Sigh crap.... slept for 4 or 6 hours.... not good (But I did have a somewhat enjoyable dream).AlexSin said, April 12, 2017, 09:37:27 pmSpoiler, click to toggle visibiltyZX2 said, April 12, 2017, 03:26:38 amHatter said, April 12, 2017, 12:33:55 amPixelqted said, April 12, 2017, 12:25:37 amLighting on the artist right hand is off, at least when compared to the artist left hand. Also, what's going on with the pants? Folds look all over the place, and I'm not even sure what the heck is going on with his shirt, like... whats wrong with the middle section? Is he hiding a growth in there?Time allocated to improve =/= improvement. Just remember that.That right there doesn't exactly help the novice or beginner if he does want to improve as the progress to improve takes time. you barely gave a single comment on HOW it's improved from the last time he posted, Especially if you compare the two sprites it at least shows that this past time (Probably busy with other things as well) he has Tried. -stuff that is off-topic-...But look Pixelqtd here's what I'm gonna suggest so no one gets too fired up.1. Look into all the feedback giving from the advice the spriters in this thread have given either to you or me or some other beginnerSpot the contradiction! ZX2 said, April 12, 2017, 03:26:38 am2. Practice making your Pikkon look better to the lowest standards that I guess others have when they look at the Z2 style at least the start of someone's project like mine for example.Eh, what? Yeah I know it makes no F****** sense. Pixelqted said, April 12, 2017, 10:47:06 pmGuys, Does this look too bouncy for an idle anim? (Still gotta work on refinement, inbetweens, and shading) *Wheezes* I"m sorry *giggling mid apology*Also I finally found something to help me fix the folds on Kairia's baggy pants in the WIP revamped character portrait. expect an update within 20 minutes.
Here sorry for the double post, but heres the update as promised a little over 20 minutes I believe. (and my phone just cut off with all my incognito great =_=+)Also did some work on her boots.what do ya think?
Instead of posting "lol sleepy apology" "cellphone cut off" and all that off-topic that nobody cares or should care about, how about you remain on-topic and make your posts coherent?Just saying "lol I wrote nonsense" after doing it (and after quoting a long post too, that you could have put into a spoiler) isn't helpful at all.Think and proofread before posting.
this guy was commissioned for me awhile ago, finally finished it.tried to emulate balthazar's portrait shading as much as I could, hope it looks legit
AlexSin said, April 13, 2017, 07:32:45 amInstead of posting "lol sleepy apology" "cellphone cut off" and all that off-topic that nobody cares or should care about, how about you remain on-topic and make your posts coerent?Just saying "lol I wrote nonsense" after doing it (and after quoting a long post too, that you could have put into a spoiler) isn't helpful at all.Think and proofread before posting.Sigh Okay sorry for being slightly off topic. =_='Walruslui said, April 13, 2017, 10:07:26 amthis guy was commissioned for me awhile ago, finally finished it.tried to emulate balthazar's portrait shading as much as I could, hope it looks legitIt looks pretty cool to me, I also tried to emulate his portrait shading too when I was making the Neko Majin for Alpha.
Pixelqted, how did you go from this to this ?Bigger head, and ears. Cleaned up area around the collar.
you referring to the baggy pants? cause that's also one of my concerns, seems like he jumped a few steps far when trying to animate it. Of course it might just be a rough try, as he'll make it better.I don't get it the first one looked fine :/ what exactly did you do when you made the second one Pixeltqed
I don't think Pixel was making a mistake in going for that effect, I think he just needs to study an example first. Ryu's stance in Street Fighter III also has his clothes noticeably "bouncing" off him, but it's more natural and subdued.
Alpha Proto - why are you afraid of movement?The tail animation doesn't really work for me, but I just had time to make this quick edit:Pls take a look what I did - as a rule of thumb, when he goes down and his knees push outwards his hip also need to actually move down -->
First off... dang never realized this thread was so active.ZX2 said, April 10, 2017, 04:20:48 amTwo things,1. GOD (lol.... sorry) I'd prefer going into the Fighter Factory, taking a look at the FarmerZ2's Character portrait should be easy to find. I know it lacks some detail specifically on the shirt, and I'm aware the fingers might be lacking and that the boots look different it is the same size as the portraits in the Majin Build. I could take time to polish it up I mostly just wanted to get it out round the same time as the new build just to kind of show my love for Balthazar and the awesome guys behind Hyper DBZ.Also those Neko Majin sprites are looking good
To be perfectly honest, about Pai Ku Han or Pikkon (however you want to call him), I can't see him standing like Ryu from Street Fighter.First of all it seems too generic for him, second in all games he's in he stands upright or crouching a little and assuming a fighting stance only when starting his moves.
HQ said, April 13, 2017, 08:27:58 pmAlpha Proto - why are you afraid of movement? I try to inch forward. When I take things too far it is difficult for me to pull back.That movement looks nice. Thanks for the tips.I added your adjustments, eye brows, and made his shirt move more.
Thammy said, April 13, 2017, 07:54:35 pmI don't think Pixel was making a mistake in going for that effect, I think he just needs to study an example first. Ryu's stance in Street Fighter III also has his clothes noticeably "bouncing" off him, but it's more natural and subdued.Just what I was thinking. I actually see having raven's stance from tekken, but it probably wouldn't transition well to attack animations unless you'd like to go the extra steps of course (I would if I was step behind Bathlazar's level).Alpha Proto said, April 13, 2017, 09:03:59 pmHQ said, April 13, 2017, 08:27:58 pmAlpha Proto - why are you afraid of movement? I try to inch forward. When I take things too far it is difficult for me to pull back.That movement looks nice. Thanks for the tips.I gotta say I'm sort of the same when it comes to the next steps in doing a project. Also can you make Neko Majin's Ear twitch while in that crouch animation every short second or more? it'd look pretty Kawaii.
Thammy said, April 13, 2017, 07:54:35 pmI don't think Pixel was making a mistake in going for that effect, I think he just needs to study an example first. Ryu's stance in Street Fighter III also has his clothes noticeably "bouncing" off him, but it's more natural and subdued.That's kind of what I was going for, of course it didn't end up looking good. (possibly because i usually sprite without reference) But I will use a reference this time and hopefully it will look better.
It might also help if you draw the clothes later. Maybe do an outline of the body first and then draw the clothes afterward.
17 never stands like that in the show. It doesn't really suit him.Also his forehead is pretty big in the show.It's more like a fivehead.
make the shoulders and overall structure less angular, that is a trademark of your style and nice it may be, the pointed angular physiques you tend to make in your own style clash heavily with the z2 style
I've been working on more stances! The bottom right one is the most recent - I've been pumping these out daily until I find something everyone can agree on that looks fine.