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Mr. Giang

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Messages by Mr. Giang

    

Re: Metallica Stage

 November 25, 2019, 04:11:33 am View in topic context
 Posted by Mr. Giang  in Metallica Stage (Started by Naza15 November 25, 2019, 04:08:21 am
 Board: Your Releases, 1.0+

Ay, tis good.
Haven't tested yet but does this happen to have zoom and animated BG?
    

Re: Blake Belladonna (Update 11/25/2019)

 November 25, 2019, 02:24:43 am View in topic context
 Posted by Mr. Giang  in Blake Belladonna (Update 11/25/2019) (Started by Mr. Giang November 02, 2019, 12:26:55 pm
 Board: Your Releases, 1.0+

Update:
- D, D input is now stricter.
- Fixed a glitch that allowed Burst to be used while not being hit.
- Fixed a glitch that made dust FXs playing during super pause.
- Fixed a certain issue with dash buffer.
    

Re: Morgan

 November 25, 2019, 02:20:12 am View in topic context
 Posted by Mr. Giang  in Morgan(Update 2020/3/5) (Started by MU_CSX November 24, 2019, 09:01:43 am
 Board: Your Releases, 1.0+

Look good, play good.
I ain't have anything to complain. Good work.
    

Re: Ruby Rose (Update 11/24/2019)

 November 24, 2019, 02:17:17 pm View in topic context
 Posted by Mr. Giang  in Ruby Rose (1.0 Update) (Started by Mr. Giang October 02, 2019, 02:45:36 pm
 Board: Your Releases, 1.0+

A suggestion.
Why don't you try to update even your 1.0 characters?

Because I forgot that she had 1.0 version! Seriously, at this point, I would need someone to constantly remind me some of my stuff have 1.0 version too!
I will probably release it at some point, maybe 2 or 3 days later.
    

Re: Ruby Rose (Update 11/24/2019)

 November 24, 2019, 08:24:01 am View in topic context
 Posted by Mr. Giang  in Ruby Rose (1.0 Update) (Started by Mr. Giang October 02, 2019, 02:45:36 pm
 Board: Your Releases, 1.0+

With the 2.0 update of BBTag, it's time to patch Ruby with the new changes ofc:
- Updated Burst code.
- Jump Y's hittime is reduced by 8f.   
- Gun Blast X/Y now can cancel into itself.
- Reduced the blowback height of X Auto Combo.
    

Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality

 November 24, 2019, 07:35:09 am View in topic context
 Posted by Mr. Giang  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

    

Re: [NEW GAME] Death Danger

 November 24, 2019, 07:32:03 am View in topic context
 Posted by Mr. Giang  in [NEW GAME] Death Danger (Started by Vovan99 November 20, 2019, 06:40:30 pm
 Board: Your Releases, 1.0+

Actually, while there is no download link, from what I see in the vid, this is just Serio's Castlevania Fighter but OP just swapped the playable characters with some random JUS characters while having no mention of original creators.
Maybe you can download it in the blacklisted site the guy put in the vid? Idk as I don't want to give the said site ad money.
    

Re: Mr. Giang's Archive

 November 24, 2019, 05:37:22 am View in topic context
 Posted by Mr. Giang  in Mr. Giang's Archive (Started by Mr. Giang September 28, 2018, 05:01:41 pm
 Board: Creator's Vault

Added edgy Gintama.
    

Re: DIO (Update 11/22/2019)

 November 24, 2019, 01:00:59 am View in topic context
 Posted by Mr. Giang  in DIO (Update 11/22/2019) (Started by Mr. Giang February 14, 2019, 02:38:51 pm
 Board: Your Releases, 1.0+

Nay. He can tech out of that so the infinite is invalid ¯\_(ツ)_/¯. The only viable conversion you can get from it is Laser into Road Roller so it isn't a biggie.
    

Re: Jean Pierre Polnareff (Update 11/23/2019)

 November 23, 2019, 05:41:29 pm View in topic context
 Posted by Mr. Giang  in Jean Pierre Polnareff (Update 11/23/2019) (Started by Mr. Giang June 08, 2019, 02:32:27 am
 Board: Your Releases, 1.0+

Update:
- Universal Jojo System change: Stand Strike (D, DF, F, c) now causes Stagnant to opponents.
- Universal Jojo System change: Stand Strike can be whiff-canceled from all non-Stand involved ground normals.
- Fixed a glitch that allows Silver Chariot to become Requiem with 1000 power.
- Ray Dart now causes Stagnant to airborne opponents.
- Now has new juggle system.
- Standing Medium and Hard (Stand Mode)'s hittime increased by 4f.
- Reduced jab push back in Stand Mode.
    

Re: MUGEN Video thread

 November 23, 2019, 01:19:28 pm View in topic context
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

CHESTO!!!

    

Re: Gordeau (Update 11/23/2019)

 November 23, 2019, 11:17:41 am View in topic context
 Posted by Mr. Giang  in Gordeau (Update 11/23/2019) (Started by Mr. Giang August 03, 2019, 03:35:38 pm
 Board: Your Releases, 1.0+

Oh well, Gordeau has received a certain changes from BBTag 2.0 so it's a good time to update him here.
- Fixed a glitch which makes Soul Exodus costing all power.
- Fixed a glitch which allows Gordeau to tag out during hypers.
- Fixed a glitch which messed up B Auto Combo when pressing too fast.
- Increased size of Turburlance FXs.
- Last hit of A Auto Combo's recovery increased by 6f.
- Increased the height of the blowback of A Auto Combo.   
- Increased the untechable time of A Auto Combo.
- Increased the pull-in effect to be stronger on ground hit of B Auto Combo.
- Assimilation (EX ver) now has start up and active invul.
    

Re: Guido Mista (Update 11/23/2019)

 November 23, 2019, 02:39:28 am View in topic context
 Posted by Mr. Giang  in Guido Mista (Update 11/23/2019) (Started by Mr. Giang July 27, 2019, 03:26:37 pm
 Board: Your Releases, 1.0+

Update:
- Now use cool buffer.
- Now use cool juggle system.
- "Silent Killer" now can restand opponents on hit.
- Sex Pistol HUD will be hidden when tagged out.
- Sex Pistol HUD is no longer affected by pal manipulation from opponents.
    

Re: Bruno Bucciarati (Update 11/22/2019)

 November 22, 2019, 05:18:25 pm View in topic context
 Posted by Mr. Giang  in Bruno Bucciarati (Update 11/22/2019) (Started by Mr. Giang July 05, 2019, 03:32:26 pm
 Board: Your Releases, 1.0+

Update:
- Now has Stand Strike (D,DF,F,c).
- All attacks are now air-blockable.
- Now uses custom fall. 
- Now has cool buffer.
    

Re: DIO (Update 11/22/2019)

 November 22, 2019, 01:33:18 pm View in topic context
 Posted by Mr. Giang  in DIO (Update 11/22/2019) (Started by Mr. Giang February 14, 2019, 02:38:51 pm
 Board: Your Releases, 1.0+

Thanks Gui for reporting the damn annoying bug so it has been fixed. Re-download him again folks.
    

Re: Vatista by Bagilu released 11/3/2019

 November 22, 2019, 01:25:17 am View in topic context
 Posted by Mr. Giang  in Vatista by Bagilu released 11/3/2019 (Started by Kazagami November 06, 2019, 01:25:18 am
 Board: Found Releases

Oi, you forgot to show off the gem infinite!

But I'm too lazy to record or find that vid anyway ¯\_(ツ)_/¯
Also, Vat not being a charge character or BBTag-inspired (and no where near being accurate) is a big oof.
    

Re: Diavolo (Update 10/27/2019)

 November 22, 2019, 01:23:11 am View in topic context
 Posted by Mr. Giang  in Diavolo (Update 10/27/2019) (Started by Mr. Giang March 02, 2019, 02:13:17 pm
 Board: Your Releases, 1.0+

Yes, as you are supposed to as doing DF or DB requires you to hold down the D, F (or B) button a bit.
    

Re: Diavolo (Update 10/27/2019)

 November 21, 2019, 01:42:41 am View in topic context
 Posted by Mr. Giang  in Diavolo (Update 10/27/2019) (Started by Mr. Giang March 02, 2019, 02:13:17 pm
 Board: Your Releases, 1.0+

Did you override the old Diavolo files with the new one? That may mess up something. I suggest you removing him entirely from your roster and just use the new one instead. Idk why that happened but sometimes it be like that.
    

Re: Giorno Giovanna (Full Requiem Transform) (Update 11/21/2019)

 November 21, 2019, 01:04:09 am View in topic context
 Posted by Mr. Giang  in Giorno Giovanna (Full Requiem Transform) (Update 11/21/2019) (Started by Mr. Giang July 05, 2019, 11:54:55 pm
 Board: Your Releases, 1.0+

I see. Here goes the update which fixes all the elephants in the room:
- Fixed Transformation problem.
- Fixed bork AI.
- Fixed bork hitboxes.
Tis should be fine for now so go re-download him folks.
One thing to keep in mind that ASB hurtboxes are pretty bork like that and doesn't really align itself to the sprites like HFTF but I will try to make him having the best of both worlds as trying to make the box too closely to sprites can make a certain BnBs from ASB not doable.
    

Ragna the Bloodedge

 November 20, 2019, 12:55:56 pm View in topic context
 Posted by Mr. Giang  in Ragna the Bloodedge  (Started by Mr. Giang November 20, 2019, 12:55:56 pm
 Board: Your Releases, 1.0+