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Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17 (Read 34378 times)

Started by Cruz, October 26, 2017, 05:25:09 pm
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Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#1  October 26, 2017, 05:25:09 pm
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More grapplers!


UPDATE:
<10.11.17>
 - Adjusted Busty Suplex
 - Fixed the floating opponent in Shermie Flash

Download
NOTE: The .rar files are in RAR5 compression so if you have issues extracting, please check if you have the latest version of WinRAR.

Alongside this there are updates to some other characters.
OTHER UPDATES:
Clark:
Spoiler, click to toggle visibilty
Yoko:
Spoiler, click to toggle visibilty
Current Project: ????? ???
Projects
Last Edit: November 10, 2017, 07:21:54 pm by Cruz
Re: Shermie + Clark and Yoko Update [Divinewolf]
#2  October 26, 2017, 10:08:05 pm
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Hell yeah, congrats dude.
Lasagna
Re: Shermie + Clark and Yoko Update [Divinewolf]
#3  October 27, 2017, 12:31:59 am
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cant wait to try this shermie bruh
Re: Shermie + Clark and Yoko Update [Divinewolf]
#4  October 27, 2017, 01:00:06 am
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I can't extract the files as they're in an unknown format or damaged when I tried to open them. Please fix.
I will still do detail and aesthetic feedback for the rest.
Re: Shermie + Clark and Yoko Update [Divinewolf]
#5  October 27, 2017, 01:50:00 am
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Current Project: ????? ???
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Re: Shermie + Clark and Yoko Update [Divinewolf]
#6  October 27, 2017, 01:54:48 am
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Re: Shermie + Clark and Yoko Update [Divinewolf]
#7  October 27, 2017, 02:10:36 am
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Re: Shermie + Clark and Yoko Update [Divinewolf]
#8  October 27, 2017, 09:54:54 am
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Thanks for the release and for Clark-Yoko update.

BTW, I still have one sprite to fix for Shermie.
But I cannot CS it myself.

I'll try to send it soon.



Testing now.
Re: Shermie + Clark and Yoko Update [Divinewolf]
#9  October 27, 2017, 10:16:03 am
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Archive with Shermie is damaged for me either. Could you please repack and reupload her, Cruz?
Re: Shermie + Clark and Yoko Update [Divinewolf]
#10  October 27, 2017, 04:24:26 pm
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I reuploaded the rar version and made a 7z version of the file. Does that work?
Current Project: ????? ???
Projects
Re: Shermie + Clark and Yoko Update [Divinewolf]
#11  October 27, 2017, 05:01:14 pm
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Well, Shermie feels solid. But I have some questions, that might be caused by me NIT being her player.
-Just askin': is Shermie Flash supposed to be like THAT when whiffs? Like, it just looks uncomfortable when someone does stand on one hand leaned onto clear air.

-MAX Shermie Flash does HUGE damage. It's overdamaged LVL3.


-For now found no more serious problems, so here is just a suggestion you can refuse: how about making enemy's bounce after EX Aerial Spin Kick SLIIIGHTLY higher? It just would be nice to make it catchable with Shermie Clutch.
All in all, congratulations on a nice release. Can't say more feedback because I'm not much of Shermie player, but if I'll notice any serious problems- I'll notice you.
P.S.: RAR is still f*cked up. But thanks for 7z.
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 27.10.17
#12  October 27, 2017, 05:32:28 pm
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- That's actually what happens on whiff in KOF. Looks really awkward.
- A similar case again in KOF. Really high damage but you'll never get it in an actual match as it can be mashed out off. (Mashing favors defender)
- I'll hold off on that suggestion. The intended meterless followup is Shermie Whip but if you're fast and have more meter, you can do Shermie Kick -> EX Shermie Clutch.
Thanks man!

The link has been updated to fix Shermie Kick.
Current Project: ????? ???
Projects
Re: Shermie + Clark and Yoko Update [Divinewolf]
#13  October 27, 2017, 09:34:18 pm
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I can't extract the files as they're in an unknown format or damaged when I tried to open them. Please fix.

Files was compressed with Winrar 5.0 format, only need use a winrar ver. 5.0 or up...
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 27.10.17
#14  October 28, 2017, 10:50:19 am
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I have tested her. Axle Spin Kick can be used to by pass any projectiles but Ex Axle Spin Kick can not do a same against Super projectiles.
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#15  October 28, 2017, 06:10:28 pm
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Current Project: ????? ???
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Last Edit: October 28, 2017, 06:14:09 pm by Cruz
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#16  October 29, 2017, 03:36:18 am
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Thanks for the awesome release brother, she is awesome !
Re: Shermie + Clark and Yoko Update [Divinewolf]
#17  October 29, 2017, 11:57:57 am
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I can't extract the files as they're in an unknown format or damaged when I tried to open them. Please fix.
Files was compressed with Winrar 5.0 format, only need use a winrar ver. 5.0 or up...
Yep, turns out that I can extract them now just by updating WinRAR to it's latest version. It's weird that I had no problems extracting any M.U.G.E.N files I downloaded until now.
I will still do detail and aesthetic feedback for the rest.
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#18  October 30, 2017, 05:26:19 pm
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Good job, I have made the vid for this sweety girl.

Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#19  October 30, 2017, 05:27:45 pm
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Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#20  October 30, 2017, 11:12:02 pm
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It's more than i expected! Thanks a lot Cruz and Happy Halloween. :)
Can we had a chance of her Orochi Mode?
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#21  October 31, 2017, 05:40:26 am
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Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#22  November 06, 2017, 01:08:25 am
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I haven't tried her yet but I will later tonight. Congratulations on the release bud! :)
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"Oh its all happening! Everything that's ever existed is happening at once!"

DW

Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 28.10.17
#23  November 07, 2017, 03:14:19 am
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That small port turned out better than I thought it would. A couple things I want to address:

-I'm not 100%, though I think Busty Suplex allows p2 to recover before she does. Might wanna put them in a custom liedown state just to be sure.

-For one of her supers(forget which one) I think it's the one that she slams p2 multiple times and finishes with a spiral slam; If you catch p2 with this, and they are not on the ground(like sc'ing from Shermie Whip...? The QCB + P special), they will be off the ground as Shermie handstands on their head. Looks weird and I doubt that source accurate, though even if it is, there's some things that really shouldn't carry over.

-Let's go half on a CvS spriteset... :deal2:
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#24  November 10, 2017, 07:23:03 pm
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Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#25  November 10, 2017, 08:01:23 pm
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-Let's go half on a CvS spriteset... :deal2:
Hemm... I don't know what it means?
Just cusrious about what you asked here.

The link has been updated.
Thanks!
Thanks for the update!
Always the best stuff!

By the way, I send you a PM with the fixed frame for the custom animations I made for you.
Just note that the sprite is not CS-ized
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#26  November 11, 2017, 08:46:33 am
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If its just shermie then i dont mind cs them
I need more PSN friends

DW

Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#27  November 16, 2017, 02:42:50 pm
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Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#28  November 16, 2017, 06:45:25 pm
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Hemm... I don't know what it means?
Just cusrious about what you asked here.

To commission a CVS sprite set for her, each of us covering half the cost of it.

Oh, I see.
I thought her dampir's spriteset was OK? No?
BTW I started updating her spriteset, to something custom (NOT CVS accurate) A little bit like what Sethzel do with CVS mai sprites
but I can't work on it right now.
Again, I'm slow with full set work...
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#29  November 16, 2017, 07:54:17 pm
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Well if or when you do the Sprite set I don't mind CS those I'm pretty much just CS queen bee right now at my spare time
I need more PSN friends
Re: Shermie + Clark and Yoko Update [Divinewolf] UPDATE: 10.11.17
#30  November 17, 2017, 01:25:33 am
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Well if or when you do the Sprite set I don't mind CS those I'm pretty much just CS queen bee right now at my spare time

Thanks! Since you CS-ised the full sprite set of dampir's Shermie.
I'll use it as a base. You still can add moe color separations on it later :)

If you're interested on it, I would love to see some "simple" or "less simple" CS for KOF Shermie :)
She never had this chance, but it could be great!