I've already something thought about the Characters from JIN, BlackHarisen and non TrinityMugen Etc Author's from a long time what should i do on those Chars, since i've saw many times about Maximum Impact 1-2 and even because KOF:AllStarsTournament2(KOF:2002) i decide about an little Characterpatch Project, if anyone have the interrest to make an FULLGAME help out, i would appreciate it, i have nearly all the Soundfiles from KOF:MI1.I'm already patching JIN chars about the throw colision problems, and commands&constants adding explodsive buffering like i used on Vans NestsKyo, and patching them with add004 too, i've thought Tag-System by Tatsu isn't bad.Here is a little VS Intro:And about Ash Crimson, i must find any kinds KOF-XIII to old kof converted sprites, like his backwards walking and crouching for Saiki:Ash.
Sounds promising, KoF Maximum Impact Regulation A is one of my fave in the entire series, I wish you good luck with the project.
xxJoeNoeFER'94xx said, July 09, 2019, 09:51:37 pmI've already something thought about the Characters from JIN, BlackHarisen and non TrinityMugen Etc Author's from a long time what should i do on those Chars, since i've saw many times about Maximum Impact 1-2 and even because KOF:AllStarsTournament2(KOF:2002) i decide about an little Characterpatch Project, if anyone have the interrest to make an FULLGAME help out, i would appreciate it, i have nearly all the Soundfiles from KOF:MI1.I'm already patching JIN chars about the throw colision problems, and commands&constants adding explodsive buffering like i used on Vans NestsKyo, and patching them with add004 too, i've thought Tag-System by Tatsu isn't bad.Here is a little VS Intro:[youtube]https://www.youtube.com/watch?v=fyxqmDHLsOQ&feature=youtu.be[/youtube]And about Ash Crimson, i must find any kinds KOF-XIII to old kof converted sprites, like his backwards walking and crouching for Saiki:Ash.As the completion of this project, do you already have all the chars of this saga?