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Mugen Blue Screenpack Help for 1.1 (Read 10715 times)

Started by Bane13, June 11, 2013, 01:27:07 am
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Mugen Blue Screenpack Help for 1.1
#1  June 11, 2013, 01:27:07 am
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I downloaded Mugen 1.1 and overwrote most of the file with the screenpack except for system.def/system.sff. I get the following error...

Error Detected

Error loading TitleBG
Error loading system data: data/IMT01/system.def

Clipboard tail:
Reinitializing input engine...OK
Options loaded OK
Loading system...
   Load system file system.def...OK
   Load system spr...OK
   Load system snd...OK
   Load system fonts...OK
   Load system anim...OK
   Load [Title Info]...OK
   Load [Option Info]...OK
   Load [Select Info]...OK
   Load [VS Screen]...OK
   Load [Victory Screen]...OK
   Load [Demo Mode]...OK
   Load [Continue Screen]...OK
   Load [Game Over Screen]...OK
   Load [Win Screen]...OK
   Load [Survival Results Screen]...OK
   Load [Default Ending]...OK
   Load [End Credits]...OK
   Load TitleBG...
Re: Mugen Blue Screenpack Help for 1.1
#2  June 11, 2013, 01:28:08 am
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I did edit my CFG file. Here it is...


;-=====================================================-
;       Configuration file for mugen.exe
;-=====================================================-
[Options]
Difficulty = 4
Life = 100
Time = 99
GameSpeed = 0
Team.1VS2Life = 150
Team.LoseOnKO = 0



;-------------------------------------------------
;|                 SELECT SCREEN                 |
;-------------------------------------------------

;Customize your Character Select Screen by chosing one of the three
;motif options below. Just add the ";" symbol to ignore a motif
;option and remove the ";" symbol to select a motif option.

;Also remember to add characters and stage to the select.def file found
;in the fold with the same title as the motif you selected below.

--------------
|==Option 1==|
--------------

Category menu that can display up to 8400 characters
motif = data/IMT01/system.def

;--------------
;|==Option 2==|
;--------------

;Small icon menu that can display up to 1344 characters
;motif = data/IMT02/system.def

;--------------
;|==Option 3==|
;--------------

;Normal size icon menu that can display up to 336 characters
motif = data/IMT03/system.def

;--------------
;|==Option 4==|
;--------------

;Normal size icon menu that can display up to 70 characters
;motif = data/IMT04/system.def





;-------------------------------------------------------
[Options]
Difficulty = 4
Life = 100
Time = 99
GameSpeed = 0
Team.1VS2Life = 150
Team.LoseOnKO = 0
motif = data/IMT03/system.def

;-------------------------------------------------------
[Rules]
GameType = VS
Default.Attack.LifeToPowerMul = .7
Default.GetHit.LifeToPowerMul = .6
Super.TargetDefenceMul = 1.5

;-------------------------------------------------------
[Config]
GameSpeed = 60
GameWidth = 1920
GameHeight = 1080
Language = "en"
DrawShadows = 1
AfterImageMax = 16
LayeredSpriteMax = 256
SpriteDecompressionBufferSize = 16384
ExplodMax = 1024
SysExplodMax = 128
HelperMax = 56
PlayerProjectileMax = 32
FirstRun = 0

;-------------------------------------------------------
[Debug]
Debug = 0
AllowDebugMode = 1
AllowDebugKeys = 1
Speedup = 0
StartStage = stages/stage0.def

;-------------------------------------------------------
[Video]
;Width  = 1920
;Height = 1080
Depth = 32
VRetrace = 1
FullScreen = 1
BlitMode = Normal
RenderMode = OpenGL
Resizable = 1
KeepAspect = 0
BlitMode = Normal
StageFit = 1
SystemFit = 1

;-------------------------------------------------------
; Sound configuration
[Sound]
Sound = 1
SampleRate = 48000
BufferSize = 11
StereoEffects = 1
PanningWidth = 240
ReverseStereo = 0
WavChannels = 32
MasterVolume = 100
WavVolume = 80
BGMVolume = 75
SFXResampleMethod = libresample
SFXResampleQuality = 1
BGMResampleQuality = 1

[Music]
plugin = mpg123
rva = track
extensions =
volume = 100.0
plugin = vorbisplug, plugins/vorbisplug.dll
rva = track
extensions =
volume = 100.0
plugin = sdlmix
midivolume =
modvolume =

;-------------------------------------------------------
[Misc]
PlayerCache = 4
Precache = 1
BufferedRead = 1
UnloadSystem = 0
SFXBackgroundMode = Play
BGMBackgroundMode = Play
ForceStageZoomout = .75

;-------------------------------------------------------
[Arcade]
AI.RandomColor = 1
AI.Cheat = 0
arcade.AIramp.start = 2, 0
arcade.AIramp.end   = 4, 2
team.AIramp.start = 1, 0
team.AIramp.end   = 3, 2
survival.AIramp.start = 0, -3
survival.AIramp.end   = 16, 4

;-------------------------------------------------------
[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
P1.Joystick.type = 1
P2.Joystick.type = 1

;-------------------------------------------------------
; P1 Key config (configurable from M.U.G.E.N)
[P1 Keys]
Jump   = 273
Crouch = 274
Left   = 276
Right  = 275
A      = 44
B      = 46
C      = 47
X      = 108
Y      = 59
Z      = 39
Start  = 13

; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump   = 117
Crouch = 106
Left   = 104
Right  = 107
A      = 97
B      = 115
C      = 100
X      = 113
Y      = 119
Z      = 101
Start  = 114

[P1 Joystick]
Jump   = 1
Crouch = 2
Left   = 3
Right  = 4
A      = 13
B      = 14
C      = 15
X      = 16
Y      = 17
Z      = 18
Start  = 22

[P2 Joystick]
Jump   = 33
Crouch = 34
Left   = 35
Right  = 36
A      = 45
B      = 46
C      = 47
X      = 48
Y      = 49
Z      = 50
Start  = 54

Thanks for any help.
Re: Mugen Blue Screenpack Help for 1.1
#3  June 11, 2013, 02:47:20 am
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I assume you overwrote the IMT Blue .sff file that needed for that to work properly
Re: Mugen Blue Screenpack Help for 1.1
#4  June 11, 2013, 03:51:31 am
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I overwrote the Mugen 1.1 files except for the system sff and def files. Should I overwrite the system.sff file with the screenpack sff file?

     Posted: June 11, 2013, 03:56:23 am
Nevermind that worked. Thanks! I read somewhere that I shouldn't overwrite the system.sff file.
Re: Mugen Blue Screenpack Help for 1.1
#5  June 11, 2013, 04:05:13 am
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Oh, misread your first post


Usually you don't want to overwrite the original SFF files if the screenpack is installed through other methods (such as editing the mugen.cfg)
Re: Mugen Blue Screenpack Help for 1.1
#6  June 11, 2013, 04:06:25 am
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It does work but the screen you pick your mode in and when you pick your characters is too big and the screen where you pick your characters does not scroll plus some other problems. Any ideas?
Re: Mugen Blue Screenpack Help for 1.1
#7  June 11, 2013, 05:17:44 am
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Is your mugen resolution in 640x480?
Re: Mugen Blue Screenpack Help for 1.1
#8  June 12, 2013, 03:26:46 am
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No actually. I might have to try that.
Re: Mugen Blue Screenpack Help for 1.1
#9  June 13, 2013, 01:15:13 am
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That worked. Thanks. The only problem now is that the lifebars are missing. Down the line I might get a screenpack that is made for 1.1 with the high resolution and all. I could install some lifebars I guess to work with this.
Re: Mugen Blue Screenpack Help for 1.1
New #10  May 03, 2015, 03:20:14 pm
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when i try to open mugen it says : Error message : f-4x6.def
it cant load the fonts
Last Edit: May 03, 2015, 03:26:26 pm by derpyderp