZERO on August 18, 2015, 11:39:16 am
Shit that's cool! Going to an amazing finisher!
Title: Re: Freeza Z2 [Project]
Post by: Prince_Bren on August 21, 2015, 07:36:23 am
I want this so badly that I could pee my pants XD
Title: Re: Freeza Z2 [Project]
Post by: Balthazar on August 21, 2015, 10:09:42 am
Do it!
Title: Re: Freeza Z2 [Project]
Post by: Cybaster on August 21, 2015, 10:58:20 am
(http://network.mugenguild.com/balthazar/avatars/nofrog.png)
Title: Re: Freeza Z2 [Project]
Post by: Toxic Masculinity on August 21, 2015, 12:52:08 pm
lol, that's awesome.
Title: Re: Freeza Z2 [Project]
Post by: fireclaim24 on November 14, 2015, 02:18:26 am
So is he not working on it anymore? Or is he busy with developing the other characters
Title: Re: Freeza Z2 [Project]
Post by: GOD984 on November 19, 2015, 11:59:18 pm
This is a rather old thread, also I believe all there waiting for is this edit to be done on Freeza, that way they can release another pack of Hyper DBZ, I believe anyways.
Title: Re: Freeza Z2 [Project]
Post by: Balthazar on November 25, 2015, 11:07:20 am
Frieza is still being developed behind the scenes, don't worry.
(http://i.imgur.com/bFXHLqA.png)
Title: Re: Freeza Z2 [Project]
Post by: Loupil on November 25, 2015, 12:14:08 pm
"But Dad I didn't mean not to resurrect you ! (or did I ?)"
Title: Re: Freeza Z2 [Project]
Post by: Zo_Warudo on November 25, 2015, 03:36:21 pm
King Cold Z2 confirmed xD lol jk but in all seriousness his sprite is looking mighty nice. Will we see him intros as well?
Title: Re: Freeza Z2 [Project]
Post by: Yagoshi300 on November 25, 2015, 03:52:49 pm
fixed
(http://i.imgur.com/bcD6cKA.png)

HOLY NAMEKIAN SHIT!!!!!
Title: Re: Freeza Z2 [Project]
Post by: Balthazar on November 25, 2015, 03:57:38 pm
King Cold Z2 - Will we see him intros as well?
That is to be expected.
Title: Re: Freeza Z2 [Project]
Post by: GOD984 on November 25, 2015, 08:06:03 pm
Nice to see the resurrection of Freeza XD
Title: Re: Freeza Z2 [Project]
Post by: X-Sky-X on November 25, 2015, 08:33:20 pm
the best victory sequence for Freeza is.. GINYUS DANCE OF JOY!!!!!!!!!
Title: Re: Freeza Z2 [Project]
Post by: Lewa on November 25, 2015, 08:55:45 pm
This is great news! Even on his beta state he's been probably the most fun Z2 to play around with. Can't wait to try him out on his full release and see all the new intros, wins and finishers in game
Hope we see some Ginyu Force showing up as well!

Nice to see the resurrection of Freeza XD
Heh
Title: Re: Freeza Z2 [Project]
Post by: crp on December 24, 2015, 03:15:03 pm
In the majin build if the Death Ball 75% is behind the other character he is pushed away from the Death Ball.
Title: Re: Freeza Z2 [Project]
Post by: WekRiptor on December 24, 2015, 05:00:32 pm
I found a bug with the space stage and super nova, when the planet is blown up, the win doesn't register and you control an invisible freeza until you restart
Title: Re: Freeza Z2 [Project]
Post by: Zo_Warudo on December 24, 2015, 09:08:38 pm
In honor of the new build and Frieza's completion. Here's a little incomplete treat.
I should have this done by the New Year (If I'm not too lazy) Happy holidays everyone :D
 

EDIT: An extended preview with a different editing style.
Title: Re: Freeza Z2 [Project]
Post by: mali249 on December 26, 2015, 12:28:31 pm
Zo_Warudo i will sub :3
Title: Re: Freeza Z2 [Project]
Post by: crp on December 30, 2015, 07:44:07 pm
Here are my updated combos :

Title: Re: Freeza Z2 [Project]
Post by: X-Sky-X on December 30, 2015, 08:16:38 pm
i gotta ask, what's with the infinities ?
Title: Re: Freeza Z2 [Project]
Post by: WekRiptor on December 30, 2015, 09:02:00 pm
i gotta ask, what's with the infinities ?
Freeza can't help but be a dick to other players I suppose
Title: Re: Freeza Z2 [Project]
Post by: GOD984 on December 30, 2015, 09:02:47 pm
i gotta ask, what's with the infinities ?
Freeza can't help but be a dick to other players I suppose

lol
Hail Lord Freeza!
Title: Re: Freeza Z2 [Project]
Post by: crp on December 30, 2015, 09:15:20 pm
And I think he has a pseudo infinite but I can't check cause my execution is not that great.
The pseudo infinite would be : (EX Head Charge - aerial HP Head Charge land jMK->HP Head Charge land) * n until you run out of meter. It works anywhere in the screen cause the first EX Head Charge puts you and your opponent in the corner.
But for some reason the EX Head Charge at the start of the loop is tough to land because inputs are reversed for some time and the timing is tight. If someone can pull that off and check that this works that would be cool.
Title: Re: Freeza Z2 [Project]
Post by: uzisuicide87 on January 03, 2016, 01:17:12 am
Here are my updated combos :

[youtube]https://www.youtube.com/watch?v=BxaC7WzzPTI[/youtube]

What is that stage with beerus in the background?
Title: Re: Freeza Z2 [Project]
Post by: X-Sky-X on January 03, 2016, 02:04:45 am
Here are my updated combos :

[youtube]https://www.youtube.com/watch?v=BxaC7WzzPTI[/youtube]

What is that stage with beerus in the background?

The stage is in HDBZ
Title: Re: Freeza Z2 [Project]
Post by: Odb718 on January 03, 2016, 03:20:02 am
Here are my updated combos :

[youtube]https://www.youtube.com/watch?v=BxaC7WzzPTI[/youtube]

What is that stage with beerus in the background?
Please use this thread for those types of questions
http://mugenguild.com/forum/topics/does-this-thing-existwho-is-authoretc-thread--62299.0.html