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Bloodbane - Update (8/8/09) (Read 23416 times)

Started by DEMAN, March 01, 2009, 06:10:41 am
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Bloodbane - Update (8/8/09)
#1  March 01, 2009, 06:10:41 am
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Bloodbane

http://www.freewebs.com/demandforce/mugenstuff.htm

Patch

http://www.esnips.com/doc/b63de680-4e9a-4f3c-8ab5-ca8d024ade23/DBloodbanePatchC

========================================================================





========================================

UPDATE !! (8/8/09)

-Change his Life from 3000 to 222000 just like in VP. (Yes it's over 9000!!!!!)
  but with only 1 defence point, he will take damage*100.
  You can say now his Life point is 2220.
+ Allow Him to recover when fall.
  Still falling but can't be hit.
+ D.Dragon (the black one) all the spell can't be cancel by a hit.
  He'll get hit normally but the spell still come out.
+ Fix attack distance of all spell to 0.
  When enemy hold back they won't change into guard state so it allow them to walk back.
+ Add sound of Stond and Frozen effect of Diseased Tempest
+ Little AI Fix



UPDATE !! (3/10/09)

+ Fix Power add of Helper
+ Add Super-Armor, or what I call Endure, Hold Forward when use Dragon Claw or Dragonic Flame
  You will lost 5% of LifeMax but that attack can't be stop ^^
+ Add D.AI Lv1 !!!!

========================================

He is half boss half normal char.

As a Boss char he Blessed with
+High damage attack
+Lot of Life
+Can't be Throw
+Can't be reverse

But Cursed with
-Very slow movement
-Can't jump

As a Normal char he Blessed with
+Ability to guard
+Ability to dodge

But Cursed with
-Stop when get hit
-Have to use power to use hyper move
-Can get hit up in to air




And little funny video but include new version of bloodbane and D.Dragon

http://www.youtube.com/watch?v=BVSa3ftUb7I




† Today you beg for your life, but one day you will beg me for your death †
Last Edit: August 08, 2009, 12:11:27 pm by DEMAN
Re: Bloodbane - Release [Valkyrie Profile]
#2  March 01, 2009, 06:33:14 am
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Valkyrie Profile was an Epic game. That was before Squaresoft and enix merged and fucked both companies.  :-\

Anyways, nicely  :sugoi:
Re: Bloodbane - Release [Valkyrie Profile]
#3  March 01, 2009, 11:28:28 am
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Thx :D I like VP alot too but I'm not in to the main char  :sugoi:

And do u know where his Intro come from?

If u still remember this game, it was when Loki summon him and Fenrir at Surt's throne !!


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Release [Valkyrie Profile]
#4  March 01, 2009, 12:54:25 pm
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Oh now that you mention him.



Man !! this picture make my D.Dragon look small  ;P

Dragon Vs Armor !!

and the result is  ;D



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Re: Bloodbane - Release [Valkyrie Profile]
#5  March 01, 2009, 01:57:19 pm
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oh yeah I still working on him. but well I alway finish the last project before the first  ;D
but I still working on him so don't worry



Anyway I didn't make AI for my Dragon yet.

I want people to test it first. after edit and every thing ready I will make AI.
Also I like poeple to play as him and see how hard to play as him first,
before I hit them with my D.AI that make it gone berserk  ;D


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Release [Valkyrie Profile]
#6  March 02, 2009, 02:32:18 am
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no feedback ?

not thing have to change at all ?


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Release [Valkyrie Profile]
#7  March 02, 2009, 02:43:07 am
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give it time and I will be testing later tomorrow.
Re: Bloodbane - Release [Valkyrie Profile]
#8  March 02, 2009, 09:18:48 am
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I gotta say I'm impressed with him

exactly how he was in the game down the letter good job, no excellent job


I hope you do the other valkyrie profile characters as wells

if you dont mind I would like to make a few requests

Freya, Gabriel Celeste, Ethereal Queen, lenneth and her sister

I hope you continue with the good work
Re: Bloodbane - Release [Valkyrie Profile]
#9  March 02, 2009, 02:26:05 pm
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if you dont mind I would like to make a few requests

Freya, Gabriel Celeste, Ethereal Queen, lenneth and her sister

I hope you continue with the good work

Some one already make Freya as you see it the first picture.
I'll will make Gabriel Celeste and Ethereal Queen when I finish other W.I.P. first.

but for lenneth... I'm not hero side fan :P and when I make it, it will come out to be Devil  ;D (I believe no one like evil lenneth  :S )
So let other make heros and I will make Villains

"With out Villain it will be no Hero"  >:D


He seems to be missing animations when I do  Fire lance,sacred javelin, prismatic missile sometimes appears someitmes doesn't. Really powerful attacks, pressing Y has damage equivalent to more than most supers, but is quite heavy and slow. That Hyper is quite something, extremely difficult to pull off but its amzing straight from VP right? It actually reminded me of the Bahamut summon in FF7. Still needs moves and more playability but is quite a good dragon char. I'll pit him gainst behinnmoth and hauzer and others to check for glitches.

I don't see it missing ? may be you get hit before the spell is completely cast ? It take some time before it will complete but when it done no one can stop it.
that why enemy can't guard it, it already give a chance to stop it.

for Dragonic Flame's damage, I believe it reasonable for a move that so slow as that will be that strong.
also It not like when the flame is come out it will make that big damage right away.
if you or your partner hit him, the flame will stop  :)

anyway if I give him more move he might have to lose ability as a boss   :-\


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Release [Valkyrie Profile]
#10  March 02, 2009, 10:42:10 pm
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Hmmm, I really like this character both as a playable and a boss. And yup, VP was a great game. :P

But when you mentioned that thing about Loki and Surtr (I use Swedish spelling), then I just cant stop thinking of how cool it would be to have Loki and Surtr in MUGEN. O_O
Re: Bloodbane - Release [Valkyrie Profile]
#11  March 03, 2009, 07:58:48 am
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but for lenneth... I'm not hero side fan  and when I make it, it will come out to be Devil   (I believe no one like evil lenneth 

So make Hrist/Dark Valkyrie.  Remember she was effectively a pallete swap.  *Shrugs*  What's in a name?

Or Loki.  Or Surt.

Testing...

Valkyrie Profile had a voice test function for all major characters, Bloodbane included-and Gravity Blessing was in those quotes.  With this in mind, why can I hear VP music at the end of Gravity Blessing?

Allow the normal attack to chain properly into Flame Breath.  Allow Flame Breath to chain into magic only if a normal attack landed.  Those chains(First-Attack to flame-was called 'Breath Disruption', second-Attack, flame, spell-is 'Death Sanction') were his major damage dealers.

Remember that Prismatic Missile had a chance of causing status effects.

Moves which lock a person into a 'hit' state don't seem to work right-he breaks out when he shouldn't which causes oddities.

Diseased Tempest needs a visual cue as well as an audio one.  Seeing as it blows the target away, little wind gusts or something?

In his get hit animations, his chest has a see-through hole in it.  What gives?

I am pleased that this was done.
\"So you have chosen....death.\"-Saruman.
Last Edit: March 03, 2009, 09:35:53 am by Bloodly
Re: Bloodbane - Release [Valkyrie Profile]
#12  March 03, 2009, 09:26:51 am
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- Isn't it possible to find a nice big portrait which isn't pixeled ?
- Why isn't he throwable ? Could make sense for a dragon, but he isn't that big anyway. :P
- Dragonic Flame has too many CLSNs IMO.
- The flame sound for Dragonic Flame continues even if Bloodbane is hit out of it.
- Is Diseased Tempest invincible ? o_O
- Speaking of which, at the end of diseased Tempest, the opponent is immobilized. I think the immo time is really too long, it shouldn't allow Bloodbane to do what he wants.
- Fire Lance gives debug flood about expression truncated to integer.
- Fire Lance is unguardable + homing ? I'd say you should choose only one of both capacities.
- Heal gives debug flood about expression truncated to integer.
- Gravity Blessing needs 3000 power to be performed, but only removes 2000 power to Bloodbane.
- Huge debug flood about expression truncated to integer during Gravity Blessing.
- Wait, I can't do anything to avoid Gravity Blessing ? :S Every attack needs an escape, as powerful as it is.
- During Gravity Blessing, when the opponent is immobilized in standing position, why not place him in the middle of the screen. Also, I don't like the fact that he's hit 3 times then disappears to reappear. It doesn't look natural.
- Gravity Blessing gives back almost 2000 power to Bloodbane, while it should give back 0.

Original take on such a character. Nice effects and good sound ripping. You went for the boss syndrome, which is fine, but even a boss needs his attacks to be stoppable (ie Gravity Blessing). I know he's really slow, but he has huge life and very powerful attacks to compensate. Plus, his attacks give a lot of power. If I had my say on this, I'd remove some of the invincibilities in his attacks, but would add a defensive move where he pushes back his opponent (such as MVC guard push or Choujin's Cell's Energy Field).

I'll be waiting for the update, this has potential. :)
Re: Bloodbane - Release [Valkyrie Profile]
#13  March 03, 2009, 10:28:49 am
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Hhaha, to be honest I just had the same thing as cybaster typed out and ready to submit, but I won't be redundant, instead I'll insert something he didn't list.

- I get a "no target" debug spam when I press x and it hits the opponent and the opponent is himself.

Other than that one of my favorite boss characters thus far, I too look forward to some updates.  :)
Re: Bloodbane - Release [Valkyrie Profile]
#14  March 03, 2009, 11:38:47 am
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but for lenneth... I'm not hero side fan  and when I make it, it will come out to be Devil   (I believe no one like evil lenneth 

So make Hrist/Dark Valkyrie.  Remember she was effectively a pallete swap.  *Shrugs*  What's in a name?

Or Loki.  Or Surt.

Testing...

Valkyrie Profile had a voice test function for all major characters, Bloodbane included-and Gravity Blessing was in those quotes.  With this in mind, why can I hear VP music at the end of Gravity Blessing?

Allow the normal attack to chain properly into Flame Breath.  Allow Flame Breath to chain into magic only if a normal attack landed.  Those chains(First-Attack to flame-was called 'Breath Disruption', second-Attack, flame, spell-is 'Death Sanction') were his major damage dealers.

Remember that Prismatic Missile had a chance of causing status effects.

Moves which lock a person into a 'hit' state don't seem to work right-he breaks out when he shouldn't which causes oddities.

Diseased Tempest needs a visual cue as well as an audio one.  Seeing as it blows the target away, little wind gusts or something?

In his get hit animations, his chest has a see-through hole in it.  What gives?

I am pleased that this was done.

His voise has no problem but...
For the sound effect of Gravity Blessing, I lost my CD so I run this game from ISO file so I can't completely disable music out  :P
I only can choose to disable sound channel.
If it just 1 sound that take 1 channel I can just disable all other channel, but this one use up so many channel so the music is very hard to disable.
If u can make those sound effect with out music for me, It will help alot  :)

I know that combo but is't it gonna be too powerfull? but well I can work on that  >:D

OK I'll make it cause status effects. also I beleive he should get more power that that from all his spell.

Quote
Moves which lock a person into a 'hit' state don't seem to work right-he breaks out when he shouldn't which causes oddities.

don't understand please explain a little more  ???

for Diseased Tempest I think it ok this way. also it take a litte time to start anyway.

A hole? I don't see 1. may be it just overlay eachother and u think it a hole, may be?

And thx for feedback  :D


- Isn't it possible to find a nice big portrait which isn't pixeled ?
- Why isn't he throwable ? Could make sense for a dragon, but he isn't that big anyway. :P
- Dragonic Flame has too many CLSNs IMO.
- The flame sound for Dragonic Flame continues even if Bloodbane is hit out of it.
- Is Diseased Tempest invincible ? o_O
- Speaking of which, at the end of diseased Tempest, the opponent is immobilized. I think the immo time is really too long, it shouldn't allow Bloodbane to do what he wants.
- Fire Lance gives debug flood about expression truncated to integer.
- Fire Lance is unguardable + homing ? I'd say you should choose only one of both capacities.
- Heal gives debug flood about expression truncated to integer.
- Gravity Blessing needs 3000 power to be performed, but only removes 2000 power to Bloodbane.
- Huge debug flood about expression truncated to integer during Gravity Blessing.
- Wait, I can't do anything to avoid Gravity Blessing ? :S Every attack needs an escape, as powerful as it is.
- During Gravity Blessing, when the opponent is immobilized in standing position, why not place him in the middle of the screen. Also, I don't like the fact that he's hit 3 times then disappears to reappear. It doesn't look natural.
- Gravity Blessing gives back almost 2000 power to Bloodbane, while it should give back 0.

Original take on such a character. Nice effects and good sound ripping. You went for the boss syndrome, which is fine, but even a boss needs his attacks to be stoppable (ie Gravity Blessing). I know he's really slow, but he has huge life and very powerful attacks to compensate. Plus, his attacks give a lot of power. If I had my say on this, I'd remove some of the invincibilities in his attacks, but would add a defensive move where he pushes back his opponent (such as MVC guard push or Choujin's Cell's Energy Field).

I'll be waiting for the update, this has potential. :)

umm he don't have one, he just a poor dragon that have no fan art  :'(

I plan to make him in to half boss so this is what i want  :)

may be Dragonic Flame has too many CLSNs but is don't cause and lag so there no problem.
and if it have less 1 hit will make big damage.

for the sound, I don't think sound of normal flame will stop as long as fire not disappear it not thing to do with him get hit.

There is so many way to stop Diseased Tempest
1. don't let him use it, keep attack and he won't have a chance.
2. hit him with long range attack.
3. hit him will Hyper projectile it don't got blow away (I just do Power Charge and hit him will Hyper Move very easy  :P )

normally It will keep freeze enemy unlease they get hit. also even It take long time, it not like he will get any thing out of it since if he don't do anything he'll lose all his power, and he don't have Power Charge.

For Fire Lance U can just jump when u here he say Fire Lance, it already log on and won't change position.
or u can't just don't let him use it.

about debug flood I'll look into it  :)

yeah it how it is, in VP he just keep use Gravity Blessing untill we are death meat :P but I think I have to let enemy getup sooner or they will just gethit and Bloodbane can use Gravity Blessing again.

No if his power is at maximum you are death meat  >:D just don't let his power get to 3000.

It how it is in VP

yeah most of Higher Spell in VP give back all power when it hit.

but I don't let him just keep Gravity Blessing all the time when it done it need some time before he can do it again and in the little time if he can't hit you his power will drop and he can't use it.

he don't have any invincibilities in any of his attacks.
just don't let he get his power up to 3000 and you will do just fine  :sugoi:

and thx to all for feedbacks it help alot  :D

Hhaha, to be honest I just had the same thing as cybaster typed out and ready to submit, but I won't be redundant, instead I'll insert something he didn't list.

- I get a "no target" debug spam when I press x and it hits the opponent and the opponent is himself.

Other than that one of my favorite boss characters thus far, I too look forward to some updates.  :)

that just because he break out when he became a target. as I say He can't be reverse so he can't be target from any hit.


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Release [Valkyrie Profile]
#15  March 03, 2009, 12:26:42 pm
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yeah most of Higher Spell in VP give back all power when it hit.

Not so.  Most give back about half the energy bar.  Gravity Blessing should be giving back roughly 1480 Power total to Bloodbane-Gravity Blessing gives back 48 energy(The fuel for such super attacks) on a 100-point scale, divided amoungst it's 3 hits.  Making sure it empties the whole bar would also help.  He also only used it below 50% HP, so bear that in mind.

The best way to balance the combos I mentioned would be to make them cost energy or require you to have a certain amount of Energy.

The issue is that the main way to go is to combo him.  Comboing gives him energy per hit, and stops his drain.  The result is, combined with his massive health and defence, you can literally combo yourself to death, or combo him into a heal.  But if you back off, you're asking to get ripped apart by spells or Feel My Flame.  And Feel My Flame gives enough power that he's almost sure to fill up greatly on it-and cast Gravity Blessing soon afterwards.  Making it blockable would solve a whole lot.

Diseased Tempest is odd.  It's a projectile that, after it's cast time, instantly strikes your position.  It's counterable, and he can be hit out of it(The sound needs to stop when he's hit, though), provided you can REACH him, which isn't likely because the 'breeze' is strong enough to counter most normal dashes outright.  The catch is the startup is longer than the rest of his moves-it starts later in the animation.

You don't think the hit zone for his normal attack is a little big?  I mean, he can even hit behind him.
\"So you have chosen....death.\"-Saruman.
Last Edit: March 03, 2009, 12:55:09 pm by Bloodly
Re: Bloodbane - Release [Valkyrie Profile]
#16  March 03, 2009, 12:30:03 pm
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Yeah, the breeze should read the "enemynear, const(velocity.walk.fwd.x)" so it can just slow them down, not completely stop them like it does; it's annoying and unfair, even more so since it can't be blocked.
Re: Bloodbane - Release [Valkyrie Profile]
#17  March 03, 2009, 01:07:35 pm
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yeah most of Higher Spell in VP give back all power when it hit.

Not so.  Most give back about half hte energy bar.  Gravity Blessing should be giving back roughly 1480 Power total to Bloodbane-Gravity Blessing gives back 48 energy(The fuel for such super attacks) on a 100-point scale, divided amoungst it's 3 hits. 

Diseased Tempest is odd.  It's a projectile that, after it's cast time, instantly strikes your position.  It's counterable, and he can be hit out of it(The sound needs to stop when he's hit, though), provided you can REACH him, which isn't likely because the 'breeze' is strong enough to counter most normal dashes outright.  The catch is the startup is longer than the rest of his moves-it starts later in the animation.

well if u look it that way. GB that start with out any other in the team do any super attack . it cause just 1in3 or 1000 power and it get back 1500  ;P

well if the push back is slow than that, this move will be useless. if any one easy reach him what the point?

but I will work this out somehow.


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Re: Bloodbane - Release [Valkyrie Profile]
#18  March 03, 2009, 01:28:15 pm
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The issue is they can't reach him AT ALL.   >:(
It blocks the first projectile you throw(And you don't really have time for two), and stops even standard dashing outright.  Unless you've got some sort of high-speed technique or teleport, you're screwed.  Can you not see the problem here?
\"So you have chosen....death.\"-Saruman.
Re: Bloodbane - Release [Valkyrie Profile]
#19  March 03, 2009, 01:53:20 pm
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what about if I make the wind weak at first and if u don't react fast it will get storger and stroger?


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Re: Bloodbane - Release [Valkyrie Profile]
#20  March 04, 2009, 12:08:47 pm
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After I test it my self

I find that ... he god dame too weak !!

if anyone don't get perfect when fight him, then he/she have to restart play Fighting game all over again  :P

yeah if u try to hit him and then he dodge, he will be unhitable for a short time and he might beable to hit us.

So I just stand in front of him. Stand there any wait ... when he try to attack I kick him!! yeah very simple just do that over and over again he have no way to fight back  --;



So I ask you guy for an idea

what should I do to give him a chance to fight back?


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Release [Valkyrie Profile]
#21  March 04, 2009, 02:33:32 pm
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That :
but would add a defensive move where he pushes back his opponent (such as MVC guard push or Choujin's Cell's Energy Field).

This would give him time to prepare his attacks.

With which char can you keep landing perfect on him ? Not that I fought him a lot, but using a grappler such as Clark or Ralf, or even KFM, it's not so easy.
Re: Bloodbane - Release [Valkyrie Profile]
#22  March 04, 2009, 04:26:39 pm
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After I test it my self

I find that ... he god dame too weak !!

if anyone don't get perfect when fight him, then he/she have to restart play Fighting game all over again  :P

yeah if u try to hit him and then he dodge, he will be unhitable for a short time and he might beable to hit us.

So I just stand in front of him. Stand there any wait ... when he try to attack I kick him!! yeah very simple just do that over and over again he have no way to fight back  --;



So I ask you guy for an idea

what should I do to give him a chance to fight back?

Something to draw them in or drive them away.  Use his 'victory' animation for some of of pushback breath that gets him back to normal quickly.  Maybe a charge of some sort that gives him extra speed on his next attack.

Maybe speed up his spells so they can draw the enemy in.  They're ALMOST fast enough to come out before an enemy hits him-at present they're about 50/50.  Prismatic Missle's good, since it shows up earlier, and is independent of you.  Can screw up people.  Oh, and at the minute, he has no hope of getting heal off.

One thing though-all he NEEDS is that 'one attack'.  His x attack is his fastest and has large range, and brings a massively long stun-regardless of blocking, due to Guard Crush.  And wouldn't you know it, his dodge gives him enough time to get one out-If it fails, the pushback means he's got a chance to try it, or any other attack again(Flame's the best option), or he can try to dodge-and-smack again.  Once they're helpless, hit them with whatever-flame's the best bet, which sets up for a Gravity Blessing thanks to insane power gain.  If he hasn't enough for it then, they'll still be recovering from the first one and pushed to the edge of the arena, which means you can flame/do whatever AGAIN.

Make him do that dodge-x business when CPU-controlled, I'm pretty sure his chances of success grow massively.  It certainly does when using him.

Oh, and though it's been mentioned-MAKE DAMM SURE YOU MAKE GRAVITY BLESSING TAKE ALL POWER!  As it is now, after the move, if the opponent is not dead, you can smack them when they're on the ground.  This gives you enough power to cast Gravity Blessing again, and the hit-stun is enough to ensure it comes out, despite the time-delay on consecutive castings.  Which is pretty sure to kill all but the hardiest, and of course, you can keep doing it...

About the only one these tricks don't work on is Bloodbane himself.
\"So you have chosen....death.\"-Saruman.
Last Edit: March 04, 2009, 05:56:39 pm by Bloodly
Re: Bloodbane - Release [Valkyrie Profile]
#23  March 04, 2009, 06:27:17 pm
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After I test it my self

I find that ... he god dame too weak !!

if anyone don't get perfect when fight him, then he/she have to restart play Fighting game all over again  :P

yeah if u try to hit him and then he dodge, he will be unhitable for a short time and he might beable to hit us.

So I just stand in front of him. Stand there any wait ... when he try to attack I kick him!! yeah very simple just do that over and over again he have no way to fight back  --;



So I ask you guy for an idea

what should I do to give him a chance to fight back?

Something to draw them in or drive them away.  Use his 'victory' animation for some of of pushback breath that gets him back to normal quickly.  Maybe a charge of some sort that gives him extra speed on his next attack.

Maybe speed up his spells so they can draw the enemy in.  They're ALMOST fast enough to come out before an enemy hits him-at present they're about 50/50.  Prismatic Missle's good, since it shows up earlier, and is independent of you.  Can screw up people.  Oh, and at the minute, he has no hope of getting heal off.

One thing though-all he NEEDS is that 'one attack'.  His x attack is his fastest and has large range, and brings a massively long stun-regardless of blocking, due to Guard Crush.  And wouldn't you know it, his dodge gives him enough time to get one out-If it fails, the pushback means he's got a chance to try it, or any other attack again(Flame's the best option), or he can try to dodge-and-smack again.  Once they're helpless, hit them with whatever-flame's the best bet, which sets up for a Gravity Blessing thanks to insane power gain.  If he hasn't enough for it then, they'll still be recovering from the first one and pushed to the edge of the arena, which means you can flame/do whatever AGAIN.

Make him do that dodge-x business when CPU-controlled, I'm pretty sure his chances of success grow massively.  It certainly does when using him.

Oh, and though it's been mentioned-MAKE DAMM SURE YOU MAKE GRAVITY BLESSING TAKE ALL POWER!  As it is now, after the move, if the opponent is not dead, you can smack them when they're on the ground.  This gives you enough power to cast Gravity Blessing again, and the hit-stun is enough to ensure it comes out, despite the time-delay on consecutive castings.  Which is pretty sure to kill all but the hardiest, and of course, you can keep doing it...

About the only one these tricks don't work on is Bloodbane himself.

I agree. he needs something to blow the enemies back

as for more villains someone mentioned Hrist, Loki, and Surt

I'll add Barbarossa,
Re: Bloodbane - Release [Valkyrie Profile]
#24  March 05, 2009, 02:09:05 am
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wow the great king Barbarossa well he have to get in line. but yeah now he on the line  ;D

first off u can get perfect from any char . just don't attack untill he attack so he dodge have no meaning.

and guard push won't help anything because I just wait untill he attack so it not the matter of his defensive ability.


all his spell has the same speed. they all will come out at AnimElem 14 and then they will be independent from bloodbane.

about dodge. it can't dodge hyper move. so try that or just wait untill he attack.



I really don't want to give him any fast attack  :-\ so I will have to think about that
I'll work on his weakness some how.

anyway let try this update patch

http://www.esnips.com/doc/d875a222-f4fa-47c5-834d-9e4a0212647c/BloodbanePatchA1

Update
- Adjust Diseased Tempest push back ablility
- His power no longer stop dropping when he get hit
- Decrease Dragonic Flame power add
- Decrease Diseased Tempest's damage
- Gravity Blessing will only be use when Life drop to 50% or less
+ Adjust Gravity Blessing effect and liedown time
+ Fix Guard Crush not let it show, if it hit something with enemy that guarding
+ Increase Fire Lance and Prismiatic Missile's poweradd
+ Increase Sacred Javelin's damage



† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Release [Valkyrie Profile]
#25  March 05, 2009, 08:45:38 am
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just don't attack untill he attack so he dodge have no meaning

So have him wait till someone attacks.  I say it again; his dodge invincibility is long enough that it will allow him to get a swipe in if he strikes immediately.  I've tested it multiple times, vs A.I, v.s myself in training(Controlling both sides, striking as fast as possible with both sides)-it ALWAYS works; the enemy cannot get an attack through before the swipe hits.  I wouldn't bring it up in regards to making him harder if I wasn't speaking from experience.  It is perfectly possible for Bloodbane to take minimal damage, or get perfects of his own if you get the timing down right(A.I. doesn't have the same issues a human would with timing), and he's got enough HP that you/he can afford to wait/learn.  You WILL get them eventually-it's only a matter of time.

If you honestly want to make him harder, have him (ab)use that aspect as a player would, since he can dodge almost everything.  It means rush-down will be punished, and badly.  If you really want to be evil, allow him to dodge FORWARDS(Through the opponent?  Stranger things have happened), so the enemy has less ability to back off from his claws.  I can see it clearly.  He's not doing much, you move in-dodge, counter, burned.  You back off, you're flamed, or magic'd, or worse Tempested.  In all cases, the pace is his-as slow as he is.

The only reason he seems weak right now is that he's using the bad default MUGEN A.I; attacking fairly randomly.
\"So you have chosen....death.\"-Saruman.
Last Edit: March 05, 2009, 09:15:41 am by Bloodly
Re: Bloodbane - Release [Valkyrie Profile]
#26  March 05, 2009, 10:08:18 am
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u just don't get it  :P

then I won't attack it ether win or draw  :P

even with best AI in the world as he is right now he have no chance against me.

I will just stand next to him and wait. if he wait for me to attack, then I won't attack.
and when he try to attack I will kick him, as slow as he is even he move first I still can hit him fisrt.
or I just do Power Charge and hit him with hyper move that he can't dodge.


and this is the problem that need to fix, it have nothing to do with dodge ability.
It his offensive that need some help. what should I do to give him a chance to attack first ,if his enemy don't attack him.


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Re: Bloodbane - Release [Valkyrie Profile]
#27  March 05, 2009, 10:38:29 am
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That presumes the prescence of Power Charge.  Sure, it's fairly common, but it's not with everyone.  Heck, your own Shadow Geist and Skullomania don't, and are thus entirely screwed against him.  Regardless...Possibilities:

1.Make your offence spells a better option: Make them come out earlier in the animation.  And/Or use the 'Victory' animation for his spellcast, rather than the long animation you have now. That would give you a swifter option for when you need it.

2.Give him a throw.  Pick 'em up, sling them away, give yourself room to work.  Use his x attack animation for it, or possibly mix up his standard animation(He stretches his head out, catches them, throws them over his head or away from him.  Maybe he shakes them a bit beforehand).  It's not unreasonable.  He's got decently-sized arms, so you can make the capture zone relatively large.
\"So you have chosen....death.\"-Saruman.
Last Edit: March 05, 2009, 11:06:00 am by Bloodly
Re: Bloodbane - Release [Valkyrie Profile]
#28  March 06, 2009, 10:35:20 am
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Thorw It's same thing as he has a fast attack move  :P it break the boss condition that I make him to be.
And it won't help when he fight someone like Living Armor that can't be thorw and have fast attack.


for the spell anim, I don't think people who played Valkyrie Profile will agree on that.
it change too must that they will note and give him too must advantage.


Anyway please look at the end of this video and you will see the problem that I talking about.

http://www.youtube.com/watch?v=li2qxJgOI1I


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Release [Valkyrie Profile]
#29  March 06, 2009, 04:27:03 pm
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If you're unwilling to speed him up in places, then Super Armour-being able to absorb a certain number of hits without going into hitstun-might be an answer.  Of course, this could make Diseased Tempest frankly ridiculous combined with it's pushback.

Alternatively, allow him to cancel his attacks into a dodge early in the animations.

...I must admit to be honestly worried at working on sealing his only real weakness, and have been since the start.  He could easily become outright impossible to deal with.  Which is no fun at all for everyone concerned.  At least he doesn't have overly flashy attacks...Gravity Blessing gets a pass because it's game-accurate.
\"So you have chosen....death.\"-Saruman.
Re: Bloodbane - Release [Valkyrie Profile]
#30  March 06, 2009, 05:51:21 pm
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again bloody has some pretty good ideas. super armor will nix stunning then you won't have to worry about speed at all. Think mech zangief nothing stops him you just gotta hope you survive to kill him

this will surely increase his difficulty in a fight against him.


still, there is only so much you can do with a non fighting game character, like you said don' wanna change him so much that he don't feel like a Valkyrie Profile character. For me thats his main selling point at least
Re: Bloodbane - Release [Valkyrie Profile]
#31  March 07, 2009, 01:23:20 am
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Hey what about Throw?

Not Throw the enemy It a skill in Valkyrie Profile

Throw
Gives the ability to hurl a magic blade at your enemy.
Accuracy is only fair, so don't it can't be relied on too much.



an little enegy blade that will come out and hit the enemy before he make an attack.
this should do the trick. it prevent enemy from waiting for bloodbane to attack, if they just wait they will be hit by this enegy blade first (or they have to guard this blade)

oh this won't come out when he try to use a spell.

============================================

I think I will give him some of Valkyrie Profile's skills as a choice at start of the match.
you have to choose only 1
or Should I give 2 of A-Type skill and 1 for B-Type and 1 for C-Type?
nhaa it'll make him too powerfull :P but I might give all that to the black one  >:D


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Release [Valkyrie Profile]
#32  March 07, 2009, 06:55:49 am
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Throw, huh.  Could work.  Of course, the wretched thing was unblockable and had good tracking, and dodging is based on your own skill rather than RGN, so...

You see him as a fighter.  That limits the pool.
A:Auto-Item/Guts/Throw.
B:Splash/Reverie(Combo Counter is here, but he has no combo to counter with...)
C:Scarlet Edge/Strike Edge/Charge/Dark/Trick Step.

Thoughts:
Auto-item=Unkillable.  He'd just keep using elixers at 1500 or less health.
Guts would give back several hundred HP.

Splash would raise his damage to stupid levels, as would Reverie; I don't even want to think of Reverie with Feel my Flame.

Trick Step he practically already has.  Dark would potentially be broken.  Charge and the Edges could be great or useless depending on the health cost.
\"So you have chosen....death.\"-Saruman.
Re: Bloodbane - Release [Valkyrie Profile]
#33  March 08, 2009, 12:12:12 pm
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Trick Step not the same as dodge
Trick Step don't need to wait for enemy to attack.


I tried Throw out and It dosen't suit him  :( It work but it destroy his charm  :P

May be I should give him a new skill like C-Type

Hold Forward when attack you'll lost 5% of LifeMax and that attack unstopable (Active HitOverride)


Call it Endure  :D


I'll will work on it right away.


† Today you beg for your life, but one day you will beg me for your death †
Last Edit: March 08, 2009, 02:03:44 pm by DEMAN
Re: Bloodbane - Update (3/10/09)
#34  March 10, 2009, 07:29:22 am
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UPDATE !! (3/10/09)

+ Fix Power add of Helper
+ Add Super-Armor, or what I call Endure, Hold Forward when use Dragon Claw or Dragonic Flame
  You will lost 5% of LifeMax but that attack can't be stop ^^
+ Add D.AI Lv1 !!!!


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Update (3/10/09)
#35  March 10, 2009, 04:01:28 pm
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Testing, testing...

Was it really wise to put Endure on Feel my Flame?  The sheer amount of screen space that covers on a normal battlefield makes it nigh impossible to dodge without strong aerial movement(Go over), small size(Go under/rush close), lucky positioning(If you're close you may get over him.  Hitting him if he's in it and Endured simply turns him round), or a combination of these, it's unblockable to begin with, and of course now you can't even hit him out thanks to the Hyper Armour from Endure.  You'd think the claw would be enough.  Remember he's got 20 uses of Endure(not counting heals), by your design.  Feel my Flame is worth a lot more than Claw-a good strike will take over half a normal person's life off; maybe make it cost more in health if you don't like the thought of it not having it on Feel my Flame.

As expected, the mere addition of some intelligence has made him far more dangerous an opponent.  Even without the changes he'd be dangerous.  I didn't realise how annoying Sacred Javelin was till now.  Tracks you, comes from the top of the screen, unblockable, and very fast to drop.  You're not getting out of it if it drops.  At least Fire Lance and Prismatic Missle are 'trickable'.

Endure's health penalty seems to be not functioning at all, though the Hyper Armour is working.
\"So you have chosen....death.\"-Saruman.
Last Edit: March 10, 2009, 04:38:39 pm by Bloodly
Re: Bloodbane - Update (3/10/09)
#36  March 10, 2009, 09:01:08 pm
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Endure's health penalty not functioning ? did you fight Bloodbane or D.Dragon?
The black one is an exception  ;D

Well for his flame, it not like it's not posible to aviod it. He is a boss after all it your job to out smart him  :sugoi:

If you able to jump over or get very close, you won't get hit and you will be able to hit him many time and he will stand there and take it :)

Also I think he need Endure for his Dragonic Flame. if he don't have any long-range Endure attack,
enemy like Sentinel, Magaman, WarMachine and other that good at long-range attack will keep fire their projectile at him untill he die.
And his movement is very slow he can't get close to use his Claw. so with out Endure in Dragonic Flame he will be too easy to kill.


PS.His 5% penalty is a big down side. his Claw deal 200 damage, while his 5% of Lifemax is 150.
also if you set up life in options at 300% he will lose 450 when he make 200 damage  :P

oh and you can go n get his BGM from here
http://bluelaguna.net/downloads/mp3s/valkyrie-profile-lenneth-ost-soundtrack/227+Systematic+Enemy.mp3


† Today you beg for your life, but one day you will beg me for your death †
Last Edit: March 10, 2009, 09:29:09 pm by DEMAN
Re: Bloodbane - Release [Valkyrie Profile]
#37  April 08, 2009, 04:12:29 am
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Oh now that you mention him.



Man !! this picture make my D.Dragon look small  ;P

Dragon Vs Armor !!

and the result is  ;D



Where can i get those 2 characters. I know this sounds like a noob question ( i am a noob) so dont yell at me. Im just a bit confused on how to get those gundam characters and the cool looking ones in the pic

Re: Bloodbane - Update (3/10/09)
#38  April 08, 2009, 04:21:08 am
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Re: Bloodbane - Update (3/10/09)
#39  April 08, 2009, 06:19:42 am
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Ok sorry about that. Thanks ishida! btw what are those 2 characters?

Re: Bloodbane - Update (3/10/09)
#40  August 08, 2009, 12:10:44 pm
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UPDATE !! (8/8/09)

-Change his Life from 3000 to 222000 just like in VP. (Yes it's over 9000!!!!!)
  but with only 1 defence point, he will take damage*100.
  You can say now his Life point is 2220.
+ Allow Him to recover when fall.
  Still falling but can't be hit.
+ D.Dragon (the black one) all the spell can't be cancel by a hit.
  He'll get hit normally but the spell still come out.
+ Fix attack distance of all spell to 0.
  When enemy hold back they won't change into guard state so it allow them to walk back.
+ Add sound of Stond and Frozen effect of Diseased Tempest
+ Little AI Fix



And little funny video but include new version of bloodbane and D.Dragon

http://www.youtube.com/watch?v=BVSa3ftUb7I


† Today you beg for your life, but one day you will beg me for your death †
Re: Bloodbane - Update (8/8/09)
#41  August 09, 2009, 12:03:58 am
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Give a visual cue that he's air-recovered; it looks and feels off otherwise.  A flash would do.  And LET HIM BE HIT WHILST FALLING.  You made this....mistake....with Shadow Geist, and it was a horrible idea there, too.  The game already grants some auto-invicibility for an air-recover, there's no need for total invicibility whilst in a falling state.  It's not even true to VP, as you know well.  Adding insult to injury is he's doing this fully invicible recover on the ground.  Added to the no warning of him recovery, you've actually succeeded in making him more obnoxious(Though still a decent character, mind you).

Also, Prismatic Missile seems to be coming out too fast now.  It's coming out instantly rather than when he 'roars'.
\"So you have chosen....death.\"-Saruman.
Last Edit: August 09, 2009, 12:12:42 am by Bloodly
Re: Bloodbane - Update (8/8/09)
#42  August 09, 2009, 04:00:49 am
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Give a visual cue that he's air-recovered; it looks and feels off otherwise.  A flash would do.  And LET HIM BE HIT WHILST FALLING.  You made this....mistake....with Shadow Geist, and it was a horrible idea there, too.  The game already grants some auto-invicibility for an air-recover, there's no need for total invicibility whilst in a falling state.  It's not even true to VP, as you know well.  Adding insult to injury is he's doing this fully invicible recover on the ground.  Added to the no warning of him recovery, you've actually succeeded in making him more obnoxious(Though still a decent character, mind you).

Also, Prismatic Missile seems to be coming out too fast now.  It's coming out instantly rather than when he 'roars'.

Oh don't worry it not the same thing that in my SFEX char. He sill be hit if you attack don't allow him to recover.
it just to prevent a corner infinity combe (exsample Dio and other Jojo game char).

So instead of given ctrl back in mid air, he will fall safe if you allow him to recover.
As you can see in video Barbatos still combo him in mid air with no problam.

but ok I'll will give out some warning when he recover in the next update.

one last thing did you just fight only D.Dragon? normal bloodbane's Prismatic Missile is still the same as last version. just the black one that will come out fast :)


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Last Edit: August 09, 2009, 04:06:19 am by DEMAN
Re: Bloodbane - Update (8/8/09)
#43  August 09, 2009, 06:51:05 pm
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Nice little update.

Heal gives back some debug flood, although it doesn't affect gameplay. And is it supposed to give back up to 186480 life to Bloodbane. That's almost a resurrection ! o_O (sorry, I can't remember from the last version)
Re: Bloodbane - Update (8/8/09)
New #44  August 10, 2009, 12:09:07 am
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Nice little update.

Heal gives back some debug flood, although it doesn't affect gameplay. And is it supposed to give back up to 186480 life to Bloodbane. That's almost a resurrection ! o_O (sorry, I can't remember from the last version)

Thx  :)

Heal
Restore 80% of ally's max DME.

that what it dose  in Valkyrie Profile.
yep it not just you it also heal your friends ^^


† Today you beg for your life, but one day you will beg me for your death †
Last Edit: August 10, 2009, 08:40:55 am by DEMAN