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Ground bounces and wall bounces (Read 2521 times)

Started by Skatemafia4lyfe2K6, May 09, 2012, 08:15:16 am
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Ground bounces and wall bounces
#1  May 09, 2012, 08:15:16 am
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I want to make a character that's a hybrid of MvC3 and MSHvSF. Are there any values or coding for ground bounces and wall bounces?
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Re: Ground bounces and wall bounces
#2  May 09, 2012, 08:34:01 am
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Study KFM's code, there's à wall bounce move with ex kungfu Palm.
Re: Ground bounces and wall bounces
#3  May 09, 2012, 08:37:30 am
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That's right! Thank you, sir. Okay. Do you know if there is a tag code with assists as well?
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Re: Ground bounces and wall bounces
#4  May 10, 2012, 07:16:43 pm
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Assists have to be coded into the character itself. As far as tag options go, it's not supported by the engine and is difficult to do outside of a full game, though it is possible. There should be something in the code library that should help. Iirc, both characters need this code to function properly.
Re: Ground bounces and wall bounces
#5  May 10, 2012, 07:44:48 pm
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Yeah, what RicePigeon said.
Some people have also released Tag mode patches which you can include in the chars to give them tag mode. RedNavi is one of these people.
Although you have to be aware that since the patches use variables, they may not be compatible with ALL characters as they may override some variables. Plus, you'll have to patch all the chars in your Mugen.
Re: Ground bounces and wall bounces
#6  May 11, 2012, 11:03:39 am
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Yeah. That's fine. I used a tag code a couple years back, and it worked for about 90 percent of my roster. Just been looking for a new code to implement. Sounds like it could work if the right tools and techniques are used. Thanks.
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Re: Ground bounces and wall bounces
#7  May 11, 2012, 12:01:19 pm
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The other half of the tag code. You have to use debug keys to give yourself control of both players.


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