Title: Re: [FULL GAME] MK vs. SF - The Fighting of the Universe
Post by: momo! on April 17, 2010, 05:57:26 am
well, it looks great, and i'm betting it'll play like the mkvssf flash, will you have the stages have infinite bounds?
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Dinnerman on April 17, 2010, 06:25:55 am
Hmmm... Looks very good, nice job friend :D
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: darkgirl on April 17, 2010, 07:01:53 am
Good job, seems an interesting project, I've always wanted to see fights between the two sides (I mean Street Fighter and Mortal Kombat). I hope you keep working and see more progress.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: SuarkDler on April 17, 2010, 09:26:09 pm
Unbelievable! ;D I jack off looking THIS IT! :o
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Dinnerman on April 17, 2010, 09:30:01 pm
How many chars will be able on the first beta?
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Orochi Gill on April 17, 2010, 09:30:13 pm
That is possibly one of the most disturbing posts I have ever read on this forum.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Dinnerman on April 18, 2010, 10:22:16 pm
Where the fuck is Akuma?! MAH BOI! 'o' l..
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: neogoku50 on April 18, 2010, 11:11:26 pm
Wow! This is great ƒıЯ£-ŁØřĐ I really appreciate this! One recommendation though. I think you should use a lot of techno type songs in the game, I personally think it fits very well with the Mk vs SF theme. But I highly recommend this song for the credits at the end of the game, it has that Mk vs SF feel to it, Listen to the song and tell me what you think! :)
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Geographic on April 21, 2010, 02:22:24 am
It looks like ESFAndy wasn't Kidding When this project was in development. Good progress so far.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: "Bad News" Hoffmann on April 21, 2010, 11:27:13 am
do you have ideas yet about a endboss which might be a mix or "combination" of shao kahn and M.Bison/Vega?
or stages which combine the 2 universes.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: neogoku50 on April 21, 2010, 11:49:34 pm
I wonder if this will have interactive stages? Maybe breaking through a roof or something. IDK
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: neogoku50 on April 24, 2010, 01:06:52 am
Just watched it!!!! Good stuff man, keep up the good work! Btw it would be really cool if the fighting game play were sorta like this(http://www.youtube.com/watch?v=xrX3MD313qE&feature=related) I'm just putting some ideas out there sorry if i'm bugging. lol
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Chatman on April 24, 2010, 09:59:54 pm
were you thinking of adding people outside of the sf3 game? cuz, i cant code, but ill sprite for you. What are you thinking for a final roster number?
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: firelord on April 24, 2010, 11:32:18 pm
Just watched it!!!! Good stuff man, keep up the good work! Btw it would be really cool if the fighting game play were sorta like this(http://www.youtube.com/watch?v=xrX3MD313qE&feature=related) I'm just putting some ideas out there sorry if i'm bugging. lol
I'm not really all that into MK-related businesses, but still, I'm curious as to how or where you plan on getting an SF3(ish?) Sagat...?
(http://i44.tinypic.com/35040ur.png) From me. Jk, but i am working on a full set, anf id be willing to do the ones he needs.
Awesome Work dude!!!, i love the sprite!! YES!
Then consider him already sprited. What i do will go straight to you first. :) oh, and the mk warehouse has sprite sheets of mk characters by games if you aren't already using the site.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Average Mugen Guild Poster on April 26, 2010, 05:28:05 am
I'm not really all that into MK-related businesses, but still, I'm curious as to how or where you plan on getting an SF3(ish?) Sagat...?
(http://i44.tinypic.com/35040ur.png) From me. Jk, but i am working on a full set, anf id be willing to do the ones he needs.
Awesome Work dude!!!, i love the sprite!! YES!
Then consider him already sprited. What i do will go straight to you first. :) oh, and the mk warehouse has sprite sheets of mk characters by games if you aren't already using the site.
I send PM dude ;)
PD: Scorpion: Have 3 Type of Harpoon (Diagonal UP) (Horizontal) and (Diagonal DOWN) (Thanks esfandy011 for the codes of harpoon diagonal up and horizontal) and have 3 type of flame attack, diagonal up,horizontal and diagonal down!
Screenshots tomorrow
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Paraside on April 30, 2010, 07:34:30 am
OMFG! THIS IS PRETTY AWESOME!
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: firelord on April 30, 2010, 07:43:47 pm
It doesn't exactly scream SFIII, the outlines are a bit bold as well.
Then what does it scream? And yeah, they are...
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Average Mugen Guild Poster on May 02, 2010, 04:55:09 am
Feels more like a custom made Sagat than one attempting a Capcom style.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: firelord on May 02, 2010, 10:22:27 pm
not resemble sf3, anyway awesome work
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: SuarkDler on May 07, 2010, 12:54:33 am
Updates!!!??? I can't stand! plis!
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Dinnerman on May 07, 2010, 05:02:45 am
I think that the Sagat sprites don't need too shadows
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: XamΣeta on May 07, 2010, 03:19:49 pm
I hope this project really goes full swing...always wanted a decent MKvsSF mugen game.
Chatman...Don't listen to what the rookies here are saying about the Sagat sprites...they should have the decency enough to admire your work before launching an onslaught comment like "LOOKS NOT SF3...TOO MANY SHADOWS"...I bet none of them can sprite for shit. :-X
I think you've done an excellent job bringing them up to SF3 scale and cleaning them up afterwards which is what really matters. Keep in mind people that SF3 Sprite style is one of the hardest to accomplish mainly because of the many colors on a small sprite...only a handful of people out there that have mastered this style (Efex, Yotatouch...to name a few) and if you ask them it is no easy task.
I think you should keep working on the Sagat sprites like you are right now, and worry about applying appropriate SF3 palette colors further down the road...if that's what you want, because I for one can read and see that this game is NOT called MKvsSF3
Keep up the good work guys.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Kratos on May 07, 2010, 07:37:13 pm
Chatman...Don't listen to what the rookies here are saying about the Sagat sprites...they should have the decency enough to admire your work before launching an onslaught comment like "LOOKS NOT SF3...TOO MANY SHADOWS"...I bet none of them can sprite for shit. :-X
It's called feedback. If you post your sprites, expect to get it. Not everyone is going to kiss his ass. I can't sprite, but I can say that Sagat does not look SF3. It does look more like a custom Sagat. Everyone is entitled to their opinion.
When you listen to feedback it's a way to improve. So you're not helping by telling him not to listen to those "rookies". Only thing that will accomplish is an ego boost.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: XamΣeta on May 07, 2010, 08:17:52 pm
Chatman...Don't listen to what the rookies here are saying about the Sagat sprites...they should have the decency enough to admire your work before launching an onslaught comment like "LOOKS NOT SF3...TOO MANY SHADOWS"...I bet none of them can sprite for shit. :-X
Lol, no. I think you effortlessly managed to flame everyone trying to give at least a hint of good advice to something he was trying to do. If your trying to make something in a specific style, and other people don't see it as that style, then why does saying so entitle you a "rookie"? I'm not exactly seeing your logic here. :S [size=4pt]"Rookies" how classy.[/size]
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: neogoku50 on May 11, 2010, 11:05:54 pm
I think it would be cool if you could add a feature like this to make the game play more interesting.
http://www.youtube.com/watch?v=9aonMTH85fA
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Chatman on May 12, 2010, 02:24:54 am
I think it would be cool if you could add a feature like this to make the game play more interesting.
http://www.youtube.com/watch?v=9aonMTH85fA
That looks kinda cool.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Haver of Sex on May 13, 2010, 01:03:58 am
This project is awesome. Can't wait for Liu Kang to make his debut [size=4pt]He didn't have a fighting chance in MK vs SF...[/size]
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Chatman on May 13, 2010, 04:27:11 am
(http://i40.tinypic.com/20ij31s.png) (http://i40.tinypic.com/if366w.png) My attempt at building hype. And showing im still working.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Paraside on May 13, 2010, 09:33:45 pm
:o AMAZING!
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Average Mugen Guild Poster on May 13, 2010, 11:55:53 pm
That's way better, I like. The outlines on his back are still a bit thick though, especially if you compare them to Ryu's, the first sprite is top notch. ;D
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Cybaster on May 14, 2010, 12:02:24 am
Yep, outlines are still a little too present, but it still is a very nice job you're doing with these Sagat sprites.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: firelord on May 14, 2010, 03:57:07 am
ooooooo! shit! Unbelievable! with a Sagat in mk vs sf I would come out semen in my ears! :o
D:
Is that even... physically possible?
Ever heard of Audible Sex?
How does he cum semen out his ears, BY HIMSELF.
Simple. The ear is connected to the throat via the eustachian tube. If hes capable of autofellatio, then he's perfectly capable of cumming out his ears.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Chatman on May 27, 2010, 02:52:19 am
ooooooo! shit! Unbelievable! with a Sagat in mk vs sf I would come out semen in my ears! :o
D:
Is that even... physically possible?
Ever heard of Audible Sex?
How does he cum semen out his ears, BY HIMSELF.
Simple. The ear is connected to the throat via the eustachian tube. If hes capable of autofellatio, then he's perfectly capable of cumming out his ears.
Hahaha!
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Haver of Sex on May 27, 2010, 02:56:09 am
ooooooo! shit! Unbelievable! with a Sagat in mk vs sf I would come out semen in my ears! :o
D:
Is that even... physically possible?
Ever heard of Audible Sex?
How does he cum semen out his ears, BY HIMSELF.
Simple. The ear is connected to the throat via the eustachian tube. If hes capable of autofellatio, then he's perfectly capable of cumming out his ears.
o_O
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Paraside on May 27, 2010, 03:50:23 am
o_O Creepy, but that was an interesting deduction.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: firelord on May 29, 2010, 12:30:20 am
i've created the stage "The Street" in infinite version, tomorrow i upload a video and a video for the new version of ryu...
And the Sprites are Awesome dude!
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Paraside on May 30, 2010, 03:47:01 am
:D Sweet!
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: SuarkDler on May 30, 2010, 05:48:42 am
(http://i40.tinypic.com/20ij31s.png) (http://i40.tinypic.com/if366w.png) My attempt at building hype. And showing im still working.
oooo! shit that looks good Sagat has the ass more perfect than Ryu! :P
WTF?! ???
Sorry!, I'll upload the video in the week :(
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: XamΣeta on May 30, 2010, 07:25:26 am
Yeah....Now I'm definitely downloading this because it is full of Perfect Sagat ass WIN. Even MORE perfect than Ryu Ass-tastic VICTOLY!!!
Seriously...what?
Great progress on the sprites, and I look forward to that video.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: AceKombat on May 30, 2010, 08:17:33 am
OMG finally we get a MK VS SF stand-alone game :D !!! Keep up the great work !
Nice 3S sprites for Sagat . Hopefully one day a real 3S Sagat for Mugen will come ( MK VS SF Sagat yum :smile: )
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Steel Komodo on June 03, 2010, 02:00:14 pm
This game is going to be EPIC! I'm putting this on my "M.U.G.E.N Stuff I Really Want" list, next to the SF3 Sheng Long that DOY's working on.
Just one request, though - please, please, PLEEEAAASE don't turn this into a ninja/cyborg/shoto fest, as I've seen happen so many times with MKP games. That would be a huge dissapointment. Also, any chance of original characters?
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: AceKombat on June 04, 2010, 02:43:50 am
This game is going to be EPIC! I'm putting this on my "M.U.G.E.N Stuff I Really Want" list, next to the SF3 Sheng Long that DOY's working on.
Just one request, though - please, please, PLEEEAAASE don't turn this into a ninja/cyborg/shoto fest, as I've seen happen so many times with MKP games. That would be a huge dissapointment. Also, any chance of original characters?
I think it's guaranteed that the ones that showed up and fought in MK VS SF flash version should appear in this game if it's trying to capture the flash version . The problem is finding the difference in play-style between characters such as Scorpion and Chameleon . Perhaps maybe Chameleon will have less life than Scorpion or Scorpion can have stronger attacks , I'm not sure .
But I agree it's not cool to have certain character remixes of the sort such as Evil Ryu or Angel Ryu or lame ninja creations I see all over youtube related with MK Mugen . Shin Level 2 Akuma is the only character of course acceptable . I don't see what reason in gameplay why regular Akuma should be in this game though .
So as far from the flash all we see newly confirmed characters is Liu Kang and maybe Reptile since ESFAndy released it . Although all characters released from ESFAndy can abuse some certain unblockables and maybe some unfixed infinity shenanigans that I'm hoping Fire-Lord or ESFAndy can take the time to fix it to make this quite the solid game .
PS : MK characters need better anti-airs instead of uppercut . At their state of just having uppercuts for anti-airs when facing SF , that shit ain't going to work .
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Paraside on June 04, 2010, 10:35:26 am
I think it's guaranteed that the ones that showed up and fought in MK VS SF flash version should appear in this game if it's trying to capture the flash version . The problem is finding the difference in play-style between characters such as Scorpion and Chameleon . Perhaps maybe Chameleon will have less life than Scorpion or Scorpion can have stronger attacks , I'm not sure .
I see what you're diving at here, and this is partly my point - the ninjas and shotos should have somewhat different play-styles in order to make them ore interesting - Ken, say, should be more focused on speed than Ryu, while Sub-Zero should be a more defense-based fighter than Scorpion. I always imagined Chameleon to be the Akuma of the ninjas here - powerful, yet low health and easy to catch off guard.
But I agree it's not cool to have certain character remixes of the sort such as Evil Ryu or Angel Ryu or lame ninja creations I see all over youtube related with MK Mugen . Shin Level 2 Akuma is the only character of course acceptable .
Agreed - I don't want to see any Angel Ryu's or Evil Sub-Zero's in this game to dilute the variety of characters. Shin LVL 2 Akuma gets away with it because he was in the flash, and thus he's expected to show up. ;)
Looks neat so far, but where are the lifebars? Are there even going to be any? ???
i am working on the lifebar is something like the video of daigo vs justin mk vs sf http://www.youtube.com/watch?v=xrX3MD313qE (http://www.youtube.com/watch?v=xrX3MD313qE)
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Chatman on June 06, 2010, 01:28:24 am
i am working on the lifebar is something like the video of daigo vs justin mk vs sf http://www.youtube.com/watch?v=xrX3MD313qE (http://www.youtube.com/watch?v=xrX3MD313qE)
Ah, I see. Good luck with that! ;D
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: firelord on June 08, 2010, 06:49:10 am
Here's the tiger knee: (http://i50.tinypic.com/2r3urm1.png) c&c?
My only complaint is that some parts of the outline look a little too dark, especially on the second, thrid and fourth frames. Unless that's how it was meant to look, in which case, BRILLIANT! :sugoi:
Ok, so I need to make sure. This isn't a compilation, right?
Nope, not at all. ƒıЯ£-ŁØřĐ here is making all the characters and stuff himself. (Including Smoke! Yay!)
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: D'Evil on June 22, 2010, 08:47:12 pm
If you require any assistance finding BGM I'm pretty handy at that.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Chatman on June 23, 2010, 04:28:05 am
Made a new sagat stand. Against ryu: (http://i47.tinypic.com/1z5t5r8.png) And against the old sagat: (http://i49.tinypic.com/fykeo8.png) and here's a preview of something else ill be doing for fun: (http://i47.tinypic.com/2nt2t4.png) Hi res! C&C.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Starlogical on June 23, 2010, 04:49:00 am
Now before anyone goes and makes a MKvsSF sagat, someone's gotta make an SF3 Sagat with these sprites. :D
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Chatman on June 23, 2010, 04:56:10 am
Made a new sagat stand. Against ryu: (http://i47.tinypic.com/1z5t5r8.png) And against the old sagat: (http://i49.tinypic.com/fykeo8.png) and here's a preview of something else ill be doing for fun: (http://i47.tinypic.com/2nt2t4.png) Hi res! C&C.
I'm impressed about your work dude, really nice work dude :o
Now i am working on MK vs SF Ken! I'll upload a video soon! there will be an EX style ken something like the ken vs c.smoke
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Average Mugen Guild Poster on June 23, 2010, 05:27:45 am
I just noticed, The Fighting of the Universe doesn't make any sense.
Title: Re: MK vs. SF - The Fighting of the Universe
Post by: Chatman on June 23, 2010, 05:36:55 am
Made a new sagat stand. Against ryu: (http://i47.tinypic.com/1z5t5r8.png) And against the old sagat: (http://i49.tinypic.com/fykeo8.png) and here's a preview of something else ill be doing for fun: (http://i47.tinypic.com/2nt2t4.png) Hi res! C&C.
I'm impressed about your work dude, really nice work dude :o
Because he has cheap moves, and he's an ass. Isn't there a better SF boss you can use? Also, it needs moar Makoto.
Not too specific imo since he can be nerfed to be fair... but I agree that Gill isn't most favorable overall and I too can't imaging what he would be like . I would drop Gill for Urien overall for the Aegis Reflector shenanigans but that's just me .
My thoughts...
( PS : I putted down no need to discuss on those that already appeared in flash version )
Ryu - No need to discuss
Ken - No need to discuss
Akuma - Eh... I'm not sure with this one . If Shin Akuma can be played , then how different will both of these characters be in terms of play style ? Now maybe I could understand if there is no Shin Akuma in the character select but instead there is a power-up super with original Akuma to transform into Shin Akuma .
Chun-Li - No need to discuss
Dudley - Interesting to be honest . Perhaps a rose taunt super can come about ?
Sagat - Interesting character again and with seeing contributors working on 3S sprites I'm really looking forward for him in the future .
Ah, the problem of using SF3 sprites; hardly anyone outside of SF3 has them. It's a good thing to see someone getting entirely re-sprited for a project like this, but you can't ask that of someone too many times.
Frankly I think there's too many SF3 characters involved, but again, you don't have much of an alternative. SF3 was a fairly minor page in SF history, and to give it half the SF roster seems a little lopsided. You may want to consider using other sprite sets (Proxicide already used Alpha/CVS sprites for Sakura, for instance), but if you do go down that road I'd advise you not to skimp out; if you're going to have one character with older sprites amongst a whole flock of pretty SF3 characters, you may as well go whole hog and put a few more in. Switching Guile for Remy someone else already mentioned, and I'd switch Dan for Sean as well. Ideally I'd aim for equal representation, but that would be a lot of work; perhaps one more Alpha character would be enough, and if you can find someone willing to sprite a SF4 character, so much the better. Just to clarify I'm not saying ditch the SF3 sprites, just don't use them to base roster decisions on. And don't underestimate how well a cleverly separated palette can camouflage the differences between sprite styles.
Speaking of different sprite styles, you might want to look into establishing a pixel ratio over the whole cast. Two different sprite styles means all the MK characters will look taller and narrower, while all the SF characters will look shorter and stockier. Compare any different style of sprite you use, and consider adjusting width and height in the characters' constants to match. It isn't much more work, but it greatly improves the uniformity of the final product.
Ultimately, though, I can't give you more specific advice without knowing who you've lined up on the MK side of the roster. Raiden and Scorpion are shoe-ins, I guess, but who are the other thirteen?
Title: Re: MK vs. SF - Fight for the Universe
Post by: XamΣeta on July 07, 2010, 04:54:05 pm
May I suggest those ugly ass SF3 Jiffy-Pop looking sparks be removed and something else be put into place instead? Use the sparkset from MKvsSF part 3, bro. Again...just a suggestion.
If there's something I hated about SF3 and MKvsSF is those stupid Popcorn-like sparks. Everything else is tops. But you know, they may end up looking acceptable if hi-resed...who knows.
Even Proxicide himself made use of CVS sparks in many instances of the 3 flash movies. Why he chose SF3 Hitsparks as default in parts 1 and 2 is beyond me...but they sure look out of place with everything...and I do mean EVERYTHING.
I would personally opt for something that looks more like Vyn's capcomvssnkx hitsparks to go with this.
Again...just my two cents.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 07, 2010, 05:29:01 pm
Frankly I think there's too many SF3 characters involved, but again, you don't have much of an alternative. SF3 was a fairly minor page in SF history, and to give it half the SF roster seems a little lopsided.
Just to clarify I'm not saying ditch the SF3 sprites, just don't use them to base roster decisions on.
Can I interject here, or are Steel Komodos excluded?
The majority of the SF characters in the flash used SF3 sprites - ƒıЯ£-ŁØřĐ is just trying to stay true to the original flash by selecting characters that were in SF3, is all. Although I don't know if Sakura was in SF3, to be honest. :P
There's a reason why half the roster is Street Fighter - the other half is going to be Mortal Kombat, making an equal roster. It is MK vs. SF, after all.
That said, I too would like to know who the Mortal Kombat side will consist of. ;)
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 07, 2010, 05:45:47 pm
The majority of the SF characters in the flash used SF3 sprites - ƒıЯ£-ŁØřĐ is just trying to stay true to the original flash by selecting characters that were in SF3, is all. Although I don't know if Sakura was in SF3, to be honest.
No, she wasn't. As I said, Proxicide used Alpha/CVS sprites for her.
There's a reason why half the roster is Street Fighter - the other half is going to be Mortal Kombat, making an equal roster. It is MK vs. SF, after all.
You've misread me. My complaint was that half of the SF roster was to be from SF3. Over half, in fact; eight out of the fifteen debuted in SF3. Having such a major chunk of the SF representation covered by such a minor page of SF history is the issue.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 07, 2010, 06:07:19 pm
Ah, the problem of using SF3 sprites; hardly anyone outside of SF3 has them. It's a good thing to see someone getting entirely re-sprited for a project like this, but you can't ask that of someone too many times.
Frankly I think there's too many SF3 characters involved, but again, you don't have much of an alternative. SF3 was a fairly minor page in SF history, and to give it half the SF roster seems a little lopsided. You may want to consider using other sprite sets (Proxicide already used Alpha/CVS sprites for Sakura, for instance), but if you do go down that road I'd advise you not to skimp out; if you're going to have one character with older sprites amongst a whole flock of pretty SF3 characters, you may as well go whole hog and put a few more in. Switching Guile for Remy someone else already mentioned, and I'd switch Dan for Sean as well. Ideally I'd aim for equal representation, but that would be a lot of work; perhaps one more Alpha character would be enough, and if you can find someone willing to sprite a SF4 character, so much the better. Just to clarify I'm not saying ditch the SF3 sprites, just don't use them to base roster decisions on. And don't underestimate how well a cleverly separated palette can camouflage the differences between sprite styles.
Speaking of different sprite styles, you might want to look into establishing a pixel ratio over the whole cast. Two different sprite styles means all the MK characters will look taller and narrower, while all the SF characters will look shorter and stockier. Compare any different style of sprite you use, and consider adjusting width and height in the characters' constants to match. It isn't much more work, but it greatly improves the uniformity of the final product.
Ultimately, though, I can't give you more specific advice without knowing who you've lined up on the MK side of the roster. Raiden and Scorpion are shoe-ins, I guess, but who are the other thirteen?
Mmm... i used most sprites of cvs in some characters.. and the rezise is perfect for the mk and sf... or something like GUILE the sprites are CVS and sakura?...
May I suggest those ugly ass SF3 Jiffy-Pop looking sparks be removed and something else be put into place instead? Use the sparkset from MKvsSF part 3, bro. Again...just a suggestion.
If there's something I hated about SF3 and MKvsSF is those stupid Popcorn-like sparks. Everything else is tops. But you know, they may end up looking acceptable if hi-resed...who knows.
Even Proxicide himself made use of CVS sparks in many instances of the 3 flash movies. Why he chose SF3 Hitsparks as default in parts 1 and 2 is beyond me...but they sure look out of place with everything...and I do mean EVERYTHING.
I would personally opt for something that looks more like Vyn's capcomvssnkx hitsparks to go with this.
Again...just my two cents.
Yes but in the MK vs SF 2 (FLash) proxicide use the SF3 Hitsparks for Scorpion and Ryu :-\
Ahh and Gill will change by makoto and Remy by Guile
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 07, 2010, 07:37:05 pm
The majority of the SF characters in the flash used SF3 sprites - ƒıЯ£-ŁØřĐ is just trying to stay true to the original flash by selecting characters that were in SF3, is all. Although I don't know if Sakura was in SF3, to be honest.
No, she wasn't. As I said, Proxicide used Alpha/CVS sprites for her.
There's a reason why half the roster is Street Fighter - the other half is going to be Mortal Kombat, making an equal roster. It is MK vs. SF, after all.
You've misread me. My complaint was that half of the SF roster was to be from SF3. Over half, in fact; eight out of the fifteen debuted in SF3. Having such a major chunk of the SF representation covered by such a minor page of SF history is the issue.
I really don't understand the issue here. As I've said before, many of the SF characters in the MK vs SF series had SF3 sprites, so ƒıЯ£-ŁØřĐ is trying to replicate that, albiet taking a few liberties with the roster, of course. I honestly don't think he should have to resort to CvS style characters at all - they would clash with the rest of the SF3-styled cast.
And I don't mean to insult here, but I'd hardly call the third game in the entire freakin' series (chronologically speaking, of course) minor.
Yes but in the MK vs SF 2 (FLash) proxicide use the SF3 Hitsparks for Scorpion and Ryu :-\
Ahh and Gill will change by makoto and Remy by Guile
I think he means don't use the SF3 Hitsparks, but if you already knew that, then meh. :P
If you must include Guile, then please, please, PLEASE don't make him CvS styled, as Chosis suggested. See what said I above for why.
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 07, 2010, 08:03:57 pm
The SF3 sprites already clashes with the MK characters, not to mention Sakura and M.Bison (not in SF3 either). No matter how one handles it there'll still be discrepancies between sprites. If the endeavour to match sprite styles for the whole SF side is costing Firelord the possibility of having a more desirable cast, not to mention the endeavour being doomed from the start, one has to ask: why bother?
SF3 not being the third game chronologically notwithstanding, SF3 has always been the black sheep of the SF series. Certainly the least popular, almost to the extent of which it buried the franchise forever. You cannot possibly tell me characters like Remy, Hugo, Q and Necro carry as much appeal as the likes of Guile, Zangief, Balrog and Blanka. SF3 is a chapter in SF history a lot of people would much sooner forget. So why should it get nearly twice as much recognition? Because it has pretty sprites?
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 07, 2010, 08:30:44 pm
The SF3 sprites already clashes with the MK characters, not to mention Sakura and M.Bison (not in SF3 either). No matter how one handles it there'll still be discrepancies between sprites. If the endeavour to match sprite styles for the whole SF side is costing Firelord the possibility of having a more desirable cast, not to mention the endeavour being doomed from the start, one has to ask: why bother?
SF3 not being the third game chronologically notwithstanding, SF3 has always been the black sheep of the SF series. Certainly the least popular, almost to the extent of which it buried the franchise forever. You cannot possibly tell me characters like Remy, Hugo, Q and Necro carry as much appeal as the likes of Guile, Zangief, Balrog and Blanka. SF3 is a chapter in SF history a lot of people would much sooner forget. So why should it get nearly twice as much recognition? Because it has pretty sprites?
Look, look, I'm sorry if I've offended you or anything, Chosis. I really don't want this to turn into a full-blown argument, so let me just try to wrap things up here:
I think that SF3 sprites clashing with the MK characters is partly the idea, really - to illustrate the differences between the two sides. MK being the gritty, dark world where people would tear out spines in the blink of an eye, of course, and SF being much lighter and more compassionate. Actually, that might make a good plot point - assuming there's a story to this game, of course. ;)
I've never actually played SF3 at all, having only known of it through Wikipedia and the old Sheng Long rumour, so I didn't really know what your gripe was about until now. Sorry and all that.
You cannot possibly tell me characters like Remy, Hugo, Q and Necro carry as much appeal as the likes of Guile, Zangief, Balrog and Blanka.
I never said that at all. What I was trying to say was that the characters could be used because they would have macthed the SF3 style used by Ryu, ken, Chun-Li etc, not because they were more popular. But now that I know why it isn't such a good idea, I shall have to back down on this one.
No hard feelings? :'(
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 07, 2010, 09:29:58 pm
Dude, I'm not mad. I'm just disagreeing with you.
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 07, 2010, 09:45:57 pm
Remember guys, gameplay>graphics.
Also, why replace Gill with Makoto? Urien should have took his spot. I'm not saying leave out Makoto, but replace someone unimportant with her, like Sean. We really don't need more shotoclones, and this guy sucks as one. Or replace Sean with Guy. That would make my day.
Also, my suggestion for an MK roster would be: Scorpion Sub-Zero Reptile Raiden Smoke Kitana Cyrax Shao Kahn Baraka Sektor Liu Kang Kung Lao Sonya Kabal Jax Chameleon (Secret)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 07, 2010, 09:54:22 pm
Also, why replace Gill with Makoto? Urien should have took his spot. I'm not saying leave out Makoto, but replace someone unimportant with her, like Sean. We really don't need more shotoclones, and this guy sucks as one. Or replace Sean with Guy. That would make my day.
Also, my suggestion for an MK roster would be: Scorpion Sub-Zero Reptile Raiden Smoke Kitana Cyrax Shao Kahn Baraka Sektor Liu Kang Kung Lao Sonya Kabal Jax Chameleon (Secret)
I'm pretty sure Firelord's ahead of you with that one. Athough I'd leave out Shao Kahn, if I was you - make him a boss character, or something. I was thinking Shang Tsung there, actually. :)
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 08, 2010, 04:19:58 am
He just hasn't posted the MK roster. Also, I put Shao Kahn as M. Bison's rival. I'm pretty sure Shin Akuma Lvl. 2 and Chameleon are the bosses.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Starlogical on July 08, 2010, 04:30:18 am
You guys suggesting CVS sprites... Most of the Capcom characters in CVS had their sprites recycled from previous games.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 08, 2010, 07:26:26 pm
You guys suggesting CVS sprites... Most of the Capcom characters in CVS had their sprites recycled from previous games.
This is true. And gameplay>graphics, but in the distant future, i might do a sprite overhaul where neccessary. I've been waiting so long to make this pop, the motivation would be easy.
Also, my suggestion for an MK roster would be: Scorpion Sub-Zero Reptile Raiden Smoke Kitana Cyrax Shao Kahn Baraka Sektor Liu Kang Kung Lao Sonya Kabal Jax Chameleon (Secret)
Shao Kahn for me is...not desirable. And though i don't really have management in this project, i dont really think i want him there. Everyone else seems reasonable. Though i do think firelord will end up putting shang tsung in.
Ryu Ken Akuma Chun-Li Dudley Sagat Sakura M.Bison Remy Sean Hugo Twelve Alex Ibuki Gill
And Shin LVL2 Akuma (Secret)
Suggestion?
All good with me until you hit remy. Then its just...pfft. So you put in guile, this makes me happy. I think sean should be replaced unless you can change up his playstyle from being complete shoto. Plus, there's an sf3 dan spriteset. Hugo?...Im not sure bout that one. Id rather zangief, who i would happily sprite myself later. Twelve is cool, he has an interesting playstyle. Most definitely alex and ibuki. I say moving makoto in for gill was the right move.
Also, could you see how those alpha sprites fit for certain characters? If a changed palette makes them fine in the game, id rather not edit them.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Big Dick on July 08, 2010, 08:27:44 pm
Chosis, please keep Sean. Don't want firelord to switch to Dan. Dan is the worst character. Although maybe switch Makoto for Birdie. Is that fine with you?
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 08, 2010, 08:50:03 pm
Chosis, please keep Sean. Don't want firelord to switch to Dan. Dan is the worst character. Although maybe switch Makoto for Birdie. Is that fine with you?
Why'd you say choisis? Hes not involved with the project... And why switch makoto for birdie? Birdie hasn't made an appearance in years. There's a reason for that. And dan rules.
Me wants me Bison and noob-saibot! ;P
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 10, 2010, 07:35:23 am
(Street Fighter):
Spoiler, click to toggle visibilty
Ryu Ken *Akuma* Chun-Li Dudley Sagat Sakura M.Bison Guile Sean Hugo Urien Alex Ibuki Yang
(Secret):
Spoiler, click to toggle visibilty
*Shin LVL2 Akuma* EX Ken (Shin Ken)
* : You Can Transform from Akuma to Shin LVL 2 Akuma [W.I.P]DISCUSS
PD: Thanks to juano for his Help! and Chatman for the Sagat SF3 Sprites
Title: Re: MK vs. SF - Fight for the Universe
Post by: Juano16 on July 10, 2010, 07:48:45 am
well, if you want to make a transformation while you are fighting, using RemapPal you can easy change pallettes
Title: Re: MK vs. SF - Fight for the Universe
Post by: Haver of Sex on July 10, 2010, 08:07:33 am
Shouldn't Akuma/Gouki have a Shin mode e.g (Akuma -> Shin Akuma -> Lv2 Shin Akuma In the MK vs SF flash, he transformed to Shin then Lv2 Shin. is Shin Lv2 Akuma like a powerup of Akuma while in Shin mode or a powerup of Shin mode? :S
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 10, 2010, 08:12:53 am
Shouldn't Akuma/Gouki have a Shin mode e.g (Akuma -> Shin Akuma -> Lv2 Shin Akuma In the MK vs SF flash, he transformed to Shin then Lv2 Shin. is Shin Lv2 Akuma like a powerup of Akuma while in Shin mode or a powerup of Shin mode? :S
NICE CONCEPT! +1
Akuma > Shin Akuma > Shin LVL2 Akuma
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 10, 2010, 09:24:48 am
Yang instead of Makoto? At least use Yun. :P
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 10, 2010, 12:33:07 pm
PD: Thanks to juano for his Help! and Chatman for the Sagat SF3 Sprites
My only complaints are that Johnny Cage is absent and you could have used Sheeva or Motaro in place of Kintaro. Otherwise, BRILLIANT!:sugoi:
I wholeheartedly suggest Human Smoke as the second MK secret character, as a counterpart to EX Ken. Give him his moves from Armageddon/Deception and you're good to go!
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 10, 2010, 12:42:33 pm
o_O ...I'm going to assume you're upset Mileena isn't in, right?
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 10, 2010, 01:44:34 pm
She's more upset than I am. See, look, she's crying.
I advise against having both Scorpion and Human Smoke, seeing as outside of fire breath and invisibility they're the same character gameplay-wise. I say leave it at Cyborg Smoke.
Kitana... I've just got the biggest grudge against Kitana. Used to think she was awesome too. But now I just think of her as the Princess Peach of Mortal Kombat; sit around, do nothing, hump Liu Kang's leg a bit and watch the others win her kingdom back for her. I'm interested to see if they can redeem her a little in the new game, but for the meantime, bleh.
The thing about MK bosses is they're really on another tier above SF bosses. Every attack sends you flying, you lose half your health bar per punch, etc. With that in mind it'll take a lot to convince me Shao Kahn and Kintaro should be there instead of the likes of Shang Tsung (who better fits the boss-made-fair type of characters that M.Bison and Akuma are now).
Scorpion Sub-Zero Raiden Liu-Kang Cyborg Smoke Reptile Johnny Cage Mileena Sonya Kintaro Shao Khan Baraka Kung Lao Jax Kitana
Fine by me! ;D
Due to the abscence of the other cyborgs, I'd suggest giving Cyborg Smoke the missiles and grenades as well as his trademark Harpoon. Also, I retract my vote for Human Smoke and instead propose Ermac as the MK secret character.
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 10, 2010, 08:11:36 pm
I advise against having both Scorpion and Human Smoke, seeing as outside of fire breath and invisibility they're the same character gameplay-wise. I say leave it at Cyborg Smoke.
Agree wholeheartedly on both accounts. I accidentally voted for Human Smoke, but I meant Ermac. Also, it wouldn't make much sense to have both Human and Cyborg Smoke, assuming he gives the game a story or something.
The thing about MK bosses is they're really on another tier above SF bosses.
He's making the characters, so he probably wouldn't add the super-high damage and the likes. And remember Bison in Alpha 3? He had the fair selectable version that was pretty suckish. And then there was the boss version with the PSYCHO CRUSHAAAAA!
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 10, 2010, 08:14:50 pm
Hey Hey, check the first post! ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 10, 2010, 08:26:11 pm
Replace Hugo with Makoto and I will love you forever. Shit, I'll even code her myself if you want. :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: DeviL_JiN on July 10, 2010, 08:43:51 pm
:sugoi: All I can say is: WOOW!! :o
But as i have seen the VS Screen is unfinished and a secret char has not been decided yet... Keep up the good work... Can't wait till this one comes up ;D ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: Dinnerman on July 10, 2010, 08:48:55 pm
Ermac 4EVER MAN!!! :D i love Ermac!
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 10, 2010, 09:34:43 pm
I advise against having both Scorpion and Human Smoke, seeing as outside of fire breath and invisibility they're the same character gameplay-wise. I say leave it at Cyborg Smoke.
I agree with this, that's why i didn't propose human smoke.
Replace Hugo with Makoto and I will love you forever. Shit, I'll even code her myself if you want. :sugoi:
Makoto is a better fit for gameplay... And for secret character, i (obviously) voted noob saibot. Ermac never really was boss status to me. I beat him with ease on all the games. Plus, noob saibots death ball-smoke thingy projectile, assuming you change how it works, could really move the gameplay in combination with his teleport throw and other such things. Plus, he was a sub-boss in the series at times.
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 10, 2010, 09:51:06 pm
He's making the characters, so he probably wouldn't add the super-high damage and the likes. And remember Bison in Alpha 3? He had the fair selectable version that was pretty suckish. And then there was the boss version with the PSYCHO CRUSHAAAAA!
There's still the problem of both Kahn and Kintaro only having sprites for one punch, one kick, no crouch and no diagonal jump. If he can make enjoyable characters to match M.Bison and Akuma out of that, all the more power to him. That's why I suggested Shang Tsung as a fair, selectable boss.
As for the vote, Noob Saibot. Floor falling izuna drops are too cool to ignore.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 10, 2010, 09:57:19 pm
He's making the characters, so he probably wouldn't add the super-high damage and the likes. And remember Bison in Alpha 3? He had the fair selectable version that was pretty suckish. And then there was the boss version with the PSYCHO CRUSHAAAAA!
There's still the problem of both Kahn and Kintaro only having sprites for one punch, one kick, no crouch and no diagonal jump. If he can make enjoyable characters to match M.Bison and Akuma out of that, all the more power to him.
Why not make Noob-Smoke a secret character and make Ermac a normal one?
I thought about that too. . .But that would probably be hell to program.
If it's a fullgame, then you don't have to worry about custom states fucking things up. Just use variables.
Hmm...i dont know much about coding but that sounds feasible.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 10, 2010, 11:10:18 pm
Yeah, using a variable you can enable which moves are for smoke and which are for noob. It's actually pretty simple, but you have to have all of the custom states mapped out so that it works. I recommend doing him last.
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 11, 2010, 01:06:23 am
There's still the problem of both Kahn and Kintaro only having sprites for one punch, one kick, no crouch and no diagonal jump. If he can make enjoyable characters to match M.Bison and Akuma out of that, all the more power to him. That's why I suggested Shang Tsung as a fair, selectable boss.
Shit, I forgot about that. Now as much as I like Shao Kahn, he should get the boot just for that reason. As for Kintaro, I was going to say Goro, but i'm assuming he has the same problem.
What I propose is that Shao Kahn and Kintaro should be removed. Take out Ermac from the secret character list and add him and Shang Tsung to make up for them. Make Noob the secret character. Everyone's happy.
As for the Street fighter side, please replace Sean. We already have four and a half shotos. How the hell are you going to differentiate him from them. Makoto, Guy or Urien would be a better fit.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 11, 2010, 01:30:37 am
As for the Street fighter side, please replace Sean. We already have four and a half shotos. How the hell are you going to differentiate him from them. Makoto, Guy or Urien would be a better fit.
Urien is already in.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 11, 2010, 02:05:16 am
:snore: Shao Kahn to Shang Tsung Kintaro to ??????
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 11, 2010, 02:37:15 am
:snore: Shao Kahn to Shang Tsung Kintaro to ??????
Noob Saibot. Ermac has the most votes, plus, i just wanna play as noob saibot. ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 11, 2010, 03:38:57 am
Urien is already in? :P
Well, I still say replace Sean's ass. No one likes him, and many people want Makoto in. I'd say Guy, but the fact that he's Final Fight not Street Fighter makes me doubt this.
:snore: Shao Kahn to Shang Tsung Kintaro to ??????
Noob Saibot. And for Shang Tsung, are you using MK2 sprites or MK3?
And what the frack is Shin Ken?
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 11, 2010, 04:14:41 am
Hey, do one of you guys think you can make a better default palette for my sagat? Cuz looking at the colors vs. the rest of the SF cast, they seem to be off.
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 11, 2010, 04:42:30 am
I'll try, but it's been a while when I last worked with SF3 sprites, so the palette may not look great.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Haver of Sex on July 11, 2010, 05:05:51 am
Shin Ken needs a better pallete, imo Even though the "Justin vs Daigo MK vs SF" vid showed it It looks ridiculous. :-\
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 11, 2010, 05:10:32 am
A better thing to say is why Shin Ken? I don't get why you'd want not one, but two super-powered shotos as secret characters. Someone else could take that spot.
But if he stays, I can always make another palette for him. It does look hilarious.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Haver of Sex on July 11, 2010, 05:19:12 am
It's not that I want Shin Ken but FireLord can balance him out otherwise my shotoscrub senses would be tingling ::)
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 11, 2010, 05:27:44 am
The game already has enough shotos. That's all I need to say.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Haver of Sex on July 11, 2010, 05:32:06 am
Replace Sean with Dan because Dan is the man ;P
Title: Re: MK vs. SF - Fight for the Universe
Post by: Big Dick on July 11, 2010, 05:37:52 am
Only Dan cares about is revenge. Because Sean has been taught with Ken and he wants to be like him. Not some stupid dumb bitch of Dan's father who died from plucking out Sagat's eye.
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 11, 2010, 05:40:48 am
They both suck. Dan isn't funny anymore and Sean is just a loser.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Haver of Sex on July 11, 2010, 05:41:23 am
U Mad Anyways it's up to FireLord to decide who goes, like it or not
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 11, 2010, 05:53:34 am
How about fuck them both, amirite?
Title: Re: MK vs. SF - Fight for the Universe
Post by: Haver of Sex on July 11, 2010, 05:59:49 am
Yes. :P [size=5pt]My "Dan is the man" post, wasn't meant to be taken seriously.[/size]
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 11, 2010, 06:06:13 am
Ufff........ Hey guys! now the roster is this!
Spoiler, click to toggle visibilty
Scorpion
Sub-Zero
Raiden
Liu-Kang
Cyborg Smoke
Reptile
Johnny Cage
Mileena
Sonya
Kintaro
Shao Kahn
Baraka
Kung Lao
Jax
Kitana
I was asking if u want me to change Shao Kahn for Shang Tsung and Kintaro for (Any MK Char Discuss Please dude! I want to finish the roster fast!)
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 11, 2010, 06:06:26 am
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 11, 2010, 06:07:49 am
Make Shao Shang, and then make Kintaro Kano. :)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Haver of Sex on July 11, 2010, 06:11:45 am
Shang Tsung is a yes because, he has enough sprites to be made, but how will you code the transformations? If you can't then it's a no, what about Stryker? (work with me here) [size=4pt]Rant in 3... 2... 1...[/size]
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 11, 2010, 06:16:09 am
We don't need every fucking obscure character, Kano was in the series since MK1. Shang is possible to code, with a hell of a lot of work.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Haver of Sex on July 11, 2010, 06:21:07 am
We don't need every fucking obscure character, Kano was in the series since MK1. Shang is possible to code, with a hell of a lot of work.
Chill, I was just giving ideas.
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 11, 2010, 06:24:55 am
Isn't Stryker supposed to be a joke?
Also, I noticed Kano isn't on the list. He needs in. As for Shang Tsung, you could always take the easy way out and make him like Shadow Kouma.
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 11, 2010, 07:49:54 am
Keep in mind whatever transformation work you'd be dodging by skipping Shang Tsung, you'd still have to do for Twelve anyway.
First of all, drop the blended sprite transformation sequences, just use a generic explosion helper to cover it. Other Mugen Twelves in the past have limited the character selection to three or four different transformations, that's something else to keep in mind. You could even take the easy way out like they did with Shinnok and make it imitations instead of transformations.
Another possibility is to abandon transformations altogether, and implement a couple of his Deadly Alliance moves instead. 3D Fire could be recreated in a similar way to Noel Vermillion's Optic Barrel from BlazBlue, or Ash Crimson's new Genee from KOFXII. Soul Steal is straight forward enough to replicate, hell you could turn it into a command throw by including the run-up-and-stomp part. Mysterious Magic is just a sweep version of Reptile's Lizard Elbow. And all of these could be done with existing sprites, whichever version of Shang Tsung you would intend to use.
Just throwing out ideas. Also throwing out my support for Kano.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 11, 2010, 08:39:46 am
Going the 3d games route is just lazy, I like the Shinnok idea for Twelve. The explosion thing is the way to go.
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 11, 2010, 12:58:53 pm
While I think of it, I'd like to see the inputs preserved as much as possible. MK in particular had some very interesting inputs, like 442s, 88s you had to block during to stop your guy jumping, hold-and-releases, hold-and-command-releases, negative edges... I'd like to see those kept as authentic as possible, adapted for multiple strengths where appropriate.
Speaking of inputs, I'm presuming six buttons for everyone?
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 11, 2010, 11:10:58 pm
While I think of it, I'd like to see the inputs preserved as much as possible. MK in particular had some very interesting inputs, like 442s, 88s you had to block during to stop your guy jumping, hold-and-releases, hold-and-command-releases, negative edges... I'd like to see those kept as authentic as possible, adapted for multiple strengths where appropriate.
Idk...maybe there's some way it would be possible to choose your style. I prefer sf commands to mk ones.
Speaking of inputs, I'm presuming six buttons for everyone?
That seems likely. So...who's in for shao kahn and kintaro?
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 12, 2010, 12:05:29 am
So long as it doesn't hold your hand like Deadly Alliance/Deception/Armageddon did. Sai Toss should never have been a quarter circle, for instance; I'm looking forward to hopefully charging three different shots of sai off my different punch buttons, Juri/Balrog style.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 12, 2010, 12:13:49 am
So long as it doesn't hold your hand like Deadly Alliance/Deception/Armageddon did. Sai Toss should never have been a quarter circle, for instance; I'm looking forward to hopefully charging three different shots of sai off my different punch buttons, Juri/Balrog style.
yea...i kinda like the way juri plays, as off topic as that is.
Title: Re: MK vs. SF - Fight for the Universe
Post by: DevilDemon on July 12, 2010, 05:30:44 am
ok shao kahn is possible because i have a shao kahn jumping attacks and croching attacks (cant spell)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 12, 2010, 06:14:56 am
He only has like two punches and one kick still. :-\
Title: Re: MK vs. SF - Fight for the Universe
Post by: DevilDemon on July 12, 2010, 07:03:35 am
true
Title: Re: MK vs. SF - Fight for the Universe
Post by: AceKombat on July 12, 2010, 09:36:24 am
Is there a grab character for the MK side ? I would like to have one of the characters in the MK side to have a grab that's 1 frame . Hell it would be nice if you can link a combo to a grab ( Of course it has to hit though ) . It's MK VS SF and with a lot of life I don't see how it can be bad .
Now that someone mentioned Noob Saibot having Izuna Drop gave me interest to him as well . Perhaps his teleport move will be different and will instead come from above instead of bottom , with the addition of canceling the throw to an attack which would be nice .
Perhaps a chat debate would be necessary about the Kahn and Kintaro discussion . I think Kahn should drop and be replaced with Shang Tsung with a move-set that transforms and performs moves that are good from MK cast ( Throw moves , missile zoning , etc. ) with the sacrifice being for him to have the weakest life in the game ( A perfect example is Seth in SFIV/SSFIV ) .
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 12, 2010, 06:35:37 pm
Now that someone mentioned Noob Saibot having Izuna Drop gave me interest to him as well .
45 seconds in. (http://www.youtube.com/watch?v=aG0M9_djxGw)
god i love that move.
Title: Re: MK vs. SF - Fight for the Universe
Post by: BigBoss on July 13, 2010, 12:19:03 am
Looks like to me he took Ascended Mugen owner's Scorpion he released over Chibbit chat for kick's, and compiled it with EFSAndy's mugen chars, Nothing new with compilation threads.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 13, 2010, 12:25:56 am
Looks like to me he took Ascended Mugen owner's Scorpion he released over Chibbit chat for kick's, and compiled it with EFSAndy's mugen chars, Nothing new with compilation threads.
Hey, you, you have no idea what you're talking about, shut the hell up. Anyways, firelord, you can finally put up an animated stance. :P (http://i29.tinypic.com/t50xn6.png) (http://i27.tinypic.com/2vdi35k.png) (http://i32.tinypic.com/2e4lwso.png) (http://i25.tinypic.com/ezxjs.png)
Title: Re: MK vs. SF - Fight for the Universe
Post by: BigBoss on July 13, 2010, 12:29:00 am
Looks like to me he took Ascended Mugen owner's Scorpion he released over Chibbit chat for kick's, and compiled it with EFSAndy's mugen chars, Nothing new with compilation threads.
Hey, you, you have no idea what you're talking about, shut the hell up. Anyways, firelord, you can finally put up an animated stance. :P (http://i29.tinypic.com/t50xn6.png) (http://i27.tinypic.com/2vdi35k.png) (http://i32.tinypic.com/2e4lwso.png) (http://i25.tinypic.com/ezxjs.png)
I don't?, First of all Ive been in the community way longer then you, Secondly i was there when ascended released it, I do know what im talking about no one said it was a fact, so here's a tip, You shut the hell up. Oh and the guys who posted it on the chat along time ago there names were aZcal and Wanted.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 13, 2010, 12:35:50 am
Looks like to me he took Ascended Mugen owner's Scorpion he released over Chibbit chat for kick's, and compiled it with EFSAndy's mugen chars, Nothing new with compilation threads.
Hey, you, you have no idea what you're talking about, shut the hell up. Anyways, firelord, you can finally put up an animated stance. :P (http://i29.tinypic.com/t50xn6.png) (http://i27.tinypic.com/2vdi35k.png) (http://i32.tinypic.com/2e4lwso.png) (http://i25.tinypic.com/ezxjs.png)
I don't?, First of all Ive been in the community way longer then you, Secondly i was there when ascended released it, I do know what im talking about no one said it was a fact, so here's a tip, You shut the hell up. Oh and the guys who posted it on the chat along time ago there names were aZcal and Wanted.
you speak as if i didn't already know all this. The reason i told you to shut the hell up is because your last statement about the possibility was derragatory. I know the same things you do, and here you assume you're more experienced and can talk down to me. Tsk tsk. Shame.
Title: Re: MK vs. SF - Fight for the Universe
Post by: BigBoss on July 13, 2010, 12:41:27 am
Looks like to me he took Ascended Mugen owner's Scorpion he released over Chibbit chat for kick's, and compiled it with EFSAndy's mugen chars, Nothing new with compilation threads.
Hey, you, you have no idea what you're talking about, shut the hell up. Anyways, firelord, you can finally put up an animated stance. :P (http://i29.tinypic.com/t50xn6.png) (http://i27.tinypic.com/2vdi35k.png) (http://i32.tinypic.com/2e4lwso.png) (http://i25.tinypic.com/ezxjs.png)
I don't?, First of all Ive been in the community way longer then you, Secondly i was there when ascended released it, I do know what im talking about no one said it was a fact, so here's a tip, You shut the hell up. Oh and the guys who posted it on the chat along time ago there names were aZcal and Wanted.
you speak as if i didn't already know all this. The reason i told you to shut the hell up is because your last statement about the possibility was derragatory. I know the same things you do, and here you assume you're more experienced and can talk down to me. Tsk tsk. Shame.
Derragtory? Lmfao Derogatory<-, Lets just start off with that, Also no it wasn't at all you're just the imbecile that assumed that.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 13, 2010, 01:17:55 am
FUCK AWESOME!!!!!!!!!!!!!!!!!! (http://img205.imageshack.us/img205/9260/sagatt.gif) It was a lot of work to make the palette and indexing especially for mugen but finally a nice work...
And I change the Shao Kahn for Shang Tsung (Something like EVIL VERSION in VG EXILES Flash) (http://img714.imageshack.us/img714/9770/stsung.gif) And Kintaro by Nightwolf
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 13, 2010, 02:06:19 am
LOL at Evil Shang Tsung. And Nightwolf, eh? I thought you would put Kano, but he's alright, I guess. And for you Chatman: (http://img25.imageshack.us/img25/9624/10379797.png) Yes, they suck. I just made the reddish skin color part blend in a bit better and experimented from there. Like I told you, it been a while with SF3 sprites.
Title: Re: MK vs. SF - Fight for the Universe
Post by: SuarkDler on July 13, 2010, 02:07:52 am
FUCK AWESOME!!!!!!!!!!!!!!!!!! (http://img205.imageshack.us/img205/9260/sagatt.gif) It was a lot of work to make the palette and indexing especially for mugen but finally a nice work...
And I change the Shao Kahn for Shang Tsung (Something like EVIL VERSION in VG EXILES Flash) (http://img714.imageshack.us/img714/9770/stsung.gif) And Kintaro by Nightwolf
oooooo amazing! that powders must be doing sagat and shang tsung
Title: Re: MK vs. SF - Fight for the Universe
Post by: Orochi Gill on July 13, 2010, 02:10:17 am
Shang Tsung (Something like EVIL VERSION in VG EXILES Flash) (http://img714.imageshack.us/img714/9770/stsung.gif)
F#*KING AMAZING! pretty nice done guys... I just noticed that Sagat has a couple of errors, he has a white dot near by his right knee and a weird brownish outline in his right shoulder.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 13, 2010, 02:46:36 am
Doesn't sound negative at all. --; I don't see how that's a positive or neutral statement. And clap for you, you can get your internet balls up to argue with a 15 year old. Maybe i shouldn't have told you to shut the hell up, but then again, maybe you shouldn't have made that insulting comment towards the work obviously being done.
FUCK AWESOME!!!!!!!!!!!!!!!!!! (http://img205.imageshack.us/img205/9260/sagatt.gif) It was a lot of work to make the palette and indexing especially for mugen but finally a nice work...
LOL at Evil Shang Tsung. And Nightwolf, eh? I thought you would put Kano, but he's alright, I guess. And for you Chatman: (http://img25.imageshack.us/img25/9624/10379797.png) Yes, they suck. I just made the reddish skin color part blend in a bit better and experimented from there. Like I told you, it been a while with SF3 sprites.
I wouldn't say they suck, in fact, a bit of editing and they'd look perfect. I do like the first one though, it's a throwback to sf2 sagat. :)
F#*KING AMAZING! pretty nice done guys... I just noticed that Sagat has a couple of errors, he has a white dot near by his right knee and a weird brownish outline in his right shoulder.
Oh shit...you're right. Ill fix that right now.
Title: Re: MK vs. SF - Fight for the Universe
Post by: BigBoss on July 13, 2010, 04:55:50 am
Uhh right, Im gonna take it easy on you because you're 15? Seriously kid, Mugen Compilations are old, What happened to OC? I mean jesus are people that lazy now? If you don't like my comment too bad, Don't insult me and i won't make you look like a fool.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 13, 2010, 05:04:23 am
Where the fuck do you see compilations? >:(
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 13, 2010, 05:04:47 am
Uhh right, Im gonna take it easy on you because you're 15? Seriously kid, Mugen Compilations are old, What happened to OC? I mean jesus are people that lazy now? If you don't like my comment too bad, Don't insult me and i won't make you look like a fool.
Except if you haven't noticed, this isn't a compilation except the Ryu.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 13, 2010, 05:14:21 am
Uhh right, Im gonna take it easy on you because you're 15? Seriously kid, Mugen Compilations are old, What happened to OC? I mean jesus are people that lazy now? If you don't like my comment too bad, Don't insult me and i won't make you look like a fool.
You look like a fool you fucking idiot. In no way is this a compilation, and to continue to make such a statement makes you look like a clown. I dont look like a fool, my actions were justified. Go flame somewhere else you thickheaded prick.
Uhh right, Im gonna take it easy on you because you're 15? Seriously kid, Mugen Compilations are old, What happened to OC? I mean jesus are people that lazy now? If you don't like my comment too bad, Don't insult me and i won't make you look like a fool.
Once again, choose your words carefully. If you were wise enough, you wouldn't make that reply in the first place, and then get into an argument with someone younger than your you.
Im not defending anyone or attacking anyone, simply saying just be careful. It does not matter if you have been with MUGEN longer than anyone, It does not matter that your older than someone and say "You'll make them look like a fool." What matters is that treat someone the way they would treat you(Being respectful, without it, there would be organized chaos). Just helping you out here.
Being angry back at someone is a natural reaction, but you know you can control it. You too chatman, you can control it too.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 13, 2010, 05:49:06 am
OK! Hugo by Zangief and Sean by Makoto aaaanddd ¿¿¿Nightwolf by Kano??? but cvs sprites for zangief??? or sf3 edit¿?
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 13, 2010, 05:56:07 am
OK! Hugo by Zangief and Sean by Makoto aaaanddd ¿¿¿Nightwolf by Kano??? but cvs sprites for zangief??? or sf3 edit¿?
Replace Nightwolf with Kano and i'll end up like that guy who masturbates to your combos and cums out of his ears.
SF3 sprites would be cool if you could find anyone to sprite them. Otherwise, his Alpha sprites are fine. OR, you could pull a shocker and use his CFJ sprites.
Title: Re: MK vs. SF - Fight for the Universe
Post by: AceKombat on July 13, 2010, 09:15:10 am
OK! Hugo by Zangief and Sean by Makoto aaaanddd ¿¿¿Nightwolf by Kano??? but cvs sprites for zangief??? or sf3 edit¿?
Replace Nightwolf with Kano and i'll end up like that guy who masturbates to your combos and cums out of his ears.
SF3 sprites would be cool if you could find anyone to sprite them. Otherwise, his Alpha sprites are fine. OR, you could pull a shocker and use his CFJ sprites.
So now there's a debate with having Kano or Nightwolf ?
Here are my opinions for the two about what tools that we could see them have that's useful .
Kano : *Does have a grab move . Can see this being a 2-3 frame grab move that's unblockable and would like adjustments ( Can be more than just strangling... ) *Possibly a laser projectile . Probably a useful tool Kano needs in which it goes full range across the screen , stuffing any far screen jumps ( Useful to punish Chameleon Ice Clones for example ) when you see it coming . It's downside is it's bad recovery even on block ( I would say around -12 ) . I'm sure more thought can be put with this but only more speculation if Kano can be approved . *Knife Slice move ( MK3 Kano's QCF HP ) . Can see this pressuring opponents at a distance . Doing this up close should be unsafe and punishable .
Nightwolf : *Does have a charge attack . In UMK3 it can be beaten CLEAN by just crouching and punishing with combo or plain uppercut . However I think it should have some box and frame data changes compared to it's UMK3 counterpart . Would like it that it cannot be crouched for free when expecting it and be safe on block if spaced correctly ( Not close ) . *Does have a reflect projectile move . Most definitely useful for once since this is MK VS SF . However frame data for it NEEDS adjustments if comparing it with UMK3 version and its god awful recovery . *The axe move . Would like to see this as an anti-air which should also punish air-blocks .
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 13, 2010, 09:27:09 am
So now there's a debate with having Kano or Nightwolf ?
No, there's no debate. Firelord just brought it up as a question. I'd like it if Kano was in, but Nightwolf is fine with me. They'd both play interesting to say the least.
Title: Re: MK vs. SF - Fight for the Universe
Post by: BigBoss on July 13, 2010, 09:29:21 am
Uhh right, Im gonna take it easy on you because you're 15? Seriously kid, Mugen Compilations are old, What happened to OC? I mean jesus are people that lazy now? If you don't like my comment too bad, Don't insult me and i won't make you look like a fool.
Once again, choose your words carefully. If you were wise enough, you wouldn't make that reply in the first place, and then get into an argument with someone younger than your you.
Im not defending anyone or attacking anyone, simply saying just be careful. It does not matter if you have been with MUGEN longer than anyone, It does not matter that your older than someone and say "You'll make them look like a fool." What matters is that treat someone the way they would treat you(Being respectful, without it, there would be organized chaos). Just helping you out here.
Being angry back at someone is a natural reaction, but you know you can control it. You too chatman, you can control it too.
I was being respectful where in my original post wasn't i? I was stating my opinion if you're going to have nervous breakdowns over that then you probably won't last long. Ive seen 100 Kano's however, Id prefer a nightwolf for once
Title: Re: MK vs. SF - Fight for the Universe
Post by: AceKombat on July 13, 2010, 09:32:53 am
So now there's a debate with having Kano or Nightwolf ?
No, there's no debate. Firelord just brought it up as a question. I'd like it if Kano was in, but Nightwolf is fine with me. They'd both play interesting to say the least.
Ah your right , guess I rushed on the posts a bit :( .
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 13, 2010, 08:42:22 pm
So we got the final roster?
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 13, 2010, 09:04:55 pm
I was being respectful where in my original post wasn't i? I was stating my opinion if you're going to have nervous breakdowns over that then you probably won't last long. Ive seen 100 Kano's however, Id prefer a nightwolf for once
If this is all nothing more than a compilation, why don't you just find the Nightwolf he's going to add instead of waiting for Firelord to put out his game?
Title: Re: MK vs. SF - Fight for the Universe
Post by: CIDOLFAS on July 13, 2010, 09:12:51 pm
interesting project,mr firelord (are you chilean?)
only two little questions:
whats the argument/story between?
which type of art do you wanna use? (portraits,winning poses,etc...) i draw comic-style,and i might help you with that...
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 13, 2010, 09:21:44 pm
which type of art do you wanna use? (portraits,winning poses,etc...) i draw comic-style,and i might help you with that...
Now that you mention art, i can lend my hand there too. Check my sketches firelord, id love to draw up an intro and exclusive art.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 14, 2010, 12:14:50 am
but I want to tell me if you want to kano or Nightwolf that is my question, everyone has their differences which are already AceKombat but thanks for giving me some I did not know....
interesting project,mr firelord (are you chilean?)
only two little questions:
whats the argument/story between?
which type of art do you wanna use? (portraits,winning poses,etc...) i draw comic-style,and i might help you with that...
yes i am chilean ;P and about i use all portratis and winning poses of sf3 and mk all... and the argument is something like the flash is simple....not much to tell...
Final Roster in the First Post please check!
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 14, 2010, 12:48:15 am
Still undecided about the secret mk character? ;P Anyways, the roster makes me smile like im eating chocolate! ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 14, 2010, 12:51:23 am
Holy shit, they're tied? If I could make a suggestion, why not replace Nightwolf with either Noob or Ermac and make the other the secret character.
This is just my two cents. I honestly don't give a crap if you do this or not. I was satisfied once you got rid of Sean.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 14, 2010, 12:53:00 am
LOL! now nightwolf by Noob Saibot? and ermac secret character???? ???
I say keep the roster as it is. You don't need to get rid of anyone just for the sake of adding another ninja. We already have Sub-Zero, Scorpion and Reptile - don't give the MK side more ninjas than SF has Shotos.
Ideally, we want:
Ryu <--> Sub-Zero
Ken <--> Scorpion
Sean/Dan <--> Reptile
If you must add Noob, then make him the MK3 "Kano" version, as shown here, (http://www.mortalkombatwarehouse.com/mk3/noobsaibot/) to replace the actual Kano.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 14, 2010, 08:21:18 pm
LOL! now nightwolf by Noob Saibot? and ermac secret character???? ???
I say keep the roster as it is. You don't need to get rid of anyone just for the sake of adding another ninja. We already have Sub-Zero, Scorpion and Reptile - don't give the MK side more ninjas than SF has Shotos.
Ideally, we want:
Ryu <--> Sub-Zero
Ken <--> Scorpion
Sean/Dan <--> Reptile
If you must add Noob, then make him the MK3 "Kano" version, as shown here, (http://www.mortalkombatwarehouse.com/mk3/noobsaibot/) to replace the actual Kano.
The thing is, the ninjas all bring very different abilities to the table, while the shotos do not. Anyways, id prefer noob saibot over kano, and those sprites are undesirable.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on July 14, 2010, 08:34:00 pm
If you must add Noob, then make him the MK3 "Kano" version, as shown here, (http://www.mortalkombatwarehouse.com/mk3/noobsaibot/) to replace the actual Kano.
That Noob fucking sucks. Might as well put in Kano over that disgrace.
Also, the Ninjas each play differently, while the shotos are just HAI-DOO-KEN, SHO-YOU-KEN and the fucking hurrican kick no on can pronounce.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Spawn on July 14, 2010, 08:44:39 pm
If you need some help wit your project feel free to ask me
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 14, 2010, 08:45:34 pm
If you must add Noob, then make him the MK3 "Kano" version, as shown here, (http://www.mortalkombatwarehouse.com/mk3/noobsaibot/) to replace the actual Kano.
That Noob fucking sucks. Might as well put in Kano over that disgrace.
Also, the Ninjas each play differently, while the shotos are just HAI-DOO-KEN, SHO-YOU-KEN and the fucking hurrican kick no on can pronounce.
tatsumaki senpuu-kyaku.
Title: Re: MK vs. SF - Fight for the Universe
Post by: AceKombat on July 15, 2010, 01:05:19 am
If you must add Noob, then make him the MK3 "Kano" version, as shown here, (http://www.mortalkombatwarehouse.com/mk3/noobsaibot/) to replace the actual Kano.
That Noob fucking sucks. Might as well put in Kano over that disgrace.
Also, the Ninjas each play differently, while the shotos are just HAI-DOO-KEN, SHO-YOU-KEN and the fucking hurrican kick no on can pronounce.
Tatsumaki Senpuu-Kyaku...
PS : I didn't read up how to spell it when I seen this message and posted this message btw .
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on July 15, 2010, 02:14:19 am
I can pronounce it.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 15, 2010, 08:07:13 pm
Sagat is still moving along steadily. (http://i30.tinypic.com/jzt5w.png) (http://i25.tinypic.com/34sqxig.png) (http://i26.tinypic.com/1z6dnc.png) (http://i27.tinypic.com/2nvwj6f.png) (http://i25.tinypic.com/20fqnbr.png)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on July 16, 2010, 10:29:39 am
AWESOMEE! :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: Mr. Green on July 16, 2010, 05:23:42 pm
That Sagat looks pimp so far. Can't wait for this full game, keep it up man :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 16, 2010, 07:18:19 pm
That Sagat looks pimp so far. Can't wait for this full game, keep it up man :sugoi:
Thanks. Anyways, i got something fun for you guys! I didn't quite color seperate the palette (that may come later), but ive done basic splitting for ryu and sagat so you guys can make and post your own color schemes for them in this thread:
(http://i26.tinypic.com/9qgw0k.png) (no fireballs for sagat yet, i dont know what kind we'll be using. (http://i29.tinypic.com/24m6k4x.png) Not many for ryu cuz most are special fireballs that im thinking we'd rather not change. Note: Ryu's darkest color in his belt is shared with his hair. If you change one, you gotta change the other. Go nuts! :P
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 16, 2010, 09:42:32 pm
I Make 5 Palettes for Sagat! Check THIS! ;D (http://img191.imageshack.us/img191/4193/normalo.gif) (http://img689.imageshack.us/img689/8118/greenw.gif) (http://img340.imageshack.us/img340/9709/yellow.gif) (http://img64.imageshack.us/img64/363/lightblue.gif) (http://img413.imageshack.us/img413/1081/pink.gif) (http://img688.imageshack.us/img688/6413/darkm.gif)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 16, 2010, 10:02:40 pm
Sagat is still moving along steadily. (http://i30.tinypic.com/jzt5w.png) (http://i25.tinypic.com/34sqxig.png) (http://i26.tinypic.com/1z6dnc.png) (http://i27.tinypic.com/2nvwj6f.png) (http://i25.tinypic.com/20fqnbr.png)
Looking great, man! At this rate, the game will be done in no time! :sugoi:
I Make 5 Palettes for Sagat! Check THIS! ;D (http://img191.imageshack.us/img191/4193/normalo.gif) (http://img689.imageshack.us/img689/8118/greenw.gif) (http://img340.imageshack.us/img340/9709/yellow.gif) (http://img64.imageshack.us/img64/363/lightblue.gif) (http://img413.imageshack.us/img413/1081/pink.gif) (http://img688.imageshack.us/img688/6413/darkm.gif)
:o It's a veritable, bobbing rainbow of Sagats! It's almost hypnotising... Good work, Firelord!
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 16, 2010, 11:10:23 pm
I Have done a HD Version of the Tiger Shot projectil
Now the question is how smoothly animated is Sagat going to be compared to the rest of the SF3 characters.
Enh, idk, we'll see. More fun with palettes! (http://i30.tinypic.com/23h9bvk.png) vg exiles (http://i25.tinypic.com/nxrlls.png) dark sagat pal Hahaha, let the palette race begin. More progress for sagat is coming. Basic coding has begun.
Title: Re: MK vs. SF - Fight for the Universe
Post by: DevilDemon on July 17, 2010, 04:07:44 am
hey if you guys need a good fx hit me up on it
Title: Re: MK vs. SF - Fight for the Universe
Post by: AceKombat on July 17, 2010, 04:25:12 am
I was wondering if SF4 fx for Sagat's Tiger Shot would be necessary .
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 17, 2010, 05:12:34 am
.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 17, 2010, 05:22:21 am
haha, two dark sagats. :P both are pretty kool. :P
Title: Re: MK vs. SF - Fight for the Universe
Post by: Big Dick on July 18, 2010, 01:10:17 am
That kinda reminds me to have your SF3 hitsparks replaced with Capcom Fighting Evolution sparks. They're large but I suggest to scale it down.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 18, 2010, 01:32:54 am
You talking about the tiger shot? Trust me, it looks fine in mugen.
Drop some palettes, me likes pretty colors! ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 18, 2010, 05:14:45 am
(http://img514.imageshack.us/img514/969/alphaf.png)(http://img153.imageshack.us/img153/3189/sf1.png)(http://img408.imageshack.us/img408/3191/bossz.png) Alpha, Street Fighter 2 and Boss Sagat. Sort of uncreative, but trust me, i'll think of some more.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 18, 2010, 05:18:30 am
(http://img514.imageshack.us/img514/969/alphaf.png)(http://img153.imageshack.us/img153/3189/sf1.png)(http://img408.imageshack.us/img408/3191/bossz.png) Alpha, Street Fighter 2 and Boss Sagat. Sort of uncreative, but trust me, i'll think of some more.
Nice Boss but purple color for the skin? sucks xD make the skin something like evilken of reu
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 18, 2010, 05:28:16 am
Nice Boss but purple color for the skin? sucks xD make the skin something like evilken of reu
Boss Sagat is one of Kamekaze's characters. I already have an evil one, though. I'll upload it later.
http://www.youtube.com/watch?v=i60fx5oZcbY
Cool bro thanks, all of them are nice. :) Anyways, here is the basic story of the game: After Shao Kahn was finally killed after the events of MK3, the throne that represented power over all the realms was now open. Battles had ensued over the throne, with many being injured, and just as many being killed. Shang Tsung, who had for the longest time lusted after the throne, finally saw his chance to ascend it, but knew he was far too weak to try and go after it in his weakened state. Thinking in his signature dark way, he caused more battles to erupt, turning friends and enemies against each other alike, harvesting the souls of the dead after their physical life had been ended, in hopes to gain enough power to kill anyone who would challenge him. However, he found that he was not gaining as much power as he was before from the fallen warriors of all the mk realms, and found that if he were to grab the throne before any other, he would have to do something desperate. Turning his back on the known laws of the mk realms, he opened a portal to the known, but forbidden realm of...the street fighter universe, seeing potential to gain a mass amount of power by prompting them to fight the mk warriors from the shadows. However, what he did not count on may come to destroy him, for he did not anticipate 4 warriors who sensed him and were prepared to destroy him and any others for pure sport: Akuma, the unstoppable "demon",Chameleon, the powerful ninja who served as Shao Kahn's guard but was now free to pursue his sadistic urges, The newly powered and murderous Ken, and a mystery warrrior soon to be revealed...
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 18, 2010, 07:02:13 pm
Anyways, here is the basic story of the game: After Shao Kahn was finally killed after the events of MK3, the throne that represented power over all the realms was now open. Battles had ensued over the throne, with many being injured, and just as many being killed. Shang Tsung, who had for the longest time lusted after the throne, finally saw his chance to ascend it, but knew he was far too weak to try and go after it in his weakened state. Thinking in his signature dark way, he caused more battles to erupt, turning friends and enemies against each other alike, harvesting the souls of the dead after their physical life had been ended, in hopes to gain enough power to kill anyone who would challenge him. However, he found that he was not gaining as much power as he was before from the fallen warriors of all the mk realms, and found that if he were to grab the throne before any other, he would have to do something desperate. Turning his back on the known laws of the mk realms, he opened a portal to the known, but forbidden realm of...the street fighter universe, seeing potential to gain a mass amount of power by prompting them to fight the mk warriors from the shadows. However, what he did not count on may come to destroy him, for he did not anticipate 4 warriors who sensed him and were prepared to destroy him and any others for pure sport: Akuma, the unstoppable "demon",Chameleon, the powerful ninja who served as Shao Kahn's guard but was now free to pursue his sadistic urges, The newly powered and murderous Ken, and a mystery warrrior soon to be revealed...
While I like the sound of that for a plot, I'm pretty sure Firelord said there wasn't really going to be one. But if we must begin writing concepts for a story, then let me have a go! ;D
This particular is written from the Mortal Kombat perspective:
"The death of Shao Kahn by the hands of the Forces of Light should have been a chance for the realms to celebrate. But instead, it only created another time of suffering and bloodshed. I had not anticipated that Shang Tsung, once no more than a lowly servant of the late Emperor, would ascend to claim the throne of Outworld, and begin anew his former master's reign of terror and violence. Already the hideous Tarkatans had sworn allegiance to the sorcerer, and many lives were ended at the hands of his villainous comrades. So the tournament between Earthrealm and Outworld was doomed to continue.
"At one stage, Liu Kang, the Champion of the Elder Gods, was locked in battle with Shang Tsung himself, who had grown much stronger since his rise to Emperor. I believe that if it were not for the intervention of the sorcerer’s minions, then victory would have been ensured. While the Forces of Light tried to fight them off, the cowardly Shang Tsung uttered an incantation of a kind not heard before, and a cataclysmic explosion took place all around, spreading throughout the realms. When the dust settled, the world was a much different place.
"It has come to my knowledge that Shang Tsung had long intended to seek out worlds far beyond the known realms in order to expand Outworld's territories, but had never managed to accomplish this before the death of Kahn. Now, at his current state of power, he has succeeded in merging our world with another - a parallel universe occupied by warriors known colloquially as "Street Fighters", with power that easily rivals our own. While many of these fighters have joined our cause in hunting for Shang Tsung, others have perceived us as threats to their world, while many of the Forces of Light believe them to be minions of Shang Tsung.
"The merging of three worlds at once - Outworld, Earthrealm and this new land - has weakened the boundaries of reality, and should the antagonism between sides escalate into Mortal Kombat, then the Armageddon prophesied by the sorceress Delia will take place. I cannot stand by and watch as the realms tear each other apart. I must rally the Forces of Light and put an end to Shang Tsung's plans, before it is too late."
--These are the Words of Raiden
Opinions? ;)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 18, 2010, 07:48:56 pm
While I like the sound of that for a plot, I'm pretty sure Firelord said there wasn't really going to be one.
Well about that, ive been talking with firelord and i sent him that plot summary. It was something more feasible, and he liked it, so it'll be the maint plot. Ill be doing individual intros and endings according to that plotline.
This particular is written from the Mortal Kombat perspective:
"The death of Shao Kahn by the hands of the Forces of Light should have been a chance for the realms to celebrate. But instead, it only created another time of suffering and bloodshed. I had not anticipated that Shang Tsung, once no more than a lowly servant of the late Emperor, would ascend to claim the throne of Outworld, and begin anew his former master's reign of terror and violence. Already the hideous Tarkatans had sworn alliegance to the sorceror, and many lives were ended at the hands of his villainous comrades. So the tournament between Earthrealm and Outworld was doomed to continue.
"At one stage, Liu Kang, the Champion of the Elder Gods, was locked in battle with Shang Tsung himself, who had grown much stronger since his rise to Emperor. I believe that if it were not for the intervention of the sorceror's minions, then victory would have been ensured. While the Forces of Light tried to fight them off, the cowardly Shang Tsung uttered an incantation of a kind not heard before, and a cataclysmic explosion took place all around, spreading thoughout the realms. When the dust settled, the world was a much different place.
"It has come to my knowledge that Shang Tsung had long intended to seek out worlds far beyond the known realms in order to expand Outworld's territories, but had never managed to accomplish this before the death of Kahn. Now, at his current state of power, he has succeded in merging our world with another - a parallel universe occupied by warriors known colloquialy as "Street Fighters", with power that easily rivals our own. While many of these fighters have joined our cause in hunting for Shang Tsung, others have percieved us as threats to their world, while many of the Forces of Light believe them to be minions of Shang Tsung.
The merging of three worlds at once - Outworld, Earthrealm and this new land - has weakened the boundaries of reality, and should the antagonism between sides escalate into Mortal Kombat, then the Armageddon prophecied by the sorcoress Delia will take place. I cannot stand by and watch as the realms tear each other apart. I must rally the Forces of Light and put an end to Shang Tsung's plans, before it is too late."
--These are the Words of Raiden
Opinions? ;)
I like this very much, itsounds like its coming straight from raiden's mouth. Now i think i might try a street fighter perspective. In fact, i may be able to mesh the two for the official intro. Anyways, here goes:
Never have i seen so much bloodshed...bodies in pieces, screams of agony...continuing pain and suffering...this all seems like hell to me, for i have never seen anything like this in the past. Darkness has spilled into the places i called home, gripping some of the purest of souls and urging them to fight old friends and murder anyone, and it had all started with mysterious portals. Many warriors i know, some i respect, and some i hate unendingly, have now joined me in a new universe after apparently entering portals just like my own, and now i find myself intertwined in a fight that seems much bigger than any other i had been involved in my own world. Everyday i encounter an endless stream of warriors who range from ninjas to cyborgs. Some of them i now call friends, and others i identify as dangerous enemies. And all of this seems to be driven by an evil man known as shang tsung. I may not know much about him or this universe but he must be stopped, for not only is he a threat to anyones sanity, but also to the balance of universe. Perhaps this is the purpose that i felt coming on before...
-Ryu Hoshi
Someome please tidy this up. It doesn't sound full enough to me, but i dont know how to have ryu say more considering he doesn't know how the event happened.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 18, 2010, 08:24:23 pm
Now i think i might try a street fighter perspective. In fact, i may be able to mesh the two for the official intro. Anyways, here goes:
Never have i seen so much bloodshed...bodies in pieces, screams of agony...continuing pain and suffering...this all seems like hell to me, for i have never seen anything like this in the past. Darkness has spilled into the places i called home, gripping some of the purest of souls and urging them to fight old friends and murder anyone, and it had all started with mysterious portals. Many warriors i know, some i respect, and some i hate unendingly, have now joined me in a new universe after apparently entering portals just like my own, and now i find myself intertwined in a fight that seems much bigger than any other i had been involved in my own world. Everyday i encounter an endless stream of warriors who range from ninjas to cyborgs. Some of them i now call friends, and others i identify as dangerous enemies. And all of this seems to be driven by an evil man known as shang tsung. I may not know much about him or this universe but he must be stopped, for not only is he a threat to anyones sanity, but also to the balance of universe. Perhaps this is the purpose that i felt coming on before...
-Ryu Hoshi
Someome please tidy this up. It doesn't sound full enough to me, but i dont know how to have ryu say more considering he doesn't know how the event happened.
Good so far! I'll try and tidy it up for you, and maybe adapt it a little:
"It seems as if my world has been plunged into Hell itself. Darkness has crept into the places that I once called home, gripping some of the purest of souls and driving madness into them. I do not believe anything in my past could compare to something of this magnitude...
"Not long ago, strange portals have opened in various locations around the world, bringing with them hordes of strange warriors, ranging from brave fighters like myself to merciless ninja to hideous monsters. Never in all my life have I seen men fight in the way these people do, and never have I seen so much bloodshed. Bodies in pieces, spines ripped out, screams of agony... it is too much for me to bear! Old friends murder each other as readily as a hated foe, and the globe has become far worse than what Shadaloo may have planned for it in the past.
"Many of these warriors, whom I now call friends, tell me that this is the work of a man named Shang Tsung, who has dark plans for this world. I may not know much about him, but I know that he will not take this world without a fight. I must set aside grudges of the past, summon old friends and plunge into a new world if I am to end this new menace - a threat not just to humanity, but also to the balance of the universe. Perhaps this is my true destiny, the fate for which I have been preparing all my life..."
-Ryu
Howzat, Chatman? I do hope you can mesh our efforts for the intro! ;)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Starlogical on July 18, 2010, 08:28:35 pm
"It seems as if my world has been plunged into Hell itself. Darkness has crept into the places that I once called home, gripping some of the purest of souls and driving madness into them. I do not believe anything in my past could compare to something of this magnitude...
"Not long ago, strange portals have opened in various locations around the world, bringing with them hordes of strange warriors, ranging from brave fighters like myself to merciless ninja to hideous monsters. Never in all my life have I seen men fight in the way these people do, and never have I seen so much bloodshed. Bodies in pieces, spines ripped out, screams of agony... it is too much for me to bear! Old friends murder each other as readily as a hated foe, and the globe has become far worse than what Shadaloo may have planned for it in the past.
"Many of these warriors, whom I now call friends, tell me that this is the work of a man named Shang Tsung, who has dark plans for this world. I may not know much about him, but I know that he will not take this world without a fight. I must set aside grudges of the past, summon old friends and plunge into a new world if I am to end this new menace - a threat not just to humanity, but also to the balance of the universe. Perhaps this is my true destiny, the fate for which I have been preparing all my life..."
-Ryu
Howzat, Chatman? I do hope you can mesh our efforts for the intro! ;)
That's perfect. I must say, you're writing is excellent. As for the intro, right now im formulating ideas. What im thinking so far is, ill have quotes from the characters on either side written in blood red appear on a black space, which fades into a scene depicting each warriors words. As it goes on, the action builds until finally, it explodes, depicting the most extreme gameplay for each character, like their longest combo, with their big portrait on the side, finally it ends with shadows of the secret chars(though we know who they are, and goes black, before revealing the title screen.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 18, 2010, 09:34:23 pm
"It seems as if my world has been plunged into Hell itself. Darkness has crept into the places that I once called home, gripping some of the purest of souls and driving madness into them. I do not believe anything in my past could compare to something of this magnitude...
"Not long ago, strange portals have opened in various locations around the world, bringing with them hordes of strange warriors, ranging from brave fighters like myself to merciless ninja to hideous monsters. Never in all my life have I seen men fight in the way these people do, and never have I seen so much bloodshed. Bodies in pieces, spines ripped out, screams of agony... it is too much for me to bear! Old friends murder each other as readily as a hated foe, and the globe has become far worse than what Shadaloo may have planned for it in the past.
"Many of these warriors, whom I now call friends, tell me that this is the work of a man named Shang Tsung, who has dark plans for this world. I may not know much about him, but I know that he will not take this world without a fight. I must set aside grudges of the past, summon old friends and plunge into a new world if I am to end this new menace - a threat not just to humanity, but also to the balance of the universe. Perhaps this is my true destiny, the fate for which I have been preparing all my life..."
-Ryu
Howzat, Chatman? I do hope you can mesh our efforts for the intro! ;)
That's perfect. I must say, you're writing is excellent. As for the intro, right now im formulating ideas. What im thinking so far is, ill have quotes from the characters on either side written in blood red appear on a black space, which fades into a scene depicting each warriors words. As it goes on, the action builds until finally, it explodes, depicting the most extreme gameplay for each character, like their longest combo, with their big portrait on the side, finally it ends with shadows of the secret chars(though we know who they are, and goes black, before revealing the title screen.
Sounds good to me! :sugoi:
Do you want me to do any more writing? I could come up with character intros and endings if you wanted, and if Firelord approves.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 18, 2010, 10:43:12 pm
"It seems as if my world has been plunged into Hell itself. Darkness has crept into the places that I once called home, gripping some of the purest of souls and driving madness into them. I do not believe anything in my past could compare to something of this magnitude...
"Not long ago, strange portals have opened in various locations around the world, bringing with them hordes of strange warriors, ranging from brave fighters like myself to merciless ninja to hideous monsters. Never in all my life have I seen men fight in the way these people do, and never have I seen so much bloodshed. Bodies in pieces, spines ripped out, screams of agony... it is too much for me to bear! Old friends murder each other as readily as a hated foe, and the globe has become far worse than what Shadaloo may have planned for it in the past.
"Many of these warriors, whom I now call friends, tell me that this is the work of a man named Shang Tsung, who has dark plans for this world. I may not know much about him, but I know that he will not take this world without a fight. I must set aside grudges of the past, summon old friends and plunge into a new world if I am to end this new menace - a threat not just to humanity, but also to the balance of the universe. Perhaps this is my true destiny, the fate for which I have been preparing all my life..."
-Ryu
Howzat, Chatman? I do hope you can mesh our efforts for the intro! ;)
That's perfect. I must say, you're writing is excellent. As for the intro, right now im formulating ideas. What im thinking so far is, ill have quotes from the characters on either side written in blood red appear on a black space, which fades into a scene depicting each warriors words. As it goes on, the action builds until finally, it explodes, depicting the most extreme gameplay for each character, like their longest combo, with their big portrait on the side, finally it ends with shadows of the secret chars(though we know who they are, and goes black, before revealing the title screen.
Sounds good to me! :sugoi:
Do you want me to do any more writing? I could come up with character intros and endings if you wanted, and if Firelord approves.
I love your writing, and im pretty sure firelord would mind having extra help. Here's what i'll do: Ill pm you my basic story thoughts one by one for each individual, and then once you pm me your version, ill send you the next. Ill have intro cutscenes for each character, but ill handle that meself.
Title: Re: MK vs. SF - Fight for the Universe
Post by: SNT on July 19, 2010, 12:09:50 am
Quote
Why can't anything ever be simple? I get two weeks off each year, two weeks I have to myself, to spend time with Eliza and Mel. Two weeks each year I can let it all hang loose, not have to worry about executive meetings, financial reports and sucking up to stockholders. And now I don't even have that.
At first I figured Ryu'd taken a few too many hits to the head in his travels, but I should've known better than to doubt him. I'm ashamed to say when he first told me about portals to other dimensions I thought he'd found my private reserve and Mel's comics. I didn't even see fit to warn my security staff. Poor bastards. They came that night: vicious monsters with long, wicked blades sprouting from their arms. Bullets can put them down, but there were too many of the ugly freaks; they overran my guards and stormed the place. Ryu and I put the rest down, but they kept getting back up... We ended up having to kill them. Freaks or not, it doesn't feel good to kill someone.
Poor Eliza hasn't been the same since: she saw what the freaks did to the guards outside, ripped limb from limb from torso from spine... Thank god Mel didn't see them. I'm not sure I know how to explain something like that to him. What I do know is I've got to put the gloves back on. Ryu seems to think this Lo Pan wannabe's behind it all, Shang Tsung or something like that. I'm not gonna run the risk of doubting Ryu again; heck, the guy doesn't know how to lie. I've left Eliza and Mel with some new friends of Ryu's to keep them safe. In the meantime, I'm gonna find this Tsung guy and rip him a new one. No one but Ryu can cut into my vacation time...
Quote
The Wu Shi Academy had become something of a refugee camp for this new world, a base for those who would resist the machinations of the demon sorceror Shang Tsung. With Liu Kang braving the chaos to aid Kitana, it falls to me to see to the defenses. A number of warriors of this new world have taken refuge and respite here, before re-entering the fray. But one in particular has reiterated just how alien the world was; a fighter in red, asking for shelter for his family. A warrior with a family; in our world that is a sure sign of tragedy. Apparently a Tarkatan horde had ransacked their home, their antics having traumatized his wife; he asked why they would do such a thing. Tarkatans don't need a reason; they spread and consume everything in their path.
Looking into that poor woman's face told me much of this new realm. There was an innocence here, a naivety that could never exist in Earthrealm. She hasn't spoken a word since she was left here with us, nor has her face shifted from the abject horror the man in red described. This was a world that could never comprehend the horrors of Outworld. What purpose would opening a portal here serve? What did Shang Tsung see in this place? Had the old man finally lost what little of his own mind he had amongst all those souls?
Their child was thankfully spared the violence of that night; the young shouldn't have to withstand such things, even on Earthrealm. The boy's father is a fighter in his own right; a national champion, the best his country has to offer. Hopefully he will be able to handle himself in Mortal Kombat.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 19, 2010, 01:02:39 am
Why can't anything ever be simple? I get two weeks off each year, two weeks I have to myself, to spend time with Eliza and Mel. Two weeks each year I can let it all hang loose, not have to worry about executive meetings, financial reports and sucking up to stockholders. And now I don't even have that.
At first I figured Ryu'd taken a few too many hits to the head in his travels, but I should've known better than to doubt him. I'm ashamed to say when he first told me about portals to other dimensions I thought he'd found my private reserve and Mel's comics. I didn't even see fit to warn my security staff. Poor bastards. They came that night: vicious monsters with long, wicked blades sprouting from their arms. Bullets can put them down, but there were too many of the ugly freaks; they overran my guards and stormed the place. Ryu and I put the rest down, but they kept getting back up... We ended up having to kill them. Freaks or not, it doesn't feel good to kill someone.
Poor Eliza hasn't been the same since: she saw what the freaks did to the guards outside, ripped limb from limb from torso from spine... Thank god Mel didn't see them. I'm not sure I know how to explain something like that to him. What I do know is I've got to put the gloves back on. Ryu seems to think this Lo Pan wannabe's behind it all, Shang Tsung or something like that. I'm not gonna run the risk of doubting Ryu again; heck, the guy doesn't know how to lie. I've left Eliza and Mel with some new friends of Ryu's to keep them safe. In the meantime, I'm gonna find this Tsung guy and rip him a new one. No one but Ryu can cut into my vacation time...
Quote
The Wu Shi Academy had become something of a refugee camp for this new world, a base for those who would resist the machinations of the demon sorceror Shang Tsung. With Liu Kang braving the chaos to aid Kitana, it falls to me to see to the defenses. A number of warriors of this new world have taken refuge and respite here, before re-entering the fray. But one in particular has reiterated just how alien the world was; a fighter in red, asking for shelter for his family. A warrior with a family; in our world that is a sure sign of tragedy. Apparently a Tarkatan horde had ransacked their home, their antics having traumatized his wife; he asked why they would do such a thing. Tarkatans don't need a reason; they spread and consume everything in their path.
Looking into that poor woman's face told me much of this new realm. There was an innocence here, a naivety that could never exist in Earthrealm. She hasn't spoken a word since she was left here with us, nor has her face shifted from the abject horror the man in red described. This was a world that could never comprehend the horrors of Outworld. What purpose would opening a portal here serve? What did Shang Tsung see in this place? Had the old man finally lost what little of his own mind he had amongst all those souls?
Their child was thankfully spared the violence of that night; the young shouldn't have to withstand such things, even on Earthrealm. The boy's father is a fighter in his own right; a national champion, the best his country has to offer. Hopefully he will be able to handle himself in Mortal Kombat.
I actually like this story as it goes, however, the way the intro bios go is different. It's kinda written like the mk trilogy stuff, before showing a cutscene of what's described. However, i do appreciate the writing, and ill be converting the storyline you came up with. Of course ill be crediting you. :) Thank you very much. Hey, would you like to have a role in doing some of the writing for us to? It'd be a quick way to knock another thing off our list. PM me about it if you're interested. ;)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 19, 2010, 11:41:05 am
Yo, Chatman! Did you get my submission for Ryu's arcade intro? I also sent an idea for Scorpion while I was at it.
If you didn't get them, here they are again:
Ryu Ryu Hoshi is a devoted warrior, and is known worldwide as the great champion of the Street Fighter Tournament. After the fall of M. Bison and the criminal organization Shadaloo, Ryu was preparing to settle down and renew his simple life of the warrior.
One seemingly normal day upon the roofs of Suzaku castle, Ryu was training his young love Sakura in his forgotten art when a powerful vortex erupted into the air right in front of him. From behind the swirling blackness he could hear whispered voices, deep in conversation.
Feeling this strange phenomenon may lead him to his ultimate fate, Ryu stepped forward into the unknown, as Sakura watched and prayed for his safety...
Scorpion "It was fortunate for me that I betrayed Shao Kahn and allied myself with Sub-Zero during the final battle, for the Emperor would have surely cast me back into the Netherrealm once my usefulness was ended. In the end, however, I was accepted into the ranks of the Forces of Light, and played a pivotal role in the destruction of Kahn. But, even as Raiden and his allies welcomed me as a free man, I was still uneasy about the fate of my family and clan, for my soul could not rest until I knew who the true killer was.
"At this time, the sorcerer Shang Tsung had taken Kahn's throne for himself, and was ruling Outworld with a new brand of tyranny, threatening the very existance of Earthrealm. I was aiding Raiden's champions in a battle against the new emperor's Tarkatan allies when a sudden blast of dark magic propelled me away from the fight, unable to aid my allies or run to Sub-Zero's aid. I found myself in a whole new realm, confronted by Shang Tsung and his entourage. He promised me that he only wished to help me, and made me an offer.
"He claimed that the killer of my wife and child existed within the realm in which I now stood, and that he would be able to free me from the Netherrealm if I could dispose of him. If the sorcerer speaks the truth, then I finally realize why I still walk this earth. I cannot rest until I find this man and exact my revenge against him. I must avenge my family and clan! I must kill RYU!"
EDIT: My brother just cooked some bios up for Baraka and Smoke. Here ya go! :sugoi:
Baraka People call us barbarians and turncoats. This only proves their stupidity and their right to a painful death. We Tarkartans merely serve the strongest, as it has been for generations. It is why we still live when others crumble and fall around us. Shao Kahn was not strong enough, and so we turned our allegiance to Shang Tsung, who rules us with strength and iron. He is a good ruler, and I would not have any other.
It is Shang Tsung who has brought us to this new realm, this painful mockery of the pitiful Earthrealm. It’s people are weak, their flesh soft and their bones brittle. They present no challenge to our forces. But there are some who have souls of metal, minds and bodies tempered by fighting, and they are strong. We discovered this when we stormed a building, looking for information for our master. These warriors killed good Tarkartans, but it was evident they did not wish to finish it properly. They will make good opponents, or failing that, good sport.
I have been assigned on a mission from Shang Tsung himself. I must eliminate these “Street Fighters” along with the foes that oppose us. No-one will stop me from accomplishing this. I live for the spilling of blood! I am Baraka! And I will enjoy killing each and every fool who dares challenge the might of the Takartan race!
Smoke Observation:New realms accessable.
Observation: New realms contain powerful warriors called “Street Fighters”. Classify: Potential threat.
Hypothesis: Shang Tsung cause of realm merging. Classify: Irrelevant.
Observation: Sub-Zero still lives. Classify: Objective unfulfilled.
Objective: Kill Sub-Zero.
Additional Objective: Eliminate Street Fighters if opposed.
Mission Start
Title: Re: MK vs. SF - Fight for the Universe
Post by: DeviL_JiN on July 19, 2010, 04:07:44 pm
;D ;D ;D WoW!!When will this project come to life...?! Can't w8 to play it and have fun...
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 19, 2010, 08:33:04 pm
Hey Chatman and Steel Komodo i love their works dudes :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: Starlogical on July 19, 2010, 08:41:49 pm
Steel Komodo, his name isn't Ryu Hoshi man. It's just Ryu guys.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on July 19, 2010, 09:18:34 pm
Steel Komodo, his name isn't Ryu Hoshi man. It's just Ryu guys.
Fix'd now. Sorry about that, but it's hard to break a bad habit. ;P
Haha, it's ok. No problems.
Any progress on the actual game though? You can add the story stuff later.
Nice writing steel komodo, you and your brother are quite good. :) To answer that question, yes there is, firelord is pretty much finished with ryu and he's been beta tested, i believe he has scorpion, sub-zero, liu-kang, and cyborg smoke pretty much finished. As for sagat, as i slowly bulk up the sff, firelord is funneling in coding. We dont have basics yet, cuz i haven't sprited em, but th stand, walk, jump, and specials are all working. So, you guys might see something soon if you ask nice enough. ;) Also, im putting some work in on the intro when i get weary of spriting sagat.
And i'd rather the story now, cuz if there are character interactions that forms the basis of em.
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on July 20, 2010, 03:41:43 am
(http://img844.imageshack.us/img844/3189/sf1.png)(http://img838.imageshack.us/img838/6500/evil.png) Street Fighter 1 and Evil palette.
Also, that's some nice writing Steel Komodo.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 20, 2010, 03:56:02 am
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 22, 2010, 04:28:17 pm
haha, they are quite stylized. But i think i might draw you some original art. :)
But then there's the problem of coloring it...
Title: Re: MK vs. SF - Fight for the Universe
Post by: XamΣeta on July 22, 2010, 04:57:15 pm
Very nice Sagat PALS and VS screen mock ups...I like how this is all coming together.
Anxious to see how the final product shapes up.
Keep up the great work guys.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 22, 2010, 06:41:07 pm
Could someone please make dialogue bars in these colors, similar to them? (http://i31.tinypic.com/mu8vma.png) I currently dont have the ability to do it myself, so anyone who can help with this would be greatly appreciated. :)
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 22, 2010, 10:19:22 pm
All Here (http://img6.imageshack.us/img6/4008/subtitle1.png) (http://img46.imageshack.us/img46/2246/subtitle2.png) (http://img707.imageshack.us/img707/5496/subtitle3.png) (http://img717.imageshack.us/img717/3898/subtitle4.png)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 23, 2010, 12:05:35 am
wow that's convenient. Hahaha!
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on July 23, 2010, 02:29:17 am
Well, Ermac win.... MK Secret Character: Chameleon and Ermac
Title: Re: MK vs. SF - Fight for the Universe
Post by: D'Evil on July 23, 2010, 04:02:40 am
(http://i930.photobucket.com/albums/ad146/thegamefreaktlv/MKVSSF.png?t=1279850579) I was bored, and I made this, here you go. :)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Duos.act on July 23, 2010, 04:07:17 am
Akuma stands out way too much imo. You should have taken his SF4 regular art and edited it.
Title: Re: MK vs. SF - Fight for the Universe
Post by: ESFAndy011 on July 23, 2010, 05:11:01 am
Akuma stands out way too much imo. You should have taken his SF4 regular art and edited it.
meh. I just made this real quick out of boredom, couldn't find a SFIV Akuma LVL2 pic to use(I can't edit pictures very well btw), made a second version though, Not a SFIV Akuma but I think it looks better blends in more.
Also, I made another one (http://i930.photobucket.com/albums/ad146/thegamefreaktlv/Fight.png?t=1279897230)
Dude, that's pretty neat! :sugoi:
My only complaint, though, is that there's a lot of white pixels around Akuma. Do you think you can fix that?
I know this may seem lazy, but I've tried and I use GIMP to edit pictures, so I use a Select by color>Clear function which erases all the parts of the picure of the color selected, so I only could do it a few times before it started to mess with other parts of the picture, it use to have much more white pixels around Akuma, but If I continue erasing the colors it's going to get in the way and erase other parts of Akuma. Sorry, but on another note, thank you for your complement.
Title: Re: MK vs. SF - Fight for the Universe
Post by: D'Evil on July 23, 2010, 07:34:01 pm
Made a new pic. (http://i930.photobucket.com/albums/ad146/thegamefreaktlv/MK.jpg?t=1279906366)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 23, 2010, 08:16:14 pm
No Noob? Nooooo! Anyways, on this latest pic, there's a major clash.
Title: Re: MK vs. SF - Fight for the Universe
Post by: D'Evil on July 23, 2010, 08:20:26 pm
Now to help you with the scaling artifacts. (AKA the white pixels around characters.
Use the paths tool, and draw a path around the characters, inside the outline, and then cut the character out, paste it.
And redo the entire image if the layers were merged.
Thank you for your criticism, and help. But when using the paths tool, It selects Akuma, but when I cut it, there's always a part of Akuma that didn't get cut with the rest of it, one part just stays on the picture. :-\
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 23, 2010, 09:49:38 pm
I made a mock-up! (http://i28.tinypic.com/k0h4l0.png) opinions? :)
Title: Re: MK vs. SF - Fight for the Universe
Post by: D'Evil on July 23, 2010, 09:51:11 pm
Awesome, just edit the eyes of Ryu, like if he were watching to Scorpion. :)
Update: Oh well, I already do it! (http://img833.imageshack.us/img833/2531/k0h4l0.png)
thanks a ton, this is awesome. :)
Title: Re: MK vs. SF - Fight for the Universe
Post by: DeviL_JiN on July 25, 2010, 10:55:20 am
Hey Guys cool VS Screens.... I would like you to see my pic.. ;)
(http://DeviLJiN.fileave.com/Vs/Chun_Li%20cS%20Mileena.jpg) This is without writings I have done another one (http://DeviLJiN.fileave.com/Vs/Chun_Li%20cS%20Mileena_Writes.jpg)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on July 25, 2010, 05:23:44 pm
gotta love boobies. haha, to be honest, i dont know how we're implementing these... ;P
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on July 26, 2010, 07:39:57 am
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on July 27, 2010, 01:33:52 am
Looks pretty good man, but... the background looks too "heavy" and a vs screen must to be a lil more simple. mmmm lets see... we can make a totally black background with flames at the bottom of the screen or something like that. Maybe something more unique, simple, but unique.
Title: Re: MK vs. SF - Fight for the Universe
Post by: DeviL_JiN on July 27, 2010, 01:36:13 am
Looks pretty good man, but... the background looks too "heavy" and a vs screen must to be a lil more simple. mmmm lets see... we can make a totally black background with flames at the bottom of the screen or something like that. Maybe something more unique, simple, but unique.
Hey i got you bro... I'll add a heavy contrast to background image,give it a little bit of Vibrance and that's it...
Oh and maybe i'll lower the OPACITY of it a little bit...
Title: Re: MK vs. SF - Fight for the Universe
Post by: DeviL_JiN on July 27, 2010, 11:48:08 am
Hey [ƒıЯ£-ŁØřĐ]... Tell me what u think about my Vs Screens... ??? :charming:
Also I need to have a template of what size u use the Vs Screens U know to make them the proper size to fit the vs screen...
Anyway..
Spoiler, click to toggle visibilty
Good Job Dude.Can't w8 for this release...
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on July 28, 2010, 04:33:24 am
Hey Chatman and [ƒıЯ£-ŁØřĐ]... What do you think about this?
Edit: Never mind, the char and his files doesn't exist anymore. :'(
I don't see how he would fit in the game anyways though... sure Shang Tsung is custom, but that incarnation is based off a series which has started to rival the MK VS SF series...
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on August 02, 2010, 04:32:10 am
That's the Mortal Kombat Vs Street Fighter Game Silly...wait....This isn't a game! DEAR LORD! THAT IS LIES AND/OR BLASPHEMY!!!! HOLY HELL HE EVEN USED THE SAME SPRITES YOU USED ON THE FRONT PAGE! :o
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on August 02, 2010, 06:07:02 am
Hahaha yes dude >:( post in his topic.......
Well now i am working on Khan Attic Stage! :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: Orochi Gill on August 02, 2010, 06:08:30 am
Seems reminiscent of the copies of Ironmugen's Sakura that would surface before Ironmugen released it in 2008. I wasn't around for it, but I actually fought one of the copies, and holy shit it's terrible
Title: Re: MK vs. SF - Fight for the Universe
Post by: D'Evil on August 02, 2010, 06:16:28 am
Hey Guys cool VS Screens.... I would like you to see my pic.. ;)
(http://DeviLJiN.fileave.com/Vs/Chun_Li%20cS%20Mileena.jpg) This is without writings I have done another one (http://DeviLJiN.fileave.com/Vs/Chun_Li%20cS%20Mileena_Writes.jpg)
I Like More without the VS
Title: Re: MK vs. SF - Fight for the Universe
Post by: D'Evil on August 02, 2010, 07:45:32 am
How much progression have you made so far [ƒıЯ£-ŁØřĐ]?
We are currently applying the combo limit and pushback mechanic changes to the characters (ryu is almost done, I'll upload him soon).
If you don't know what on earth I'm talking about, click here (http://mugenguild.com/forumx/index.php?topic=117267.0).
BTW, Firelord, I'll send what i have ready for Ryu as soon as I get the chance.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on August 15, 2010, 04:55:22 am
Updated Option Screen:
With Impact fonts and Customized "Square" (http://img687.imageshack.us/img687/4370/mugen004u.png)
Title: Re: MK vs. SF - Fight for the Universe
Post by: LoofaLoofa on August 15, 2010, 07:09:27 am
This makes me pumped :) I remember watching Proxcity's(I think thats whose it was) flashes and was blown away. The nostalgia factor alone will make this great for me. Ill keep watch on this. Great job! :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: AceKombat on August 16, 2010, 02:35:32 am
Good to hear some progress . If anything pictures/wallpapers should come later . Some of them needs an abstract look to match-up how the MK VS SF Flash looks like :P... But good nonetheless and thanks for keeping the project alive !
It's also great to hear that ESFAndy is back and posting :) !
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on August 17, 2010, 01:14:33 am
Hey will there be the interactive stage in the flash The Mortal Kombat bridge? ;D
Are you referring to the version of The Pit from Mortal Kombat that was made for the flash, if so there's already been several versions of that stage made for MUGEN.
Title: Re: MK vs. SF - Fight for the Universe
Post by: ESFAndy011 on August 20, 2010, 05:51:29 am
No, he's talking about the bridge actually breaking and people fighting in mid-air while falling and stuff.
I, for one, am seriously considering it, but not for now. First thing's first, as we are focusing on bug fixes and, as stated before, mechanic changes.
Title: Re: MK vs. SF - Fight for the Universe
Post by: D'Evil on August 20, 2010, 08:16:07 pm
No, he's talking about the bridge actually breaking and people fighting in mid-air while falling and stuff.
I, for one, am seriously considering it, but not for now. First thing's first, as we are focusing on bug fixes and, as stated before, mechanic changes.
Oh, that would be awesome. good luck with the changes.
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on August 22, 2010, 09:53:56 am
i hope this project make good history man ur videos are looking Beast
i love mk vs sf (fight for the universe) its going to be really epic keep up the good work fire-lord and thanx Andy 4 ur chars there beast Luvs akuma this is goin to be a good game
Title: Re: MK vs. SF - Fight for the Universe
Post by: AceKombat on August 22, 2010, 08:55:36 pm
Although I haven't worked with it in a while , missing super write-ups , and may be wrong in a few areas ( Maybe not... ) but I'm going to go ahead and post the frame data of Shin Level 2 Akuma . Props for style layout from Eventhubs .
Notice how the damage for every poke move is pretty much the same damage :S .
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on August 23, 2010, 03:30:55 am
Nice Acekombat Thanks! :D
Hey Dudes I make a video about the combos and the new super of Sub-Zero check it (ON MY CHANNEL) http://www.youtube.com/user/MKvSFFullGame#p/u/0/cH29VuDHQT8 (http://www.youtube.com/user/MKvSFFullGame#p/u/0/cH29VuDHQT8)
The YouTube screwed up the sound of my video >:(
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on August 23, 2010, 03:35:59 am
Sexy as fuck, nice work man. ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: D'Evil on August 23, 2010, 01:45:23 pm
Very nice, Sub-Zero was my favorite MK Character, so it's gonna be awesome to play as a MK VS SF styled version.
Title: Re: MK vs. SF - Fight for the Universe
Post by: AceKombat on August 24, 2010, 12:20:12 am
Am I the only one with doubts on how Sub's super looks ?
Title: Re: MK vs. SF - Fight for the Universe
Post by: Starlogical on August 24, 2010, 12:24:47 am
Ryu doesn't say Shakenatsu when he does a super. Only when he's doing the fire hadouken.
And that's a sexy stage. Hopefully they aren't going to be all Mortal Kombat stages. Maybe Gouki's SF3 stage.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on August 24, 2010, 01:42:39 am
Yeah, It would be nice some SF stages too. And also some fusion stages, half MK and half SF, for that dimensional concept and that stuff, THAT would be awesome and original.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on August 24, 2010, 06:16:53 am
Video Uploaded http://www.youtube.com/watch?v=A1yMt0Fqxn0 (http://www.youtube.com/watch?v=A1yMt0Fqxn0)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Luis Alejandro on August 24, 2010, 06:22:14 am
Looking good, but i gotta admit his supermove is slow and doesnt really fit
Title: Re: [FULL GAME] MK vs. SF - The Fighting of the Universe
Post by: Black Star on August 24, 2010, 05:47:46 pm
well, it looks great, and i'm betting it'll play like the mkvssf flash, will you have the stages have infinite bounds?
My thoughts exactly. i wanna know if this will play like the MKvsSF 3 flash! If so this is going to be EPIC! Also will the stages be breakable, ya'know ...when u do specials. That would be a great addition to the game play if possible!
Title: Re: MK vs. SF - Fight for the Universe
Post by: ESFAndy011 on August 25, 2010, 06:17:56 pm
what do you think if you add stats for each character on the select screen?
Eh... idk . It may be cool looking I guess , so if it isn't much of a problem go for it . However I would only vote for yes if the stats are actually fact ( Vitality [ Life ] , Strength [ Damage ] , Stamina [ Stun , if it is present in this game ] , Agility [ Average speed from walking , dashing and speed of jump ] )
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on September 03, 2010, 06:52:22 am
If your going to do something like that, look at CvS W on how to do it right.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 04, 2010, 03:19:07 pm
Hey firelord you do not think the hitsparks should be red for mk and for the sf should be blue
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on September 04, 2010, 03:19:52 pm
No.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 04, 2010, 03:34:43 pm
i made this lifebar (http://lh4.ggpht.com/_8dkZPkh5_QM/THfByDuAZKI/AAAAAAAAAJk/U6eOmJEDlVY/s400/LifeBarNewMKvsSF.jpg) it´s good? Use for your project
Title: Re: MK vs. SF - Fight for the Universe
Post by: Average Mugen Guild Poster on September 04, 2010, 03:40:12 pm
Looks nice, it's be easier to use if it was split though. (in layers)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 05, 2010, 12:51:45 am
now it´s here (http://img825.imageshack.us/i/lifebarnewmkvssf.png/) high resolution or in this site http://img825.imageshack.us/i/lifebarnewmkvssf.png/ (http://img825.imageshack.us/i/lifebarnewmkvssf.png/)
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on September 05, 2010, 03:13:29 am
keep up the good work every one that is helping make this ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 05, 2010, 09:18:37 pm
hey firelord i working in the versus logo for you ok? i rip the versus logo of mk9 and invert the colors
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 05, 2010, 09:37:02 pm
it´s here (http://lh6.ggpht.com/_8dkZPkh5_QM/TIPwD5aXUOI/AAAAAAAAAKk/Gk-nFuctl38/s400/versuslogo.JPG) it´s good? use for your project
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on September 07, 2010, 11:18:28 pm
Good Work :P...
But I need more resolution to put into the project...
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 08, 2010, 12:06:07 am
you can rip the logo versus mk9 (2011)? oh you invert the colors
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on September 08, 2010, 09:35:09 pm
you will create that power that the Scorpion loose many spears that almost kills Ryu? :???:
LOL is possible, but would not have much grace, the space between the 2 characters is not much and not work well...
Now we are changing the mechanics of the characters, something like a limit of combos,like the topic of esfandy011 about the mechanics change.... and I watch what is on the beta, but there is not much as only contain 2 characters and 2 stages, will be something like Version 0.4, each character contain combo limit, and completely updated, and Ryu will have new powers, new combinations and more interaction between characters... Now Please Wait.. ;)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 13, 2010, 02:00:09 am
No problem :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on September 13, 2010, 03:21:56 am
Ryu will have new powers, new combinations and more interaction between characters... Now Please Wait.. ;)
NICE! :yippi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on September 15, 2010, 02:51:39 am
I went to my work lab... and i came out with these! (http://i52.tinypic.com/23r3583.png) (http://i55.tinypic.com/2nlsb44.png)
(http://i52.tinypic.com/23msms.png) (http://i51.tinypic.com/6y13ix.png) Linework for sf3-ish portraits. Problem is...i cant color them. so um, anyone who would like to try their hand at finishing it, go for it.
Chatman out! :P
Title: Re: MK vs. SF - Fight for the Universe
Post by: D'Evil on September 15, 2010, 03:09:30 am
I went to my work lab... and i came out with these! (http://i52.tinypic.com/23r3583.png) (http://i55.tinypic.com/2nlsb44.png)
(http://i52.tinypic.com/23msms.png) (http://i51.tinypic.com/6y13ix.png) Linework for sf3-ish portraits. Problem is...i cant color them. so um, anyone who would like to try their hand at finishing it, go for it.
Chatman out! :P
Decent, but I think that you could use some more fitting portraits from other games for it to work... such as
I went to my work lab... and i came out with these! (http://i52.tinypic.com/23r3583.png) (http://i55.tinypic.com/2nlsb44.png)
(http://i52.tinypic.com/23msms.png) (http://i51.tinypic.com/6y13ix.png) Linework for sf3-ish portraits. Problem is...i cant color them. so um, anyone who would like to try their hand at finishing it, go for it.
Chatman out! :P
Decent, but I think that you could use some more fitting portraits from other games for it to work... such as
All of these are EX3 Portraits and seem to go very well with the 3rd Strike ones.
The Zangief amd sakura ones are good, but the bison and sagat ones are ehhh...maybes at best. And guile actually has one. It was made by an artist at the forum.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on September 15, 2010, 07:13:57 am
The Zangief and sakura ones are good, but the bison and sagat ones are ehhh...maybes at best. And guile actually has one. It was made by an artist at the forum.
That's right! I like them all, only Zangief mouth could be edited or something because is a bit bizarre.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on September 17, 2010, 06:32:17 am
jajaja Nice Dude! but i think don't look like sf3 portraits xD.... looks like a fan art and thegamefreaktlv nice style portraits
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 19, 2010, 02:34:40 am
Hey firelord how about we create a pause menu? then I'll show you
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on September 22, 2010, 09:07:14 pm
pause menu?
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 22, 2010, 11:33:52 pm
yes
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 22, 2010, 11:34:31 pm
with movelist and others
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on September 23, 2010, 02:40:14 am
This type of screen pause: EXAMPLE: (http://i93.photobucket.com/albums/l73/rednavi/mugen3-15.jpg)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Big Dick on September 23, 2010, 02:45:41 am
Whoa there, stop double posting, there is modify function if you forgot something you posted, so you can edit.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on September 23, 2010, 08:54:55 pm
Firelord, how about creating TagSystem for our games? An example: - Ryu and Akuma - Liu Kang and Scorpion - Chun-Li and Ken
Enh... idk bout that one. You cant just limit people from picking their own teams for tagging. I considered this myself for proposing to firelord. I just thought, you could have tag, and have the player on screen put their opponent in a custom state, after which the partner will finish it in a character specific manner.
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on September 29, 2010, 03:28:35 am
ƒıЯ£-ŁØřĐ just asking may i be a beta tester i would like to see how this is going soo far ;D :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on September 29, 2010, 03:37:32 am
umm...not to speak for firelord, but can you actually find errors, or do you just wanna play it? Cuz we need TESTERS not PLAYERS.
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on September 29, 2010, 05:43:35 pm
ima find error then ima put a video if he dont mind of the errors that will be found
umm...not to speak for firelord, but can you actually find errors, or do you just wanna play it? Cuz we need TESTERS not PLAYERS.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Takato-kun on October 03, 2010, 11:42:54 pm
I thinks that creators are looking for real beta testers, I mean, are looking for people with experience.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on October 04, 2010, 12:04:25 am
By Fir3lord videos, I found some errors. In the streetlight, some are wrong, are out of their sites. And building on the Kombat Tomb, would be missing a major part of the building. I'm saying this just to clarify some things and adjust the project of my friend ... :sugoi: MKvsSF Fight for the Universe :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on October 04, 2010, 12:14:30 am
i saw that to hank
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on October 04, 2010, 12:31:46 am
i saw that in th video? :o
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on October 06, 2010, 11:30:05 pm
The dialog box you will put MKvsSF3 or MKvsSF2?
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on October 07, 2010, 01:41:50 am
I will if I can modify asks from certain images of Ryu Best leave well
Huh? Umm...okay then?
Okk!!! :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on October 09, 2010, 06:39:30 pm
sorry I haven't time to work on the project, only posting a couple of times here, now I'm finishing the bases of the characters in the beta.... :sugoi:
Thanks for all.... ::)
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on October 13, 2010, 02:25:33 pm
sorry I haven't time to work on the project, only posting a couple of times here, now I'm finishing the bases of the characters in the beta.... :sugoi:
Thanks for all.... ::)
good luck[ƒıЯ£-ŁØřĐ]keep up the good work ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on October 13, 2010, 08:27:26 pm
Ok, This contain the Beta, I'm thinking about the stages MAYBE I can Add the Interactive stage "The Dark Temple" >:D, esfandy011 may appear to talk about the mechanics change, and the new style combinations
Characters on the Beta
Spoiler, click to toggle visibilty
MK: Sonya Kung Lao Tarkatan Horde (Bonus) Chameleon (Secret)
SF: Ryu Chun-Li Shin LVL2 Akuma (Secret)
Stages on the Beta
Spoiler, click to toggle visibilty
-Remixed Kombat Tomb -Infinite The Street -Infinite Riverside -Infinite M2 Surviving (Bonus)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on October 14, 2010, 03:35:50 am
this is what I've developed so far or missing somewhere? very good good luck
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on October 14, 2010, 05:18:17 am
LOL
I have many characters to put in the beta, but this first beta will be show to the people the Infinite Style and Interactive Stages and the mechanics change of all characters and new things to call more attention for don't look like a fucking compilation....
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on October 14, 2010, 05:24:42 am
(http://i56.tinypic.com/de01e8.png) More sprite awesomeness. C and C?
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on October 14, 2010, 05:32:03 am
Nice SF3 Zangief for the Project ;)
Title: Re: Calling all sf3 spriters!
Post by: Chatman on October 14, 2010, 12:04:56 pm
Okay, ive been trying to carry the worload all by myself, but, as i deal with school and sports, i find i dont have as much time to sprite anymore, so im thinking maybe of putting together a spriting team to convert sagat, zangief, bison, maybe guile, and maybe sakura. Anyone interested in helping out with the process of sprite making for this project, please post a sample of your work, and pm me about a position.
As for other things, any basic coders with knowledge of coding basic attacks and specials pm me if you'd like to help too. Thank you.
Anyhelp is good help. Salutations, Chatman :)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on October 14, 2010, 02:48:08 pm
I have many characters to put in the beta, but this first beta will be show to the people the Infinite Style and Interactive Stages and the mechanics change of all characters and new things to call more attention for don't look like a fucking compilation....
LOL
Nice! :sugoi: Very nice! ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on October 14, 2010, 02:53:52 pm
you're using my lifebar in your project?
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on October 14, 2010, 06:39:39 pm
When will the first beta be released? :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on October 14, 2010, 06:55:35 pm
At This Time i don't know, but we work fast :P [/quote]
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on October 15, 2010, 07:41:53 am
How far are you on each character?
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on October 15, 2010, 10:40:36 am
I have some characters finished but i update every day each character (add combos, mechanic change ¬¬ fixed some bugs, align sprites) Like Sub-Zero,Scorpion,Ken+ExKen,SF3Sagat(I am waiting for the sprites for finish him), Guile,M.Bison ETC. But now i am working more in the characters are on the beta.....
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on October 15, 2010, 07:30:40 pm
im still shocked about the interactive stages man this is goin to be epic
Title: Re: MK vs. SF - Fight for the Universe
Post by: NDogg45 on October 16, 2010, 10:09:01 pm
WOW! Looks pretty awesome! I would definitely play it! :D
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on October 18, 2010, 05:50:02 pm
yo lord are you goin to have the dark temple stage pit 3 is it goin to be just the like regular one but with the stage set on the chars and interactive. ;D WOOOOO MK VS SF BEAST!!!!!!!!!!
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on October 22, 2010, 12:14:38 am
Thanks :)
Select Screen for the Beta 1: (http://img59.imageshack.us/img59/6268/mugen025.png)
Title Screen I am creating a logo for the title (http://img256.imageshack.us/img256/5005/mugen005d.png)
Can you explain what each one is? Im guessing history is story mode, human battle is versus, (though i think mortal kombat would be clever there) win or die is survival (maybe heaven or hell would be approriate, or life or death. win or die doesnt flow well), and the rest is normal?
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on October 24, 2010, 08:24:18 pm
Yes Dude... :P
History = Arcade Human Battle = Versus Win or Die = Survival
And i think the "Win or Die" is better than other because in survival you WIN ROUNDS or DIE
Title: Re: MK vs. SF - Fight for the Universe
Post by: Chatman on October 24, 2010, 08:28:40 pm
You mean filtered sprites that are supposed to look HD? Those look ugly as fuck.
Also, CvS2 effects are overused and SFIII effects look awesome.
for CvS2 Im just talking about the hadouken and I know its huge so it could be %75 size (I also like its impact sound a lot) Ryu's SFIII3 hadouken's aspect ratio is riddiculus, its long and thin comparing to SFIV's and CvS2's or it could be redrawn in ratio of shinku hadouken but less "super"-looking Alpha Hadouken is good too but that is ofc for alpha and won't fit a SFIII3 char
oh and about filtering OF THE F****ing COURSE filtered isnt HD I suggested HD Redrawing but if its so damn hard to make then just use a better filter
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on October 27, 2010, 03:38:58 am
Redrawing every charcter to HD level would take years considering the amount of frames SFIII sprites have. And you want mismatched FX?
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on October 27, 2010, 03:39:48 am
why not use Ryon's effect pack...I think it has the tiger shot in hi res...
That's not a bad idea actually.
Also, keep in mind that Sagat's Tiger shot has always looked more like a Boomerang or a Half Moon since its early appearance...and less like all the shoto's "spherical" Hadouken fireballs.
I see you used an edited SFA SUPER version of the Tiger shot, which arguably resembles more the "spherical" hadouken fireball look, just remember this is only shown this way in Sagat's SUPER. ;)
Also, I'd like to point out that I don't like how SNK did his regular Tiger shot effects because they look like Megaman X Buster Shots...However, I DID like how they did the SUPER.
Just thought I'd help out with some quick visuals.
Can't wait for Sagat to be done. Keep it up.
Title: Re: MK vs. SF - Fight for the Universe
Post by: SlenderMan on October 31, 2010, 07:01:16 am
I mentioned it cuz you needed the fireball and Ryon has one which resembles a tiger when shot....unless you know of any hi res effects made as his Tiger(boomerang)shot
Title: Re: MK vs. SF - Fight for the Universe
Post by: MDD on October 31, 2010, 06:21:47 pm
Alpha tiger shots were beautiful.
Also, his SvC Super was basically him just throwing a Kaiser Wave, since it shares the FX for it.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on October 31, 2010, 07:38:11 pm
Title: Re: MK vs. SF - Fight for the Universe
Post by: Dazardz on November 02, 2010, 05:53:36 pm
:o Amazing, Marvellous OUTSANDING I can think of loadz of ways to describe that! I just wanna know when you gonna release it but I absolutly love the part of the secret chars. Are you gonna make a code as in moving around to get them or a way to unlock them I dont know if thats possible MUGEN but it would be good. 5 Stars Nice Job :sugoi:
Title: Re: MK vs. SF - Fight for the Universe
Post by: SlenderMan on November 03, 2010, 03:52:48 am
they're not a secret unless you don't let us know who they are...I'd just call them unlockable characters instead
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on November 03, 2010, 06:23:22 pm
Hi, guys. Sorry for not posting a lot, but college work has caught up with me. :P
I just want to express some concern, FireLord, that we might be taking the visual style the wrong way. I'm not entirely sure that the flashy, bright style you've got now is appropriate - if you remember, Proxicide's menu's and whatnot were rather minimalistic, and didn't try to play up the flashy effects. I'm not entirely sure how to describe it, but I'll show you a screenshot so you can see what I mean.
Compare that to what you've done, and I think you'll find a difference. I'm not saying that you have to change it - that's your call.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Geographic on November 04, 2010, 04:46:49 am
Firelord, I strongly recommend that you guide your project towards your point of interest and where ESFAndy's meet. Just simply imitating the effects of the original flash just means I'm playing a playable version of a sprite flash that becomes ............you know.
You can mimic some of it to a point where it won't bother experts and professional MUGEN contributors too much (I am guessing on my guesstimating calculator), but newbs that sign up everyday will encourage you to "make" a game out of this (UGH!).
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on November 04, 2010, 05:24:30 pm
Firelord, I strongly recommend that you guide your project towards your point of interest and where ESFAndy's meet. Just simply imitating the effects of the original flash just means I'm playing a playable version of a sprite flash that becomes ............you know.
You can mimic some of it to a point where it won't bother experts and professional MUGEN contributors too much (I am guessing on my guesstimating calculator), but newbs that sign up everyday will encourage you to "make" a game out of this (UGH!).
--; Okay, two things.
I'm also involved with this project - I'm the writer. I'm writing all the intros for the characters, and possibly the endings once I'm done (I've only got 5 more characters to do, anyway). So don't put me down as a "newb" just because I haven't posted for bloody ages, okay? Besides, I signed up a year ago or so, so don't you dare.
I wasn't referring to any of the gameplay, but the general menu's of the game compared to the flash. Proxicide had a DVD-menu style thing going on, and Firelord's was more geared toward the flashy effects, which I felt didn't fit the general inspiration. I take Graphics at school, so I should know what I'm on about. But at what point was I trying to force Firelord to change it? Did you see me saying: "OmG UV g0t it a11 wr0Ng lOL"? No? There you go. I understand that he can do what he wants with it, and that if he doesn't want to change it then that's fine by me. All I was doing was contributing, but that doesn't seem to make you happy, does it? Gee, I must have missed the memo that said you can't suggest alternative ideas.
I don't mean to be offensive, and I don't want to argue, but that post just irritated me. Sorry in advance.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on November 04, 2010, 07:57:08 pm
The people who are working with me are working, that is why they work with me >:( now shut up...
And Steel Komodo thanks about the intros and ending! :sugoi: but (intros, ending etc.) for the moment not be in the beta....
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on November 04, 2010, 08:40:14 pm
The people who are working with me are working, that is why they work with me >:( now shut up...
And Steel Komodo thanks about the intros and ending! :sugoi: but (intros, ending etc.) for the moment not be in the beta....
Indeed. And thanks, man! :sugoi: Once I get the intos done, then maybe I can persuade Chatman to let me script the endings!
Perhaps, if youd enjoy the venture. ;)
Title: Re: MK vs. SF - Fight for the Universe
Post by: SlenderMan on November 10, 2010, 01:48:46 am
I like the concept you guys have going...and I know you're going by the MK vs SF timeline canon right? I mean like how the vids go...or is it based off of the third installment?It may sound like a newb question but really the vids are a bit different from what I remember...and one more I know ESFANDY is mentioned here but is he involved in the project or are you borrowing a few of his characters?
Title: Re: [FULL GAME] MK vs. SF - The Fighting of the Universe
Post by: momo! on November 10, 2010, 05:59:53 am
well, it looks great, and i'm betting it'll play like the mkvssf flash, will you have the stages have infinite bounds?
27 pages later THIS PROJECT IS STILL FANTASTIC. Can't wait to see what else you've got planned. And if you need help with any extra stages that need to be completed I'dbe happy to help
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on November 12, 2010, 02:33:25 am
I like the concept you guys have going...and I know you're going by the MK vs SF timeline canon right? I mean like how the vids go...or is it based off of the third installment?It may sound like a newb question but really the vids are a bit different from what I remember...and one more I know ESFANDY is mentioned here but is he involved in the project or are you borrowing a few of his characters?
to answer your questions, the canon comes from all the movies and the story we creates. Since it won't really spoil any stories or endings, ill share with everyone what happens in our timeline canonically:
All the intros which are detailed are true (bet you wish you knew all of them. :P) -Ryu, after traveling with the forces of light a bit, fights ken, winning and helping him to his feet. -Sakura faces Scorpion who is hunting Ryu. She loses horribly and is about to die until ibuki suddenly appears and saves her. -Ibuki and Sakura spar. The result remains unkown. -Sub Zero, also protecting Ryu, fights Scorpion and once again loses. -The events of MK vs SF 2 take place. -Ken goes to the rooftop to reflect on his loss to ryu. -The events of mk vs sf 1 take place. -Chun Li faces Kitana in a friendly battle. She looses. -Yun tries to assasinate Kung Lao (hes mileena's slave) and looses. His life is spared. -After being beaten for failing, Yun is sent out by Mileena to kill Makoto. He is about to finish her when he decides to rebel against Mileena. -Kitana faces Mileena. Beating her savagely, she leaves Mileena alive, but weak. -Yun confronts the weakened mileena, and in a rage, beats her and kills her by bursting her heart and throwing her to her death. -Makoto, seeking to prove she is still strong, faces Liu Kang, barely loosing. -Reptile beats Kano for insubordination. -Sonya and Kano fight till the platform their on collapses, giving Kano a chance to escape and saving his life. -Kano wanders to the Pit, where him and Zangief battle and Kano falls dizzy to his death. -Zangief faces alex to distract himself from Kano's death. He looses. -Guile fights M.Bison and almost dies when Sonya interferes. They cause Bison to flee then fight each other before deciding to work cooperatively. -Alex faces Jax and joins up with him. -Kung Lao attacks and kills Baraka in anger. -Urien defeats reptile and kills him. -Sgat faces Dudley and wins. -Cyborg Smoke attacks Sub-Zero and almost kills him, but Sagat interferes. Cyborg Smoke is defeated. -Sgat fights Ryu to a draw. -Urien fights M.Bison and is killed. -Liu Kang faces Kung Lao and wins.
More later.
Title: Re: MK vs. SF - Fight for the Universe
Post by: SlenderMan on November 13, 2010, 02:17:10 am
is ESFAndy doing Scorpion?
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on November 14, 2010, 10:05:39 pm
Well, i am finishing Kung Lao and adding Specials and Supers to Sonya and Added a Layer to the Stage Infinite Riverside.. Check This: (http://img831.imageshack.us/img831/6739/mugen001s.png)
Title: Re: MK vs. SF - Fight for the Universe
Post by: Paraside on November 17, 2010, 05:30:40 am
EXCELLENT! ;D
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on November 20, 2010, 06:13:12 pm
Stages -Infinite Riverside (finished) -The Kombat Tomb Remixed (finished) -Infinite Street (finished) And MAYBE the interactive stage (THE PIT 3 - DARK TEMPLE)
This beta not have intros, endings, vs portraits and other things
Title: Re: MK vs. SF - Fight for the Universe
Post by: Hank on November 21, 2010, 02:36:11 am
Stages -Infinite Riverside (finished) -The Kombat Tomb Remixed (finished) -Infinite Street (finished) And MAYBE the interactive stage (THE PIT 3 - DARK TEMPLE)
This beta not have intros, endings, vs portraits and other things
is the esfandy011´s shin lv. 2 akuma modified or your work?
Title: Re: MK vs. SF - Fight for the Universe
Post by: razell30 on November 21, 2010, 06:47:29 pm
Firelord in my head this is beta is going to THE BEST game in the world lol but the life bars bud it just seem off like it does not the fit the gameplay man just my thought but keep it tho if u wanna i dont have any ideas yea ;P ;D just telling u and not downing the project either
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on November 23, 2010, 07:25:58 pm
Firelord in my head this is beta is going to THE BEST game in the world lol but the life bars bud it just seem off like it does not the fit the gameplay man just my thought but keep it tho if u wanna i dont have any ideas yea ;P ;D just telling u and not downing the project either
I have similar worries about the Lifebars myself, FireLord. I think I remember you saying that they were going to be based on the MK vs. SF Daigo vs. Justin video: http://www.youtube.com/watch?v=xrX3MD313qE (http://www.youtube.com/watch?v=xrX3MD313qE)
Have you changed your mind, or was is too difficult to make those bars?
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on November 23, 2010, 10:51:06 pm
yes, these are for the moment
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on November 24, 2010, 06:45:46 pm
I think I remember you saying that they were going to be based on the MK vs. SF Daigo vs. Justin video: http://www.youtube.com/watch?v=xrX3MD313qE (http://www.youtube.com/watch?v=xrX3MD313qE)
Have you changed your mind, or was is too difficult to make those bars?
I'm glad he did change his mind because those lifebars on the video look like a clusterfuck of epic proportions...not to mention they are fucking ugly. ;P They actually look like someone pasted the original old lores winmugen default lifebars over mugen luffy's MKvsSF ones. They destroy the overall look of the game. If you like them, then I'm sorry but you must have very poor taste in design if you do.
ƒıЯ£-ŁØřĐ, I want to congratulate you on the recent status of the beta. Your newer lifebars impressed me the most. They look awesome and just breathe new life into the MKvsSF universe.
Don't make the Daigo vs Justin spoof video ones, seriously...they look like an Alien flying saucer from Las Vegas with beeps and lights is hovering over the fight. Might as well call the game "MKvsSF: High Stakes Casino Edition" if you are going to use those.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on December 08, 2010, 06:57:17 pm
Okay, forget I said anything. Sorry, MaxBeta.
Title: Re: MK vs. SF - Fight for the Universe
Post by: firelord on December 08, 2010, 07:07:17 pm
Yeah, I Know i said the game have these lifebars but has been difficult to find and make these sprites but for this moment i put this, and about the game, I am Working on some bugs, sprites and the interactive stage not much to launch the first beta but please all have patience....
Title: Re: MK vs. SF - Fight for the Universe
Post by: XamΣeta on December 08, 2010, 08:17:44 pm
No reason to apologize, in fact you handled my nagging comment in a quite surprisingly mature manner not kin to this forum and I applaud you for that, sir. In any case, it is I who should be sorry if I have somehow offended you, so please accept my apologies if that was the case.
I just don't like the spoof video bars because they have horrid design and would not bode well with the overall look of game. That's all.
Title: Re: MK vs. SF - Fight for the Universe
Post by: Steel Komodo on December 08, 2010, 08:26:06 pm
No reason to apologize, in fact you handled my nagging comment in a quite surprisingly mature manner not kin to this forum and I applaud you for that, sir. In any case, it is I who should be sorry if I have somehow offended you, so please accept my apologies if that was the case.
I just don't like the spoof video bars because they have horrid design and would not bode well with the overall look of game. That's all.
Meh, I kinda agree with you about the bars, anyway. Apology accepted! ;D
Intro Beta - Kung Lao vs. Ryu: (http://img18.imageshack.us/img18/4723/animation4qf.gif)
Spoiler, click to toggle visibilty
Kung Lao: Don't Throw too many of those Hadouken. Ryu: What?
lol Nice. Ryu plays dumb xD
Title: Re: General Topic
Post by: AceKombat on December 31, 2010, 05:34:09 am
That Kung Lao Ryu introduction won't be in the game right ? Maybe story mode but I wouldn't want that in versus . That wouldn't be a fair way to start since Kung Lao won't be able to walk forward . I also think the intro would match Ken more than Ryu .
PS : My MK VS SF has errors and can't play it anymore for some reason . I'm going to go ahead and use Mugen 1.0 but now I can't really test stuff .
Ryu's safe jump from sweep is neutral jumping short -> jumping roundhouse . My problem with this is that the velocity of doing normals in the air changes his ground landing box . Can this get fixed ? It seems it can affect safe jump setups sometimes .
Title: Re: General Topic
Post by: firelord on December 31, 2010, 05:48:50 am
Hi AceKombat What's Up! :P
Thanks for all man, The Intro "Kung Lao vs. Ryu" this version is only in the beta, why? why the beta will not have a story and intros etc. and just in case ryu's hadouken doesn't do damage, and about the characters I Will send you the updated version of the characters, and there you can find bugs, i send you Ryu, Chamaleon, Kung Lao and Sonya why i still working in the others...
Title: Re: General Topic
Post by: razell30 on January 14, 2011, 11:38:56 pm
lol i know well i meant wen he going to release
Title: Re: General Topic
Post by: SlenderMan on January 15, 2011, 06:48:13 pm
maybe if you keep asking he won't release it...he'll release it IF he feels like it and WHEN he feels like it...so find somethin to work on yourself to keep yourself busy until that time comes.That's what I do,and most likely what others do too.
key word of the day is: PATIENCE
Title: Re: General Topic
Post by: firelord on January 16, 2011, 06:08:18 am
Check This :D: http://www.youtube.com/watch?v=cb1wR4HMEX0 (http://www.youtube.com/watch?v=cb1wR4HMEX0)
Title: Re: General Topic
Post by: razell30 on January 16, 2011, 07:34:39 am
im sorry guys :( Patience's is the key word i just got to have Patience's but its so hard not to when you know something like this can stop your heart lol jk ok thanks Zombie Sagat
Title: Re: General Topic
Post by: AceKombat on January 16, 2011, 11:53:45 am
Title: Re: General Topic
Post by: firelord on January 20, 2011, 12:11:29 am
Sorry Doble Post here another vid:
and In this video i show the lifebar: http://www.youtube.com/watch?v=xdQMvYU9uOA (http://www.youtube.com/watch?v=xdQMvYU9uOA)
Title: Re: General Topic
Post by: razell30 on February 07, 2011, 06:52:59 pm
:) MK VS SF SUPER BEAST :ninja:
Title: Re: General Topic
Post by: Mr. Green on February 13, 2011, 04:05:23 pm
That is quite possibly the greatest mugen video I have ever scene :sugoi: :sugoi: I love the fast combos and the stage is fucking beast. Keep this shit up man :sugoi:
Title: Re: General Topic
Post by: firelord on February 15, 2011, 07:13:17 am
Thanks! well, now esfandy011 is finishing the characters and later i need make the AI for all characters and finally upload ;P be patient
Title: Re: General Topic
Post by: benza on March 12, 2011, 08:31:07 pm
How's progress coming? Is all well?
Title: Re: General Topic
Post by: Chatman on March 12, 2011, 09:46:45 pm
Id suggest you pm Firelord instead of restarting this thread without anything new. No offense. Anyway, to answer you, sagat is purty much finished and im spriting other characters next.
Seriously tho, dont be afraid to use the personal message friend.
Title: Re: General Topic
Post by: razell30 on April 05, 2011, 02:22:51 am
i hope this project is not dead --;man plz say no lol
Title: Re: General Topic
Post by: Chatman on April 05, 2011, 02:58:38 pm
i hope this project is not dead --;man plz say no lol
Dude, read my last post. Its the same thing, lol. But no, this isn't dead. There's just less physical progress to show, more coding and mechanic changes. Though, like i said, i am still spriting characters.
Plus, if this died, we'd probably close the topic wouldn't we? :P Just keep patience and faith. haha.
Title: Re: General Topic
Post by: razell30 on April 06, 2011, 12:41:49 am
wen i read it again chatman it made sense to me lol my bad dude and i will keep faith in all of you. and i was just wondering bro if it was or not lol thanks for the reply
Title: Re: General Topic
Post by: Chatman on April 06, 2011, 01:13:05 am
Yea no prob, just pm me if you have any questions man.
Title: Re: General Topic
Post by: firelord on April 07, 2011, 10:02:14 pm
Hey dude! the project is not dead! xD
We have a problem, esfandy011 have to make the mechanics, but he has problems why his not have time to make :S, but i am learning to make that thing xD
Title: Re: General Topic
Post by: Paraside on April 12, 2011, 08:48:33 am
Wow jaja long time without a single comment, is nice to read that this project still on the road. ;D
Title: Re: General Topic
Post by: firelord on April 17, 2011, 06:44:11 am
SF Sagat 90% http://www.youtube.com/watch?v=WqfzszUnq0k (http://www.youtube.com/watch?v=WqfzszUnq0k)
Title: Re: General Topic
Post by: Chatman on April 17, 2011, 07:38:28 pm
Cool, sweet progress video! :) I just wonder how long it'll take other people to spot it. . .
Title: Re: General Topic
Post by: slipkrod on April 17, 2011, 08:40:39 pm
;D uuu... esta buenisimo actulizen la pagina che ojala este pronto manda para cunado va estar el game man :sugoi: :sugoi: :sugoi: :sugoi: :sugoi: :sugoi: :sugoi: :sugoi: :sugoi: :sugoi: :sugoi:
Title: Re: General Topic
Post by: DaBlackScourge on April 18, 2011, 01:07:04 am
Are any of the chars done & if they are can you release some of them & leave some as game exclusive like the secret chars & the bosses if you can, will you release Sagat,Ryu,Ken,Scorpion,Sub-Zero & [other MK char]
Title: Re: General Topic
Post by: MDD on April 18, 2011, 01:11:44 am
They'd be seriously unbalanced in regular MUGEN, while they fit in the full game because everyone else has the same style.
Title: Re: General Topic
Post by: Chatman on April 18, 2011, 03:03:05 am
The in-game image is understandable if Ryu started taking steroids or something....or maybe Sagat lost a nad to cancer and now hunches. What I'm trying to imply is...FIX THE DAMN SCALE VALUES DAMMIT! :ninja:
Spoiler, click to toggle visibilty
If you scaled Ryu to appear like that in-game and Sagat is modeled to appear SF3-ish then just give Sagat the same exact values you've applied to Ryu
Also, that huge ugly Tiger Shot is still there...and the Parry uses the same blocking sprite? If these last two are place holders, please disregard my comments.
Other than that its nice to see progress.
Title: Re: General Topic
Post by: Chatman on April 20, 2011, 08:58:48 pm
The in-game image is understandable if Ryu started taking steroids or something....or maybe Sagat lost a nad to cancer and now hunches. What I'm trying to imply is...FIX THE DAMN SCALE VALUES DAMMIT! :ninja:
Also, that huge ugly Tiger Shot is still there...and the Parry uses the same blocking sprite? If these last two are place holders, please disregard my comments.
The parry sprite is. I haven't done the actual one yet.
Title: Re: General Topic
Post by: firelord on April 20, 2011, 10:39:42 pm
The in-game image is understandable if Ryu started taking steroids or something....or maybe Sagat lost a nad to cancer and now hunches. What I'm trying to imply is...FIX THE DAMN SCALE VALUES DAMMIT! :ninja:
Spoiler, click to toggle visibilty
If you scaled Ryu to appear like that in-game and Sagat is modeled to appear SF3-ish then just give Sagat the same exact values you've applied to Ryu
Also, that huge ugly Tiger Shot is still there...and the Parry uses the same blocking sprite? If these last two are place holders, please disregard my comments.
Other than that its nice to see progress.
Thanks dude I fix That :sugoi:
Title: Re: General Topic
Post by: AdrianAkaMArio on April 23, 2011, 06:59:53 pm
this look so godly i would love to be an beta tester but nice Ex Ken Colors ;D
Title: Re: General Topic
Post by: firelord on April 24, 2011, 06:45:02 am
Updated first post with a new wallpaper.
Title: Re: General Topic
Post by: AdrianAkaMArio on April 24, 2011, 08:32:58 am
Wait....That Johnny Cage Sucks... Use This One (http://i179.photobucket.com/albums/w307/anonymousrex31/MUGEN/JohnnyCage.png)
Title: Re: General Topic
Post by: D'Evil on April 24, 2011, 01:27:56 pm
That wallpaper looks pretty neat! Good job.
Title: Re: General Topic
Post by: Chatman on April 24, 2011, 04:24:29 pm
Wait....That Johnny Cage Sucks... Use This One (http://i179.photobucket.com/albums/w307/anonymousrex31/MUGEN/JohnnyCage.png)
That johnny cage wasnt used because of its low quality. Plus, i could easily edit the other one to look better.
Really i would like to see what you do with him
Title: Re: General Topic
Post by: DeviL_JiN on May 01, 2011, 06:18:35 pm
Hey GUYS! This project is so good!! 8) .I got only one question:Does Akuma now transform from normal Akuma to Shin LVL 2 Akuma :twisted: .Also keep up the good work!!
CAN'T W8 playing this game!!Better then SF4 :sugoi: .
Title: Re: General Topic
Post by: ESFAndy011 on May 04, 2011, 07:38:57 pm
I think Sagat's combos are too basic and predictable (they're all light to heavy). A bit more variety would be desirable IMO.
Send him to me, Firelord. :)
Title: Re: General Topic
Post by: XaTaB on May 04, 2011, 09:20:35 pm
ESFAndy011 +1
Title: Re: General Topic
Post by: firelord on May 04, 2011, 09:30:22 pm
Man, that Johnny Cage really sucks.... Why don't you try to make like an upgrade??
Yes, I will change the sprites, anyway i am working in other characters while esfandy011 work in the mechanics, Johnny Cage is really Awesome this weekend i make a vid or something like that.... :sugoi:
Title: Re: General Topic
Post by: lzero989 on May 19, 2011, 05:11:22 am
Yeah, man thank you. ;D
Title: Re: General Topic
Post by: firelord on June 01, 2011, 09:56:27 pm
.
Title: Re: General Topic
Post by: Steel Komodo on June 01, 2011, 10:16:44 pm
I went :o at the Air Forceball. Good Job!
But please tell me you'll give the Mortal Kombat characters different voices. Unless it's possible to rip the MK9 voices, I can easily see people getting tired of hearing the same "Ungh!" sound over and over.
Title: Re: General Topic
Post by: Chatman on June 02, 2011, 02:38:22 am
Sweet johnny cage firelord. I meant to tell you before now, but since i had my flash drive stolen and i saw chamat's sagat sprite, im gonna start over a bit on my sprites. Ill show you some progress soon, youll like them. :)
Title: Re: General Topic
Post by: firelord on June 10, 2011, 07:05:12 pm
Is it okay for me to say that I'm slightly terrified of Ermac now?
LOL
Title: Re: General Topic
Post by: zombiejerky on June 13, 2011, 07:43:39 am
Im going to try mk trilogy I know more about sf I played amegedon though
Title: Re: General Topic
Post by: Chatman on June 13, 2011, 10:35:17 pm
That ermac video is...impressive. >:D I like all the moves, though i think the kick special and the throw should follow the arc of the kick and the throw more. Just opinion though. Sweet work. :)
Title: Re: General Topic
Post by: Jessy on July 17, 2011, 10:01:19 pm
I just..suggest if the MK chars would be sprited in the same way as the SF chars...would be fit better I think....
Title: Re: General Topic
Post by: razell30 on September 14, 2011, 04:51:41 pm
;D FireLord will any of the interactive stages be on the first beta??
Title: Re: General Topic
Post by: firelord on September 20, 2011, 08:38:54 pm
been a long time and I have decided to release the first beta (0.1) but with chameleon and shin lvl 2 akuma and the interactive stage because we take too long to finish the other 4 characters, we need to finish the mechanics of 3 characters and add all the characters artificial intelligence, this week I upload the beta maybe this day or tomorrow but this week.
Well Now all characters have Run and Dash, Chameleon:
Title: Re: General Topic
Post by: Cazaki on October 16, 2011, 03:27:14 am
But that's not consistent for the MK characters. Looks like it would be out of place, but well, I guess that doesn't matter much considering the sprites.
Title: Re: General Topic
Post by: firelord on October 16, 2011, 08:05:02 am
Well I added some things
two of them
The Lifebar Color: (http://img12.imageshack.us/img12/2791/mugen001v.png) And the Select Screen (Layer for the Stage Select (http://img847.imageshack.us/img847/4748/mugen002x.png)
Title: Re: General Topic
Post by: Chatman on October 16, 2011, 04:57:36 pm
Both of these improvements are amazing. :) That blue for the lifebars is amazingly sexy, and well, stage select is always nice. ;P *cough* *cough* Sagat is there... *cough* *cough* ;P
Title: Re: General Topic
Post by: MKJ on October 16, 2011, 06:44:34 pm
Are you also accepting move suggestions for some of the chars in the flash? I have seen some the individual char releases of MKvsSF and there are a few things that I think could be added that I have seen in the flash.
Title: Re: General Topic
Post by: ESFAndy011 on October 17, 2011, 07:51:42 pm
Are you also accepting move suggestions for some of the chars in the flash? I have seen some the individual char releases of MKvsSF and there are a few things that I think could be added that I have seen in the flash.
Well we've got quite a few characters in mind that haven't really appeared in any flash movie, so if you have any ideas, I see no crime in sharing them with us. :)
If, however, you're talking about a character that is indeed in the flash, we might limit ourselves to what the flash animation offers in order to not overcluster moves.
Title: Re: General Topic
Post by: lzero989 on October 17, 2011, 10:30:03 pm
It looks excellent! ;D But, why not make the running like Chun-li? Hold the forward button to run. :-\ Well, just saying... :P
Title: Re: General Topic
Post by: firelord on October 18, 2011, 02:00:08 am
Sagat [W.I.P] http://www.youtube.com/watch?v=KoBC4Y10h44 (http://www.youtube.com/watch?v=KoBC4Y10h44)
Thanks to chatman for the sprites
Title: Re: General Topic
Post by: ESFAndy011 on October 18, 2011, 02:10:07 am
Well, we decided release the new beta with ryu and scorpion and obviously the stage "street" this version have powerbar and all 0.1 bugs fixes...
Awesome. Let the Mortal Kombat begin!
Title: Re: General Topic
Post by: kenshin tsukiyami on January 02, 2012, 05:57:28 am
awesome keep up the good work ;D
Title: Re: General Topic
Post by: u3BeCTeH on January 02, 2012, 08:31:13 pm
:sugoi:
Title: Re: General Topic
Post by: firelord on February 18, 2012, 10:38:34 pm
long time without posting, this days I was really busy and for now the project is on "pause" for a time..
Title: Re: General Topic
Post by: MKJ on February 20, 2012, 02:32:21 pm
Just a suggestion when you guys get back into it, have you ever considered connecting some of their super moves together? This was also in the flash for most of the chars who fought in them, I thought it would make it a little more exciting. Such as when chameleon pits akuma against the wall and pummels him continuously and then throws him into that ice super and then add a little slowmo effect at the final hit point plus some Helpers with the Anim of chameleons present Anim that goes off on left and right and use trans to fade them away, as seen in flash when the slowmo effect happens.
Title: Re: General Topic
Post by: firelord on March 22, 2012, 12:41:59 am
OK! I come back! and with new stuff check this http://www.youtube.com/watch?v=S3kDAXDDzFM&feature=youtu.be (http://www.youtube.com/watch?v=S3kDAXDDzFM&feature=youtu.be)
if you do not notice the Active cursor is animated...
Title: Re: General Topic
Post by: Chatman on March 22, 2012, 01:28:59 am
Oh, hey Firelord! Welcome back!
Title: Re: General Topic
Post by: firelord on April 21, 2012, 03:11:19 am
Ok we are working so much and the beta is so close! but i don't like now the lifebar.... we need something better something simple and nice! if someone is interested on that can send me a PM!
The game is so solid, looks so much like the flash, Ryu is finished and have some nice combinations have run/dash and a lot of supers..
For now I deleted VS screen i'll add the vs screen when we have good portraits and something that looks better...
That's for Now!
Title: Re: General Topic
Post by: DeviL_JiN on April 28, 2012, 12:12:25 pm
:2thumbsup: WOW thats so great!!!I can't wait to play dat beta with the now SUPERs... And dude it looks like the Flash!!MAAAAAN that's sooo cool :o
Title: Re: General Topic
Post by: Chatman on May 21, 2012, 02:56:58 am
Hey all, just here to tell you i had a personal conversation with firelord today and the project is not dead, Firelord will just be away from his PC for a while. Thats why you havent seen any updates.
If its any consolation though, i think im actually going to start forming character code myself to at least provide bases for firelord and andy.
Thats all for now, keep faith and look out for more from me, later! :)
Title: Re: General Topic
Post by: firelord on May 21, 2012, 06:01:25 pm
Title: Re: General Topic
Post by: Chatman on May 26, 2012, 03:26:14 am
So, for anyone who visited the know your character thread, you knew i promised two surprises. The first i referred to was the sprite I displayed earlier, indicating ive started sprite work on guile along with bison and sagat, and the second...
Is this: (http://i1225.photobucket.com/albums/ee394/chatalex94/surprise.png) In order to learn up on code in MKvsSF style and to motivate myself, im doing Noob Saibot as a bonus character who will be released outside of the project, unless Firelord decides to add him.
Ive already done his basic movements and some gethits in the last day.
Anyways, later! :) Comments?
Title: Re: General Topic
Post by: Chatman on June 03, 2012, 05:14:34 am
Hey guys, im just updating to say Noob Saibot is mostly complete now, all he needs is air basics, super specials, and fine tweaking, so ill need legit beta testers soon.
PM me if youre interested AND qualified.
Later yall! :P
Title: MK vs SF project?
Post by: xauvyang on June 23, 2012, 03:38:32 pm
any idea when the beta for mk vs sf will come out?
Title: Re: MK vs SF project?
Post by: Kreuzer on June 23, 2012, 03:42:53 pm
Fire Lord http://mugenguild.com/forumx/index.php?action=profile;u=47504 (http://mugenguild.com/forumx/index.php?action=profile;u=47504)
Title: Re: General Topic
Post by: Chatman on July 11, 2012, 04:43:12 am
Cool. Hey firelord, sorry i havent gotten "him" to you yet. My computer is being taken over till 11. Expect him before 12.
Also, that was written by steel komodo and me, unless you used my simple version. In which case you should use his version. :P
Title: Re: [GENERAL TOPIC]
Post by: firelord on September 13, 2012, 06:05:30 am
HI guys!!, a lot of weeks without post, we have been working hard, but I have not had time to put some pictures, we have added many things, added a "MAX COMBO" in battles, which will inform the player as their max basic combos in combination, added information about the characters in select screen, supers, specials, and its maximum LEVEL (which indicates how much will be your max combo), we fixed a lot of bugs between the interactive stage and characters, we have ideas for the future, I added a explod every time you do a super (PowerBar was spent) for example "Shinkuu Hadouken" and the powerbar shows "-3000", I'm thinking of add the name of the movement on top, and finally, we have created a movelist, it works perfect, you could see pressing START.
For now we need to add intros, artificial intelligence and more of history, with this we ended the v0.2.
Thanks! and take care.
Title: Re: [GENERAL TOPIC]
Post by: Chatman on September 30, 2012, 08:56:39 pm
Firelord has pictures of the version 2.0 0.2 progress up. Check it out here at his blog:
http://fir3l0rdmug3n.webs.com/apps/blog/
Later! :)
Title: Re: [GENERAL TOPIC]
Post by: ESFAndy011 on October 01, 2012, 10:37:27 pm
You mean 0.2 :P
Title: Re: [GENERAL TOPIC]
Post by: Chatman on October 01, 2012, 10:43:46 pm
*looks* Goddammit. >_<
Fixed. Hey, im adding more stuff to Sagat. Do you have any of the characters that need ai? i dont have them yet, and firelord wants to send them after he fixes a freefall bug, but that wont affect my ability to code ai and im getting bored on my end.
Title: Re: [GENERAL TOPIC]
Post by: firelord on October 10, 2012, 04:55:23 am
well, the characters was sended to chatman and now i'm working on intros and bla bla...
i'm thinking to change the resolution of the game 790x508 is too much disproportionate...
what about 1280x720?
Title: Re: [GENERAL TOPIC]
Post by: Chatman on October 28, 2012, 01:25:03 am
Hey! Hey you guys. Who's experienced and would be interested in some private character testing? Me and firelord have 6 characters docked up for the .2 release, PM me credentials if youre interested. :)
Title: Re: [GENERAL TOPIC]
Post by: firelord on November 26, 2012, 07:49:16 pm
Yes!, thanks to acekombat for his help!, well i'm not have my pc now btw chatman have the 6 characters and he is working with them, adding new moves fixing bugs and a lot of thing and do the AI too, Sorry for the delay of the launch, I've been busy with some school stuff as well Chatman or Andy also should be, balancing the game is not easy, now I've asked Chatman to add a few things of SF3 like that's attacks can hit the enemy when his in crouch state
I also plan to add the Tech Hit in the lifebar of SF3 to make look good!, And something like the score above, would be great! when in my pc, I will record a video of the latest things!
Thanks and sorry about my stupid english!.
Title: Re: [GENERAL TOPIC]
Post by: Paraside on November 27, 2012, 04:24:42 am
Excellent news Fire-Lord!
Title: Re: [GENERAL TOPIC]
Post by: Chatman on December 14, 2012, 06:34:13 pm
Hey people who actually pay attention to this thread! :D Currently im working, and soon ill be talking to Firelord about doing a holiday release of beta 0.2. Its much closer thand one would think.
Right now there are six characters, and only two dont hae my ai implemented, and theres just a few changes i need to account for which can be accomplished in 10 days.
So here's whats left for each character, with tags of their status for those who don't read: :p Ryu: Shit. This guy is done and ready for release, ai and all. :) (Ready) Sagat: Maybe one more level one, at current he only has his tiger cannons. Otherwise complete with full ai. (Ready) Shin Lvl. 2 Akuma: Mostly done. I have to code one more special into the ai and tweak some damage values. Also thinking of adding the misogi and messatsu gou hadou to his moveset. Opinions on this please. (Ready)
Scorpion: Needs three more supers and ai implemented. (90%) Kung-Lao: Needs two more supers and a bug fix on something related to the freefall code. (95%) Chameleon: Requires about two or three more supers, though i dont have ideas here. If you could flease do some suggestions, it would be welcome. Also needs my ai. (90%)
Thats all for now besides whatever firelord has on his plate with the screenpack and lifebars as well as stages. Ill keep you posted folks. :)
Title: Re: [GENERAL TOPIC]
Post by: ESFAndy011 on December 14, 2012, 06:40:59 pm
I'll be perfectly honest, while this is your call, I don't think Akuma needs more specials. I am curious about what you have in mind for Chameleon, though.
Also, could you send me the characters so I can have a look at them?
Title: Re: [GENERAL TOPIC]
Post by: Chatman on December 14, 2012, 06:49:58 pm
Its just as much your call man. I just didnt think it made sense for some of Akuma's most powerful techniques from his normal shin form...to fade when he powers up? It also provides a little bit of tactical advantage. The misogi makes the match more analytical, more risky for the opponent. And i just want to buff his keepaway game as far as the hadous.
Im curious about what i have for Chameleon too. XD im brainstorming right now.
And ill definitely send you what i have done for the characters when i get home in about an two hours. Do you think you could take a peak at that bug with Kung Lao? I cant figure out how the ai is managing to activate the freefall code midmatch.
Title: Re: [GENERAL TOPIC]
Post by: AceKombat on December 15, 2012, 12:08:23 pm
How many supers does Shin Level Akuma have? If he has a lot, just remember to give Shin Level Akuma a health nerf compared to original Akuma and everything will be fine. Shin Level Akuma will have LOTS of tools to overcome his matches, but with low health it will require players to play him without making many execution errors. At least it's the way I see it. He's supposed to be more advanced, but this can only be acceptable if he has a health deficit.
Title: Re: [GENERAL TOPIC]
Post by: Chatman on December 15, 2012, 03:15:45 pm
Akuma has about 6 specials---but so does most everyone actually. Akuma does have slightly sub-par health though to balance his damage buffs and regular tools. Ill send him to you today when i add the misogi to get your opinion.
Also, for progress, i added a new level one to sagat yesterday, so he is further complete. XD
Now people just need to start posting. >.<
Title: Re: [GENERAL TOPIC]
Post by: Erroratu on December 15, 2012, 03:44:32 pm
Quote
Now people just need to start posting. >.<
ok i did it.Now what? XD Cant wait for this to get a release.I dont usually download full games made in Mugen,but i will certanly try this one out.Cuz i effing love Mortal Kombat
Title: Re: [GENERAL TOPIC]
Post by: firelord on January 17, 2013, 11:04:07 pm
Title: Re: [GENERAL TOPIC]
Post by: Dragonidos on June 16, 2013, 06:56:24 pm
The project is still alive ?
Title: Re: [GENERAL TOPIC]
Post by: Chatman on June 16, 2013, 10:13:12 pm
Yeah, Firelord is actually kinda waiting on me at this point. Lol.
Title: Re: [GENERAL TOPIC]
Post by: firelord on June 17, 2013, 01:18:35 am
Yes dudebut we aren't doing nothing, we are testing a lot of things in mugen 1.1 :P
the v0.2 is is practically finished, we need the AI. Posted: June 17, 2013, 01:29:58 am SPAM, but i want to put this images for you, we do other interactive stage for mugen 1.1 (you can fall or go to the attic with a super): (http://img259.imageshack.us/img259/2562/lx3.png) (http://img826.imageshack.us/img826/9564/66ow.png) (http://img153.imageshack.us/img153/4972/4ls.png) (http://imageshack.us/a/img822/3225/wle.png) (http://imageshack.us/a/img577/6867/s46.png)
I do a training stage for the game: (http://img402.imageshack.us/img402/6841/rm0.png)
Other zoom Example (M2 Surviving): (http://img600.imageshack.us/img600/6620/4pj.png)
i'm testing HD fonts too for the game, you can see here: (http://img38.imageshack.us/img38/9045/gqr.png)
Title: Re: [GENERAL TOPIC]
Post by: Chatman on November 09, 2013, 07:39:01 am
RESURRECTION!
Small things to share. For one, it should be noted that my build of MK vs SF is just a bit older than Firelord's, but everything else is very much up to date.
As shown here, I have begun to revisit the AI of the characters of Beta 0.2. Some balance things have been done, and as shown, Akuma has a new super, as well as a slightly guideable Ikuze Tatsumaki.
3 of 6 beta .2 characters are done, and those have been done in a week, so you may see something tangible quite soon.
More to come later! (Also, those who have been following my Vega project, this is where I have been, lol.)
Title: Re: [GENERAL TOPIC]
Post by: ESFAndy011 on November 10, 2013, 11:49:42 pm
Overall... I love what you did. You set them both on par with each other and it seemed like either one of them could've won the fight.
A few things I noticed, though:
I looked at 2:10 and it seemed Chameleon reset his whole combo pattern - saw him cancel into his jab and combo all over again. Speaking of which, maybe you should sometimes let him connect both his jab hits before going further into the combo and other times not.
I've also noticed some of the combos (particularly the roundhouses cancelled into hyper moves) are appealing and well thought out, but it kind of strikes me as a mixed bag. Maybe it's just me, but I don't know if a lot of people could combine a quick roundhouse with no pausetime in it into a QCFx2 motion that efficiently. But at the same time it's theoretically possible because of the code and it looks so cool... >_< I'll leave this entirely up to you. You can keep it if you want but just keep this in mind.
Akuma seems to still resort to his hadoukens when he's that far away. I get that there's not much he can do there offensive-wise, but we need to be careful not to make him too spammy. Not all of his opponents are gonna be able to teleport and sneak up on him like that.
Also, Chameleon seems to love combining his fierce into his QCB+2P super while Akuma was still in mid-air. Does this happen whenever the opponent parries in mid-air? Because if he's sent flying from the fierce, I don't think the super will connect.
Like I said, overall great work. Can't wait to see what you do with the rest.
Title: Re: [GENERAL TOPIC]
Post by: Kreuzer on November 11, 2013, 12:07:34 am
I must say the gameplay really looks like the original thing, you got to include slow motion, also if the life of each characters is very big (4 minutes one battle) so they should have lots of super moves or make few but randomize them into 3 diffrent versions.
Title: Re: [GENERAL TOPIC]
Post by: firelord on November 11, 2013, 03:14:31 am
Yeah Chatman do a nice work but hey Andy I think the people want a Hard Enemy, if I play this game with my brother he only use hadouken and shoryuken but if I play with the CPU he will use a lot of combos, a lot of supers a lot of things and with that we can start to LEARN how to play this game and how I can kill the enemy with a COMBO I mean if the CPU cancel a lot of things in supers we have to be more fast to counter the attack is just fast strategy.
So guys, when Chatman finish the AI I Release the v0.2 i'm just waiting Chatman, i will delete all my youtube videos for start a do reviews for the game, how fight a enemy, how is the next beta etc.
Title: Re: [GENERAL TOPIC]
Post by: Chatman on November 11, 2013, 09:15:06 am
I looked at 2:10 and it seemed Chameleon reset his whole combo pattern - saw him cancel into his jab and combo all over again. Speaking of which, maybe you should sometimes let him connect both his jab hits before going further into the combo and other times not.
I've also noticed some of the combos (particularly the roundhouses cancelled into hyper moves) are appealing and well thought out, but it kind of strikes me as a mixed bag. Maybe it's just me, but I don't know if a lot of people could combine a quick roundhouse with no pausetime in it into a QCFx2 motion that efficiently. But at the same time it's theoretically possible because of the code and it looks so cool... >_< I'll leave this entirely up to you. You can keep it if you want but just keep this in mind.
I think the real Chameleon could do it, so I'm gonna use that poor excuse to keep it. Lol.
Akuma seems to still resort to his hadoukens when he's that far away. I get that there's not much he can do there offensive-wise, but we need to be careful not to make him too spammy. Not all of his opponents are gonna be able to teleport and sneak up on him like that.
I like it though...that's a hard one too. Flipping and running through a barrage of fireballs just feels so...right. And accurate. Yaknow?
Also, Chameleon seems to love combining his fierce into his QCB+2P super while Akuma was still in mid-air. Does this happen whenever the opponent parries in mid-air? Because if he's sent flying from the fierce, I don't think the super will connect.
It only triggers within a certain range, so if I did it properly, it wouldn't happen if he hit him with the fierce.
Noooooo don't do that, I still watch those! :gonk:
Title: Re: [GENERAL TOPIC]
Post by: multiCOLOR® on February 18, 2014, 09:04:13 pm
RESURRECTION #2
not abandon the MK vs SF project, it is my dream to play this mugen, but if by chance you decide to stop, please pass me the files so I can keep the project, your credits will be maintained : Sorry I use a translator
I'm a big fan of your work: Chantman and ƒıЯ£-ŁØřĐ
Title: Re: [GENERAL TOPIC]
Post by: ESFAndy011 on February 19, 2014, 05:46:31 am
The project is not dead. However, we have encountered unexpected setbacks (like firelord having to travel and thus being unable to continue his part), so 0.2 will have to wait some more. Can't say how much. He'll be back in action within a week more or less, but the odds of 0.2 being released this month are looking pretty grim. March is more likely.
Title: Re: [GENERAL TOPIC]
Post by: multiCOLOR® on February 19, 2014, 07:43:02 pm
Thanks Andy, know that I also really like their chars, especially MKvsSF Characters, I wonder also if you still want to create more chars for this project, other questions are about your web site. http://esfandy011.webs.com (http://esfandy011.webs.com) You dumped him?
Sorry I use a translator.
Title: Re: [GENERAL TOPIC]
Post by: ESFAndy011 on February 19, 2014, 09:39:05 pm
That website is somewhat obsolete at this point (not sure if any of the downloads work anymore), and of course more characters are on the way. We have 6 in total planned for 0.2 (akuma, chameleon, ryu, scorpion, kung lao and sagat).
Also, fair heads up, I'm in the team doing most of the character coding. ;P
Title: Re: [GENERAL TOPIC]
Post by: multiCOLOR® on February 19, 2014, 10:03:43 pm
chars will be in HD? Andy Thanks for the info and good luck with your future chars which by the way are very good
Title: Re: [GENERAL TOPIC]
Post by: ESFAndy011 on February 19, 2014, 10:25:18 pm
Sadly, no. When you work with sf3 characters, there's 1000+ sprites to take into consideration. I also think that MK3 live-motion sprites in HD would look a tad silly.
Title: Re: [GENERAL TOPIC]
Post by: multiCOLOR® on February 20, 2014, 02:19:26 am
thanks dude, I'm waiting
Title: Re: [GENERAL TOPIC]
Post by: TheMrSandman on March 31, 2015, 12:07:52 am
(http://oi60.tinypic.com/s5jxgk.jpg) Huzzah! Wizard Surprise! Chatman and I fixed up a new stage! This one was a load of fun to make! Any guesses as to where this is in the MK Universe? :O
Title: Re: [GENERAL TOPIC]
Post by: S. Jetstream on March 31, 2015, 01:44:51 am
What the fracking fuck? it looks like Alien vs Predator to me
Any way...it looks awesome, really origginal concept man! i hope to see it in HD
Title: Re: [GENERAL TOPIC]
Post by: Looney Tooney on March 31, 2015, 02:28:14 am
Illuminati
Title: Re: [GENERAL TOPIC]
Post by: TheMrSandman on March 31, 2015, 02:33:37 am
Title: Re: [GENERAL TOPIC]
Post by: RAIdeeen on January 30, 2016, 08:21:36 pm
Are you still alive?
Title: Re: [GENERAL TOPIC]
Post by: hatter on January 30, 2016, 08:28:19 pm
Rome wasn't built in a day, and a MUGEN project is time consuming, considering factors like RL, bug fixes, updates, and the fact that it's four members working on this. Be patient, you just mislead me (and probably others) into thinking something new happened.
Title: Re: [GENERAL TOPIC]
Post by: Chatman on May 08, 2016, 12:37:07 am
Yo, what's up guys! I saw that Andy did a minor update, but wasn't able to post screenshots, so I suppose we'll divide and conquer that as well, lol. I don't know exactly what you guys haven't already seen yet that would be screenshot or video worthy, most everything has been hitbox and detail work but I will post SOMETHING between now and 4 am when I go to bed.
And as far as release, it's hard to speculate when exactly to expect it since we all do fairly different things with no overlap, so it's easy to get hung up, but I've pretty much finished nitpicking with the cast of .25, so it'll be another 2 or 3 days at most on my end, and then however long it takes for Firelord to get free and put everything together in the motif.
I hate doing estimates because frankly I'm terrible at them, but it's very realistic to say .25 will release before the end of May.
Title: Re: [GENERAL TOPIC]
Post by: RAIdeeen on May 08, 2016, 10:14:31 am
Oh, you're back! Can't believe it, because I was so worried. I hope I won't be dissapointed about the .25 version, because it has been more than 2 years. We are waiting eagerly...
Title: Re: [GENERAL TOPIC]
Post by: SvSam357 on May 08, 2016, 10:47:44 am
Will 0.25 be open source? Just my friend has to wait 30 seconds before 0.1/0.2 is launched, and that is because 0.1/0.2 is closed source.
Title: Re: [GENERAL TOPIC]
Post by: Chatman on May 13, 2016, 07:15:52 pm
Do you mean the links are down for those versions?
Also here the images I shot Saturday that never got posted are in the spoiler. I dropped the ball on posting them, and never really had help picking it up, I apologize. (http://i1225.photobucket.com/albums/ee394/chatalex94/mugen043_zpsqw8ijui2.png) (http://s1225.photobucket.com/user/chatalex94/media/mugen043_zpsqw8ijui2.png.html)
Do you mean the links are down for those versions?
No, I mean my friend has to wait 30 seconds before 0.1 or 0.2 is launched. That's because 0.1 and 0.2 are close source. Open source mugen games can be launched much more faster.
Title: Re: [GENERAL TOPIC]
Post by: Chatman on May 13, 2016, 07:36:53 pm
No, I mean my friend has to wait 30 seconds before 0.1 or 0.2 is launched. That's because 0.1 and 0.2 are close source. Open source mugen games can be launched much more faster.
Ah, I see what you mean now. It most likely has to do with the logo that appears before the menu, in addition to having a slower computer. When I had an older desktop I had that same issue with any mugen motif with an intro or logo.
At the moment I'd really just like to see this release get out first and foremost, but in the future I'll continue to look into shrinking the file size and if necessary possibly having a version that's streamlined further. .25 nor any other versions will not be opensource however.
Title: Re: [GENERAL TOPIC]
Post by: SvSam357 on May 20, 2016, 12:13:48 am
I just have found something strange in Chatman's screenshot where Scorpion throws a harpoon. Harpoon is not fully displayed. I mean, how Scorpion will draw his opponent with the harpoon if the harpoon is in the air?
Title: Re: [GENERAL TOPIC]
Post by: ESFAndy011 on May 20, 2016, 02:45:42 am
It works fine against airbornes. To prevent awkward looking drawing in, he'll reposition the opponent's chest section to where the tip of the harpoon is, in case the opponent was hit stretching out an arm or something.
As for it not being "fully drawn", we'd have to think of a reliable, bug-free method to make it constantly come out of his hand and that doesn't seem too possible. It's gonna look weird at big distances, but it's fully functional.
Title: Re: [GENERAL TOPIC]
Post by: multiCOLOR® on September 13, 2016, 12:59:46 am
The project is still active?
Title: Re: [GENERAL TOPIC]
Post by: Chatman on September 26, 2016, 06:56:09 pm
Yes we are indeed still active. I appreciate the concern though!
Title: Re: [GENERAL TOPIC]
Post by: RAIdeeen on September 26, 2016, 07:06:54 pm
How much time we have to wait for v0.25? You understand that the time between 0.2 and 0.25 is already longer than between 0.1 and 0.2? Do you plan the release at all???
Title: Re: [GENERAL TOPIC]
Post by: ESFAndy011 on September 26, 2016, 07:28:55 pm
I just got back from discussing it with the group and it would seem that all that's left now is compatiblity with IKEMEN, to see if there are any rough edges that need to be worked on.
Title: Re: [GENERAL TOPIC]
Post by: SvSam357 on February 24, 2017, 11:41:37 am
I hope this infinite is fixed as well (Chameleon also can do that): https://www.youtube.com/watch?v=GDzOcdz4cfw&feature=youtu.be
Title: Re: [GENERAL TOPIC]
Post by: firelord on February 24, 2017, 06:01:34 pm
I hope this infinite is fixed as well (Chameleon also can do that): https://www.youtube.com/watch?v=GDzOcdz4cfw&feature=youtu.be
Thanks, we gonna see that.
Title: Re: [GENERAL TOPIC]
Post by: multiCOLOR® on January 08, 2020, 05:22:24 am
Hey guys, how's the project? looking forward to updates, I'm a big fan of your work. I hope you haven't given up, hugs from Brazil
Title: Re: [GENERAL TOPIC]
Post by: SvSam357 on October 07, 2020, 08:48:45 pm
For those wondering, this game is still alive & being actively worked on. The devs jumped to Discord a while ago (the link is in another pinned thread), they're pretty active there. So yeah you can join it to keep up with news & ask devs questions. And here's their YouTube channel where they'll be doing devstreams and uploading progress updates from time to time: https://www.youtube.com/user/MKvSFFullGame/videos