The Mugen Fighters Guild

M.U.G.E.N Central => Inactive Projects => FullGame development => Capcom Vs The World => Topic started by: Sean Altly on June 25, 2010, 06:06:48 am

Title: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on June 25, 2010, 06:06:48 am
I'm not much of an Idea Engineering type of guy, but a project I was thinking about working on after SHADEs 2 is an idea I've had for a long time, dating all the way back to when I first played the first Marvel vs. Capcom. The idea has always been called "Capcom vs. The World" to me and now that I've picked up creating pretty well and proven that I can get things done, I was thinking about seeing if anyone would be willing to help or interested in a project like this.

It would basically be an MVC-type of game, with slightly toned down MVC-style gameplay (think something in tune with my SHADEs of Manhattan characters but more refined) that is exactly as the title describes: Characters from various Capcom games vs "The World," i.e. a selection of characters from many different sources, but sprited to blend in with the Capcom characters. The roster is not finalized and open for suggestions.

Old roster idea in the spoiler:
Spoiler, click to toggle visibilty

Some notes about the roster before anyone comments:

-I kept the character count relatively low by VS game standards for time and realism issues, and the roster is designed to actually be createable and realistic in regards to what can or can't be created in Mugen. Keep in mind I would be the spriter on this project, so I'm well aware that I would have to make anything listed above that doesn't have sprites already.
-Yes, I included many of my own characters, but that's because they are available, can be easily recoded to fit other styles, and I stuck to characters that are relatively well liked (Apollo, Rorschach, Snake, Tristan).
-I tried to have as much variety as possible without over saturating the game with characters from any one game, even though SF is represented by 6 characters.
-I understand that characters like Guile, Ryu, and Morrigan are more popular, but again, I think these would be good choices to shake things up.
-Squall and Sabin are future WIPs of mine, but that may change. I'd like to incluse at least one FF character, made by me.
-Any sprite inconsistencies can be worked around with edits or palette changes, especially with Garou characters who have a style similar to CVS2 and look great with CVS2-ish palettes.

Anyway, keep in mind this is Idea engineering, but I would really like to make this happen after I'm done with SHADEs 2. Leave roster or gameplay suggestions below, and let me know what you think in general.
Title: Re: Capcom vs. The World
Post by: Foobs on June 25, 2010, 06:11:16 am
The missing link had pretty awful sprites. You'd be better off resizing and editing GGX sprites.
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 25, 2010, 06:22:27 am
You think so? I didn't remember them being that bad. I'd better check them again and see, it's been a while.

Edit: Just checked them, and unless the ones I'm looking at are bad rips, they are pretty ugly.
Title: Re: Capcom vs. The World
Post by: kkhohoho on June 25, 2010, 06:03:10 pm
Fairly interesting idea, and would be nice to see become a reality, but - and this is just my personal opinion - your 6 SNK characters aren't the best reps. There's more important characters, like Terry Bogard, Haohmaru, Ryo, etc., that you seem to have neglected. Iori's about the only one that really fits within a 6 character SNK selection, and even that doesn't guarantee him a place. I'm not trying to tell you how create your own ideas. What I'd really like to know now is what went into selecting those SNK characters.

PS: You need to have Ryu. I'm not really a fan of him myself, but otherwise, people will go "Where's my Ryu? He has to be here!"
Title: Re: Capcom vs. The World
Post by: Foobs on June 25, 2010, 06:10:34 pm
Rock's pretty much on the same boat as Iori.
Title: Re: Capcom vs. The World
Post by: Dishamonpow on June 25, 2010, 07:28:57 pm
lol, you had to put Tristan in a full game at some point right? :P

But I'm liking the idea, and even maybe having the plot on Ken instead of Ryu could turn things up, as some would say.

But maybe it might be a good idea to take out an SNK fighter and replace them with someone else. Its like you said, vs the world and I'm sure there are lots of fighters out there you could replace one of the SNK fighters with. But hey, its your idea. :p
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 25, 2010, 08:34:15 pm
Well, I included so many SNK characters because of the availability of their sprites. I tried to make them from multiple games though. I would have liked to use Kaede, but I'm in the process of tracking down some sprites just to see how well they'd blend in. If I remember correctly, Last Blade 2 sprites are about on par with Mark of the Wolves and should blend in well. In case they don't though, I chose Hibiki since she has CVS2 sprites (which look like repaletted Last Blase sprites IMO). And now that it's mentioned, I realized I left out any Samurai Shodown characters, so I will probably add one or replace a KoF character with Hoahmaru or Nakororu.

I left out Kyo using the same logic I used for leaving out Ryu, trying to keep from having all of the obvious choices. Same reason I left out Morrigan, Zangief, Guile, Mai, etc. I could replace Vice with Mai since she's more iconic. I was just trying to make the roster as unique as possible while also including some of my work and some of my favorites (such as King, who my favorite female KoF character). Rugal seemed like a nice choice for a boss, and he seems likes a pretty iconic SNK character, but I'm open for more suggestions.

If I were making a 100% fantasy roster, I would include characters like Sonic, Mario, Cloud, Scorpion and Sub Zero, stuff like that, but a full game should have uniformity in sprites and things like that so I was going for a roster that would be possible and wouldn't take years to sprite edit.

Anyway, @ kkhohoho, which SNK characters would you choose? Genuine question, not being sarcastic or anything
Title: Re: Capcom vs. The World
Post by: Dishamonpow on June 25, 2010, 08:56:05 pm
Ah thats understandable. It is a bit of work if you were to have to sprite everything, so got to work with what you got. :p
Title: Re: Capcom vs. The World
Post by: Shamrock on June 25, 2010, 08:58:27 pm
I would love to see Mario added to that roster. I think it would be nice to see him in Capcom style.
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 25, 2010, 09:52:37 pm
It would be cool. I guess Mario wouldn't be that many sprites, maybe it could be done.

Anyway, I tracked down the first Awakened Kaede I could find (it's by Bagaliao, I don't know if it's any good though, I'm just using it for palette experimentation), and created this CVS2-ish palette for him. Would he blend in you think? Or at least, not clash much? I think he would blend in better than Morrigan did in CVS2, but that's not saying much.

(http://i21.photobucket.com/albums/b293/seanaltly/stance-3.gif)
Title: Re: Capcom vs. The World
Post by: Cap on June 25, 2010, 10:12:21 pm
I'd like to see Janne from World Heroes included, but that's just me. Seems like too many KoF characters, though.
Title: Re: Capcom vs. The World
Post by: kkhohoho on June 25, 2010, 10:15:54 pm
Quote
Anyway, @ kkhohoho, which SNK characters would you choose? Genuine question, not being sarcastic or anything

Well, first let me say that variety is a good thing. Now that that's come to mind, here's a roster of 6 I would now choose...

1.Terry Bogard. Nuff said.

2.Haohmaru. He is somewhat a Shoto in terms of gameplay, but he is the Samurai Shodown lead, and has a rather lively personality that would definitely add. As for Nakoruru, I've always thought she was boring, and that the only reason she became so popular was because she was a 'Nice Cute Anime Girl'. (One could say the same about Athena...)

3.Iori. A KOF lead, popular, and with a more unique design than Kyo, who, while quite popular and important, doesn't quite match up to, say, Terry or CAPCOM's Ryu. (If possible, use XII Iori. Seriously, XII Iori is great.)

4.Kaede. Either him, or Moriya, but not both. Kaede is the lead of the series, but Moriya is his rival, and has a considerably more unique style of gameplay.

5.Either Ryo or King. Ryo, besides being the AoF lead, was originally SNK's Shoto counterpart, and thus would fit in swell as as a opponent to CAPCOM, but on the other hand, King is also a popular SNK character, and has a rather unique design and personality for Fighting Games.

6.This one's open. One could possibly choose a character from one of SNK's more obscure outings, such as Kizuna Encounter, or World Heroes. (ADK made it, but SNK owns it.) Or, one could choose a character from one of the popular or semi-popular franchises, but with this character not being so popular and/or over-used as certain others. Possible candidates could be Vice, Mature, Zantetsu, Galford/Hanzo, Charlotte, etc. In the end, it'd be up to whoever would be making the game.

And I don't like Mai. Period.
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 25, 2010, 10:22:05 pm
Well, If I included Terry, should I use the CVS2 sprites or palette tweak the Garou sprites (like I'll be doing for Tizoc and how Waru did for Hotaru)?

Also, I personally don't think there's too many KoF characters. King could be counted as an AoF character, leaving Iori, Rugal and Vice, and Iori is "hidden" while Rugal is a boss. If I included Terry, he'd be counted as a Fatal Fury character. Street Fighter has 6 characters, but I honestly think if Capcom were making this game, they'd include that many, if not more. So I made it a point to include characters that originated from different SF games, with only Chun Li and Bison originating from the same game.

And the more I look at it, the more I like the Kaede palette I made, so I think I would include him as well. Trying to keep the roster light-ish, so if I included Terry and Kaede on "The World" side, who should I exclude?
Title: Re: Capcom vs. The World
Post by: Foobs on June 25, 2010, 10:28:04 pm
Hibiki.
Title: Re: Capcom vs. The World
Post by: Luis Alejandro on June 25, 2010, 10:34:46 pm
fuck link, hibiki is to awesome
Title: Re: Capcom vs. The World
Post by: Omega on June 25, 2010, 10:41:57 pm
İnteresting idea You have there.
İ could suggest some aswell.

Kid Goku and/or Master Roshi from Dragonball.
Michaelangelo and/or Donatello from Teebage Mutant Ninja Turtles.
Title: Re: Capcom vs. The World
Post by: Jesuszilla on June 25, 2010, 11:09:23 pm
Hazama


OK, that would require too much work.... but goddamn it would be awesome.



I agree with Shamrock's idea to include Mario.





Also, fuck Bison/Vega, Gill. Jedah was also the better boss.



Also, tired of Ryu? Opt for Sean instead.
Title: Re: Capcom vs. The World
Post by: kkhohoho on June 25, 2010, 11:10:50 pm
Well, If I included Terry, should I use the CVS2 sprites or palette tweak the Garou sprites (like I'll be doing for Tizoc and how Waru did for Hotaru)?

Also, I personally don't think there's too many KoF characters. King could be counted as an AoF character, leaving Iori, Rugal and Vice, and Iori is "hidden" while Rugal is a boss. If I included Terry, he'd be counted as a Fatal Fury character. Street Fighter has 6 characters, but I honestly think if Capcom were making this game, they'd include that many, if not more. So I made it a point to include characters that originated from different SF games, with only Chun Li and Bison originating from the same game.

And the more I look at it, the more I like the Kaede palette I made, so I think I would include him as well. Trying to keep the roster light-ish, so if I included Terry and Kaede on "The World" side, who should I exclude?

I'd say, Hibiki and Rugal. Besides the fact that I personally think Hibiki is boring, there should probably be only one LB character, and in addition, I've always wondered how CAPCOM chose Hibiki of all people over Kaede or Moria in CvS2. Simply put, replace one LB character for another. As for Rugal, yes, he's the first and most popular KoF boss, but he doesn't have quite the same status, or life and variety, as certain other characters, such as the following. Iori, well, he's a shoe-in, and anyone who knows King can see that she is quite unique, and would certainly add something. And if we want to go for rivalries, both Chun-Li and King are the first fighting females of their respective companies, (Mai fanboys, look it up,) and they both use their legs in most of their attacks.

That's my opinion. Who would you possibly exclude and keep to make room for Terry and Kaede?

EDIT: And I'd say, use Terry's classic outfit. If you have to use his CvS2 sprites, do so. His Garou outfit is nice, but his classic attire is much more iconic, and on top of that is what SNK themselves have returned to recently.
Title: Re: Capcom vs. The World
Post by: 8-Bit Mr. A on June 25, 2010, 11:14:55 pm
You NEED Spider-man. Your Rorschach wouldn't be bad either. And what about Superman?  :P
Title: Re: Capcom vs. The World
Post by: Nero D. on June 25, 2010, 11:26:27 pm
Needs moar Shingo and Sean.


Also, if I can find some decent sprites of Arthur to counter Mario, think he'd fit?
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 25, 2010, 11:29:50 pm
Arthur would be great actually.

I'd switch Hibiki for Kaede, but I really like Rugal. I don't know who I'd drop for Terry. Maybe Rock, but he's popular and I dig him too. Choices choices.
Title: Re: Capcom vs. The World
Post by: kkhohoho on June 25, 2010, 11:52:12 pm
Arthur would be great actually.

I'd switch Hibiki for Kaede, but I really like Rugal. I don't know who I'd drop for Terry. Maybe Rock, but he's popular and I dig him too. Choices choices.

In that case, let's break it down, shall we? You like Rugal, and it seems like he's staying. Rock is popular, and you like him. Seems like he's staying too. This brings us to either King or Iori. King isn't quite as popular as Iori, but she has her fans, and would bring a lot to the table. As for Iori, he's all right, but ever since his debut back in 1995, there's been oh so many characters like him to various degrees, making him not so unique. Not to mention that until XII reworked him, his gameplay had become kind of stale. Thus, unless you'd use XII Iori, I'd suggest leaving him out. But if you absolutely must have a KOF lead, then keep him and exclude King. Not what I'd do, but I'm not you. It's up to you who you want to keep, and who you want to exclude.
Title: Re: Capcom vs. The World
Post by: Jack Stark on June 26, 2010, 05:36:29 am
I don't think Sabin is necessarily the best representative of the FF series, but I think an FF6 character would work well, so maybe Celes? Terra's a wee bit overrated and I'm not sure her fighting style would work in Mugen. Then again, Celes might be too similar to Squall, but in that case maybe replace Squall with Selphie for a good close range melee fighter. (And as a bonus, there'd be more women in the game -- because honestly, it's kind of disappointing seeing only 3-4 of 17 characters per side are women.)

I'm also interested in offering drawn portrait art, but if you're involved, Sean, I'm not sure you'll need my help on that considering your own good skills with that. Still, thought I'd offer!
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 26, 2010, 05:52:28 am
Sabin and Squall are getting made because I really like the characters. When I make characters that aren't original (like my SHADEs characters), they have to be characters I have a passion for, or it becomes more like work instead of fun. I could make Cloud or Zidane or Selphie or more popular characters, but it would be too much like work because I don't like those characters enought to devote the dozens of hours it takes to make a character like that. It's not that other people's opinions don't matter to me, it's just a matter of what I'm willing to devote all that time and energy to.

Here's an idea for the KoF situation. I can lose Rugal. I like King more than him, so he can go. What we do is we replace him with Blood Riot Iori, so Iori is still present and can fill Rugal's spot as a boss.
Title: Re: Capcom vs. The World
Post by: Lunchbillion on June 26, 2010, 06:09:01 am
Which Link would you use?
Title: Re: Capcom vs. The World
Post by: kkhohoho on June 26, 2010, 06:32:36 am
Sabin and Squall are getting made because I really like the characters. When I make characters that aren't original (like my SHADEs characters), they have to be characters I have a passion for, or it becomes more like work instead of fun. I could make Cloud or Zidane or Selphie or more popular characters, but it would be too much like work because I don't like those characters enought to devote the dozens of hours it takes to make a character like that. It's not that other people's opinions don't matter to me, it's just a matter of what I'm willing to devote all that time and energy to.

Here's an idea for the KoF situation. I can lose Rugal. I like King more than him, so he can go. What we do is we replace him with Blood Riot Iori, so Iori is still present and can fill Rugal's spot as a boss.

That works. 8)

PS.By the way, FFVI is my favorite FF, so naturally, I like Sabin too, and he fits well for a Fighting Game. You're not alone. ;)
Title: Re: Capcom vs. The World
Post by: Dishamonpow on June 26, 2010, 08:00:27 am
Sabin would indeed fit well into a fighting game. (He just has to be able to Suplex a train is all :P ) And I wish you the best of luck with him and Squall. Also if you are making a fresh Link and not using any base, I'm a fan of the Wind Waker one myself.
Title: Re: Capcom vs. The World
Post by: kkhohoho on June 26, 2010, 11:13:13 pm
I just noticed that there were seven SNK characters. With the recent revision, that would be Terry, Kaede, Rock, O.Iori, King, Vice, and Tizoc. Both Vice and Tizoc would count as more obscure, less popular characters that add variety, but I think it would be nice if one of these two could be replaced with, say, a Samurai Shodown character? (Haohmaru?) After all, you already have both a KoF rep (Iori,) and a Garou rep. (Rock.) I think you could replace one of those two (Vice and Tizoc,) for a Sam-Sho character. Your thoughts Sean.A?
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 27, 2010, 05:46:54 am
Well, Tizoc is in there as a wrestler counterpart for Alex. Vice is there to up the female count while still providing variety. Again, I'm going with what's available to me, and Vice already has nice CVS sprites that wouldn't have to be edited. If I replaced her with a SamSho character, it would most likely be Nakororu since she also has CVS sprites, unless a second spriter wants to help out and convert someone else's sprites so they blend in. I understand that's a tedious process though.
Title: Re: Capcom vs. The World
Post by: kkhohoho on June 27, 2010, 06:11:35 am
Well, Tizoc is in there as a wrestler counterpart for Alex. Vice is there to up the female count while still providing variety. Again, I'm going with what's available to me, and Vice already has nice CVS sprites that wouldn't have to be edited. If I replaced her with a SamSho character, it would most likely be Nakororu since she also has CVS sprites, unless a second spriter wants to help out and convert someone else's sprites so they blend in. I understand that's a tedious process though.

Well, do what you want. It's your idea. ;)

PS.This might not be relevant until later down the road, but if there are to be no Sam-Sho reps, could there at least be a Sam-Sho themed stage?
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 27, 2010, 08:54:35 am
No, don't get me wrong, now that it's been pointed out, I should have at least one SamSho representative. It will just take some figuring out. It would be easier if I just expanded the roster, but as I said, I'm trying to keep it manageable.

I also made this CVS-ish palette for Keith Wayne from Power Instinct. I know with Kaede, Terry, Ken, and Rock, the game might be reaching it's limit for Blonde white guys (though Kaede is Japanese and Ken is half Japanese), but the shading style on these sprites is very similar to CVS2, and I think it would be interesting to have him in the game. Check it out:

(http://i21.photobucket.com/albums/b293/seanaltly/stance2.gif)
Title: Re: Capcom vs. The World
Post by: Average Mugen Guild Poster on June 27, 2010, 10:58:56 am
How about just one per franchise? :P
Title: Re: Capcom vs. The World
Post by: kkhohoho on June 27, 2010, 04:04:03 pm
How about just one per franchise? :P

That's my thoughts, although it's alright for KoF characters that originated from a different source to represent their original source.
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 28, 2010, 06:53:34 pm
How about just one per franchise? :P

Did you mean one character per franchise, or one blonde white guy per franchise?
Title: Re: Capcom vs. The World
Post by: Cybaster on June 29, 2010, 12:34:36 pm
LOL.

Anyway, interesting idea. Everybody is giving interesting thoughts/ideas, to give variety to the roster without going too much on fanboy-ism.
One thing I notice though is the lack of grapplers. There are only 2.5 of them : Tizoc, Vice, and Alex (counts for 0.5, since he's more of a hard hitter than a grappler IMO).

About Dante, maybe Arlequin's sprites could interest you (WIP stage), although they are more MVC style than CVS :
http://forum.mugen-infantry.net/index.php?topic=137457.0
Title: Re: Capcom vs. The World
Post by: The Aboriginal One on June 29, 2010, 12:38:56 pm
Roster Suggestion: Syoh (Dead Dance).
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 29, 2010, 09:32:18 pm
LOL.

Anyway, interesting idea. Everybody is giving interesting thoughts/ideas, to give variety to the roster without going too much on fanboy-ism.
One thing I notice though is the lack of grapplers. There are only 2.5 of them : Tizoc, Vice, and Alex (counts for 0.5, since he's more of a hard hitter than a grappler IMO).

About Dante, maybe Arlequin's sprites could interest you (WIP stage), although they are more MVC style than CVS :
http://forum.mugen-infantry.net/index.php?topic=137457.0

Yeah, those Dante sprites look alright, but I think I'm more interested in his Spawn now that you've pointed it out to me. I should contact him when I actually start to get the ball rolling on the game.

Also, Sabin will be sort of a grappler too. Otherwise, who else would you suggest, besides Zangief? Maybe R. Mika? I want to say I saw someone working on some Clark or Ralf sprite edits to make them for CVS, and I would absolutely love to have Clark in the game.
Title: Re: Capcom vs. The World
Post by: Foobs on June 29, 2010, 09:44:10 pm
I think dampir was working on some semi-CVS Ralf sprites. Don't know if he actually released them.
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 29, 2010, 10:41:59 pm
He did release them, but all of the links are down since it was around 2008. I can't seem to find them now.
Title: Re: Capcom vs. The World
Post by: Cybaster on June 29, 2010, 11:51:18 pm
I'll see if I can find them on my computer. But Ralf is not a grappler either anyway, he's more a hard hitter like Alex.
Yeah, definitely Clark if you can get sprites. I'll think about others.
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 30, 2010, 04:03:59 am
Yeah, but having Ralf done already would make adapting Clark to CVS style a lot easier since they have a lot of the similar sprites (required sprites and such).
Title: Re: Capcom vs. The World
Post by: Cybaster on June 30, 2010, 12:35:35 pm
Looks like Dampir himself bet me to it. :P
http://mugenguild.com/forumx/index.php?topic=117589.0
Title: Re: Capcom vs. The World
Post by: Sean Altly on June 30, 2010, 07:45:47 pm
The Ralf in there is the one with the Puffy vest. Can someone tell me which year of KoF that was so I can find the Clark sprites that match them? I know there will still be a ton of editing to do, but I might be willing to do it. Hell, Dampir enjoys it so much, maybe I could just get him to do it and give him credit, because I'd love to have Clark in the game.
Title: Re: Capcom vs. The World
Post by: Inexorable on June 30, 2010, 08:00:32 pm
Hello. Sean, i've a similar project with Marvel mugen game, so if you still are ready for it it would be good.
I just want to know some specs of your game

   *Will you use Hi res chars or low?
   *Have more details of your project?
   *Still this project alive?
Title: Re: Capcom vs. The World
Post by: Sean Altly on July 01, 2010, 03:33:59 am
This isn't really a project, just throwing around some ideas for now. I still have a good bit of work to do for my full game SHADEs of Manhattan 2.

The only one of your questions I can answer is that the characters will be lo-res.
Title: Re: Capcom vs. The World
Post by: Lord Kain on January 27, 2011, 12:36:45 am
How about this guy, Raziel, can he be revived? it would be awesome to have him on mugen:
(http://fc00.deviantart.net/fs10/f/2006/085/b/8/RazielSNK.gif)(http://fc09.deviantart.net/fs45/f/2009/112/9/e/Raziel_HR_by_Niewidomy.png)(http://fc04.deviantart.net/fs70/f/2010/213/c/c/Raziel_by_lord_master.gif)(http://ahrimanes.mgbr.net/Descargas/chars/r1.gif)(http://ahrimanes.mgbr.net/cutenews/data/upimages/standing.gif)
Just a bunch of wips i found online... just to give u an idea...
Title: Re: Capcom vs. The World
Post by: WooshaQ on January 27, 2011, 12:54:02 am
How about this guy, Raziel, can he be revived? it would be awesome to have him on mugen:
(http://fc00.deviantart.net/fs10/f/2006/085/b/8/RazielSNK.gif)(http://fc09.deviantart.net/fs45/f/2009/112/9/e/Raziel_HR_by_Niewidomy.png)(http://fc04.deviantart.net/fs70/f/2010/213/c/c/Raziel_by_lord_master.gif)(http://ahrimanes.mgbr.net/Descargas/chars/r1.gif)(http://ahrimanes.mgbr.net/cutenews/data/upimages/standing.gif)
Just a bunch of wips i found online... just to give u an idea...

I believe the second from the right comes for an actual WIP, or rather did since it was aborted and it was few years ago, rest are just single sprites but yeah, raziel deserves a place in mugen.
Title: Re: Capcom vs. The World
Post by: Lord Kain on January 27, 2011, 04:37:41 am
The second from the right yeah its a real wip that its out and the first on the right its i believe the same wip that someone wanned to take over but never finished the work and never heard of it before....
Title: Re: Capcom vs. The World
Post by: volzzilla on January 27, 2011, 05:03:08 am
both raziel's on right are by ahrimanes. of those, the left was first incarnation. he didnt like it so changed to look on the right.

but sometime between then and now, he quit mugen to pursue other graphic design opportunities.
Title: Re: Capcom vs. The World
Post by: Orochi Gill on January 27, 2011, 06:02:52 am

and you realize Sean sprites stuff himself and wouldn't be continuing Ahrimanes' right
Title: Re: Capcom vs. The World
Post by: Sean Altly on January 27, 2011, 06:41:37 am
Right now, the only characters I actually plan to fully sprite myself are:

Squall (working on these now)
Sabin (probably the next WIP)

I am open to making CvS-style sprites of a Mortal Kombat character because I realized it's just not right to call this Capcom vs. The World and not include someone from MK. Probably either Sub-Zero or Scorpion, that way they could easily be edited into other MK ninjas if people would like.

If I could get some sprite help, I would consider some other characters, but for now, if a character doesn't have existing CvS-style sprites (or at least sprites that could be edited to look like them), I probably won't include them. This is all just idea engineering at this point though, and I haven't taken a look at the roster for revisions in quite some time, so a lot of this can and will change.


Title: Re: Capcom vs. The World
Post by: Orochi Gill on January 27, 2011, 06:49:29 am
Final Fantasy 6 Sabin? FUCKING YES

but I want FF4 Yang if you do Sabin :>
Title: Re: Capcom vs. The World
Post by: Sean Altly on January 27, 2011, 06:54:06 am
I never played FF4. :(

I've really only played 6,7,8,9,10, and a little bit of 12. However I have played the hell out of 6-10, so I make up for lack of total Final Fantasy games played with how much time I played those, especially 8.
Title: Re: Capcom vs. The World
Post by: Orochi Gill on January 27, 2011, 06:55:58 am
4 is awesome. Play it plx
Title: Re: Capcom vs. The World
Post by: MDD on January 27, 2011, 06:58:41 am
Blood Riot Iori doesn't really seem like boss material when comparing him to a bunch of other characters. Perhaps another character? [size=2pt]couchGeesecough[/size]

Also, you could ask Binho if you could edit his sprites for his Ninjas if you want MK.
Title: Re: Capcom vs. The World
Post by: Sean Altly on January 27, 2011, 07:22:29 am
Well, we came to the decision to use BR Iori as a boss because I wanted to include Iori but was trying to limit KoF representation so the game didn't end up being Capcom vs SNK vs Some Other Guys. I like Geese as much as the next guy, but he's already been done to death as a boss character, so I was trying something new. Maybe the Boss for The World side could be from something else entirely.

By the way, I was looking through some of the tons of characters I've downloaded in the past, and found Koopa Troopa by LegatoB and Titiln. I bring it up because the sprites for Koopa Troopa are very close to CvS-styled, and he could be a good Nintendo rep. What do you guys think? I'd contact the creators for permission to use the sprites of course.
Title: Re: Capcom vs. The World
Post by: MDD on January 27, 2011, 07:44:09 am
You could possibly use Hazama as The World boss since he's the god of trolls and he's fucking 1337. Don't know how much sprite edited that would require though, since he's high-res.

Are you talking about this Koopa Troopa:
(http://www.freewebs.com/wheelman101/Koopa%20Troopa.gif)
If so, it could use some editing, but I think it would work.
Title: Re: Capcom vs. The World
Post by: Sean Altly on January 27, 2011, 07:48:41 am
Yeah, that's the one I'm talking about. I think I could spruce that right up pretty quickly, if given the chance.
Title: Re: Capcom vs. The World
Post by: MDD on January 27, 2011, 07:54:16 am
Yeah, it looks really weird right now. Also, there was a guy making Dormammu sprites, but I don't know how far he's gotten. You could possible use him if he's ever finished.
(http://i837.photobucket.com/albums/zz293/AxelTheFlurryOfFlames/dormammu3.gif)
Title: Re: Capcom vs. The World
Post by: Diepod on January 27, 2011, 08:05:40 am
Him I have an idea for a marvel character.
Title: Re: Capcom vs. The World
Post by: FeLo_Llop on January 27, 2011, 11:59:22 am
I sent you a PM with some stuff if you want to ;)!

Aside that, I would not be helpful in here, I also have my project. Good luck!
Title: Re: Capcom vs. The World
Post by: Sean Altly on January 27, 2011, 02:36:59 pm
Figured I'd post this here as well. I whipped this up for fun to see how he'd look in CvS style. I used his simple but classic MK1 outfit (but ncluded his scar since it's kind of his thing at this point).

(http://i21.photobucket.com/albums/b293/seanaltly/SubZero-2.png)
Title: Re: Capcom vs. The World
Post by: XamΣeta on January 27, 2011, 03:10:32 pm
nice...even better than the Binho MK ninjas...yours has much more depth. I know you said MK classic, but to me it screams Mythologies for some reason.

It would be sick to have this guy completed in mugen.
Title: Re: Capcom vs. The World
Post by: SlenderMan on January 27, 2011, 03:35:48 pm
yeah man...come to think of it I have it on emulator/rom fashion and was playing it yesterday.yer subby does remind me of mythologies subby.still the same guy though if you think about it cuz myth. was before the first MK chronologically
Title: Re: Capcom vs. The World
Post by: ShiroTori on January 31, 2011, 12:10:26 am
That Sub-Zero is badass.

Also, I'm happy with the roster for this game as long as Link is in it ;D
Title: Re: Capcom vs. The World
Post by: Diepod on February 01, 2011, 01:46:52 am
Him I have an idea for a marvel character.

Are you still taking suggestions, because I vote Aku... the shapeshifting master of darkness
Title: Re: Capcom vs. The World
Post by: SlenderMan on March 04, 2011, 09:44:49 pm
sorry if I'm necro bumping this but I think this guy needs a mugen appearance...

(http://img163.imageshack.us/img163/2100/nightmare.gif)

Nightmare SC4....I did the sprite and yes I know it's not done yet...still needs an arm and his Soul Edge
Title: Re: Capcom vs. The World
Post by: Titiln on March 04, 2011, 09:55:18 pm
Yeah, that's the one I'm talking about. I think I could spruce that right up pretty quickly, if given the chance.
PLEASE DO
Title: Re: Capcom vs. The World
Post by: Big Dick on March 04, 2011, 10:30:38 pm
Could've been more Noob Saibot-ish.  :P
Title: Re: Capcom vs. The World
Post by: Titiln on March 05, 2011, 01:48:18 am
also regarding mario, you could reshade shinryoga's sprites and it could look pretty pretty good
Title: Re: Capcom vs. The World
Post by: Sean Altly on March 28, 2011, 12:11:00 am
Hey guys, I'm looking for some feedback on how the gameplay should work. To be honest, I'll have to do a lot of sprites for this game, so I'm looking to minimize on that and save time by perhaps making the game use a 4-button system, or maybe even the L-M-H-S layout from Marvel vs. Capcom 3. I hope that doesn't sound lazy, but Squall's sprites especially have been quite detailed and it would help a lot to not have to do so many attack animations, and to not have to recycle animations for characters that come from 4-button games just to give them 6 buttons worth of attacks.

Basically, here's some ideas for how the general gameplay would work, and you guys feel free to give me feedback or make some of your own suggestions:

Either a KoF/MvC2 4-button layout (2 punches, 2 kicks) or a MvC3 4-button layout (Light Attack-Medium Attack-Heavy Attack-Special Attack)
Combo system would be fast and loose, like SHADEs/MvC
2 to 3 supers per character
Back dash and run for every character
Advancing guard or maybe a Guard Crush system? Or both? (need opinions)

Anyway, let me know what you guys think. This is looking more and more like something I will actually make, as long as I get at least a little sprite and code help from people.

I was also looking for someone who is good with photoshop and general graphics and FX stuff to make a nice screenpack for the game. Maybe someone could work up just a mock screenshot to show me some ideas.

PLEASE READ:

It's important to note that the roster on the first post is outdated at this point, and will probably be heavily changed, including but not limited to the addition of Sub-Zero, Scorpion, Goku (since I have permission from Balthazar to use the sprites once that gets released), Koopa Troopa, and maybe even a fairly popular anime character from the 90's that I don't want to officially announce just yet  ;D.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: The Aboriginal One on March 28, 2011, 12:27:41 am
That's understandable. A four-button system will suffice.

For the sake of nostalgia, I would go with the MvC2 button layout. Most, if not all characters have a punch/kick layout, so that'll complement the characters already used and might be for easy porting if you decide to add more characters.

As far as back dash/run, I say go with what's suitable with the character depending on the game you are basing him initially on, and if their supers complement it (or not, if you want them to be hard to connect) some can have a run, and some can have a dash.

I like the guard break system implemented on Soul Calibur IV as I thought it will discourage blocking, but it'll be too cumbersome to make one to suit your needs. Other than that, I have no opinions on your guard system.

Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on March 28, 2011, 12:22:56 pm
Well its good to have 4 buttons cuz I know the MK games relied on four buttons and a run and block button...both run and block would be taken care of already if you go somewhat of a capcomish route which leaves the 4 buttons for attacks...I vote yes to four buttons...So Scorp and Subby would be taken care of generally as far as moveset...if I was good at cvs spriting Id be glad to do Subby or Scorpion...Idk Sean if ya wanna take a look at the cvs sprite thread I did an edit of Subby with Joe Higashi as the base...
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Lost_Avenger on March 28, 2011, 12:37:18 pm
-Im ok with 4 button(less attacks to sprite for you).

-Id rather see closer to CVS2 than MVC2. I prefer the more overall balanced feel. Maybe not grooves though
For system stuff:
-Safe fall
-parry/just defend/rolling
-guard crush
-maybe a desperation system when on low health?

-Im not sure how much you changed the roster, but Id rather see Ken over Ryu and Charlie over Guile. If Felo finishes C.Viper, Id like to see her in. Id also like to see Tessa on the Capcom side if you could sub her in somewhere.

-Not sure how much you changed the roster again, I would drop King for Terry or Kyo. Im anti Mortal Kombat so I would be for one of the ninjas and not both. Up to you though.

I guess I should wait till the roster is updated before posting anything feedback outside of that on it.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Diepod on March 28, 2011, 02:47:03 pm
I'm glad to see there is an update on this project. 4 button sounds cool. Idk if mvc3 system would work for every character.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Cybaster on March 28, 2011, 03:38:40 pm
I'm pretty sure any system can work, as long as it's consistent throughout the whole game.
I prefer the conventional 4-buttons KOF system.

Guard crush is fine to me.
Do you already have any ideas for a particular mechanic that you'd create just for the game, with interaction between characters, to reinforce the fact it's a full game and not just a "compilation of chars made by one guy" ?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on March 28, 2011, 08:10:33 pm
...if I was good at cvs spriting Id be glad to do Subby or Scorpion...Idk Sean if ya wanna take a look at the cvs sprite thread I did an edit of Subby with Joe Higashi as the base...

Well, I actually posted a CvS-style Sub Zero sprite earlier in the thread, and I'm looking forward to spriting him since it would be relatively easy. I do appreciate the offer though.

Spoiler, click to toggle visibilty


Well, I was going to post a revised version soon, but I had decided on including Ken AND Ryu, which I know may be unpopular, but I feel obligated to include Ryu because of how popular and important he is, but I really wanted Ken in as well as a personal preference. The gameplay will most likely still be closer to MvC so I won't have to spend so much time on the combo system. If I leave it loose there won't be as much of an expectation for each character to have this combo or that combo and for the timing to feel just like it did in whatever game it came from. Also, Charlie will definitely be in over Guile, because Charlie is my favorite fighting game character of all time.

I'm glad to see there is an update on this project. 4 button sounds cool. Idk if mvc3 system would work for every character.

Yeah, I'm probably going to go with the 2 punches and 2 kicks setup.

I'm pretty sure any system can work, as long as it's consistent throughout the whole game.
I prefer the conventional 4-buttons KOF system.

Guard crush is fine to me.
Do you already have any ideas for a particular mechanic that you'd create just for the game, with interaction between characters, to reinforce the fact it's a full game and not just a "compilation of chars made by one guy" ?

Not really yet, outside of things like character-specific win quotes and maybe dialogue "cut scenes" at the beginning of certain matches. If you have any ideas, feel free to share them.

Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on March 28, 2011, 09:26:28 pm
you could possibly have Ryu in the background cheering Ken on, that way he still makes an appearance. I had an idea for subby regarding a counter move. similar to mk vs dc(happens to be one of the only moves I liked in the entire game besides the classic subby and scorpion moves) subby freezes himself for a couple frames and if done right on getting hit he freezes them just by touch. after that he delivers a nice uppercut or hard punch backwards which breaks the ice and with good fx looks awesome
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Titiln on March 28, 2011, 11:33:19 pm
you could possibly have Ryu in the background cheering Ken on, that way he still makes an appearance.
that sounds silly tbh

two kicks and two punches is fine and reduces the required sprite work. guard crush sounds good. if you wanted to go nuts with character interaction you could have intro dialogue for every character combination like in svc chaos, although that would require lots of writing and creativity. maybe people around the forum could come up with some dialogue.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on March 28, 2011, 11:58:42 pm
If you're serious about this then Ryu is a must since he and Megaman are the faces of Capcom. It would be like saying you want Robin but not Batman, Luigi but no Mario etc.

An MvC3 button layout would be cool but it may or may not workout, in which case a MvC2/KOF layout would be a better choice.

Also, the roster needs more Killer Instinct. Fulgore maybe?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Titiln on March 29, 2011, 12:04:08 am
regarding the mvc3 layout i think it can work for any character as long as it's implemented properly. i wasn't a fan of mvc3's button layout when it was first announced but after playing the game i think it's really good and i can see it working in mugen.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Iced on March 29, 2011, 12:05:18 am
you can train using the jojo game to get a further feel on it.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: JJKnezovicz on March 29, 2011, 12:09:59 am
Since it's Capcom vs The World, you should include Predator
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on March 29, 2011, 12:36:45 am
Since it's Capcom vs The World, you should include Predator

He would need Capcom/CVS-style sprites, and I'm honestly not sure if that's a character I'd be interested in spriting.

If you're serious about this then Ryu is a must since he and Megaman are the faces of Capcom. It would be like saying you want Robin but not Batman, Luigi but no Mario etc.

An MvC3 button layout would be cool but it may or may not workout, in which case a MvC2/KOF layout would be a better choice.

Also, the roster needs more Killer Instinct. Fulgore maybe?

Well, I think Ken is more of an equal to Ryu than Robin is to Batman or Luigi to Mario. Ken definitely isn't a sidekick or anything. I see your point though. That's why I decided to include both of them.

I never really played Killer Instinct and so I'm not really familiar with the characters. Perhaps if I had some help with the sprites I could include a KI character.

Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: JJKnezovicz on March 29, 2011, 01:33:14 am
Since it's Capcom vs The World, you should include Predator

He would need Capcom/CVS-style sprites, and I'm honestly not sure if that's a character I'd be interested in spriting.

It was just an idea, what about Zabel from darkstalkers?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on March 29, 2011, 01:38:46 am
From a techincal standpoint, the old roster for the Capcom side is perfect since it requires a minimal amount of work other than Dante/Vergil who need sprites and the addition of Demitri, which means making Midnight Bliss sprites for everyone. All of them are cool though, so it would pay off.

I would have suggested replacing Pyron with Jedah since he's way more popular, but it's way easier to make burn sprites than it is making all the custom exploding blood ones Jedah needs. Besides, Pyron is a fresh change in comparison.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on March 29, 2011, 03:17:54 am
Alright, here's another go at a roster. Again, assume that anything I've listed that doesn't have existing CvS/Capcom-style sprites will be something I/we will make sprites for.

New Roster (Tentative)

Capcom

1.Ryu (SF)
2.Ken (SF)
3.Chun Li (SFII)
4.Alex (SFIII)
5.Charlie (SFA)
6.Megaman (Megaman)
7.Morrigan (Darkstalkers)
8.Strider (Strider)
9.Jill Valentine (Resident Evil)
10.Kenji (Red Earth) (maybe Tessa if I can get some help converting her SvC sprites)
11.Hinata (Rival Schools)
12.Felicia (Darkstalkers)
13.Dante or Virgil (whichever one I either feel like spriting or can get help on)
14.Captain Commando (Captain Commando)
15.M. Bison (SFII)
16.Pyron (Darkstalkers)
17.Akuma (SSFIIT)

The World

1.Terry Bogard (Fatal Fury)
2.Iori (KoF)
3.Kula (KoF)
4.Tizoc (Mark of the Wolves)
5.Captain America (Marvel)
6.Apollo (SHADEs of Manhattan 2)
7.Solid Snake (Metal Gear Solid)
8.Rorschach (DC)
9.Squall (Final Fantasy VIII)
10.Goku (DBZ)
11.Kaede (Last Blade)
12.Mario (Super Mario Bros.)
13.Link (Legend of Zelda)
14.Sub-Zero (Mortal Kombat)
15.Dr. Doom (Marvel)
16.Geese Howard (Fatal Fury)
17.???? (Unannounced anime-related future WIP)

The size of the roster may increase or decrease directly proportional to how much help I can get with sprites. If anyone would like to help convert existing sprites to CvS-style, or help with new sprites for characters, than I can make more room on the roster.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on March 29, 2011, 06:01:43 am
No more Demitri?  >:( Less work I guess.

Please just use Kenji. I honestly don't see why everyone likes Tessa other than the "OMG BOOBS."
Title: Re: Capcom vs. The World
Post by: I wish for nuclear winters. on March 29, 2011, 06:37:43 am
Ryu and Ken are epic!
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on March 29, 2011, 06:44:09 am
No more Demitri?  >:( Less work I guess.

Please just use Kenji. I honestly don't see why everyone likes Tessa other than the "OMG BOOBS."

Yeah, I honestly had forgotten about the Midnight Bliss thing until it was pointed out. At that point it was either include Demitri without the move (which I know people would not like), make MB sprites for everyone who doesn't have them (which I believe by my count is most of the characters), or just replace him with another Darkstalkers character. I went with Morrigan since she's popular and there are some pretty good CvS sprites available for her.

I also added Sub-Zero to the list because I forgot him (the list before only had 16 "The World" characters). Scorpion may get added since once I'm done with Sub-Zero's sprites, it would be easy to make him.

EDIT: Going to have to revise the roster for The World again, my friend just pointed out that there's only one woman, Kula. I took King and Vice out, and forgot to add other females to balance it out. Hmmm.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on March 29, 2011, 09:49:25 am
At first, I thought it was going to be mixed with Capcom vs "Scott Pilgrim Vs The World" because of the term "The World." Now I see what you mean by that. Why mixed with different characters of "The World?" Also, I thought it would be CVS-ish style at first, but now I see it's gonna be coded with MVC style.  What graphics style would it be? Would it be mixed sprites from different games or just one style which could be CVS, KOF, etc? I don't want to sound like I'm stupid, but I'm just wondering.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on March 29, 2011, 10:01:22 am
The sprites are going to be CvS-style for the most part. The goal is for nothing to clash, and for it to look less like someone's random Mugen roster and more like a game that was made professionally with one solid art style. That's why one or two MotW or Last Blade characters will look okay, because the shading style is very similar. That's also why MvC or Alpha sprites will look okay, since Capcom did that themselves with so many characters in CVS2 using re-sized Alpha sprites.

As for the "why," it's just that when I was younger and Capcom was releasing the the first few VS games, I was thinking of a dream game called "Street Fighter vs. The World," where Street Fighters would fight characters from a ton of other franchises (Zelda, Mortal Kombat, Mario, KoF, etc.). When I first got into Mugen, I wanted to do several things: Makes SHADEs of Manhattan, SF vs. The World (which became Capcom vs. The World), make a SFIi-style World Warrior game with all original characters, and maybe make my own, better Capcom Fighting Evolution. SHADEs took/has taken so long that I realize I won't be able to do all of those things, so I want to make the most ambitious one, Capcom vs. The World.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on March 29, 2011, 10:40:32 pm
yer snake is awesome but maybe big boss (Naked Snake) would be awesome or even Grey Fox since he literally has no mugen incarnation
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Lost_Avenger on March 29, 2011, 11:27:43 pm
Nakoruru ftw? or maybe Millia? C.Viper? Storm? Bayonetta(I wish lol)

Personally I think most of the Red Earth characters are overrated. Tessa was my favorite though since she was in pocket fighters(I think?). I think Midnight Bliss is stupid, but it would be hard to have Demitris and not have it.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on March 30, 2011, 12:59:56 am
hold on...Imma do a Grey Fox edit for ya
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on March 30, 2011, 02:12:46 am
Nakoruru ftw? or maybe Millia? C.Viper? Storm? Bayonetta(I wish lol)

Personally I think most of the Red Earth characters are overrated. Tessa was my favorite though since she was in pocket fighters(I think?). I think Midnight Bliss is stupid, but it would be hard to have Demitris and not have it.

Damn, this reminded me that I agreed to put Hoahmaru in earlier in the thread. The roster will need further tweaking. I personally hate C. Viper, no offense, so I'm not going to have the patience to sprite her. I should look into including someone from Guilty Gear, but they'll require a lot of sprite editing. Hmmm.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on March 30, 2011, 02:18:06 am
EDDIE.

Or Sol. Can never go wrong with Sol.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Dreams In Stardust on March 30, 2011, 02:30:25 am
Maybe you/someone/I/anyone could edit over the GG1 sprites?

It'd be easier than messing with the larger Hi-Res sprites, I guess.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on March 30, 2011, 06:20:25 am
Maybe you/someone/I/anyone could edit over the GG1 sprites?

It'd be easier than messing with the larger Hi-Res sprites, I guess.


Nah, as was pointed out earlier, the GG1 sprites are pretty bad. They could be edited, but even the animations are pretty ugly. I thought editing the GG1 sprites would be better too, but I gave them a closer look after it was pointed out and it would probably be easier to edit the HR ones.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on March 30, 2011, 08:00:53 am
Would you be interested in one more Metal Gear Solid character?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on March 30, 2011, 08:14:29 am
It just depends on how much time I have for spriting. As of right now, the following characters need to be sprited completely:

Sub-Zero/Scorpion
Link
Dante or Virgil

The following characters need edited or converted sprites:

Mario
Rorschach
Solid Snake

And Squall needs his sprites finished (I'm about half-way done with them). So it really just depends.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on March 30, 2011, 08:49:46 am
Wouldn't it be easier to just resize and edit Bugya's Vergil or Dante sprites?

Also, you could take the easy way out with the ninjas and give us MK1 Reptile, since he had both of their moves in that game IIRC. Plus, you could also add in his moves from the later games. Though I imagine this wouldn't sit well with most people.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on March 30, 2011, 09:06:08 am
Well I ask because Grey Fox has not been mugenized yet...I can do some spriting of Grey Fox and let you decide if you want to mugenize him. Im not as good as you but Ill do the best I can with his sprites
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on March 30, 2011, 09:32:54 am
What's IIRC anyway?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Diepod on March 30, 2011, 03:09:00 pm
"If I Recall Correctly"
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on March 31, 2011, 06:29:10 am
(http://img543.imageshack.us/img543/1470/originalbasemetalgearso.png)
Here's my take on Grey Fox, the cyborg ninja...of course he still needs his sword but this is just to get an idea of what he looks like
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Cybaster on March 31, 2011, 12:20:11 pm
the following characters need to be sprited completely:

Sub-Zero/Scorpion
Link
Dante or Virgil
- For the MK characters, you may want to ask Binho's authorization to edit his characters (http://mugenbinho.scruffydragon.com/). Their sprite-style is kinda close to what you want no ?
- For Link, maybe a resizing of the version done by Silencer, RMX and mike Werewolf, with some editing on the face ?
- For Dante, maybe Rock with a red cape. :haw: [/jk]
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Duos.act on March 31, 2011, 12:21:06 pm
There's a Link sprite set by...I think MicroMir which has some pretty Capcom looking shading that you could use.

As for Dante, talk to Nestor and the guys behind the CFAS project.  They have a DMC1 Dante in the works for their full game.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: NiO ErZeBeTh on March 31, 2011, 12:56:24 pm
there was also another Dante with kinda CvS sprites in the works, not for CFAS afaik, I remember there was even a video about it, that's why I just stopped mine (also because I lost my stuff on a HD crash)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on March 31, 2011, 12:57:08 pm
the following characters need to be sprited completely:

Sub-Zero/Scorpion
Link
Dante or Virgil
- For the MK characters, you may want to ask Binho's authorization to edit his characters (http://mugenbinho.scruffydragon.com/). Their sprite-style is kinda close to what you want no ?
- For Link, maybe a resizing of the version done by Silencer, RMX and mike Werewolf, with some editing on the face ?
- For Dante, maybe Rock with a red cape. :haw: [/jk]


-I'm going to make Sub-Zero's sprites myself, starting with the sprite I posted earlier. I don't like Binho's animations, no offense to him, and plus Sub-Zero is a character I care enough about to sprite myself. I'm actually looking forward to it.
-Yeah, I plan on either editing the sprites of Young Link, or making all new ones. I just don't want to deal with all the detail that would g into Link's shield, so I'm going to get permission to edit those sprites anyway, so I can at least use the shield.
-You got jokes! :D
[size=4pt]poor Alexlexus, though I guess he kinda deserves it[/size]

There's a Link sprite set by...I think MicroMir which has some pretty Capcom looking shading that you could use.

As for Dante, talk to Nestor and the guys behind the CFAS project.  They have a DMC1 Dante in the works for their full game.

I will have to look into that. I want Dante in, but the idea of having to sprite him myself is kind of daunting.

Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: JudaiZX on April 01, 2011, 03:19:15 am


8.Strider (Strider)



Hiryu or Hien?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on April 01, 2011, 03:24:20 am
Hiryu obviously. No one is going to use Hien over Hiryu. See my Ryu and Ken argument, only imagine Gouki instead of Ken.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 01, 2011, 07:05:07 am
Thought I'd post this here since it might be fun to make him for this game. Don't worry, right now I'm focusing on Squall and then I'll move on to Sub-Zero, but I made this for fun and because he'd be a cool addition I think.

(http://i21.photobucket.com/albums/b293/seanaltly/MrX3.png)(http://i21.photobucket.com/albums/b293/seanaltly/MrX4.png)
Normal --------------- Doubled for details

It's Mr. X from Resident Evil 2. Always thought he was cool and my favorite of any of the Tyrants or Tyrant-esque designs (like Nemesis). I used this (http://starsmedia.ign.com/stars/image/article/957/957628/resident-evil-the-many-looks-of-the-infected-20090226023222740-000.jpg) photo as a guide for his outfit and everything.

Also, yeah, it would be Strider Hiryu. I should probably edit the post to reflect that.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Berry on April 01, 2011, 07:11:24 am
....I wanna play MGS3 for some reason now
Looking good Sean
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Cazaki on April 01, 2011, 07:27:29 am
Thought I'd post this here since it might be fun to make him for this game. Don't worry, right now I'm focusing on Squall and then I'll move on to Sub-Zero, but I made this for fun and because he'd be a cool addition I think.

(http://i21.photobucket.com/albums/b293/seanaltly/MrX3.png)(http://i21.photobucket.com/albums/b293/seanaltly/MrX4.png)
Normal --------------- Doubled for details

It's Mr. X from Resident Evil 2. Always thought he was cool and my favorite of any of the Tyrants or Tyrant-esque designs (like Nemesis). I used this (http://starsmedia.ign.com/stars/image/article/957/957628/resident-evil-the-many-looks-of-the-infected-20090226023222740-000.jpg) photo as a guide for his outfit and everything.

Also, yeah, it would be Strider Hiryu. I should probably edit the post to reflect that.

Good timing, since he's going to be a main character in the new RE game Operation Raccoon City.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 01, 2011, 07:29:15 am
....I wanna play MGS3 for some reason now
Looking good Sean

Yeah, he does kind of look like Volgin.

Good timing, since he's going to be a main character in the new RE game Operation Raccoon City.

I read about the game, but I didn't know that actually. That's pretty cool.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Navana on April 01, 2011, 07:31:31 am
Hmm, maybe Lucy Fernandez in the "World' side? She was a original character made by Fervicante, and she is from quite a distance. :P
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: アルフォンソ ロドリゲス マルティネス on April 02, 2011, 04:25:27 am
Hmm, maybe Lucy Fernandez in the "World' side? She was a original character made by Fervicante, and she is from quite a distance. :P
Indeed

Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: galactus on April 02, 2011, 03:00:25 pm
Thought I'd post this here since it might be fun to make him for this game. Don't worry, right now I'm focusing on Squall and then I'll move on to Sub-Zero, but I made this for fun and because he'd be a cool addition I think.

(http://i21.photobucket.com/albums/b293/seanaltly/MrX3.png)(http://i21.photobucket.com/albums/b293/seanaltly/MrX4.png)
Normal --------------- Doubled for details

It's Mr. X from Resident Evil 2. Always thought he was cool and my favorite of any of the Tyrants or Tyrant-esque designs (like Nemesis). I used this (http://starsmedia.ign.com/stars/image/article/957/957628/resident-evil-the-many-looks-of-the-infected-20090226023222740-000.jpg) photo as a guide for his outfit and everything.

OMG Awesome! :o I have always wanted to see him in mugen ever since I got into mugen he is my fave Resident Evil character (Nemesis is my second favourite next to him) and I always wondered what he would look like in mugen as well it feels great to finally see a mugen version of him :D, I wasnt sure if I would ever see him in mugen I was begging to give up on the idea , so many thanks for sharing this and Great spritework Sean Altly he looks great I  love it well done :sugoi:  :)

and Personally I really hope you turn him into a full character someday as I for one would love to have him in my character roster that day cant come soon enough for me personally :sugoi: :)

many thanks again :)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 02, 2011, 05:38:26 pm
Whoa, my topic got stickied.

So much pressure!  >_<
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on April 02, 2011, 11:24:26 pm
what about strikers?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 03, 2011, 05:43:56 am
A few characters may have strikers as part of their moveset, but it won't be a standard thing.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on April 03, 2011, 01:02:34 pm
According to your updated roster on page 5 of this thread, which Anime char would be in it? Isn't it going to be a character from Full Metal Alchemist, Avatar, or any Anime?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 03, 2011, 05:23:03 pm
I haven't announced it yet because it's going to be a surprise. I haven't really started working on the character and I don't want to announce it until then. Right now I'm still working on Squall's sprites, then Sub-Zero's. Probably when I'm close to done with Sub-Zero I'll let people know who it is.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on April 03, 2011, 06:45:12 pm
Any move ideas for subby?besides the originals of course...I liked his counter move in mkvsdc where he freezes himself which freezes the enemy on contact and subby comes down with the kori blade and slices him or her
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: JJKnezovicz on April 04, 2011, 08:43:13 pm
What kind of hitsparks are you going to use?
Or your going to make custom hitsparks
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 05, 2011, 10:56:07 am
Any move ideas for subby?besides the originals of course...I liked his counter move in mkvsdc where he freezes himself which freezes the enemy on contact and subby comes down with the kori blade and slices him or her

I probably won't stray too far from the classics. Freeze (which will have an air version), Slide, most likely the Ice Clone and the Ground Ice (though it will probably work like in the new MK, freezing their lower half rather than make them slip around). Probably have 2 supers, which would be a Brutality and the Polar Blast from Mythologies.

What kind of hitsparks are you going to use?
Or your going to make custom hitsparks

I'm hoping if I get far enough into development and it really picks up steam that someone will offer to make some. If not, I'll probably use Rikard's open source sparks like I have in both SHADEs games. I honestly haven't put much thought into it. I'm trying to focus on sprites and the roster right now.

Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on April 05, 2011, 11:03:34 am
Freezing the ground and having p2 in mugen slip looks terrible unless yer actually making a slipping anim for all yer characters....you want evidence try using any ground freezing subby against a capcom character and see what I mean...I agree on freezing the lower half
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 11, 2011, 08:35:35 am
Alright guys, want some input on this. Since the game will have a slightly less crazy MVC feel, what kind of super commands should the game have?

-Street Fighter-style commands (D,DF,F,D,DF,F,P for example)
-Or MVC-style commands (D,DF,F,2P)

I think the MVC commands lend themselves well to combos because they're easier to do and faster, but I know a lot of people prefer the SF-style Super commands. Let me know what you guys think. I wouldn't be worrying about this so early, but I need to know what kind of super commands to give Squall now that I'm at that point in his development.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Duos.act on April 11, 2011, 08:45:24 am
MVC commands  Although SF commands give more freedom for multiple inputs, it doesn't seem like each character is gonna have a bunch of supers.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Berry on April 11, 2011, 08:48:19 am
I would have to go for SF Style commands
Maybe you should have a poll
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 11, 2011, 09:14:39 am
Alright, I added it to the thread. Thanks!
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on April 11, 2011, 09:37:26 am
MVC...I might have something for you later
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 13, 2011, 03:51:48 am
Only 10 votes in so far, but it looks like MVC is way ahead. How long should I wait before I make a decision? As in, how many votes? Or is it pretty obvious right now that MVC is going to win?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Berry on April 13, 2011, 03:53:04 am
It would appear so, the odds are 4 to 1
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: The Aboriginal One on April 13, 2011, 08:56:48 am
5:1, actually.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 13, 2011, 09:56:19 am
Yep, looking like MVC commands. Though I don't know what to do about Squall's Magic supers now. The different attack strengths determined where on the screen the spells appeared. Now that the commands will be D,DB,B,2P for Firaga and D,DB,B,2K for Thundaga, I don't know how I'll manage that.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on April 13, 2011, 11:46:32 am
Why not make it a fusion of sorts....mix up mvc with other play styles....
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 14, 2011, 09:27:23 am
Why not make it a fusion of sorts....mix up mvc with other play styles....

I'd like the characters to have a universal play style to make it feel more like a full-game and less like a Mugen compilation. Not everyone will play exactly the same, mind you, I just mean uniform command styles and combo systems.

By the way, I was wondering if any mods can tell me why this topic got stickied, just out of curiosity. Not that I mind, it's actually really cool, I was just wondering.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on April 14, 2011, 10:26:06 am
Probly cuz this topic is awesomesauce, I have a question for ya ....read yer pms when you can
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Diepod on April 14, 2011, 03:57:58 pm
More than likely its because of how serious this project is starting to sound.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 19, 2011, 09:36:15 pm
Alright guys, I'm going to go ahead and call it: MvC-style Super commands. The final vote count was 18 to 3, so I don't think the SF-style commands were going to make a comeback.

I have a new question for everybody: How do you feel about voices? Specifically, I was thinking about casting voice actors from VAA and VAC in every role so I could have full control over what each character says, that way characters who have never interacted before could have special intros and such. Also, I want the voices to all be in English, but not all of the planned characters have English voices or voice packs. What do you think?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Duos.act on April 19, 2011, 09:46:34 pm
I think you should have an option between game voices and amateur (for lack of a better word, no disrespected intended) voices. 
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Orochi Gill on April 19, 2011, 09:51:55 pm
So, any plans on incorporating Tristan into this? His game never took off (if it wasn't this)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 19, 2011, 09:54:15 pm
I had Tristan in the original roster in the first post, but I figured since I wanted to keep the roster relatively small that I should remove him to free up a space for someone that's more popular and well-known. I decided to keep Apollo in there though because people really seem to like him.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Berry on April 20, 2011, 12:31:03 am
But this game could boost up his popularity!

TRISTAN FIST!
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on April 20, 2011, 07:19:25 am
I should've voted for the SF style. :omg:
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Cybaster on April 20, 2011, 12:43:20 pm
Both command styles are fine to me, but MVC style commands are there to make the supers easier to perform in the middle of some very fast gameplay. All the VS series have this style of gameplay, so it's fine. However, even though you're going for 4 buttons, do you know which type of gameplay (in terms of speed and combos) you're going to adopt ?

For voices, as long as you're able to find actors whose voices fit the chars properly, I'm all for some voice interaction and new original quotes. :)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 21, 2011, 09:39:01 pm
Both command styles are fine to me, but MVC style commands are there to make the supers easier to perform in the middle of some very fast gameplay. All the VS series have this style of gameplay, so it's fine. However, even though you're going for 4 buttons, do you know which type of gameplay (in terms of speed and combos) you're going to adopt ?

For voices, as long as you're able to find actors whose voices fit the chars properly, I'm all for some voice interaction and new original quotes. :)

Well, I'm going for a less crazy MVC-style of gameplay. Basically, I want it to be a little faster and more cancel and combo friendly than SHADEs, but without the over the top physics of the MVC games. I'm messing around with stuff right now to find a good balance. I recently made Ryu for Capcom vs. The World (meaning I officially have 2 characters made for the game and could probably get a FUll-Game board for it, but I don't want to ask for one until I get SHADEs 2 done), and I'm going to send him out to various people to test to get a feel for how I want the game to work. I figured who better to test the mechanics of the game on than Ryu? I used PotS' .sff since all of his stuff is open source and went from there. I also used a bit of his code, but most of it was done by me so I could get a handle on some things.

I'm also working on CvW Charlie right now. I used PotS' .sff again, but I'm actually doing more than that. I've added a few extra frames of animation here and there to make Charlie's Alpha anims a bit smoother like CvS characters. Here are some examples (old anims have the standard Alpha palette, the new ones have a more CVS-style palette):

CLick the spoiler for Anims:
Spoiler, click to toggle visibilty
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Jesuszilla on April 21, 2011, 09:53:59 pm
Might want to scale down Nash.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Titiln on April 21, 2011, 09:58:40 pm
any scaling would be better done through the .cns
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 21, 2011, 10:04:02 pm
Yeah, he's scaled in game using the .cns.

I used PotS' scaling parameters:

xscale=.83333333333333333333333333333333
yscale=1.0714285714285714285714285714286
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Duos.act on April 21, 2011, 10:16:30 pm
Just a suggestion, but I think you should color separate his hands so he can have his gloves from Capcom Fighting All Stars and Cannon Spike.  Would add some uniqueness to him.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on April 22, 2011, 12:49:57 am
^This. His hair would be nice too.

I like the extra frames you gave him to make it look more CvS. However, the palette kinda looks like a......MvC3 palette. I made you a new one just because I REALLY don't like that one:
Spoiler, click to toggle visibilty
It's up to you if you want to use this or yours, I just don't think it looks too CvS-ish.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 22, 2011, 01:01:35 am
Yeah, that one looks better. I went ahead and changed it on mine. I just thought CvS-ish palettes were supposed to have a high amount of contrast between the darker and lighter shades, so that's what I was going for. I knew there was a little more to it than that, I just didn't know what.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on April 22, 2011, 01:04:12 am
It's not done yet actually. I have to fix the skin, unless you like how it looks right now.

And yeah, what you were thinking of was definitely crappy MvC3 palettes.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 22, 2011, 01:07:58 am
No, I see tons of comments in palette threads and the CVS-sprite thread about the colors "not having enough contrast" between shades for it to be CVS. I've never read anything about MVC3 palettes.

Would it be alright if I sent you the palettes I have now so you could modify them to be more like CVS-style palettes? I used PotS Default Nash palette as a base, so all of my palettes will work on his Nash, if you have it already.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on April 22, 2011, 01:10:04 am
Your's has far too much contrast though. It's supposed to have some, but not THAT much.

Also, the colors look a bit too bright for CvS, but that might be me.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Jesuszilla on April 23, 2011, 06:38:55 am
Yeah, he's scaled in game using the .cns.

I used PotS' scaling parameters:

xscale=.83333333333333333333333333333333
yscale=1.0714285714285714285714285714286
Those are the values I have lol. You can get it through calculator but I'm the only one who used that many decimal places (which probably aren't used after some point anyway). I don't think Phantom ever scaled his characters. He liked the fatty look.

I commented out the y decimals since CvS2 and MvC2 didn't scale the y axis at all.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 23, 2011, 06:59:32 am
Yeah, his Nash comes with an option to use SFA or CVS scaling, but it's SFA by default. Those are what I'll be using for any Alpha or MVC characters I use for the game.

Here's a few screenshots of Charlie and Squall:

Spoiler, click to toggle visibilty
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Duos.act on April 23, 2011, 07:03:24 am
A bit disappointed you did't use my idea to give him the gloves, but oh well.

If you need run sprites there is a CVS (with grooves) Charlie edit floating around the edits and addons section.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on April 23, 2011, 07:24:05 am
Well, not to be rude, but I have a lot of spriting to do for the new characters, and color separating to give him gloves on every sprite would have taken a while. Thanks for the tip on the running sprites, I'll have to find those because Charlie could use a run.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on April 23, 2011, 12:45:59 pm
Dude, did you resize Charlie a bit of the width? Also, the shading of each character looks great. :) :thumbsup: Shading is my weakness though. I always get confused where to shade, but I understand the color tones like from darkest to lightest. I always admire your sprite work and do appreciate it. ;D And for the portrait of Squall on the right, did you sprite-edit the portrait or did you sprite from scratch?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Hadoabuser on May 03, 2011, 08:46:35 pm
I was going to post this in Squall's release thread but its more about the system as a whole not just him.

What would you say the key point of the system is? GG/BB is combo linking setups so theres Burst. CVS(2) was the combination of Capcom and SNK styles so they have the grooves. Waku Waku 7 was about taking advantage of the space between you and your opponent so they had attacks that could lead into different setups depending on distance. Etc etc(To me anyway).

I hope u get what I'm asking.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Loona on May 03, 2011, 10:24:12 pm
Only noticed this now - the mention of Sabin/Mash got my attention:

- how to manage the huge amount of fire copies of him from one of his moves? He can already use a beam attack and a sort of triple projectile...

- other than his own specials in FF6, it might be worth considering looking into Vargas (http://finalfantasy.wikia.com/wiki/Vargas_(Boss))' moves from the same game, since they studied under the same master. The Vargas exclusives I remember are an attack that inflcits a count-down state than ends in death, but could be turned into a dizzy like Gen's; the other attack does no damage and just pushes people away (how he got to fight Sabin solo - may be a point in favor of advancing guard, I guess).
In the very least, Sabin could get a Vargas palette.

- possible sprite bases could come from the Fatal Fury games from FF3 to RB2: mostly Hon-Fu and Kim for the body (maybe some Andy too for more projectile-ish frames and meditative stances like Sabin uses when casting - I think Andy uses something like that in an intro with terry in later Real Bouts), Andy for the head, especially ponytail, a bit of Joe for the spiked hair.

- another idea for a Sabin base is to use a bare-chested character top, like Joe Higashi or Fei Long (maybe Pepe from RotD?), and make his top optional thorugh the palette, since there's artwork of him bare-chested too.

- some palette tweaking to give him a beard like some of Amano's art could be cool

- if some characters are meant to have strikers, he could have Edgar - maybe dropping in with a lance, since that's a common endgame weapon type for him, apparently, giving him access to Jump and explaining why he's not on screen all the time.


As for other cast issues I noticed throughout the topic:

Geese> Rugal > King > KoFXII Iori (variety!) > any other Iori

This is capcom versus the world, so take into account existing games in your considerations: Rugal has a room filled with statues of Street Fighter characters in KoF 94, while Iori, regular and orochi, has been in every capcom/snk crossover (Rugal was only present in the capcom versions - I grudgingly admit Capcom got him mostly right, better than SNK did after 94 IMO - I prefer that look and atitude, so an ideal Rugal looks like Capcom's, but without the jacket)

Iori going berserk is usually affected by the presence of at least one significant orochi character in the cast - Goenitz or the New Face Team in the KoFs; more thinly so Vice in CvS, Goenitzin SvC, and MotM gets away with having him in by ill-explained experiments; lacks the multiversal Blood Knightness fo a Rugal, who'd welcome another universe or two of worthy opponents to eventually add to his collection.

Haohmaru was in 2/3 crossover games, Rugal was in 1/3 (I count CvS to CvS2 as one game cast-wise, no characters went missing between those). Might wanna take into account how much crossover exposure a character already had before picking him .

Garou Terry > Rock > classic Terry

Plot point for Final Fantasy characters and maybe others - the interdimensional rift from FF5, which became a plot point in Dissida.

Tessa/Tabasa is awesome, I loved her dialogues in SvC where she seemed to know every other game's lore.

I saw tat you released a Squall recently, though I'm yet to try it - makes me optimistic about this project :)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 05, 2011, 06:37:40 am
Just wanted to give you guys a preview of the massive update on Rorschach I've been working on. I may be releasing it sooner than you think, too. Here are some screen shots showing off his shiny new updated sprites. Also featured in the shots is Obsydian, a powerful sub-boss version of Byrne I've been working on for SHADEs 2.

(http://i21.photobucket.com/albums/b293/seanaltly/mugen057.png)

More in the spoiler:
Spoiler, click to toggle visibilty

I've learned a lot about proper code and balance since I made him, so I've of course applied all of that to the update. I also added the ability to do his swinging kick in the air, which is good as a finish for air combos. I also updated his fire FX with nice, new HR FX (by Ryon from his awesome HR FX pack). He's also getting a big AI update by Kamekaze. I can't wait to release him.

This is the version you'll see in Capcom vs. the World, but with the 4-button system applied and MvC-style commands.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Berry on May 05, 2011, 06:47:21 am
He looks really good, but never bothered to download him though. Ever plan on working on Tristan?

Also I kinda knew Byrne would get some special treatment.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: HadeS on May 05, 2011, 01:38:17 pm
Woah! Amazing improvement in Rorschach! I really like this style ;P

Evil Shin God LVL2 Orochi Byrne!!! :ohmy:
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on May 07, 2011, 12:12:10 pm
Now that's a kick-ass update, man. And I thought that guy is the dark version of Byrne. What's that white gun? Is that a taser or something? The shots look very awesome, man. :) I like the swinging part.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 24, 2011, 10:59:29 pm
Just got permission from Zero-Sennin to use resources from his Blaze Fielding to include her in the game. I think it's a good fit, CVS-style sprites, a new series represented (Streets of Rage), and another female character for The World side (which they're short on). Big thanks to him.

By the way, I'll be requesting a full-game board for this soon where I'll post a ton of info, just trying to get the first public beta of SHADEs 2 released first. I don't want people to think I can't finish something I start.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on May 25, 2011, 12:09:02 am
I would have preferred Axel, but since you'd have to sprite that yourself and Blaze already has sprites, that is completely fine. SOR is still the best beat-em up series in existence and one of my favorite series of all time, so this still makes me happy.

Also, has there been any changes to the roster so far other than adding in Blaze?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 25, 2011, 12:15:36 am
Yeah, the addition of CM Punk and Mr. X (Resident Evil), and I'm probably not going to include Mario since I'm not sure I'll have the time or patience to edit Shinryoga's sprites. I also was going to include Lynn Baker since I wanted to have a Rage of the Dragons representative and she would be another female for The World's side. She would also just need tweaked palettes to fit in with the sprite style.

When I get to the full-game board stage, I'll start requesting help with sprites and code. Then, once I can assess how much help I'll have, I can finalize a roster.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Duos.act on May 25, 2011, 12:22:11 am
Dude you gotta have Mario, he's...well...Mario!

Honestly I think his sprites will fit in fine just with a palette change. 
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Titiln on May 25, 2011, 12:22:34 am
Yeah, the addition of CM Punk
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Orochi Gill on May 25, 2011, 12:25:45 am
Any plans for anyone from Final Fight for Capcom, like Haggar?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on May 25, 2011, 12:40:10 am
Yeah, Haggar would make this 10X more awesome than it already is.

Also, have you considered Duke Nukem? I remember there being one made with some decent sprites.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Kirishima on May 25, 2011, 12:41:52 am
Question.  Could you access your domain and add what you released/update or has there been some difficulty lately?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 25, 2011, 12:53:43 am
There's been difficulty. After MFG had its server troubles or whatever it was, we (Zeckle and I) lost access to the FTP so I haven't been able to upload things to or update my site. Val is the only one who can solve the problem and he's been unavailable for quite some time.

Yeah, Haggar would make this 10X more awesome than it already is.

Also, have you considered Duke Nukem? I remember there being one made with some decent sprites.

Decent sprites, but not so decent animations (IMHO). Also, Haggar would need to be made from sprite one, since most sprites out there for him are just Zangief or Hulk edits. As far as Final FIght representation, I was hoping to include Diepod's Cody edit, but he's been swamped and hasn't been able to work on him (which I understand). I will probably end up including a FF character that is already sprited, like Guy, Hugo, Rolento, or Sodom (but not jail-bird Cody, I'm tired of that look myself).
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Diepod on May 25, 2011, 01:06:53 am
I was hoping to include Diepod's Cody edit, but he's been swamped and hasn't been able to work on him (which I understand).

 Zero de artemis was interested in my Cody sprites, so you maywant to ask him what hes doing.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on May 25, 2011, 01:09:17 am
Understandable. If you can't use non-jailsuit Cody, i'd suggest either using Guy or Rolento. [size=2pt]Rolento please[/size]

Also, on the topic of Mario, not having him would be a crime, so....
(http://i.imgur.com/hPofx.gif)
A CvS palette should suffice and you don't really need to edit his sprites.

Also, if you ever need CvS-esque palettes for any of the characters, tell me.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Orochi Gill on May 25, 2011, 01:12:55 am
Also, Haggar would need to be made from sprite one

I dunno, you could work off the Slammasters incarnation.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Berry on May 25, 2011, 01:13:38 am
Meh Guy and Rolento were in more SF games than Cody has, why not give him some love? He hasn't had a T-shirt appearance in a fighting game yet
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on May 25, 2011, 01:15:49 am
As far as Final FIght representation, I was hoping to include Diepod's Cody edit, but he's been swamped and hasn't been able to work on him (which I understand). I will probably end up including a FF character that is already sprited, like Guy, Hugo, Rolento, or Sodom (but not jail-bird Cody, I'm tired of that look myself).
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Titiln on May 25, 2011, 01:43:27 am
(http://i.imgur.com/hPofx.gif)
it's an improvement but would stand out like a sore thumb next to a cvs or alpha sprite
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Duos.act on May 25, 2011, 01:44:51 am
It should probably just be brighter. 
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Diepod on May 25, 2011, 01:55:33 am
Difficult to justify it without an upward light scource.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 25, 2011, 01:57:11 am
It's really the dark outline the sprites have that make them stand-out. The outline is all one color, too, which is a pain. That palette looks good though, and MDD, I shall be taking you up on that. I'm going to need CVS-style palettes for a couple of people because I'm not very good at them (judging by my attempt with Charlie earlier). I'd like to see what Lynn Baker would look like with a good CVS palette (I'm probably going to be using Ryo 2005's as a starting point, .sff and palette wise).
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on May 25, 2011, 02:01:37 am
(http://i.imgur.com/HQZQP.png)

You're right. It's because of the black outlines. I mean, I can try brighter colors but there's only so much you can do with those. Also, you know I just made a palette and not the actual sprites, right Diepod?

As for Lynn, i'll come up with something and i'll post it later.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Diepod on May 25, 2011, 02:09:48 am
I can read.  >:(
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on May 25, 2011, 02:48:47 am
(http://i.imgur.com/tVSwj.gif)
This fine?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on May 25, 2011, 04:39:25 am
I palette-swapped Lynn maybe weeks ago. But the color of her outfit is all yellow. It would look too yellowish to you I think.

Off-topic: Is Bloodtide and Specialist not done yet?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on May 25, 2011, 04:44:40 am
It's about having a CvS-esque palette for her, not whoever made a palette first.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Kirishima on May 25, 2011, 05:20:50 am
Off-topic: Is Bloodtide and Specialist not done yet?
Bloodtide's been done.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Orochi Gill on May 25, 2011, 05:22:59 am
Specialist's either been on hold for the last year (I've had it since last June) or it's just not being released.
But then again anything can happen: I had new Fray from November 2009 until release in December 2010.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 25, 2011, 06:49:38 am
Specialist is just a character I've never been motivated to release. Solid Snake was edited from him (Specialist came first) and they still play pretty similarly. Just seems like it would be a lot of people comparing the two (which is natural), and not being able to get passed it. I might still release him though, who knows.

(http://i.imgur.com/tVSwj.gif)
This fine?

Looks great to me. Thanks!
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Berry on May 25, 2011, 07:10:14 am
Specialist seems different enough from Snake IMO
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on May 25, 2011, 07:27:27 am
It's funny. How come I don't see a download link for Bloodtide (recent version) in Sean's main site though? Is Bloodtide going to be in the SHADES 2.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 25, 2011, 07:39:18 am
I haven't had access to my site for quite a while due to server/FTP issues. I can PM you the link to DL her if you want.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Lost_Avenger on May 25, 2011, 08:30:51 am
I read the update a bit late since Ive been busy.

Personally, I prefer the actual game voices. Nothing against amateur voice actors, but they generally feel wrong(Ive seen some ok ones though). The sound quality isnt quite as good(sounds are quiet and hard to hear) in general. Im ok with it for something like an announcer or a character who had no voice or minimal voice clips, but other than that I prefer the source stuff.

I prefer Nash's other palette personally. Not important though. I just like brighter colors  :sugoi:

About the system, it felt... simple? I guess? I dont know how to put that exactly. I might not have seen everything it had, but it felt like it could use more stuff in it. You are mixing characters from numerous games, so in that sense, it feels simplified. It has a semi vs style of chaining, but you could have so much more. 

Other than that, I liked Squall and his overall feel. Just a little iffy on the system. Keep up the good work and hopefully this gets a fullgame board. Or at least a projects board since you already have actual progress

Edited cause my spelling sucks even more when tired
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Kirishima on May 26, 2011, 01:03:05 am
By the way, I'll be requesting a full-game board for this soon where I'll post a ton of info, just trying to get the first public beta of SHADEs 2 released first. I don't want people to think I can't finish something I start.
Granted it's been a while since we've heard anything from it, but I really recommend to take your time with it especially with the storyboards needed for character endings.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Navana on May 26, 2011, 04:44:15 am
Loving that CvS Lynn.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on May 26, 2011, 07:52:55 am
I haven't had access to my site for quite a while due to server/FTP issues. I can PM you the link to DL her if you want.
Is it the recent version (the new look of her) or the old one that was for Shades 1? If it's the recent version of her, please do.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 26, 2011, 09:31:17 am
It's the new one. PM sent.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on May 26, 2011, 10:24:31 am
Thank you very much. :) You're the best.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Balthazar on May 28, 2011, 09:40:35 pm
Sean, how will you hande the vs portraits, you'll use existing image material, or you want to make original art for them?
You're quite the artist yourself (proven with your Shades intro's and whatnot) but perhaps I can be of service in that department ;)
Also as you know Goku's sprites aren't done yet, but there's enough characters for you to work on atm, now isn't there :)
I'm curious how you will handle him, base him on Cybaster's creation or feel free to use a completely different movelist, up to you ;)
Good luck with Capcom vs the World ;) Also I'm also not sure about Mario, even though its VS the World, i feel Nintendo chars just don't fit THAT well in here, could me be though :)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 28, 2011, 09:48:12 pm
SafirKreuz85 had actually agreed to make portraits for all of the characters so that they would all be a consistent art style. He is really good and has a great style. Here's his Tye Kelly portrait so you can see what I mean:

(http://i21.photobucket.com/albums/b293/seanaltly/tye.gif)

I'm always looking for help with this project. About Goku, I will probably mimic the moveset Cybaster gave him, but mold it to fit in with the CvTW gameplay. I love your/Cybaster's Goku and I will do my best to do him justice.

Mario is just really iconic, but I'm also not sure about including him. I think Link would be a better fit, and he would be a Nintendo representative. Plus, my roommate and my GF are LoZ fanatics and would be tons of help making him, not to mention they'd be psyched about it too.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on May 28, 2011, 09:49:02 pm
BUT SAMUS IS BETTER. >:(
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Balthazar on May 28, 2011, 09:55:12 pm
Now that portrait SafirKreuz85 made is really a lot better then what I could've made ^^ Congrats on the help from him, portraits will be awesome i think ;)
Yeah OK you just see what you'll do with Goku, you might wanna change some things like his Genki Dama for instance, since i think it's pretty different from the style your going for. You have usually 3 variations for supers and specials right (light, medium and strong version)?
Ah I'll just wait and see ^^ And Link would be a fair rival for Squall (since they're both gay and all, lol *runs*) :)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on May 29, 2011, 07:11:02 am
Im probly stupid for saying this but what about Reus Dragonclaw character...hes a badass thru an thru and this is Capcom vs the world. Im not saying you should put him in but Im just mentioning Dragonclaw in respects to his creator Reu.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on May 31, 2011, 08:05:26 am
Been working on Solid Snake's big update, and the release might be sooner than you think. The sprites aren't completely new, but they've been updated with more colors, details, and several smoother animations. Here's his stance for comparison:

(http://i21.photobucket.com/albums/b293/seanaltly/Snakestance2.gif)(http://i21.photobucket.com/albums/b293/seanaltly/Snakestance1.gif)
Old                       New

Doubled sprites for comparison:
(http://i21.photobucket.com/albums/b293/seanaltly/snakeold1.png)

And click HERE (http://www.youtube.com/watch?v=U0CnA__b8rw) to see his preview vid on Youtube.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: HadeS on May 31, 2011, 02:49:58 pm
Yay!! Finally we can see him! :D

Did you do recoil in his weapons? :o!!! I luv u, Sean! :suttrox:
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on June 05, 2011, 10:42:10 pm
Here's a vid showing the progress for Jin Kazama, sprites by CVSNB.

http://youtu.be/Y-evcYMwtEY (http://youtu.be/Y-evcYMwtEY)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Orochi Gill on June 05, 2011, 10:53:25 pm
Why not finish Punk first?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on June 05, 2011, 11:04:10 pm
These sprites became available and I just felt like working on him. I'm still working on Punk, too.

Also, can someone remind me who made those updated CVS-style Morrigan sprites? I can't remember who and I'm having trouble finding them.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Orochi Gill on June 05, 2011, 11:06:55 pm
Gotcha. I'm mostly bringing Punk up since he's one of the ones people want more (IMO).
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Diepod on June 05, 2011, 11:13:05 pm
The sprites for that cvs Morrigan were made by Li Kun, hes actually doing a few rival schools characters as well, might be something to look into.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Navana on June 05, 2011, 11:20:41 pm
The sprites for that cvs Morrigan were made by Li Kun, hes actually doing a few rival schools characters as well, might be something to look into.
Yeah, it is Kyoko, Tiffany, and Batsu and it's for the CFAS Project by Nestor.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on June 05, 2011, 11:31:26 pm
You're working on Sub-Zero after Jin and Punk, right?

Also, don't know if this was addressed, but are you going to work on any of the other MK ninjas as well? It would probably just be a few new edits and a palette swap.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Cybaster on June 07, 2011, 02:59:55 am
Concerning the Morrigan sprites by Li_Kun, I'm not entirely sure, but I think you have to PM him to get the sprites, as he doesn't let them to "anybody".
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on June 07, 2011, 03:23:00 am
I already have the sprites, and he'll receive full credit for them.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: C.v.s The Abstract on June 09, 2011, 03:28:01 am
I might just Say fuck it and do mario sense he is to sprite, Sense i download Brawlbox and i can get all his SSBB models and animation so your Luck sean Im working on mario =D best new so far right?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on June 09, 2011, 05:42:25 am
That would be great! Like I said though, work on what makes you happy and what you enjoy. If you genuinely want to do it, then awesome. If you ever want any help with anything, just ask. Looking forward to your Daigo sprites as well, I'll probably include him on the Capcom side. Keep up the great work!
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Dominic Maraschiello on June 12, 2011, 09:23:27 am
I have a suggestion for a character on the CAPCOM side that you can use that is not very common.
What about Edward Falcon from Powerstone?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Laharl on June 13, 2011, 11:18:17 am
ah ok well heres a few ideas

1. Laharl From Disgaea

he would be an awesome character not to mention hes NEVER been made, he could be the nippon ichi character maybe? I know its unlikely but figured Id throw it out there.

2. Nightmare from Soul Calibur

hes basically the mascot of the series and ppl would be very happy to finally have a mugen version of him.

3. Sora from kingdom hearts

Why not? hes pretty popular and mugen has yet to have a decent version of him and obviously he is the main character.

4.  wario you could edit warners sprites and of course edit the coding there has yet to be a very good wario and hes an awesome char.

5. Wesker from resident evil preferrably 5 styled

he was so badass in that game and every wesker I have seen does not do him justice Would love to see you make him and im sure others would to.

6. Naruto from well Naruto

I know there are over like 100 narutos thus far but they are all chibi styled annoyingly I would love for a cvs styled one thats not crappy in coding.

I know you might not do any of these these are just my ideas plz let me know if you decide to work on any of them as I love your coding style and sprites.

Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Balthazar on June 13, 2011, 10:04:15 pm
He's pretty much decided on the roster already, no nead to keep requesting chars.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on June 14, 2011, 12:35:01 am
If yer refering to Soul Calibur 4 Nightare thatd be a pretty daunting project seeing as he has a ton of detail to capture especially where the glowing orb in the middle is...I was working on an MvC style sprite of him a while back
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Laharl on June 26, 2011, 06:05:36 am
yeah thats the one He would take alot of work but sean has the talent to get it right the only nightmare I know of thats ever been released to mugen is horrible sprites arent bad but really really bad.

Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Titiln on July 02, 2011, 01:34:35 am
if you're going to post here to provide character ideas: fuck off
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on July 02, 2011, 08:44:14 am
I second that. @Sean...you have some good gameplay mechanics with both your Squall and Snake...one question though. some characters may have a tweak to their moves. mainly sub zero im talkin about. being an MK related character would he retain an MK style uppercut or will it be a pop up move like MvC?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 02, 2011, 09:28:45 am
That uppercut will probably just be his launcher. My planned moveset for him right now goes like this:

Special Moves:

-Freeze - D,DF,F,P
      The LP version would be the standard forward shot, the HP version would be a diagonal shot.
-Ground Freeze - D,DB,B,P
      This would be the MK9 version, where he freezes the ground around their feet, locking them in place, not the silly "slippery floor" version. Different strengths will just effect how fast it comes out and how long they stay stuck.
-Slide - D,DB,B,K
       This would be the traditional slide move. Different strengths would just effect speed, damage, and distance traveled.
-Ice Clone - B,D,DB,P
       Just like the other versions, though I might not include this move since it's a little silly and no one ever falls for it.

Super Moves:

-Polar Blast - D,DF,F,2P
        Just like the move he has in MK Mythologies. It would be a full-screen freeze attack that does a decent amount of damage. It will be blockable and not do so much damage, but of course that will be compensated for with it being a full-screen attack.
-Brutality - D,DF,F,2K
       A barrage of physical attacks that ends with the classic MK uppercut of doom.

Still debating what to do with his supers, since the MK games never really had supers (except for MK9's X-Ray attacks). Both the ones I've listed sound like they would be L3 supers, but in the end Brutality will probably be L3 and Polar Blast will be L1 (and do low damage). He needs at least one more L1 Super, any ideas are welcome.

Also, as far as character suggestions go, I don't mind them, but suggesting characters for "The World" is a bit of a slippery slope, since anyone can be included. Spriting an entire character takes a long time and a lot of patience, and there are very few characters I care about enough to do that for, and they've all been pretty much listed already. Nightmare is definitely not happening, he has an incredibly complex and detailed design that would be maddening to sprite. If you want to make suggestions, keep 3 things in mind:

1) Be realistic. Nightmare I feel was an unrealistic suggestion, but that's just me. He would be very hard to sprite, as would a lot of characters with elaborate or complex designs. Also, on the subject of realism, I don't want too many characters to be terribly obscure or out of place in the roster.

2) Remember also that so far, I am the ONLY spriter on this project. Each character, if I fully devote my "Mugen time" (the portion of my total free time that I devote to Mugen, which changes depending on how much money I have and how much I work/spend time with friends), takes about a month (or more) to sprite, and that's if I have good bases. If I have to make my own animations, or if I have to scour for good animation bases, it will take even longer, which is what has happened with CM Punk.

3) I can't possibly take all, or even most or half, of the suggestions given to me, so please don't take it personally if I shoot down your character suggestion or idea. I just can't possibly please everyone on this, so I won't try to.

Thanks guys for your continued interest in this. As soon as I release my SHADEs 2 beta, I will be trying to get a child board where we can have more specific discussions about the roster, gameplay, screenpack, etc. I intend to make this thing happen, since aside from a couple of motivational setbacks recently, I am still totally into this whole Mugen thing and I don't see myself getting tired of it and quitting any time soon.

Sorry that was so long-winded.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on July 02, 2011, 11:52:56 am
Any plans on editing and palette swapping him to make Scorpion or Reptile as well?

As for another super, you could try and implement that ice sword he has in the more recent games. Maybe something like Deadpool's Guttin' Time.

Also, you can easily make Ice Clone not useless by turning it into a counter move instead.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 02, 2011, 12:05:09 pm
Yeah, I will probably make Scorpion since it wouldn't require many more unique sprites/animations.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on July 02, 2011, 12:21:20 pm
Hmmmm.... I haven't played MK Mythologies yet but I have my cousin who's played it.

I wonder if there would be anyone to help you in the project you're working on like with a few Killer Instinct characters. I can give you a link for KI later. I'm not suggesting you to make KI characters but I'm saying if there would be anyone who can sprite one or a few characters for your project. If you don't want, then it's ok. ;) I remember what MalaDingDong asked about it though.

I wonder if your characters in the project are updated in the roster in the first post. Last time I checked was outdated. (I'll go check if there is)

EDIT: I checked in the first post and it's still outdated. If not gonna be changed, then it's ok. I can wait for the updated roster. Lynn and Sub-Zero are the only updates I know of. I was thinking of Lightning from FFXIII. But I know you won't work on her though since you work alone on this project.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Dominic Maraschiello on July 02, 2011, 01:28:34 pm
Sorry for the suggestion. I wasn't really thinking.
Your take on SubZero is very interesting, are you planning on tweaking Binho's existing sprites or are you making your own?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Balthazar on July 02, 2011, 03:53:03 pm
I've never been the Mortal Kombat guy, but here's another suggestion for supers for Subbie;

Freeze Rain/Hailstorm; he lobs a iceball into the sky and makes it explode, then tiny shards of ice or hail come crashing down on p2, or on a surtain spot of the screen.

Ice Bowling; haha this is more of a joke, but sounds funny enough. After he grabs p2, he creates 9 clones of himself at the other side of the screen, set in bowling fashion, then he stuns p2 with a gutpunch, picks them up, and powerfully throws them into the clones.
To have some more fun, you can have him freeze the ground after he picks up p2 and them smack them onto the ground and they slide into the clones/bowling pins. Actually this could be a friendship move, but still one that's functional.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on July 02, 2011, 04:34:55 pm
Maybe you could do a move similar to Akumas Kongou Kokurestuzan move sept have sharp shards of ice come out of the ground. if yer looking for his freezing sounds DV MUGEN has some good ones.  And regarding Soul Calibur characters maybe you can you Dampirs Taki to work with
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on July 02, 2011, 08:33:10 pm
I wonder if there would be anyone to help you in the project you're working on like with a few Killer Instinct characters. I can give you a link for KI later. I'm not suggesting you to make KI characters but I'm saying if there would be anyone who can sprite one or a few characters for your project. If you don't want, then it's ok. ;) I remember what MalaDingDong asked about it though.
Yeah, I wanted and still want Fulgore.

Your take on SubZero is very interesting, are you planning on tweaking Binho's existing sprites or are you making your own?
IIRC he's making a new set of sprites.

Do you need CvS palettes for anyone new yet?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on July 03, 2011, 11:03:14 am
Yeah, I wanted and still want Fulgore.
How about using Kong's rips for Fulgore either from KI1 or 2, so we scratch-sprite to CVS style? I remember looking at Li Kun's scratch-spriting tutorial in Sinhra and it looks helpful. I did the scratch-spriting with Phoenix Wright and Mia Fey using (some of) his technique, posted in the CVS thread. And what about Jago? Ahrimanes already completed B. Orchid (and Elektra).
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Balthazar on July 05, 2011, 10:21:05 pm
Fulgore is awesome but he'll be tough to sprite, i reckon. All detailed and shit.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on July 06, 2011, 05:54:45 am
Yeah. I know it could be a lot of pain in the ass to work on if someone participates to help (if any KI fan wants it).
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on July 06, 2011, 05:56:32 am
I always used to use Spinal and Cinder. I love the music from those games as much as the MK music. I think Jago or Orchid would be the most reasonable for a cvs conversion...though Id like to see Kratos or Master Chief the most.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on July 06, 2011, 07:17:31 am
Fulgore is the single best character in KI, but if he's too hard, Jago or Sabrewulf would also be feasible.

Oh wait, Sean hasn't played KI.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on July 06, 2011, 01:01:04 pm
Yeah, of course Sean hasn't played KI. How about we (either of us) hook him up with KI?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: I'm Agent Norman Jayden, FBI. on July 09, 2011, 12:26:13 am
Idk if you're still looking for suggestions, but Master Cheif doesn't seem too detailed, then again i really don't play halo but it would certainly add variety to the roster, and maybe Kratos? Like what are your boundaries for "The World"?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 09, 2011, 04:29:53 am
Master Chief's sprites would be quite detailed actually, and I'll be right up front with you about Kratos: I hate Kratos. God of War is fun enough, but I hate the character of Kratos. I could get into all the reasons why, but I won't, just know that I can't stand him and I absolutely would only include him if someone else made him completely. Then I would just edit his gameplay to fit it. This is nothing against the people requesting or suggesting him, so don't take it personally. I just don't like him.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Diepod on July 09, 2011, 05:04:30 am
poor Kratos fans.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: I'm Agent Norman Jayden, FBI. on July 09, 2011, 06:09:56 am
Master Chief's sprites would be quite detailed actually, and I'll be right up front with you about Kratos: I hate Kratos. God of War is fun enough, but I hate the character of Kratos. I could get into all the reasons why, but I won't, just know that I can't stand him and I absolutely would only include him if someone else made him completely. Then I would just edit his gameplay to fit it. This is nothing against the people requesting or suggesting him, so don't take it personally. I just don't like him.

I can actually understand why you wouldn't like him though, he is kind of an asshole for like no reason lol, he also kinda looks like a dead ufc fighter xD and master cheif is detailed?? O_O heck i woudn't know lol...

Well, i can't really think of any other suggestions that would fit or wouldn't be too much :/

Oh wait! Almost forgot! Lara Croft isn't too detailed. At least her original design isn't. Weapons aren't too out of control, maybe whipping out a pistol or shotgun or so, would fit in with the likes of squall and snake. Hope that's a good idea :P

But that's the last one that i can think that'd fit in. D:
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on July 09, 2011, 07:12:38 am
How hard would Ryu Hayabusa or Hotsum be?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 09, 2011, 08:33:51 am
Lara Croft isn't a bad idea. I haven't sprited a female character in a while, I always was worse with their proportions than with men's (just look at Vesper, she's a little...wide, though she'll be skinnier in SHADEs 2). I think I saw a project for her at CVG, though knowing them, the sprites will look decent but the animations will be super choppy (certain exceptions excluded).

Hyabusa would be pretty detailed, judging by the one sprite CVSNB made, unless I did the old-school Ninja Gaiden design. Also, who is Hotsum? I tried Googling it but I couldn't find much.

I have also been in contact with the guys responsible for the Capcom Fighting All-stars project about using their Leon, and they might use my Mr. X, like a character exchange. I'm hoping Leon turns out well, because the animations I've seen so far look nice.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on July 09, 2011, 09:04:03 am
Sorry, I meant Hostuma. He's the guy in the 2002 Shinobi game. I guess include Joe Musashi in the question as well.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Lil' Hurricane on July 09, 2011, 09:44:31 am
Nice project youre working on. Can't wait for it to be released. BTW, what happened to Chad, Vesper, & Specialist? I know theyre down, but im curious.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 09, 2011, 09:50:58 am
They've never been released outside of the full-game. I know the link on my MFG site says "down," but they were never up. We've been without access to that site for a while now, which is kind of irritating. All of my characters get released via Sendspace, and people are probably still downloading the old versions of Snake and Rorschach from there because there's no way we can update the downloads so that people get the current versions (which are about 100x better).
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Lil' Hurricane on July 09, 2011, 09:53:45 am
They've never been released outside of the full-game. I know the link on my MFG site says "down," but they were never up. We've been without access to that site for a while now, which is kind of irritating. All of my characters get released via Sendspace, and people are probably still downloading the old versions of Snake and Rorschach from there because there's no way we can update the downloads so that people get the current versions (which are about 100x better).

So your unreleased chars were cancelled or something?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 09, 2011, 09:56:49 am
No, I just never released them. They are full-game exclusive, kind of as a way to get people to download the game even if they have all of the other characters individually. Plus, Specialist is the Ken to Solid Snake's Ryu. They have very similar movesets and gameplay because Snake is actually an edit of Specialist (since Specialist came first). Because of their similarities, I've never really thought Specialist needed to be released, because at this point he just seems like a Snake clone.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Lil' Hurricane on July 09, 2011, 09:59:32 am
Plus, Specialist is the Ken to Solid Snake's Ryu. They have very similar movesets and gameplay because Snake is actually an edit of Specialist (since Specialist came first). Because of their similarities, I've never really thought Specialist needed to be released, because at this point he just seems like a Snake clone.

Okay then. You kinda told me that on Orochi Gill's Mugen video #1118.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on July 10, 2011, 12:59:32 am
Yesterday I stopped by at CVG and saw someone working on his WIP on Jago. His name is Zox. It's not really like CVS-ish but I just give it a good idea.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on July 10, 2011, 02:20:04 am
His name is Zox.
Fuck.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on July 10, 2011, 03:36:50 am
Fuck.
What? Sorry I say this. It's about the Jago wip he's working on. Maybe his name could be Zoks or Zoka. I forgot. OK. I couldn't tell if the sprite style is CVS-ish or not. I know his style is always CVS-ish on most characters he creates like Simon Belmont and Linda of Double Dragon.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 10, 2011, 10:50:49 am
He said that because Zox does not do very good work, and he's got quite an ego, to put it as nicely as possible.

Here's the stance for Mr. X, who I've started to work on while I await the SHADEs characters' and CM Punk's AIs.

(http://i21.photobucket.com/albums/b293/seanaltly/MrXStance.gif)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on July 10, 2011, 11:37:09 am
OK. Thanks. Now I know what you mean. My vision was wrong at first, but it's just a good edit. That's all. I understand now. The thing is though that I thought only a few KI chars can come up in the roster. That's all. Zox is a cool guy though. Everyone here in MFG is cool too.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: galactus on July 10, 2011, 07:33:11 pm

Here's the stance for Mr. X, who I've started to work on while I await the SHADEs characters' and CM Punk's AIs.

(http://i21.photobucket.com/albums/b293/seanaltly/MrXStance.gif)
Looks great well done Sean Altly :sugoi:

really looking forward to him personally he's my fave RE character :)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Dr. Bob, Beautician on July 17, 2011, 07:01:13 pm
Man, this is going to be so awesome! Mr. X looks fuckin' perfect!

I would just like to make a single suggestion for the roster: Fallen Balrog (claw/Vega). NOBODY has made this character outside of rather cheesy palette. That, plus there are so few actual Claws for MUGEN, would seriously justify all the much added enthusiasm to this already awesome project. Anyway, hope you take it into consideration and continue your amazing work, dude!

 :sugoi:
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 26, 2011, 09:12:55 am
Just wanted to update you guys and let you know I've got some pretty fun plans coming up for Capcom vs The World. I'm currently working on the endings for SHADEs 2, and once those are done and the AI is finished, I can release the game and then fully turn my attention to CvTW (which should hopefully have it's own sub-forum soon). I will of course do updates and patches for SHADEs 2 as needed (I won't be ignoring it after it's done, I will address bugs and other such problems).

The big plans I have stem from the recent brouhaha involving Capcom and Ultimate MvC3. I'm not going to complain about Capcom or Megaman or anything like that, I'm just going to say one thing and I think it's perfectly valid: Polls were held at Capcom Unity regarding who fans would most like to see as DLC for MVC3. We now know that MVC3 will get no further DLC and we get UMVC3 instead. The part that bugs me is that while most of the characters Capcom chose to be in UMVC3 did show up on the poll results, they ignored the number one Capcom pick and the top three Marvel picks. Now, before anybody gets angry, yes I realize the following things:

1. It was a "DLC" poll, so those characters may still show up as DLC in the future, and--
2. Venom was not a possibility because Marvel did not include him on the list of characters Capcom could pout in the game (for whatever reason).

It still bugs me to some extent, though. So, with that in mind, and also keeping in mind that I can only justify spending the time and effort to fully sprite characters I really care about, I am going to be putting 4 polls up that will let you guys determine 8 characters that will make it onto the CVTW roster. The polls will be separated into 4 categories:

1. Capcom Character (Existing Sprites) - Capcom characters who already have sprites available
2. Capcom Character (New Sprites) - Capcom characters I would have to fully create sprites for
3. The World Character (Existing Sprites) - Characters from non-Capcom franchises that already have sprites I can use
4. The World Character (New Sprites) - Characters from non-Capcom franchises that I would have to fully create sprites for

The choices will be determined by me (I will choose characters I like enough to actually want to make sprites for), and you guys will vote on them. I have already determined the eligible characters. The top 2 in each category will make it into the game. I've already determined the lists for each category, but I will save them for when I can post the polls. I want to have fun with this, but I also want you guys to be able to choose who you'd like to see in the game the most.

I think having a pool of characters I actually would like to create for you guys and then letting you choose which to create is a fair, fun compromise (since I obviously can't create them all). I hope you guys like the idea, and I can't wait to set up the polls so you can vote. I may also make a preview sprite for each character in the New Sprites category so you can get a look at what I'd be making. Let me know what you think!
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Duos.act on July 26, 2011, 09:52:33 am
The main character you've sprited that I'd be interested in seeing in the game would be John Cena.  I know you already have CM Punk which is awesome in itself, but Cena is like the face of WWE.  Having Punk without him would be like having Akuma without Ryu if you'll excuse the comparison.  In fact, if you're interested I'll even help you out by ripping sounds again.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 26, 2011, 10:00:47 am
Don't worry, he's on the list of New Sprites characters, though he may easily get out-voted by some of the others. If I make him, I'd love some more help with sounds. Seems like it might be easier to find usable audio for him.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on July 26, 2011, 02:34:27 pm
I forgot what your roster for Capcom is. I'm thinking of Chris Redfield, Phoenix Wright, Nero, and/or Spencer (BC classic or 2009 outfit). I don't know. Just giving some ideas I guess.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Dishamonpow on July 26, 2011, 05:42:39 pm
I'm sure posting random ideas is uneeded now, but something I would like to see on the world side that might be an ok idea is having someone based on a movie you may like. For example, say a Terminator from the Terminators. I think having a fictional movie character could add some variety to the cast.

And another random idea would be to have someone from one of your old favorite cartoons, if they are able to have a good move set built off of them, in as well. Again just ideas that I'm sure are uneeded at this point.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 26, 2011, 09:20:52 pm
There actually is a movie character on the list. There's kind of a cartoon character as well, though he's more known for his video games.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Orochi Gill on July 26, 2011, 09:36:15 pm
Do you plan on doing any more FF chars, aside from Squall and Sabin? Seems kinda odd given you have two on the list atm. Something like Zero Suit Samus would be a nice thing to see too.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 26, 2011, 09:49:09 pm
Sabin is on the list to be voted for, now. Also, I don't know enough about Metroid to make Samus, just was never into it like other people. I should probably just post the lists, since I don't know when I'll be able to actually set up the polls.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Orochi Gill on July 26, 2011, 09:51:55 pm
Probably the best idea. I'm pretty interested to see what you have in store. :)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 26, 2011, 10:06:32 pm
Okay, here are the lists:

Characters for Capcom side of Poll (New Sprites)

Claire Redfield (Resident Evil 2)
Albert Wesker (Resident Evil)
Retsu (Street Fighter 1)
Joe (Street Fighter 1)
Frank West (Dead Rising)
Roy Bromwell (Rival Schools)
Allen Snider (Street Fighter EX)

Characters for Capcom side of Poll (Existing Sprites)

Dudley (Street Fighter 3)
Hugo (Street Fighter 3)
Leo (Red Earth)
Karin (Street Fighter Alpha 3)
Kyosuke (Rival Schools)
Balrog/M. Bison (Street Fighter II)
Maki (Final Fight)
Guy (Final Fight)
Zangief (Street Fighter II)
Blaire Dame (Street Fighter EX)
Jedah (Darkstalkers)

Characters for The World side of Poll (New Sprites)

Axel Stone (Streets of Rage)
Vash the Stampede (Trigun)
Leo/Raph/Mike/Don (Teenage Mutant Ninja Turtles) (I list all four because once one of them is sprited, it would be easy to make the other three)
Bane (DC/Batman)
John Cena (WWE Wrestler)
Lee Choalan (Tekken)
Lara Croft (Tomb Raider)
Sonic the Hedgehog (Sonic the Hedgehog)
John McClane (Die Hard)
Sabin (Final Fantasy 6)

Characters for The World side of Poll (Existing Sprites)

Gambit (X-Men)
Psylocke (X-Men)
Keith Wayne (Power Instinct)
Hoahmaru (Samurai Shodown)
Kula (King of FIghters)
Ralf Jones (King of FIghters)
Iron Man (Marvel)
Cyclops (X-Men)
Hibiki (Last Blade)
Kain R. Heinlein (Garou: MOTW)
Koopa Troopa (Super Mario Bros.)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Orochi Gill on July 26, 2011, 10:08:54 pm
Retsu, Maki, Bane, Cena, Sabin, and Kain seem to be things I'd like to see. *Maybe* Kula.

You'd probably have to resprite Kain though; the MotW sprites would likely clash with the style you're using.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 26, 2011, 10:11:37 pm
Nah, with proper palettes they blend in well enough. The shading and anti-aliasing look pretty close, it's just the colors and light source are slightly off.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Duos.act on July 26, 2011, 10:18:29 pm
1.Frank West.  He's covered wars y'know, and his return in UMVC3 is a perfect time to sprite him.
2.Tough one, but I'm going to have to say Jedah
3.FUCK this is hard, I really want to vote for Sonic but I think I want Cena just a little bit more.
4.Kula hands down.  She was even put into Skystage and Neo Geo Heroes over characters you would expect to be more significant (like K', Rock, Ash, etc) so she's definitely popular enough.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 26, 2011, 10:19:29 pm
Well, my subforum is about to go up and I'll be able to set up the votes proper. Everyone will get 2 votes per poll.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on July 26, 2011, 11:08:10 pm
And here I thought the movie character would be Mad Max. :P
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: SlenderMan on July 26, 2011, 11:28:31 pm
I vote  Albert Wesker for Capcom side.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on July 27, 2011, 09:59:58 am
Wow. There's a lot of list I like to see for both the World and Capcom themselves. Chars I like to see but I know I have to choose two for each side. I'm listing what I like to see overall:

Capcom:
Albert Wesker, Joe, Frank West, Roy Bromwell, and Allen Snider

Kyosuke, Zangief, and Blair Dame

World:
John Cena, Ninja Turtle(s), John McClane

Haohmaru, Keith (maybe), Gambit, Cyclops

I will highlight the names of the chars who I like to see the most later.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 28, 2011, 06:08:55 am
Remember to vote in the actual polls, that's what I'll be going by.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: DaBlackScourge on July 28, 2011, 06:09:36 pm
I honestly dont care about da super commands
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on July 28, 2011, 06:10:15 pm
1. Why post then?

2. That poll has been closed for months.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Titiln on July 30, 2011, 05:06:32 am
if john cena doesn't win the poll will you use him for a cm punk intro (cena is standing there but punk hits him with a steel chair or something)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Knuckles8864 on August 30, 2011, 05:32:13 am
if john cena doesn't win the poll will you use him for a cm punk intro (cena is standing there but punk hits him with a steel chair or something)
Oh, maybe like Cena would be taunting or pleasing a crowd, then CM Punk runs in and hits him with a steel chair or champion's belt or something, and finally throws him out of the ring/area.
.....I don't know, something like that?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Segatron on August 31, 2011, 02:53:12 pm
so make it as soon as possible
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Sean Altly on August 31, 2011, 07:17:34 pm
so make it as soon as possible

What?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: ExShadow on August 31, 2011, 07:47:11 pm
so make it as soon as possible
It would be in your best interest to not rush anyone here.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Diepod on August 31, 2011, 09:18:38 pm
Hes been pretty bossy sice registering for this site I've noticed.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: tanjiezh on September 03, 2011, 02:43:26 am
So where is the fullgame link?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Víctorys on September 03, 2011, 02:48:24 am
So where is the fullgame link?

:blank:
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: carcamiiwiis on September 03, 2011, 05:15:04 am
I really like the way of this game keep doing that  ;D
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: oraora? on September 09, 2011, 04:58:04 pm
Looks like a promising game as I am disappointing with the canceled Capcom vs. SNK Collision Course which I have been looking forward to it by Jesuszilla and Vans as Vans quit Mugen :( Since I am a big fan of the versus series, I am looking forward to this as well
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on September 11, 2011, 02:41:41 am
So where is the fullgame link?
This is an unfinished project. There is no full game for this until it's finished. So you better not lose patience on it. Some day, it'll be done and we'll play it.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: FeLo_Llop on September 11, 2011, 10:56:56 am
So where is the fullgame link?

The word PROJECT or even WORK IN PROGRESS means something for you?
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: C.v.s The Abstract on September 12, 2011, 02:59:52 am
So where is the fullgame link?
:getout:
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: Enso on September 14, 2011, 04:23:11 pm
if john cena doesn't win the poll will you use him for a cm punk intro (cena is standing there but punk hits him with a steel chair or something)
Quoted on Titiln's, we now already know that Axel and Sonic are in the poll. And yes, I do understand about him wondering if JC loses the poll. I'm wondering too about Sean going to make an intro for CM Punk to knock him with a steel chair.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: MDD on September 15, 2011, 12:47:41 am
Cena is Punk's striker. No need for the intro.
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: gillianseed2 on September 29, 2011, 04:44:11 pm
I hope not to be 'that guy', but I'm curious about some minor aesthetic items for your project Sean.  What type of hitsparks and backgrounds are you using?  I'm curious only because of the two soundtracks being offered; perhaps a visual style mirroring mid-late 90s CPS2 games for WWW's music (sprited bgs and sprited hitsparks) and a different visual style mirroring the style of CVS, CVS2, and to a lesser degree, MVC2 for c.v.s's music (Non-sprited bgs and rendered hitsparks).  Its just an idea that hit me from reading the other threads.  I know there are other priorities and I'm not sure if you take suggestions, but I figured why not put it out there.... If this doesn't make sense, let me know lol.

Keep up the good work! My friends and I play MUGEN on our big flat screen and we love your creations.  Thanks ahead of time for reading this little post lol  8)
Title: Re: Capcom vs. The World (Updated with new info, need feedback!)
Post by: DaBlackScourge on November 25, 2011, 11:43:41 am
if john cena doesn't win the poll will you use him for a cm punk intro (cena is standing there but punk hits him with a steel chair or something)
Oh, maybe like Cena would be taunting or pleasing a crowd, then CM Punk runs in and hits him with a steel chair or champion's belt or something, and finally throws him out of the ring/area.
.....I don't know, something like that?
Or maybe button mash moment during the Anaconda Vice to increase the damage, or maybe a Chair/Belt in the middle of the arena that is usable
Like Cody's knife