; ===================== (p1 & p2 icon) =======================
[State -2, 画面外表示]
type = Explod
trigger1 = roundstate = [2,3]
trigger1 = screenpos y > GameHeight-const(size.head.pos.y)
anim = 8589+teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(screenpos x*320/GameWidth),195
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8590
[State -2, 画面外表示]
type = Explod
trigger1 = roundstate = [2,3]
trigger1 = screenpos y < 0
anim = 8589+teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(screenpos x*320/GameWidth),5
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8590
; 矢印表示(回転)
[State -2, 画面外表示]
type = Explod
triggerall = roundstate = [2,3]
triggerall = !numexplod(8596) && numenemy
triggerall = screenpos y > GameHeight-const(size.head.pos.y)
trigger1 = var(52) = 1
trigger1 = screenpos x < enemynear,screenpos x
trigger2 = var(52) = -1
trigger2 = screenpos x > enemynear,screenpos x
anim = 8595+teamside
ownpal = 1
ontop = 1
facing = -var(52)
postype = left
pos = floor(screenpos x*320/GameWidth),195
scale = .25,.25
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8596
[State -2, 画面外表示]
type = Explod
triggerall = roundstate = [2,3]
triggerall = !numexplod(8598) && numenemy
triggerall = screenpos y < 0
trigger1 = var(52) = 1
trigger1 = screenpos x < enemynear,screenpos x
trigger2 = var(52) = -1
trigger2 = screenpos x > enemynear,screenpos x
anim = 8597+teamside
ownpal = 1
ontop = 1
facing = -var(52)
postype = left
pos = floor(screenpos x*320/GameWidth),5
scale = .25,.25
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8598
[State -2, 画面外表示]
type = RemoveExplod
triggerall = numexplod(8596)
trigger1 = screenpos y <= GameHeight-const(size.head.pos.y)
id = 8596
[State -2, 画面外表示]
type = RemoveExplod
triggerall = numexplod(8598)
trigger1 = screenpos y >= 0
id = 8598
[State -2, 画面外表示]
type = ModifyExplod
trigger1 = numexplod(8596)
id = 8596
postype = left
pos = floor(screenpos x*320/GameWidth),195
[State -2, 画面外表示]
type = ModifyExplod
trigger1 = numexplod(8598)
id = 8598
postype = left
pos = floor(screenpos x*320/GameWidth),5
[State -2, 画面外表示]
type = VarSet
trigger1 = numenemy
var(52) = ifelse(screenpos x - enemynear,screenpos x < 0,-1,1)
; 矢印表示
[State -2, 画面外表示]
type = Explod
trigger1 = roundstate = [2,3]
trigger1 = !numexplod(8596)
trigger1 = screenpos y > GameHeight-const(size.head.pos.y)
anim = 8593+teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(screenpos x*320/GameWidth),195
scale = .25,.25
facing = -var(52)
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8594
[State -2, 画面外表示]
type = Explod
trigger1 = roundstate = [2,3]
trigger1 = !numexplod(8598)
trigger1 = screenpos y < 0
anim = 8593+teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(screenpos x*320/GameWidth),5
scale = .25,.25
facing = -var(52)
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8594
; 画面外表示(相手)
; プレイヤー表示
[State -2, 画面外表示]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
trigger1 = roundstate = [2,3]
trigger1 = enemy,screenpos y > GameHeight-enemy,const(size.head.pos.y)
anim = 8589+enemy,teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(enemy,screenpos x*320/GameWidth),195
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8590
[State -2, 画面外表示]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
trigger1 = roundstate = [2,3]
trigger1 = enemy,screenpos y < 0
anim = 8589+enemy,teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(enemy,screenpos x*320/GameWidth),5
scale = .5,.5
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 8590
; 矢印表示(回転)
[State -2, 画面外表示]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
triggerall = roundstate = [2,3]
triggerall = !numexplod(18596)
triggerall = enemy,screenpos y > GameHeight-enemy,const(size.head.pos.y)
trigger1 = var(53) = 1
trigger1 = enemy,screenpos x < screenpos x
trigger2 = var(53) = -1
trigger2 = enemy,screenpos x > screenpos x
anim = 8595+enemy,teamside
ownpal = 1
ontop = 1
facing = -var(53)
postype = left
pos = floor(enemy,screenpos x*320/GameWidth),195
scale = .25,.25
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 18596
[State -2, 画面外表示]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
triggerall = roundstate = [2,3]
triggerall = !numexplod(18598)
triggerall = enemy,screenpos y < 0
trigger1 = var(53) = 1
trigger1 = enemy,screenpos x < screenpos x
trigger2 = var(53) = -1
trigger2 = enemy,screenpos x > screenpos x
anim = 8597+enemy,teamside
ownpal = 1
ontop = 1
facing = -var(53)
postype = left
pos = floor(enemy,screenpos x*320/GameWidth),5
scale = .25,.25
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 18598
[State -2, 画面外表示]
type = RemoveExplod
triggerall = numexplod(18596)
trigger1 = enemy,screenpos y <= GameHeight-enemy,const(size.head.pos.y)
id = 18596
[State -2, 画面外表示]
type = RemoveExplod
triggerall = numexplod(18598)
trigger1 = enemy,screenpos y >= 0
id = 18598
[State -2, 画面外表示]
type = ModifyExplod
trigger1 = numexplod(18596)
id = 18596
postype = left
pos = floor(enemy,screenpos x*320/GameWidth),195
[State -2, 画面外表示]
type = ModifyExplod
trigger1 = numexplod(18598)
id = 18598
postype = left
pos = floor(enemy,screenpos x*320/GameWidth),5
[State -2, 画面外表示]
type = VarSet
trigger1 = numenemy = 1
var(53) = ifelse(enemy,screenpos x - screenpos x < 0,-1,1)
; 矢印表示
[State -2, 画面外表示]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
trigger1 = roundstate = [2,3]
trigger1 = !numexplod(18596)
trigger1 = enemy,screenpos y > GameHeight-enemy,const(size.head.pos.y)
anim = 8593+enemy,teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(enemy,screenpos x*320/GameWidth),195
scale = .25,.25
facing = -var(53)
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 18594
[State -2, 画面外表示]
type = Explod
triggerall = numenemy = 1
triggerall = !(enemy,authorname="mouser" && enemy,var(5)=5068355)
trigger1 = roundstate = [2,3]
trigger1 = !numexplod(18598)
trigger1 = enemy,screenpos y < 0
anim = 8593+enemy,teamside
ownpal = 1
ontop = 1
postype = left
pos = floor(enemy,screenpos x*320/GameWidth),5
scale = .25,.25
facing = -var(53)
supermove = 1
pausemovetime = 99999999
ignorehitpause = 1
id = 18594