The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: beterhans on August 31, 2010, 09:29:49 pm
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Well GM's Work should be SF3 Fan's all time favor. The Most accurate sf3.3 characters
but they won't works well on Mugen 1.0. power bar and Superart Selection box are missing.
(Coz the Screen ratio)
I've managed to do these things
------ Powerbar and SuperArt Selection Box now can adapt with the screen ratio.
------ Character X/Y Ratio correction. (now they looks as thin as the one on real arcade machine. )
------ Mugen 1.0 AI Switch (but Not scalable, and There is a special ken AI if you select ken by pressing heavy kick)
------ Quotes
LINKs
http://www.sendspace.com/folder/kbdwe5
you can download original winmugen version at here
http://www13.atwiki.jp/mugen-complete-wiki/pages/36.html
if you want to do it by yourself check my blog
http://beterhans.blogspot.com/2010/12/all-gms-sf33-characters-updated-to.html (http://beterhans.blogspot.com/2010/12/all-gms-sf33-characters-updated-to.html)
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Esnips isn't a good option for sharing. There are cases of Mugenguild users who got viruses by accessing Esnips. Please consider using other sharing sites as well.
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Good idea but i have a question...Could you make GM's MOTW characters compatible with Mugen 1.0 ?
EDIT: Oh and what about Alex and Hugo?
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never interested in MOTW characters
but HUGO and GILL.... it takes time to do it.
change to 1.0 will change many parameters work differently from the old one. like hitpause
So I need to correct them.
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Add Alex and ibuki
;D
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Hugo and Gill Updated ;D
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Every time I download Ibuki, her CNS file is messed up. ???
No normal punches or kicks for standing, crouching and air.
Anybody else having this problem?
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Gill at last for 1.0 8) but I'll have to test him next month hopefully because my pc is having problem nowadays after running Mugen 1.0 :(
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This Gill have a big bug on Resurrection.
When he participate a simultaneous team battle he can resurrect for infinite when his power bar get full charged. (because 1P and 3P are sharing power meter in team mode) If I want to fix this I'll have to rewrite huge part of his codes. That's too hard for me. because GM's coding style is not friendly for others to read. :'(
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Wouldn't all it require be a constant poweradd of -999999999?
Either way, simul is a broken piece of shit that you shouldn't worry too much about, anyway.
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This Gill have a big bug on Resurrection.
When he participate a simultaneous team battle he can resurrect for infinite when his power bar get full charged. (because 1P and 3P are sharing power meter in team mode) If I want to fix this I'll have to rewrite huge part of his codes. That's too hard for me. because GM's coding style is not friendly for others to read. :'(
Nah, leave it like that. It makes for an interesting challenge.
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Either way, simul is a broken piece of shit that you shouldn't worry too much about, anyway.
This sums it up nicely, If you come against him and he constantly uses it just use the F1 button.
Thanks for making them 1.0 compatible, now I have more good stuff for that roster. :2thumbsup:
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or just use a simple var that would get set once resurrection is used and then never use it again... There should already be one in place which affects the powerset, no?
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This Gill have a big bug on Resurrection.
When he participate a simultaneous team battle he can resurrect for infinite when his power bar get full charged. (because 1P and 3P are sharing power meter in team mode) If I want to fix this I'll have to rewrite huge part of his codes. That's too hard for me. because GM's coding style is not friendly for others to read. :'(
Nah, leave it like that. It makes for an interesting challenge.
Great idea ;D ;D