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Freeza Z2 [Project] (Read 533276 times)

Started by Balthazar, December 27, 2011, 06:59:29 pm
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Re: Freeza Z2
#581  March 24, 2013, 11:10:05 pm
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That's a complicated way to say "we have no idea !" :P
Re: Freeza Z2
#582  March 24, 2013, 11:19:57 pm
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I have plenty of ideas! But its not like if I say "It could go in x y and z" we will end up doing them!

(  we even have a move named 100 percent )
Re: Freeza Z2
#583  March 24, 2013, 11:22:20 pm
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Thing is, we usually deliberately leave those strongest move a bit vague, so we can have some fun with them when the time comes to code them and most of the 'boring and neccesairy' stuff has been done. It can also change depending on what sprites have been made.
So basicly for us, it's more fun to not plan it out before hand too much.
Re: Freeza Z2
#584  March 25, 2013, 12:31:02 am
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Ahhh ok gotcha
can't wait good luck teamZ2 lol
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Re: Freeza Z2
#585  March 25, 2013, 12:31:30 am
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I bet it'll be called Tyrant mode and revolves around finger beams.
Re: Freeza Z2
#586  March 25, 2013, 12:54:54 am
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I have plenty of ideas! But its not like if I say "It could go in x y and z" we will end up doing them!

( we even have a move named 100 percent )


So do I =D (And I have the sprites for it already)

>: )
Re: Freeza Z2
#587  March 25, 2013, 01:00:37 am
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our move consists of him gathering the Occupy Namek movement and throwing them as living bombs against the opponent.
You cant defeat me without great moves like this.
Re: Freeza Z2
#588  March 25, 2013, 03:23:47 pm
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RAwwwrrrrrrr
I'm most likely not going to add the lines on his legs, just on the tail. I don't think it's needed.
Re: Freeza Z2
#589  March 25, 2013, 03:37:14 pm
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Holy shit, that intro's gonna be epic. :)
Re: Freeza Z2
#590  March 25, 2013, 08:46:24 pm
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No doubt about that :)!

And I finished these mandatories:
Re: Freeza Z2
#591  March 25, 2013, 08:47:12 pm
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and before anyone asks, that first gif is a move where he headbutts people behind him, its great for when they teleport behind you.
Re: Freeza Z2
#592  March 25, 2013, 09:57:37 pm
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Yeah the arms on that falling animation are backwards, because I lazily reused the frames from his getting-up animation. But I kinda like how it turned out (I wouldn't have gone through the trouble if I thought it wouldn't :P).
I know you had the 'reversed shading' for his power-up, but I thought he wouldn't have aura around him so I chose to do regular shading.
He'll have the cracks appear, glow red and then 'explode', and after it fades out it'll reveal the final form.
I still plan to do the 'bubble/egg' transformation as a tribute to how he transformed in Budokai as an alternate transformation intro.

*edit
hah (this is a joke)


Here's my list of currently completed gethits:
-gethit crouched
-knocked out
-trip
-flip KO
-fall from great height
-super gethit in gut/beam fatalaty
-backbroken
-shocked
-midnight bliss
-cut vertical
-cut horizontal
-my toes! my toes!

that just leaves out the high and medium normal standing gethits, maybe launched and i guess i'll throw in cursed as well
Last Edit: March 25, 2013, 10:33:59 pm by Balthazar
Re: Freeza Z2
#593  March 25, 2013, 10:22:46 pm
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and before anyone asks, that first gif is a move where he headbutts people behind him, its great for when they teleport behind you.

what would we do without you iced to explain this to us  :XD:

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Freeza Z2
#594  March 25, 2013, 10:28:35 pm
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Yeah the arms on that falling animation are backwards, because I lazily reused the frames from his getting-up animation. But I kinda like how it turned out (I wouldn't have gone through the trouble if I thought it wouldn't :P).
I would actually say that's more realistic, when you're thrown back you'd instinctively put your arms back to break your fall. ... Well, now you edited it and made the arm fling back upward, which isn't that.
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Re: Freeza Z2
#595  March 26, 2013, 10:29:08 am
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I'm not much of an expert I spriting and stuff, but those Frieza pictures look awesome (especially the transformation)!
Re: Freeza Z2
#596  March 27, 2013, 08:59:35 pm
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Thanks :)

New stuff. What evah.

Get hit in gut, and forward grab, yes. I like the Freezerspin/Rugalspin though, might find a way to get that in as well, but we'll see.
Re: Freeza Z2
#597  April 01, 2013, 05:54:52 pm
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Para mantener las cosas en vivo por aquí, aquí hay dos animaciones WIP. Además, la primera ya la hemos visto, era una animación wip entonces! Ahora se ha terminado.

Re: Freeza Z2
#598  April 01, 2013, 05:56:55 pm
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Están geniales, el último frame de la segunda hace parecer que se va a transformar al 50% o 100%.

Buen trabajo, Balthazar.
Re: Freeza Z2
#599  April 01, 2013, 05:58:33 pm
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lol geese
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Re: Freeza Z2
#600  April 01, 2013, 06:10:19 pm
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Looking great here.