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SSJ Goku Z2 [Project] (Read 427236 times)

Started by Balthazar, August 09, 2012, 08:24:01 pm
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Re: SSJ Goku Z2
#1861  April 11, 2014, 01:23:00 pm
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Oh, I want a diagram. I fucking love diagrams.
Re: SSJ Goku Z2
#1862  April 11, 2014, 01:30:43 pm
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Or just use signavatar.com
Re: SSJ Goku Z2
#1863  April 11, 2014, 08:23:31 pm
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Oh, I want a diagram. I fucking love diagrams.
Re: SSJ Goku Z2
#1864  April 11, 2014, 08:47:31 pm
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Okay, that's more than enough about sigs and avatars. If you need more info on random avatars make another thread.
Re: SSJ Goku Z2
#1865  April 11, 2014, 10:17:14 pm
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Balthazar, i have another question because of this thread not being locked after it's release. Do you plan to include new additions as updates for Goku later? Any more idea's or is it done without any future plans for him?
Re: SSJ Goku Z2
#1866  April 11, 2014, 10:27:08 pm
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There are no future plans to add new moves, intros, winposes or stuff like that. He's done at this point.
However, there will always be balance updates, bug fixes, system updates and stuff like that for all our chars.
Re: SSJ Goku Z2 [Project]
#1867  May 31, 2015, 10:26:25 am
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Necrobump because I guess it's the best place it goes?

I got an e-mail about this:
"I made a video about this a while ago. Do I have to download SSJGokuZ2 again?
Here's a link to the video":


Anyone else having these problems with some palettes? I can't recall ever seeing it myself.
And it's not like we updated him or anything. Help?
@Cybaster:
Re: SSJ Goku Z2 [Project]
#1868  July 15, 2015, 09:42:23 pm
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How can I increase how quickly goku's justice bar is filled up. I dont seem to be skilled enough to fill it up on a moving opponent.
Re: SSJ Goku Z2 [Project]
#1869  July 15, 2015, 10:01:27 pm
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look for any VarAdd controller that controls var(50) and increase the value. Do it at your own risk, as it may break other stuff
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Re: SSJ Goku Z2 [Project]
#1870  September 15, 2016, 04:46:41 pm
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I was gonna post this on the General Sprite thread, but there were no pallettes there so I felt weird to post it there.
I did this in around 5 minutes. Not bad for a rush pallette. Can someone make this into a file .act file? I don't know how to do so, and I don't want to do it again in Fighters Factory  :pokerface:


Well, here it is.
Hope you guys enjoy it and that this doesn't get deleted  :drunk:
Or you could make it into a pallette for SSB Goku instead. I really don't care.  :rolleyes5:
Re: SSJ Goku Z2 [Project]
#1871  September 29, 2016, 10:37:53 am
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I was gonna post this on the General Sprite thread, but there were no pallettes there so I felt weird to post it there.
I did this in around 5 minutes. Not bad for a rush pallette. Can someone make this into a file .act file? I don't know how to do so, and I don't want to do it again in Fighters Factory  :pokerface:


Well, here it is.
Hope you guys enjoy it and that this doesn't get deleted  :drunk:
Or you could make it into a pallette for SSB Goku instead. I really don't care.  :rolleyes5:

i have a question, if i can make thes into a file is it possable to replace ssj goku act file with thes one and then ssj goku z2 will look like thes or am i a dumass in thes department XD!
Re: SSJ Goku Z2 [Project]
#1872  October 16, 2016, 02:53:49 am
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After years of lurking I made an account for palette swaps, of all things.

Not sure what the proper way to go about posting this is but I've gone ahead and made two palettes for SSJ Goku: One of them is based on the Black Rose posted by LightScarecrow (edited to include the chest as part of the undershirt to better mimic his appearance) and another that is essentially Balthazar's default palette but with Cyan Goku's hair, eyes and aura.

It's honestly probably best to use the SSJ Blue palette for SSJ Goku and then the Rose palette for Cyan Goku, that way you'll be playing as SSJ Blue against a boss-style Rose, but do whatever floats your boat.

Enjoy.
Re: SSJ Goku Z2 [Project]
#1873  October 17, 2016, 04:25:11 pm
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Holy shit, that's awesome!
I'm checking it out right now.
Anyways, couldn't you do the same to Vegeta?
I'll PM you later! ;)