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Ho, ho, Honda KOF (Updated 12/27/2011) (Read 31899 times)

Started by Thedge, December 25, 2011, 10:52:14 pm
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Ho, ho, Honda KOF (Updated 12/27/2011)
#1  December 25, 2011, 10:52:14 pm
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That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Last Edit: December 27, 2011, 11:38:41 pm by Thedge
Re: Ho, ho, Honda KOF
#2  December 25, 2011, 10:57:49 pm
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O_O seriously?? fuck i'm scared

edit: 3 downloads, 3 "Honda.sff" file corrupt
Re: Ho, ho, Honda KOF
#3  December 25, 2011, 10:59:41 pm
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Getting corrupt zip file here; can't extract sff file to be exact. Redownloaded to same issue. Isolated case?
Re: Ho, ho, Honda KOF
#4  December 25, 2011, 11:03:16 pm
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Cant extract it too  :'(
Re: Ho, ho, Honda KOF
#5  December 25, 2011, 11:05:00 pm
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Sorry, I'm uploading it again... i'll update this when it's done.

EDIT:
Please, redownload.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Last Edit: December 25, 2011, 11:19:50 pm by Thedge
Re: Ho, ho, Honda KOF
#6  December 25, 2011, 11:22:44 pm
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I've been waiting for Honda for a long time now ^^, Best Mugen Presant This Year  ;D
Pretty good for a first release Indeed  :)

That Running LMFAO!!

Also I believe this is KOF's first sprited sumo, so congratulations Thedge :D
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Last Edit: December 25, 2011, 11:43:32 pm by C.R.O.M.-Mugen-Ninja
Re: Ho, ho, Honda KOF
#7  December 25, 2011, 11:24:02 pm
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this is one of the finest honda i've tried: maybe a little stiff though (maybe he's supposed to)
Re: Ho, ho, Honda KOF
#8  December 25, 2011, 11:53:41 pm
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Great work Thedge! Great KOF Honda, sprites are superb!  :)
Re: Ho, ho, Honda KOF
#9  December 25, 2011, 11:56:53 pm
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Hey, dude, long time no see!! Amazing release, the new spritework is simply amazing, you improved him a lot, nice job and of course, Merry X-Mas! :)
Re: Ho, ho, Honda KOF
#10  December 25, 2011, 11:58:32 pm
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Thanks for this awesome gift the edge!!!!!
Re: Ho, ho, Honda KOF
#11  December 26, 2011, 01:38:57 am
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Nice char thedge , have nice gameplay and smooth commads  :sugoi: :sugoi: :sugoi: congratulations

Re: Ho, ho, Honda KOF
#12  December 26, 2011, 02:18:09 am
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Capcom or SNK PLAYMORE will certainly call you soon in order to hire you.  :) :) :) :) :)
Your char is very excellent and many thanks for having released it.

Re: Ho, ho, Honda KOF
#13  December 26, 2011, 02:19:58 am
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downloading right away!  :D
Re: Ho, ho, Honda KOF
#14  December 26, 2011, 02:31:21 am
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Quote
Luis Alejandro, the only bolivian out there who may be as awesome as I am, sadly he is my bitch at SF3S OE. :P
:(
Re: Ho, ho, Honda KOF
#15  December 26, 2011, 02:38:04 am
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I still have nightmares with your damned elena. >=(
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Ho, ho, Honda KOF
#16  December 26, 2011, 05:27:01 am
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MERRY CHRISTMAS right back at ya Thedge!
I've waited to try to fight Honda :D
Re: Ho, ho, Honda KOF
#17  December 26, 2011, 05:52:41 am
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The "woosh" sounds sound weird.
Tawara Nage uses animation 5060, which is not a required anim, so it causes weird behavior on many characters. Additionally, I feel like there should be a voice from Honda (a grunt or something) when he throws the opponent.
From the 7th frame on in the standing far heavy punch, the shading for the belly looks pretty weird, IMO.
No hitsounds on standing light punch, crouching light punch, and jumping light punch.
Doing a heavy punch during a hop (both neutral and front/backwards) results in the neutral jump heavy punch, it should be the forward/backward one.
Ooichou Nage is done using HCB,F+p, not the usual HCB+P. Any reason why? Also, the readme lists the move as done using the latter.

Other than that, it's pretty awesome!
Last Edit: December 26, 2011, 07:01:55 am by Brakmorphman's Dad
Re: Ho, ho, Honda KOF
#18  December 26, 2011, 05:54:48 am
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Damn you Thedge for giving me this competition!


... which I HAVE to check out because I've been interested in this since the start.


EDIT: He has negative edge in the drop. That's a Capcom-only mechanic, not in KoF. Dash back feels a bit too Capcomish as well.
Last Edit: December 26, 2011, 06:33:25 am by Jesuszilla
Re: Ho, ho, Honda KOF
#19  December 26, 2011, 06:29:39 am
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Awesome  :woeh:

GLB

Re: Ho, ho, Honda KOF
#20  December 26, 2011, 08:23:04 am
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I love you.