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Lin updated [8/30/17] (Read 54749 times)

Started by RΣDDBRIПK, July 11, 2017, 06:26:24 am
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Lin updated [8/30/17]
#1  July 11, 2017, 06:26:24 am
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Alrighty guys here he is, Lin! I hope you enjoy him. C&C Welcome.





Link: http://www.mediafire.com/file/maqumj6wd73kls1/Lin.rar

[Known Bugs]
-None at the moment

[7/11/17]
Added poisoned effect for Hiada Ougi Dokushu Kou
Set poison time to 900 ticks (15 seconds)
added new level 3 portrait by 1.8.7
Added some winquotes

[7/12/17]
Fixed freezing in the air issue with recovery roll
changed velocities on jyatosuga
added an Easy CMD with a readme

[7/16/17]
Added new poison indicator (Heart beat sound every 60 ticks)
added close benpatsuken
added 1 intro and 1 win pose
Senju Rakan Satsu is now a level 2 super(thanks cruz :thumbsup:)
Adjusted some anims and velocities
(Hopefully fixed broken string infinite with strong and EX kasumi)

[8/14/17]
Added an Explodsive buffer system CMD (Haven't made one for easy commands yet)

[8/30/17]
Added the Easy Explodsive CMD
Added Readme detailing how to switch between default and easy CMD's
Penguinz0 said:
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Last Edit: August 30, 2017, 08:17:45 am by ReddBrink
Re: Lin Released
#2  July 11, 2017, 06:38:25 am
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I'll look for what bugs and other stuff that needs fixing that I can find.
Edit: Hiada Ougi Dokushu Kou needs an effect to show the enemy is poisoned
Also the move doesn't have a fixed time for the poison or anyway to stop it so it just keeps going.
Last Edit: July 11, 2017, 06:52:23 am by Memes never die
Re: Lin Released
#3  July 11, 2017, 07:35:00 am
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I forgot to update the lvl3 port so heres the new one
I didn't like the older one i made because it had alot of losses in the image

About his Hiada Ougi Dokushu Kou, is the poison supposed to be permanent for an entire round?
Last Edit: July 11, 2017, 07:41:29 am by 1.8.7
Re: Lin Released
#4  July 11, 2017, 07:51:42 am
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In KOF2k2um it isn't

lui

Re: Lin Released
#5  July 11, 2017, 07:53:48 am
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I'm guessing redbrink based it off of a different game
Re: Lin Released
#6  July 11, 2017, 08:01:36 am
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i mean, maybe not let poison work throughout the round that's pretty unfair, atleast make it so if lin gets hit the poison dies off or somethin like that
Re: Lin Released
#7  July 11, 2017, 08:02:30 am
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also special/super slash hitsparks are not colored (blue and purple). i do not know if it is intentional or not...so pardon me for complementing some stuff that are simply aesthetics
Re: Lin Released
#8  July 11, 2017, 08:33:39 am
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I'll look for what bugs and other stuff that needs fixing that I can find.
Edit: Hiada Ougi Dokushu Kou needs an effect to show the enemy is poisoned
Also the move doesn't have a fixed time for the poison or anyway to stop it so it just keeps going.

I will see what i can do about adding an effect that shows you are poisoned. also in source the poison continues until the opponent is at 10% life but i forgot to add the code in the destroyself. i'm fixing it now.


I forgot to update the lvl3 port so heres the new one
I didn't like the older one i made because it had alot of losses in the image

About his Hiada Ougi Dokushu Kou, is the poison supposed to be permanent for an entire round?

Alrighty i will add this new portrait to lin. thanks man much appreciated.

also special/super slash hitsparks are not colored (blue and purple). i do not know if it is intentional or not...so pardon me for complementing some stuff that are simply aesthetics

I guess i could change the color of the slash sparks. it would make more sense. thanks for the feedback guys!
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Re: Lin Updated [7/11/17]
#9  July 11, 2017, 10:01:04 am
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lin updated check first post!
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Re: Lin updated [7/11/17]
#10  July 11, 2017, 10:07:20 am
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Nice to see Lin get some love in a new style. Nicely done!
Re: Lin updated [7/11/17]
#11  July 11, 2017, 10:43:38 am
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Great release man, Lin is nice, what I would to though is change, around the CMD a bit, I dont feel the convoluted KOF commands, fit in with CVS style gameplay, also that EX spike thing,  I thought I was able to chain in to the fast hands. If you can, I guess I cant do it.


Edit. With the amount of air time  the op gets you would think this is possible, or if it is, then my bad.
https://vimeo.com/225065002
Last Edit: July 11, 2017, 10:52:39 am by PeXXeR
Re: Lin updated [7/11/17]
#12  July 11, 2017, 10:56:39 am
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Is MAX Yougou counter super? If it is, that wasn't said in Readme Move details. Also, Isn't the MAX ver. of Yougou supposed to grab the opponent even if the move wasn't countered?
Re: Lin updated [7/11/17]
#13  July 11, 2017, 11:57:33 am
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Is MAX Yougou counter super? If it is, that wasn't said in Readme Move details. Also, Isn't the MAX ver. of Yougou supposed to grab the opponent even if the move wasn't countered?

Yes yougou MAX is a counter super and no it only connects when lin is hit. I will update the readme with the info maybe tomorrow.

Great release man, Lin is nice, what I would to though is change, around the CMD a bit, I dont feel the convoluted KOF commands, fit in with CVS style gameplay, also that EX spike thing,  I thought I was able to chain in to the fast hands. If you can, I guess I cant do it.


Edit. With the amount of air time  the op gets you would think this is possible, or if it is, then my bad.
https://vimeo.com/225065002

Well i can take a look at the Spike move and change some vels. as for the CMD i will make another one with easier commands but i usually prefer traditional KOF commands. glad you enjoy him though! :thumbsup:
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Re: Lin updated [7/11/17]
#14  July 11, 2017, 12:08:27 pm
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It's a nice character so far.
Hopefully in the future someone makes a legit CVS sprite patch or something.
Until then the character can keep getting polished. Getting rid of bugs and oddities and all that.
Re: Lin updated [7/11/17]
#15  July 11, 2017, 05:15:03 pm
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Bro, keep in mind I am not a Lin player, its just that how the opponent flys after the move it makes me think I can follow up with something. I dunno how it is in source.
Re: Lin updated [7/11/17]
#16  July 11, 2017, 07:30:26 pm
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Found two bugs

-He freezes in place when doing what I think is a recovery roll. After that he can't be hit until I press F1 (Couldn't reproduce this by playing as him so it might be an AI thing.)
-This one is more rare, he walks on the air if he's hit during a jump.
Re: Lin updated [7/11/17]
#17  July 12, 2017, 04:28:18 am
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-He freezes in place when doing what I think is a recovery roll. After that he can't be hit until I press F1 (Couldn't reproduce this by playing as him so it might be an AI thing.)
it was an anim error as the last frame was set to -1 so he would just get stuck in the air. so i took care of that
-This one is more rare, he walks on the air if he's hit during a jump.
I cant seem to reproduce this issue but im going to keep trying and see about fixing it. thank you for your feedback!

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Re: Lin updated [7/11/17]
#18  July 12, 2017, 04:57:17 am
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-He freezes in place when doing what I think is a recovery roll. After that he can't be hit


It happends when i control Lin too.

Overall, good release once again ReddBrink, my vid's coming tomorrow. :)
Re: Lin updated [7/11/17]
#19  July 12, 2017, 05:17:52 am
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Penguinz0 said:
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Re: Lin updated [7/11/17]
#20  July 12, 2017, 05:22:03 am
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i tried your lin and there's a typo in the readme

both level 3 supers can be performed with two punches not three