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PRØJECT.13

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Messages by PRØJECT.13

    

Re: Iori Yagami

 January 29, 2017, 02:08:53 pm View in topic context
 Posted by PRØJECT.13  in Iori Yagami (Started by Knuckles8864 September 29, 2016, 01:07:42 am
 Board: Your Releases, 1.0+

-Iori can throw out a second Yami Barai even if the first one hasn't hit the opponent yet. I think you'd really only have the time to do this in 1.1 at full screen distance, but that's how I got it.
-A bit of a suggestion for the EX Oniyaki if I may. Instead of making it exactly like Orochi Iori's, why not make the first two spins do one hit each, and the last one deal two hits?
-I also feel like close HP should be a punch instead of a slash thing. I know it's a slash during Ya Otome, but I don't think it's been a slash as a normal attack in any of the games.
-The grab explosion on MAX Saku Tsumagushi should do with some slight env shake.

Still a great character and a very well done update. Welcome back, man.

Edit: Something I just caught, kind of a "blink and you'd miss it" kind of thing. The 7th hit of MAX Ya Otome is still a slash spark instead of the standard hit spark.
    

Re: Edited Stages

 January 08, 2017, 08:31:07 pm View in topic context
 Posted by PRØJECT.13  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 pm
 Board: Edits & Addons 1.0+

I hate to do this in this thread, but who's Robert is that? I always preferred his NGBC look to his AOF/KOF designs, honestly.
    

Re: Street Fighter V

 December 22, 2016, 04:35:49 pm View in topic context
 Posted by PRØJECT.13  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

I know you said never playable, but the bottom middle silhouette reminds me of one of the dolls. I just can't remember which one exactly. So I wonder if it would be either not having been playable in a Street Fighter game before or not having been a part of the major gameplay in general, which would bar any of the Shadaloo Dolls or Agents that showed up in the story mode.

Also Peter, of course :'(
    

Re: Eagle (CrazyKoopa edit, updated 11/02/16)

 December 21, 2016, 12:43:38 pm View in topic context
 Posted by PRØJECT.13  in Eagle (CrazyKoopa edit, updated 11/02/16) (Started by Jmorphman October 31, 2016, 02:00:51 am
 Board: Edits & Addons 1.0+

Sorry for bumping this for such a small thing, but I just noticed that the first few hits of Level 1 UJP don't have EnvShake. MAX version is fine.
    

Re: Jmorphman's WIP thread: KING BETA RELEASED!!! + the true meaning of Christmas???

 December 18, 2016, 09:26:02 pm View in topic context
 Posted by PRØJECT.13  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Loving King, never actually played as her in CvS2 or any of the versions I had of her in M.U.G.E.N. before, but this is definitely going to change that [Once I get better with her, that is..]. Just a few things I feel are worth pointing out.

- Surprise Rose and Trap Shot have a smaller execution window than Venom Shot and Mirage Kick, making them difficult, if not almost impossible to pull off.
- Secret Mirage's hitbox is a bit extreme. It allows the higher kicks to hit smaller characters like Pikachu, which makes it look super weird.
  - Side note on Secret Mirage, just kind of nitpicking a bit. The fact that there's no "special swooshing", for lack of a better term, when she kicks with the aura around her makes the move feel a little empty.
- If one of the projectiles from Phantom Strike hits an opponent that's in midair, they won't be juggled by the rest of them. Probably intentional, but never hurts to be safe in mentioning it all the same.
    

Re: Street Fighter V

 December 11, 2016, 10:06:31 am View in topic context
 Posted by PRØJECT.13  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

His original is his alternative costume. I personally am mixed on how I feel about it, but I can't exactly explain it lol.
    

Re: Broly Vs.Style

 December 08, 2016, 10:54:12 pm View in topic context
 Posted by PRØJECT.13  in Broly Vs.Style Update 2/3/2017  (Started by G-knux19 December 05, 2016, 07:38:25 pm
 Board: Your Releases, 1.0+

Fairly solid from what I've seen and felt fighting him, dude's a pain lol. Just a couple of feedback things from what I've noticed.

- Combo font for Marvelous is misspelled as Mervelous.
- Super armor effect should be tweaked a bit. If he gets hit, he should halt for a little bit so he could give the opponent a shot at taking him out of it, rather than just blasting through it like it was nothing. I know it's Broly, but it almost breaks him from a gameplay perspective.
- Broly's pretty frugal with push-blocking. Kind of a nit-pick but you might wanna tweak that as well.

Also a bit of a suggestion, but maybe give him some kind of effect when he walks? In the Budokai games, you could hear his footsteps as well as see the screen shake a bit with every step he takes. In my opinion, it helps in making him seem more intimidating and fearsome.
    

Re: Marvel vs Capcom Infinite Thread

 December 06, 2016, 12:28:04 pm View in topic context
 Posted by PRØJECT.13  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

As far as the Street Fighter reps in this game, I wouldn't mind having one for each of the games that they debuted in, makes for about six Street Fighters in total. If I were to have my way, I'd have:

Ryu [SF1]
Chun-Li [SF2]
Charlie [SFA/SFZ]
Gill [SF3]
Juri [SF4]
Rashid [SF5]
    

Re: Street Fighter V

 December 01, 2016, 05:06:41 pm View in topic context
 Posted by PRØJECT.13  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Kusanagi confirmed SFV guest character? :V
    

Re: M.U.G.E.N Screenshots V3

 November 23, 2016, 02:29:34 pm View in topic context
 Posted by PRØJECT.13  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

 You should put some lotion on that character select screen. It's looking kind of.. 8) Ash-y.
    

Re: wrestling

 November 23, 2016, 03:02:05 am View in topic context
 Posted by PRØJECT.13  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

On the topic of The Undertaker, something I thought about that could be cool if done correctly. What if they sort of Doctor Who'd the character? Like, Mark Calaway clearly won't be doing the character forever, so what if they brought in someone with a similar look to keep playing the character? It would really only work if they kept establishing that Undertaker's using whatever powers he's got to swap bodies and keep himself fighting. It has been shown that he can use his powers to somewhat possess others.

Thoughts?
    

Re: M.U.G.E.N Stage and Music Help Thread.

 November 20, 2016, 01:43:59 am View in topic context
 Posted by PRØJECT.13  in M.U.G.E.N Stage and Music Help Thread. (Started by PRØJECT.13 May 20, 2016, 03:57:14 am
 Board: M.U.G.E.N Discussion

Dust: Or

Glass Prison:

Can't really come up with anything for the others, sorry man.
    

Re: Sharon Dame by armin_iuf (11/19/16)

 November 20, 2016, 01:30:15 am View in topic context
 Posted by PRØJECT.13  in Sharon by armin_iuf (11/19/16) (Started by ネオン7 November 20, 2016, 12:04:03 am
 Board: Found Releases 1.0+

It actually might be. She is Blair's sister in canon.
    

Re: M.U.G.E.N Screenshots V3

 November 10, 2016, 10:00:18 am View in topic context
 Posted by PRØJECT.13  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


Family Picture.


Foot, meet Chin.


That looks unpleasant.
    

Re: Piccolo Z2 [Project]

 November 08, 2016, 11:22:01 am View in topic context
 Posted by PRØJECT.13  in Piccolo Z2 [Project] (Started by Balthazar May 19, 2015, 10:57:17 pm
 Board: Official Z2 Char Dev

Not to but in, but if there were to be a BrolyZ2 with an E-Mode, I feel like it should just be called "Kakarot!!!" fitting with the Tenkaichi/Raging Blast series Blast 1.
    

Re: Eagle (CrazyKoopa edit)

 October 31, 2016, 11:37:37 pm View in topic context
 Posted by PRØJECT.13  in Eagle (CrazyKoopa edit, updated 11/02/16) (Started by Jmorphman October 31, 2016, 02:00:51 am
 Board: Edits & Addons 1.0+

About the first hit of MP being cancelable into Oxford Red, that was my mistake. Sleight of hand and not being able to get the command right.

On the other hand, if you cancel Manchester Gold into MAX Union Jack Platinum, the effect of Manchester Gold will still spin even though the move isn't being done anymore.
    

Re: Eagle (CrazyKoopa edit)

 October 31, 2016, 02:53:24 am View in topic context
 Posted by PRØJECT.13  in Eagle (CrazyKoopa edit, updated 11/02/16) (Started by Jmorphman October 31, 2016, 02:00:51 am
 Board: Edits & Addons 1.0+

The Eagle has finally taken flight!

...I couldn't resist, I'm sorry.
Only things I can think for in feedback is that the last couple of hits in MAX UJP still give back meter, the Readme doesn't tell you that the distance of London Silver can be made longer or shorter with button presses, and you can't cancel the first hit of standing MP with Oxford Red anymore, though that might have been intentional?
    

Re: Jmorphman's WIP thread: maKING a mess of things

 October 30, 2016, 07:46:38 pm View in topic context
 Posted by PRØJECT.13  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

A question about the new level 3. I noticed earlier you said you're keeping the concept of the original with the toss up and the swing. Do you intend to keep the special KO the move has? You probably know this already, but you KO with original London Silver, the opponent flies off the screen.
    

Re: Jmorphman's WIP thread: maKING a mess of things

 October 29, 2016, 12:45:01 am View in topic context
 Posted by PRØJECT.13  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

I watched that whole thing for over a minute, and I still can't get over it. Delicious.

Edit: Actually a bit of a suggestion. Would it be too much to suggest if you could switch his voice clip during the super pause and the one during the super itself? I personally think it would work a lot better if he had said "The show must go on. Shall we go?"
    

Re: VS. STYLE DEBUTS Presents: JEDAH DOHMA

 October 27, 2016, 02:49:10 am View in topic context
 Posted by PRØJECT.13  in VS. STYLE DEBUTS Presents: JEDAH DOHMA (Started by ShinZankuro October 22, 2016, 08:18:33 am
 Board: Your Releases, 1.0+

Orrore=Nero has just a bit too long of a start-up time now, though. Can't zig-zag chain into it anymore.