[State 0]
type = Zoom
scale = value
pos = x, y
Is this the same thing Tene found out about last year? (http://moonmeridian.blog.fc2.com/blog-entry-5.html)
Just checking.
That dude found that a year ago and nobody posted about it here? Why is this place still called mugen fighters guild?? Did you know about that sctrl the whole time? o_0Yeah, but I figured everyone knew about it or something. I wondered since I saw that back then and figured "huh, maybe it's old news."
So this is character specific?? Awesome.Judging by the screenshot in the Japanese blog, it zooms everything (except the screenpack - the bars, portraits and timer), but it's triggered in the character's code. Dunno what it does when both characters use a zoom at the same time. Also lol the afterimage after the zoom has ended stays zoomed.
Yea, I'm coding illiterate but I'd love to learn. This is certainly a cool find. ;D
Also lol the afterimage after the zoom has ended stays zoomed.It also has some problems with moving outside of the zoomed area of the stage: http://a.pomf.se/fxamux.webm
Btw i just tested the code and it's actually not changing the camerazoom parameter ?
check it yourselvesSpoiler, click to toggle visibilty
Is this the same thing Tene found out about last year? (http://moonmeridian.blog.fc2.com/blog-entry-5.html)
Just checking.
Debug AILevel goes from 1-9 because in mugen it's set as 0-8, being 0 human controlled
There's also the following undocumented parameter:
-sessionseed
example: mugen -sessionseed 2
This will set a specific session number for the Session RNG parameter in mugen.log, instead of a random oneQuoteSession RNG seed is <num>Not sure of its usefulness though...
For a full list of command-line options, type:
./mugen -h